Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Pathfinder Tales: Prince of Wolves
****( ) by Saint_Meerkat

Pathfinder Chronicles: Dark Markets—A Guide to Katapesh (OGL)
***** by voodoo chili

Pathfinder Adventure Path #24: "The Final Wish" (Legacy of Fire 6 of 6) (OGL)
**( )( )( ) by voodoo chili

Pathfinder Campaign Setting: Distant Worlds (PFRPG)
****( ) by Chris Nehren

Mythic Menagerie: Faeries of the Fringe (PFRPG) PDF
***** by Kelsey MacAilbert

   RSS Posts    RSS Reviews    RSS Wishlists
Sarlottia Sardavic

Achilles's page

Pathfinder Society Member. 208 posts. 1 review. No lists. No wishlists.

Posts

Search Posts
Search Achilles's posts:
RSS Recent Posts
1 to 50 of 208 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Sarlottia Sardavic
Black_Lantern wrote:

Shadowdancer is a weak prestige class. The only thing that's worthwhile is the 1st level feature.

As for damage an orc barbarian can do far more damage that makes that eidolon look pathetic.

GOD HOVER DAM YOU NECROMANCERS! -SHAKES FIST-

You're off your nut if you think the shadwodancer's only good ability is level 1. A shadow can be very challenging when hes str draining everything every encounter. A lot of foes can't even hurt it. Combine that with shadow walk, and hide in plain sight...yeah, weak it ain't. And no, a similar level barbarian does not outclass a large humanoid edilon damage-wise. A 7th level raging barbarian with +2 great axe and 20 str is dishing around 40+ points. A large high str large-sized weapon edilon it dishing twice that with natural attacks added.


Sarlottia Sardavic

The fact of the matter is, if a class like the summoner is this much of a pain in the arse, don't allow it. It's your game. You're not punishing anyone if you tell him the class is off limits, up front. One of the guy's PC Paladin died at 8th level. He came to me with a 'just average' Edilon build where the thing had been evolved to a large humanoid with a large great sword + power attack + the edilon's other weird physical attacks.

He was outputting 90+ damage a round if he hit with everything, leaving the Half Orc 6th Ftr/2nd Shadow Dancer (or his former Greatsword optimized Paladin, for that matter) MILES behind in damage output (this with the 1/2orc with high str/+2 weapon and specilize etc, etc. The monstrosity was doing three times as much damage). No thanks. And before peeps say a 'good DM can work around it', it's obviously not worth the hassel (to ME) worry about it every game...and should he HAVE to worka round it to begin with?


Sarlottia Sardavic

Derper, I plan on making the cyclops one of a team of three that ahve been stationed there, two buried to grab a PC's leg or two. Really, this cyclops seems pretty weak for his CR.


Sarlottia Sardavic

Name: That clumsy 7th Level Paladin that got beat up by a flight of stairs.
Place: Varhold Spriggan Fort

How: "As you jump full tilt into the dark well (in Full Plate)in pursuit of the spriggans and are swept down the underwater passageway, you realize in the back of your mind, you probably saw the nitch that held their potions of water breathing...."


Sarlottia Sardavic
Black_Lantern wrote:
people do it. I know the class is good.

yes...I rather laughed when i waved the banishing stick at the MILD edilon that was large and using the large greatsword with power attack to exceed triple the damage output of our half orc ighter with bastard sword...no...no thanks.


Sarlottia Sardavic
Gorbacz wrote:
Well, Age of Worms was written to fit into FR and Eberron as well, so it's not that much Greyhawk-ish by nature.

? 99% of the locations are set in Greyhaw, regardless of the generic suggestions. The Rift, etc etc.


Sarlottia Sardavic
Scott Betts wrote:
Achilles wrote:
For a fighter: It's not hard to hit AC 10 to assist someone in combat.

Boy, that's how I want to spend my D&D time - rolling against AC 10 to give the party fighter a +2 bonus to his attack.

Woohoo.

I mean, really. That's the support? "Being two levels behind isn't bad! Sure, you might end up doing nothing but giving the fighter little bonuses to attack now and then, but hey, at least you're rolling a die!"

If that's the limit of your ability to contribute, then the problem's not with your level. And that was just one example, for perhaps meleeing a AC that's high for you to hit.


