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Abadar

Abadar's page

205 posts. Alias of Kybryn.

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Sczarni

Dear Community,

Has anybody gone through the words of power and give each one a word in Draconic or some other language? I think it would be cool to have a name for your spells as opposed to "Burst Fire Blast" which sounds cool but not what the word of power actually is.

So the idea would be to create a Prefix, Infix?, and Suffix for each Target, Effect, and Meta word respectively.

This seems like a big undertaking by an expert in linguistics, so I'm not about to pretend like I could do this. Does anybody know of an existing set of WoP translations?

Sczarni

That's cuz he used to be fighter, wizard, E
LINK

Sczarni

Dasrak wrote:
Perhaps another group of adventurers came through earlier and cleared out the first floor, but were defeated as they moved deeper?

False. We all know that monsters automatically respawn within hours.

Sczarni

What do you think about using the summoner class, flavoring him as a Wizard who is in the process of creating a creature?

Sczarni

Acrobatics:
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move though an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.
This text doesn't mention anything about the roll being anything but a skill check. Nowhere in the rules does it state that a natural 20 on a skill check is an auto-success. In comparison, two situations where a natural 20 is an auto-success are on attack rolls and saving throws.

The answer: No

Sczarni

carn wrote:
Abadar wrote:

My logic is fine, since my point was that you can get your effective ACP down to 0 with Armor training. It WILL affect your character since you'll be taking a -1 to all your attacks with an ACP in an armor with which you're not proficient.

But the moment one is proficient in armor,one no longer gets attack penalty. So for that 1 lev of fighter enough.

wonk wonk, haha, you're totally right! Of course fighters are proficient. I don't know what I was even thinking! In that case, fighter/ek is the best option. The question is how valuable is the bloodline? Also, remember Robe of Arcane Heritage Caderyn!

Sczarni

carn wrote:

The logic doesnt add up.

Your path is:

Fighter 3 + Sorc/Wiz rest of levels

My path would be:
Fighter 1 + Sorc/Wiz 5/6 + Eldritch for 10 + then Sorc/Wiz

Mine has higher BAB, more HP, Weapon spec and weapon focus 2 and +1 spell level and spells per day, e.g. at lev 10 mine has as wiz 5d6+5+5d10+10*conbonus and BAB +7 and weapon spec, yours has 7d6+7+3d10+10*conbonus and BAB +6 and no weapon spec. Yours has +1 on armor check penalty skills and 30 ft instead of 20 ft. The first advantage is realy irrelevant, the later with flight of minor importance and even if, +1 BAB, weapon spec, +2 HP and +1 spell level and spells per day seem to be better than +10 ft.

The advantage will get bigger with higher levels and with my path one could give up...

Bravo, and, touche. My logic is fine, since my point was that you can get your effective ACP down to 0 with Armor training. It WILL affect your character since you'll be taking a -1 to all your attacks with an ACP in an armor with which you're not proficient.

Your build looks really awesome, and I like it! He just can't use celestial plate without taking ray penalties. That aside, great build!

Also, remember with EK that you lose 1 lvl of spellcasting, which gives you an effective +1 CL over a Fighter 3/Sorc x

Edit: I just noticed that you already addressed the +1 CL.

Sczarni

Karse wrote:
Unsolved mysteries ^^; Like the Rhino Hide which is not a material nor an ability you could place on any armor.

Easy

Rhino Hide: +2 Hide Armor with Rhino abilities
Cost: 5,165gp

+2 Hide Armor
Cost: 4,165gp

Difference: 5,165 - 4,165 = 1,000gp

That 1,000 gold pays for the additional "Rhino" abilities that the armor gives you.

This is a
+2 Hide Armor with a 1,000gp flat cost "Rhino" ability added to it.

Sczarni

Karse wrote:
Hmm I guess but not so sure since for example Celestial Armor gives a Max Dex bonus of +8 which I found like impossible to have since its suppose to be a Chainmail and even if you make a Chainmail of Mithral you still never reach a +8 Dex bonus.

Well what you need to do here is do a comparative analysis of Celestial Armor and Celestial Plate and see which characteristics are impossible to obtain through alternative materials, and then see if there is continuity between the two armors. Once you've isolated what those "impossible" factors are, then you turn those things into either a "fixed cost" upgrade or a "+1, +2 etc..." upgrade.

