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Profile
About Abbrathil NavariGnome Wizard (Necromancer) 2
Stats
HP: 9/9
Saves:
Status Effects:
Skills:
Skill Points/level: 7 = 2 + 4 (int mod) + 1 (favored class) Acrobatics: +2
Traits:
Sacred Conduit: +1 to Save DC for Channel Energy Gifted Adept: +1 to CL for one spell (Burning Hands) Feats:
Level 1: Improved Channel Wizard 1: Scribe Scroll Power over Undead: Command Undead 7/day – DC = 17 (Uses Today: 1) Combat:
AC: 13 (13T/11FF) (+4 vs Giant subtype) Ini: +2 / Spd: 20 (4 squares) BAB: +0 Melee: +1 Ranged: +3 (+1 to hit from small size) CMB: -1 CMD: 11 Mwk bonded Dagger:
Grave Touch (7/day)
Burning Hands
Money:
Equipment:
backpack tent blanket 5 trail rations full waterskin map spellbook 3 candles flint and tinder 5 tindertwigs bullseye lantern 5 pints lamp oil scorched key Spells:
Wizard Spells (Prepared - Spells have been cast): Cantrips (at will): Disrupt Undead, Light, Ray of Frost, Touch of Fatigue Level 1: Burning Hands, Color Spray, Grease, Detect Undead Gnome Magic (each 1/day):
Wizard Spells (In Spellbook):
Appearance/Vital Statistics:
Height: 2'10" Weight: 31lbs Age: 43 Eye Color: a dazzlingly bright blue Hair: vibrant red, like a tulip or rose Skin: earthy light brown Clothes: a dark blue traveler's robe with forest green embroidery tracing the shapes of leaves around the shoulders and chest. The same green appears in a inch thick band around the bottom of the robe, not yet obscured from the dust of the road. Several leather pouches hang from hip and shoulder alike, as a dagger with a finely wrought hilt of silver rests comfortably in a sheath across the chest, the leather strap supporting it running from right shoulder to left hip. Gnome Racial Traits:
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks. Slow Speed: Gnomes have a base speed of 20 feet. Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant subtype. Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier. Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes. Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects. Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks. Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon. Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. Bird Names I've called Raven Grimbriar:
Robin Sparrow Heron Canary Stork Bluejay Flamingo Oriole Nightengale |
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