paizo.com Recent Posts by AAUGHWHYpaizo.com Recent Posts by AAUGHWHY2024-03-27T02:48:09Z2024-03-27T02:48:09ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=21#10212022-12-30T17:06:43Z2022-12-30T17:06:43Z<p><span class=messageboard-bigger>Completed Adventure Path: Season of the Shackles</span></p>
<p><b>Adventure Path Reward:</b>
<br />
Each player chooses 1 of his Pathfinder Society Adventure Card Guild characters.</p>
<p>That character may treat the loot Councilor’s Ring as if it is in his Class Deck box.</p>
<p>[Spoiler omitted]</p>Completed Adventure Path: Season of the Shackles
Adventure Path Reward:
Each player chooses 1 of his Pathfinder Society Adventure Card Guild characters.
That character may treat the loot Councilor’s Ring as if it is in his Class Deck box.
[Spoiler omitted]BR AAUGHWHY (alias of AAUGHWHY)2022-12-30T17:06:43ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=21#10202022-12-30T17:06:04Z2022-12-30T17:06:04Z<p><span class=messageboard-bigger>Completed Adventure 0-6: Hurricane Weather</span></p>
<p><b>Adventure Reward:</b>
<br />
Each player unlocks the ability to play Enora from the Wrath of the Righteous Base Set with the Wizard Class Deck.</p>Completed Adventure 0-6: Hurricane Weather
Adventure Reward:
Each player unlocks the ability to play Enora from the Wrath of the Righteous Base Set with the Wizard Class Deck.BR AAUGHWHY (alias of AAUGHWHY)2022-12-30T17:06:04ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=21#10192022-12-30T17:05:46Z2022-12-30T17:05:46Z<p><span class=messageboard-bigger>Completed Scenario 0-6F: Lost in the Storm</span></p>
<p><b>Scenario Reward:</b>
<br />
For the rest of the Adventure Path, when setting up each scenario, you may temporarily replace a card in your deck
<br />
with a loot card of the same type. At the end of each scenario, return the loot to the game box. <span class=messageboard-ooc>Not that this is actually usable... I guess it's here since you can technically do the scenarios in any order</span></p>
<p><b>Development:</b>
<br />
You are alive. You open your eyes and the sun gazes back at you. Although you and the few survivors of your voyage are clinging to the wreckage of your ship, the currents have carried you out of the Eye of Abendego. You have no idea how long you were holding on for dear life, but time begins to resume its normal pace as you watch a ship majestically approach. Cheers erupt from those gathered along its gunwales: the captains of the Pirate Council who have pledged to support you.</p>
<p>No sailor has ever ventured so far into the Eye of Abendego and lived to tell the tale. Your story ends with triumph over an avatar of Dagon. It’s a legend worthy of your greatest aspiration: it proves you’re finally ready for a seat on the Pirate Council.</p>
<p>You’re hauled onto Kerdak Bonefist’s deck, where he rewards you with your councilor’s ring. More adventures await over the horizon. For now, you’re content to sail away on calmer waters.</p>
<p><b>Acquired Cards:</b>
<br />
Baby Triceratops (Ally 6)</p>
<p>Blessing of Besmara (Blessing 1)</p>
<p>Crystal of Healing Hands (Item 3)</p>
<p>Shapechange (Spell 6)</p>Completed Scenario 0-6F: Lost in the Storm
Scenario Reward:
For the rest of the Adventure Path, when setting up each scenario, you may temporarily replace a card in your deck
with a loot card of the same type. At the end of each scenario, return the loot to the game box. Not that this is actually usable... I guess it's here since you can technically do the scenarios in any order
Development:
You are alive. You open your eyes and the sun gazes back at you. Although you and the few survivors...BR AAUGHWHY (alias of AAUGHWHY)2022-12-30T17:05:46ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=21#10162022-12-27T07:03:57Z2022-12-27T07:03:57Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> [Spoiler omitted]</p>
<p>Treat the adventure deck number of this scenario as 7.</p>
<p>This scenario has no blessings deck. When adding henchman, shuffle a number of henchman equal to the number of characters into the location deck.</p>
<p>Display each villain listed on any character’s Chronicle sheet from Scenario 0-6D: The Pirate Party next to the scenario. Any character may banish one of them to reduce damage dealt to that character by 6, to add 1 die to any check attempted by that character, or to explore that character’s location.</p>
<p>Displayed Villains: 4</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 7</p>
<p><b>Turn: </b> 12, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>18</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Lost in the Storm</b>
<br />
<i>At This Location:</i> At the start of your turn, bury a card.
<br />
<i>When Closing:</i> This location cannot be closed.
<br />
<i>When Permanently Closed:</i>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, Ezren/Bigguyinblack, Zova/AAUGHWHY, Valendron/EmpTyger, [Spoiler omitted]
<br />
[Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: [Spoiler omitted]
Treat the adventure deck number of this scenario as 7.
This scenario has no blessings deck. When adding henchman, shuffle a number of henchman equal to the number of characters into the location deck.
Display each villain listed on any character’s Chronicle...BR AAUGHWHY (alias of AAUGHWHY)2022-12-27T07:03:57ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=21#10152022-12-27T06:59:00Z2022-12-27T06:59:00Z<p><span class=messageboard-ooc>On Ezren's turn, receive Life Leech</span></p>
<p><span class=messageboard-ooc>On my turn, bury Life Leech. On the give card phase, pass <b>Crystal of Healing Hands to Amli</b></span></p>
<p>The crew is quickly approaching the heart of the storm and their final enemy, Zova can feel it. Suddenly a voice echoes through her mind issuing a... "warning?" in... Is that cyclopean??? <span class=messageboard-ooc>Explore and encounter Card 2: Cyclops. BA, examine top card of my deck (Aspect of the Monkey) and Recharge it. Reveal Trident for STR+1d8+1. Recharge Moose for +Survival+2.</span></p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">2d6 + 2d8 + 13 ⇒ (3, 1) + (4, 4) + 13 = 25</span> <span class=messageboard-ooc>Defeated! Draw to hand</span></p>
<p>Whatever language it is, Zova can't understand what it's saying. She pushes the voice from her mind to focus on the battle to come. </p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Besmara%27s_Tricorne" target="_blank" rel="nofollow">Besmara's Tricorne</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Cyclops" target="_blank" rel="nofollow">Cyclops</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, <a href="https://pacg.fandom.com/wiki/Gozreh%27s_Growth" target="_blank" rel="nofollow">Gozreh's Growth</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Droogami" target="_blank" rel="nofollow">Droogami</a>, <a href="https://pacg.fandom.com/wiki/Archaeopteryx" target="_blank" rel="nofollow">Archaeopteryx</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 2 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>
<br />
Shadowcat: Recharge for +1d8+6 to another character's combat</p>
<p>Droogami: On a local combat or Survival check, recharge to add 1d4.</p>
<p>Angelstep: Banish to heal a character 1d4+1 cards</p>
<p>Tricorne: Recharge this card to add 1d8 to a Constitution, Fortitude, Wisdom, or Survival check attempted by a character on a ship at your location.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Ezren's turn, receive Life Leech
On my turn, bury Life Leech. On the give card phase, pass Crystal of Healing Hands to Amli
The crew is quickly approaching the heart of the storm and their final enemy, Zova can feel it. Suddenly a voice echoes through her mind issuing a... "warning?" in... Is that cyclopean??? Explore and encounter Card 2: Cyclops. BA, examine top card of my deck (Aspect of the Monkey) and Recharge it. Reveal Trident for STR+1d8+1. Recharge Moose for +Survival+2.
...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-12-27T06:59:00ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=21#10132022-12-22T07:16:29Z2022-12-22T07:16:29Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> [Spoiler omitted]</p>
<p>Treat the adventure deck number of this scenario as 7.</p>
<p>This scenario has no blessings deck. When adding henchman, shuffle a number of henchman equal to the number of characters into the location deck.</p>
<p>Display each villain listed on any character’s Chronicle sheet from Scenario 0-6D: The Pirate Party next to the scenario. Any character may banish one of them to reduce damage dealt to that character by 6, to add 1 die to any check attempted by that character, or to explore that character’s location.</p>
<p>Displayed Villains: 4</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 7</p>
<p><b>Turn: </b> 10, Ezren/Bigguyinblack</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>20</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 3 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 4 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 5 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 6 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 7 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 8 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 9 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 10 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 11 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 12 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 13 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 14 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 15 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 16 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 17 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 18 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 19 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 20 Ezren/Bigguyinblack:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Lost in the Storm</b>
<br />
<i>At This Location:</i> At the start of your turn, bury a card.
<br />
<i>When Closing:</i> This location cannot be closed.
<br />
<i>When Permanently Closed:</i>
<br />
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, Ezren/Bigguyinblack, Zova/AAUGHWHY, Valendron/EmpTyger, [Spoiler omitted], Pirate Hunting, Baby Triceratops
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: [Spoiler omitted]
Treat the adventure deck number of this scenario as 7.
This scenario has no blessings deck. When adding henchman, shuffle a number of henchman equal to the number of characters into the location deck.
Display each villain listed on any character’s Chronicle...BR AAUGHWHY (alias of AAUGHWHY)2022-12-22T07:16:29ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=21#10122022-12-22T07:14:24Z2022-12-22T07:14:24Z<p><span class=messageboard-ooc>On Valendron's Turn, recharge Blessing of the Green Faith</span></p>
<p><span class=messageboard-ooc>On Amli's turn, Recharge Giant Sea Anemone for +Survival+2</span></p>
<p><span class="messageboard-dice"><b>Acrobatics 13:</b></span> <span class="messageboard-dice">2d8 + 12 ⇒ (4, 3) + 12 = 19</span> <span class=messageboard-ooc>no damage</span></p>On Valendron's Turn, recharge Blessing of the Green Faith
On Amli's turn, Recharge Giant Sea Anemone for +Survival+2
[dice=Acrobatics 13]2d8+12[/dice] no damageAAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-12-22T07:14:24ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=21#10072022-12-16T22:53:45Z2022-12-16T22:53:45Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> [Spoiler omitted]</p>
<p>Treat the adventure deck number of this scenario as 7.</p>
<p>This scenario has no blessings deck. When adding henchman, shuffle a number of henchman equal to the number of characters into the location deck.</p>
<p>Display each villain listed on any character’s Chronicle sheet from Scenario 0-6D: The Pirate Party next to the scenario. Any character may banish one of them to reduce damage dealt to that character by 6, to add 1 die to any check attempted by that character, or to explore that character’s location.</p>
<p>Displayed Villains: 4</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 7</p>
<p><b>Turn: </b> 8, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>22</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 20 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 21 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 22 Ezren/Bigguyinblack:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Lost in the Storm</b>
<br />
<i>At This Location:</i> At the start of your turn, bury a card.
<br />
<i>When Closing:</i> This location cannot be closed.
<br />
<i>When Permanently Closed:</i>
<br />
M: 3 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, Ezren/Bigguyinblack, Zova/AAUGHWHY, Valendron/EmpTyger, [Spoiler omitted], Pirate Hunting, Baby Triceratops
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: [Spoiler omitted]
Treat the adventure deck number of this scenario as 7.
This scenario has no blessings deck. When adding henchman, shuffle a number of henchman equal to the number of characters into the location deck.
Display each villain listed on any character’s Chronicle...BR AAUGHWHY (alias of AAUGHWHY)2022-12-16T22:53:45ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=21#10062022-12-16T22:50:57Z2022-12-16T22:44:44Z<p><span class=messageboard-ooc>On Valendron's Turn recharge Blessing of Ketephys. On Ezren's turn, he accidentally re-explored the Card 4: Karkinoi, so I wouldn't have needed to recharge Shadowcat</span></p>
<p><span class=messageboard-ooc>Starting my turn. Bury Karkinoi</span></p>
<p>For the shortest moment, the waves calm down from practically swallowing the ship to only barely lapping at the deck. Zova takes advantage and descends into the cargo hold to resupply. The first thing her eyes latch onto is a <span class=messageboard-ooc>Card 7:</span> <b>Blasting Pistol +2</b>. <span class=messageboard-ooc>I'll just let it banish</span></p>
<p><i>"Do these even work when they're wet?"</i> Zova thinks to herself before leaving the gun and starting to dig through the other crates. She finds a <span class=messageboard-ooc>Card 8</span> <b>Crystal of Healing Hands</b>. <span class=messageboard-ooc>Recharge Thylacine to explore again. Reveal Tricorne for +1d8</span></p>
<p><span class="messageboard-dice"><b>WIS 8:</b></span> <span class="messageboard-dice">2d8 + 3 ⇒ (4, 7) + 3 = 14</span> <span class=messageboard-ooc>Acquired</span></p>
<p>Zova pockets the crystal and heads back up out of the hold just in time for a wave to wash another <span class=messageboard-ooc>Card 9:</span> <b>Giant Sea Anemone</b> on the deck! <span class=messageboard-ooc>Recharge Hippogriff to explore again. Recharge Giant Sea Anemone for +Survival+2+5. GSA only deals poison damage, so the check invokes poison and Ezren can reveal his Grimoire for +1d4</span></p>
<p><span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">1d6 + 1d8 + 1d4 + 17 ⇒ (4) + (6) + (2) + 17 = 29</span> <span class=messageboard-ooc>Defeated. Draw to hand</span></p>
<p>Zova quickly runs up and kicks it back into the drink.</p>
<p><span class=messageboard-ooc><s>On reset, reveal Cloud Puff for +1 Hand size</s> EDIT: I forgot about the ranged combat damage. I'll just Banish Cloud Puff to let me ignore it; and then I auto-recharge it with my Survival. Reset hand should be the same minus Cloud Puff</span>
<br />
"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Giant_Sea_Anemone_2" target="_blank" rel="nofollow">Giant Sea Anemone 2</a>, <a href="https://pacg.fandom.com/wiki/Besmara%27s_Tricorne" target="_blank" rel="nofollow">Besmara's Tricorne</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Crystal_of_Healing_Hands" target="_blank" rel="nofollow">Crystal of Healing Hands</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 2 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>
<br />
Shadowcat: Recharge for +1d8+6 to another character's combat</p>
<p>Green Faith: Recharge to bless another character's check</p>
<p>Angelstep: Banish to heal a character 1d4+1 cards</p>
<p>Tricorne: Recharge this card to add 1d8 to a Constitution, Fortitude, Wisdom, or Survival check attempted by a character on a ship at your location.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Shoanti Barbarian Hide</span></p>On Valendron's Turn recharge Blessing of Ketephys. On Ezren's turn, he accidentally re-explored the Card 4: Karkinoi, so I wouldn't have needed to recharge Shadowcat
Starting my turn. Bury Karkinoi
For the shortest moment, the waves calm down from practically swallowing the ship to only barely lapping at the deck. Zova takes advantage and descends into the cargo hold to resupply. The first thing her eyes latch onto is a Card 7: Blasting Pistol +2. I'll just let it banish
"Do these even...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-12-16T22:44:44ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#10002022-12-07T04:26:41Z2022-12-07T04:26:41Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> [Spoiler omitted]</p>
<p>Treat the adventure deck number of this scenario as 7.</p>
<p>This scenario has no blessings deck. When adding henchman, shuffle a number of henchman equal to the number of characters into the location deck.</p>
<p>Display each villain listed on any character’s Chronicle sheet from Scenario 0-6D: The Pirate Party next to the scenario. Any character may banish one of them to reduce damage dealt to that character by 6, to add 1 die to any check attempted by that character, or to explore that character’s location.</p>
<p>Displayed Villains: 5</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 7</p>
<p><b>Turn: </b> 4, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>26</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 20 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 21 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 22 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 23 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 24 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 25 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 26 Ezren/Bigguyinblack:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Lost in the Storm</b>
<br />
<i>At This Location:</i> At the start of your turn, bury a card.
<br />
<i>When Closing:</i> This location cannot be closed.
<br />
<i>When Permanently Closed:</i>
<br />
M: 4 Ba: 4 W: 1 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 3
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, Ezren/Bigguyinblack, Zova/AAUGHWHY, Valendron/EmpTyger, [Spoiler omitted], Pirate Hunting, Baby Triceratops
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: [Spoiler omitted]
Treat the adventure deck number of this scenario as 7.
This scenario has no blessings deck. When adding henchman, shuffle a number of henchman equal to the number of characters into the location deck.
Display each villain listed on any character’s Chronicle...BR AAUGHWHY (alias of AAUGHWHY)2022-12-07T04:26:41ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9992022-12-07T04:24:19Z2022-12-07T04:21:31Z<p><span class=messageboard-ooc>On Ezren's turn, discard Blessing of Kelizandri</span></p>
<p><span class=messageboard-ooc>SOT, Bury The Wanderer</span></p>
<p><span class="messageboard-dice"><b>Explore Random Card:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (20) + 1 = 21</span> <span class=messageboard-ooc>Card 21: Giant Sea Anemone, Display Aspect of the Hawk for Survival+1d6+7. Reveal Besmara's Tricorne for +1d8. Ezren reveals Mountaineer for +2d8</span></p>
<p><span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">5d8 + 1d6 + 13 ⇒ (4, 1, 6, 4, 2) + (4) + 13 = 34</span> <span class=messageboard-ooc>Defeated. Draw it to hand</span></p>
<p><span class="messageboard-dice"><b>Recharge Droogami to explore again:</b></span> <span class="messageboard-dice">1d19 + 1 ⇒ (19) + 1 = 20</span> <span class=messageboard-ooc>Card 20: Karkinoi. Use Aspect of the Hawk for Survival+1d6+7. Ezren reveals Mountaineer for +2d8. Reveal Tricorne for +1d8. Droogami adds 1d4.</span></p>
<p><span class="messageboard-dice"><b>Combat 32:</b></span> <span class="messageboard-dice">4d8 + 1d6 + 1d4 + 13 ⇒ (2, 3, 3, 7) + (3) + (2) + 13 = 33</span>
<br />
<span class="messageboard-dice"><b>Must Reroll Combat 32:</b></span> <span class="messageboard-dice">4d8 + 1d6 + 1d4 + 13 ⇒ (5, 6, 2, 3) + (4) + (1) + 13 = 34</span> <span class=messageboard-ooc>Defeated!. Draw to hand</span></p>
<p><span class="messageboard-dice"><b>Recharge Archaeopteryx to explore again:</b></span> <span class="messageboard-dice">1d18 + 1 ⇒ (11) + 1 = 12</span> <span class=messageboard-ooc>Card 12: Blessing of the Gods. Auto-Acquire. Ezren transmogrifies into Random Blessing 2: Blessing of Besmara. Discard it to explore again</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d18 + 1 ⇒ (6) + 1 = 7</span> <span class=messageboard-ooc>Card 7: Brine Dragon Breastplate. Let it Banish</span></p>
<p><span class=messageboard-ooc>End my turn. Auto Recharge Aspect of the Hawk</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Karkinoi" target="_blank" rel="nofollow">Karkinoi</a>, <a href="https://pacg.fandom.com/wiki/Thylacine" target="_blank" rel="nofollow">Thylacine</a>, <a href="https://pacg.fandom.com/wiki/Besmara%27s_Tricorne" target="_blank" rel="nofollow">Besmara's Tricorne</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Giant_Sea_Anemone" target="_blank" rel="nofollow">Giant Sea Anemone</a>, <a href="https://pacg.fandom.com/wiki/Hippogriff" target="_blank" rel="nofollow">Hippogriff</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketephys" target="_blank" rel="nofollow">Blessing of Ketephys</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloud Puff: Banish to allow a local character to ignore BA/AA</p>
<p>Shadowcat: Recharge for +1d8+6 to another character's combat</p>
<p>Ketephys: Recharge to bless. Bless twice if check invokes Animal</p>
<p>Hippogriff: On a local combat check, recharge to add 2d4.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Aspect of the Tiger</span></p>On Ezren's turn, discard Blessing of Kelizandri
SOT, Bury The Wanderer
[dice=Explore Random Card]1d20+1[/dice] Card 21: Giant Sea Anemone, Display Aspect of the Hawk for Survival+1d6+7. Reveal Besmara's Tricorne for +1d8. Ezren reveals Mountaineer for +2d8
[dice=Combat 20]5d8+1d6+13[/dice] Defeated. Draw it to hand
[dice=Recharge Droogami to explore again]1d19+1[/dice] Card 20: Karkinoi. Use Aspect of the Hawk for Survival+1d6+7. Ezren reveals Mountaineer for +2d8. Reveal Tricorne for...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-12-07T04:21:31ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9962022-12-05T06:12:41Z2022-12-05T06:12:41Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> [Spoiler omitted]</p>
<p>Treat the adventure deck number of this scenario as 7.</p>
<p>This scenario has no blessings deck. When adding henchman, shuffle a number of henchman equal to the number of characters into the location deck.</p>
<p>Display each villain listed on any character’s Chronicle sheet from Scenario 0-6D: The Pirate Party next to the scenario. Any character may banish one of them to reduce damage dealt to that character by 6, to add 1 die to any check attempted by that character, or to explore that character’s location.</p>
<p>Displayed Villains: 5</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 7</p>
<p><b>Turn: </b> 1, Amli/eddiephlash</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>29</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 3 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 4 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 5 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 6 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 7 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 8 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 9 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 10 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 11 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 12 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 13 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 14 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 15 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 16 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 17 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 18 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 19 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 20 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 21 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 22 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 23 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 24 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 25 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 26 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 27 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 28 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 29 Ezren/Bigguyinblack:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Lost in the Storm</b>
<br />
<i>At This Location:</i> At the start of your turn, bury a card.
<br />
<i>When Closing:</i> This location cannot be closed.
<br />
<i>When Permanently Closed:</i>
<br />
M: 5 Ba: 5 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 5
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, Ezren/Bigguyinblack, Zova/AAUGHWHY, Valendron/EmpTyger, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: [Spoiler omitted]
Treat the adventure deck number of this scenario as 7.
This scenario has no blessings deck. When adding henchman, shuffle a number of henchman equal to the number of characters into the location deck.
Display each villain listed on any character’s Chronicle...BR AAUGHWHY (alias of AAUGHWHY)2022-12-05T06:12:41ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9952022-12-05T06:11:56Z2022-12-05T06:11:56Z<p>Starting Location: Lost in the Storm
<br />
Starting Hand Size: 9
<br />
Taking Besmara's Tricorne, replacing Amulet of Furious Fists</p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, <a href="https://pacg.fandom.com/wiki/Archaeopteryx" target="_blank" rel="nofollow">Archaeopteryx</a>, <a href="https://pacg.fandom.com/wiki/Besmara%27s_Tricorne" target="_blank" rel="nofollow">Besmara's Tricorne</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Droogami" target="_blank" rel="nofollow">Droogami</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloud Puff: Banish to allow a local character to ignore BA/AA</p>
<p>Shadowcat: Recharge for +1d8+6 to another character's combat</p>
<p>Kelizandri: Discard to bless. Bless twice vs Aquatic</p>
<p>The Wanderer: Discard to bless</p>
<p>Droogami: On a local combat or Survival check, recharge to add 1d4.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Aspect of the Bull</span></p>Starting Location: Lost in the Storm
Starting Hand Size: 9
Taking Besmara's Tricorne, replacing Amulet of Furious Fists
"Zova wrote: Hand: Blessing of Kelizandri, Archaeopteryx, Besmara's Tricorne, Shadowcat, Aspect of the Bull, Aspect of the Hawk, Droogami, Cloud Puff, The Wanderer,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Cloud Puff: Banish to allow a local character to ignore BA/AAShadowcat: Recharge for +1d8+6 to another character's combat
...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-12-05T06:11:56ZRe: Forums: Play-by-Post Discussion: [ACG][SoShack] AAUGHWHY's Season of the Shackles DiscussionAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/discussion&page=4#1632022-12-03T04:27:02Z2022-12-03T04:27:02Z<p>Saving the Hero Point.</p>
<p>I don't need any upgrades either</p>
<p>I'll also keep taking the Tricorne</p>Saving the Hero Point.
I don't need any upgrades either
I'll also keep taking the TricorneAAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-12-03T04:27:02ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9912022-12-01T05:44:31Z2022-12-01T05:44:31Z<p><span class="messageboard-dice"><b>0-6F Plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> <span class=messageboard-ooc>Weapon</span></p>[dice=0-6F Plunder]1d6[/dice] WeaponBR AAUGHWHY (alias of AAUGHWHY)2022-12-01T05:44:31ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9902022-12-01T05:43:33Z2022-12-01T05:43:33Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> Treat the adventure deck number of this scenario as 7.</p>
<p>This scenario has no blessings deck. When adding henchman, shuffle a number of henchman equal to the number of characters into the location deck.</p>
<p>Display each villain listed on any character’s Chronicle sheet from Scenario 0-6D: The Pirate Party next to the scenario. Any character may banish one of them to reduce damage dealt to that character by 6, to add 1 die to any check attempted by that character, or to explore that character’s location.</p>
<p>Displayed Villains: 5</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 7</p>
<p><b>Turn: </b> 0, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>0</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0</p>
<p><b>Location #1: Lost in the Storm</b>
<br />
<i>At This Location:</i> At the start of your turn, bury a card.