Sczarni

Well hmmm.... there is >THIS<... thought it's pretty ambiguous. Unless there is something in the rules stating otherwise, it should be safe to assume that it IS okay. The hard part is, for specific weapons and armor, deciding which abilities should be considered as "+1, +2, +3" etc vs fixed price (transformative, dueling, etc).

Lets try on an example:

Whispering Shrike:
Whispering Shrike
Aura faint abjuration; CL 5th; Slot none; Price 5,940 gp; Weight 2 lbs.

DESCRIPTION

1. Whispering Shrike is a +1 wakizashi of incredibly beautiful design.
2. Once per day, Whispering Shrike can be used to cast shield other on any creature touched by the blade while you wield it.
3. The blade’s tsuka (hilt) has not weathered the passage of time as well as the blade itself, and until the pommel is repaired (a process requiring 600 gp, a day’s work, and a DC 20 Craft [weapons] check), attacks with the weapon take a –2 penalty due to the loose grip. A DC 20 Perception check (an automatic success once repair is underway) reveals a secret compartment in the hilt just large enough to hold a small item such as a flask or rolled piece of paper.

CONSTRUCTION REQUIREMENTS

Craft Magic Arms and Armor, shield other; Cost 3,140 gp


This item is a +1 wakizashi with two additional abilities:
1. Cast shield other once per day
2. You may store a flask or other item inside of it

Lets do a price breakdown:
- Whispering Shrike Price: 5,940gp
- +1 Wakizashi Price: 2,335gp
- +2 Wakizashi Price: 8,335gp
- Difference between Whispering Shrike and +1 Wakizashi: 3,605gp
- Difference between +2 and +1 Wakizashi: 6,000gp

Conclusions:
1. Whispering Shrike is not considered to be a +2 Weapon
2. The "Shield Other" and "Hollow Pommel" features have a fixed cost
3. If you want to upgrade Whispering Shrike to a +2 weapon, pay an additional 6,000gp, or use crafting and pay an additional 3,000gp.

This exercise could be done with the Celestial Armor and Celestial Plate

Sczarni

carn wrote:
soupturtle wrote:


Even so, those 3-5 levels of fighter will really hurt you, especially at mid levels. Even if you can compensate for the damage lost with those ray feats (which you probably cannot, if you compare to an intensified spell) you are way behind on spell levels and spells per day. And you can only pull this off once you can afford a rather expensive magic armor.

Will cost just 2 level, because after 1 fighter level its eldritch knight costing only 1 additonal and who can select all fighter feats anyway.

The real necessity comes at lvl 3, which is armor training 1, giving you 30 speed in fullplate, and dropping your ACP to 0 if you follow my formula.

As for levels in fighter hurting, I'm not so sure they will. Considering all the bonus damage as well as the increased to-hit from full BAB, your ray spells will be just as effective. For every bit your DPS drops from damage dice, it goes up for accuracy and fighter features.

Ask anybody who has played a blasting sorc into high levels, they weren't worried about Spells per Day, they are worried about how much damage their spells per day can do. Save the metamagic for maximizing instead of making your proficient with armor.

Sczarni

Celestial Plate (Armor) + Comfort (Enchantment) + Arcane Armor Mastery (Feat) + Armor Expert (Trait) + Fighter (3-5) = Full Plate Armor, 0 ACP, 0 ASF, 30 Speed, 3-5 lvls of Fighter (+3 BAB, Weapon Focus (Ray), Weapon Specialization (Ray), Weapon Training (Ray?)),

Just pick a couple of ray spells from lvl 7 and below, and invest all of your feats into them. Use maximize and empower, etc metamagic and you will be godlike.

Sczarni

StreamOfTheSky wrote:
Nicos wrote:
I find this to be a terrible example of DMing.

If only I could find the perfect DM and be free of such concerns, as you are.

Instead I can only find flawed human ones who do a pretty good job overall but have their faults.

*shrug*

I don't think your sarcasm really responds to the essence of what he was saying, and what I agree with. Playing with a DM who thinks that "the metagame" is so important that he will inexplicably and arbitrarily break some encounters just to counter your characters strength is an example of poor DMing in my experience. I know plenty of DM's (probably including yourself if I may be so bold, which are also not aliens) who would know how to throw a challenging encounter at a party without making it obvious that he's just fudging the numbers.

