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Abraham Z.'s page

FullStarFullStar Venture-Agent, Georgia—Atlanta 280 posts (2,152 including aliases). No reviews. 14 lists. 1 wishlist. 32 Organized Play characters. 7 aliases.


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** Venture-Agent, Georgia—Atlanta

2 people marked this as a favorite.

Thank you. We appreciate your engagement.


Good luck y’all!


Yep I have the same issue


I’m in.


Oops, realized I’m currently playing this and therefore not eligible!


ScorchedOne wrote:
Hilariously I'm running that in person a week from Saturday, I will take that into consideration Abraham, and barring an outpouring of desire for something else, I may attempt that. Is your barbarian Core?

Nope, standard.


ScorchedOne wrote:

That is surely exciting! (In response to Cottonseed)

I want to run a module for the gameday. Any requests for a non-level-1 module? (I've run Crypt of the Everflame, Murders Mark, and Godsmouth Heresy to death, same for Emerald Spire, just looking for something else.)

My level 12 Barbarian would love to attempt the Ruby Phoenix!


I’d like to play. Not sure which character yet. Thanks for considering me.


I’ll play with a level 2 tbd.


I'll play with TBD level 2.


1 person marked this as a favorite.

What kinds of options did the Ganzi get?


Dot.


Dot.


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Dot.

** Venture-Agent, Georgia—Atlanta

In another thread on these boards - about a current controversy that I'd like to try to keep out of this thread if possible - the claim was made that PFS is growing and thriving in the Southeastern region of the United States. This surprised me because my own observations, at least in the Atlanta area, are quite the opposite. Participation in PFS here is - it appears to me - dramatically lower than it was when I first started playing a bit more than 4 years ago.

I don't have any hard data to back up that assertion, but several trends have been very apparent to me over the past couple of years:

* Many of our most experienced and capable GMs, players, and (former) Venture Officers are now rarely if ever seen at organized play game days.

* The total number of venues where PFS is regularly scheduled has fallen, and the total number of tables offered has fallen dramatically.

* The player base has declined from all the normal reasons of attrition (people move away, get interested in other things, etc.) and the number of new players getting interested does not appear to be even close to keeping up with this attrition.

* When I started playing in February 2014, it was important to sign up for tables in advance because otherwise you might not get a seat. Today, except for one or two venues that are still going pretty strong, it is much more the case that it is important to sign up for tables in advance because otherwise they may be cancelled due to lack of interest.

* At the small venue for which I am the Venture Agent, we used to run two 6-player tables on our once-monthly game days pretty normally. Now we typically run one table and it's not unusual to only have 3 or 4 players at that table.

Let me stress that I am not pointing any fingers of blame regarding this situation. There are numerous possible reasons why this might be so. An incomplete list might include:
* the rise of D&D 5E
* the arrival of Starfinder (and indeed, Starfinder does appear to be thriving in the area)
* play fatigue on the part of our most experienced players (some of whom seem to be running out of things to play).
* wider societal trends that may be taking people away from participation in table-top RPGs
* failure of Venture Officers such as myself to do a good enough job of recruiting new players
* resistance to the new Regional Play system that was put in place a few years ago
* the closing of play venues for reasons that have nothing to do with Pathfinder (and that is certainly the case for at least some of the former venues where we used to play).
* rules bloat or other forms of player fatigue with Pathfinder 1.0 that 2.0 will hopefully help address
* other reasons that I'm not thinking of

Instead of trying to assign blame for this situation, I'm posting this thread because I am genuinely curious:

* Is the same true in other parts of the Southeastern region?
* Is the same true in other play regions around the globe?

And, finally, I am wondering whether Paizo recognizes and acknowledges this decline (if it is indeed a decline)? When I started playing, I was told that Georgia was historically one of the strongest areas for PFS and I've found it disheartening to watch as many of the people that I've played with have drifted away. I've even wondered if, at some point, I may have to switch to some other game system not out of choice, but simply to find other players. (And, as a digression, I'll just note that my recent discovery of PbP has really been a boost to me). I've just been assuming that this downward trend has been just part of the natural ebb and flow of things, not particularly specific to our region, and with the news of 2.0 I've been hoping that a new edition will help us revive our formerly booming community. However, the assertion that PFS is already doing great in the Southeastern region really surprised me and has been bothering me since I read it, so I come here in hopes that others in the community will help shed some light on whether I should believe what I read, or what my own eyes are telling me.

Edit: Here is the link to the post where the claim was made that "the region as a whole is going through a period of growth."

** Venture-Agent, Georgia—Atlanta

Richard Moore wrote:
Kevin Willis wrote:
Shifty wrote:

I don't know the details or have an interest in hearing all about them, but if there was a VC or RVC that was just being a perpetual wet blanket, whats to stop people simply going around them or ignoring them?

