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A Snooty Gnome's page

148 posts. Alias of Dave Young 992.


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I really want a CR 500, now. All I need is $10,000.


Get a beer on.


Sesame Street. It helps kids learn.


yellowdingo wrote:
So 76,000 years from here to Proxima Centauri in side an Asteroid...

Totally doable.


Okay, I'll get back to the lab and keep working on it. We'll still need someone to take care of those pesky aliens.


That's great news! Now, the quality will really be top notch!


Seranov wrote:

I don't believe a Blaster Sorcerer would ever really be any sort of optimal, anyway. Furthermore, you can be a perfectly good Blaster Sorcerer without going Crossblooded with the Orc bloodline.

Finally, I think this thread is far dumber than the Orc bloodline.

It's one flavor of sorcerer. It gains Strength and some iffy melee powers at high levels. Seems orcish enough to me.


Talk to your player about how dumb that is. If he insists, let him, and warn him that the familiar of a 7 int wiz who is actually a fighter isn't likely to live long enough to be useful.

Better yet, let him be befriended by a pseudodragon, or something like that, compatible with his alignment. Some pseudodragons will bond with non-casters, if they're treated well, and share common ideals with the PC.


Doesn't make a lot of sense, does it?


Rays are described as such under Effect.

Ray of Frost
School evocation [cold]; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes
A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage.

Acid Splash
School conjuration (creation) [acid]; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect one missile of acid
Duration instantaneous
Saving Throw none; Spell Resistance no
You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage. This acid disappears after 1 round.


How about a level of wizard? With a 12 int and a specialty school, that's 3 unlimited cantrips and 3 1sts per day. You'd start out knowing almost all the cantrips and 4 1sts.

You could start a spellbook and add whatever spells you like. With a bonded object, you could cast any spell you know once a day. Mount could give you a horse for 2 hours. Falling? You know Feather Fall, so cast it.
Make somebody bigger, or smaller, for a minute. Disguise yourself for 10.

The 1st level list is huge. It might be good to have access to a lot of spells, and pick the ones you think you'll need each day.


master_marshmallow wrote:

im gonna stick with scribe sh*t, final answer

you can do it at lvl 1, and it really is the best way to handle funds at early levels (1-3) because wands are damn expensive that early

plus you dont have to waste a feat, doesnt matter what you specialize in, all core wizards get scribe scroll for free, and it is useful

This.

It really depends on how easy it is to get new spells in your game, but scribing a few scrolls of grease gives you more to do with your slots as you level. Just slowing your enemies down a little, if they don't fall, puts your party on a better footing. Protective spells like shield can help you survive when things get nasty. A minute is usually long enough.

Even a few scrolls of cantrips you don't think you'll need will eventually get used. Having a few extra spells on tap really helps.


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Did someone already say ranger/wizard? Full BAB, all good saves, lots of skills and skill points, solid combat, an animal companion, some divine spells, and amazing cosmic powers.


mplindustries wrote:
ElyasRavenwood wrote:
On a somewhat related note why was the Thief in 2nd ed, changed to Rogue in 3rd ed?
Because the Thief was a class that couldn't fight at all. They were barely better than the Wizard. The Thief was a "skill class" through and through, considering they began as the only class with skills at all.

Also, in 2e, the rogue class consisted of the thief and the bard. They were both different aspects of the same chassis. One had backstab and skills no one else got, and the other could cast a few wizard spells and got some of those skills no one else got. Rangers also got a taste.

"Skills and Powers" expanded that. 3.0 made it a given. We've been arguing ever since.


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Everybody run out and buy HEROLABTM today!


I agree. The rogue needs a boost. It falls short of its promise.

Full BAB, and it would rock. That would also differentiate it from the many classes it's inferior to.


FireCrow wrote:

I wish I could game with some of you. These forums on rogues having trouble or sucking confuse me. The rogue my groups make never have trouble.

One of my best fight style characters is a rogue focused on combat. They only time he actually has trouble is when he's out numbered. Even then that was only at low levels.

You know, simply casting Invisibility and Message on a rogue and letting him scout a few rooms ahead really makes him useful. He's not likely to get spotted, and if he is, he can tell you immediately.

If he isn't spotted, you know what's around the corner, at the cost of a 2nd level spell and a cantrip.

Buffing rogues is cheap and very effective. I'm surprised many parties don't seem to do that, given the attitudes here.

