The board wasn't accepting my close quote tags so I had to use bolds instead...
What is there is so poorly referenced, badly structured and just downright lacking that it’s beyond a joke.
Hyperbole.
using sticky tabs to mark pages
I see people using tabs on every kind of reference book that exists, just as I see people not using them. This is an utter non-issue.
This game needs a Glossary, bad. It needs a bigger, better index.
Correct.
My impressions are that the PHB designers spent so long congratulating themselves for making such an awesome game, they forgot to actually write the damned thing.
Comments like that lend zero credibility to your argument.
Also, the Powers are completely and utterly all over the place
Not true. They're grouped according to the classes that use them--which is very good organization, not bad. Instead of paging through the book during play--or heavens forfend using a tab--I can keep it open and be within a few pages of what I need to consult.
The number of times my players have played Hunt The Power in the PHB already is beyond a joke.
Beyond a joke, eh?
The Character Class chapter is a joke.
You must laugh a lot, but despite that, you don't sound like a happy person.
there’s so f~~!ing few of them to choose from it’s laughable.
In the most recent 3e game I played half of the players were new to D&D or hadn't played in so terribly long they might as well have been new. They found the choice of spells, feats, and skills--and the math associated with them--simply paralyzing. One player even said out loud: "The number of choices is overwhelming." I've never forgotten that i because that sums up the problem that 4 fixes. There is a point at which there are too many choices and players are simply overwhelmed by it all. Having a few choices to start and then more choices later is exactly the right way to go.
Likewise, there's time at the table. A few sessions ago, we were gearing up for a fight and the two spellcasters at the table picked their spells. We're playing around 15th-level characters. It took an hour for them to pick all their spells because they had to look so much up, what the spells did, and all of that. For me, who had no spells to cast, that hour was shatteringly boring and frustrating because I came to the table to play D&D, not sit and watch other people do bookkeeping.
Likewise, it can take forever even for experienced D&D players to decide what to do during their turn, something that's terribly pronounced at high level. When a single round of combat takes 45 minutes to an hour to play, that's too long.
Take out the page-and-a-half double spread artwork at the beginning
Or not. Art is fun and adds to the overall enjoyment of the book. Back to ye curmugdeonly artless world with ye--but don't be too bitter at those of us who appreciate nice art.
why not just make ‘em Powers that are usable per week, per month or whatever. This means they could go into that Powers chapter that’s missing
Because rituals can be used by any class, thus it would be inappropriate to either make them powers or to group them by class.
Sure, I know that the limited number of Powers is designed to get us to buy more books from Wizards tofill in the gaps
And/or to not make the game overwhelming for new players.
That Fey Step means you can’t put your Eldarin in jail.
Don't be ridiculous. There are any number of ways to restrain an eladrin even with fey step. A hood might be the easiest. Another would be a 30' pit.
You can’t have them stuck at the bottom of a pit trap.
Whyever not?
The equipment list is very limited too, lacking several of the core essentials for any dungeon adventure.
Untrue. At least, none of my players have noted a shocking loss of "several essentials."
Where’s the 10’ poles (personally, I prefer quarterstaves anyhow)
Seriously? A 10' pole is essential? I disagree, given that I haven't seen one used in over a decade. It was probably removed because no one used them--like you, who prefer quarterstaves.
There should be a group of General Powers which are open to all
Like feats and rituals?
The Star Wars RPG contains the entire system in one book
Apples and oranges. Star Wars is a very distinct and limited milleu. D&D has to satisfy a far wider range of experiences.
d20 Modern is another one-book system that’s pure brilliance.
The wealth system is the single worst idea in the history of roleplaying games. No, not brilliant. But that's a different topic, really.