If you, as a character, are intentionally unbalancing the game, that's really your problem, and I would have that conversation with you as DM. If your DM struggles to properly handle this and so he decides to over-compensating just to counter your unbalance, then that is also a problem. A DM needs to be able to see beyond that, and let characters have their fun, while naturally exploiting their weaknesses when the time is right, which will teach them the lesson they needed to learn.

To the point on the table, I think weapon focus goes a LONG way for some characters, especially TWF, and 3/4 BAB characters. Powergamers understand the cumulative DPR implications, and the average game begins to notice when they're not hitting enough. My first TWF Rogue was oozing with flavor and fun combat options, but really struggled to hit. Weapon Focus was an important bump (along with a few other feats and pieces of gear) that helped me to see his combat abilities become useful.

Sczarni

int 10, wis 16, & 5 cha... intersting.

Spoiler:

Intelligence (Int)
Intelligence determines how well your character learns and reasons.

Wisdom (Wis)
Wisdom describes a character's willpower, common sense, awareness, and intuition.

Charisma (Cha)
Charisma measures a character's personality, personal magnetism, ability to lead, and appearance.

A general overview of this character:
He is your average learning and reasoning person. He is extremely intuitive, perceptive, and sensible. In social settings, he struggles to capture the attention of others, and is commonly overlooked or under-appreciated.

Traits:
Perceptive
Intuitive
Understanding
Realistic
Awkward
Unimportant
Lonely
Unattractive

Interpretations:
1. An undervalued assistant type character, like Soren from Fire Emblem. Someone who is only ever listened to by someone who understands his value, or when someone with authority demands it. Since he struggles to make friends and build relationships with just anyone, he clings to those who know his worth, whether they use him for his abilities or truly appreciate him as a person. An excellent adviser to a King or some other strong leader. A loyal and life-long friend and ally.

2. An eccentric, socially extroverted, but knowingly undervalued individual. Constantly considering "what if" for past, present, and future events. He is someone who has clear goals set out in mind, and works hardly to achieve them, but struggles when it comes to working with others. Is painfully aware of his inability to lead, which is extremely frustrating, and too much of an individual to be led. He is valued for his strong will, and sometimes becomes a leader because of his sheer determination, but only for a short time. His friend and confidant is another high wisdom character who understands him.

3. An over-critical coward. Someone who thinks he knows everything about everyone else, but struggles to show any self-understanding. Is quick to analyze and interpret the behavior of others, but will socially justify any of his own shortcomings. His feelings are hurt when he gets a taste of his own medicine, but he is able to get over grudges on his own. Painfully aware of his own weaknesses, he seeks to displace his self-loathing on other people. His harsh personality is only ever curbed by a group who doesn't put up with his crap, some kind of selfless behavior for a higher cause, or perhaps a love interest who brings out a softer, more sensitive side of him.

Sczarni

The question is what spell to use. From a formulaic standpoint, you're looking at this:

(A(SL*CL*2000) + .75*B(SL*CL*2000) + .5*C(SL*CL*2000))/(5/Uses)

So lets say we built it with the following...
Bestow Weapon Prof + +1 Enhancement + Summon Weapon. This would change the base formula to:
(A(SL*CL*2000) + .75*B(SL*CL*2000) + .5*C(Enhancement^2*2000))/(5/Uses)

((2*3*2000) + .75*(1*1*2000) + .5*(1^2*2000))/(5/1)

(12,000 + 1,500 + 1000)/5

2,9000 gp

The weapon looks like this

Secret Weapon:
Secret Weapon
Aura: conjuration
CL: 3
Slot: hand
Price: 2,900 gp
Weight: varies
Description:
The Secret Weapon resembles the hilt of a sword, a piece of wood wrapped in leather and chased with silver wire. When activated, it transforms into a +1 weapon of the wielder's choice and grants the wielder proficiency in the use of that weapon while he is wielding it. The item can be used as a weapon for 10 rounds per day. These rounds do not need to be consecutive.

Construction Requirements:
Craft Wondrous Item, Bestow Weapon Proficiency, Summon Weapon

EDIT I've done some heavy editing here :) It is considered to be one use since a level one use of the spell summon weapon lasts 10 rounds.