<br />
<i>When Closing:</i> This location cannot be closed.
<br />
<i>When Permanently Closed:</i>
<br />
M: 5 Ba: 5 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 5
<br />
<b>Located/Displayed Here:</b> None</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: Treat the adventure deck number of this scenario as 7.
This scenario has no blessings deck. When adding henchman, shuffle a number of henchman equal to the number of characters into the location deck.
Display each villain listed on any character’s Chronicle sheet from Scenario...BR AAUGHWHY (alias of AAUGHWHY)2022-12-01T05:43:33ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9892022-12-01T05:39:30Z2022-12-01T05:39:30Z<p><span class=messageboard-bigger>Scenario 0-6F: <b>Lost in the Storm</b></span></p>
<p>You can no longer control your ship. It careens madly at an angle, soaring along a wall of water. Deadly whirlpools lead deeper into darkness. The heavens are obscured, the light is fading, and all hope is gone. Inexorable as death itself, the swift currents drag you downward as the tortuous waters swallow your ship whole.</p>
<p>Madness seizes your crew. While a handful of heroes prepare themselves to meet with eternity, weaker souls abandon all reason, screaming so loudly that even the storm cannot drown out their cries of terror. Babbling, gibbering, pleading to all the gods you know—and a few you do not—their minds surrender to the inevitable, cast adrift from sanity.</p>
<p>The few brave souls who can endure this creeping madness stand with their weapons ready. All eyes are cast down into the depths, where something approximating dry land—if such a phenomenon is even possible here—waits for you within the vortex. The creatures that defend it have no need for sanity or reason. Their twisted bodies serve as a mockery of conventional anatomy. They walk like men, like crabs, like insects, like tangled masses of tentacles and fins and teeth and appendages that defy all effort at description. An entourage of karkinoi—half-ogre, half-crab, all murderous—commands the teeming throng. </p>
<p>The Shadow in the Sea has assembled His boarding party, and at any moment, your ship will be dashed to pieces on the slippery surface that sustains these creatures’ obscene bulk. You hear the wood of your ship begin to crack as it tears asunder, its portions drifting apart… and as the remaining survivors scream, the winds of the whirlpool and the madness of the maelstrom convey blasphemous creatures towards the remaining fragments of your ship.</p>
<p>Darkness surrounds you. The ship falls further apart. You must fight or die.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>————————————————-
<br />
<b>Story Banes:</b></p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Scenario 0-6F: Lost in the Storm
You can no longer control your ship. It careens madly at an angle, soaring along a wall of water. Deadly whirlpools lead deeper into darkness. The heavens are obscured, the light is fading, and all hope is gone. Inexorable as death itself, the swift currents drag you downward as the tortuous waters swallow your ship whole.
Madness seizes your crew. While a handful of heroes prepare themselves to meet with eternity, weaker souls abandon all reason, screaming...BR AAUGHWHY (alias of AAUGHWHY)2022-12-01T05:39:30ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9882022-12-01T05:17:40Z2022-12-01T05:17:40Z<p><span class=messageboard-bigger>Completed Scenario 0-6E: Into the Maelstrom</span></p>
<p><b>Scenario Reward:</b>
<br />
Each character draws an ally from the box. </p>
<p><b>Scenario Development:</b>
<br />
Your wayfinder is useless. No map can offer counsel. No star can guide you. You’ve done the best you can, but your navigator has given up all hope. Acting on no more than a hunch, you carry on until even the light forsakes you. Darkness inexorably envelops every source of illumination you carry, swallowing them in shadows. For a heartbeat, you consider changing course and turning back, but the decision is no longer yours. The currents shift, swiftly changing your course as your ship picks up speed. You sense it already: a vortex is engulfing your ship as you descend into darkness and terror…</p>
<p><b>Acquired Cards:</b></p>
<p>Mase Darimar (Ally 4)
<br />
Barracuda Aiger (Ally 5)
<br />
Dindreann (Ally 3)</p>
<p>Blessing of Norgorber (Blessing 5)</p>
<p>Crystal of Healing Hands (Item 3)
<br />
Potion of Healing (Item B)
<br />
Periscope (Item 2)</p>
<p>Blazing Servant (Spell 4)</p>
<p>Distance Musket +1 (Weapon 6)</p>
<p>Extra Drawn Allies:
<br />
Audessa Reyquio (Ally 4)
<br />
Pteranodon (Ally 4)
<br />
Giffer Tibbs (Ally B)
<br />
Albatross (Ally 5)</p>Completed Scenario 0-6E: Into the Maelstrom
Scenario Reward:
Each character draws an ally from the box.
Scenario Development:
Your wayfinder is useless. No map can offer counsel. No star can guide you. You’ve done the best you can, but your navigator has given up all hope. Acting on no more than a hunch, you carry on until even the light forsakes you. Darkness inexorably envelops every source of illumination you carry, swallowing them in shadows. For a heartbeat, you consider changing...BR AAUGHWHY (alias of AAUGHWHY)2022-12-01T05:17:40ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9862022-11-29T07:01:32Z2022-11-29T07:01:32Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.</p>
<p>At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.</p>
<p>The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile.</p>
<p>To win the scenario, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>Henchman: Hurricane Winds</p>
<p>Henchman: Lightning Elemental (Proxy A)</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 15, Zova/AAUGHWHY </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>15</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 3 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 4 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 5 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 6 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 7 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 8 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 9 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 10 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 11 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 12 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 13 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 14 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 15 Ezren/Bigguyinblack:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #1: Helm</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, None</p>
<p><b>Location #2: Bow</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck.
<br />
<i>When Closing:</i> Succeed at an Intelligence 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY,
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Rigging</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Ezren/Bigguyinblack, None</p>
<p><b>Location #4: Crow's Nest</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, None</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage
...BR AAUGHWHY (alias of AAUGHWHY)2022-11-29T07:01:32ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9852022-11-29T07:00:59Z2022-11-29T07:00:59Z<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p><span class=messageboard-ooc>The Bow is unoccupied. Discard Archaeopteryx for the scenario effect</span></p>
<p>Move to Crows Nest. Explore Card 2: Drowning Spikes Trap. Display Aspect of the Monkey.</p>
<p><span class="messageboard-dice"><b>DEX 7:</b></span> <span class="messageboard-dice">2d8 + 1d6 ⇒ (2, 8) + (6) = 16</span> <span class=messageboard-ooc>Defeated</span></p>
<p>Location empty, I can attempt to close. Reveal Trident and Tricorne. Recharge Gozreh's Growth for +1d12</p>
<p><span class="messageboard-dice"><b>WIS 15:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 1d4 + 4 ⇒ (7) + (2) + (1) + 4 = 14</span> <span class=messageboard-ooc>I should still have my reroll. Us it on the d12</span>
<br />
<span class="messageboard-dice"><b>WIS 15:</b></span> <span class="messageboard-dice">1d12 + 12 ⇒ (10) + 12 = 22</span> <span class=messageboard-ooc>That's better! Crows Nest closed!</span></p>
<p>End of turn, Recharge Moose to move to Bow</p>
<p>On Recovery, Auto-recharge Aspect of the Monkey</p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Hippogriff" target="_blank" rel="nofollow">Hippogriff</a>, <a href="https://pacg.fandom.com/wiki/Besmara%27s_Tricorne" target="_blank" rel="nofollow">Besmara's Tricorne</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketephys" target="_blank" rel="nofollow">Blessing of Ketephys</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloud Puff: Banish to allow a local character to ignore BA/AA</p>
<p>Shadowcat: Recharge for +1d8+6 to another character's combat</p>
<p>Hippogriff: On a local combat check, recharge to add 2d4.</p>
<p>Ketephys: Discard to bless. Bless twice if check invokes Animal</p>
<p>Kelizandri: Discard to bless. Bless twice vs Aquatic
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Shoanti Barbarian Hide</span></p>Hour is Blessing of the Gods
The Bow is unoccupied. Discard Archaeopteryx for the scenario effect
Move to Crows Nest. Explore Card 2: Drowning Spikes Trap. Display Aspect of the Monkey.
[dice=DEX 7]2d8+1d6[/dice] Defeated
Location empty, I can attempt to close. Reveal Trident and Tricorne. Recharge Gozreh's Growth for +1d12
[dice=WIS 15]1d8+1d12+1d4+4[/dice] I should still have my reroll. Us it on the d12
[dice=WIS 15]1d12+12[/dice] That's better! Crows Nest closed!
End of turn,...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-11-29T07:00:59ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9812022-11-22T04:08:33Z2022-11-22T04:08:33Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.</p>
<p>At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.</p>
<p>The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile.</p>
<p>To win the scenario, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>Henchman: Hurricane Winds</p>
<p>Henchman: Lightning Elemental (Proxy A)</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 12, Valendron/EmpTyger </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>18</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #1: Helm</b>
<br />
<i>At This Location:</i> At the start of your turn, a character at another location may move to this location.
<br />
<i>When Closing:</i> Succeed at a Wisdom 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 1 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Bow</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck.
<br />
<i>When Closing:</i> Succeed at an Intelligence 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Ezren/Bigguyinblack,
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Rigging</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, None</p>
<p><b>Location #4: Crow's Nest</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of a random open location deck.
<br />
<i>When Closing:</i> Succeed at a Wisdom 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 0 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, None
<br />
[Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage
...BR AAUGHWHY (alias of AAUGHWHY)2022-11-22T04:08:33ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9802022-11-22T04:04:36Z2022-11-22T04:04:36Z<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p><span class="messageboard-dice"><b>Random Rigging Card:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> <span class=messageboard-ooc>Ugh super annoying. I'll just recharge Aspect of the Hawk to evade it since I can't defeat it anyway</span></p>
<p>When Ezren warns Zova of the Sea Troll, she allows herself to be distracted from the inclement weather for just a moment to make sure she gives it a wide berth.</p>
<p><span class="messageboard-dice"><b>Recharge Vampire Squid to explore again, Random Card:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p>Zova climbs up the first few rungs of the rigging to better <b>Lookout</b> for the troll. <span class=messageboard-ooc>Encounter Card 2: Lookout Duty. Reveal Seaborne Trident for +1d4. <b>Requesting 1 display from Amli</b></span></p>
<p><span class="messageboard-dice"><b>WIS 12:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 5 ⇒ (4) + (4) + 5 = 13</span> <span class=messageboard-ooc>Defeated. Look at top card of location.</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span> <span class=messageboard-ooc>Card 4: Hurricane Winds! Discard Blessing of the Green Faith to explore it</span></p>
<p>Zova quickly realizes why she didn't see any of the crew doing the same thing when the <span class=messageboard-ooc>Card 4:</span> <b>Hurricane Winds</b> threaten to get her tangled up in the ropes or blow her overboard entirely! <span class=messageboard-ooc>Reveal Trident for +1d4. Ezren reveals Mountaineer for +2d8</span></p>
<p><span class="messageboard-dice"><b>Survival 13:</b></span> <span class="messageboard-dice">3d8 + 1d4 + 6 ⇒ (7, 5, 3) + (4) + 6 = 25</span> <span class=messageboard-ooc>Nice! Defeated.</span> </p>
<p><span class=messageboard-ooc>I'll attempt to close. Recharge Droogami for +Survival+2. <b>Requesting Valendron's Blessing of Gozreh for a double bless</b></span></p>
<p><span class="messageboard-dice"><b>DEX 19:</b></span> <span class="messageboard-dice">4d8 + 8 ⇒ (2, 1, 3, 8) + 8 = 22</span> <span class=messageboard-ooc>Location closed! I don't think we want to make the close checks more difficult again, so I'll skip the WPC</span></p>
<p>Zova steadies herself and quickly scrambles down to the deck. She'll be staying firmly grounded for now.</p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Gozreh%27s_Growth" target="_blank" rel="nofollow">Gozreh's Growth</a>, <a href="https://pacg.fandom.com/wiki/Besmara%27s_Tricorne" target="_blank" rel="nofollow">Besmara's Tricorne</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Archaeopteryx" target="_blank" rel="nofollow">Archaeopteryx</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Monkey" target="_blank" rel="nofollow">Aspect of the Monkey</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Wanderer: Discard to bless. Bless twice if the character moved this turn</p>
<p>Shadowcat: Recharge for +1d8+6 to another character's combat</p>
<p>Gozreh's Growth: On any check to close or to guard, recharge to add 1d12; the check counts as blessed.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of the Gods
[dice=Random Rigging Card]1d2[/dice] Ugh super annoying. I'll just recharge Aspect of the Hawk to evade it since I can't defeat it anyway
When Ezren warns Zova of the Sea Troll, she allows herself to be distracted from the inclement weather for just a moment to make sure she gives it a wide berth.
[dice=Recharge Vampire Squid to explore again, Random Card]1d4[/dice]
Zova climbs up the first few rungs of the rigging to better Lookout for the troll. Encounter...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-11-22T04:04:36ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9762022-11-19T05:37:16Z2022-11-19T05:37:16Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.</p>
<p>At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.</p>
<p>The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile.</p>
<p>To win the scenario, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>Henchman: Hurricane Winds</p>
<p>Henchman: Lightning Elemental</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 8, Valendron/EmpTyger </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>22</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 20 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 21 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 22 Ezren/Bigguyinblack:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #1: Helm</b>
<br />
<i>At This Location:</i> At the start of your turn, a character at another location may move to this location.
<br />
<i>When Closing:</i> Succeed at a Wisdom 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Bow</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck.
<br />
<i>When Closing:</i> Succeed at an Intelligence 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 3 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Ezren/Bigguyinblack,
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Rigging</b>
<br />
<i>At This Location:</i> You may recharge a card to evade your encounter.
<br />
<i>When Closing:</i> Succeed at a Dexterity 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 1 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Crow's Nest</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of a random open location deck.
<br />
<i>When Closing:</i> Succeed at a Wisdom 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 0 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage
...BR AAUGHWHY (alias of AAUGHWHY)2022-11-19T05:37:16ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9752022-11-19T05:35:22Z2022-11-19T05:35:22Z<p><span class=messageboard-ooc>Resuming Turn. Discard Giant Spyglass Octopus and Sea Hag for the structural Damage</span></p>
<p>Zova shifts her arms into powerful tentacles and snatches the cannons before they're able to do too much damage to the hull.</p>
<p><span class=messageboard-ooc>Recharge Thylacine to explore again</span>
<br />
<span class="messageboard-dice"><b>Random Rigging Card:</b></span> <span class="messageboard-dice">1d5 ⇒ 2</span></p>
<p>Zova thinks about what they can do to get out of the storm. Her normal aerial scouting is way too dangerous with these winds. If only they could just <span class=messageboard-ooc>Card 4:</span> <b>Dimension Leap</b>... <span class=messageboard-ooc>Let it banish</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Droogami" target="_blank" rel="nofollow">Droogami</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Wanderer: Discard to bless. Bless twice if the character moved this turn</p>
<p>Droogami: On a local combat or Survival check, recharge to add 1d4.</p>
<p>Shadowcat: Recharge for +1d8+6 to another character's combat</p>
<p>Green Faith: Recharge to bless another character's check
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Aspects of the Tiger and Bull</span></p>Resuming Turn. Discard Giant Spyglass Octopus and Sea Hag for the structural Damage
Zova shifts her arms into powerful tentacles and snatches the cannons before they're able to do too much damage to the hull.
Recharge Thylacine to explore again
[dice=Random Rigging Card]1d5[/dice]
Zova thinks about what they can do to get out of the storm. Her normal aerial scouting is way too dangerous with these winds. If only they could just Card 4: Dimension Leap... Let it banish
"Zova wrote: Hand:...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-11-19T05:35:22ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9742022-11-18T19:35:16Z2022-11-18T19:21:26Z<p><span class=messageboard-ooc>On Valendron's turn, recharge Blessing of Ketephys</span>
<br />
<span class=messageboard-ooc>On Amli's turn, recharge Blessing of Kelizandri</span>
<br />
<span class=messageboard-ooc>On Ezren's turn, use Angelstep</span>
<br />
<span class="messageboard-dice"><b>Recharge Angelstep, Survival 9, reveal Trident:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 6 ⇒ (7) + (4) + 6 = 17</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p><span class="messageboard-dice"><b>Random Rigging Card:</b></span> <span class="messageboard-dice">1d7 + 1 ⇒ (2) + 1 = 3</span>
<br />
<span class="messageboard-dice"><b>Random Rigging Card:</b></span> <span class="messageboard-dice">1d7 + 1 ⇒ (4) + 1 = 5</span></p>
<p>The portside of the ship dips in the water, almost forced under by the intensity of the storm. Zova's painfully reminded by how suddenly the hurricane had started when some loose parts of the <span class=messageboard-ooc>Card 5:</span> <b>Cannonade</b> begin to roll! <span class=messageboard-ooc>Reveal Trident for +1d4. Ezren reveals Mountaineer for +2d8</span></p>
<p><span class="messageboard-dice"><b>Survival 16:</b></span> <span class="messageboard-dice">3d8 + 1d4 + 6 ⇒ (5, 6, 8) + (4) + 6 = 29</span> <span class=messageboard-ooc>Defeated! Pausing to discuss Structural Damage</span></p>On Valendron's turn, recharge Blessing of Ketephys
On Amli's turn, recharge Blessing of Kelizandri
On Ezren's turn, use Angelstep
[dice=Recharge Angelstep, Survival 9, reveal Trident]1d8+1d4+6[/dice]
Hour is Blessing of the Gods
[dice=Random Rigging Card]1d7+1[/dice]
[dice=Random Rigging Card]1d7+1[/dice]
The portside of the ship dips in the water, almost forced under by the intensity of the storm. Zova's painfully reminded by how suddenly the hurricane had started when some loose parts of...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-11-18T19:21:26ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9702022-11-15T04:39:10Z2022-11-15T04:39:10Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.</p>
<p>At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.</p>
<p>The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile.</p>
<p>To win the scenario, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>Henchman: Hurricane Winds</p>
<p>Henchman: Lightning Elemental</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 4, Valendron/EmpTyger </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>26</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 20 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 21 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 22 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 23 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 24 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 25 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 26 Ezren/Bigguyinblack:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #1: Helm</b>
<br />
<i>At This Location:</i> At the start of your turn, a character at another location may move to this location.
<br />
<i>When Closing:</i> Succeed at a Wisdom 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Bow</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck.
<br />
<i>When Closing:</i> Succeed at an Intelligence 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 3 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Ezren/Bigguyinblack, Wyvern Blade Trap
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Rigging</b>
<br />
<i>At This Location:</i> You may recharge a card to evade your encounter.
<br />
<i>When Closing:</i> Succeed at a Dexterity 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 1 Ba: 3 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Crow's Nest</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of a random open location deck.
<br />
<i>When Closing:</i> Succeed at a Wisdom 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage
...BR AAUGHWHY (alias of AAUGHWHY)2022-11-15T04:39:10ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9692022-11-15T04:35:59Z2022-11-15T04:35:59Z<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p>Zova tries to take off to find a route out of the maelstrom and is immediately swept away, blown into and entangled in the rigging. A towering wave, large enough to capsize the ship by itself, crashes into the ship, and when she shakes the water from her eyes Zova spots a <span class=messageboard-ooc>Card 1:</span> <b>Giant Spyglass Octopus</b> that has joined her in entanglement. <span class=messageboard-ooc>Banish Cloudpuff to ignore BA. For both of the checks, reveal Seaborne Trident +1 for STR+1d8+1. For the first check, also recharge Moose for +1d8+8</span></p>
<p><span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d6 + 2d8 + 13 ⇒ (1) + (3, 4) + 13 = 21</span> <span class=messageboard-ooc>First check succeeded. Recharge Aspect of the Monkey for the next one</span>
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d6 + 2d8 + 13 ⇒ (3) + (3, 2) + 13 = 21</span> <span class=messageboard-ooc>Wow exactly the same result. Monster defeated, draw it to hand</span></p>
<p>A flash of lightning reveals the shilouhette of a figure riding the wind towards the ship. It doesn't look like Valendron... <span class=messageboard-ooc>Recharge Hippogriff to explore again. Encounter Card 2: <b>Sea Hag</b>. Reveal Seaborne Trident for STR+1d8+1</span></p>
<p><span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d6 + 1d8 + 5 ⇒ (1) + (2) + 5 = 8</span> <span class=messageboard-ooc>Ew. I thought I could make it without recharging a card. Recharge Shoanti Barbarian Hide to add my Survival</span>
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d8 + 6 + 8 ⇒ (3) + 6 + 8 = 17</span> <span class=messageboard-ooc>Defeated. Draw to Hand</span></p>
<p>Another flash of lightning reveals the figure losing control and plumetting into the drink, almost as though the storm itself rejected the pretender.</p>
<p><span class="messageboard-dice"><b>Recover Cloud Puff Survival 5:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Giant_Spyglass_Octopus" target="_blank" rel="nofollow">Giant Spyglass Octopus</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, <a href="https://pacg.fandom.com/wiki/Sea_Hag" target="_blank" rel="nofollow">Sea Hag</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Thylacine" target="_blank" rel="nofollow">Thylacine</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketephys" target="_blank" rel="nofollow">Blessing of Ketephys</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Wanderer: Discard to bless. Bless twice if the character moved this turn</p>
<p>Blessing of Kelizandri: Discard to bless. Bless twice vs Aquatic</p>
<p>Shadowcat: Recharge for +1d8+6 to another character's combat</p>
<p>Angelstep: Banish to heal local character 1d4+1 cards</p>
<p>Blessing of Ketephys: Discard to bless. Bless twice if check invokes Animal (Recharges if played on Valendron's Turn)</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of the Gods
Zova tries to take off to find a route out of the maelstrom and is immediately swept away, blown into and entangled in the rigging. A towering wave, large enough to capsize the ship by itself, crashes into the ship, and when she shakes the water from her eyes Zova spots a Card 1: Giant Spyglass Octopus that has joined her in entanglement. Banish Cloudpuff to ignore BA. For both of the checks, reveal Seaborne Trident +1 for STR+1d8+1. For the first check, also...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-11-15T04:35:59ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9662022-11-14T06:54:40Z2022-11-14T06:54:40Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.</p>
<p>At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.</p>
<p>The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile.</p>
<p>To win the scenario, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>Henchman: Hurricane Winds</p>
<p>Henchman: Lightning Elemental</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 1, Amli/eddiephlash </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>29</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 3 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 4 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 5 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 6 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 7 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 8 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 9 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 10 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 11 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 12 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 13 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 14 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 15 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 16 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 17 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 18 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 19 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 20 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 21 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 22 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 23 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 24 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 25 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 26 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 27 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 28 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 29 Ezren/Bigguyinblack:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #1: Helm</b>
<br />
<i>At This Location:</i> At the start of your turn, a character at another location may move to this location.
<br />
<i>When Closing:</i> Succeed at a Wisdom 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Bow</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck.
<br />
<i>When Closing:</i> Succeed at an Intelligence 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Ezren/Bigguyinblack, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Rigging</b>
<br />
<i>At This Location:</i> You may recharge a card to evade your encounter.
<br />
<i>When Closing:</i> Succeed at a Dexterity 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 3 Ba: 3 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Crow's Nest</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of a random open location deck.
