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N. Jolly wrote:
Yeah. All the other classes I like already had guides. lol
Admixture. Love that school! Have an elf I almost submitted, but the grippli thing kinda took over.
Say hello to Sborki, grippli druid!
Spells per day: 0: 4, 1: 3+1, 2: 2+1
Sborki is a native of the Mwangi Expanse. He developed an early interest in the huge variety of trees and water creatures found there, and is an amateur nature specialist, studying these things with great curiosity. His interest in these subjects led him to wander the forests and swamps alone. With his natural stealth and fog spells, he was able to evade many dangers, and lived entirely off the land.
He followed the Vanji River all the way to its mouth, simply to see where it went, and what lived in it. Bloodcove fascinated him for other reasons. He saw the damage humans were able to cause to his beloved trees and swamps (and his people), and the reckless pursuits behind it all. This bothered him, but he was wise enough to see that he couldn't stop it. He could only try to ameliorate the damage with education, and his druidic magic.
Sborki knows that Bandrift and company will not care for the forest like he does. He wants to go along both to educate, and to protect what he sees as a threatened wild space. His knowledge of the flora and fauna make him a valuable guide/scout/healer, and he knows what is and isn't safe to eat.
Reason to join in:
Jungle! Grippli! I've loved them since 2e and never played one. This little guy looks like a lot of fun for the setting. If I'm in the game, you can count on my regular and enthusiastic participation.
I've only run into 2 or 3 players who play like that, and I've played with hundreds. They're a drag to play with. It's like encountering a sociopath.
Most people understand that it's a team effort. Everybody gets to shine at some point or another.
Most people who are just starting out will take advice from the more experienced. I GMed a few PFS games (I really don't like to GM, but it was just starting, and there weren't enough GMs), and played with total virgins to Pathfinder. The key was to make it fun enough, they'd want to play again. Some came back, others didn't.
While I don't play PFS there anymore, it's going strong without me.
Present it as a game of teamwork, and players get the hint.
If somebody dumped con, then realized their mistake, I'd let them reconsider. I still play because people were (and still are) patient with me.
Evil is a viable alignment for a PC, in the right circumstances. This is a game where it's OK.
I'm not interested, but some people might really have fun with it.
Actors often say they love playing bad guys. I get that.
I'm glad we have a way to play bad characters, for those who would like to try it.
My fantasy time is precious, however. Like most people, I like to be heroic, rather than a cruel, selfish dick. There are enough evil people in real life.
Playing evil just doesn't appeal to me. If it sounds fun to you, do it.
Tequila Sunrise wrote:
I've always wondered. What's so funny about peace, love and understanding?
There's a certain darkness to hating on people who want a kinder world, and wouldn't hate on you.
Just play a straight arcane caster. Make the ranger stealthier, if need be, with all that magic a trickster doesn't get.
You lack a skill monkey, but the ranger can be stealthy. Make him invisible now and then. He can survive an unfortunate trap, usually. He can even find traps, depending on the build.
The cleric will do support. The arcane caster will help the party win.
My state rep. is one of the guys behind it. He's a 20-something home schooled religious nitwit. Thoroughly disgusting.
How about a mix? 2 levels of rogue mixed in with slayer would give you some more class skills, a rogue talent and evasion. You'd lose 1 BAB and fall a little behind on your fort save, but it's still very rogue-y and tougher than a straight rogue.
Take the TWF combat style at slayer 2, and you're good to go.
One rank never hurts.
My clerics tend to leave int at 10. I put ranks into every class skill, then bump the ones no one else uses (like Heal). There are usually other characters with way more skills, anyway.
Heal-bot is an under-appreciated role. Channeling works well, even in combat. My PFS half orc cleric of Sarenrae was referred to as the "kick-ass cleric."
He is, too. Last I played him, he was 11th level and utterly ridiculous. Always welcomed at any table, and sometimes the only guy with any melee chops.
[PFS] Survivability of Fullcasters at level 1? Or is it impossible to make your first PFS character a fullcaster without getting some GM or pre-gen credit first?
Point Blank Shot, Precise shot, and Weapon Focus (Ray)- Even ranged touch attacks miss. The question is, how often do they miss by exactly 1 or 2? How often do you use them? Is it worth two or three feats? Considering all the feats that will do far more for you to keep you alive and contributing, the answer is no. Big creatures have horrible touch ACs as a general rule, and even at a minus, you can usually hit. It isn’t like the old days, when a miss could hurt your allies. You got, or will get a belt, right?
Better to miss with a ray, than hit and watch it not work (Spell Penetration), or fail a fort save (Greater Fortitude), or get slaughtered because you thought you’d make it to 16th level without any armor (Arcane Armor Training). Sneak blasting is a fun feature of your character, but it’s not your raison d'être. It’s not that great.
I don't see any need for Alertness. Take Toughness, instead. Scouts need hit points worthy of their role.
Since you're starting at high level, ignore AAT. That's for surviving low level play, until you have +8 bracers.
Get a wand of True Strike and use it when you have the time. That won't be often, but it helps a lot when you can.
It's better to have Spell Penetration so that when you hit, the spell actually works.
I don't know about you, but I was pissed whan Batman slapped Robin so hard it killed him.
I mean, yeah, Robin could be a moron sometimes, but he was pretty good at his job.
He never complained about his ridiculous outfit. That made him worth keeping, right there.
I may never be able to forgive the Batman.
I take it to mean 30' unless you have sniper goggles.
However, the trickster ability overrides the range limitation, since it says "any spell that deals damage." The limitation would be the range of the spell, and you can add sneak damage if your target is flat footed to you (or you use Impromptu sneak attack).
Tricksters won't have that ability until they're 16th level or so, so it's hardly overpowered.
This is partially answered in the FAQ:
The Surprise Spells class feature allows the Arcane Trickster to add his sneak attack dice to spells that deal damage that target flat-footed foes. This damage is only applied once per spell. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast.
—Jason Bulmahn, 05/31/11
Andrew R wrote:
R seems to have an aversion to acknowledging privilege, let alone its effects in society, given his extreme view of the less fortunate.