For a city that prides itself on its diversity, creative spirit, and artistry, the yoke of martial law is particularly onerous. With Barzillai Thrune’s inquisitors and dottari thugs growing increasingly aggressive in their enforcement of martial law—and his increasingly ridiculous proclamations—the undercurrent of revolution is building in the city. The atmosphere in Kintargo is tense. Numerous minor protests against Thrune have popped up, only to be quickly dispersed by dottari, Hellknights of the Rack imported from the south to aid in crowd control, or the local militia known as the Chelish Citizens’ Group. It’s been a week since Thrune seized control of the city, and the largest protest yet is gathering in Aria Park, just south of the Kintargo Opera House where Barzillai Thrune has made his new home. The day dawns with a light drizzle as dozens of Kintargans gather at the southern end of Aria Park, across the street from the opera house, to protest the paracount and his proclamations.
Even with the cobblestones of Argent Avenue and the foliage of Aria Park still wet from the morning’s light rain, dozens of Kintargans have gathered along the facade of the opera house to protest the city’s new lord-mayor. The city’s new leader was appointed by Her Infernal Majestrix, Queen Abrogail II, in the wake of the previous lord-mayor’s sudden flight from the city—an event that still has local rumormongers whispering furiously. In a scant seven days, Paracount Thrune has instituted martial law, a curfew, and seven outlandish and polarizing proclamations. These actions and more have called many of Kintargo’s dissatisfied citizens here on this overcast morn. There’s been no sign yet of Barzillai Thrune himself, and the opera house’s doors remain tightly closed—as they have since the man chose the landmark as his new home—but judging by the growing sound of the protesters, he surely can’t ignore the scene on the streets below much longer.
Some of the protesters call for their new lord-mayor to lift his unreasonable restrictions, while others call for an end to foreign rule and demand a proper election to determine Lord-Mayor Bainilus’s successor. Many seem content merely to yell and agitate, but a growing minority show their unabashed support of Barzillai Thrune by arguing back at the protesters. The crowd gathering in the market square consists of Kintargo partisans who despise Cheliax’s tightening grip on their city and demand local rule; economic conservatives who feel the squeeze as Thrune enacts new taxes and business policies; advocates of democracy whose bitterest complaint is Thrune’s appointment instead of legal election; anarchists who hope the protest turns into a good riot; and Chelish loyalists who support Thrune’s actions to curb the city’s dissentious streak.
You can each take a number of actions as the day’s protest goes on, one per hour (resolved one hour at a time), selecting from the following options:
Either a Diplomacy check to Gather Information or a Perception check to overhear something of note.
A Sleight of Hand check. If noticed, you can attempt a Bluff check to play it off as an innocent jostle.
Either a Diplomacy or Perform check.
To silence a group, you must succeed at either a Bluff or Intimidate check.
You can attempt a Perception or Sense Motive check.
During the Protest, based on your Reason to Protest, you get the following bonuses:
Bardigan - You gain a +2 bonus on all Bluff and Intimidate checks made during the protest itself.
Ganner - You gain a +2 bonus on all Diplomacy and Perform checks made during the protest itself.
Jinx - You gain a +2 bonus on all Perception and initiative checks made during the protest itself.
Larenti - You gain a +2 bonus on all Perception and SenseMotive checks made during the protest itself.
Reminder: The campaign tab has the City's stats in it, to include certain modified skill checks made within its walls.