Sarlottia Sardavic
James Jacobs wrote:
I put Golarion slightly higher on that list mostly just because we have a lot more high-level content in Golarion than Greyhawk... including REALLY wild areas like the Worldwound or the Eye of Abendego or Nex or Geb.

? I wouldn't say that. There are a LOT of high-level areas, if you go by Carl's version the Ashs era. And you guys DID add a ton with Age of Worms >;)


Sarlottia Sardavic
Crysknife wrote:

Two levels below is a lot, unless you are playing at really high levels. The difference between a level 7 pc and a level 9 pc is HUGE, especially if you have the appropriate wealth for your level. I don't think that anyone in my group except for the most experienced players would survive (or be able to usefully contribute) at 2 levels less than the others (heck, just contributing at parity requires that the most experienced players have to pull their punches).

Unless the guy two levels lower is a total idiot, this is usually not the case. I often game with a lower level character, and while some combats can be tougher, playing well at a lower level is not really a handicap. Common sense will apply for both the DM and the group; if you're unsure you can melee a creature the other members are engaging, switch to ranged attacks, etc, etc. ANY level of player can make useful contributions. For a fighter: It's not hard to hit AC 10 to assist someone in combat. And unless you're fighting something the highest level character is truly in danger from, you should be able to take a few hits while making yourself useful. Plus as has beens ated, new characters are often more streamlined toward a single role.


Sarlottia Sardavic

Amazingly, both of my deaths have been in side-treks.

Name: Rodrigo
Race: Human
Classes/levels: Paladin 2 of Iomidae
Adventure: Side-Trek in Stolen Lands
Location: Tomb next to barrow wight's Cairn

Since we are using slow xp, I put a lost dwarven cairn used by a secretive dwarf sect guarding a floating artifact, an iron hoop(a gate to hell) next to the cairn of the forgotten king. Before they found the hoop's room, they stumbled into a crypt of the long-dead guardians of artifact. Recognizing the 'leader' by his ornate arms and armor, the paladin ran through the skeletal dwarf bodyguard to attack the skeletal champion..and promptly became surrounded; the undead champion ordered his guards to 'tear him to pieces' ....after the foolhardy paladin was knocked unconsious, they rolled a perception check to sense if the paladin still lived...a '20'. They followed their orders to the letter...

Name: the paladin's replacement character (not sure his name)
Race: Human
Classes/levels: Cleric 3 of Gorum
Adventure: Stolen Lands
Location: Enroute from The Old Beldame's home after deciding she can watch their horses.

"We can explore on foot. You guys stay here and I'll bring these mounts to her place."

(on the return trip): "Hmmm I have a 5% chance of you getting an encounter in this hex. Oohh pretty; a 02. Do you want to roll your own fate?"
Cleric: "Sure!". (Rolls a 98%).

Several laughs later: "..the wyvern slowly banks around for a better look...you can almost see the fiendish grin grace it's draconic mug as it see's its prey alone and helpless..."

The rest of the group finally got tried of waiting and went to see what happened to the cleric...finding his great sword in the tall grass by the trailside. In the distance they saw a wyvern, a look of sated contentment on its face (and a suspiciously large belly below that) as it flew lazily eastward...

This is the same player who failed many climbing checks to surmount the stairs in the Babao shea's lair. Some weeks later, he went from 70 hp to 3 after again failing multiple climb checks in his plate mail while trying to navgate the stairs to the dam at skull dam in the Hook Mtn Massacre (I ran this as a fill-in adventure too, since their low XP allowed its inclusion). He exhausted his Lay on hands between falling down the stairs 4 times and finally the other party memebers threw him a rope....


Sarlottia Sardavic

Just realize there is no rush...this path is wide open for adding whatever you want...you might well consider using the slow XP track like we are. let's you add TONS of side/additional adventures. On a side note, at least read all the nearby city info. I didn't see info on Restov until book 3, but my characters constantly visited it before that book came out. be aware where various outposts are (some are not noted till book 3).

Even the various set encounters (Forgotten King, Etc) can be expanded. I added several cairns, one that had a gate (currently attuned to the lower planes, that they have build a keep to protect after wandering spawn attacked) which the PC's will eventually use to get around to far distant lands. This latter idea also lets me as DM not feel restricted to just having action in the north.

'The Great City: Urban Creatures & Lairs' had some great set-piece encounters I sued while they were visiting Restov, and would fit quite well in their own city when it gets built.