Team game. Buff the rogue for scouting, buff the fighter for the fight.


lucky7 wrote:

The Whiskery! It's good: try it!

The next poster is a stowaway on the international space station.

And they never would have found me if it weren't for those meddling kids!

The next poster will, for the first time, finally share their terrible secret.


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TriOmegaZero wrote:
ciretose wrote:
TOZ wrote:
ciretose wrote:
I am constantly amazed how many people on here don't seem to care if the story that is being told through the game makes any sense or not.
Story don't matter if you ain't having fun.
For me, I ain't having fun when the story doesn't matter.
That doesn't invalidate my statement.

Nor his.

"It works for my build" is an honest answer, but it's fine for the GM to want a little explanation. Some players may be making a bad choice based on some impulse.

Or, maybe, it's a good idea you'll want to discuss a bit. Sharing your visions for your characters at level-up is a great time for the party.

When the GM announces that everyone's leveled, it's good to discuss things before you reconvene. Leveling changes the mechanics. Talking about it makes the characters feel more real, IMO.


SCPRedMage wrote:
Will Johnson wrote:

The problem with Snowball is that it is hands down the best 1st level single-target damage spell in the game (unless you are a magus). Its damage is comparable to shocking grasp, but it has range. Further, it has a chance to stagger and ignores SR.

You might be thinking, "So what? It's not that big an improvement!" You would be right. It isn't that much, but it is better and that's how rules creep works. Power-gaming is all about finding things that are marginally better and then figuring out how to capitalize on that marginal edge.

Some folks were hoping to draw a line here. However, the edge is a narrow one and Mike changed his mind about banning it... and that's fine. Again, the amount of power-creep isn't huge, so it isn't worth a tantrum.

However, at GenCon, pay attention to how often you hear Wizards, Sorcerers, Witches, and Druids say, "I cast snowball."

Hmm, Magical Knack and Snowball make Arcane Trickster's pretty viable. ;-)

Yeah, I get that, but I was specifically responding to the half dozen posts that were talking about Rime Spell and entanglement.

You could make it an evocation ray, drop the "no SR," and it's still the most powerful 1st level blast there is. Puts the rest to shame.

I expect a glut of arcane tricksters.


Belafon wrote:
Magical Knack: I'm ambivalent. It helps blaster casters who dip. It's GREAT for paladins and rangers but mainly only affects durations. Verdict: more blasters, but they tend to be less effective anyway.

It helps any multiclassed caster, not just blasters.

Quote:
Snowball: Yeah, this one was prone to some abuse. See above.

The very best level 1 blast in the game may indeed be abused, particularly by conjurers. Druids, summoners and witches also now have a better blast spell than magic missile. It's so perfectly balanced...

Quote:

Bracers of Falcon's Aim: It's one feat (Improved Critical) that is the big thing they replace. I've long thought that they were extremely underpriced and I'm good with them being removed (or better yet erratad to cost more). But if they are removed I think some kind of feat retraining would be good. Locally there are a LOT of level 11+ archers who never bothered to take IC because of the bracers. Their leveling plans worked in the bracers.

edit:(This includes one Impact Critical archer and one fighter with Critical Focus/Sickening Critical that I know of).

Somebody needs to look at the price, again.


Rogue Eidolon wrote:
Furious Kender wrote:


Did you serious recommend banning something because, with metamagic support, it will average out to 25 damage versus a demon if you hit at level 10?

No, I didn't. Please read the entire post and take that bit of information in context. It was no more, no less than a comparison to the other best damage dealer at its spell level (and notably, evocation's best).

In order to be a bad idea to include in the game with respect to all other damaging spells, a spell need not do more damage than a martial character. It need merely be overpowered for its level, compared to other spells. My post demonstrated that snowball is, and worse yet it's a conjuration.

EDIT: Besides, if you want to optimize it, you're probably talking about 55 damage per hit at level 8 or so with a 1st level slot on a sorcerer who has plenty such slots. That's about on par with an alchemist with Fast Bombs, but the sorcerer can keep it going much longer. But the true point of the problem is in comparison to other spell options, rather than to martials.

I don't know who it was who decided that conjurers needed better blast spells than everyone else gets with the orb spells, etc., but they clearly work at Paizo now, and are once again up to their old tricks, and MUST BE STOPPED!


Will the cat contract vampirism?


Piccolo wrote:
A Campfire Bead maybe? A Gut Stone?