Sczarni

+5 Toaster wrote:
GermanyDM wrote:
Yikes! I suppose it is still susceptible to +5 enchanted household appliances! ;-)
there is nothing that can stand against them. You should see the +3 vicious blender.

How many uses you get out of that thing?

Sczarni

I am starting a new campaign in two weeks (just coming off of book 2 of WotW) in which magic is less understood than normal. Basically, I went through and reduced spell progression.
Full casters cap at lvl 5 spells
Mid casters cap at lvl 4
Low casters cap at lvl 3

I've given them all either bonus feats, improved HD, or improved BAB (3/4).

After looking through all of the different level spells, I came to the conclusion that level 5 is essentially when you start opening up "god mode". Level 5 spells are extremely powerful, problem solvers, so I figured that should be the pinnacle of their power.

I also removed the possibility of SR for energy damage, and increased the lvl cap of bonus healing that cure spells do.

If you're interested in the progression I developed, I could upload it for you.

Sczarni

What kind of adventurer takes all of their personal belongings on every quest? You take what you need, not your guild arsenal.

But yah, if you insist on taking all of your gear on a quest, bring a Heavy Horse with a Heavyload Belt and mule-back cords.... haha. Thats a light carrying capacity of 2097 lbs., or maxed out heavy at 6300. That's 3,000 gp in investment, and what's the worst that can happen for overloading?

Sczarni

Yup! It's decently friendly with your own homebrew stuff too. There's a really powerful "Editor" tool that lets you essentially build or customize any game feature, from feats, to traits, to enchantments, classes, etc etc.

Sczarni

Multiclass: Barb 1/Cavalier (Huntmaster) X
Order: Lion
Feat: Extra Rage
Enchantment: Vicious
Stats: Max strength then con
Armor: Mithral Breastplate
Strategy: Pop rage, bestial challenge, lion's call, for the king, and charge in at 80 charge speed with your animals. Pack attack, precise strike, and tandem trip. hahaha

Sczarni

Umbral Reaver wrote:
MANLY bloodline. Your father was a MAN. So was your mother. Pure, rugged MANLINESS runs through your veins. There hasn't been a woman in your ancestry for over a thousand years! Wait, how do men have babies? LESS QUESTIONS MORE FIGHTING

LESS QUESTIONS MORE... men?

Sczarni

1 person marked this as a favorite.

Draconic Bloodline: A powerful dragon blessed a woman so that her next child would have special powers...

Wait a sec are sorcerer levels really racial hit dice?

Sczarni

Some questions:
1: when you say agile and mobile, what are the musts?
Low ACP?
High acrobatics?
Light armor, high dex AC?
2: what kind of focus on alchemy?
Makes potions of CLW?
Makes himself stronger/agile?
Makes bombs?
3. What kind of spells?
Destructive?
Buffing?
Healing?

Give us a better look at what you want exactly with those three things and I could help you.

Sczarni

Vamptastic wrote:
Very cool. How come there's a key by your name?

The Key represents the key to the First Vault of Abadar.

;) you can select a PFS symbol for your alias freely.

Sczarni

Trade in your light armor proficiency, or just spend one of your regular feats for a variant of this feat which you and your DM find balanced:

CANNY DEFENSE (COMBAT)
Prerequisite: Int, Wis, or Cha 13.
Benefit: Choose one mental attribute score (once
chosen, this cannot be changed). When wearing light
armor or no armor, and not carrying a medium or
heavy load, you treat that attribute modifier as an
insight bonus to Armor Class and CMD, to a
maximum bonus equal to your base attack bonus.
This bonus applies even when you are flat-footed, but
not if you are immobilized or helpless.

Sczarni

You know. Feint gets your opponent to prepare for a false attack, negating their Dex to AC. I would say this is obvious.

If you want to throw off the attacker, counter-bluff, making the feint-er roll a sense motive.

Sczarni

The Kirthfinder System has a simple method: Battle Fatigue

Battle Fatigue wrote:

Light Wound: When using this rule, loss of half of

a character’s normal (full) hp is considered a light
wound. Upon incurring a light wound, any living
creature with a discernable anatomy is unable to take
a 5-ft. step for the remainder of that round.
Thereafter, lightly wounded creatures are fatigued,
suffering a –1 fatigue penalty to attacks, damage, AC,
saves, and all checks (including concentration checks)
and to the save DC of spells, spell-like abilities, and
supernatural abilities.
Battle Fatigue wrote:

Heavy Wound: At one-fourth his or her normal

total hp, a character is heavily wounded (and also
must succeed at a DC 20 Fort or be dazed 1 round)
and exhausted, suffering a –3 fatigue penalty to
attacks, damage, AC, saves, and all checks (including
concentration checks), and to the save DCs of spells,
spell-like abilities, and supernatural abilities.

