Linnorm-Slayer

Acher's page

92 posts. Organized Play character for Zoomba.


Full Name

Acher Lyskairt

Race

(HP 40/40 | AC: 19 | T:12 | FF:18 | CMD:19 | Fort:+10 | Ref:+5 | Will:+4 | Init:+1 | Perc:+6 | Speed 30) PFS#: 127063-3

Classes/Levels

Bloodrager 4

Gender

Female

Size

M

Age

23

Special Abilities

Bloodrage 14 rds/day, Destined Strike 3/day

Alignment

CG

Deity

None

Location

Varisia (Cinderlands)

Languages

Common, Shoanti

Strength 18
Dexterity 13
Constitution 15
Intelligence 10
Wisdom 8
Charisma 14

About Acher

CG Medium Humanoid (Human)

Init +1

Defense:
AC 19 ; Flat-Footed 18 ; Touch 12
HP 40/40
Fort Save +9 | Ref Save +5 | Will Save +4

Speed 30ft

Att: Earthbreaker +9 for 2d6+7 /x3
(Power Attack Earthbreaker +9 for 2d6+13)
Ranged Att: Sling +6 for 1d4+4

**RAGING**
HP 52/52
AC 17
Saves 11/5/6
Att: Earthbreaker +11 (2d6+10 /x3)
(Power Attack Earthbreaker w/ Furious Focus +11 for 2d6+16)
or Sling +6 (1d4+6)

Skills:

Acrobatics +6 (+3 in armor)
Climb +8 (+5 in armor)
Craft (woodworking) +5
Handle Animal +7
Intimidate +9
Perception +6
Survivial +6

Traits: Fate's Favored, Auspicious Tattoo

Feats: Power Attack, Furious Focus, Raging Vitality

Spells:

Caster Level 4, Concentration +6

Per day
1st - 2/day

Known
1st - Enlarge Person, Protection from Evil

SQ: Bloodrage 12 rnds/day, Destined Bloodline, Fast Movement, Destined Strike 3/day (+2 to att), Uncanny Dodge, Blood Sanctuary, Blood Casting, Fated Bloodrager

Equipment:
+1 Earthbreaker, +1 Breatplate, Cloak of Resistance +1, Ring of Protection +1, Masterwork Sling (18 stones), backpack, waterskin, alchemist fire, torch, Cure Light Wounds potion x2, Wand of Cure Light Wounds (49 Charges)

Abilities:
Bloodrage: Acher can enter bloodrage for up to twelve rounds per day, using her bloodraging statistics. She can’t use abilities requiring patience or concentration, any Int skill, any Cha skill except Intimidate, and any Dex skill except Acrobatics, Fly, and Ride. Once her bloodrage ends, Acher is fatigued for twice the number of rounds she just bloodraged, and she can’t bloodrage again while fatigued or exhausted.

Blood Casting Acher can cast her bloodrager spells while bloodraging. She can even cast defensively and concentrate on these spells.

Blood Sanctuary: Acher receives a +2 bonus to saves against her own attacks and allies’ attacks.

Destined Strike (Su): As a free action up to three times per day Acher can grant herself a +2 insight bonus on one melee attack.

Fated Bloodrager: Acher gains a +1 luck bonus to AC and on saving throws. (Fate's Favored makes this a +2 luck bonus)

Raging Vitality: Acher can continue her bloodrage even when she is unconscious.

Uncanny Dodge: Acher is not denied her Dex bonus before she acts in combat or against invisible opponents.

[b[Furious Focus[/b]: Acher's first attack each round suffers no penalty from Power Attack.