Something like that. A masterwork weapon would be nice. Maybe it's inherited. The last thing wizards want to do is fight, but at low levels, a +1 to hit will be appreciated at some point or other, in my experience. YMMV.


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Grand Magus wrote:


Are you a millionaire?

.

I have learned that money isn't important because rich people use
money for power, but power doesn't come from being rich.

A percentage of profits should be free to individuals. It isn't a matter
of whether you want to be cheating other people or even consider
yourself as cheating others.

Individuals do not own their work. That's why communism and capitalism
are the same. Rich individuals own the corporations, and then cheat
their workers. They do not see people's families.

Corporations just follow the rules set before them by the individuals
in government. It just goes on and on. They still fire people when they
need to, regardless of whether the person could do the job or not.

.

So, you're NOT a millionaire?

I know Lisa and Vic are, but you can't tell because they hardly ever wear top hats.


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3.5 Loyalist wrote:
The ransom would not pay for the family.

That's why I stopped kidnapping people. You can't get to the rich ones, and the poor ones still have some guns.

Too much trouble. Damn those gated communities!


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Klaus van der Kroft wrote:
Sure there are a lot of scumbags, but in my experience, for each one of those there are ten who made it the right way.

Of the non-millionaires I know, who far outnumber any millionaires I know, There are few who "made it" at all.

Pensions are shattered, factory jobs are gone. Lots of them tried to play by the rules, but the rules changed.

Worker bees are a dime a dozen. Their needs are not a part of the global equation.


MTCityHunter wrote:
Mystically Inclined wrote:
By level 13-14 you'll be in book 6 racing towards the BBEG. Which isn't to say that doing it that way would be a bad thing. Just something to keep in mind.

Good point. At least I can get great saves before getting to the BBEG ;-)

I'll have to get a feel for my saves during actual play before really deciding how urgent it is that I fit those levels in.

At any rate, I suppose its possible that I'll be somewhat higher level than a normal party throughout the adventure to somewhat compensate for being alone. We'll see...

Yes. If you're a summoner, you are more powerful than a regular party.


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Tiny Coffee Golem wrote:
Your statistics are bad and you should feel bad.

*Slinks off with a bottle of scotch and hides in a closet, sobbing uncontrollably.*


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Klaus van der Kroft wrote:
A Snooty Gnome wrote:

99.9% of the world are not, and never will be so rich. Most people work hard just to stay fed, if they can get food.

According to Forbes, there are 10 million people with more than 1 million USD in the world. So technically that would be 99.86% if we take the latest official world population figure from the UN.

Pardon me. I hate to be so wildly inaccurate.


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Samnell wrote:

Like everyone else in the world that isn't a millionaire, my long series of bad choices began with picking the wrong parents. That one alone virtually ensures you will never become a millionaire, or for that matter even seriously upgrade from the class into which you were born. I compounded that error by being born in one of the most income immobile, stratified societies in the developed world in a period when such inequalities and lack of mobility were on the upswing, and then, not quite satisfied yet, I further chose to be born in a mostly-empty hinterland of said nation thereby depriving me of the numerous advantages I could have accrued from simply being born in an upscale school district or somewhere with access to several very good universities.

Some, trying to duck their personal responsibility for their lot in lives, will say that all of that stuff is luck or not really choices. But we know differently. That's just a story losers tell to console themselves. The truth is that if we really deserved it, we would have picked the correct parents to start with. Entirely our fault for not reading the pamphlets thoroughly.

It's also possible to be born with the natural ability to become an outstanding A-list athlete, entertainer, or become well-known from a Youtube video, and capitalize on your 15 minutes that way. I'm willing to bet that George Zimmerman has at least a million in his defense fund.

99.9% of the world are not, and never will be so rich. Most people work hard just to stay fed, if they can get food.


Samnell wrote:

Like everyone else in the world that isn't a millionaire, my long series of bad choices began with picking the wrong parents. That one alone virtually ensures you will never become a millionaire, or for that matter even seriously upgrade from the class into which you were born. I compounded that error by being born in one of the most income immobile, stratified societies in the developed world in a period when such inequalities and lack of mobility were on the upswing, and then, not quite satisfied yet, I further chose to be born in a mostly-empty hinterland of said nation thereby depriving me of the numerous advantages I could have accrued from simply being born in an upscale school district or somewhere with access to several very good universities.

