Yes, but if he's the only one who's played it, he might want to GM it when it's his turn to run something. Has anyone else played it? And ZDF, would you want to run it when it's your turn?
Just to be clear, I'm perfectly happy to play it during Gameday - I just don't want to derail us if we are planning to do it with our group.
Ok, I've read through the whole discussion tab and it looks to me like I've done everything I need to except (big except) actually load my chosen cards into the deck handler, which I'm going to wait until someone can point me to the instructions before doing so, because otherwise I expect I'll muck it up.
Turn Order: I have no opinion about this (really, no understanding of the implications of the choice) so I'm happy to go whenever everyone else thinks would make sense.
Starting Location: Ditto, I have no opinion (based on not understanding the implications of the different choices) so I'm happy to start anyplace. I think I saw a suggestion from Lini that we start in the same location (so I can give him a weapon?), and I'm fine with doing that unless anyone else has another suggestion.
p.s. sorry for all the ignorance - hopefully I'll get the hang of it after a few turns!
Re my Iconic Heroes promo cards that I asked about earlier - I checked and none of them are for Valeros so I think they are irrelevant for this game/character, yes? Question Does this mean that I should just hold on to them in case I ever decide to play one of those other characters and/or can I trade them to someone else who is playing one of those characters? (I have 1 each for Merisiel, Kyra, Ezren, and Amiri, and 2 for Harsk).
Question Are the instructions for using the Deck Handler somewhere? I can't seem to find them. I've got my 15 cards picked out (see post above) unless anyone suggests I make any changes (there don't really seem to be too many choices for Valeros actually) but I'm not sure what data I should be entering in the Deck Handler and where.
I've just tried to dot in to the Gameplay thread with my Valeros alias, but it doesn't appear as an option in the drop down menu. When I go to my list of PFS characters (in My Organized Play), I see both of my two PACG characters (Darago and Valero) and I can click edit on them, but their names are not clickable the way that all of my PFS PCs are. Question: What do I need to do to activate my Valeros alias?
Ok, I think I've got my deck picked out (many thanks to Edward aka Lini) for helping me figure out which cards to take. Here's the list:
Question: What should I do with the rest of the cards for the Fighter deck? Am I correct in thinking that none of them will enter play at all, at least for this particular scenario?
Also, I've decided to go ahead and play Valeros. Besides the Character and Token cards, I have a "role" card that says "Daredevil" on one side and "Liberator" on the other. Question: Do I need to make a decision about which of these roles I'm choosing now? Or do anything else with this card?
Hi everyone, my apologies for being slow to the table. I'm trying to get myself set up now but I could use some help. I've only played PACG once, at a con, and I'm not quite sure whether my character (Wizard Darago) died or just failed (the chronicle sheet says "success: no" and I got no scenario rewards, but it doesn't say anything about being dead). In any case, since we already have a wizard, I figured I'd just go ahead and start with a new -1002 new character, a Fighter.
1. Choose your character: So, question #1: when I went to create an alias, it offered me 4 options for Fighter (Flenta, Vika, Valeros, and Tontelizi). I think I need to choose one of these options now, yes? Is this an irrevocable choice? Since I have a very minimal understanding of how PACG works, do any of you have any opinions about which is better and/or more fun?
2. PFS ID: 100198-1002
3. Verify Deck Ownership: - I've sent a photo of my deck to the designated email address.
3a: If you have any accessories that give in-game perks (promo cards, t-shirts, character mats, etc) that you would like to use, please have those verified as well.
4. Google Hangouts: - fine with me. My email address is abezab at gmail.
5. Organized Play rules: - I read these awhile ago, when I first tried (and failed) to wrap my head around PACG. Will need to reread. I thank you all in advance for your patience.
6. Starting Deck: Question #3 - so I don't have the first clue how to approach this. Any suggestions/advice are very welcome!
7. Deck Tracker: So I still need to do this obviously. Question #4 Do I need to have my physical deck set up somewhere in the house or can it just exist virtually? My wife will probably not be too happy about this (what do you mean you're playing PACG instead of cleaning out the garage!?!), so I would prefer to keep it virtual if that's an option.
8. Turn order: I have no opinion about this, or any idea about what impact this choice will make. I'm very happy to go where-ever in the order the other players would like me to be. I'm located in the eastern time zone of the United States (I think that's GMT-5?)
Yes, it seems like it would be better to start with one of these scenarios since I think everyone is ready to get started and I clearly will need a little time before I can start GM-ing Murder's Mark.
I accidentally didn't check the box for 1-33 on my pfstracker - I have already played that one. And I'm currently playing School of Spirits. But I would by happy to play either 8-18 or 9-06. If we play 8-18, should we also try to play the sequel to get the full story?
It sounds like we are going to do Murder's Mark first, with me GM-ing. If anyone objects to this plan please say so, otherwise let's move forward with it. I will try to post a thread for the game in the next couple of days but as I said before it will be a few days before we can start playing (I haven't even had a chance to start reading the module yet).
My suggestion is that we all start with 0 (or 1?) xp characters. That way we won’t have to worry about getting out of tier with each other as we go along.
