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Thassilonian Ambassador

Abbrathil Navari's page

50 posts. Alias of John Hathaway.

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About Abbrathil Navari

Gnome Wizard (Necromancer) 2
Opposition Schools: Enchantment, Transmutation
Deity: Pharasma
Alignment: Chaotic Neutral

Stats
Str 10 +0
Dex 14 +2
Con 12 +1
Int 18 +4
Wis 14 +2
Cha 14 +2
Languages: Common, Gnome, Sylvan, Draconic, Dwarven, Elven, & Giant

HP: 9/9
XP: 1,770/3,300

Saves:
Fort: +1 Ref: +2 Will: +5
(+2 vs illusion)

Status Effects:
none

Skills:

Skill Points/level: 7 = 2 + 4 (int mod) + 1 (favored class)

Acrobatics: +2
Appraise: +4
Bluff: +2
Climb: +0
Craft: +4
Diplomacy: +2
Disguise: +2
Escape Artist: +2
Fly: +2
Handle Animal: +2
Heal: +2
Intimidate: +2
Knowledge (Arcana): +8
Knowledge (Dungeoneering): +8
Knowledge (Engineering): +4
Knowledge (Geography): +8
Knowledge (History): +8
Knowledge (Local): +8
Knowledge (Nature): +4
Knowledge (Nobility): +4
Knowledge (Planes): +4
Knowledge (Religion): +8
Linguistics: +4
Perception: +4
Perform: +2
Profession (Taxidermist): +4
Ride: +2
Sense Motive: +2
Spellcraft: +8
Stealth: +6
Survival: +2
Swim: +0
Use Magic Device: +2

Traits:

Sacred Conduit: +1 to Save DC for Channel Energy
Gifted Adept: +1 to CL for one spell (Burning Hands)

Feats:

Level 1: Improved Channel
Wizard 1: Scribe Scroll
Power over Undead: Command Undead 7/day – DC = 17 (Uses Today: 1)

Combat:

AC: 13 (13T/11FF) (+4 vs Giant subtype)
Ini: +2 / Spd: 20 (4 squares)
BAB: +0
Melee: +1 Ranged: +3 (+1 to hit from small size)
CMB: -1
CMD: 11

Mwk bonded Dagger:
+2 to hit (+3 vs goblinoid or reptilian subtypes), 1d3 damage, 19-20/x2

Grave Touch (7/day)
+1 melee touch attack (+2 vs goblinoid or reptilian subtypes), target shaken for # of rnds = ½ wizard level
shaken target becomes frightened for 1 rnd if HD < wizard level

Burning Hands
Save DC: 15 for half damage
Damage: 2d4 fire
Range: 15 ft cone

Money:

  • 0 pp
  • 24 gp
  • 0 sp
  • 0 cp

Equipment:

backpack
tent
blanket
5 trail rations
full waterskin
map
spellbook
3 candles
flint and tinder
5 tindertwigs
bullseye lantern
5 pints lamp oil
scorched key

Spells:

Wizard Spells (Prepared - Spells have been cast):
Cantrips (at will): Disrupt Undead, Light, Ray of Frost, Touch of Fatigue
Level 1: Burning Hands, Color Spray, Grease, Detect Undead

Gnome Magic (each 1/day):
Level 0 Dancing Lights, Ghost Sound, Prestidigitation
Level 1 Speak with Animals

Wizard Spells (In Spellbook):
Bonded Spell: 1/day, cast any non-opposition spell through bonded item
Cantrips: Acid Splash, Arcane Mark, Bleed, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
Level 1: Burning Hands, Chill Touch, Color Spray, Detect Undead, Grease, Magic Missile, Mount, Ray of Enfeeblement, Summon Monster I

Appearance/Vital Statistics:

Height: 2'10"
Weight: 31lbs
Age: 43
Eye Color: a dazzlingly bright blue
Hair: vibrant red, like a tulip or rose
Skin: earthy light brown
Clothes: a dark blue traveler's robe with forest green embroidery tracing the shapes of leaves around the shoulders and chest. The same green appears in a inch thick band around the bottom of the robe, not yet obscured from the dust of the road. Several leather pouches hang from hip and shoulder alike, as a dagger with a finely wrought hilt of silver rests comfortably in a sheath across the chest, the leather strap supporting it running from right shoulder to left hip.

Gnome Racial Traits:

Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Gnomes have a base speed of 20 feet.

Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.

Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant subtype.

Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.

Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.

Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.

Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.

Bird Names I've called Raven Grimbriar:

Robin
Sparrow
Heron
Canary
Stork
Bluejay
Flamingo
Oriole
Nightengale



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