_
Sczarni

Fake Healer wrote:
Skeld wrote:
You're all wrong!
If you can't post something constructive and on-topic for the thread please don't post....next time I will flag you.

Talk about the etiquette police... sheesh it's not like you own this place, or even contribute in combat given your name.

_
Sczarni

Since this was strategically placed in the advice board, I would strongly advise to OP to reconsider, and by extension the angry lawn gnome as well.

Sczarni

As part of my reading through the rules, I have begun bookmarking this PDF for fun. Would this be of value to the editor?

Edit: Also, you interested in grammar/spelling corrections?

Sczarni

Would you send me a copy of the complete ruleset?

@here:
jaredreni at gmail

After an hour and a half of study, I'm sold.

I felt like walking through the candy shop. I'm worried about balance, but the changes are so intuitive that I just can't help it.

Thanks in advance.

Sczarni

+1 Sorcerer for all the same reasons. They're just super easy to use.

Sorcs are to magic as fighters are to melee.

Sczarni

Aelryinth, can you cite for us in the pathfinder ruleset the following statements?

1. Dexterous characters have superior control over light weapons that don't require much strength to move

2. can move them with great precision and steadiness.

3. Coord has very little to do with speed.

4. In PF, moving weapons faster is a question of BAB.

Agile Weapon: Agile weapons are unusually well balanced and responsive. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with the weapon in place of her Strength modifier.

Weapon Finesse: You are trained in using your agility in melee combat, as opposed to brute strength.

The Pathfinder ruleset IMO does not agree with your conclusion based on your logic.

Edit: I'm not saying your logic is bad, I'm saying that the in game interpretation explains why dex can contribute to damage.

Sczarni

John Kretzer wrote:
Quantum Steve wrote:
I'm not saying that you have to kill all Drow slaves or all Goblin babies, all I'm saying is exactly what the GameMastery Guide says: that good characters might decide that the best way to serve good is to dispatch evil creatures before they have the chance to harm innocents. That such behavior is entirely within their alignment.
That statement has nothing to do with helpless or already surrendered foes.

Where is this quote found. This wording is nowhere in the GMG.

Sczarni

Pathfinder is setup so that all creatures are built around the same rules and assumptions. That means you can take any creature and start leveling it up as you would a hero, improving their saves, HD, etc. Not saying it will make sense or be balanced, but you can.

A good way to pump up a Goblin to be a boss is to give it a lvl in something, or give it the advanced simple template.

Templates have an inherent CR. leveling them up is a bit more complicated I think when determining CR but the rules are there.

Sczarni

3 people marked this as a favorite.
Lamontius wrote:

I am going to show the 12 year old player in my PFS group this thread while I crumple up her Ninja's Character Sheet and throw it away in front of her while waggling my finger and telling her 'no'.

You, sir, should be kept nowhere near 12 year old girls...

Sczarni

Kryzbyn wrote:

Consider damage done with this feat Precision damage. It fits thematicly, useing quick strikes to target areas for maximum damage, and then creatures immune to precision damage are unaffected.

Could be a balancing factor.

my second version of the feat takes this into consideration partially, since to me, "quick strikes to vital places" is only 1/2 of the equasion. Def a balancing factor.

As for fighters... Fighters dump dex all the time. By the time they can even use it effectively to enhance their AC, they can afford a belt to pump their dex up to 12 to match a full-plate, or 16 later on for mithral full-plate.

Sczarni

So a maximum of 5d3*5 damage?

5 (dice) * 2 (avg dmg) * 5 (rays) = 50 dmg avg at lvl 5.

Lets compare that to Shocking Grasp, which has a maximum damage of 5d6

5 (dice) * 3.5 (avg dmg) * 1 (touch) = 17.5

I would say that this spell is grossly overpowered.

Might I suggest...

1 ray per lvl at 1d4 per ray, and no increase in damage.