Some, trying to duck their personal responsibility for their lot in lives, will say that all of that stuff is luck or not really choices. But we know differently. That's just a story losers tell to console themselves. The truth is that if we really deserved it, we would have picked the correct parents to start with. Entirely our fault for not reading the pamphlets thoroughly.

It's also possible to be born with the natural ability to become an outstanding A-list athlete, entertainer, or become well-known from a Youtube video, and capitalize on your 15 minutes that way.

99.9% of the world are not, and never will be so rich. Most people work hard just to stay fed, if they can get food.


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Grand Magus wrote:
A Snooty Gnome wrote:
2) never made enough money to become one

.

Why can't you make enough money?

.

I'm comfortable. Is there some reason I need to be a millionaire?


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1) wasn't born to one
2) never made enough money to become one


Tempest_Knight wrote:
Matt, are you therefore saying that the fighter should have an 18 Int so he can be diversified?

In PFS, you don't really have to start with an 18 (before adjusting) in anything, even your wizard casting stat.

Quote:

That problem that I'm seeing in this thread is to much extremism. That best option is somewhere in the middle.

Building a skill monkey with the Fighter class going to hamstring the character.
By the same token, making the Fighter a one-dimensional beat stick also hamstrings it.

A fighter can do fine with 14s in his physical stats, tweaked a bit for his style. He doesn't need to dump anything, really.

In a home game, with the same people every time, you can min-max, knowing that others can cover for your weaknesses, because you're so awesome with your 20 strength right out the gate.

When it's random parties, you're better off being competent at what you do, but not too weak in any certain area, as far as you can do that. Fighters need to not regularly fail will saves, and wizards need to be strong enough to carry more than 20 lbs. You just don't know what to expect.


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All hail Leafar!


Bummer. Now I haz a sad. :(


chopswil wrote:

the spells DB on d20pfsrd.com, Linked

can be used like this


Shifty wrote:

Yeah seems like you set him Lose/Lose situations, then think up the worst possible result and give it to him.

Not only did you gank his wife, but then decided the son, who would have been raised understanding things like duty and goodness etc, immediately feels its is a betrayakl and becomes an Anti-Paladin. Wow.

Murder innocent people, or innocent people get murdered. Excellent.

Had he murdered the Prince, no doubt you were waiting to have thousands murdered as part of a witchhunt to find the killer.

Moan? I'm surprised thats the least he did.

"Well, you see, (insert LG god here), I was faced with painful consequences no matter what I did. I had to make a decision, and I lost, either way.

I tried to save as many lives as I could, but I don't know how that went. So much was out of my control."


The gnome stops, grabbing hie ears in pain. Aaaaahhh! Magic!

Once he recovers, he staggers rapidly out the door. You see a number of humanoids watching you nervously now.


A gnome gets up from one of the tables and walks out, yelling at the bartender.

Well! If this is the sort of riff raff you allow in this establishment, I'll take my leave! Harumph!


Comrade Anklebiter wrote:
Like Nixon and Cambodia?

Yeah. Like that. Empire sometimes requires creative new rules.


I don't hate you. I'm just better than you. No one's fault, really. It is what it is.


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No reason...

And Elvis was 6'0".


The Elusive Jackalope wrote:
You shouldn't have been flat-footed. You had a surprise round in which you attacked and therefore had already acted during the combat. You are only flat-footed until you have taken an action. Your GM is an idiot; his ruling makes no sense from either a logic or a rule standpoint.

And, we're done. End of thread.


Not sure I'd want to mess with this warduke. NSFW, and scarier than most.


Adamantine Dragon wrote:

Max out bluff, diplomacy and intimidate. Make use of spells like "charm person".

Being a fortune teller is not about accurately predicting the future. It's about conning your "customers" into trusting you.

Unless you're a gnome. We actually can see the future. We just don't feel like telling you.


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So many of my beliefs have been shattered! I will hold fast to Leafar. He is our only hope.


Velcro Zipper wrote:
2. Steal one of your enemy's lawn gnomes. Send your enemy a postcard from a different location every few days for a month and sign them as if the lawn gnome is on vacation. At the end of the month, give the lawn gnome a highly visible Explosive tattoo (the kind he might get while drunk) and leave it on your enemy's doorstep with half a bottle of tequila, a passed-out hooker and an ounce of mescaline.

NEVER abuse gnomes in this way. It's cruel.


Ok. We're all on the same page, now.

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