<br />
<i>When Closing:</i> Succeed at a Wisdom 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage
...BR AAUGHWHY (alias of AAUGHWHY)2022-11-14T06:54:40ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9642022-11-13T18:16:30Z2022-11-13T18:16:30Z<p>Starting Location: Rigging
<br />
Starting Hand Size: 9
<br />
Also taking the Tricorne</p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Monkey" target="_blank" rel="nofollow">Aspect of the Monkey</a>, <a href="https://pacg.fandom.com/wiki/Hippogriff" target="_blank" rel="nofollow">Hippogriff</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Wanderer: Discard to bless. Bless twice if the character moved this turn</p>
<p>Blessing of Kelizandri: Discard to bless. Bless twice vs Aquatic</p>
<p>Shadowcat: Recharge for +1d8+6 to another character's combat</p>
<p>Cloudpuff: Banish to allow a local character to ignore BA/AA</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Shoanti Barbarian Hide</span></p>Starting Location: Rigging
Starting Hand Size: 9
Also taking the Tricorne
"Zova wrote: Hand: Shadowcat, Moose, Blessing of Kelizandri, Shoanti Barbarian Hide, Seaborne Trident +1, Cloud Puff, Aspect of the Monkey, Hippogriff, The Wanderer,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: The Wanderer: Discard to bless. Bless twice if the character moved this turnBlessing of Kelizandri: Discard to bless. Bless twice vs Aquatic
Shadowcat: Recharge for +1d8+6...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-11-13T18:16:30ZRe: Forums: Play-by-Post Discussion: [ACG][SoShack] AAUGHWHY's Season of the Shackles DiscussionAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/discussion&page=4#1592022-11-11T04:05:28Z2022-11-11T04:05:28Z<div class="messageboard-quotee">EmpTyger wrote:</div><blockquote> Does Zova have a Blessing 6 she’s interested in? If so, I’ll take the Ally 6. If not, I can take the Blessing 6 so Zova has the Ally 6 to take. </blockquote><p>Nope, no blessing 6. I could take Hippogriff with an Ally 6 though.EmpTyger wrote:Does Zova have a Blessing 6 she’s interested in? If so, I’ll take the Ally 6. If not, I can take the Blessing 6 so Zova has the Ally 6 to take.
Nope, no blessing 6. I could take Hippogriff with an Ally 6 though.AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-11-11T04:05:28ZRe: Forums: Play-by-Post Discussion: [ACG][SoShack] AAUGHWHY's Season of the Shackles DiscussionBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/discussion&page=4#1572022-11-08T05:54:35Z2022-11-08T05:54:35Z<p><b>Acquired Cards for 0-6D, with bonus pulls:</b></p>
<p>Slip (Ally 3)
<br />
Besmaran Priest (Ally B)
<br />
Royster McCleagh (Ally 2)
<br />
Heartbreak Hinsin (Ally B)
<br />
Albatross (Ally 5)
<br />
Master of the Gales (Ally 6)</p>
<p>Flaming Buckler Gun (Armor 6)
<br />
Animated Shield (Armor 4)
<br />
Shark Skin Armor (Armor 2)
<br />
Benevolent Buckler (Armor 1)
<br />
Besmaran Vestments (Armor 3)</p>
<p>Blessing of Pharasma (Blessing B)
<br />
Blessing of Geryon (Blessing 6)
<br />
Blessing of Norgorber (Blessing 5)</p>
<p>Sniper Goggles (Item 4)
<br />
Besmara's Bones (Item 2)
<br />
Vengeful Storm (Spell 6)
<br />
Vengeful Storm (Spell 6)
<br />
Resist Energy (Spell 4)</p>
<p>Blasting Pistol +2 (Weapon 5)
<br />
Adamantine Trident +3 (Weapon 6)</p>
<p>Reflecting Buckler (Armor 5)
<br />
Breastplate of the Deep (Armor 5)
<br />
Brine Dragonhide Breastplate (Armor 4)
<br />
Eel Skin Armor (Armor 4)</p>Acquired Cards for 0-6D, with bonus pulls:
Slip (Ally 3)
Besmaran Priest (Ally B)
Royster McCleagh (Ally 2)
Heartbreak Hinsin (Ally B)
Albatross (Ally 5)
Master of the Gales (Ally 6)
Flaming Buckler Gun (Armor 6)
Animated Shield (Armor 4)
Shark Skin Armor (Armor 2)
Benevolent Buckler (Armor 1)
Besmaran Vestments (Armor 3)
Blessing of Pharasma (Blessing B)
Blessing of Geryon (Blessing 6)
Blessing of Norgorber (Blessing 5)
Sniper Goggles (Item 4)
Besmara's Bones (Item 2)
Vengeful Storm...BR AAUGHWHY (alias of AAUGHWHY)2022-11-08T05:54:35ZRe: Forums: Play-by-Post Discussion: [ACG][SoShack] AAUGHWHY's Season of the Shackles DiscussionAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/discussion&page=4#1552022-11-07T07:43:19Z2022-11-07T07:43:19Z<p>I also don't need an Item or Armor upgrade, so I guess Amli gets to pick the 4 bonus pulls.</p>
<p>Saving the Hero Point.</p>
<p>I got the Ally 6 last time, so I'd be happy if Valendron wants to take it this time.</p>
<p>And same as last scenario, I can keep taking the Tricorne unless someone else wants a turn.</p>I also don't need an Item or Armor upgrade, so I guess Amli gets to pick the 4 bonus pulls.
Saving the Hero Point.
I got the Ally 6 last time, so I'd be happy if Valendron wants to take it this time.
And same as last scenario, I can keep taking the Tricorne unless someone else wants a turn.AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-11-07T07:43:19ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9612022-11-04T06:52:14Z2022-11-04T06:52:14Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.</p>
<p>At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.</p>
<p>The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile.</p>
<p>To win the scenario, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>Henchman: Hurricane Winds</p>
<p>Henchman: Lightning Elemental</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 0, Amli/eddiephlash </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>0</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Helm</b>
<br />
<i>At This Location:</i> At the start of your turn, a character at another location may move to this location.
<br />
<i>When Closing:</i> Succeed at a Wisdom 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Bow</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck.
<br />
<i>When Closing:</i> Succeed at an Intelligence 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Rigging</b>
<br />
<i>At This Location:</i> You may recharge a card to evade your encounter.
<br />
<i>When Closing:</i> Succeed at a Dexterity 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 3 Ba: 3 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Crow's Nest</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of a random open location deck.
<br />
<i>When Closing:</i> Succeed at a Wisdom 30 check.
<br />
<i>When Permanently Closed:</i> On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage
...BR AAUGHWHY (alias of AAUGHWHY)2022-11-04T06:52:14ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9602022-11-04T06:52:01Z2022-11-04T06:52:01Z<p><span class=messageboard-bigger>Scenario 0-6E: <b>Into The Maelstrom</b></span></p>
<p>Winds scream as your ship descends into the maelstrom. Dark skies blot out the sun. At best, your course is an educated guess. You know you’re drawing closer to your destination, not only because of your skill as a sailor, but because of the growing sense of dread from the crewmen you’ve captured.</p>
<p>If you were a cynic, you’d think the storm itself was working to foil your plans. As you approach your fearful destination, the storm gets worse. Nervous crewmen hold onto the ship while lumbering across the deck. Whenever a crewman stands in place for more than a moment, he lashes himself to anything sturdy.</p>
<p>The rigging whips back and forth; the sails are on the verge of being torn to shreds; the crew appears crazed and desperate. Some frantically look for anything they can repair, for you’re as concerned about containing the damage as anything else. Few would attempt a voyage as dangerous as this, but you know that if you can’t confront your fears, your nightmares will be worse.</p>
<p>As the heavens rage, a wizened sailor stands on the forecastle of your ship, staring out into the tempest. “A shadow lies over these waters,” he proclaims. “The Shadow in the Seas… a force more powerful and ancient than the Shrouded Queen.” You slowly approach the old salt, fearing what he might reveal. “He takes many forms in this world,” he continues, “and He has many names… but He has one that men dare not speak…”</p>
<p>With a trembling hand, he gestures towards the storm, “We seek His sanctum… for HE is an avatar of DAGON!” At the mention of His name, the waves tower over you. Lightning dances in the heavens. The fury of a tempest surrounds you. Your chances of survival have just dramatically decreased.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>————————————————-
<br />
<b>Story Banes:</b></p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>Henchman: Hurricane Winds</p>
<p>Henchman Proxy A: Lightning Elemental</p>Scenario 0-6E: Into The Maelstrom
Winds scream as your ship descends into the maelstrom. Dark skies blot out the sun. At best, your course is an educated guess. You know you’re drawing closer to your destination, not only because of your skill as a sailor, but because of the growing sense of dread from the crewmen you’ve captured.
If you were a cynic, you’d think the storm itself was working to foil your plans. As you approach your fearful destination, the storm gets worse. Nervous crewmen...BR AAUGHWHY (alias of AAUGHWHY)2022-11-04T06:52:01ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9592022-11-04T06:40:47Z2022-11-04T06:40:47Z<p><span class=messageboard-bigger>Completed Scenario 0-6D: The Pirate Party</span></p>
<p><b>Scenario Reward:</b>
<br />
Each character chooses item or armor and draws a card of that type from the box.</p>
<p><b>Development:</b>
<br />
There’s no sign of Kerdak Bonefist on this ship, but plenty of sailors are now unconscious on the deck. Each time one of them fell, a little swarm of insects scurried belowdecks. You can still find bugs hidden in the clothes and pockets and the hair of the swabs you’ve beaten into submission. Now that you’ve won the day, a few survivors are cowering before you, looking as confused and dazed as you did the day after you woke up from your battle with… HER. They’ve heard the distant call of the one who commands the Shrouded Queen. If you can show your captives a little sympathy, maybe these remorseful sailors can help you chart a course towards HIS sanctum in the storm. A far more ancient nemesis awaits you...</p>
<p><b>Acquired Cards:</b>
<br />
Slip (Ally 3)
<br />
Besmaran Priest (Ally B)
<br />
Royster McCleagh (Ally 2)
<br />
Heartbreak Hinsin (Ally B)
<br />
Albatross (Ally 5)
<br />
Master of the Gales (Ally 6)</p>
<p>Flaming Buckler Gun (Armor 6)
<br />
Animated Shield (Armor 4)
<br />
Shark Skin Armor (Armor 2)
<br />
Benevolent Buckler (Armor 1)
<br />
Besmaran Vestments (Armor 3)</p>
<p>Blessing of Pharasma (Blessing B)
<br />
Blessing of Geryon (Blessing 6)
<br />
Blessing of Norgorber (Blessing 5)</p>
<p>Sniper Goggles (Item 4)
<br />
Besmara's Bones (Item 2)
<br />
Vengeful Storm (Spell 6)
<br />
Vengeful Storm (Spell 6)
<br />
Resist Energy (Spell 4)</p>
<p>Blasting Pistol +2 (Weapon 5)
<br />
Adamantine Trident +3 (Weapon 6)</p>
<p>4x Item or Armors</p>Completed Scenario 0-6D: The Pirate Party
Scenario Reward:
Each character chooses item or armor and draws a card of that type from the box.
Development:
There’s no sign of Kerdak Bonefist on this ship, but plenty of sailors are now unconscious on the deck. Each time one of them fell, a little swarm of insects scurried belowdecks. You can still find bugs hidden in the clothes and pockets and the hair of the swabs you’ve beaten into submission. Now that you’ve won the day, a few survivors are...BR AAUGHWHY (alias of AAUGHWHY)2022-11-04T06:40:47ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9572022-11-03T06:00:18Z2022-11-03T06:00:18Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> Treat the villains in the henchmen list as henchmen. </p>
<p>If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the scenario, note on your Chronicle sheet which cards are in the henchman pile. (This note will be referenced in Scenario 6F: Lost in the Storm.)</p>
<p>To win the scenario, defeat and corner the villain Sweetlips and Scurvy.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
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<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 24, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
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<b>Barriers</b>
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[Spoiler omitted]
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<b>Weapons</b>
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<b>Spells</b>
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[Spoiler omitted]
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<b>Armors</b>
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[Spoiler omitted]
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<b>Items</b>
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[Spoiler omitted]
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<b>Allies</b>
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[Spoiler omitted]
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<b>Blessings</b>
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[Spoiler omitted]
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[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
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<i>Hours Remaining: </i>3</p>
<p><b>Hourglass</b>
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[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted][/spoiler]
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<b>Plunder Deck</b>
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W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0
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[Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
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<b>Closed</b>
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M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
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<b>Located/Displayed Here:</b> The Ship, [Spoiler omitted]</p>
<p><b>Location #2: Lucrehold</b>
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<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
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<i>When Closing:</i> Banish a card that has the Pirate trait.
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<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
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M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 2 Al: 0 Bl: 0 ?: 1
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<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Amli/eddiephlash, Ezren/Bigguyinblack, Koko, Humanbane Crossbow +1, Ring of the Sea Strider
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[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
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<b>Location #3: Murder Hole</b>
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<b>Closed</b>
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M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
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<b>Located/Displayed Here:</b> </p>
<p><b>Location #4: Shrine to Besmara</b>
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<b>Closed</b>
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<i>At This Location:</i> At the end of your turn, you may banish a card that has the Pirate or Swashbuckling trait to recharge 2d4 cards that have the Divine trait in your discard pile.
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M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
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<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Sea Fort</b>
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<b>Closed</b>
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<i>At This Location:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
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M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
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<b>Located/Displayed Here:</b> Valendron/EmpTyger, </p>
<p><b>Location #6: Torture Pit</b>
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<b>Closed</b>
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<i>At This Location:</i> If you start or end your turn at this location, succeed at a Constitution or Fortutide 10 check or bury the top card of your deck.
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M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
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<b>Located/Displayed Here:</b> None</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: Treat the villains in the henchmen list as henchmen.
If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the...BR AAUGHWHY (alias of AAUGHWHY)2022-11-03T06:00:18ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9562022-11-03T05:56:25Z2022-11-03T05:56:25Z<p><span class=messageboard-ooc>As discussed, minor retcon to Ezren's turn to account for learning that the location power is still on the back of Torture Pit. Ezren casts Fly and moves to Lucrehold</span></p>
<p><span class=messageboard-ooc>Resuming Turn, we'll shuffle in the ring and reload Omara and then Sweetlips and Scurvy</span></p>
<p><span class=messageboard-ooc>Explore and encounter Omara. Can't pass BA, but <b>Valendron displays Mist Horn</b> to reduce each of the damages by 3. For the check to defeat, Recharge Archaeopteryx for +Survival+2+5. <b>Ezren casts Coordinated Blast</b> for +1d12+6</span></p>
<p><span class="messageboard-dice"><b>Combat 32:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 1d12 + 17 ⇒ (5, 4) + (4) + (12) + 17 = 42</span></p>
<p>Ezren and Zova fly towards the Lucrehold, their approach both heralded and covered by the lowing of Valendron's horn. A coordinated airstrike from the two of them sends Omara hurtling into the drink!</p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Tetrolimulus" target="_blank" rel="nofollow">Tetrolimulus</a>, <a href="https://pacg.fandom.com/wiki/Lusca" target="_blank" rel="nofollow">Lusca</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Monkey" target="_blank" rel="nofollow">Aspect of the Monkey</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
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<b>Deck:</b> 10 <b>Discard:</b> 9 <b>Buried:</b> 1
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<b>Hero Points:</b> 2
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<b>NOTES:</b>
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<b>Available Support: </b>The Wanderer: Discard to bless. Bless twice if the character moved this turn
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</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>As discussed, minor retcon to Ezren's turn to account for learning that the location power is still on the back of Torture Pit. Ezren casts Fly and moves to Lucrehold
Resuming Turn, we'll shuffle in the ring and reload Omara and then Sweetlips and Scurvy
Explore and encounter Omara. Can't pass BA, but Valendron displays Mist Horn to reduce each of the damages by 3. For the check to defeat, Recharge Archaeopteryx for +Survival+2+5. Ezren casts Coordinated Blast for +1d12+6
[dice=Combat...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-11-03T05:56:25ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9552022-11-02T04:40:39Z2022-11-02T04:40:39Z<p><span class=messageboard-ooc>On the rest of Ezren's turn, recharge Port Peril Corsair and Shadowcat, then Recharge Shoanti Barbarian Hide to reduce the Cold Damage by 1</span></p>
<p><span class=messageboard-ooc>Also the "When you start or end your turn..." location effect for Torture Pit is actually still on the back of the location, so Ezren will need to process that or retcon to take that into account.</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of Besmara</span></p>
<p><span class=messageboard-ooc><b>Give Ezren's Besmara's Tricorne</b></span></p>
<p><span class=messageboard-ooc>Start of my turn, must make Fort 10. Recharge Aspect of the Monkey</span></p>
<p><span class="messageboard-dice"><b>Fort 10:</b></span> <span class="messageboard-dice">2d8 + 8 ⇒ (2, 8) + 8 = 18</span></p>
<p><span class=messageboard-ooc>Move to Lucrehold</span></p>
<p><span class=messageboard-ooc><b>Amli casts Augury, looking for Monsters</b></span></p>
<p><span class="messageboard-dice"><b>Random Lucrehold Card:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>Omara Culverin</span>
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<span class="messageboard-dice"><b>Random Lucrehold Card:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (9) + 1 = 10</span> <span class=messageboard-ooc>Sweetlips and Scurvy</span>
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<span class="messageboard-dice"><b>Random Lucrehold Card:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (9) + 1 = 10</span>
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<span class="messageboard-dice"><b>Random Lucrehold Card:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (2) + 1 = 3</span>
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<span class="messageboard-dice"><b>Random Lucrehold Card:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span> <span class=messageboard-ooc>Ring of the Sea Strider</span></p>
<p><span class=messageboard-ooc>Pausing to discuss</span></p>On the rest of Ezren's turn, recharge Port Peril Corsair and Shadowcat, then Recharge Shoanti Barbarian Hide to reduce the Cold Damage by 1
Also the "When you start or end your turn..." location effect for Torture Pit is actually still on the back of the location, so Ezren will need to process that or retcon to take that into account.
Hour is Blessing of Besmara
Give Ezren's Besmara's Tricorne
Start of my turn, must make Fort 10. Recharge Aspect of the Monkey
[dice=Fort 10]2d8+8[/dice]
...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-11-02T04:40:39ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=20#9522022-10-29T23:21:39Z2022-10-29T23:21:39Z<p><span class=messageboard-ooc>Taking first check</span></p>
<p><span class=messageboard-ooc>Before the check, the difficulty to defeat is increased by Ezren's STR die</span></p>
<p><span class="messageboard-dice"><b>Ezren's STR Die:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Total to defeat is 31. Recharge Pirate Sniper for +Survival+14. Ezren casts Coordinated Blast for +1d12+6. Valendron Displays Blizzard for +2d6</span></p>
<p><span class="messageboard-dice"><b>Combat 31:</b></span> <span class="messageboard-dice">3d6 + 1d8 + 1d12 + 24 ⇒ (1, 2, 1) + (5) + (1) + 24 = 34</span> <span class=messageboard-ooc>First check passed! For the difficulty increase on the 2nd check, my STR die is a d6. Also feel free to use my Shadowcat for +1d8+6</span></p>Taking first check
Before the check, the difficulty to defeat is increased by Ezren's STR die
[dice=Ezren's STR Die]1d4[/dice] Total to defeat is 31. Recharge Pirate Sniper for +Survival+14. Ezren casts Coordinated Blast for +1d12+6. Valendron Displays Blizzard for +2d6
[dice=Combat 31]3d6+1d8+1d12+24[/dice] First check passed! For the difficulty increase on the 2nd check, my STR die is a d6. Also feel free to use my Shadowcat for +1d8+6AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-10-29T23:21:39ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9482022-10-27T06:27:15Z2022-10-27T06:27:15Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> Treat the villains in the henchmen list as henchmen. </p>
<p>If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the scenario, note on your Chronicle sheet which cards are in the henchman pile. (This note will be referenced in Scenario 6F: Lost in the Storm.)</p>
<p>To win the scenario, defeat and corner the villain Sweetlips and Scurvy.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
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<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 20, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
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<b>Barriers</b>
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<b>Weapons</b>
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<b>Spells</b>
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<b>Armors</b>
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<b>Items</b>
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[Spoiler omitted]
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<b>Allies</b>
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[Spoiler omitted]
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<b>Blessings</b>
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[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
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<i>Hours Remaining: </i>7</p>
<p><b>Hourglass</b>
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[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted][/spoiler]
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<b>Plunder Deck</b>
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W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0
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[Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
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<b>Closed</b>
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M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
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<b>Located/Displayed Here:</b> The Ship, [Spoiler omitted]</p>
<p><b>Location #2: Lucrehold</b>
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<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
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<i>When Closing:</i> Banish a card that has the Pirate trait.
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<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
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M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 2 Al: 0 Bl: 0 ?: 2
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<b>Located/Displayed Here:</b> Koko, Humanbane Crossbow +1, Omara Culverin, Phantom Fog
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[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
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<b>Location #3: Murder Hole</b>
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<b>Closed</b>
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M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
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<b>Located/Displayed Here:</b> </p>
<p><b>Location #4: Shrine to Besmara</b>
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<b>Closed</b>
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<i>At This Location:</i> At the end of your turn, you may banish a card that has the Pirate or Swashbuckling trait to recharge 2d4 cards that have the Divine trait in your discard pile.
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M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
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<b>Located/Displayed Here:</b> Valendron/EmpTyger, None</p>
<p><b>Location #5: Sea Fort</b>
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<b>Closed</b>
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<i>At This Location:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
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M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
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<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Amli/eddiephlash, Ezren/Bigguyinblack, </p>
<p><b>Location #6: Torture Pit</b>
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<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
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<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
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<i>When Permanently Closed:</i> On closing, bury a card.
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M: 0 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0 ?: 2
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<b>Located/Displayed Here:</b> None
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[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: Treat the villains in the henchmen list as henchmen.
If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the...BR AAUGHWHY (alias of AAUGHWHY)2022-10-27T06:27:15ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9472022-10-27T06:21:43Z2022-10-27T06:21:43Z<p><span class=messageboard-ooc>Hour is Blessing of Abadar</span></p>
<p>Zova spots <span class=messageboard-ooc>Card 3:</span> <b>Sweetlips and Scurvy</b> boarding their ship at the Sea Fort. She's wholly unequipped either of the lackeys they're probably trying to meet up with, so she decides to lay low for now. <span class=messageboard-ooc>We don't have anyone in place to guard. Recharge Darkforest Anemone for +Survival+2. Aspect of the Tiger gives me Stealth: DEX+3</span></p>
<p><span class="messageboard-dice"><b>Stealth 20:</b></span> <span class="messageboard-dice">3d8 + 11 ⇒ (2, 8, 7) + 11 = 28</span> <span class=messageboard-ooc>Defeated. Villain escapes</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Moose to move to Torture Pit to guard. Still end of turn, must make Fortitude 10 check; recharge Insanity Daemon for +Survival+2</span></p>
<p><span class="messageboard-dice"><b>Fortitude 10:</b></span> <span class="messageboard-dice">2d8 + 9 ⇒ (1, 5) + 9 = 15</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Pirate_Sniper" target="_blank" rel="nofollow">Pirate Sniper</a>, <a href="https://pacg.fandom.com/wiki/Archaeopteryx" target="_blank" rel="nofollow">Archaeopteryx</a>, <a href="https://pacg.fandom.com/wiki/Besmara%27s_Tricorne" target="_blank" rel="nofollow">Besmara's Tricorne</a>, <a href="https://pacg.fandom.com/wiki/Port_Peril_Corsair" target="_blank" rel="nofollow">Port Peril Corsair</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Monkey" target="_blank" rel="nofollow">Aspect of the Monkey</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 9 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessing of the Green Faith: Recharge to bless another character's check</p>
<p>Shadowcat: Recharge add my Survival skill (1d8+6) to another character's combat check.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of Abadar
Zova spots Card 3: Sweetlips and Scurvy boarding their ship at the Sea Fort. She's wholly unequipped either of the lackeys they're probably trying to meet up with, so she decides to lay low for now. We don't have anyone in place to guard. Recharge Darkforest Anemone for +Survival+2. Aspect of the Tiger gives me Stealth: DEX+3
[dice=Stealth 20]3d8+11[/dice] Defeated. Villain escapes
End of turn, recharge Moose to move to Torture Pit to guard. Still end of turn,...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-10-27T06:21:43ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9442022-10-19T14:53:48Z2022-10-19T14:53:48Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> Treat the villains in the henchmen list as henchmen. </p>
<p>If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the scenario, note on your Chronicle sheet which cards are in the henchman pile. (This note will be referenced in Scenario 6F: Lost in the Storm.)</p>
<p>To win the scenario, defeat and corner the villain Sweetlips and Scurvy.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 17, Amli/eddiephlash</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>10</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 3 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 4 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 5 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 6 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 7 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 8 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 9 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 10 Zova/AAUGHWHY:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> The Ship, [Spoiler omitted]</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Murder Hole</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> </p>
<p><b>Location #4: Shrine to Besmara</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the end of your turn, you may banish a card that has the Pirate or Swashbuckling trait to recharge 2d4 cards that have the Divine trait in your discard pile.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, None</p>
<p><b>Location #5: Sea Fort</b>
<br />
<i>At This Location:</i> If you defeat a monster during your exploration, you may immediately explore again.
