Bloodrage: Acher can enter bloodrage for up to twelve rounds per day, using her bloodraging statistics. She can’t use abilities requiring patience or concentration, any Int skill, any Cha skill except Intimidate, and any Dex skill except Acrobatics, Fly, and Ride. Once her bloodrage ends, Acher is fatigued for twice the number of rounds she just bloodraged, and she can’t bloodrage again while fatigued or exhausted.
Blood Casting Acher can cast her bloodrager spells while bloodraging. She can even cast defensively and concentrate on these spells.
Blood Sanctuary: Acher receives a +2 bonus to saves against her own attacks and allies’ attacks.
Destined Strike (Su): As a free action up to three times per day Acher can grant herself a +2 insight bonus on one melee attack.
Fated Bloodrager: Acher gains a +1 luck bonus to AC and on saving throws. (Fate's Favored makes this a +2 luck bonus)
Raging Vitality: Acher can continue her bloodrage even when she is unconscious.
Uncanny Dodge: Acher is not denied her Dex bonus before she acts in combat or against invisible opponents.
[b[Furious Focus[/b]: Acher's first attack each round suffers no penalty from Power Attack.