I also ran Hook Mountain Massacre as a stand-alone side trek to get the PC's in good with their northern neighbors (moved the adventure to the mountains east of Isia).

I myself found even at slow Xp track, some of the encounters in book 2 were a bit easy.


Sarlottia Sardavic

Only you can judge why your characters are so ruthless. If you think they are doing it just to be 'evil with an excuse', make 'em regret it. If they are doing it because they feel it's legitimate, let them have their fun. I had one guy beg the paladin for his life but the paladin read the scroll to them. later he felt guilty as hell. Of course, their heavy handedness can cause problems. When we ran the lumberjack scene, our half orc female fighter leaped off her horse, ran over slapped the lead lumberjack for insolence. A horrible melee ensued where the party 'did the whole village' and cut down every lumberjack with an axe in his hand. This so revolted Tigg, the nixie and several others, the group has had a hard time getting anyone to help cut lumber/build structures...

This same group killed an evil noble's son who was trying to stop peasants from leaving his plantation for 'stag-holm'. They had no idea who he was, but they found out when poison, supply-line routes and all manner of other things went wrong. They have since tread lightly with their 'frontier justice' stance....


Sarlottia Sardavic

Our group named it 'The Angry Owlbear'.

For my group, I added the winter problems of Wendol mirgation (Yeti-like monsters that come south in the worst winters). You could do something closer to kingdom building by having a wood-boaring insect migration.

Drugs are a problem that's starting to burgeon. (There's a vice devil that specializes in tempting people with things that will ruin their lives)

How about miners strike it rich in a stream, and there's claim jumping fights a-brewin'.

A local monistary tries to cull some of the younger folks to their new chapel for indoctination....


Sarlottia Sardavic

Aye. I ran the gang through Hook Mtn Massacre between RRR & they will soon start VV. I'm a bit worried they will laugh at the encounters there, even though they are the right level (we use slow track xp), after the meat grinder that was Hook Mtn Mass....


Sarlottia Sardavic
LovesTha wrote:
Good to see someone using his leadership feat for something kewl.

My guys are working on their war-wagon these last few months (from "a dozen used chariots"). They just got done fashioning the skis for winter travel in Brevony


Sarlottia Sardavic
SunsetPsychosis wrote:


Hello, Nuck Chorris, human monk ;)

Lol sounds like my 3.5 bard, Himi Jendrix


Sarlottia Sardavic
donaldsangry wrote:
Alexander Kilcoyne wrote:

A- Bull Rush works fine

B- There is precedent for it. In Chapter 5 of Kingmaker there is a jousting tournament where the aim is to unseat the other rider- using Bull Rush.

+1

Meh, some monsters are not bright enough to use bull rush. Apart from also using the above actions,just go with any critical hit can dismount you (if you don't have Stay in the Saddle), equal to DC 10 + damage delt Reflex or Ride check. I mean, if someone hits you with a lance with the horse momentum behind it, you're more likely to fly out of your morings than if you got hit with a empty flagon....if you get clothslined by a troll as you go galloping down the path, you probably ought to be knocked of your horse.


Sarlottia Sardavic

Hook Mtn Massaccre. I'ma havin them go after a noble's sonw ho joined the black arrows. This will help them gain a contact in Brevony and maybe even give a build point ot two...plus the adventure looks too fun to ignore.


Sarlottia Sardavic
Chris Kenney wrote:


This isn't correct. The game year is divided into twelve "turns" of euqal length, and while they each correspond to a month for ease of play the truth is is that these rules are very abstract.

Not really. We track each day of the campaign on the pathfinder calander. The realm of Brevony is very frigid and cold in the witner months, and we've just turned into 'March' month. The small community built little in the grip of winter. Even using the heat-stones they purchased, it would take quite a bit to dib a cellar, well or midden, or pull logs through the snow for lumber. And of course, at night, the Wendol or other critters come calling...


Sarlottia Sardavic
Quote:

Really?

Seems to me that 200,000gp would build a pretty nice building.

You can buy an magical dirigible or a really primitive mecha for 80,000gp... 200,000gp gets you eight Wishes...
-Kle.

Yeah, because we as DM's love to give out (or even make available) eight wishes at 5th level....