<br />
<i>When Closing:</i> Banish an armor.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 2 Ba: 0 W: 1 Sp: 0 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Amli/eddiephlash, Ezren/Bigguyinblack, Gargiya, Pirate Guard, Animated Shield
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 0 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: Treat the villains in the henchmen list as henchmen.
If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the...BR AAUGHWHY (alias of AAUGHWHY)2022-10-19T14:53:48ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9422022-10-19T04:59:44Z2022-10-19T04:59:44Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> Treat the villains in the henchmen list as henchmen. </p>
<p>If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the scenario, note on your Chronicle sheet which cards are in the henchman pile. (This note will be referenced in Scenario 6F: Lost in the Storm.)</p>
<p>To win the scenario, defeat and corner the villain Sweetlips and Scurvy.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 15, Zova/AAUGHWHY</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>12</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 3 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 4 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 5 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 6 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 7 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 8 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 9 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 10 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 11 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 12 Zova/AAUGHWHY:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> The Ship, [Spoiler omitted]</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Murder Hole</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> </p>
<p><b>Location #4: Shrine to Besmara</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the end of your turn, you may banish a card that has the Pirate or Swashbuckling trait to recharge 2d4 cards that have the Divine trait in your discard pile.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, None</p>
<p><b>Location #5: Sea Fort</b>
<br />
<i>At This Location:</i> If you defeat a monster during your exploration, you may immediately explore again.
<br />
<i>When Closing:</i> Banish an armor.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 2 Ba: 0 W: 1 Sp: 0 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Amli/eddiephlash, Ezren/Bigguyinblack, Gargiya, Pirate Guard, Animated Shield
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 1 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: Treat the villains in the henchmen list as henchmen.
If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the...BR AAUGHWHY (alias of AAUGHWHY)2022-10-19T04:59:44ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9412022-10-19T04:56:17Z2022-10-19T04:56:17Z<p><span class=messageboard-ooc>On Ezren's turn, when Amli avenges, discard Droogami, Riding Allosaurus, and Thylacine to mitigate 3 structural damage. Valendron will handle the other one</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of Milani</span></p>
<p>Zova gets ready to leave the Murder Hole but something holds her back; something seems too easy about it. She instead delves deeper, revealing a <b>Torture Pit</b> even worse than levels above. Zova finds herself praying for <span class=messageboard-ooc>Card 1:</span> <b>Protection</b>. <span class=messageboard-ooc>Encounter Card 1: Protect</span></p>
<p><span class="messageboard-dice"><b>WIS 6:</b></span> <span class="messageboard-dice">2d8 + 3 ⇒ (8, 3) + 3 = 14</span> <span class=messageboard-ooc>Acquired. Ezren transmogrifies into Random Spell 2: Resist Energy</span></p>
<p>Zova continues deeper into the pit and hears screaming coming from behind a locked door. It sounds kind of like <span class=messageboard-ooc>Card 2:</span> <b>Haneilius Fitch</b>, but there's no way it's him right? Zova hurries past the door. <span class=messageboard-ooc>Discard Gozreh's Growth to explore again. Can't make the CHA check so let him banish</span></p>
<p>Soon Zova comes across a curious area: a dark forest of <span class=messageboard-ooc>Card 3:</span> <b>Darkforest Anemones</b> deep underground. <span class=messageboard-ooc>Recharge The Wanderer to explore again. Recharge Vampire Squid for +Survival+4</span></p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">1d6 + 1d8 + 16 ⇒ (1) + (8) + 16 = 25</span> <span class=messageboard-ooc>Defeated. Draw it to hand</span></p>
<p>Zova starts to cut her way through but gets worried about making too much noise. She decides to turn tail and retreat before she attracts too much attention and gets properly introduced to the Torture Pit <span class=messageboard-ooc>After the encounter, Discard Resist Energy to move to Sea Fort</span></p>
<p><span class=messageboard-ooc>On reset, set my Hand Size to 7</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Darkforest_Anemone" target="_blank" rel="nofollow">Darkforest Anemone</a>, <a href="https://pacg.fandom.com/wiki/Archaeopteryx" target="_blank" rel="nofollow">Archaeopteryx</a>, <a href="https://pacg.fandom.com/wiki/Besmara%27s_Tricorne" target="_blank" rel="nofollow">Besmara's Tricorne</a>, <a href="https://pacg.fandom.com/wiki/Insanity_Daemon" target="_blank" rel="nofollow">Insanity Daemon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Monkey" target="_blank" rel="nofollow">Aspect of the Monkey</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 9 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>
<br />
Blessing of the Green Faith: Recharge to bless another character's check</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Ezren's turn, when Amli avenges, discard Droogami, Riding Allosaurus, and Thylacine to mitigate 3 structural damage. Valendron will handle the other one
Hour is Blessing of Milani
Zova gets ready to leave the Murder Hole but something holds her back; something seems too easy about it. She instead delves deeper, revealing a Torture Pit even worse than levels above. Zova finds herself praying for Card 1: Protection. Encounter Card 1: Protect
[dice=WIS 6]2d8+3[/dice] Acquired. Ezren...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-10-19T04:56:17ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9312022-10-09T22:55:16Z2022-10-09T22:54:19Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> Treat the villains in the henchmen list as henchmen. </p>
<p>If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the scenario, note on your Chronicle sheet which cards are in the henchman pile. (This note will be referenced in Scenario 6F: Lost in the Storm.)</p>
<p>To win the scenario, defeat and corner the villain Sweetlips and Scurvy.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 12, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>15</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> The Ship, [Spoiler omitted]</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Murder Hole</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, </p>
<p><b>Location #4: Shrine to Besmara</b>
<br />
<i>At This Location:</i> You may add the Pirate and/or Swashbuckling traits to your checks.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 9 check, or banish a card.
<br />
<i>When Permanently Closed:</i> At the end of your turn, you may banish a card that has the Pirate or Swashbuckling trait to recharge 2d4 cards in your discard pile that have the Divine trait.
<br />
M: 1 Ba: 0 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, Ezren/Bigguyinblack, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Sea Fort</b>
<br />
<i>At This Location:</i> If you defeat a monster during your exploration, you may immediately explore again.
<br />
<i>When Closing:</i> Banish an armor.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 3 Ba: 0 W: 1 Sp: 0 Ar: 2 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: Treat the villains in the henchmen list as henchmen.
If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the...BR AAUGHWHY (alias of AAUGHWHY)2022-10-09T22:54:19ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9302022-10-09T23:08:32Z2022-10-09T22:50:48Z<p><span class=messageboard-ooc>Hour is Blessing of Erastil</span></p>
<p><span class=messageboard-ooc>Display Aspect of the Hawk and Aspect of the Dinosaur</span></p>
<p>Explore Murder Hole Card 1: <b>Pirate Sniper.</b> Reveal Besmara's Tricorne</p>
<p><span class="messageboard-dice"><b>BA WIS 14:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (4, 6) + 4 = 14</span> <span class=messageboard-ooc>Nice! For the combat, use Aspect of the Hawk for STR+1d6+6. Recharge Aspect of the Monkey for +Survival+2.</span>
<br />
<span class="messageboard-dice"><b>Combat 29:</b></span> <span class="messageboard-dice">3d6 + 1d12 + 1d8 + 18 ⇒ (3, 3, 6) + (3) + (4) + 18 = 37</span> <span class=messageboard-ooc>Defeated. Draw Pirate Sniper to Hand</span></p>
<p>Recharge Moose to explore again. Explore Murder Hole Card 2: <b>Port Peril Corsair</b></p>
<p><span class="messageboard-dice"><b>BA Damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> <span class=messageboard-ooc>Aspect of the Dinosaur blocks the damage. For the combat, use Aspect of the Hawk for STR+1d6+6. Recharge Pirate Sniper for +Survival+2. No Swashbuckling, so total difficulty is 29.</span></p>
<p><span class="messageboard-dice"><b>Combat 29:</b></span> <span class="messageboard-dice">2d6 + 1d12 + 1d8 + 18 ⇒ (3, 1) + (7) + (5) + 18 = 34</span> <span class=messageboard-ooc>Defeated! Draw to hand</span></p>
<p>Discard Blessing of Kelizandri to explore again. Encounter Card 3: <b>Lusca.</b>
<br />
<span class="messageboard-dice"><b>BA Structural Damage, reduced by Ship and Besmara's Bones:</b></span> <span class="messageboard-dice">1d4 + 1 - 4 ⇒ (3) + 1 - 4 = 0</span> <span class=messageboard-ooc>Ship Damage Negated. For the combats, use Aspect of the Hawk for STR+1d6+6</span></p>
<p><span class="messageboard-dice"><b>Combat 24:</b></span> <span class="messageboard-dice">2d6 + 1d12 + 10 ⇒ (3, 4) + (8) + 10 = 25</span>
<br />
<span class="messageboard-dice"><b>Combat 24:</b></span> <span class="messageboard-dice">2d6 + 1d12 + 10 ⇒ (4, 6) + (9) + 10 = 29</span>
<br />
<span class="messageboard-dice"><b>Combat 24:</b></span> <span class="messageboard-dice">2d6 + 1d12 + 10 ⇒ (5, 6) + (4) + 10 = 25</span> <span class=messageboard-ooc>Yay! Draw it to hand</span></p>
<p>Discard Blessing of Ketephys to explore again. Encounter Card 4: <b>Coral Capuchin.</b>
<br />
<span class="messageboard-dice"><b>Survival 6:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (1) + 6 = 7</span> <span class=messageboard-ooc>Acquired. Ezren Transmogrifies into Random Ally 1: Sandara Quinn</span></p>
<p>Discard Sandara Quinn to explore again. Encounter Card 5: <b>Tetrolimulus</b>. For the combat, use Aspect of the Hawk for STR+1d6+6. Recharge Port Peril Corsair for +Survival+2.</p>
<p><span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">2d6 + 1d12 + 1d8 + 18 ⇒ (5, 3) + (11) + (3) + 18 = 40</span>
<br />
<span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">2d6 + 1d12 + 1d8 + 18 ⇒ (3, 1) + (1) + (1) + 18 = 24</span> <span class=messageboard-ooc>Aspect of the Tiger lets me reroll the d12</span>
<br />
<span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">1d12 + 23 ⇒ (6) + 23 = 29</span> <span class=messageboard-ooc>Much better. Draw it to hand</span></p>
<p>Recharge Shadowcat to examine the location and find Kapre. Recharge Kapre and explore Card 7: <b>Hyapatia</b>. For each of the combats, use Aspect of the Hawk for STR+1d6+6 and recharge a monster for +Survival+2.</p>
<p><span class="messageboard-dice"><b>Combat 32:</b></span> <span class="messageboard-dice">2d6 + 1d12 + 1d8 + 18 ⇒ (5, 1) + (10) + (6) + 18 = 40</span>
<br />
<span class="messageboard-dice"><b>Combat 32:</b></span> <span class="messageboard-dice">2d6 + 1d12 + 1d8 + 18 ⇒ (6, 4) + (1) + (6) + 18 = 35</span> <span class=messageboard-ooc>Defeated! Display it in the pile</span></p>
<p>Attempt to close: Summon and encounter Ruffian. Use Aspect of the Hawk for STR+1d6+6.</p>
<p><span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">2d6 + 1d12 + 10 ⇒ (6, 1) + (4) + 10 = 21</span> <span class=messageboard-ooc>Defeated. Check didn't have Swashbuckling so bury Cloud Puff.</span></p>
<p>Close attempt part 2: Summon and encounter Buccaneer. Use Aspect of the Hawk for STR+1d6+6.</p>
<p><span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">2d6 + 1d12 + 10 ⇒ (6, 1) + (5) + 10 = 22</span> <span class=messageboard-ooc>Defeated. Location Closed!</span></p>
<p><span class=messageboard-ooc>During Recovery, auto-recharge Aspects</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thylacine" target="_blank" rel="nofollow">Thylacine</a>, <a href="https://pacg.fandom.com/wiki/Riding_Allosaurus" target="_blank" rel="nofollow">Riding Allosaurus</a>, <a href="https://pacg.fandom.com/wiki/Besmara%27s_Tricorne" target="_blank" rel="nofollow">Besmara's Tricorne</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, <a href="https://pacg.fandom.com/wiki/Droogami" target="_blank" rel="nofollow">Droogami</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Gozreh%27s_Growth" target="_blank" rel="nofollow">Gozreh's Growth</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Wanderer: On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.</p>
<p>Blessing of the Green Faith: Recharge to bless another character's check</p>
<p>Gozreh's Growth: On any check to close or to guard, recharge to add 1d12; the check counts as blessed.</p>
<p>Riding Allosaurus: On a local combat check, recharge to add 1d6.</p>
<p>DroogamI: On a local combat or Survival check, recharge to add 1d4.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Shoanti Barbarian Hide</span></p>Hour is Blessing of Erastil
Display Aspect of the Hawk and Aspect of the Dinosaur
Explore Murder Hole Card 1: Pirate Sniper. Reveal Besmara's Tricorne
[dice=BA WIS 14]2d8+4[/dice] Nice! For the combat, use Aspect of the Hawk for STR+1d6+6. Recharge Aspect of the Monkey for +Survival+2.
[dice=Combat 29]3d6+1d12+1d8+18[/dice] Defeated. Draw Pirate Sniper to Hand
Recharge Moose to explore again. Explore Murder Hole Card 2: Port Peril Corsair
[dice=BA Damage]1d4-1[/dice] Aspect of the...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-10-09T22:50:48ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9262022-10-06T17:58:19Z2022-10-06T17:58:19Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> Treat the villains in the henchmen list as henchmen. </p>
<p>If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the scenario, note on your Chronicle sheet which cards are in the henchman pile. (This note will be referenced in Scenario 6F: Lost in the Storm.)</p>
<p>To win the scenario, defeat and corner the villain Sweetlips and Scurvy.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 8, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>19</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Zova/AAUGHWHY:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Ezren/Bigguyinblack, The Ship, [Spoiler omitted]</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 5 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Valendron/EmpTyger, Port Peril Corsair, Tetrolimulus
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Shrine to Besmara</b>
<br />
<i>At This Location:</i> You may add the Pirate and/or Swashbuckling traits to your checks.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 9 check, or banish a card.
<br />
<i>When Permanently Closed:</i> At the end of your turn, you may banish a card that has the Pirate or Swashbuckling trait to recharge 2d4 cards in your discard pile that have the Divine trait.
<br />
M: 2 Ba: 0 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Sea Fort</b>
<br />
<i>At This Location:</i> If you defeat a monster during your exploration, you may immediately explore again.
<br />
<i>When Closing:</i> Banish an armor.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 3 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: Treat the villains in the henchmen list as henchmen.
If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the...BR AAUGHWHY (alias of AAUGHWHY)2022-10-06T17:58:19ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9252022-10-06T17:52:03Z2022-10-06T17:52:03Z<p><span class=messageboard-ooc>On Amli's turn, recharge Blessing of the Green Faith</span></p>
<p><span class=messageboard-ooc>On Ezren's turn, discard Blessing of Ketephys</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of Milani</span></p>
<p>An incessant gibbering buzzes in the back of Zova's brain. It feels like an <span class=messageboard-ooc>Card 2:</span> <b>Insanity Daemon</b> is riding on her back. <span class=messageboard-ooc>Reveal Seaborne Trident +1 for STR+1d8+1. Recharge Riding Allosaurus for +Survival+2.</span></p>
<p><span class="messageboard-dice"><b>Combat 24:</b></span> <span class="messageboard-dice">2d6 + 2d8 + 12 ⇒ (1, 3) + (7, 8) + 12 = 31</span> <span class=messageboard-ooc>Defeated! Now for the AA, reveal Trident and Tricorne. <b>Amli displays 1 card please</b></span>
<br />
<span class="messageboard-dice"><b>AA WIS 10:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 6 ⇒ (8) + (4) + 6 = 18</span> <span class=messageboard-ooc>Good! Draw Insanity Daemon to hand. Reveal vampire squid to heal a card and then recharge it</span></p>
<p>Zova leans on a stone to take a break and try to shake the feeling off, but then the stone starts to move... It's a <span class=messageboard-ooc>Card 3:</span> <b>Tetrolimulus</b>! <span class=messageboard-ooc>Recharge Achaeopteryx to explore again. Recharge Insanity Daemon for Survival+2. Reveal and Discard Trident for STR+2d8+1</span></p>
<p><span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">1d6 + 3d8 + 12 ⇒ (1) + (2, 7, 3) + 12 = 25</span> <span class=messageboard-ooc>Aspect of the Tiger lets me reroll the 2</span>
<br />
<span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">1d8 + 23 ⇒ (1) + 23 = 24</span> <span class=messageboard-ooc>ah... Discard Besmara's Tricorne, Moose, and Shadowcat as damage</span></p>
<p>The Tetrolimulus, startled from it's nap, cows and makes a run for it crushing Zova underfoot.</p>
<p><span class=messageboard-ooc>Banish Angelstep to heal myself</span>
<br />
<span class="messageboard-dice"><b>Heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> <span class=messageboard-ooc>Nice!</span></p>
<p><span class="messageboard-dice"><b>Recover Angelstep Survival 9:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span> <span class=messageboard-ooc>Ugh. Angelstep banishes</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Monkey" target="_blank" rel="nofollow">Aspect of the Monkey</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Besmara%27s_Tricorne" target="_blank" rel="nofollow">Besmara's Tricorne</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketephys" target="_blank" rel="nofollow">Blessing of Ketephys</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Wanderer: On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.</p>
<p>Kelizandri: Discard to bless. Bless twice vs Aquatic</p>
<p>Ketephys: Discard to bless. Discard to add 2 dice to any check that invokes the Animal trait.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Amli's turn, recharge Blessing of the Green Faith
On Ezren's turn, discard Blessing of Ketephys
Hour is Blessing of Milani
An incessant gibbering buzzes in the back of Zova's brain. It feels like an Card 2: Insanity Daemon is riding on her back. Reveal Seaborne Trident +1 for STR+1d8+1. Recharge Riding Allosaurus for +Survival+2.
[dice=Combat 24]2d6+2d8+12[/dice] Defeated! Now for the AA, reveal Trident and Tricorne. Amli displays 1 card please
[dice=AA WIS 10]1d8+1d4+6[/dice] Good!...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-10-06T17:52:03ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9212022-10-04T16:48:30Z2022-10-04T16:48:30Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> Treat the villains in the henchmen list as henchmen. </p>
<p>If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the scenario, note on your Chronicle sheet which cards are in the henchman pile. (This note will be referenced in Scenario 6F: Lost in the Storm.)</p>
<p>To win the scenario, defeat and corner the villain Sweetlips and Scurvy.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 4, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Barriers</b>
<br />
[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Weapons</b>
<br />
[Spoiler omitted]
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[Spoiler omitted]
<br />
[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Spells</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Armors</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Items</b>
<br />
[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Allies</b>
<br />
[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Blessings</b>
<br />
[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>23</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 20 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 21 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 22 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 23 Zova/AAUGHWHY:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, Amli/eddiephlash, Ezren/Bigguyinblack, The Ship, [Spoiler omitted]</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Port Peril Corsair
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Shrine to Besmara</b>
<br />
<i>At This Location:</i> You may add the Pirate and/or Swashbuckling traits to your checks.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 9 check, or banish a card.
<br />
<i>When Permanently Closed:</i> At the end of your turn, you may banish a card that has the Pirate or Swashbuckling trait to recharge 2d4 cards in your discard pile that have the Divine trait.
<br />
M: 2 Ba: 0 W: 0 Sp: 3 Ar: 0 I: 0 Al: 1 Bl: 3 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Sea Fort</b>
<br />
<i>At This Location:</i> If you defeat a monster during your exploration, you may immediately explore again.
<br />
<i>When Closing:</i> Banish an armor.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 3 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: Treat the villains in the henchmen list as henchmen.
If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the...BR AAUGHWHY (alias of AAUGHWHY)2022-10-04T16:48:30ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9202022-10-04T16:45:01Z2022-10-04T16:45:01Z<p><span class=messageboard-ooc>By not having to fight a second Dragur Captain on Ezren's turn, using Ice Chemist for the Henchman fight, and recharging my armor to mitigate the Blizzard damage, here's what my hand should be:</span>
<br />
"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gozreh%27s_Growth" target="_blank" rel="nofollow">Gozreh's Growth</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Hour is Ezren's Blessing of Sivanah</span></p>
<p>Finally free of the dragur onslaught Zova flies to the <b>Murder Hole</b> to try to rescue the captives within. It doesn't take her too long to find <span class=messageboard-ooc>Card 1:</span> <b>Corlan</b>.</p>
<p><span class="messageboard-dice"><b>CHA 9:</b></span> <span class="messageboard-dice">2d6 ⇒ (2, 1) = 3</span> <span class=messageboard-ooc>Banished</span></p>
<p>But despite all her efforts, she can't convince them that she's not there to murder them and they flee deeper into the pit.</p>
<p>Zova delves deeper into the pit and soon comes across the jolly roger of the <span class=messageboard-ooc>Card 2:</span> <b>Port Peril Corsairs</b>. She decides she's not really interested in being one of the murder targets and turns around to take a different route. <span class=messageboard-ooc>Discard Gozreh's Growth to explore again. Discard Cloud Puff to evade the encounter (total of +16 to difficulty without Swashbuckling!)</span></p>
<p><span class=messageboard-ooc>On recovery, auto recharge Aspect of the Hawk and Aspect of the Dinosaur</span></p>
<p><span class=messageboard-ooc>On hand reset, reveal Angelstep for +1 Hand Size</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Riding_Allosaurus" target="_blank" rel="nofollow">Riding Allosaurus</a>, <a href="https://pacg.fandom.com/wiki/Besmara%27s_Tricorne" target="_blank" rel="nofollow">Besmara's Tricorne</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketephys" target="_blank" rel="nofollow">Blessing of Ketephys</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Archaeopteryx" target="_blank" rel="nofollow">Archaeopteryx</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Riding Allosaurus: On a local combat check, recharge to add 1d6.</p>
<p>Shadowcat: Recharge to add my Survival to another character's combat</p>
<p>Green Faith: Recharge to bless another character's check</p>
<p>Ketephys: Discard to bless. Discard to add 2 dice to any check that invokes the Animal trait.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>By not having to fight a second Dragur Captain on Ezren's turn, using Ice Chemist for the Henchman fight, and recharging my armor to mitigate the Blizzard damage, here's what my hand should be:
"Zova wrote: Hand: Gozreh's Growth, Cloud Puff, Seaborne Trident +1, Angelstep,
Displayed: Aspect of the Tiger, Aspect of the Bull, Aspect of the Dinosaur, Aspect of the Hawk,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 2
[Spoiler omitted]
[Spoiler omitted]" Hour is Ezren's Blessing of Sivanah
...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-10-04T16:45:01ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9182022-10-04T04:03:11Z2022-10-04T03:40:38Z<p><span class=messageboard-ooc>Helping Ezren with Kerdak. Use Aspect of the Hawk for STR+1d6+6. Discard Seaborne Trident for +1d6. Blizzard and Divine Fortune add +3d6 total. Aspect of the Dinosaur adds 1d12</span></p>
<p><span class="messageboard-dice"><b>Combat 40:</b></span> <span class="messageboard-dice">6d6 + 1d12 + 10 ⇒ (3, 4, 5, 3, 2, 3) + (9) + 10 = 39</span> <span class=messageboard-ooc>Aspect of the Tiger lets me reroll 1 die. Use it on the 2</span>
<br />
<span class="messageboard-dice"><b>Combat 40:</b></span> <span class="messageboard-dice">1d6 + 37 ⇒ (1) + 37 = 38</span> <span class=messageboard-ooc>Ugh fine. Recharge Shoanti Barbarian Hide for +Survival</span>
<br />
<span class="messageboard-dice"><b>Combat 40:</b></span> <span class="messageboard-dice">1d8 + 44 ⇒ (1) + 44 = 45</span> <span class=messageboard-ooc>That's defeated to me!</span></p>
<p>No sooner did Valendron freeze Kerdak bonefist solid did Ezren shatter him to dust! With a swift gust from beneath her wings, Zova scattered what little remains... remained into the drink, ensuring the captain would stay firmly beneath he waves. </p>
<p><span class=messageboard-ooc>Back to Ezren!</span></p>
<p><span class=messageboard-ooc>EDIT: I was reminded that Ice Chemist can add 1d4 by itself to checks that already invoke Cold, so the first roll would have actually passed! I do not recharge Shoanti Barbarian Hide</span></p>Helping Ezren with Kerdak. Use Aspect of the Hawk for STR+1d6+6. Discard Seaborne Trident for +1d6. Blizzard and Divine Fortune add +3d6 total. Aspect of the Dinosaur adds 1d12
[dice=Combat 40]6d6+1d12+10[/dice] Aspect of the Tiger lets me reroll 1 die. Use it on the 2
[dice=Combat 40]1d6+37[/dice] Ugh fine. Recharge Shoanti Barbarian Hide for +Survival
[dice=Combat 40]1d8+44[/dice] That's defeated to me!
