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Recent posts by
ASEO:
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James Jacobs wrote:
It is small; it was never really intended to be a major elven city. It's more of a town, and a pretty ruined one at that. But even at its height, it was a pretty small place. Pretty much all elven settlements outside of Kyonin are relatively small compared to human cities.
With a city/town this size however, it is very likly that combat will draw the attention of others near by and loud disturbances could/should attract a responce. However, since there are other martial actions taking place at the same time as the PCs' raids, maybe the other drow forces are occupied.
That is is smaller is actually kind of refreshing, I was expecting Myth Drannor and was glad to get something fresh, but I have come to expect no less from Paizo.
Keep up the excellent work.
ASEO out
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Joshua J. Frost wrote:
We still have to pay the authors, cartographers, and artists (as well as the developers, editors, and graphic designers) responsible for the production of the scenarios. Given we're releasing 28 a year and that these take work to produce, there is no way we could just give them away for free.
Rather, we set a low price point to make them accessible.
I just thought it would be a nice feature for superscribers who are already investing on the Pathfinder game. but I can see how an extra $100 a year can make a difference in spending on both sides of the table.
Maybe at some point there can be a complied print edition of the previous years senarios. "Pathfinder Happinings Year X"
I'm much more willing to pay for print editions than I am soley e-copies.
ASEO out
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BenS wrote:
ASEO wrote:
I would like to see these Pathfinder Society Scenarios available free to Pathfinder Sunscribers. Especially Superscribers.
ASEO out
I wouldn't go that far. Paizo needs to pay for these to get made, after all, and they're quite cheap if you think of the page count and quality production values etc. Though I'm a fellow Charter Superscriber like yourself, I don't begrudge Paizo making a small profit on these. Even if you finished one in an evening's session, that's a small price to pay. Like renting a movie.
However, if we Charter Superscribers were to, say, receive a discount on them...I wouldn't complain ;-)
Nice avatar choice. You're either a Downer fan like myself, or a Drow fan (that works too). If the former, we need to put the pressure on Paizo to do something really important. Like print the 2nd volume of those Downer strips...
Both, and I think there were like only 8 avatars available when I picked it out ;-)
ASEO out
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Cosmo wrote:
Yup.
Remember, the Pathfinder Advantage discount does not stack with other discounts. Your Pathfinder subscription is discounted by 30% as a part of the subscription itself. So the cover price of $19.99 is discounted to $13.99.
Thanks,
cos
So with the S&H I save about .90 over finding a store that carries it....I'm good with that.
The local game store here in Dublin CA didn't know D&D was anything more than a miniatures game "like MageKnight lite"...I cried.
ASEO out
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Cosmo wrote:
ASEO wrote:
I Pre-ordered the Pathfinder H/C back in March and was billed for it at that time. I recieved that copy, but then I guess because I am a Pathfinder Chronicles subscriber, recieven and was billed for another copy. I really don't need the second copy, and if I had known that it would be included in my Pathfinder Chronicles subscription, I wouldn't have pre ordered it. What can I do? Should I ship one copy back to you for a refund?
ASEO out
I apologize for the doubled order! Yes, please return the extra copy and I will get you a refund upon receipt.
Thanks,
cos
Do you have a return UPS code that I should use? Not to be a penny pincher, but I don't want to be out $12 for shipping (like $6 each way).
ASEO out
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hogarth wrote:
The only definitive comment I've heard is that a 1st level 3.5 module is probably too easy for 1st level Pathfinder PCs.
Ahhhhgggggaaaa!!!!!!!!!!!! Only my favorite level!
I'm pretty sure I have EVERY 1st level module/adventure published under 3.5 from Necromancer Games, WotC, Paizo, Goodman Games, Privateer Press, Green Ronan, plus a couple more. That must be like 30+ adventures.
ASEO out
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hogarth wrote:
QUOTE]
First I think we need to ask: "Are Pathfinder PCs (much) more powerful than 3.5 PCs?" Certainly I think a Pathfinder party is more durable because of increased hit points and an additional source of clerical healing, but I'm not sure I'd equate endurance with power.
Certain characters will be unarguably more powerful, like a fighter or rogue; they get some extra abilities and have nothing taken away. Others are probably less powerful, like a druid or a conjuration specialist wizard. So it's not clear to me whether your PCs will slash their way though 3.5 opponents. I think the intent is that 3.5 monsters don't need to be converted in order to still be challenging to Pathfinder characters, but I could be making that up.