Sarlottia Sardavic

Meh...my characters are an average of two levels below the recommended module level each time they begin,and it's still a cake walk if I run the encounters as written. This might change since I've been meager doling out stat-boosting items and AC. I look at encounters like The stag lord finale and then see Howl of the north and wonder why bother running these minor side encounters as written. For example, I'll add two or three of those undead cyclops at the stairs than the one as written, because they will walk over it solo. I was going to run Hook Mtn as a side adventure, but folks like the Grauls with their pathetic AC's are hardly the CR 6 they are assigned. Note that I've not even given them any magic items not contained in the modules, and they still crush the set-piece encounters with little effort.


Sarlottia Sardavic
Klebert L. Hall wrote:

Why cheat them on the castle size and/or construction time? Does it break the game in some way? Construction times are pretty abstract...

Seems to me four blocks means four blocks.
-Kle.

Well, it took a great deal of time to make a castle. If you translate build points into GP value for what a castle would cost, I don't think 50 BP would be much of a castle. Seeing one of large size spring up in two months seems a little beyond my suspension of disbelief.


Sarlottia Sardavic

My players are under the impression the castle (which they spent the appropriate BP's for) is huge, since it covers 4 squares on the grid. I told them it's a mere improvment on the Staglord's fort, but then they asked why buy a castle and not just spend BP's for a Keep, which the Fort really is? I'm also assuming little can be done in winter (No Camelot overnight). I'd like to know some ideas about what footage such a castle might be.


Sarlottia Sardavic

Sounds good. We are using the slow progression for ours, and really I'm amazed at how easy most of the encounters have been even @ their lower levels. I did note that towards the end of RRR, the trolls, even with their slow xp track, made the party leap ahead in levels. Level 1-3 seems to CRAWL along with slow track, but 4-6th have been a breeze. For a lot of side treks (a definite plus of slow track, you can sue a LOT of stuff before they become too tough for low level encounters) I made one of the barrows near the forgotten king into a outpost of a long dead dwarven sect charged with guarding a floating iron ring of weird metal (a gate to the nether realms, buncha demon faces forged into the floating ring)). This gave me a chance to use neat critters like the forge-spurned, caryatid columns and the occasional devil that popped out when the guards the PC's stationed there got a little too curious, unleashing those4-legged hell birds :) and once, a bearded devil. They have since sealed the chamber and have made sure road hexes give the area a wide berth. It of course will come into play at higher levels.

I don't know what it is, but they just man-handle groups of up to even 5 trolls at 4th level. They are very melee-oriented (Fighter, Paladin, Ranger, Sorcerer). I blame it on their most useful item on the plains...their horses (and a brilliant mule named Dawson). My group seems to prefer little fast changing of the seasons. So much so, they've only got a castle, two houses and an Inn (named The Angry Owlbear, after its rampage crushed the half made Inn and did some damage to the castle).

They've made a bitter enemy in Restove after they killed some knights who were trying to stop peasants from leaving an evil baron's estate for the PC's fledgling town. One was the baron's 3rd son. I also had them gain some prestige by killing a bone hag in the slums of Restove, one that was snatching children in the sewers. We track by the month, but they want more adventure than book-keeping, so I don't see them having any real sized kingdom by the time the other adventures roll around. I do plan on having them visit Issia (the lords there are a little annoyed at the upstart PC's), where they will have to gain favor by finding a lords son from the Black Arrows...and thus the Hook Mtn Massacre.

But I've a bit worried, they really trashed the troll king and goons (and that's with me just giving them items mostly found in the modules. They did make healing belts, but had to kill a troll for each one...I even have one guy spending 5 gp a pop for alchemical fire arrows (+1d6 fire damage)...the Grauls are hardly tough enough based on their crap AC to really rate CR6+.

On a funny side note, they were more interested in getting a Raise Dead to bring back Mugluk, the hill giant who was their doorman, than one of the PC’s killed a few levels back (he went to deliver a horse by himself to the Belldame, and I let him roll for encounters…he rolled up a wyvern…)

Using Obsidian Portal for the adventure log http://www.obsidianportal.com/campaign/kingmakerinmichigan/adventure-log


Sarlottia Sardavic

You know, I'm entering the book two of kingmaker, and we're using the XP slow track, and it's my opinion E6 can be completely ignored, because we've played 6 marathon sessions (averaging 12hrs+, this weekend was 14)and I'm throwing TONS of extra encounters with exceptionally high CR critters at the group, and we're barely mid way into the 3rd level...give the slow track a try, and while the concept of E6 is wonderful and all, if you do an average 4-6 hour game with typical encounter rates...you'll be a LONG time going before you get anywhere NEAR level 6.... (as a side note, try an encounter with the Bone Hag from The Great City: Lairs book...what a truly wonderful evil monster...CR8 and my 3rd level guys had a blast fighting her (good thing the half orc claims a shadow demon for her father [to help with her reason for striving for shadow dancer prestige class someday]...without the Dark Stalker's help, they'd easily been TPK'd)...yeah, I'm using that Great City book for Restov....