Last I checked the RVC doesn't have any magical powers.

Solely answering this question, please do not read this as commenting on anything earlier in the thread:

The RVC has to give approval for a local convention to run the current year's Special (9-00). They aren't available for purchase and Tonya won't add them to the downloads of the GMs without RVC approval.

...Except for when she DOES add them, and then the RVC revokes the privilege to play them after the fact.

Has that happened?


Dot


philipjcormier wrote:

I was also told that HeroLab also has a problem with you being able to buy magic items beyond the Fame level if you have the cash listed on hand. For example, I had bought a Ioun Torch with a 1L character paying GP. Ioun Torch is only 75GP but the character did not have the 5 Fame minimum.

Correct. Hero Lab does not enforce (or even let you know you are breaking) the rules for having enough fame to make a purchase. Would be a nice improvement if they would add it.


Agent Eclipse wrote:

You can Favorite them with the plus in the right corner which will put them in your Favorites on your profile

or

You could copy the link from the timestamp in the top right as well.

Thanks for these suggestions. If you favorite them, is there any easy way to see only the favorites from within a particular thread? That is, to see only those favorites from a particular scenario's gameplay thread, and not jumbled together with all the other favorites I may have clicked at one point or another elsewhere on paizo.com?


Is there a way to bookmark or otherwise save specific posts within a PbP game? I'm noticing that when a game takes weeks or months to unfold, I often find myself wanting to quickly find an old piece of information (maybe something from the mission briefing, or a background Knowledge check that we made early on) and am not finding any way to do that other than just wading back through the old posts. There's gotta be a better way, right?


blahpers wrote:
Scroll it. That way you can solve the problem for all three casters without burning a slot.

Problem with a scroll is that you can't use it if you are in a silence effect. You can get a riffle scroll but then it will be more expensive.


1 person marked this as a favorite.

I would think that a rod of blanking-on-the-name metamagic (the one that lets you cast without needing verbal components) would be more useful. Doesn't take up a spell slot and you have it for when you need it.


Hope this one includes some Ganzi feats or archetypes.


Hoprah has joined another scenario but I can offer a variety of level 1-2 options (depending on party need) or a 5 Warpriest if we are going high.

How soon do you plan to start?


Thanks y'all for the answers re applying GM chronicles, much appreciated.


What are the rules about applying GM credit to a character that is currently playing in a PbP game? For example, if I have PC who is currently playing a PbP game and I GM a face to face table, can I assign the GM chronicle to that PC, with the understanding that it will not apply to the character until after it finishes its current PbP table (and applies the chronicle for that PbP game)?

** Venture-Agent, Georgia—Atlanta

Also in area B, the dragon has a breath weapon but there's no indication of how frequently he can use it. Does that mean every round?!?

And does the breath weapon (Negative energy) heal the cinderghosts at the same time as damaging the PCs (and possibly the phoenix too)?

** Venture-Agent, Georgia—Atlanta

In area B, the phoenix can cast Greater Dispel Magic at will. Can he use this to target a specific spell (e.g. Energy Resistance or Planar Adaptation) in an area? And if so, would he have to know exactly what spell the PCs had cast (he does not have Spellcraft trained)?

Much of this encounter relies on fire dmg, but it's very likely that any but the least prepared party will have sufficient fire resistance to just ignore the fire dmg, and the phoenix will see that when he casts Fire Storm as his first action. The whole situation gets a lot more tense if he dispels their resistance, but it's not clear to me from the wording of both dispel magic and greater dispel, whether he can even do this.

Also, is it too much of a jerk GM move to do this, even if the spell does allow it? (It is seeker tier after all...)

I'm running this Saturday morning, so any suggestions prior to that would be especially helpful.


If a creature attacks a PC with an attack that does 6d6 fire, and also another 4d6 fire from burn if they fail their save, and the PC has, say, Fire resistance 20, when does the resistance apply? Do you A) add the total dmg together first (10d6-20)? Or B) do you take 20 off each separately? I assume A but can't find a rules explanation for one over the other.


TriOmegaZero wrote:
Part A is still available until Part B releases. If you can get in a table before then, you will be fine. I highly recommend asking around your local lodge and seeing if you can drum up enough people to play. The 3 table minimum means you don't need even 20 players to make it happen.

Huh, ok so it doesn't have to be at a Con, just needs a minimum of 3 tables to run? But version B will launch in early January? Or just some time in 2018?

And is it worth trying to get version A under the belt before that? It may be tough to do here locally - most of our Atlanta lodges seem to be averaging 1-2 tables a game day right now (damn you 5e!) and I imagine that some people already played it at DragonCon this year. Would getting 3 tables together online be an option?