No sooner did Valendron freeze Kerdak bonefist solid did Ezren shatter him to dust!...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-10-04T03:40:38ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9142022-10-01T19:41:16Z2022-10-01T19:41:16Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> Treat the villains in the henchmen list as henchmen. </p>
<p>If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the scenario, note on your Chronicle sheet which cards are in the henchman pile. (This note will be referenced in Scenario 6F: Lost in the Storm.)</p>
<p>To win the scenario, defeat and corner the villain Sweetlips and Scurvy.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 2, Ezren/Bigguyinblack</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Barriers</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Weapons</b>
<br />
[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Spells</b>
<br />
[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Armors</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Items</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Allies</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Blessings</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>28</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 3 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 4 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 5 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 6 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 7 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 8 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 9 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 10 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 11 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 12 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 13 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 14 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 15 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 16 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 17 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 18 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 19 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 20 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 21 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 22 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 23 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 24 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 25 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 26 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 27 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 28 Ezren/Bigguyinblack:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summone and encounter the henchman Draugr Captain.
<br />
<i>When Closing:</i> Bury your discard pile.
<br />
<i>When Permanently Closed:</i> On closing, discard 1d4 cards from the blessings deck.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Valendron/EmpTyger, Amli/eddiephlash, Ezren/Bigguyinblack, The Ship, Invigorating Kukri +1, [Spoiler omitted]
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
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<b>Location #3: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Shrine to Besmara</b>
<br />
<i>At This Location:</i> You may add the Pirate and/or Swashbuckling traits to your checks.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 9 check, or banish a card.
<br />
<i>When Permanently Closed:</i> At the end of your turn, you may banish a card that has the Pirate or Swashbuckling trait to recharge 2d4 cards in your discard pile that have the Divine trait.
<br />
M: 2 Ba: 0 W: 0 Sp: 3 Ar: 0 I: 0 Al: 1 Bl: 3 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Sea Fort</b>
<br />
<i>At This Location:</i> If you defeat a monster during your exploration, you may immediately explore again.
<br />
<i>When Closing:</i> Banish an armor.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 3 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: Treat the villains in the henchmen list as henchmen.
If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the...BR AAUGHWHY (alias of AAUGHWHY)2022-10-01T19:41:16ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9132022-10-01T19:37:50Z2022-10-01T19:37:50Z<p><span class=messageboard-ooc>On Amli's turn, summon and encounter the Dragur Captain. Keep Seaborne Trident</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gozreh%27s_Growth" target="_blank" rel="nofollow">Gozreh's Growth</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Aspect of the Hawk was a very good pull here. Display Aspect of the Hawk for Survival+1d6+6. Ezren reveals Mountaineer for +2d8</span></p>
<p><span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">3d8 + 1d6 + 12 ⇒ (3, 6, 8) + (4) + 12 = 33</span> <span class=messageboard-ooc>First one defeated!</span></p>
<p><span class=messageboard-ooc>During Amli's turn, display Aspect of the Dinosaur, Bull, and Tiger</span></p>
<p><span class=messageboard-ooc>On Ezren's turn, summon and encounter the Dragur Captain again. Banish Cloudpuff to ignore the BA. For my combat, use Aspect of the Hawk for STR+1d6+6. Aspect of the Dinosaur adds 1d12. Blizzard adds 2d6</span></p>
<p><span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">4d6 + 1d12 + 10 ⇒ (1, 2, 2, 2) + (10) + 10 = 27</span></p>
<p>Zova takes off out of the mist and swoops down towards the horde of Dragur crawling up the sides of the ship, sending them hurtling back into the drink!</p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gozreh%27s_Growth" target="_blank" rel="nofollow">Gozreh's Growth</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessing of Kelizandri: Discard to bless. Discard this card to add 2 dice to any check against a card that has the Aquatic trait.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Amli's turn, summon and encounter the Dragur Captain. Keep Seaborne Trident
"Zova wrote: Hand: Gozreh's Growth, Aspect of the Hawk, Aspect of the Dinosaur, Aspect of the Tiger, Aspect of the Bull, Seaborne Trident +1, Cloud Puff, Angelstep, Blessing of Kelizandri,
Displayed: Shoanti Barbarian Hide,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
[Spoiler omitted]
[Spoiler omitted]" Aspect of the Hawk was a very good pull here. Display Aspect of the Hawk for Survival+1d6+6. Ezren reveals...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-10-01T19:37:50ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9092022-10-01T07:21:52Z2022-10-01T07:21:52Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> Treat the villains in the henchmen list as henchmen. </p>
<p>If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the scenario, note on your Chronicle sheet which cards are in the henchman pile. (This note will be referenced in Scenario 6F: Lost in the Storm.)</p>
<p>To win the scenario, defeat and corner the villain Sweetlips and Scurvy.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 1, Amli/eddiephlash</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
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[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>29</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 3 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 4 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 5 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 6 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 7 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 8 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 9 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 10 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 11 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 12 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 13 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 14 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 15 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 16 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 17 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 18 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 19 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 20 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 21 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 22 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 23 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 24 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 25 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 26 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 27 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 28 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 29 Ezren/Bigguyinblack:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summone and encounter the henchman Draugr Captain.
<br />
<i>When Closing:</i> Bury your discard pile.
<br />
<i>When Permanently Closed:</i> On closing, discard 1d4 cards from the blessings deck.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Valendron/EmpTyger, Amli/eddiephlash, Ezren/Bigguyinblack, The Ship
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Shrine to Besmara</b>
<br />
<i>At This Location:</i> You may add the Pirate and/or Swashbuckling traits to your checks.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 9 check, or banish a card.
<br />
<i>When Permanently Closed:</i> At the end of your turn, you may banish a card that has the Pirate or Swashbuckling trait to recharge 2d4 cards in your discard pile that have the Divine trait.
<br />
M: 2 Ba: 0 W: 0 Sp: 3 Ar: 0 I: 0 Al: 1 Bl: 3 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Sea Fort</b>
<br />
<i>At This Location:</i> If you defeat a monster during your exploration, you may immediately explore again.
<br />
<i>When Closing:</i> Banish an armor.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 3 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: Treat the villains in the henchmen list as henchmen.
If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the...BR AAUGHWHY (alias of AAUGHWHY)2022-10-01T07:21:52ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9062022-09-30T03:58:26Z2022-09-30T03:58:26Z<p>Starting Location: Fort Hazard
<br />
Starting Hand Size: 9</p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Archaeopteryx" target="_blank" rel="nofollow">Archaeopteryx</a>, <a href="https://pacg.fandom.com/wiki/Droogami" target="_blank" rel="nofollow">Droogami</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Monkey" target="_blank" rel="nofollow">Aspect of the Monkey</a>, <a href="https://pacg.fandom.com/wiki/Thylacine" target="_blank" rel="nofollow">Thylacine</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Wanderer: On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.</p>
<p>Shadowcat: Recharge for +My Survival (1d8+6) to another character's combat</p>
<p>Droogami: On a local combat or Survival check, recharge to add 1d4.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Shoanti Barbarian Hide</span></p>Starting Location: Fort Hazard
Starting Hand Size: 9
"Zova wrote: Hand: Shoanti Barbarian Hide, Vampire Squid, Shadowcat, Archaeopteryx, Droogami, Seaborne Trident +1, The Wanderer, Aspect of the Monkey, Thylacine,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: The Wanderer: On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.Shadowcat: Recharge for +My Survival (1d8+6) to another character's combat
...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-09-30T03:58:26ZRe: Forums: Play-by-Post Discussion: [ACG][SoShack] AAUGHWHY's Season of the Shackles DiscussionAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/discussion&page=4#1522022-09-30T03:49:37Z2022-09-30T03:49:37Z<p>Spending the Hero Point on a Card Feat: Blessing. Filling in the hole with Gozreh's Growth.</p>
<p>My really good upgrades are Ally 6s, so if Valendron is ok with an Item, I'd really like the Ally 6. I'll use it to add in Shadowcat.</p>
<p>I can keep taking the Tricorne too, unless someone wants a turn.</p>Spending the Hero Point on a Card Feat: Blessing. Filling in the hole with Gozreh's Growth.
My really good upgrades are Ally 6s, so if Valendron is ok with an Item, I'd really like the Ally 6. I'll use it to add in Shadowcat.
I can keep taking the Tricorne too, unless someone wants a turn.AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-09-30T03:49:37ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9052022-09-27T05:50:00Z2022-09-27T05:50:00Z<p><span class="messageboard-dice"><b>0-6D Plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> <span class=messageboard-ooc>Item</span></p>[dice=0-6D Plunder]1d6[/dice] ItemBR AAUGHWHY (alias of AAUGHWHY)2022-09-27T05:50:00ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9042022-09-27T05:48:15Z2022-09-27T05:48:15Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> Treat the villains in the henchmen list as henchmen. </p>
<p>If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the scenario, note on your Chronicle sheet which cards are in the henchman pile. (This note will be referenced in Scenario 6F: Lost in the Storm.)</p>
<p>To win the scenario, defeat and corner the villain Sweetlips and Scurvy.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 0, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>0</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summone and encounter the henchman Draugr Captain.
<br />
<i>When Closing:</i> Bury your discard pile.
<br />
<i>When Permanently Closed:</i> On closing, discard 1d4 cards from the blessings deck.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> The Ship</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Shrine to Besmara</b>
<br />
<i>At This Location:</i> You may add the Pirate and/or Swashbuckling traits to your checks.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 9 check, or banish a card.
<br />
<i>When Permanently Closed:</i> At the end of your turn, you may banish a card that has the Pirate or Swashbuckling trait to recharge 2d4 cards in your discard pile that have the Divine trait.
<br />
M: 2 Ba: 0 W: 0 Sp: 3 Ar: 0 I: 0 Al: 1 Bl: 3 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Sea Fort</b>
<br />
<i>At This Location:</i> If you defeat a monster during your exploration, you may immediately explore again.
<br />
<i>When Closing:</i> Banish an armor.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 3 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: Treat the villains in the henchmen list as henchmen.
If a henchman is undefeated, banish it. When you defeat a henchman from a location deck, put it in a henchman pile next to this scenario, and you may immediately attempt to close the location it came from. If you win the...BR AAUGHWHY (alias of AAUGHWHY)2022-09-27T05:48:15ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9032022-09-27T05:46:48Z2022-09-27T05:46:48Z<p><span class=messageboard-bigger>Scenario 0-6D: <b>The Pirate Party</b></span></p>
<p>As you were charting a course past the fringe of the Shackles’ eternal hurricane, you were startled by the arrival of the Hurricane King’s ship. The crew signaled for you to come aboard. The winds are fierce this close to the hurricane, but with a bit of planning, you cast off ropes towards the Hurricane King’s ship.</p>
<p>The ship’s captain isn’t here to greet you. Neither is the boatswain or the first mate. The surly crew watches you warily.</p>
<p>What’s that scurrying across the deck? Is there something else here? Are there many things here? As your breath catches in your throat, you realize that it’s the bugs. The bugs, the bugs, the bugs that got in your hair and in your skull and your mind and they all serve HER. Terror seizes you as the crew lunges towards you, grabbing for boarding pikes and any weapons that lie at hand. You can no longer trust the crew that once served Hurricane King—the Shrouded Queen has enlisted them for a far more sinister purpose.</p>
<p>Seems like you’ve become a little too infamous. Like any worthy pirate, you wanted to become a legend. Your tales have inspired an armada of captains to support you in your bid for the Pirate Council, but you’ve also made powerful enemies. The Shrouded Queen managed to suborn the Hurricane King’s ship and crew, but you were made of sterner stuff. She captured you, but could never control you. Now it’s clear that She intends to destroy you. Leering with malevolent intent, her minions advance.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>————————————————-
<br />
<b>Story Banes:</b></p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Scenario 0-6D: The Pirate Party
As you were charting a course past the fringe of the Shackles’ eternal hurricane, you were startled by the arrival of the Hurricane King’s ship. The crew signaled for you to come aboard. The winds are fierce this close to the hurricane, but with a bit of planning, you cast off ropes towards the Hurricane King’s ship.
The ship’s captain isn’t here to greet you. Neither is the boatswain or the first mate. The surly crew watches you warily.
What’s that...BR AAUGHWHY (alias of AAUGHWHY)2022-09-27T05:46:48ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=19#9022022-09-27T05:51:25Z2022-09-27T05:35:32Z<p><span class=messageboard-bigger>Completed Scenario 0-6C: The Monster Marsh</span></p>
<p><b>Scenario Reward:</b>
<br />
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace a weapon in her deck with the loot Scoundrel’s Sword Cane and another character may temporarily replace a weapon in his deck with the loot Crossbow of Retribution.</p>
<p>At the end of each scenario, return the loot to the game box.</p>
<p><b>Development:</b>
<br />
The giants’ ruler, Mugslup, has been beaten and broken. “SHE watches us,” he intones, “yet serves another. HIS realm is a whirlwind of destruction and chaos near the outer edge of the Great Hurricane. No one dares to stare into the storm, where HE thrives in the chaos and madness. Only a fool would seek HIM!”</p>
<p>Okay, so maybe you’re a little foolish, but the nightmares won’t stop until you face your fears. As you prepare to set a course deeper into the Shackles’ eternal hurricane, a scout in the crow’s nest announces that a ship is approaching. It’s the Hurricane King! Perhaps you won’t have to face these horrors alone…</p>
<p><b>Acquired Cards:</b>
<br />
Master of the Gales (Ally 6)
<br />
Lady Cerise Bloodmourn (Ally 4)
<br />
Audessa Reyquio (Ally 4)
<br />
Baby Triceratops (Ally 6)</p>
<p>Reflecting Buckler (Armor 5)
<br />
Hellknight Armor (Armor 6)
<br />
Fortified Breastplate (Armor 5)
<br />
Flaming Buckler Gun (Armor 6)</p>
<p>Blessing of Asmodeus (Blessing 4)
<br />
Blessing of Norgorber (Blessing 5)</p>
<p>Alkali Flask (Item 4)
<br />
Magic Spyglass (Item 4)
<br />
Fuse Grenade (Item 6)</p>
<p>Wall of Fire (Spell 3)
<br />
Blazing Servant (Spell 4)
<br />
Safe Harbor (Spell 2)
<br />
Vengeful Storm (Spell 6)
<br />
Instant Armor (Spell B)
<br />
Dimension Leap (Spell 3)
<br />
Righteousness (Spell 5)</p>
<p>Venomous Pike +2 (Weapon 6)
<br />
Old Salt's Rapier +2 (Weapon 6)
<br />
Venomous Pike +2 (Weapon 6)
<br />
Keen Rapier +3 (Weapon 5)
<br />
Blasting Pistol +2 (Weapon 5)
<br />
Invigorating Kukri +1 (Weapon 4)</p>Completed Scenario 0-6C: The Monster Marsh
Scenario Reward:
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace a weapon in her deck with the loot Scoundrel’s Sword Cane and another character may temporarily replace a weapon in his deck with the loot Crossbow of Retribution.
At the end of each scenario, return the loot to the game box.
Development:
The giants’ ruler, Mugslup, has been beaten and broken. “SHE watches us,” he intones, “yet...BR AAUGHWHY (alias of AAUGHWHY)2022-09-27T05:35:32ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#9002022-09-26T06:53:21Z2022-09-26T06:49:15Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 17, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>13</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Ghol-Gan Ruins</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> </p>
<p><b>Location #2: Ruined Amphitheater</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Perception 9 check.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, the difficulty to defeat monsters that have the Giant trait at any location is increased by 3.
<br />
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Amli/eddiephlash,
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Teleportation Chamber</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the end of your turn, move to another location.
<br />
<i>When Permanently Closed:</i> .
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> </p>
<p><b>Location #4: Hall of Champions</b>
<br />
<i>At This Location:</i> When you succeed at a check, draw a card.
<br />
<i>When Closing:</i> Display a weapon next to this location.
<br />
<i>When Permanently Closed:</i> On closing, add the displayed weapon and 1d4+1 random weapons from the box to this location without looking at them.
<br />
Add 1d6 to your checks to acquire weapons.
<br />
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, Ezren/Bigguyinblack, Mugslup (Villain), Bakekujira, Pirate Entertainments
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Great Stone Bridge</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the end of your turn, you may bury 2 cards to recharge up to 2 cards from your discard pile.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> </p>
<p><b>Location #6: Eye of Serenity</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the start of your turn, summon and encounter the henchman Cyclops Oracle, then examine the bottom card of any location deck.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b></p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.
[Spoiler omitted]
Additional Rules: [Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
Scenario Level (#): 6
Turn: 17,...BR AAUGHWHY (alias of AAUGHWHY)2022-09-26T06:49:15ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8992022-09-26T06:52:17Z2022-09-26T06:43:06Z<p><span class=messageboard-ooc>Hour is Blessing of Gorum</span></p>
<p>Zova soars to the <b>Ruined Amphitheater</b> to help the team rifle through it before bringing the fight to Mugslup.</p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>Card 3: Pirate Hunting</span>
<br />
<span class="messageboard-dice"><b>Random Ship:</b></span> <span class="messageboard-dice">1d19 ⇒ 8</span> <span class=messageboard-ooc>Devil's Pallor</span></p>
<p><span class="messageboard-dice"><b>Survival 7, revealing Trident:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 6 ⇒ (7) + (4) + 6 = 17</span> <span class=messageboard-ooc>Defeated. Discard Righteousness and stash a weapon</span></p>
<p>When she gets there, she finds the ampitheater isn't the only thing that's ruined; the wreck of the Devil's Pallor bobs lazily near the docks, surely filled with weapons, if any are left.</p>
<p><span class="messageboard-dice"><b>Discard Riding Allosaurus to explore again. Random Card:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (7) + 1 = 8</span>
<br />
<span class="messageboard-dice"><b>Discard Riding Allosaurus to explore again. Random Card:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (5) + 1 = 6</span> <span class=messageboard-ooc>Card 6: Blessing of Gozreh</span></p>
<p><span class="messageboard-dice"><b>Survival 7, revealing Trident:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 6 ⇒ (8) + (2) + 6 = 16</span> <span class=messageboard-ooc>Acquired. Ezren transmogrifies into Random Blessing 4: Blessing of Asmodeus</span></p>
<p>Zova comes across a rotting tree, a single leaf covered in dew still clinging on for dear life. But Zova can't help but shake the sinister feeling she gets from it...</p>
<p><span class="messageboard-dice"><b>Discard Blessing of Asmoedeus to explore again. Random Card:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (3) + 1 = 4</span>
<br />
<span class="messageboard-dice"><b>Discard Blessing of Asmoedeus to explore again. Random Card:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (3) + 1 = 4</span>
<br />
<span class="messageboard-dice"><b>Discard Blessing of Asmoedeus to explore again. Random Card:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (3) + 1 = 4</span>
<br />
<span class="messageboard-dice"><b>Discard Blessing of Asmoedeus to explore again. Random Card:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (6) + 1 = 7</span> <span class=messageboard-ooc>Card 7: Protect</span></p>
<p><span class="messageboard-dice"><b>WIS 6, Revealing Trident:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 3 ⇒ (2) + (1) + 3 = 6</span> <span class=messageboard-ooc>Acquired. Ezren transmogrifies into Random Spell 1: Vengeful Storm</span></p>
<p>A gust catches the leaf and breaks it's grip on the tree. A vengeful storm seems to be brewing...</p>
<p><span class="messageboard-dice"><b>Discard Vampire Squid to explore again. Random Card:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (5) + 1 = 6</span>
<br />
<span class="messageboard-dice"><b>Discard Vampire Squid to explore again. Random Card:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (8) + 1 = 9</span> <span class=messageboard-ooc>Card 9: Animated Shield</span></p>
<p><span class="messageboard-dice"><b>Fortitude 7, revealing trident:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 1 ⇒ (4) + (3) + 1 = 8</span> <span class=messageboard-ooc>Acquired! Ezren transmogrifies into Random Armor 1: Flaming Buckler Gun</span></p>
<p>Zova hear something clanging in the seats. She takes a closer look; the wind isn't moving it and there's a gun attached to it?</p>
<p><span class="messageboard-dice"><b>Discard Blessing of the Green Faith to explore again. Random Card from top:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span> <span class=messageboard-ooc>Card 10: Besmaran Priest</span></p>
<p><span class="messageboard-dice"><b>CHA 6, Displaying Aspect of the Monkey:</b></span> <span class="messageboard-dice">2d6 ⇒ (2, 6) = 8</span> <span class=messageboard-ooc>Nice! Ezren transmogrifies into Random Ally 5: Master of the Gales (Random Ally 4: Lady Cerise should have been acquired earlier by Ezren in the Teleportation Chamber</span></p>
<p>Sefina disembarks the ship to warn the crew of the approaching storm. There isn't too much left to plunder anyway.</p>
<p><span class=messageboard-ooc>End of my turn, auto-recharge Aspect of the Monkey</span></p>
<p><span class=messageboard-ooc>On reset, Reveal Cloud Puff for +1 Hand Size</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, <a href="https://pacg.fandom.com/wiki/Reflecting_Buckler" target="_blank" rel="nofollow">Reflecting Buckler</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Master_of_the_Gales" target="_blank" rel="nofollow">Master of the Gales</a>, <a href="https://pacg.fandom.com/wiki/Vengeful_Swarm" target="_blank" rel="nofollow">Vengeful Swarm</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Blasting_Pistol_+2" target="_blank" rel="nofollow">Blasting Pistol +2</a>, <a href="https://pacg.fandom.com/wiki/Flaming_Buckler_Gun" target="_blank" rel="nofollow">Flaming Buckler Gun</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketephys" target="_blank" rel="nofollow">Blessing of Ketephys</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloud Puff: Banish to allow a local character to ignore BA/AA</p>
<p>Ketephys: Discard to bless. Double bless if check invokes Animal</p>
<p>Kelizandri: Discard to bless. Bless twice vs Aquatic</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p>[Spoiler omitted]</p>Hour is Blessing of Gorum
Zova soars to the Ruined Amphitheater to help the team rifle through it before bringing the fight to Mugslup.
[dice=Random Card]1d9+1[/dice] Card 3: Pirate Hunting
[dice=Random Ship]1d19[/dice] Devil's Pallor
[dice=Survival 7, revealing Trident]1d8+1d4+6[/dice] Defeated. Discard Righteousness and stash a weapon
When she gets there, she finds the ampitheater isn't the only thing that's ruined; the wreck of the Devil's Pallor bobs lazily near the docks, surely...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-09-26T06:43:06ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8952022-09-21T04:29:37Z2022-09-21T04:29:37Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 13, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>17</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Ghol-Gan Ruins</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, </p>
<p><b>Location #2: Ruined Amphitheater</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Perception 9 check.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, the difficulty to defeat monsters that have the Giant trait at any location is increased by 3.
<br />
M: 1 Ba: 3 W: 0 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, Periscope
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Teleportation Chamber</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the end of your turn, move to another location.
<br />
<i>When Permanently Closed:</i> .
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> </p>
<p><b>Location #4: Hall of Champions</b>
<br />
<i>At This Location:</i> When you succeed at a check, draw a card.
<br />
<i>When Closing:</i> Display a weapon next to this location.
<br />
<i>When Permanently Closed:</i> On closing, add the displayed weapon and 1d4+1 random weapons from the box to this location without looking at them.
<br />
Add 1d6 to your checks to acquire weapons.
<br />
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Mugslup (Villain), Bakekujira
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Great Stone Bridge</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the end of your turn, you may bury 2 cards to recharge up to 2 cards from your discard pile.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, Ezren/Bigguyinblack, </p>
<p><b>Location #6: Eye of Serenity</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the start of your turn, summon and encounter the henchman Cyclops Oracle, then examine the bottom card of any location deck.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b></p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.
