My level 12 Barbarian would love to attempt the Ruby Phoenix!
In another thread on these boards - about a current controversy that I'd like to try to keep out of this thread if possible - the claim was made that PFS is growing and thriving in the Southeastern region of the United States. This surprised me because my own observations, at least in the Atlanta area, are quite the opposite. Participation in PFS here is - it appears to me - dramatically lower than it was when I first started playing a bit more than 4 years ago.
I don't have any hard data to back up that assertion, but several trends have been very apparent to me over the past couple of years:
* Many of our most experienced and capable GMs, players, and (former) Venture Officers are now rarely if ever seen at organized play game days.
* The total number of venues where PFS is regularly scheduled has fallen, and the total number of tables offered has fallen dramatically.
* The player base has declined from all the normal reasons of attrition (people move away, get interested in other things, etc.) and the number of new players getting interested does not appear to be even close to keeping up with this attrition.
* When I started playing in February 2014, it was important to sign up for tables in advance because otherwise you might not get a seat. Today, except for one or two venues that are still going pretty strong, it is much more the case that it is important to sign up for tables in advance because otherwise they may be cancelled due to lack of interest.
* At the small venue for which I am the Venture Agent, we used to run two 6-player tables on our once-monthly game days pretty normally. Now we typically run one table and it's not unusual to only have 3 or 4 players at that table.
Let me stress that I am not pointing any fingers of blame regarding this situation. There are numerous possible reasons why this might be so. An incomplete list might include:
Instead of trying to assign blame for this situation, I'm posting this thread because I am genuinely curious:
* Is the same true in other parts of the Southeastern region?
And, finally, I am wondering whether Paizo recognizes and acknowledges this decline (if it is indeed a decline)? When I started playing, I was told that Georgia was historically one of the strongest areas for PFS and I've found it disheartening to watch as many of the people that I've played with have drifted away. I've even wondered if, at some point, I may have to switch to some other game system not out of choice, but simply to find other players. (And, as a digression, I'll just note that my recent discovery of PbP has really been a boost to me). I've just been assuming that this downward trend has been just part of the natural ebb and flow of things, not particularly specific to our region, and with the news of 2.0 I've been hoping that a new edition will help us revive our formerly booming community. However, the assertion that PFS is already doing great in the Southeastern region really surprised me and has been bothering me since I read it, so I come here in hopes that others in the community will help shed some light on whether I should believe what I read, or what my own eyes are telling me.
Edit: Here is the link to the post where the claim was made that "the region as a whole is going through a period of growth."
Richard Moore wrote:
Has that happened?
Correct. Hero Lab does not enforce (or even let you know you are breaking) the rules for having enough fame to make a purchase. Would be a nice improvement if they would add it.
Agent Eclipse wrote:
Thanks for these suggestions. If you favorite them, is there any easy way to see only the favorites from within a particular thread? That is, to see only those favorites from a particular scenario's gameplay thread, and not jumbled together with all the other favorites I may have clicked at one point or another elsewhere on paizo.com?
Is there a way to bookmark or otherwise save specific posts within a PbP game? I'm noticing that when a game takes weeks or months to unfold, I often find myself wanting to quickly find an old piece of information (maybe something from the mission briefing, or a background Knowledge check that we made early on) and am not finding any way to do that other than just wading back through the old posts. There's gotta be a better way, right?
What are the rules about applying GM credit to a character that is currently playing in a PbP game? For example, if I have PC who is currently playing a PbP game and I GM a face to face table, can I assign the GM chronicle to that PC, with the understanding that it will not apply to the character until after it finishes its current PbP table (and applies the chronicle for that PbP game)?
In area B, the phoenix can cast Greater Dispel Magic at will. Can he use this to target a specific spell (e.g. Energy Resistance or Planar Adaptation) in an area? And if so, would he have to know exactly what spell the PCs had cast (he does not have Spellcraft trained)?
Much of this encounter relies on fire dmg, but it's very likely that any but the least prepared party will have sufficient fire resistance to just ignore the fire dmg, and the phoenix will see that when he casts Fire Storm as his first action. The whole situation gets a lot more tense if he dispels their resistance, but it's not clear to me from the wording of both dispel magic and greater dispel, whether he can even do this.
Also, is it too much of a jerk GM move to do this, even if the spell does allow it? (It is seeker tier after all...)
I'm running this Saturday morning, so any suggestions prior to that would be especially helpful.
If a creature attacks a PC with an attack that does 6d6 fire, and also another 4d6 fire from burn if they fail their save, and the PC has, say, Fire resistance 20, when does the resistance apply? Do you A) add the total dmg together first (10d6-20)? Or B) do you take 20 off each separately? I assume A but can't find a rules explanation for one over the other.
Part A is still available until Part B releases. If you can get in a table before then, you will be fine. I highly recommend asking around your local lodge and seeing if you can drum up enough people to play. The 3 table minimum means you don't need even 20 players to make it happen.
Huh, ok so it doesn't have to be at a Con, just needs a minimum of 3 tables to run? But version B will launch in early January? Or just some time in 2018?
And is it worth trying to get version A under the belt before that? It may be tough to do here locally - most of our Atlanta lodges seem to be averaging 1-2 tables a game day right now (damn you 5e!) and I imagine that some people already played it at DragonCon this year. Would getting 3 tables together online be an option?
Hey Edward, I'll be playing Sages at the GA PFS holiday party and will be happy to run it for you and Andrew and whomever else face to face at Giga sometime after the new year. - Abraham
Kevin Willis wrote:
What's happened to Totem Guide? Looks the same to me or am I missing something?
Yep, agreed. But I'm prepping a scenario where this could happen to the PCs, want to be sure that I adjudicate it correctly. It seems like the principle to follow is: effect occurs when it first happens, and again at the start of the PC's turn (unless something specifically says that it occurs at another time, such as at the end of the PC's turn)?
Lightning Stance provides 50% concealment, the same as total concealment. Total concealment, besides giving a 50% miss chance, provides immunity to AoO. Does this mean that Lightning Stance also gives immunity to AoO, even though it doesn't specifically say that it gives "total concealment"?
If a PC gets bullrushed into lava, he or she immediately takes 20d6 fire damage (ouch). They then continue to take 20d6 for each round of exposure, and 10d6 for 1d3 rounds after they get out of the lava. But when do you apply this damage? For example, if the PC is knocked into the lava in round 1 (and they immediately take 20d6), do they take another 20d6 at the start of their next turn (i.e. before they have a chance to get out)? Or do they get their actions first, only applying the next damage at the end of their turn? And when would the post-immersion 10d6 start to apply?
In area A (the first fight), what's the point of the hazard? Unless the PCs have no fire resistance at all, it won't do any damage to them. There's mention of the consequences of falling in the crevasses but I can't see anything in the encounter that would cause that (e.g. no bull rush, etc.). Also, as far as I can tell, the avalanche legions have no fire resistance at all, so they will be affected by the hazard. Mechanically speaking, it seems like damage to the earth elemental troop appears to be the only effect of the hazard but it seems unlikely that this was the intention.
GM Andrew wrote:
Now not only do I want to make a character that takes the Non-Core Challenge, I want to get a whole party together that does it! Who's in?