1 (dice) * 2.5 (avg dmg) * 5 (rays) = 12.5

the 5 point reduction in damage is a price to pay for more missiles and ranged touch vs touch.

Sczarni

Marthkus wrote:

Remove both the .5 dex and 1.5dex options. This will make it sexier to two-weapon fighters and not sexy to two-handed fighters.

Don't allow the use of power attack with this feat either.

Also it should probably only work with weapons that you use weapon finesse for

*My 2 copper

Wait, what? You mean leave the off hand at .5 or have it always at 1? also, don't allow 2h finesse weapons at 1.5?

Sczarni

Captain Sir Hexen Ineptus wrote:
mplindustries wrote:
Abadar wrote:
mplindustries wrote:
What would be the benefit of investing in Strength beyond 13 (to qualify for Power Attack) then? Why would everyone not pump dex and use an Elven Curve Blade?
Are you arguing that this shouldn't exist or looking for clarification in order to aid in the building process?
Both? You said it is perfectly balanced, so I am wondering where that balance is. There would appear to me to be no benefit to Strength at all. If you had at least left off the 1.5x Dex thing, then you could argue that Strength is for 2-handers and Dex is for the rest, but if you include the higher multiplier, I just can't figure out why anyone would care about Strength.

I agree with this statement. Might I suggest make it a Google Document on their Google Drive to allow for updates after posting.

-Hexen

Thanks Ineptus. Sucks I can't edit the original, but that's a great idea and I'll have to think of an accessible way to do it.

Sczarni

StreamOfTheSky wrote:

There's also the fact that sneaking is kind of pointless.

Monsters have scent, blindsense, tremorsense, etc... out the wazoo and stealth doesn't help against that crap.

That's aside from the dilution of class skill benefit means anyone can stealth well if they want to and that spells can do it better.

True that. Potions of negate aroma and invisibility trick help, but don't solve.

shallowsoul wrote:
There is still something very appealing about the rogue and I would argue that it is probably one of the most played classes out there.

I totally agree! I love playing rogues, and they will always have a special place in my heart. They are iconic and very commonly played at my table and at those I play on.

Sczarni

shallowsoul wrote:

Then don't play Neutral Good, it's just that simple.

The PC's behavior was not that of Neutral Good and if you are going to use alignment in your game then it's important to make sure the PC's stick to it.

Me, I reject this statement. Alignment is a part of a character that grows along with his experience and decisions.

A player is not bound by alignment, but should pay attention to it.

Sczarni

mplindustries wrote:

Dexterity ≠ Agility

Agility is proportional Strength. Dexterity is more about hand/eye coordination and aim. In the original D&D, Strength and Dexterity might as well have been called "Melee fighting" and "Ranged fighting."

I beg to differ, and so does this text:

Weapon Finesse (Combat)
You are trained in using your agility in melee combat, as opposed to brute strength.

Sczarni

mplindustries wrote:
In that clip, the scar-face albino dude fights with Strength. A lot of strength. He directly blocks (he does not deflect, he flat out blocks) full power swings from those big bird-head guys. Just because he spins a little some times does not mean he's not using a power style, or that powerful people can't spin.

OK bro so 4 things:

First of all, he's not just some "scar-face albino dude", he's the effing elven prince Nuada so show some respect.

Second of all,
Two-Weapon Defense (Combat)
You are skilled at defending yourself while dual-wielding.
Prerequisites: Dex 15, Two-Weapon Fighting.
Benefit: When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC.
*The Pathfinder mechanic for sword defense is Dex based, not Str based.

Third of all, if you read what I said earlier, I said "momentum through agility"

Fourth of all yes, powerful people can spin... if they're not wearing heavy armor and don't have a tower shield and can manage to place some ranks into acrobatics... yes sir, you are correct.

Sczarni

I don't understand all this talk about ninjas being so MAD....

Human
Str 10
Dex 18
Con 14
Int 10
Wis 10
Cha 16

Done.

Sczarni

1 person marked this as a favorite.
Magnun wrote:

"He hates and loves the Ring, as he hates and loves himself. He will never be rid of his need for it."

"It's pity Bilbo didn't kill him when he had a chance!"

