Imrijka

Ada Melgath's page

417 posts. Alias of CariMac.


Full Name

Ada Melgath

Race

Female half-orc (arena-bred) shaman 6 N Medium (human, orc) Init +1; Senses Perception +15

Classes/Levels

AC 15, T 11, FF 14| hp 52/52 | Fort +4, Ref +3, Will +9 +2 insight bonus vs. illusion spells

Gender

Image of Ada

Strength 12
Dexterity 13
Constitution 15
Intelligence 11
Wisdom 18
Charisma 14

About Ada Melgath

Ada Melgath
Female half-orc (arena-bred) shaman 6 (Pathfinder RPG Advanced Class Guide 35)
N Medium humanoid (human, orc)
Init +1; Senses Perception +15
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 52 (6d8+24)
Fort +4, Ref +3, Will +9; +2 insight bonus vs. transmutation spells
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron longsword +6 (1d8+1/19-20) or
light mace +6 (1d6+1) or
longsword +6 (1d8+1/19-20) or
mwk scorpion whip +7 (1d4+1) or
silver longsword +6 (1d8/19-20) or
whip +6 (1d3+1 nonlethal)
Ranged sling +6 (1d4+1)
Space 5 ft.; Reach 5 ft. (15 ft. with whip, 10 ft. with masterwork scorpion whip)
Special Attacks channel positive energy 3/day (DC 15, 3d6), hexes (cackle[APG], enhanced cures, evil eye, flight[APG]), wandering hex (crystal sight)
Shaman Spell-Like Abilities (CL 6th; concentration +10)
At will—feather fall (self only), fly (self only)
1/day—levitate (self only)
Shaman Spells Prepared (CL 6th; concentration +10)
3rd—cure serious wounds, dispel magic; meld into stone[S] or neutralize poison[S]
2nd—aid, cure moderate wounds, spiritual weapon; lesser restoration[S] or stone call[S,APG]
1st—bless, comprehend languages, cure light wounds, sleep (DC 15); detect undead[S] or magic stone[S]
0 (at will)—detect magic, guidance, read magic, stabilize
S spirit magic spell; Spirit Life Wandering Spirit Stone
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Statistics
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Str 12, Dex 13, Con 15, Int 11, Wis 18, Cha 14
Base Atk +4; CMB +6; CMD 16
Feats Alertness, Extra Hex[APG], Extra Hex[APG], Toughness
Traits monument scholar, seeker
Skills Acrobatics -2 (-6 to jump), Diplomacy +8, Fly +4, Handle Animal +8, Heal +10 (+13 to treat poison), Intimidate +4, Knowledge (local) +4, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +3, Perception +15, Perform (percussion instruments) +3, Profession (librarian) +12, Sense Motive +7, Spellcraft +9, Stealth +1, Survival +8, Swim +2; Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Abyssal, Common, Infernal, Orc, Thassilonian
SQ orc blood, spirit animal (cat named Erras), tenacious, touch of acid
Combat Gear potion of cure light wounds (2), shard of greed, wand of cure light wounds, antiplague[APG] (2); Other Gear mwk chain shirt, cold iron longsword, light mace, longsword, mwk scorpion whip[UC], silver longsword, sling, sling bullets (30), whip, antidote kit[UE], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Gorum, 391 gp, 19 sp
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Crystal Sight (6 feet, 6 rounds/day) (Ex) See through 6 ft of stone, earth, or sand, or 1/12 that distance through metal.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enhanced Cures (+6 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman level.
Evil Eye -2 (7 rounds, DC 17) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Shaman Channel Positive Energy 3d6 (3/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (cat named Erras)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Tenacious (1/day) Reroll a failed Fortitude/Will save or Constitution check, must keep second result even if worse.
Touch of Acid (5/day) (Su) As a standard action, melee touch deals acid damage.
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Background:
Ada Melgath was born into a family whose main income was from events held at the hippodrome the Serpents Run. They engage in the mock gladiatorial events, and taking the hard earned money of the patrons. The whole clan has been engaged in these events for generations. It’s not a bad living, but Ada has gotten tired of healing up the bumps and bruises of her extended family. She’s slight for a half-orc, and does not have the ferocious nature that it takes to climb in the clan hierarchy. Her skin barely has the green cast of an orc, and glows with health. Her hair is soft and not rough, and glows when using her shaman skills. She dresses neatly. If she covers her ears and doesn’t smile wildy you aren’t sure what her race is.

She is has an affinity for life. She uses the skills she has been given by the spirits to help her fellow Pathfinders and harm those who take advantage of others.

She met a retired Pathfinder at one of the shows. He had been knocked over and hurt in a rambunctious crowd. Ada healed him up, and they started talking about the history of the orc double axe. Seeing a spark of interest in exploring the old places of the word he sponsored her for an interview to join to the Pathfinder Society. She jumped at the chance, and Asa’s spent the last couple of years working for the society as an apprentice. She found she enjoys searching through the records of the Society and going on missions based on that research. She’s working toward getting her own missions, but knows that can be years in the future.

It was strange the moment the Ioun stone was placed into the Shard of Pride you felt almost a calling to the item... As long as you keep the item on your person You can use major image as a spell like ability once per day, you gain a +2 insight bonus on saves versus illusions, and a +2 insight bonus on all skill checks.The Ioun stone grants you a +2 bonus to your intellect and a +2 bonus to all knowledge history checks

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Erras CR –
Cat (Pathfinder RPG Bestiary 131)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +9
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 26 (1d8-1); fast healing 1
Fort +1, Ref +4, Will +6
Defensive Abilities improved evasion
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Offense
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Speed 30 ft.
Melee bite +8 (1d3-4), 2 claws +8 (1d2-4)
Space 2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 3, Dex 15, Con 8, Int 8, Wis 12, Cha 7
Base Atk +4; CMB +4; CMD 10 (14 vs. trip)
Feats Weapon Finesse[B]
Tricks Attack, Down, Fighting, Quiet Watch, Seek, Stay, Track
Skills Climb +6, Diplomacy +1, Fly +12, Handle Animal +1, Heal +4, Linguistics +2, Perception +9, Sense Motive +2, Spellcraft +5, Stealth +14, Survival +2; Racial Modifiers +4 Climb, +4 Stealth
Languages speak with master
SQ empathic link, fighting, quiet watch, seek, track
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Special Abilities
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Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Fast Healing 1 (Ex) Heal damage every round unless you are killed.
Fighting [Trick] The animal has been trained to fight.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Quiet Watch [Trick] The animal stands watch and alerts master quietly, if able.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Master (Ex) You can communicate verbally with your master.
Track [Trick] The animal will track a scent.

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