I think you answered the question quite well. So it sounds like every NPC with class levels will have to be reworked to be on par with PFRPG PCs. Mose will need to become more "durable", while Druids and the rare conjuration specialist wizard will need to be tweeked down.
I doubt the intent of PFRPG is to keep onl the monsters and the maps playable.
However, if this is more like the 1st to 2nd edition change and less like the 2nd to 3ed change, then I'll be happy.
I just still see problems with the percieved "Under powered PC" calling for extra buffs to make the PCs more powerful as the main changes in PFRPG.
In all my years of playing 3.5, There isn't a core class that I haven't seen played to good effect by skilled players. Personally, I prefer sorcerers over wizards.
The kind of thing that I would like to see in PFRPG would be a spell book bard that had some adaptability in their spells so they could have a different set of spells for questing than preforming. Maybe I'll post a thread on that.
Still concerned about my overly ample 3.5 library.
ASEO out
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David Fryer wrote:
But it is simple to convert a 3.5 character with hero levels to a Pathfinder hero with character levels. Simply add the class features of that class to the existing mechanic. For example, a 5th level sorcerer gets a few bloodline powers and two bonus spells, that's all. The only class that it really can't be done that easily is the barbarian. You can also decide to simply use the NPCs as written and not try and modify them at all. Then when adventures come out that use PFRPG you just use the NPCs in that adventure as written as well. The process of converting is only as difficult as you choose to make it.
So in order to keep my NPCs up to par with the PCs, I'll have to add additional powers to them...A few bloodline traits and 2 extra spells...for all 30 NPC sorcerers levels 5-9(I'm guessing that these higher level guys have to be modded even more) in an adventure...and what about the cave comples filled with several score of Kobold Barbarians.
I'm really not sure how buffing PCs is backward compatable...it feels slightly monty hall. "Waaaa, I never play sorcerers because they aren't powerfull enough...I only want the most powerful PC to play...DMs should have to retro fit their old adventures if they want to challenge my uber PC. or don't and let me slash my way through those old 3.5 NPCz ;-)"
Devils Advocate ASEO out
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ASEO wrote:
Did that make my stance clearer?
ASEO out
David Fryer wrote:
But then there is no need for Pathfinder at all.
In some part, true. But for new adventures and keeping 3.5 growing and not just stopping with the current products I have, Pathfinder is perfect. The way I see it is that even if I don't buy the Pathfinder core books (Which I will, even if only to support Paizo) I should be able to play all the adventures they release with my existing core books. If that changes, I will be a dissapointed.
To me, a Pathfinder Sorcerer shouldn't have any advantages that make them toughter enemies thah the same level NPC sorcerer from say Dungeon 100.
If Sorcerers all get a new number of spells or innate abilities, then when I run the adventure from early 3.5, I'll have to retro fit the NPC sorcerer so that they are on the same playing field as the PC sorcerer...and if that goes for every PC class, then every NPC with PC classes will have to be retrofitted. And that is not backward compatable.
ASEO out
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joela wrote:
Brian E. Harris wrote:
joela wrote:
ASEO wrote:
Pathfinger RPG should be 3.75, not pre 4ed.
No it shouldn't. The PfRPG is its own game that backwards-compatibility with 3.x as one of its objectives.
Isn't that essentially what "3.75" refers to? An "edition" that maintains backwards compatibility with 3.5/3E and fixes a few minor issues?
I used to think that. But as I got deeper into the PfRPG ARs, I realized that it was its own beast with as much compatibility with 3.x material as True20 has with 3.x.
I guess I mis typed. What I meant that while there are changes to 3.5, hence making Pathfinder a bit more than 3.5 (hence 3.75), It MUST keep all existing 3.x products playable within the Pathfinder RPG rule set.
If I want to run adventures from DUNGEON 146 under the Pathfinder RPG rule set, I shouldn't have to change ANYTHING in the adventures within DUNGEON 146 to have a balanced game.
Did that make my stance clearer?
ASEO out
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Mike McArtor wrote:
We're glad we could make you happy ASEO. ^_^
I hadn't heard you made Greg Vaughan your minion. Please have him continue making awesome adventures for us. ^_^
Oh he will. Now if we can just get him to quit his real job and write full-time...I'll admit that I regularly game with Greg, and must say that not only is he a fantastic writer, but by far one of the best DMs I've ever gamed with. I've been laughing that he keeps getting the high level adventures to write in the APs. It is good to see that he will be writing a low level one in the near future.