Sarlottia Sardavic

No one has died in my group, and they are playing with out a cleric on the Slow XP track (a ranger, paladin, fighter and sorcerer), they just made level 2 after three sessions. THREE times they've encoutnered trolls (twice on the plains, once in the woods). The first time they go ambushed at night by 3 trolls...random dice rolls meant the hungry trolls went for three of the five mounts. The 2nd time they saw the trolls first and fled. 3rd time the lone troll again tried to get a mount but missed and the party scattered.

Swear to god they hate trolls now...


Sarlottia Sardavic
Pendagast wrote:
0gre wrote:
I guess I just don't get the point. Why toss out something at low level that is potentially going to throw a monkey wrench in the works? With your house rules it will most likely not be an issue but really, why?

just cuz it's something different.

They didn't sell sting when they found it, did they? Do you suppose elrond would have bought it if they wanted cash?

I find it odd they didnt try to, you would think that group of dwarves needed to be better outfitted to take back the lonely mountain than they were?

Well, selling stuff in Middile Earth would be quite diffrent than golarion...does a merchant have 'detect magic' in middile earth, where magic seems far less common that pathfinder? Do you have orcs nearby to have it glow blue as proof it's magical? It would still fetch quite a bit being made by elves. We need to remember that swords are tools and very important ones in a mideval society. Most folk simply do not ahve the wealth to buy one, especailly one of fine elvish work. Middile earth magic is not defined by 'rules' of roleplaying games. The swords had names and were unique...not "+1 Orc-bane shortsword'


Sarlottia Sardavic

I've added the monistary from Hallows last hope and the ruined tower from Master of the fallen fortress onto an island near the stag lord's fort (even with tons of random encoutners and all the stock ones, they are still not quite 3rd level,,,so they would probably get thrashed by Stag


Sarlottia Sardavic
James Jacobs wrote:
Lamashan Dalastonor wrote:
But, a perfectly balanced, finely honed blade would be masterwork, and cost an extra 300 gp.

What Lamashan said.

And also... I am POSITIVE I could go out and build a longsword that could stab someone in the heart. There's not much skill involved. But a spring-loaded bear trap? That's an entirely different story.

I actually do have a giant bear trap. It's teeth look like a dinosaurs. I can see how it would cost 50 gp...


Sarlottia Sardavic
TriOmegaZero wrote:


Name something Conan did that requires being level 10.

The giants and demons were already named (and all without magic items, usually). Conan also beat down what was effectively an iron golem with a magic dagger (The Devil in Iron). Conan EASILY defeated what was arguably the best swordsman in the hyborian world (if you take Robert E. Howard's words exactly as written) and then stole his woman, ship and crew (The Pool of the Black One), Conan mows down 20 charging hyenas with a short bow, all within 2 score yards, before kicking the shiat out of a horde of others, then beating down a ape-demon.(Queen of the Black Coast)

plus, Conan has the best damn quotability in all of fantasy:

"..chief is Crom. He dwells on a great mountain. What use to call on him? Little he cares if men live or die. Better to be silent than to call his attention to you; he will send you dooms, not fortune! He is grim and loveless, but at birth he breathes power to strive and slay into a man's soul. What else shall men ask of the gods?"

"There's nothing in the universe cold steel won't cut," answered Conan. "I threw my ax at the demon, and he took no hurt, but I might have missed in the dusk, or a branch deflected its flight. I'm not going out of my way looking for devils; but I wouldn't step out of my path to let one go by."


Sarlottia Sardavic
Selgard wrote:

I just feel sad when someone wants to do something but can't find- or there isn't- a specific rule for it.

