Hi, I have built a large construct race that cost exactly 30 points. How many levels should that be equivalent to? Also, if I took it to 40 points how many levels should that equate to? The party is currently level 3 but will be level 4 soon.
Hi. I'm looking to create a new race of draconic people for a game I'm about to run but I'm having some trouble getting the point cost numbers just right for the character builder in ARG. Here's what I would like:
1. tail (possibly prehensile or slam attack, not sure if spikes could be added or not)
I understand I will eat a level or two with this creature but my problem is my numbers keep coming out waaay too high. This is my first attempt at using the race builder. My hope is one of you is a whiz at this sort of thing and can suggest a solid build but points manageable build that eats up two levels or less.
Thanks for any help you can provide.
Liz please don't feel like you have to wait to send us the PDFs at the same time the books ship. If the PDFs got to us sooner I promise none of us would be mad at you.
(Plus there's a dollar in it for you, but let's keep that between us. Wait...Everyone can read this? Crap, look busy and pretend I said nothing.)
James I've seen you ask for support votes like this in the past on other potential products from fans like me and honestly I almost missed this post. I'm betting many do. I would love it if you guys ran some polls on projects like this you've been mulling over but in a place where we can easily find it and vote on it.
Just my two cents.
Listing the ring, to me, feels kind of pointless. There is no way the characters can buy it before they are off and away and no matter how desperate the town is for aid I can't imagine someone in that community being crazy enough to part with something of that value "for the greater good." Haggling it down would also be pointless as there's no way to get the price down enough to afford it. That leaves stealing it. Is there a scenario here I'm missing?
Chris Lambertz wrote:
Is this affecting order fulfillment as well? Normally I would have received my notice by now.
Martin Kauffman 530 wrote:
I hate to say this; but mythic sounds like power creep on steroids...or maybe an introduction to Pathfinder 2.0 . Count me out if this comes to pass.
Ugh...seriously? Did you even read what this thing is about. THESE ARE OPTIONAL RULES. What is with some people?
Orthogonal... You mean it will help my feet? :)
Almost every game I run I have one in the party and they work just fine. But I don't have one in there just for $%@#s and giggles. They serve the role of guide, in the sense that they may take a light narrative hand in guiding the party when it gets stuck. They also fill in gaps the party may have as we often have one fewer players then I'd like. Plus I run virtually all of our games, so it's a chance for me to play a little as well.
I have rules for them though. One, they don't upstage or get in the way of the true PCs. Two, they are never the face-man of the group. Three they are interesting and fun and not a burden on the party. Four, and this is the most important one, THEY DON'T GET TO METAGAME THE PLOT.
I have been GM'ing since the Reagan administration so I've clocked a lot of hours behind the screen and learned a lot about how best to run one. It can be very rewarding and a chance for long haul GMs like myself to get in on the action as well.
See Bugly the problem is you are taking "The sky is falling!" knee jerk reaction approach to a product announcement that 1) we barely know anything about and 2) will be available for play testing. Why get all freaked out about it now?
Ok, so I have read through the posts and am royally confused. I feel like I'm reading some contradictory information. Will these mechanics allow us to take characters above level 20 and what is the anticipated release month for this book? Any clarification is appreciated.
Oh I will but I want to run it in its entirety first.
As for your question, to me the adventure wouldn't have been as interesting or effective without the Pathfinder Society. I know there are people who love them and those who don't but I felt that overall the Society was there to help facilitate a reason to meet and introduce some interesting characters to set the various scenes. I could see where you could possibly reduce their influence or replace them with an organization of your choosing who has a vested interest in exploring and cataloging Varisian ruins.
How much of an impact the Society has on future APs I have no clue.
Just wanted to let the good folks of Paizoville know that I ran up to the start of investigation and it's been really solid. I haven't had to alter anything from the adventure at all and my players were eating it up. So far I give it a big thumbs up! If you have any questions feel free to ask.
Wow, I think this is the most posting I have done on this message board in one day ever. Anywho, I have a human character I will be making up for a friend's game who will be an alchemist. I want him to be like Robert Downey Jr's Sherlock Holmes but turn in to Hulk when he drinks his formula. Obviously alchemist is the way I am going and Master Chymist is a given but what would you guys recommend for things like feats, archtypes, magic items, etc. to make him the strongest there is?
For example, is Ragechemist all that useful at level 14? Etc.
Thanks in advance for any help.
Howdy. So yesterday me and the lads were playing Kingmaker and it occurred to me, thanks to the new races book, that I wanted a way to buy additional racial traits with feats but as far as I can tell no such option exists. Is it too unbalancing? Just wondering if there is a definitive answer to this.
I agree to disagree here. So what? When did guys start hating attractive women characters? Answer, we haven't. Is it shorthand or is it knowing the bulk of your target audience likes that? Besides, all you have to do is call the character Sam and say it's a friendly guy. Problem solved.
I think in some ways it's almost worse being a subscriber from a waiting standpoint. Will it show up today? Maybe later this afternoon, or what if it's tomorrow? You'll wear out your pointy finger F5ing all day.
This is probably the only time a company finds it wildly complimentary that we are giving it the F5 finger.
James Jacobs wrote:
James are there suggestions or guidelines in the book for adapting new races to Golorion or does this fall under GM fiat?
Joseph Wilson wrote:
Good points. Ultimately I will just have to wait for the book and tap my foot anxiously until it arrives.
That's why one of my questions was are there rules for knowing when you've gone over the recommended build points and, if so, how do you determine the level offset?
Sure but isn't the point of the book, to some extent, making the previously unplayable playable? I grant you a dragon is a tall order but can it be done with the mechanics in this book?
I've yet to see a satisfactory answer to this but will the book allow you to play dragons or creatures of similar power? Or would you play a dragon-ish humanoid race? And are there mechanics in the book that make it clear you should level adjust a race?
i just ran this encounter this weekend and it's a chaotic fight to say the least. My players were fighting above the water and below the water at times. I think it's safe to say if they never see another tentacle again they'll be giddy. the biggest word of warning I'd have is that the for us was all over the place. Unfortunately depth is something the map doesn't cover as well and we improvised fighting near the bottom of the water on more than one occasion.
With that said, it was a lot of fun. Our halfling druid got swallowed and was casting inside the Whale's mouth to kill it.
Ok, here is my only beef with the novels, of which I have read most. This is a problem shared by other game-related licenses in general, and that is they never capture the "feel" of a party of characters adventuring together. It's usually one or two characters doing all the adventuring. To me the books should at least convey the gist of the overall brand.
Don't get me wrong, I like the books but I would like to see a book that captures the spirit of the game itself.
Chris Lambertz wrote:
Yup. As a subscriber I just wanted to know if they started rolling out yet. My group is almost done with the first one.