[Spoiler omitted]
Additional Rules: [Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
Scenario Level (#): 6
Turn: 13,...BR AAUGHWHY (alias of AAUGHWHY)2022-09-21T04:29:37ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8942022-09-21T04:23:48Z2022-09-21T04:23:48Z<p><span class=messageboard-ooc>Off turn, get Righteousness from Ezren</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of Cayden Cailean</span></p>
<p><span class=messageboard-ooc>I start my turn at the Bridge with Ezren. Use Angelstep on him</span></p>
<p><span class="messageboard-dice"><b>Ezren Heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span></p>
<p>Zova flies to the <b>Ghol-Gan Ruins</b> to deal with Mugslup's officer and seal it off as a possible escape route. She arrives to an eerie sight, the ruins seemingly completely abandoned; it seems the <span class=messageboard-ooc>Card 1:</span> <b>Brineborn Giant</b> took the cowards route and sealed themself off deep within the chambers. But old walls are no match for a big lizard! <span class=messageboard-ooc>Move to Ghol-Gan Ruins. BA doesn't go off; I'm the only character at the location. For the combat, reveal Seaborne Trident +1 for STR+1d8+1 Display Aspect of the Dinosaur. Recharge Archaeopteryx for +Survival+2. Aspect of the Bull adds 1 die</span></p>
<p><span class="messageboard-dice"><b>Combat 28:</b></span> <span class="messageboard-dice">2d6 + 2d8 + 1d12 + 13 ⇒ (4, 6) + (1, 4) + (9) + 13 = 37</span> <span class=messageboard-ooc>Defeated! Heal a card. I can immediately attempt to close. Recharge Moose for +Survival+2</span></p>
<p><span class="messageboard-dice"><b>STR 11:</b></span> <span class="messageboard-dice">1d6 + 1d12 + 1d8 + 12 ⇒ (2) + (2) + (8) + 12 = 24</span> <span class=messageboard-ooc>Closed! A barrier gets shuffled into each location</span></p>
<p>Zova crashes through the ruins, transforming the giant's fortress into their tomb (and probably causing a bunch of smaller collapses in the immediate area...)</p>
<p><span class="messageboard-dice"><b>Recover Angelstep, reveal Trident:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 6 ⇒ (6) + (2) + 6 = 14</span></p>
<p><span class=messageboard-ooc>End of turn, auto-recharge Aspect of the Dinosaur</span></p>
<p><span class=messageboard-ooc>On hand reset, reveal Cloud Puff for +1 Hand size</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, <a href="https://pacg.fandom.com/wiki/Reflecting_Buckler" target="_blank" rel="nofollow">Reflecting Buckler</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Righteousness" target="_blank" rel="nofollow">Righteousness</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Monkey" target="_blank" rel="nofollow">Aspect of the Monkey</a>, <a href="https://pacg.fandom.com/wiki/Blasting_Pistol_+2" target="_blank" rel="nofollow">Blasting Pistol +2</a>, <a href="https://pacg.fandom.com/wiki/Riding_Allosaurus" target="_blank" rel="nofollow">Riding Allosaurus</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloud Puff: Banish to allow a local character to ignore BA/AA</p>
<p>Riding Allosaurus: On a local combat check, recharge to add 1d6.</p>
<p>Kelizandri: Discard to bless. Bless twice vs Aquatic</p>
<p>Blessing of the Green Faith: Recharge to bless another character's check
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Off turn, get Righteousness from Ezren
Hour is Blessing of Cayden Cailean
I start my turn at the Bridge with Ezren. Use Angelstep on him
[dice=Ezren Heal]1d4+1[/dice]
Zova flies to the Ghol-Gan Ruins to deal with Mugslup's officer and seal it off as a possible escape route. She arrives to an eerie sight, the ruins seemingly completely abandoned; it seems the Card 1: Brineborn Giant took the cowards route and sealed themself off deep within the chambers. But old walls are no match for a...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-09-21T04:23:48ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8902022-09-18T04:52:44Z2022-09-18T04:52:44Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 9, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>21</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 20 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 21 Amli/eddiephlash:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Ghol-Gan Ruins</b>
<br />
<i>At This Location:</i> The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any.
<br />
<i>When Closing:</i> Succeed at a Strength or Constitution check with a difficulty of 5 plus the adventure deck number of the current scenario, if any.
<br />
<i>When Permanently Closed:</i> On closing, if more than 1 location is open, shuffle a random barrier into each open location.
<br />
M: 3 Ba: 2 W: 1 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Blessing of the Gods, Dagger Pistol +1, Sandbar
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Ruined Amphitheater</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Perception 9 check.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, the difficulty to defeat monsters that have the Giant trait at any location is increased by 3.
<br />
M: 1 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Teleportation Chamber</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the end of your turn, move to another location.
<br />
<i>When Permanently Closed:</i> .
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> </p>
<p><b>Location #4: Hall of Champions</b>
<br />
<i>At This Location:</i> When you succeed at a check, draw a card.
<br />
<i>When Closing:</i> Display a weapon next to this location.
<br />
<i>When Permanently Closed:</i> On closing, add the displayed weapon and 1d4+1 random weapons from the box to this location without looking at them.
<br />
Add 1d6 to your checks to acquire weapons.
<br />
M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Blasting Pistol +2
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Great Stone Bridge</b>
<br />
<i>At This Location:</i> You may discard 3 cards to succeed at your check to defeat a non-villain monster.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Ranged 10 check.
<br />
<i>When Permanently Closed:</i> At the end of your turn, you may bury 2 cards to recharge up to 2 cards from your discard pile.
<br />
M: 2 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Valendron/EmpTyger, Amli/eddiephlash, Ezren/Bigguyinblack,
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Eye of Serenity</b>
<br />
<i>At This Location:</i> If you examine 1 or more cards, examine 1 more card.
<br />
<i>When Closing:</i> Summon and defeat the henchman Cyclops Oracle.
<br />
<i>When Permanently Closed:</i> On closing, you may recharge an item from your discard pile.
<br />
At the start of your turn, summon and encounter the henchman Cyclops Oracle, then examine the bottom card of any location deck.
<br />
M: 3 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Helpful Haversack, Cannonade
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.
[Spoiler omitted]
Additional Rules: [Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
Scenario Level (#): 6
Turn: 9,...BR AAUGHWHY (alias of AAUGHWHY)2022-09-18T04:52:44ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8892022-09-18T04:43:58Z2022-09-18T04:43:58Z<p><span class=messageboard-ooc>On Amli's turn receive Kukri and follow her to the Bridge</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of Pharasma</span></p>
<p><span class=messageboard-ooc><b>Give Amli Old Salt's Rapier +2</b></span></p>
<p>As Zova guides the ship under the bridge, she takes a detour to the half opened chest that Valendron spotted. Amli already grabbed the pike and the <span class=messageboard-ooc>Card 2:</span> <b>Zul</b> was a little rusty, but maybe there was something else in there that they didn't spot?</p>
<p><span class="messageboard-dice"><b>STR 12:</b></span> <span class="messageboard-dice">2d6 + 4 ⇒ (5, 1) + 4 = 10</span> </p>
<p>No luck; just the Zul. Zova shakes her head in disappointment but then she hears a loud crash and the scraping of sand on wood! That <span class=messageboard-ooc>Card 5:</span> <b>Sandbar</b> that Ezren warned them about was closer that she thought... <span class=messageboard-ooc>Discard Riding Allosaurus to explore again. Recharge Sedja for +Survival+2. <b>BA, Ezren moves to Great Stone Bridge</b></span></p>
<p><span class="messageboard-dice"><b>STR 11:</b></span> <span class="messageboard-dice">1d6 + 1d8 + 11 ⇒ (1) + (4) + 11 = 16</span> <span class=messageboard-ooc>Defeated</span></p>
<p>With everyone working together, the ship gets ungrounded in no time!</p>
<p><span class=messageboard-ooc>On reset, reveal Angelstep and Cloudpuff for +2 Hand Size</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Reflecting_Buckler" target="_blank" rel="nofollow">Reflecting Buckler</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Monkey" target="_blank" rel="nofollow">Aspect of the Monkey</a>, <a href="https://pacg.fandom.com/wiki/Blasting_Pistol_+2" target="_blank" rel="nofollow">Blasting Pistol +2</a>, <a href="https://pacg.fandom.com/wiki/Archaeopteryx" target="_blank" rel="nofollow">Archaeopteryx</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloud Puff: Banish to allow a local character to ignore BA/AA</p>
<p>Angelstep: Banish to heal 1d4+1 cards</p>
<p>Kelizandri: Discard to bless. Bless twice vs Aquatic</p>
<p>Blessing of the Green Faith: Recharge to bless another character's check
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Amli's turn receive Kukri and follow her to the Bridge
Hour is Blessing of Pharasma
Give Amli Old Salt's Rapier +2
As Zova guides the ship under the bridge, she takes a detour to the half opened chest that Valendron spotted. Amli already grabbed the pike and the Card 2: Zul was a little rusty, but maybe there was something else in there that they didn't spot?
[dice=STR 12]2d6+4[/dice]
No luck; just the Zul. Zova shakes her head in disappointment but then she hears a loud crash and the...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-09-18T04:43:58ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8852022-09-14T05:17:15Z2022-09-14T05:17:15Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 5, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>25</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 20 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 21 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 22 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 23 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 24 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 25 Amli/eddiephlash:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Ghol-Gan Ruins</b>
<br />
<i>At This Location:</i> The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any.
<br />
<i>When Closing:</i> Succeed at a Strength or Constitution check with a difficulty of 5 plus the adventure deck number of the current scenario, if any.
<br />
<i>When Permanently Closed:</i> On closing, if more than 1 location is open, shuffle a random barrier into each open location.
<br />
M: 3 Ba: 2 W: 1 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Blessing of the Gods, Dagger Pistol +1, Sandbar
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Ruined Amphitheater</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Perception 9 check.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, the difficulty to defeat monsters that have the Giant trait at any location is increased by 3.
<br />
M: 1 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Teleportation Chamber</b>
<br />
<i>At This Location:</i> At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
<br />
<i>When Closing:</i> Examine the top card of a random other open location deck and, if it is a bane, succeed at its checks to defeat. If you did not examine a bane, this location closes automatically.
<br />
<i>When Permanently Closed:</i> On closing, move to another location.
<br />
M: 2 Ba: 0 W: 0 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, Ezren/Bigguyinblack, Gargoyle Sniper, Werecrocodile, Animated Weapon, Alkali Flask, Brineborn Giant, Pirate Bomber, Conchobhar Turlach Shortstone
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Hall of Champions</b>
<br />
<i>At This Location:</i> When you succeed at a check, draw a card.
<br />
<i>When Closing:</i> Display a weapon next to this location.
<br />
<i>When Permanently Closed:</i> On closing, add the displayed weapon and 1d4+1 random weapons from the box to this location without looking at them.
<br />
Add 1d6 to your checks to acquire weapons.
<br />
M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Amli/eddiephlash, Blasting Pistol +2
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Great Stone Bridge</b>
<br />
<i>At This Location:</i> You may discard 3 cards to succeed at your check to defeat a non-villain monster.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Ranged 10 check.
<br />
<i>When Permanently Closed:</i> At the end of your turn, you may bury 2 cards to recharge up to 2 cards from your discard pile.
<br />
M: 3 Ba: 1 W: 2 Sp: 0 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Eye of Serenity</b>
<br />
<i>At This Location:</i> If you examine 1 or more cards, examine 1 more card.
<br />
<i>When Closing:</i> Summon and defeat the henchman Cyclops Oracle.
<br />
<i>When Permanently Closed:</i> On closing, you may recharge an item from your discard pile.
<br />
At the start of your turn, summon and encounter the henchman Cyclops Oracle, then examine the bottom card of any location deck.
<br />
M: 3 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.
[Spoiler omitted]
Additional Rules: [Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
Scenario Level (#): 6
Turn: 5,...BR AAUGHWHY (alias of AAUGHWHY)2022-09-14T05:17:15ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8842022-09-14T05:15:03Z2022-09-14T05:04:40Z<p><span class=messageboard-ooc>Hour is Blessing of Abadar</span></p>
<p><span class=messageboard-ooc>Display Shoanti Barbarian Hide</span></p>
<p>Zova sneaks around the <b>Hall of Champions</b>, trying to plunder it of its loot before Mugslup notices. She first turns her attention to an <span class=messageboard-ooc>Card 1:</span> <b>Old Salt's Rapier +2</b>, clearly not newly forged but just as clearly taken well care of. <span class=messageboard-ooc>Amli forges. I recharge Aspect of the Hawk for +Survival+2</span></p>
<p><span class="messageboard-dice"><b>STR 12:</b></span> <span class="messageboard-dice">1d6 + 1d8 + 14 ⇒ (5) + (1) + 14 = 20</span> <span class=messageboard-ooc>Acquired!</span></p>
<p>Rapier securely in hand, Zova spots a <span class=messageboard-ooc>Card 2:</span> <b>Benevolent Buckler</b> nearby. <span class=messageboard-ooc>Discard Thylacine to explore again. Amli forges. I reveal Seaborne Trident for +1d4</span></p>
<p><span class="messageboard-dice"><b>Fortitude 5:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 3 ⇒ (3) + (1) + 3 = 7</span> <span class=messageboard-ooc>Acquired. Ezren transmogrifies it to Random Armor 1: Reflecting Buckler!</span></p>
<p>Zova stashes the exceptionally shiny buckler and sets her sights on a nice <span class=messageboard-ooc>Card 3:</span> <b>Blasting Pistol +2</b>. <span class=messageboard-ooc>Recharge Blessing of Ketephys to explore again. Amli Forges. Recharge Vampire Squid for +Survival+2</span></p>
<p><span class="messageboard-dice"><b>DEX 13:</b></span> <span class="messageboard-dice">2d8 + 10 ⇒ (3, 6) + 10 = 19</span></p>
<p>Zova grabs a hold of the gun when Mugslup walks into the room! Thinking fast, she shoves herself into the alcove with the firearm to wait the giant out.</p>
<p><span class=messageboard-ooc>On hand reset, reveal Angelstep and Cloudpuff for +2 Hand Size</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Reflecting_Buckler" target="_blank" rel="nofollow">Reflecting Buckler</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Sedja" target="_blank" rel="nofollow">Sedja</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Old_Salt%27s_Rapier_+2" target="_blank" rel="nofollow">Old Salt's Rapier +2</a>, <a href="https://pacg.fandom.com/wiki/Blasting_Pistol_+2" target="_blank" rel="nofollow">Blasting Pistol +2</a>, <a href="https://pacg.fandom.com/wiki/Riding_Allosaurus" target="_blank" rel="nofollow">Riding Allosaurus</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloud Puff: Banish to allow a local character to ignore BA/AA</p>
<p>Angelstep: Banish to heal 1d4+1 cards</p>
<p>Riding Allosaurus: On a local combat check, recharge to add 1d6.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Aspect of the Tiger and Aspect of the Bull. I'll follow Amli wherever she goes. I want to hand off the Rapier; since it needs proficiency, I think she's the only one of us who can use it</span></p>
<p><span class=messageboard-ooc>EDIT: I forgot to draw cards as I acquired cards, but I had to draw up during my reset anyway so I don't think that would have affected anything</span></p>Hour is Blessing of Abadar
Display Shoanti Barbarian Hide
Zova sneaks around the Hall of Champions, trying to plunder it of its loot before Mugslup notices. She first turns her attention to an Card 1: Old Salt's Rapier +2, clearly not newly forged but just as clearly taken well care of. Amli forges. I recharge Aspect of the Hawk for +Survival+2
[dice=STR 12]1d6+1d8+14[/dice] Acquired!
Rapier securely in hand, Zova spots a Card 2: Benevolent Buckler nearby. Discard Thylacine to explore...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-09-14T05:04:40ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8822022-09-09T18:55:10Z2022-09-09T18:55:10Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 3, Ezren/Bigguyinblack</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>27</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 3 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 4 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 5 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 6 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 7 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 8 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 9 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 10 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 11 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 12 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 13 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 14 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 15 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 16 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 17 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 18 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 19 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 20 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 21 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 22 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 23 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 24 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 25 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 26 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 27 Amli/eddiephlash:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Ghol-Gan Ruins</b>
<br />
<i>At This Location:</i> The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any.
<br />
<i>When Closing:</i> Succeed at a Strength or Constitution check with a difficulty of 5 plus the adventure deck number of the current scenario, if any.
<br />
<i>When Permanently Closed:</i> On closing, if more than 1 location is open, shuffle a random barrier into each open location.
<br />
M: 3 Ba: 2 W: 1 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Blessing of the Gods, Dagger Pistol +1, Sandbar
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Ruined Amphitheater</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Perception 9 check.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, the difficulty to defeat monsters that have the Giant trait at any location is increased by 3.
<br />
M: 1 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Teleportation Chamber</b>
<br />
<i>At This Location:</i> At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
<br />
<i>When Closing:</i> Examine the top card of a random other open location deck and, if it is a bane, succeed at its checks to defeat. If you did not examine a bane, this location closes automatically.
<br />
<i>When Permanently Closed:</i> On closing, move to another location.
<br />
M: 3 Ba: 0 W: 0 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Gargoyle Sniper, Werecrocodile, Animated Weapon, Alkali Flask, Brineborn Giant, Pirate Bomber, Conchobhar Turlach Shortstone
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Hall of Champions</b>
<br />
<i>At This Location:</i> When you succeed at a check, draw a card.
<br />
<i>When Closing:</i> Display a weapon next to this location.
<br />
<i>When Permanently Closed:</i> On closing, add the displayed weapon and 1d4+1 random weapons from the box to this location without looking at them.
<br />
Add 1d6 to your checks to acquire weapons.
<br />
M: 1 Ba: 0 W: 2 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Amli/eddiephlash, Blasting Pistol +2
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Great Stone Bridge</b>
<br />
<i>At This Location:</i> You may discard 3 cards to succeed at your check to defeat a non-villain monster.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Ranged 10 check.
<br />
<i>When Permanently Closed:</i> At the end of your turn, you may bury 2 cards to recharge up to 2 cards from your discard pile.
<br />
M: 3 Ba: 1 W: 2 Sp: 0 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Eye of Serenity</b>
<br />
<i>At This Location:</i> If you examine 1 or more cards, examine 1 more card.
<br />
<i>When Closing:</i> Summon and defeat the henchman Cyclops Oracle.
<br />
<i>When Permanently Closed:</i> On closing, you may recharge an item from your discard pile.
<br />
At the start of your turn, summon and encounter the henchman Cyclops Oracle, then examine the bottom card of any location deck.
<br />
M: 3 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, Ezren/Bigguyinblack, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.
[Spoiler omitted]
Additional Rules: [Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
Scenario Level (#): 6
Turn: 3,...BR AAUGHWHY (alias of AAUGHWHY)2022-09-09T18:55:10ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8792022-09-09T02:06:10Z2022-09-09T02:06:10Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 2, Amli/eddiephlash</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>28</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 3 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 4 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 5 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 6 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 7 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 8 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 9 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 10 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 11 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 12 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 13 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 14 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 15 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 16 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 17 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 18 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 19 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 20 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 21 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 22 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 23 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 24 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 25 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 26 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 27 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 28 Amli/eddiephlash:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Ghol-Gan Ruins</b>
<br />
<i>At This Location:</i> The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any.
<br />
<i>When Closing:</i> Succeed at a Strength or Constitution check with a difficulty of 5 plus the adventure deck number of the current scenario, if any.
<br />
<i>When Permanently Closed:</i> On closing, if more than 1 location is open, shuffle a random barrier into each open location.
<br />
M: 3 Ba: 2 W: 1 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Blessing of the Gods, Dagger Pistol +1, Sandbar
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Ruined Amphitheater</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Perception 9 check.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, the difficulty to defeat monsters that have the Giant trait at any location is increased by 3.
<br />
M: 1 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Teleportation Chamber</b>
<br />
<i>At This Location:</i> At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
<br />
<i>When Closing:</i> Examine the top card of a random other open location deck and, if it is a bane, succeed at its checks to defeat. If you did not examine a bane, this location closes automatically.
<br />
<i>When Permanently Closed:</i> On closing, move to another location.
<br />
M: 3 Ba: 0 W: 0 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Gargoyle Sniper, Werecrocodile, Animated Weapon, Alkali Flask, Brineborn Giant, Pirate Bomber, Conchobhar Turlach Shortstone
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Hall of Champions</b>
<br />
<i>At This Location:</i> When you succeed at a check, draw a card.
<br />
<i>When Closing:</i> Display a weapon next to this location.
<br />
<i>When Permanently Closed:</i> On closing, add the displayed weapon and 1d4+1 random weapons from the box to this location without looking at them.
<br />
Add 1d6 to your checks to acquire weapons.
<br />
M: 2 Ba: 0 W: 4 Sp: 0 Ar: 3 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Amli/eddiephlash, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Great Stone Bridge</b>
<br />
<i>At This Location:</i> You may discard 3 cards to succeed at your check to defeat a non-villain monster.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Ranged 10 check.
<br />
<i>When Permanently Closed:</i> At the end of your turn, you may bury 2 cards to recharge up to 2 cards from your discard pile.
<br />
M: 3 Ba: 1 W: 2 Sp: 0 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Eye of Serenity</b>
<br />
<i>At This Location:</i> If you examine 1 or more cards, examine 1 more card.
<br />
<i>When Closing:</i> Summon and defeat the henchman Cyclops Oracle.
<br />
<i>When Permanently Closed:</i> On closing, you may recharge an item from your discard pile.
<br />
At the start of your turn, summon and encounter the henchman Cyclops Oracle, then examine the bottom card of any location deck.
<br />
M: 3 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, Ezren/Bigguyinblack, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.
[Spoiler omitted]
Additional Rules: [Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
Scenario Level (#): 6
Turn: 2,
...BR AAUGHWHY (alias of AAUGHWHY)2022-09-09T02:06:10ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8772022-09-06T04:30:40Z2022-09-06T04:30:40Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 1, Valendron/EmpTyger</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>29</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 20 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 21 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 22 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 23 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 24 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 25 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 26 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 27 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 28 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 29 Amli/eddiephlash:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Ghol-Gan Ruins</b>
<br />
<i>At This Location:</i> The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any.
<br />
<i>When Closing:</i> Succeed at a Strength or Constitution check with a difficulty of 5 plus the adventure deck number of the current scenario, if any.
<br />
<i>When Permanently Closed:</i> On closing, if more than 1 location is open, shuffle a random barrier into each open location.
<br />
M: 3 Ba: 2 W: 1 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Ruined Amphitheater</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Perception 9 check.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, the difficulty to defeat monsters that have the Giant trait at any location is increased by 3.
<br />
M: 1 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Teleportation Chamber</b>
<br />
<i>At This Location:</i> At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
<br />
<i>When Closing:</i> Examine the top card of a random other open location deck and, if it is a bane, succeed at its checks to defeat. If you did not examine a bane, this location closes automatically.
<br />
<i>When Permanently Closed:</i> On closing, move to another location.
<br />
M: 3 Ba: 0 W: 0 Sp: 3 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Hall of Champions</b>
<br />
<i>At This Location:</i> When you succeed at a check, draw a card.
<br />
<i>When Closing:</i> Display a weapon next to this location.
<br />
<i>When Permanently Closed:</i> On closing, add the displayed weapon and 1d4+1 random weapons from the box to this location without looking at them.
<br />
Add 1d6 to your checks to acquire weapons.
<br />
M: 2 Ba: 0 W: 4 Sp: 0 Ar: 3 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Amli/eddiephlash, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Great Stone Bridge</b>
<br />
<i>At This Location:</i> You may discard 3 cards to succeed at your check to defeat a non-villain monster.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Ranged 10 check.
<br />
<i>When Permanently Closed:</i> At the end of your turn, you may bury 2 cards to recharge up to 2 cards from your discard pile.
<br />
M: 3 Ba: 1 W: 2 Sp: 0 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Eye of Serenity</b>
<br />
<i>At This Location:</i> If you examine 1 or more cards, examine 1 more card.
<br />
<i>When Closing:</i> Summon and defeat the henchman Cyclops Oracle.
<br />
<i>When Permanently Closed:</i> On closing, you may recharge an item from your discard pile.
<br />
At the start of your turn, summon and encounter the henchman Cyclops Oracle, then examine the bottom card of any location deck.
<br />
M: 3 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Ezren/Bigguyinblack, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.