You know he and Wolfgang Baur (who I know has done some OA in the past) would be the perfect authors for PFRPG OA. And I'll restate, that I think a clash of cultures AP would be the perfect introduction to OA in PFRPG.
ASEO out
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Chris Self wrote:
ASEO wrote:
(although only the Pathfinder Charter Subscriber shows up in my sig header)
Hey ASEO,
I would just like to point out that your tag isn't SUBscriber, it's SUPERscriber. You will also note the cool border around your avatar.
We're all about the subtle, here. But for those in the know, that means we know you subscribe to...well, nearly everything.
In my best Cartman voice "Swweeeeeeeeeet".
I had missed that.
ASEO out
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A lot of the suggestions I see on these boards scream 4ed. Remember the goal of the Pathfinder RPG is to keep all the existing 3.5 materials playable without spending time to retro fit them.
Pathfinger RPG should be 3.75, not pre 4ed.
That being said, I trust the Paizo staff to seperate the wheat from the chaff and provide us with a fantastic game that keeps 3.5 alive.
ASEO out
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Mike McArtor wrote:
ASEO wrote:
Has there been any thought into creating an "Oriental Adventures" portion of the Pathfinder 3.75 game?
Have you been away from the boards for a while, ASEO? (I don't actually mean that in a snarky way. I haven't seen you in a while.) There's been quite a bit of thought about PFRPG OA stuff, and we've even had 3-4 threads discussing it.
So yes. Rest assured. We've put thought into it. :)
Yeah, since Pathfinder is so good, I haven't had anything to whine about in years now. Check out my subscriptions, I'm all about Pathfinder (although only the Pathfinder Charter Subscriber shows up in my sig header)
I've been so turned off with 4ed that I've avoided those boards, and I really trust Paizo to do a fantastic job on 3.75 (and alot of the suggestions around it are 4ed type things) that I've not pressed hard on those boards either.
I've also made Greg Vaughan my minion, so I exert my influence there as well...he also spells better than I do and has a nifty word of the day calendar.
One happy ASEO out
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Has there been any thought into creating an "Oriental Adventures" portion of the Pathfinder 3.75 game?
I think a clash of cultures Current Pathfinder/Oriental Pathfinder where the PCs could play either side, or a mix of both would make for an interesting and innovative AP.
An example as to how an adventure could be played by either side would be the recruitment of an ally by either side, or the removal of a rival/traitor from your side = removing an enemy leader if played from the other side. A dungeon delve could be played as finding the secret way into an enemy city from one side, or clearing the secret excape route from the city if played from the other side.
PCs could even become double agents.
This would also allow Paizo to release a Oriental Adventures line if they so desired.
ASEO out
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Cosmo wrote:
ASEO wrote:
Just checking on the status of this order.
ASEO out
We are having some difficulty bringing in your copy of Dungeon Crawl Classics #36, and this is holding up your order. However, we are still trying to bring it in and will get your order shipped out to you as soon as possible.
Thanks,
cos
Copy. Thanks.
ASEO out
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yoda8myhead wrote:
So who's the hot lady in scanty clothing on page 21? Can we get more art of her?
That would be "Lola".
I have noticed that Greg Vaughan's adventures and modules seem to get the best art of Seoni. See River into Darkness p. 21 and Rise of the Runelords #6 p43.
Too bad his amazon warriors in River into Darkness got turned into Pygmy Keches. In the playtest they lept from the branches wearing nothing but Black mambas as well ;-)
ASEO out
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How about a interactive world map with "Push-pins" marking the sites of the various Pathfinder modules and adventures. Something that you could run your mouse over and it would "highlight" Bloodcove or Clydwell Keep and annotate D3 or whatever so you could tell what adventure/module takes place there. Perhaps for something like River of Darkness, the "Highlight" would pull up the adventure route map with the name of the module and the level range.
This would really make it nice for DMs who have no idea where the Worldwound is.
It would also make it easier to see where the adventure locals are so as to be able to better link adventures to a rational geographic flow.
ASEO out
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Having been in several old cities that were around in the middleages and before, I nticed how close all the buildings were. I've noticed on many of the recient maps that the city buildings all have nice yards and are not all crammed together.
I've also been through true slums in Panama city and Kirkuk and once again, everything is crammed in so close that their are bearly any alleyways at all.
This slum map looks more like a local fair at a park with its stands and tents.