"Pity? It was pity that stayed Bilbo's hand. Many that live deserve death. And some that died deserve life. Can you give it to them Frodo? Do not be too eager to deal out death in judgment. Even the very wise cannot see all ends. My heart tells me that Gollum has some part to play yet, for good or ill, before this is over. The pity of Bilbo may rule the fate of many."

It would take an epic DM to spin a story that good including this band of evil Drow fighting for evil and ultimately saving the pure in heart from themselves... though would invite it. Usually, Drow are just Drow, not epic universe altering Drow.

Sczarni

omg greater trip and combat reflexes... REDONK. The provoke for falling, they provoke for standing, they provoke for everything, and you get you hit them each time with combat reflexes. The only restriction is that you cannot take multiple AOO's for a single action... so you're golden.

Sczarni

To drive home the point, destroy and/or remove things that are important to them, but leave them with their lives. Ultimately, the loot distribution is up to you, so you get to choose when they get what you want them to get.

Have them imprisoned and their gear lost or stolen.

Have an important mount killed (but not one that will damage stats)

Have an important NPC killed because of a party oversight.

Knock two PC's unconscious through damage during combat, leaving them at the brink of death.

Have the king/mayor view them as a threat, and harass them, treat them poorly.

Have the townsfolk observe or misunderstand a misdeed and spread rumors around town, villainizing them unjustly.

Sczarni

The Boz wrote:
Prince Nuada is badass.

I kinda just always wanna create him... a BAMF Elf with twin Wakizashis, masterwork black leather armor, and a red sash... wow.

Sczarni

Thanks for the dialogue guys! This is going awesome!

Odraude wrote:

Abadar. There's one part I don't quite understand.

Special: Your Dexterity score counts as your Strength score for the purposes of qualifying for and applying feats that alter attack actions and full-round attacks.

Can you elaborate on this?

This was one of those powers I threw in to get people's reaction.

From my perspective, there are two visions of what "Finesse" fighting means. Some say that it's quick jabs with thin weapons that quantifies "finesse", but there is the other side that considers the creation of momentum through agility as opposed to raw strength. Perhaps it's both. I encourage everyone to watch THIS
Either way, feats might need to take that into consideration, thus the special:
The simplest example is double slice. It could be argued that the feat grants you your full strength bonus, but doesn't mention your Dexterity bonus. This starts to break when you start looking at qualifying for power attack, and combat maneuver feats.

Lemmy wrote:
Scrogz wrote:
Disallow Power Attack with this feat?
This is actually a really good idea. I advise the OP to consider it.

I think you're right here, thanks for you two's input!

Da'ath wrote:
3. Resulting dpr of twf/rogue or fighter builds using this feat still do not touch the dpr of a two-handed fighter archetype, though it has gotten close on occasion. I do not, personally, see this as a bad thing.

I concur with this as of today, which is one of my big motivators. The truth is that this thread is a sister of the "rogue fixes" phenomenon going on.

The Boz wrote:
Has anyone thought about how a feat like this would work with composite bows?

I simply cannot understand how it would work.

Kolokotroni wrote:
To the OP, I am in the crew that believes dex is too strong a stat already. My recomendation to balance this feat is either to limit it to only a single one handed weapon, or to cause it to remove one or more of the other benefits of dex. IE if you take this feat, your intelligence adds to reflex saves instead of dex.

Thanks for your input. If I were to apply something like this, I would more likely take a more direct approach to nerfing Dex, such as

"Until your next turn, your Dex bonus to Reflex Saves is halved." or your AC bonus from dex is halved, or you take a -2 to AC and reflex saves etc etc.

Here is a cut down version of the feat with some modifications.

Finesse Strike:
Finesse Strike (COMBAT)
You are trained in using your agility and accuracy in melee combat, as opposed to brute strength.
Prerequisites: Dex 17, Weapon Finesse, base attack bonus +1.
Benefit: With a light or finessable weapon made for a creature of your size category, you may choose to use your Dexterity bonus instead of your Strength bonus on damage rolls. If you have a Strength penalty, it is still added to your Dexterity bonus on damage rolls. You cannot use this feat if you are wearing medium or heavy armor or a shield. Creatures who are immune to precision damage or have cover are also immune to this damage.
Normal: Only your strength modifier is applied to melee damage rolls.
Special: You may not use this feat together with Power Attack. Double Slice, when used with Finesse Strike, allows you to add your full Dexterity bonus to damage on your off hand instead of Strength.

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