[Spoiler omitted]
Additional Rules: [Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
Scenario Level (#): 6
Turn: 1,...BR AAUGHWHY (alias of AAUGHWHY)2022-09-06T04:30:40ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8742022-09-04T06:55:47Z2022-09-04T06:55:47Z<p>Starting Hand Size: 9</p>
<p>Starting Location: Hall of Champions</p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketephys" target="_blank" rel="nofollow">Blessing of Ketephys</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Thylacine" target="_blank" rel="nofollow">Thylacine</a>, <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloud Puff: Banish to allow a local character to ignore BA/AA</p>
<p>Angelstep: Banish to heal 1d4+1 cards</p>
<p>Ketephys: Discard to bless. Bless twice if check invokes Animal
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Starting Hand Size: 9
Starting Location: Hall of Champions
"Zova wrote: Hand: Angelstep, Blessing of Ketephys, Seaborne Trident +1, Vampire Squid, Aspect of the Dinosaur, Cloud Puff, Thylacine, Shoanti Barbarian Hide, Aspect of the Hawk,
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Cloud Puff: Banish to allow a local character to ignore BA/AAAngelstep: Banish to heal 1d4+1 cards
Ketephys: Discard to bless. Bless twice if check invokes Animal
[Spoiler...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-09-04T06:55:47ZRe: Forums: Play-by-Post Discussion: [ACG][SoShack] AAUGHWHY's Season of the Shackles DiscussionAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/discussion&page=3#1472022-09-04T06:42:34Z2022-09-04T06:42:34Z<p>Spending the Hero Point on a Power Feat: ([ ]or discard an ally that has the Animal Trait)</p>
<p>Skipping deck upgrades this time. I'm mostly looking for Ally 6s now; I could use an Item 6 or Blessing 6, but not as much as the Ally</p>
<p>My vote is also Ally for the plunder. And Abrogai's Fury sounds good to me.</p>
<p>I could keep taking the Tricorne this scenario. Unless someone else wants a turn?</p>Spending the Hero Point on a Power Feat: ([ ]or discard an ally that has the Animal Trait)
Skipping deck upgrades this time. I'm mostly looking for Ally 6s now; I could use an Item 6 or Blessing 6, but not as much as the Ally
My vote is also Ally for the plunder. And Abrogai's Fury sounds good to me.
I could keep taking the Tricorne this scenario. Unless someone else wants a turn?AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-09-04T06:42:34ZRe: Forums: Play-by-Post Discussion: [ACG][SoShack] AAUGHWHY's Season of the Shackles DiscussionBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/discussion&page=3#1462022-09-04T06:36:55Z2022-09-04T06:36:55Z<p>I don't need any more spells, so I'll also select Weapon for the additional reward card. Here's our final list:</p>
<p><b>Acquired Cards:</b></p>
<p>Besmaran Priest (Ally B)
<br />
Conchobhar Turlach Shortstone (Ally 1)
<br />
Rotgut (Ally 2)
<br />
Haneilius Fitch (Ally 3)</p>
<p>Blessing of Milani (Blessing B)
<br />
Blessing of Kelizandri (Blessing 3)
<br />
Blessing of Erastil (Blessing B)</p>
<p>Alchemical Glue (Item 1)</p>
<p>Flaming Musket +2 (Weapon 6)
<br />
Saltbox (Weapon 4)
<br />
Rapier +2 (Weapon 4)
<br />
Musket +2 (Weapon 3)
<br />
Keen Falcata +1 (Weapon 2)</p>I don't need any more spells, so I'll also select Weapon for the additional reward card. Here's our final list:
Acquired Cards:
Besmaran Priest (Ally B)
Conchobhar Turlach Shortstone (Ally 1)
Rotgut (Ally 2)
Haneilius Fitch (Ally 3)
Blessing of Milani (Blessing B)
Blessing of Kelizandri (Blessing 3)
Blessing of Erastil (Blessing B)
Alchemical Glue (Item 1)
Flaming Musket +2 (Weapon 6)
Saltbox (Weapon 4)
Rapier +2 (Weapon 4)
Musket +2 (Weapon 3)
Keen Falcata +1 (Weapon 2)BR AAUGHWHY (alias of AAUGHWHY)2022-09-04T06:36:55ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8732022-09-02T19:05:57Z2022-09-02T19:05:57Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 0, Zova/AAUGHWHY</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>0</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0</p>
<p><b>Location #1: Ghol-Gan Ruins</b>
<br />
<i>At This Location:</i> The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any.
<br />
<i>When Closing:</i> Succeed at a Strength or Constitution check with a difficulty of 5 plus the adventure deck number of the current scenario, if any.
<br />
<i>When Permanently Closed:</i> On closing, if more than 1 location is open, shuffle a random barrier into each open location.
<br />
M: 3 Ba: 2 W: 1 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Ruined Amphitheater</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Perception 9 check.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, the difficulty to defeat monsters that have the Giant trait at any location is increased by 3.
<br />
M: 1 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Teleportation Chamber</b>
<br />
<i>At This Location:</i> At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
<br />
<i>When Closing:</i> Examine the top card of a random other open location deck and, if it is a bane, succeed at its checks to defeat. If you did not examine a bane, this location closes automatically.
<br />
<i>When Permanently Closed:</i> On closing, move to another location.
<br />
M: 3 Ba: 0 W: 0 Sp: 3 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Hall of Champions</b>
<br />
<i>At This Location:</i> When you succeed at a check, draw a card.
<br />
<i>When Closing:</i> Display a weapon next to this location.
<br />
<i>When Permanently Closed:</i> On closing, add the displayed weapon and 1d4+1 random weapons from the box to this location without looking at them.
<br />
Add 1d6 to your checks to acquire weapons.
<br />
M: 2 Ba: 0 W: 4 Sp: 0 Ar: 3 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Great Stone Bridge</b>
<br />
<i>At This Location:</i> You may discard 3 cards to succeed at your check to defeat a non-villain monster.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Ranged 10 check.
<br />
<i>When Permanently Closed:</i> At the end of your turn, you may bury 2 cards to recharge up to 2 cards from your discard pile.
<br />
M: 3 Ba: 1 W: 2 Sp: 0 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Eye of Serenity</b>
<br />
<i>At This Location:</i> If you examine 1 or more cards, examine 1 more card.
<br />
<i>When Closing:</i> Summon and defeat the henchman Cyclops Oracle.
<br />
<i>When Permanently Closed:</i> On closing, you may recharge an item from your discard pile.
<br />
At the start of your turn, summon and encounter the henchman Cyclops Oracle, then examine the bottom card of any location deck.
<br />
M: 3 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
Additional Rules: [Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler...BR AAUGHWHY (alias of AAUGHWHY)2022-09-02T19:05:57ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8722022-09-02T19:04:54Z2022-09-02T19:04:54Z<p><span class="messageboard-dice"><b>0-6C Plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Our choice!</span></p>[dice=0-6C Plunder]1d6[/dice] Our choice!BR AAUGHWHY (alias of AAUGHWHY)2022-09-02T19:04:54ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8712022-09-02T19:03:30Z2022-09-02T19:03:30Z<p><span class=messageboard-bigger>Scenario 0-6C: <b>The Monster Marsh</b></span></p>
<p>After piecing together an ancient letter, you set course for an ancient area of the Sodden Lands, where the inhabitants of a once-great kingdom of giants devolved into savagery. Brineborn giants still dwell in ruins, guarding secrets of ages long gone.</p>
<p>As you trudge across the shore, the ground shakes beneath your feet. You’ll have to move quickly. Primitive tribes preserve the lore of many ancient cults and religions, including secrets about... HER... the entity who has brought you such torment.</p>
<p>The leader of these aquatic marsh giants might know more. You’d probably find it easier to cope if you could give HER a name. As you run from the patrolling giants into the crumbling ruins, your notice strange sigils adorning worn surfaces. They bear a fearful resemblance to the cryptic mark you saw carved in your forehead. A name rises to the periphery of your mind.</p>
<p>SHE is the Shrouded Queen... and these brineborn giants are her loyal servitors. Trouble doesn’t get much bigger than this.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>————————————————-
<br />
<b>Story Banes:</b></p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Scenario 0-6C: The Monster Marsh
After piecing together an ancient letter, you set course for an ancient area of the Sodden Lands, where the inhabitants of a once-great kingdom of giants devolved into savagery. Brineborn giants still dwell in ruins, guarding secrets of ages long gone.
As you trudge across the shore, the ground shakes beneath your feet. You’ll have to move quickly. Primitive tribes preserve the lore of many ancient cults and religions, including secrets about... HER... the...BR AAUGHWHY (alias of AAUGHWHY)2022-09-02T19:03:30ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8702022-09-02T18:55:58Z2022-09-02T18:55:58Z<p><span class=messageboard-bigger>Completed Scenario 0-6B: The Battle of Abendego</span></p>
<p><b>Scenario Reward:</b>
<br />
Each character chooses weapon or spell and draws a card of that type from the box. <span class=messageboard-ooc>The new guide makes this a bonus acquired card now so let me know which you'd like</span></p>
<p><b>Development:</b>
<br />
What a battle! While you were devastating a squadron of Chelish vessels, another captain aimed her ship straight at Admiral Thrune herself... and emerged victorious! Seems like the winds are changing. Before long, there might be a change in leadership as well. The Hurricane King could have a rival soon. You’ve got other matters on your mind. Now that the armada’s been defeated, you can return to tracking down the giants mentioned on the bone fragments. The mystery continues!</p>
<p><b>Acquired Cards:</b></p>
<p>Besmaran Priest (Ally B)
<br />
Conchobhar Turlach Shortstone (Ally 1)
<br />
Rotgut (Ally 2)
<br />
Haneilius Fitch (Ally 3)</p>
<p>Blessing of Milani (Blessing B)
<br />
Blessing of Kelizandri (Blessing 3)
<br />
Blessing of Erastil (Blessing B)</p>
<p>Alchemical Glue (Item 1)</p>
<p>Flaming Musket +2 (Weapon 6)</p>
<p>4x Weapons or Spells</p>
<p><b>Zova's Plunder:</b></p>
<p>Animated Shield (Armor 4)
<br />
Reflecting Buckler (Armor 5)</p>
<p>Lady Cerise Bloodmourn (Ally 4)
<br />
Corlan (Ally 3)</p>
<p><b>Valendron's Plunder:</b></p>
<p>Eel Skin Armor (Armor 4)</p>
<p><b>Amli's Plunder:</b></p>
<p>Bottled Lightning (Item 5)
<br />
Potion of Heroism (Item 1)</p>
<p>Falcata +1 (Weapon 1)</p>
<p><b>Ezren's Plunder:</b>
<br />
Bottled Lightning (Item 5)</p>
<p>Blasting Pistol +2 (Weapon 5)</p>Completed Scenario 0-6B: The Battle of Abendego
Scenario Reward:
Each character chooses weapon or spell and draws a card of that type from the box. The new guide makes this a bonus acquired card now so let me know which you'd like
Development:
What a battle! While you were devastating a squadron of Chelish vessels, another captain aimed her ship straight at Admiral Thrune herself... and emerged victorious! Seems like the winds are changing. Before long, there might be a change in leadership...BR AAUGHWHY (alias of AAUGHWHY)2022-09-02T18:55:58ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8692022-09-02T18:32:06Z2022-09-02T18:28:58Z<p><span class=messageboard-ooc>Receive Divine Fortune from Amli</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of Abadar</span></p>
<p>Move to Fringes of the Eye.</p>
<p>Explore Card 1: Pteranodon. Reveal Besmara's Tricorne for +1d8</p>
<p><span class="messageboard-dice"><b>Survival 11:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (1, 7) + 6 = 14</span> <span class=messageboard-ooc>Ezren Transmogrifies into Conchobhar Turlach Shortstone</span></p>
<p>Ezren does his stuff</p>
<p><span class="messageboard-dice"><b>Samisen of Oracular Vision:</b></span> <span class="messageboard-dice">1d5 + 1 ⇒ (4) + 1 = 5</span> <span class=messageboard-ooc>Dindreann</span>
<br />
<span class="messageboard-dice"><b>Samisen of Oracular Vision:</b></span> <span class="messageboard-dice">1d5 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>Darkforest Anemone</span>
<br />
<span class="messageboard-dice"><b>Samisen of Oracular Vision:</b></span> <span class="messageboard-dice">1d5 + 1 ⇒ (3) + 1 = 4</span>
<br />
<span class="messageboard-dice"><b>Samisen of Oracular Vision:</b></span> <span class="messageboard-dice">1d5 + 1 ⇒ (4) + 1 = 5</span>
<br />
<span class="messageboard-dice"><b>Samisen of Oracular Vision:</b></span> <span class="messageboard-dice">1d5 + 1 ⇒ (2) + 1 = 3</span>
<br />
<span class="messageboard-dice"><b>Samisen of Oracular Vision:</b></span> <span class="messageboard-dice">1d5 + 1 ⇒ (4) + 1 = 5</span>
<br />
<span class="messageboard-dice"><b>Samisen of Oracular Vision:</b></span> <span class="messageboard-dice">1d5 + 1 ⇒ (1) + 1 = 2</span> <span class=messageboard-ooc>Becalmed</span></p>
<p>Recharge Conchobhar Turlach Shortstone to explore again. Encounter Dindreann. Can't make the CHA check; let is banish.</p>
<p>Discard Riding Allosaurus to explore again. Encounter Darkforest Anemone. Display Aspect of the Dinosaur. Riding Allosaurus adds 1d6. Recharge Sedja for +Survival+4</p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 1d8 + 14 ⇒ (6) + (5) + (6) + 14 = 31</span> <span class=messageboard-ooc>Defeated. Draw to hand</span></p>
<p>Discard Moose to explore again. Encounter Becalmed. Moose adds 1d8. Reveal Tricorne to add 1d8</p>
<p><span class="messageboard-dice"><b>Survival 11:</b></span> <span class="messageboard-dice">3d8 + 6 ⇒ (3, 3, 2) + 6 = 14</span></p>
<p>Discard Archeaopteryx to explore again. Encounter the last card: Sandbar. <b>Everyone moves to Fringes of the Eye</b>. Recharge Darkforest Anemone for +Survival+2</p>
<p><span class="messageboard-dice"><b>STR 14:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 12 ⇒ (2) + (4) + 12 = 18</span> <span class=messageboard-ooc>Defeated!</span></p>
<p>Attempt to close. Random Barrier 1: Phantom Fog. Discard The Wanderer to bless twice. Reveal Tricorne for +1d8</p>
<p><span class="messageboard-dice"><b>Survival 18:</b></span> <span class="messageboard-dice">4d8 + 6 ⇒ (1, 1, 2, 1) + 6 = 11</span> <span class=messageboard-ooc>What the heck? I'll Hero Point it; I don't want that in the location. 2 Hero Points left</span></p>
<p><span class="messageboard-dice"><b>Survival 18:</b></span> <span class="messageboard-dice">4d8 + 6 ⇒ (3, 6, 1, 3) + 6 = 19</span> <span class=messageboard-ooc>That's better! I think that's a win!</span></p>Receive Divine Fortune from Amli
Hour is Blessing of Abadar
Move to Fringes of the Eye.
Explore Card 1: Pteranodon. Reveal Besmara's Tricorne for +1d8
[dice=Survival 11]2d8+6[/dice] Ezren Transmogrifies into Conchobhar Turlach Shortstone
Ezren does his stuff
[dice=Samisen of Oracular Vision]1d5+1[/dice] Dindreann
[dice=Samisen of Oracular Vision]1d5+1[/dice] Darkforest Anemone
[dice=Samisen of Oracular Vision]1d5+1[/dice]
[dice=Samisen of Oracular Vision]1d5+1[/dice]
[dice=Samisen of...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-09-02T18:28:58ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8652022-08-29T00:02:50Z2022-08-29T00:00:20Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When you would choose your party’s ship, each character instead randomly chooses a class 6 or lower ship and stashes a plunder card under it. On your turn, you are commanding your own ship. You are only on your ship, and you cannot move with another character when she moves during her move step. When your ship is dealt Structural damage, only you can reduce damage to your ship.</p>
<p>The difficulty to defeat ships is increased by the number of open locations.</p>
<p>If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.</p>
<p>To win the scenario, close all locations.</p>
<p>When you earn a deck upgrade from this scenario, you may choose from either your own plunder or the party’s acquired cards.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 10, Valendron/EmpTyger </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>19</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Zova/AAUGHWHY:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #1: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 2 I: 0 Al: 2 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Location #3: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Location #5: Pinnacle Atoll</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Ezren/Bigguyinblack, None
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Scar Bay</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Valendron/EmpTyger, Amli/eddiephlash, None</p>
<p><b>Location #7: Lonely Island</b>
<br />
<i>At This Location:</i> If you are the only character at this location, add 1d4 to checks attempted at this location.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> On closing, draw a random ally from the box and recharge it.
<br />
M: 0 Ba: 3 W: 0 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #8: Fringes of the Eye</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Closing:</i> Summon and defeat a random barrier; if undefeated, each character at this location randomly chooses a location and moves to it.
<br />
<i>When Permanently Closed:</i> On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
<br />
M: 1 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Raker Shoals</b>
<br />
<i>At This Location:</i> At the start of your turn, your ship is dealt 1 Structural damage.
<br />
<i>When Closing:</i> Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
<br />
<i>When Permanently Closed:</i> On closing, discard a card.
<br />
M: 0 Ba: 2 W: 1 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Pirate Entertainments, Flaming Crossbow +2, Divine Fortune
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When you would choose your party’s ship, each character instead randomly chooses a class 6 or lower ship and stashes a plunder card under it. On your turn, you are commanding your own ship. You are only on your ship, and you cannot move with another character when she moves...BR AAUGHWHY (alias of AAUGHWHY)2022-08-29T00:00:20ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8642022-08-28T23:52:36Z2022-08-28T23:52:36Z<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p><span class=messageboard-ooc>Start of turn, deal with Drowning Spike Trap. Recharge Shark Eating Crab for +Survival+2</span></p>
<p><span class="messageboard-dice"><b>STR 9:</b></span> <span class="messageboard-dice">1d6 + 1d8 + 11 ⇒ (3) + (7) + 11 = 21</span></p>
<p>As Zova starts to dislodge the huge spike the water only rushes in even faster! Then she has a revelation; what if she used the spike itself to plug the hole? She reverses course, pulling the spike deeper into the hold, and it works! It'll need some actual repairs but at least the ship isn't sinking anymore.</p>
<p>Zova looks at her handiwork; glad to have averted the Brackish Emperor staking claim to her ship. <span class=messageboard-ooc>Explore Card 1: Blessing of Kelizandri. Reveal Trident for +1d4</span></p>
<p><span class="messageboard-dice"><b>CON 5:</b></span> <span class="messageboard-dice">2d8 + 1d4 ⇒ (1, 2) + (4) = 7</span></p>
<p>Zova remerges from the hold, eager to catch her breath. But an approaching <span class=messageboard-ooc>Card 2:</span> <b>Enemy Ship</b> has some other plans for her! <span class=messageboard-ooc>Discard Blessing of the Gods to explore again</span></p>
<p><span class="messageboard-dice"><b>Random Ship:</b></span> <span class="messageboard-dice">1d19 ⇒ 13</span> <span class=messageboard-ooc>Sanbalot again</span></p>
<p>The hail of bullets reveals the ships identity; it looks like the Sanbalot is back for round 2!</p>
<p><span class="messageboard-dice"><b>Ranged Damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> <span class=messageboard-ooc>Recharge Shoanti Barbarian Hide to reduce damage to 0</span></p>
<p><span class=messageboard-ooc>For the check the defeat, recharge Thylacine for +Survival+2</span></p>
<p><span class="messageboard-dice"><b>Stealth 12:</b></span> <span class="messageboard-dice">2d8 + 11 ⇒ (7, 6) + 11 = 24</span> <span class=messageboard-ooc>Defeated! Don't seize it.</span>
<br />
<span class="messageboard-dice"><b>Plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> <span class=messageboard-ooc>Armor</span></p>
<p>The Sanbalot sails up to the side of the Wavecrest, not seeing the huge spike sticking out of the hull hidden below the waves. The Sanbalot starts swiftly taking on water and without another spike to plug the hole, it's sure to stay down.</p>
<p>In a last ditch effort to take the Wavecrest down with them, the crew of the Sanbalot load up their massive Firedrake cannon and take aim! <span class=messageboard-ooc>Attempt to close. Encounter Random Barrier 1: Firedrake Trap. Recharge Droogami for +Survival+2. Discard Blessing of Kelizandri to bless</span></p>
<p><span class="messageboard-dice"><b>Acrobatics 21:</b></span> <span class="messageboard-dice">3d8 + 11 ⇒ (6, 2, 1) + 11 = 20</span> <span class=messageboard-ooc>Ugh. I'll use my Product reroll on the 1</span>
<br />
<span class="messageboard-dice"><b>Acrobatics 21:</b></span> <span class="messageboard-dice">1d8 + 19 ⇒ (1) + 19 = 20</span> <span class=messageboard-ooc>Aw man...</span>
<br />
<span class="messageboard-dice"><b>Fire Damage:</b></span> <span class="messageboard-dice">2d4 + 1 ⇒ (1, 4) + 1 = 6</span> <span class=messageboard-ooc>Ouch. That wipes my hand</span>
<br />
<span class="messageboard-dice"><b>Random Location:</b></span> <span class="messageboard-dice">1d5 + 4 ⇒ (2) + 4 = 6</span> <span class=messageboard-ooc>Move to Scar Bay</span></p>
<p>The impact is huge, rattling the ship and knocking Zova unconscious. When she comes to later, the waters around her are calm and the Sanbalot is no were to be seen...</p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Besmara%27s_Tricorne" target="_blank" rel="nofollow">Besmara's Tricorne</a>, <a href="https://pacg.fandom.com/wiki/Archaeopteryx" target="_blank" rel="nofollow">Archaeopteryx</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, <a href="https://pacg.fandom.com/wiki/Riding_Allosaurus" target="_blank" rel="nofollow">Riding Allosaurus</a>, <a href="https://pacg.fandom.com/wiki/Sedja" target="_blank" rel="nofollow">Sedja</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 9 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloud Puff: Banish to allow a local character to ignore BA/AA</p>
<p>Kelizandri: Discard to bless. Bless twice vs Aquatic</p>
<p>Riding Allosaurus: On a local combat check, recharge to add 1d6.</p>
<p>The Wanderer: character attempting the check moved this turn, bless twice instead.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of the Gods
Start of turn, deal with Drowning Spike Trap. Recharge Shark Eating Crab for +Survival+2
[dice=STR 9]1d6+1d8+11[/dice]
As Zova starts to dislodge the huge spike the water only rushes in even faster! Then she has a revelation; what if she used the spike itself to plug the hole? She reverses course, pulling the spike deeper into the hold, and it works! It'll need some actual repairs but at least the ship isn't sinking anymore.
Zova looks at her handiwork; glad...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-08-28T23:52:36ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8602022-08-25T06:18:45Z2022-08-25T06:18:45Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When you would choose your party’s ship, each character instead randomly chooses a class 6 or lower ship and stashes a plunder card under it. On your turn, you are commanding your own ship. You are only on your ship, and you cannot move with another character when she moves during her move step. When your ship is dealt Structural damage, only you can reduce damage to your ship.</p>
<p>The difficulty to defeat ships is increased by the number of open locations.</p>
<p>If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.</p>
<p>To win the scenario, close all locations.</p>
<p>When you earn a deck upgrade from this scenario, you may choose from either your own plunder or the party’s acquired cards.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 6, Valendron/EmpTyger </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>23</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 20 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 21 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 22 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 23 Zova/AAUGHWHY:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #1: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Location #3: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Location #4: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Location #5: Pinnacle Atoll</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Scar Bay</b>
<br />
<i>At This Location:</i> All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 8 check.
<br />
<i>When Permanently Closed:</i> Before closing, you are dealt Combat damage equal to the number of monsters remaining in the location deck.
<br />
M: 3 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Amli/eddiephlash, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Lonely Island</b>
<br />
<i>At This Location:</i> If you are the only character at this location, add 1d4 to checks attempted at this location.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> On closing, draw a random ally from the box and recharge it.
<br />
M: 0 Ba: 3 W: 1 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Valendron/EmpTyger, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #8: Fringes of the Eye</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Closing:</i> Summon and defeat a random barrier; if undefeated, each character at this location randomly chooses a location and moves to it.
<br />
<i>When Permanently Closed:</i> On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
<br />
M: 1 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Raker Shoals</b>
<br />
<i>At This Location:</i> At the start of your turn, your ship is dealt 1 Structural damage.
<br />
<i>When Closing:</i> Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
<br />
<i>When Permanently Closed:</i> On closing, discard a card.