-S

This is exactly what he's talking about. Who cares if there's not an EXACT rule for it? MAKE one up. Back in 1st edition days, the game actually flowed smoother with less rules. I could run a 8 hour game with no pre-made notes, the rules were so simple. Now, there's a DC for everything. "I want to rip off the door to the ship's cabina nd jump down on the pirates running up the stairs." "Ok, that's ahrd, so give me a bend bars lift gates" "(rolls)Riiiippp" "Ok you leap down the stair mangling several pirates under the weight of the door and scattering the rest. You all start getting up at the same time...roll init".

That happened in a game I DM'd. The next week, I tried to lift a bar-table and press two bad guys against the wall in a brawl...I had a boring assed DM who would say 'There''s no rule covering that, so you can't do it" ugh....


Sarlottia Sardavic

If a character with +6/+1 base attacks uses a light crossbow with Rapid Reload, are these normal attacks (+6/+1), or are they treated as rapid shot with -2 penalties? I guess the relaod times are what are confusing...if I did not have rapid reload, would rapid shot even do anything? So, if I have a 9th level fighter with 17 dex with rapid reload using a +1 light crossbow of speed and +2 bolts, how many shots and at what bonus am I looking at? Now if I added rapid shot to the mix?


Sarlottia Sardavic
Disciple of Sakura wrote:
Not even out of the first book yet, and we've probably had upwards of 12 or so sessions. They've hit the major locations aside from the Stag Lord, but there's some other stuff I've worked in as well and there's a huge swath of exploration that hasn't happened yet. It amazes me how fast some people have managed to get through this, but I suspect they don't have a 6 month old interrupting the game regularly...

yes...I plan on SAVORING the low levels I love so much compared to high-level math class melee. I'm going to make them use the slow xp track, so i can add stuff like Hook Mountain Massacre to the game as a major side-trek...


Sarlottia Sardavic
Spes Magna Mark wrote:

As someone who knows nothing more about Kingmaker than he's read in the sales text, here's my advice, directed to the DM rather than the player:

When a player has a class feature such as favored enemy, you, the DM have four basic choices. The first two are good choices. The third is bad and ought to be avoided. The fourth is really, really bad, and is only used by weenie DMs.

1. Give the player the top two or three most useful favored enemies based on the adventure as prepared.

2. Let the player choose whatever favored enemies he wants, and the rewrite the adventure to include those favored enemies. (This is my personal preference, and I've even retooled standard monsters as new types to facilitate my ranger player's favored enemy awesomeness.)

3. Give no direction at all, greatly increasing the possibility that the ranger's favored enemy class feature will go unused.

4. Rewrite the adventure to exclude the ranger's favored enemy class feature, especially when it comes to important encounters.

Mark L. Chance |
Spes Magna Games

I'd have to say those top two are the BAD ideas. There's enough out there for players to make up their own minds. Giving them ideas about the top 3 most commen foes leads to extreme imbalance for a ranger vs other fighters. In our Savage Tides game, it took no time at all for the player to learn he'd fighting demons due to information readily available everywhere. The next hing you know you've got a Ranger with Evil outsider favored enemy wielding holy cold iron weapons and adding ungodly damage bonuses to nearly every fight...worse than multiple radiant servants running around in Age of Worms...Merely tell the Ranger player the type of eviroment he will be going in and let him make up his own mind.


Sarlottia Sardavic
0gre wrote:

Why does blasting need to be good?

Let the wizards do the controller thing and if you want to blast come over to the alchemists size of things. Problem fixed.

Wizards are already pretty awesome with what they are good at.

Exactly so. Why bother having any other PC's like fighters around, if a wizard cleans out all foes in one round? There's nothing wrong with evocation as it stands. Merely a desire to be Superman in a pointed hat...


Sarlottia Sardavic
Mistah Green wrote:
Conan is level 5

Ahahahahahahah. You're off your nut. Conan would be level 5 if the system went to level 4.


Sarlottia Sardavic
Mistah Green wrote:


I originally picked up PF because I was told it was just like 3.5, except better and more balanced. I later learned this wasn't true at all and that PF was only really suited to a narrow niche of play.

I'd like to know in what way? I'm running Savage Tide with the Pathfinder rules, and I don't see how PF is a 'narrow niche' at all...


