Almah Rovshki

Adalieh Esmendra's page

80 posts. Alias of Patcher.


Race

HP 22/22 || AC 9/9/9 || F+3/R+1/W+7

About Adalieh Esmendra

Adaliah Esmendra
Female Half-Elf Witch 4
NN Medium Humanoid (elf, human)
Init -1; Senses Low-Light Vision; Perception +6
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Defence
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AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 22 (4d6+4)
Fort +3, Ref +1, Will +7; +2 vs. enchantments, +2 trait bonus vs. illusion
Immune sleep; Resist Elven Immunities
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Offence
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Speed 30 ft.
Melee Quarterstaff +2 (1d6/x2)
Special Attacks Evil Eye (DC 16)
Witch Spells Prepared (CL 4, 2 melee touch, 1 ranged touch):
2 (3/day) Hold Person (DC 17), Cure Moderate Wounds (DC 16), Augury
1 (4/day) Beguiling Gift (DC 16), Ill Omen, Command (DC 16), Cure Light Wounds (DC 15)
0 (at will) Dancing Lights, Read Magic, Arcane Mark, Stabilize
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Statistics
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Str 10, Dex 9, Con 12, Int 18, Wis 14, Cha 12
Base Atk +2; CMB +2; CMD 11
Feats Extra Hex, Skill Focus (Heal) (Adaptability), Spell Focus (Enchantment)
Traits Caretaker, Skeptic
Skills Appraise +6, Diplomacy +3, Heal +13, Intimidate +6, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nature) +9, Perception +6, Ride +1, Sense Motive +4, Spellcraft +9, Survival +4, Use Magic Device +6
Languages Common, Dwarven, Elven, Halfling, Orc, Varisian
SQ +3 to Appraise checks, Charm +1 (4 round(s)) (DC 16), Deliver Touch Spells Through Familiar, Elf Blood, Empathic Link with Familiar, Glowing glove, Healing (1d8+4), Leeching kit, Share Spells with Familiar, Ward +2
Combat Gear Quarterstaff; Other Gear Backpack, masterwork (13 @ 19 lbs), Bedroll, Blanket, winter, Bread (3), Chalk (2), Chalkboard, Cloak of resistance +1, Glowing glove, Hand of the mage, Healer's kit (10 uses), Healer's kit (10 uses), Leeching kit, Mirror, Oil of taggit, Pearl of power (1st level) (1/day), Spell component pouch, Wand of cure light wounds
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Special Abilities
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+3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Charm +1 (4 round(s)) (DC 16) (Su) Improve attitudes by 1 step(s).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 round(s)) (DC 16) (Su) Inflict penalties with a glance.
Glowing glove Leave handprint that glows like a candle as standard action.
Healing (1d8+4) (Su) Cure Light wounds at will (1/day/person).
Leeching kit +2 Heal to treat poison.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Skeptic +2 save vs. illusion.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Ward +2 (Su) Target receives +2 AC and save bonus until they are hit or fail a saving throw.

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Greywhisper
Male Raven
CN Tiny Magical Beast ((animal))
Init +2; Senses Low-Light Vision; Perception +10
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 natural)
hp 14 (1d8-1)
Fort +1, Ref +4, Will +6
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Offense
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Speed 10 ft., Flight (40 feet, Average)
Melee Bite (Raven) +6 (1d3-4/x2)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 15, Con 8, Int 7, Wis 15, Cha 7
Base Atk +2; CMB +2; CMD 8
Feats Skill Focus (Perception), Weapon Finesse
Skills Acrobatics +2 (-6 jump), Appraise +0, Climb +2, Diplomacy +0, Fly +6, Heal +6, Intimidate +0, Perception +10, Ride +4, Sense Motive +4, Spellcraft +0, Stealth +10, Survival +4, Swim +2, Use Magic Device +0
Languages Common
SQ Improved Evasion

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Special Abilities
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Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.