I also think that if we can play two 1-2 modules (Murders Mark and ?) that give 3 xp we can get to level 3 pretty quickly, which in my opinion is where the PCs begin to be more interesting to play due to more options.
I haven’t played Overflow Archives but I’m scheduled to play it in Gameday. I’ll drop from it if we decide to play it together.
Masters of the Fallen Fortress and Consortium Compact are both also on my to-play list.
I’m currently playing School for Spirits but I’m open to playing consortium compact or heroes for highdelve if you would like to run either of them. Since I can’t start GMing for at least a week, should we do one of those first (since it sounds like everyone is ready to get started) and then we can follow up with Murders Mark as our second adventure?
Also, I suggest we make a separate thread for each adventure instead of doing them all within this current thread.
LoreMaster GM wrote:
Hey Loremaster, just wanted to make sure you've seen the FAQs that came out about the Shifter. Apparently there were a lot of people complaining about how the class crunched and so they tried to fix some of it. I haven't actually looked at it all myself yet but just fyi.
Also, there are some cool archetypes in the Aldori chapter of the Adventurer's Guide that seemed designed to segue into the Aldori prestige class. Also a bunch of fun looking feats for Aldori stuff. Anyway, just fyi in case you haven't seen it - I was just looking at that book recently so it was on my mind.
Hi GM, sure, thanks for asking and I'm happy to get the conversation rolling.
I've been playing Pathfinder for about 4 years, all with PFS, and started playing PbP almost a year ago and am really enjoying the medium. I like face to face games too but due to having a small child I don't get to them as much as I'd like. I'm the venture agent for a small venue where we have a once/monthly game, for which I'm often the GM.
I haven't given much thought yet to which will be my first PC for the next edition of Pathfinder, or which class I'd like to play for the playtest, so I expect I can be pretty flexible based on what the party needs. Maybe an alchemist to see what all the hubbub is about? Or a monk to see how the combat rules have changed? Or maybe I should try a barbarian since that was my first PC for PF1.0? And I always like arcane casters too. Will be a tough choice... :-)
For evergreen scenarios, I've played/GM-ed Confirmation and Wounded Wisp a number of times, but have never had a chance to play 7-10 The Consortium Connection (1-2), which is the Season 7 evergreen, so I would be interested in playing that. I can also do Confirmation and/or WW too if that's the consensus.
For evergreen modules, for level 1-2: I've never done Crypt of the Everflame or Heroes of Highdelve or Master of the Fallen Fortress.
I've played Gallows, Ire, Murder's Mark, Emerald Spire, Thornkeep, and Godsmouth Heresy, and GM-ed Gallows. I'm happy to GM any of these if people want to play them.
I've played part 1 of Dragon's Demand but not the other parts, so I would enjoy playing those if that interests people. The GM seemed to leave a lot out as well, so I would enjoy replaying part 1 so that I can actually get the story this time.
Hi everyone, sorry to be slow to join the conversation and many thanks to Noral for inviting me to participate. I've played at some of your tables (I'm in Ietsuna's Confirmation table right now) or have run for some of you, and look forward to getting to know all of you.
I'm Abraham - I've been playing PFS for about 4 years now and GM-ing almost that long. Got started in PbP last fall and have been loving it. I really appreciate how much space it provides for role playing and for getting the story aspect of the scenarios, which I often feel is lacking when I play face to face.
It sounds like we are settling on starting with low level options. I have a few level 2 PCs who I could bring but I also have a few new level 1 PCs that I've been thinking about, so I'm also happy to start with a brand new 0 XP PC if that's what the group agrees on. For level 2 PCs, ones that are not already committed to other games are:
Xivio - Wizard/Rogue 2.1
For a new level 1 PC, I think I will make a Vanara melee Shaman.
A couple of ideas:
* What does everyone think about playing a series of modules, rather than only scenarios? This could be a fun way to get us up to higher levels a bit faster. If we start at level 1 and played/gm-ed 7 modules, we would all be level 8 by the end. My sense is that PCs start to really get interesting around level 5 or so (just in terms of having more options that they can do). Of course we could also do a mixture of scenarios and modules too, or just stick with scenarios.
* There's a great tool at PFS Tracker that I use to keep track of what I've already played or GM-ed. The nice thing about it is that if we all use it, it will be very easy to identify what scenarios or modules we can all play. I use this for the monthly face to face game day that I organize and it saves me so much time. To give you an idea how it works, you can see my profile here or you can search for me by my user ID which is "Abraham Z."
Edit: oops, wrote the above without refreshing the page and apparently there were a whole series of posts discussing the idea of modules that I hadn't seen. Oops!
[PbP Gameday VII] GM Ladile & the Pathfinder Society Present: The Twisted Circle - Leshy Madness! (Tier 1-2) Recruitment
Legal, but bear in mind when you rebuild at level 2, you still need to build level 1 based on what was available then. For example, Power Attack has a requirement of BAB +1 so you couldn’t, say, do a level 2 rebuild of Magus 1 and Magus 2 in which your level 1 feat was Power Attack, even though Magus 2 now has the required BAB of +1.
A similar issue arises for Animal Companions, which cannot take feats like PA until level 2.