Sarlottia Sardavic

Hey now, "The Spire of Long Shadows" was our 3.5 Tomb of Horrors. Scary stuff


Sarlottia Sardavic

We stopped STAP for summer break around 18th level. I kind of dislike the feel of pirates (yeah yeah, I pretty much hate those crap Disney movies). I have to say, though, the mid level adventures in this series are more than fine for a mini campaign and tromping around the Isle of Dread was the most fun I've had in my 33 years playing this game (including the first visit). Issues 142 to 145 are a must.


Sarlottia Sardavic

I keep my subscription going and we have a backlog (gotta finish savage tide) before we hit Legacy of Fire...I just hand the unopened packet to whomever is going to DM what series...now that this one is out, I almost want to skip all the others because the premise of this scenario brings back the prospect of why we play this game...EXPLORE EXPLORE EXPLORE without really having to worry about the universe killing artifact....can't wait...


Sarlottia Sardavic

Does a creature that can use spell-like abilities that simulate arcane spells suffer the -4 to a save vs. a Feeblemind spell?


Sarlottia Sardavic
Achilles wrote:
I'm playing a fighter/Cleric of Tritherion (Liberation and Good domain). I'm also DM'ing. I knew the liberation immunity to grapple in a radius (After 8th level)was powerful, but in savage tide AP, it's almost game-breaking. There are a lot of critters that grapple and swallow you whole...in fact I've never SEEN a series of adventures with so many grapple opportunities. Since I'm playing AND DM'ing at the same time, I enjoy keeping the party safe as a player, but also see the headache this ability causes. Granted, it's easy as DM to say "Gonna modify this to a +10 on your grapple check or something" but I'm asking other player if they think this is just too good an ability for the most part.

hmm ok


Sarlottia Sardavic

I'm playing a fighter/Cleric of Tritherion (Liberation and Good domain). I'm also DM'ing. I knew the liberation immunity to grapple in a radius (After 8th level)was powerful, but in savage tide AP, it's almost game-breaking. There are a lot of critters that grapple and swallow you whole...in fact I've never SEEN a series of adventures with so many grapple opportunities. Since I'm playing AND DM'ing at the same time, I enjoy keeping the party safe as a player, but also see the headache this ability causes. Granted, it's easy as DM to say "Gonna modify this to a +10 on your grapple check or something" but I'm asking other player if they think this is just too good an ability for the most part.


Sarlottia Sardavic
James Jacobs wrote:


The question is, then... do you as the GM need to know where all the streets and stuff are? We do indicate locations for all of the important sites and adventure locations... but unless we name every single street, do we really need to show them all? We don't show every tree in a forest map, after all. Note: I'm not trying to be difficult here... I'm honestly curious if folks miss exact city maps and how knowing exact street layouts and building shapes help...

(Personally, my preference IS for maps that show every street and every alley and every building... but those are fantastically difficult to create and produce, alas. Maps in the style we used for Westcrown are, I think and hope, a nice way to make a map look cool without doing a half-assed job at looking exact.)

Ahh for the days of City-State of the Invincible Overlord.....


Sarlottia Sardavic
Quote:
Why bother with adventures at all? Just go through the bestiary sorted by CR and alphabetically? :Pit

It has too much of a Victorian or renaissance feel to it for some groups (Including mine). And no offense, James, but Prince of Red Hand was a snooze as well, despite my trying to ham it up with a foppish nasal accent for the Prince...("Sink me, it's Percy...")


Sarlottia Sardavic

Does anyone else find this adventure entirely tedious and rather boring?


Sarlottia Sardavic
Kevin Mack wrote:
What I want to know is are the characters to scale?(against each other I mean)

probably not or that's a tall elf rogue


Sarlottia Sardavic

Shregg of the Blue-Head, portly of girth and so named for an unfortunate incident while pilfering the indigo dye merchant of Kebb street,pushes himself deeper into the shadows of his booth, observing all the new patrons. ("Come for their money already?....")


Sarlottia Sardavic
cappadocius wrote:
Ah, the squabbling of children. And the benevolent father watches with a smile, egging them on. As usual, age and experience trump youth and enthusiasm.

Methinks that was Age and Treachery...


Sarlottia Sardavic
Disenchanter wrote:

Legacy of Fire is still 3.5.

Besides that, the power level isn't horribly different, at least not that I have seen playing in Curse of the Crimson Throne using Beta rules for the players and encounters as written in the AP.

Ok. Thanks bro.

1 to 50 of 208 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.