Hello all. I'm looking to build a party of Halloween themed characters for a short game I'm running this weekend. Witch is a given, as is the voodoo Oracle theme, but what other class/race combos would be fun? For example, is their a way to build a jack o' lantern type character? Plant-based creature? Is their a way to make this an alchemist who throws pumpkin bombs? What about bat themed or something else iconic to this Holiday?
any help is appreciated. Thanks.
I agree somewhat with the original post's perspectives. The thing that we lack the most are generic prestige classes not tied to the Golarian setting. I like some of the setting specific ones but they are very binding flavor-wise. Yes, as a GM I can tailor them to my needs but I don't have time for that. Just give me some non-setting specific prestige classes and I will be happy.
As far as feats go, I think we have enough and then some.
The party consisted of one paladin of Iomedai, a cleric, a monk, a wizard, and a rogue.
As for hindsight, one thing I did at the end, because they were a pretty tough group, was to allow them to try to get through the end fight at level 4. Yes, I could have leveled them to five but they were clipping along at a solid pace and the best part, because they had burned through all of their spells and were dangerously low on potions, was it boiled down to a photo finish and they were under the belief the whole time that they were inches away from a TPK. I don't kill groups, and rarely characters, but they didn't know that.
Ultimately that harrowing desperate finish made it feel that much more satisfying for them.
With a 25 point build per character and 5 characters total, we completed it. Hats off to Amber for an amazing finish that gave my players a very memorable session. If anyone has questions feel free to ask but I ran the adventure with very little modification other than compensating for higher builds and additional player.
I think it's important to remember two very important things:
1. This country (the USA) is undergoing a radical philosophical change when it come to the LGBT community. Other countries are as well. What was once, and sadly still is, seen as sexual deviancy in many cultures is now being seen for what it is. Namely that sexual preference is not a choice but it is how we are wired. Logically more and more people are getting this and with time this won't even be a blip on the social radar. That's the good news. The bad news is tolerance isn't a light switch. It takes time. Sometimes multiple generations.
I understand that everyone wants to be accepted for who they are but you cannot realistically expect everyone to embrace it just because you want it NOW. That is the crux of this problem. One side is saying "Go, go, go! Equality now!!!" Not everyone on the other side is entirely comfortable with that yet. They get it logically but it's hard to shake off the institutionalized belief that homosexuality is wrong.
2. Paizo is in a weird spot. The important NPCs in the APs need to be fleshed out. That means they have to give us as complete a view of these characters as they can in just a page or two. I think I now have a better understanding of the position they are in. Damned if you do, damned if you don't.
It's tough and I don't envy the decisions they make sometimes. Yes, the LGBT world is scary to people not in it and for those of you who are I understand your want for tolerance now. Please understand that when people raise the agenda flag or flat out say they hate the inclusion of these characters it comes from a place of fear and ignorance. This is a fast moving social shift that requires a lot of understanding on both sides and it's important to respect each other's perspectives without calling each other names.
I'm doing my part by telling my kids it's no big deal and that, I think, is the most important thing.
I think that's my problem James in a nut shell. We went, foolishly, with a higher point build and one additional player. I tried compensating by adding addition enemies here and there but they still plowed. In a way the first part helped me gauge how much to throw at them but my big concern is later on when they hit uber status and start getting up in levels. I'm worried I might over compensate and the whole thing ends in a TPK.
Hey everyone, I ran chapter 1 on saturday and we're just getting to the start of chapter 2. So far it has been smooth sailing. My only complaint is that I found all of the fights in part one to be pretty easy and not all that challenging. Granted, the characters are feeling out how combat works and the group dynamic but most fights were whack, splat, done.
I also dabbled this weekend with the class in a quasi-tournament style and had almost the exact same thing happen. I was up against a barbarian and got thoroughly trounced. maneuvering was my biggest issue. I couldn't properly set myself up for certain attacks because the barbarian player countered really well. I did land a couple criticals but not enough to win the battle.
Traditionally I have found martial classes to be boring. The 3.5 fighter was plain vanilla and the barbarian not much better than that. The original TOB was a breath of fresh air. It swept aside boring and gave us something exciting. Then came 3.75 and now the fighter is much more in line with what I would imagine they should be and for the first time in a long time I enjoy playing a fighter.
Now with that said, I will happily and readily set the fighter aside for any of the TOB classes without looking back. Nothing against the new fighter, but I looooove martial/magic classes. My concern with the feedback thus far, and their have been good points made, is that in an effort to balance the warlord class their is a chance of over correcting and making them less efficient and killing the overall fun of playing them in the first place. Please don't let the loudest and most repetitive voices water down these classes because they have an unspoken agenda to make these classes mediocre.
Jim Groves wrote:
Bingo. Willow, perfect analogy for the point I'm trying to make.
James Jacobs wrote:
I hope it doesn't get overdone though. We get it, inclusiveness is good, just don't beat me over the head with it. I'm cool with everyone loving everyone but some moderation makes it feel more organic and less forced. I hope that didn't make me sound like a hater. I'm really not.
James Jacobs wrote:
Yeah but still. :p
Ok, I'm thinking flavor-wise it might be cool to play a holy assassin in this AP. Ninja would be the preferred choice to build from but a mix of something else isn't out of the question. The goal here would be something with some sort of link to a church and if possible add in some holy power.
Matthew Morris wrote:
Lefties, like myself, don't face any difficulties. At best your talking about mild inconveniences. Why are you trying to make a non-issue into some kind of weird discrimination that doesn't exist?
No he doesn't. I'm left handed and know many many people who are left handed. Not one of us has felt discriminated against or persecuted over something so amazingly unimportant. I certainly wouldn't demand that Paizo create a character that fits my group. That's what house ruling and story telling are for. I don't rely on art in books or character descriptions to tell me what I think my characters should or should not be. This is narcissism at its highest.
Bill Dunn wrote:
Wait, a tiger wrote a book about what now? :p
Evil Lincoln wrote:
This is a magic item that has been around for a looong time and I'm pretty sure its original creator didn't have the modern world in mind all those years ago. Once again, I'm pretty sure that Paizo's goal is not to make anyone feel isolated or ignored and they re-maid the item as it was. Give them a break already.