ASEO out
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3d6 6 times in order.
You play what you roll!
None of this sissy I want to play a fighter so I'm going to put my highest roll in STR.
ASEO out
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A little confuced here.
I thought the point of the 3.75 Pathfinder RPG was that it would ude the core 3.5 books so as not to facilitate the purchase of a who new set of books. If I'm going to have to buy a whole new PHB, MM, and DMG, then I might as well go with 4e and the obvious money grab it is designed as.
WotC did research that determined that people would be willing to buy all new books every 7-8 years, hence 4e.
I thought that Paizo with The Pathfinder RPG was bucking that assumption and rolling with a game that let everyone use their current books.
I don't see how needing to have all new core books is conducive to being backward compatible with 3.5.
ASEO out
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Proper tactics, correct ELs and the realization that every spell caster and rogue doesn't have to use a spell or wade into combat on every round of every combat will really do wonders to keeping low-level parties from having to rest after every battle.
Spell casters and rogues, you usually have a high dex, rock out with a crossbow instead of blowing a spell every round. Throw a feat into it and you'll always have something to do in combat even if you are out of spells.
DMs, make sure you are running the proper CR creatures for your low-level parties. And maybe throw a few potions of cure light wounds to the party in the cource of the adventure, or even at character generation.
I've run The Sunless Citadel several times straight through without the parties having to stop and rest at all.
ASEO out
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Only problem with adding race level benifits is that it is not back compatable. You would have to rework every stat block for all races in past 3.5 adventures.
I also understand that that type of feature is part of 4e.
The goal here seems to be to keep 3.5 well, 3.5. Changing the racial traits, can always be assumed to have already taken place in the NPC stat blocks (Sure, it may mean that their starting rolls were a little less, but it won't impact the DM any.)
ASEO out
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OK, first, what is the difference between Skilled as a Human (not sure what "proficient in one extra skill" means), and Adaptability as a Half Elf? Both seem to allow a non-class skill to become a class skill.
Is the extra feat a human gets worth the Low light vision, Keen senses, elven immunities, elf blood, weapon proficiency and extra language a Half Elf gets?
Seems that the scales tilts to the half-elf.
Thrilled about not going 4e.
ASEO out
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A little confused by this statement:
"Note: This accessory product is part of the Pathfinder Chronicles subscription, and is not automatically included with ongoing Pathfinder subscriptions."
Is there a "NOT" missing in the first part? should it read:
"Note: This accessory product is [NOT] part of the Pathfinder Chronicles subscription, and is not automatically included with ongoing Pathfinder subscriptions."
What overlap if any does this book have with the other world source books?
ASEO out
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I can't believe they are selling peaks into 4th ed. This does not bode well for 4th ed.
I am honestly very satisfied with 3.5 and what Paizo is doing with it. I would prefer to keep playing it rather than subscribe to the new edition every 6 years or whatever the marketing guys at WotC figured out would make them the most profit.
Ggrrrrr
ASEO out
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I'll admit that this has been my least favorite GM module yet.
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. I like the concept of the Fey attacking the fair, but the execution (pun intended) feels forced.
Having the fey at the ticket booths decorate with villagers faces... just screams B movie.
Leaches in the fireworks...just silly
Tying the sleigh driver under the sleigh...why bother
The frosty chislers...like bad Bond villans don't kill their enemies immediately, providing for the chance of rescue.
The problem with this type of adventure is that since the gaming group is sitting down to game, the players know that there is going to be something wrong at the carnival. It is not like they would expect to play a session of actually strolling around the state fair. Because of that, it is pretty obvious where the future incidents will be happening.
Releasing caged and resentfull freakshow acts would have been more believable.
Having some sort of beast crash up through the ice of the lake would have been more unexpected.
Or maybe having something like two logging gangs begining a confrontation at the fair only to have the fey attack, would keep the players more off their guard, and set up a chance to recruit some allies against the fey...perhaps to then have the stronger surviving logging team take advantage of the victory and turn on the party.
The goofy adaptions of the existing attractions just doesn't work for me. It is like the second half of the movie "Dusk to Dawn".
ASEO out
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SargonX wrote:
ASEO, there's a list of what cards are included on the Paizo blog. Scroll down on the blog as well to see some imagaes of some of the specific cards.
It's my understanding that they're a mixture of what you said: for example, there's a dogslicer card, and you can add the +1 information yourself on the back.
Just saw that...TKS
ASEO out
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