So if I've missed 8-99 A so far, has the ship sailed or will there be other chances to play it? Or is it the sort of thing where once B has launched that's the end of A?


Bigguyinblack wrote:
GM Aerondor wrote:

And because my link doesn't show up in the recruitment thread...

[url]https://docs.google.com/spreadsheets/d/1QIhUw8xAsSraFOp3mEh38x0hRRTaNdcqW44 vcAtl6mc/edit#gid=0]signup sheet for Sages[/url]

You mean signup sheet for Sages

Me and GMAndrew would sign up but we are 1 - 3 xp short with no real chance of making up the difference in time.

Hey Edward, I'll be playing Sages at the GA PFS holiday party and will be happy to run it for you and Andrew and whomever else face to face at Giga sometime after the new year. - Abraham


I'd like to try GM-ing PBP but I could really use a guide that explains the practical stuff in a non-technical way. Like: how to set up the maps or handouts or put icons on a map or create the initial area for the game that includes separate threads for gameplay, discussion, etc.

** Venture-Agent, Georgia—Atlanta

Kevin Willis wrote:

Not to mention there are quite a few changes in how animal companion and familiar archetypes work in the material reprinted from earlier softcovers. While it may not require additional errata, PFS needs to decide how to handle rebuilds/changes for affected players.

(Speaking as someone whose Irori-sent white tiger will apparently no longer be able to be the Totem Guide he was for levels 1-10.)

What's happened to Totem Guide? Looks the same to me or am I missing something?


wraithstrike wrote:

I don't think this actually grants total concealment since line of sight is not removed. You need to remove line of sight, and nothing in the feat says that it does that.

That makes sense - I'll run it that way - thanks.


Ciaran Barnes wrote:
What level are they? Just curious.

Seekers.

** Venture-Agent, Georgia—Atlanta

Makes sense - I'll do that - thanks.


Yep, agreed. But I'm prepping a scenario where this could happen to the PCs, want to be sure that I adjudicate it correctly. It seems like the principle to follow is: effect occurs when it first happens, and again at the start of the PC's turn (unless something specifically says that it occurs at another time, such as at the end of the PC's turn)?


Lightning Stance provides 50% concealment, the same as total concealment. Total concealment, besides giving a 50% miss chance, provides immunity to AoO. Does this mean that Lightning Stance also gives immunity to AoO, even though it doesn't specifically say that it gives "total concealment"?

** Venture-Agent, Georgia—Atlanta

Should the PCs be told the troop rules or do they have to figure them out for themselves?


Bump


If a PC gets bullrushed into lava, he or she immediately takes 20d6 fire damage (ouch). They then continue to take 20d6 for each round of exposure, and 10d6 for 1d3 rounds after they get out of the lava. But when do you apply this damage? For example, if the PC is knocked into the lava in round 1 (and they immediately take 20d6), do they take another 20d6 at the start of their next turn (i.e. before they have a chance to get out)? Or do they get their actions first, only applying the next damage at the end of their turn? And when would the post-immersion 10d6 start to apply?


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Add me to the list of Safari users. Also would love an iOS version of Wayfinder.

** Venture-Agent, Georgia—Atlanta

Great points and I had completely missed the bull rush in high tier. Thanks.

** Venture-Agent, Georgia—Atlanta

In area A (the first fight), what's the point of the hazard? Unless the PCs have no fire resistance at all, it won't do any damage to them. There's mention of the consequences of falling in the crevasses but I can't see anything in the encounter that would cause that (e.g. no bull rush, etc.). Also, as far as I can tell, the avalanche legions have no fire resistance at all, so they will be affected by the hazard. Mechanically speaking, it seems like damage to the earth elemental troop appears to be the only effect of the hazard but it seems unlikely that this was the intention.


GM Andrew wrote:
Magabeus wrote:
GM Andrew wrote:
I've thought about making my next Classic character take the "Non-Core Challenge" though. No feats, spells, races, classes, equipment, or items from the Core Rulebook unless it forces it upon you (like an oracle getting all cure or inflict spells). I guarantee that's WAY more tough than playing Core. ;)
Now that is a challenge, the lack of stat boosts will hurt, maybe a kineticist... I am intrigued
I've discussed it with my local community some and the general consensus is that Occult classes tend to fare best in this challenge, kineticist probably being the best just due to being their completely own set of rules.

Now not only do I want to make a character that takes the Non-Core Challenge, I want to get a whole party together that does it! Who's in?


dot.


If no one objects, I’ll take Mogmurch. I’ve been wanting to play an alchemist but haven’t yet.

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