<br />
M: 0 Ba: 2 W: 1 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Ezren/Bigguyinblack, Pirate Entertainments, Flaming Crossbow +2, Divine Fortune
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When you would choose your party’s ship, each character instead randomly chooses a class 6 or lower ship and stashes a plunder card under it. On your turn, you are commanding your own ship. You are only on your ship, and you cannot move with another character when she moves...BR AAUGHWHY (alias of AAUGHWHY)2022-08-25T06:18:45ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8592022-08-25T06:10:28Z2022-08-25T06:10:28Z<p><span class=messageboard-ooc>On my previous turn, I didn't realize the Sanbalot BA affected everyone. Sorry about that! It looks like Ezren didn't resolve it; I can let him ignore it without changing anything by Banishing Cloud Puff so I'll do that. It then auto-recharges on my Survival modifier</span></p>
<p><span class=messageboard-ooc>On Amli's turn, get healed. Thanks!</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p>Zova ventures towards the Fringes of the Eye and is immediately greeted by a huge spike hurtling directly towards the ship, hurled around by the hurricane's gale force winds! <span class=messageboard-ooc>Encounter Card 1: Drowning Spikes Trap. Display Aspect of the Monkey for +1d6 to DEX and CHA</span></p>
<p><span class="messageboard-dice"><b>DEX 7:</b></span> <span class="messageboard-dice">2d8 + 1d6 ⇒ (2, 1) + (1) = 4</span> <span class=messageboard-ooc>Oof bad rolls and I forgot about the location effect. I think that's worth a Hero Point for a do-over; I have 3 left</span>
<br />
<span class="messageboard-dice"><b>DEX 10:</b></span> <span class="messageboard-dice">2d8 + 1d6 ⇒ (5, 2) + (1) = 8</span> <span class=messageboard-ooc>Ugh. Display it next to my deck</span></p>
<p>The spike crashes into the hull and water begins flooding into the cargo hold. Zova descends into the water to start trying to dislodge the spike and when she tries to go back up for air, she can't... <span class=messageboard-ooc>Recharge The Wanderer to explore again. Reveal Seaborne Trident for +1d4 <b>Requesting 2 displays from Amli</b> I'll also discard Blessing of Ketephys to bless</span></p>
<p><span class="messageboard-dice"><b>WIS 15:</b></span> <span class="messageboard-dice">2d8 + 1d4 + 7 ⇒ (6, 6) + (1) + 7 = 20</span> <span class=messageboard-ooc>Defeated! Examine next card, Card 3: Blessing of Kelizandri and keep it on top.</span></p>
<p>Zova finally breaks the surface, whatever invisible force keeping her down seemingly having disappeared. She gasps for air and, even in those few quick moments, she sees the water level steadily rise.</p>
<p><span class=messageboard-ooc>End of turn, bury top card of my deck from Drowning Spike Trap</span></p>
<p><span class=messageboard-ooc>On recovery, Aspect of the Monkey auto-recharges</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dweller_in_the_Deeps" target="_blank" rel="nofollow">Dweller in the Deeps</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Droogami" target="_blank" rel="nofollow">Droogami</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Shark-Eating_Crab" target="_blank" rel="nofollow">Shark-Eating Crab</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Thylacine" target="_blank" rel="nofollow">Thylacine</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="" target="_blank" rel="nofollow">Drowing Spike Trap</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessing of the Green Faith: Recharge to bless another character's check</p>
<p>Droogami: On a local combat or Survival check, recharge to add 1d4.</p>
<p>Angelstep: Banish to heal 1d4+1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On my previous turn, I didn't realize the Sanbalot BA affected everyone. Sorry about that! It looks like Ezren didn't resolve it; I can let him ignore it without changing anything by Banishing Cloud Puff so I'll do that. It then auto-recharges on my Survival modifier
On Amli's turn, get healed. Thanks!
Hour is Blessing of the Gods
Zova ventures towards the Fringes of the Eye and is immediately greeted by a huge spike hurtling directly towards the ship, hurled around by the hurricane's gale...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-08-25T06:10:28ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8542022-08-23T06:25:31Z2022-08-23T06:25:31Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When you would choose your party’s ship, each character instead randomly chooses a class 6 or lower ship and stashes a plunder card under it. On your turn, you are commanding your own ship. You are only on your ship, and you cannot move with another character when she moves during her move step. When your ship is dealt Structural damage, only you can reduce damage to your ship.</p>
<p>The difficulty to defeat ships is increased by the number of open locations.</p>
<p>If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.</p>
<p>To win the scenario, close all locations.</p>
<p>When you earn a deck upgrade from this scenario, you may choose from either your own plunder or the party’s acquired cards.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 2, Valendron/EmpTyger </p>
<p>[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Barriers</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Weapons</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Spells</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Armors</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Items</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Allies</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Blessings</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
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<i>Hours Remaining: </i>27</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 4 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 5 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 6 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 8 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 9 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 10 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 12 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 13 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 14 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 16 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 17 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 18 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 20 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 21 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 22 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 23 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 24 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 25 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 26 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 27 Zova/AAUGHWHY:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #1: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
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[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Location #3: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Location #4: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted]
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<b>Location #5: Pinnacle Atoll</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Valendron/EmpTyger, Amli/eddiephlash, Ezren/Bigguyinblack, None</p>
<p><b>Location #6: Scar Bay</b>
<br />
<i>At This Location:</i> All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 8 check.
<br />
<i>When Permanently Closed:</i> Before closing, you are dealt Combat damage equal to the number of monsters remaining in the location deck.
<br />
M: 4 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Lonely Island</b>
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<i>At This Location:</i> If you are the only character at this location, add 1d4 to checks attempted at this location.
<br />
<i>When Closing:</i> Banish an ally.
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<i>When Permanently Closed:</i> On closing, draw a random ally from the box and recharge it.
<br />
M: 0 Ba: 3 W: 2 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #8: Fringes of the Eye</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Closing:</i> Summon and defeat a random barrier; if undefeated, each character at this location randomly chooses a location and moves to it.
<br />
<i>When Permanently Closed:</i> On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
<br />
M: 1 Ba: 4 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Raker Shoals</b>
<br />
<i>At This Location:</i> At the start of your turn, your ship is dealt 1 Structural damage.
<br />
<i>When Closing:</i> Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
<br />
<i>When Permanently Closed:</i> On closing, discard a card.
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M: 0 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When you would choose your party’s ship, each character instead randomly chooses a class 6 or lower ship and stashes a plunder card under it. On your turn, you are commanding your own ship. You are only on your ship, and you cannot move with another character when she moves...BR AAUGHWHY (alias of AAUGHWHY)2022-08-23T06:25:31ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8532022-08-23T06:23:31Z2022-08-23T06:23:31Z<p>Zova reestablishes her perch on the railing and spots something on the horizon: it's another ship, and it doesn't look friendly... <span class=messageboard-ooc>Discard Blessing of the Gods to explore again. Encounter Card 6: Enemy Ship</span></p>
<p><span class="messageboard-dice"><b>Random Ship:</b></span> <span class="messageboard-dice">1d17 ⇒ 9</span> <span class=messageboard-ooc>Already in use</span>
<br />
<span class="messageboard-dice"><b>Random Ship:</b></span> <span class="messageboard-dice">1d17 ⇒ 13</span> <span class=messageboard-ooc>Sanbalot</span></p>
<p><span class="messageboard-dice"><b>BA Ranged Combat Damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> <span class=messageboard-ooc>Aspect of the Dinosaur reduces damage by 3</span></p>
<p>The Sanbalot swiftly pulls up to the portside of The Wavecrest and the corsairs take aim with their muskets. As the crew runs for cover, Zova thanks all the gods that she hand't yet transformed from her saurian form, the corsair's bullets harmlessly deflecting off her feathers. </p>
<p><span class=messageboard-ooc>On the check to defeat, recharge Shark-Eating Crab for +Survival+2</span></p>
<p><span class="messageboard-dice"><b>Stealth 14:</b></span> <span class="messageboard-dice">2d8 + 9 ⇒ (5, 6) + 9 = 20</span> <span class=messageboard-ooc>Ship is defeated! I'm not going to seize it.</span>
<br />
<span class="messageboard-dice"><b>Plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> <span class=messageboard-ooc>Armor</span></p>
<p>Zova takes a running leap towards The Sandbalot, coming completely short and tumbling into the drink. The Sanbalot's crew were so preoccupied with lowering the boarding planks that they never saw the dino-crab attack coming!</p>
<p><span class=messageboard-ooc>I'll discard a card from the hourglass to close. On closing, stash a Plunder</span>
<br />
<span class="messageboard-dice"><b>Plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>My choice. I'll choose Ally again</span></p>
<p><span class=messageboard-ooc>On recovery, auto-recover Aspect of the Dinosaur. On reset, reveal Angelstep and Cloudpuff for +2 Hand Size</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dweller_in_the_Deeps" target="_blank" rel="nofollow">Dweller in the Deeps</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Monkey" target="_blank" rel="nofollow">Aspect of the Monkey</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketephys" target="_blank" rel="nofollow">Blessing of Ketephys</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessing of the Green Faith: Recharge to bless another character's check</p>
<p>Blessing of Ketephys: Discard to bless. Bless twice if check invokes Animal</p>
<p>Cloud Puff: Banish to allow 1 local character to ignore BA/AA</p>
<p>The Wanderer: On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.</p>
<p>Angelstep: Banish to heal 1d4+1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Aspect of the Bull and Aspect of the Tiger</span></p>Zova reestablishes her perch on the railing and spots something on the horizon: it's another ship, and it doesn't look friendly... Discard Blessing of the Gods to explore again. Encounter Card 6: Enemy Ship
[dice=Random Ship]1d17[/dice] Already in use
[dice=Random Ship]1d17[/dice] Sanbalot
[dice=BA Ranged Combat Damage]1d4-1[/dice] Aspect of the Dinosaur reduces damage by 3
The Sanbalot swiftly pulls up to the portside of The Wavecrest and the corsairs take aim with their muskets. As the...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-08-23T06:23:31ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8522022-08-23T06:00:10Z2022-08-23T05:09:16Z<p><span class=messageboard-ooc>Hour is Blessing of Asmodeus</span></p>
<p>Zova stares up at the pinnacle of <b>Pinnacle Atoll</b>. "Are we really intending on getting all the way up there? This is crazy..." <span class=messageboard-ooc>Encounter Card 1: Symbol of Insanity. <s><b>Pausing to ask Valendron for Blessing of Abadar</s> Using Valendron's Blessing of Abadar</b></span></p>
<p><span class="messageboard-dice"><b>WIS 14:</b></span> <span class="messageboard-dice">3d8 + 3 ⇒ (5, 2, 1) + 3 = 11</span> <span class=messageboard-ooc>Let's spend a Hero Point on that. I should have 4 left</span>
<br />
<span class="messageboard-dice"><b>WIS 14:</b></span> <span class="messageboard-dice">3d8 + 3 ⇒ (6, 2, 5) + 3 = 16</span> <span class=messageboard-ooc>That's better</span></p>
<p><span class="messageboard-dice"><b>Hirgenzosk?:</b></span> <span class="messageboard-dice">1d12 ⇒ 10</span> <span class=messageboard-ooc>Nope</span></p>
<p>"Oh wait... I can fly..." Zova shakes her head to clear the worry from her mind. She perches on the railing preparing to spread her wings when the writhing appendages of some <span class=messageboard-ooc>Card 2:</span> <b>Dweller in the Deeps</b> burst from the sea! <span class=messageboard-ooc>Discard Riding Allosaurus to explore again; it also adds 1d6 to the combat. BA isn't relevant to me so I'll skip processing it. Display Aspect of the Dinosaur for +1d12 to STR. Recharge Sedja for +Survival+2+2</span></p>
<p><span class="messageboard-dice"><b>Combat 26:</b></span> <span class="messageboard-dice">2d6 + 1d12 + 1d8 + 14 ⇒ (4, 3) + (2) + (3) + 14 = 26</span> <span class=messageboard-ooc>Exactly! I'll take it. Draw Dweller to hand</span>
<br />
<span class="messageboard-dice"><b>Hirgenzosk?:</b></span> <span class="messageboard-dice">1d12 ⇒ 12</span> <span class=messageboard-ooc>No Hirgenzosk</span></p>
<p>Zova takes off for a moment as her muscles continue to swell to complete her transformation into a fearsome saurian. She lands with a mighty roar into the deep, scaring the dweller away. For a second, The Wavecrest struggles to withstand her impact, it's bow dipping into the surf and washing a <span class=messageboard-ooc>Card 3:</span> <b>Shark-Eating Crab</b> onto the deck. <span class=messageboard-ooc>Discard Archeaopteryx to explore again. Recharge Vampire Squid for +Survival +6</span></p>
<p><span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d6 + 1d12 + 1d8 + 16 ⇒ (6) + (5) + (6) + 16 = 33</span> <span class=messageboard-ooc>This autos but let's reroll anyway</span>
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d6 + 1d12 + 1d8 + 16 ⇒ (1) + (11) + (1) + 16 = 29</span> <span class=messageboard-ooc>Defeated. Draw to Hand</span></p>
<p><span class="messageboard-dice"><b>Hirgenzosk?:</b></span> <span class="messageboard-dice">1d12 ⇒ 2</span></p>
<p>Zova kicks the crab back into the water and notices a bow and arrow that doesn't look like it belongs to the crew; it looks like the crab wasn't the only thing washed up on deck. <span class=messageboard-ooc>Discard Blessing of Kelizandri to explore again. Encounter Card 4: Blessing of Erastil</span></p>
<p><span class="messageboard-dice"><b>DEX 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span> <span class=messageboard-ooc>Acquired</span></p>
<p><span class="messageboard-dice"><b>Hirgenzosk?:</b></span> <span class="messageboard-dice">1d12 ⇒ 8</span> <span class=messageboard-ooc>Not yet</span></p>
<p>Zova picks up the bow and immediately feels a holy presence <span class=messageboard-ooc>Discard Blessing of Erastil to explore again. Encounter Card 5: Blessing of the Gods. Auto-Acquire</span></p>
<p><span class=messageboard-ooc>Moving to a new post so the edit doesn't time out</span></p>Hour is Blessing of Asmodeus
Zova stares up at the pinnacle of Pinnacle Atoll. "Are we really intending on getting all the way up there? This is crazy..." Encounter Card 1: Symbol of Insanity. Pausing to ask Valendron for Blessing of Abadar Using Valendron's Blessing of Abadar
[dice=WIS 14]3d8+3[/dice] Let's spend a Hero Point on that. I should have 4 left
[dice=WIS 14]3d8+3[/dice] That's better
[dice=Hirgenzosk?]1d12[/dice] Nope
"Oh wait... I can fly..." Zova shakes her head to clear the...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-08-23T05:09:16ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesBR AAUGHWHY (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=18#8512022-08-23T04:54:53Z2022-08-23T04:54:53Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1WAly15ni5B9reHIKKKZS28F3EYEjDtnGdaWznDOLeg0/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Loot and Ships)</a></p>
<p>When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.</p>
<p><b>During This Scenario:</b> When you would choose your party’s ship, each character instead randomly chooses a class 6 or lower ship and stashes a plunder card under it. On your turn, you are commanding your own ship. You are only on your ship, and you cannot move with another character when she moves during her move step. When your ship is dealt Structural damage, only you can reduce damage to your ship.</p>
<p>The difficulty to defeat ships is increased by the number of open locations.</p>
<p>If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.</p>
<p>To win the scenario, close all locations.</p>
<p>When you earn a deck upgrade from this scenario, you may choose from either your own plunder or the party’s acquired cards.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 1, Zova/AAUGHWHY </p>
<p>[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Barriers</b>
<br />
[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Weapons</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Spells</b>
<br />
[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Armors</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Items</b>
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Allies</b>
<br />
[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Blessings</b>
<br />
[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>29</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 3 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 4 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 5 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 6 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 7 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 8 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 9 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 10 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 11 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 12 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 13 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 14 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 15 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 16 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 17 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 18 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 19 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 20 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 21 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 22 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 23 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 24 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 25 Valendron/EmpTyger:</b> [Spoiler omitted]<b>Hourglass Card 26 Amli/eddiephlash:</b> [Spoiler omitted]<b>Hourglass Card 27 Ezren/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 28 Zova/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 29 Valendron/EmpTyger:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #1: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Location #2: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Location #3: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Location #4: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> [Spoiler omitted]
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[Spoiler omitted]
<br />
<b>Location #5: Pinnacle Atoll</b>
<br />
<i>At This Location:</i> When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
<br />
<i>When Closing:</i> Discard a card from the blessings deck.
<br />
<i>When Permanently Closed:</i> On closing, stash a plunder card.
<br />
M: 2 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> Zova/AAUGHWHY, Valendron/EmpTyger, Amli/eddiephlash, Ezren/Bigguyinblack, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Scar Bay</b>
<br />
<i>At This Location:</i> All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 8 check.
<br />
<i>When Permanently Closed:</i> Before closing, you are dealt Combat damage equal to the number of monsters remaining in the location deck.
<br />
M: 4 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Lonely Island</b>
<br />
<i>At This Location:</i> If you are the only character at this location, add 1d4 to checks attempted at this location.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> On closing, draw a random ally from the box and recharge it.
<br />
M: 0 Ba: 3 W: 2 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #8: Fringes of the Eye</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Closing:</i> Summon and defeat a random barrier; if undefeated, each character at this location randomly chooses a location and moves to it.
<br />
<i>When Permanently Closed:</i> On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
<br />
M: 1 Ba: 4 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Raker Shoals</b>
<br />
<i>At This Location:</i> At the start of your turn, your ship is dealt 1 Structural damage.
<br />
<i>When Closing:</i> Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
<br />
<i>When Permanently Closed:</i> On closing, discard a card.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Useful Info (Includes Loot and Ships)
When a character acquires a boon, that character may banish it to draw 1 random non-Basic, non-Elite boon of that type from the box.
During This Scenario: When you would choose your party’s ship, each character instead randomly chooses a class 6 or lower ship and stashes a plunder card under it. On your turn, you are commanding your own ship. You are only on your ship, and you cannot move with another character when she moves...BR AAUGHWHY (alias of AAUGHWHY)2022-08-23T04:54:53ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=17#8472022-08-20T08:25:08Z2022-08-20T08:25:08Z<p>Starting Location: Pinnacle Atoll
<br />
Starting Hand Size: 9</p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Riding_Allosaurus" target="_blank" rel="nofollow">Riding Allosaurus</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Archaeopteryx" target="_blank" rel="nofollow">Archaeopteryx</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Sedja" target="_blank" rel="nofollow">Sedja</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Riding Allosaurus: On a local combat check, recharge to add 1d6.</p>
<p>Cloud Puff: Banish to allow 1 local character to ignore BA/AA</p>
<p>Kelizandri: Discard to bless, bless twice vs Aquatic</p>
<p>Angelstep: Banish to heal 1d4+1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Shoanti Barbarian Hide</span></p>Starting Location: Pinnacle Atoll
Starting Hand Size: 9
"Zova wrote: Hand: Riding Allosaurus, Blessing of Kelizandri, Shoanti Barbarian Hide, Vampire Squid, Archaeopteryx, Aspect of the Dinosaur, Angelstep, Sedja, Cloud Puff,
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Riding Allosaurus: On a local combat check, recharge to add 1d6.Cloud Puff: Banish to allow 1 local character to ignore BA/AA
Kelizandri: Discard to bless, bless twice vs Aquatic
...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-08-20T08:25:08ZRe: Forums: Play-by-Post Discussion: [ACG][SoShack] AAUGHWHY's Season of the Shackles DiscussionAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/discussion&page=3#1422022-08-20T08:16:38Z2022-08-20T08:16:38Z<p>Spending the Hero Point on a Skill Feat: STR </p>
<p>I think I'm safe taking a spell 6 for Aspect of the Dinosaur.</p>
<p>I could also take the Tricorne this scenario.</p>Spending the Hero Point on a Skill Feat: STR
I think I'm safe taking a spell 6 for Aspect of the Dinosaur.
I could also take the Tricorne this scenario.AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-08-20T08:16:38ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=17#8362022-08-16T05:59:28Z2022-08-16T05:59:28Z<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p>Zova flies towards the Lucrehold, carefully following Ezren's planned route to avoid the Sea Troll.</p>
<p><span class=messageboard-ooc>Move to Lucrehold</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d5 + 1 ⇒ (5) + 1 = 6</span></p>
<p>Apparently the boatswain didn't get the memo that this excursion was supposed to be a solo mission; they dutifully guide the ship behind Zova, avoiding the troll but running aground on a <span class=messageboard-ooc>Card 6:</span> <b>Sandbar!</b> <span class=messageboard-ooc><b>BA, everyone move to the Lucrehold</b> Recharge Tetrolimulus to add Survival+2</span></p>
<p><span class="messageboard-dice"><b>STR 11:</b></span> <span class="messageboard-dice">1d6 + 1d8 + 11 ⇒ (2) + (2) + 11 = 15</span> <span class=messageboard-ooc>Defeated!</span></p>
<p><span class=messageboard-ooc>Discard Vampire Squid to explore again</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span></p>
<p>The crew works together and gets the ship free in no time! As a bonus, they uncover a <span class=messageboard-ooc>Card 2:</span> <b>Adamantine Trident +3</b> that had been buried in the sand! <span class=messageboard-ooc>Recharge Aspect of the Monkey for +Survival+2</span></p>
<p><span class="messageboard-dice"><b>STR 13:</b></span> <span class="messageboard-dice">1d6 + 1d8 + 11 ⇒ (2) + (3) + 11 = 16</span> <span class=messageboard-ooc>Acquired</span></p>
<p>With the ship finally floating in water again, Zova sends them back the way they came while she heads in the opposite direction to hunt their quarry. <span class=messageboard-ooc>After the encounter, discard Amulet of Furious Fists to move and drop everyone off at <b>Ghol-Gan Ruins</b>. End of my turn, recharge Nautical Charts to move back to Lucrehold to Guard</span></p>
<p><span class=messageboard-ooc>During Reset, set my Hand Size to 9</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Trident_+3" target="_blank" rel="nofollow">Adamantine Trident +3</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Riding_Allosaurus" target="_blank" rel="nofollow">Riding Allosaurus</a>, <a href="https://pacg.fandom.com/wiki/Thylacine" target="_blank" rel="nofollow">Thylacine</a>, <a href="https://pacg.fandom.com/wiki/Rosie_Cusswell" target="_blank" rel="nofollow">Rosie Cusswell</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Rotgut" target="_blank" rel="nofollow">Rotgut</a>, <a href="https://pacg.fandom.com/wiki/Sedja" target="_blank" rel="nofollow">Sedja</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 10 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Riding Allosaurus: On a local combat check, recharge to add 1d6.</p>
<p>Cloud Puff: Banish to allow 1 local character to ignore BA/AA
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of the Gods
Zova flies towards the Lucrehold, carefully following Ezren's planned route to avoid the Sea Troll.
Move to Lucrehold
[dice=Random Card]1d5+1[/dice]
Apparently the boatswain didn't get the memo that this excursion was supposed to be a solo mission; they dutifully guide the ship behind Zova, avoiding the troll but running aground on a Card 6: Sandbar! BA, everyone move to the Lucrehold Recharge Tetrolimulus to add Survival+2
[dice=STR 11]1d6+1d8+11[/dice]...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-08-16T05:59:28ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=17#8312022-08-12T05:39:50Z2022-08-12T05:39:50Z<p><span class=messageboard-ooc>On Valendron's turn, banish Cloudpuff; auto-recharge it during recovery. On Ezren's turn, recharge Blessing of the Green Faith and discard The Wanderer</span></p>
<p>Zova hears ethereal singing coming from the direction of the <b>Sacred Spring</b> "How... beautiful..."</p>
<p>Zova blinks and shakes herself back to reality. When did she get back on the ship? And when did they start traveling towards the spring? That's not a good sign... <span class=messageboard-ooc>Move to Sacred Spring, taking everyone with me. Explore <b>Card 1:</b> Seaweed Siren. Discard Droogami to evade it.</span></p>
<p><span class="messageboard-dice"><b>Discard Moose to explore again. Random Card:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span></p>
<p>Zova takes the helm and checks the map to start getting the crew away from whatever is singing, but the map is too confusing! Who made all these notes? <span class=messageboard-ooc>Encounter <b>Card 6:</b> Cryptic Runes. Discard Aspect of the Frog to evade it</span></p>
<p><span class=messageboard-ooc>On reset, set my Hand Size to 7</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Tetrolimulus" target="_blank" rel="nofollow">Tetrolimulus</a>, <a href="https://pacg.fandom.com/wiki/Nautical_Charts" target="_blank" rel="nofollow">Nautical Charts</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Monkey" target="_blank" rel="nofollow">Aspect of the Monkey</a>, <a href="https://pacg.fandom.com/wiki/Amulet_of_Furious_Fists" target="_blank" rel="nofollow">Amulet of Furious Fists</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Rosie_Cusswell" target="_blank" rel="nofollow">Rosie Cusswell</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Valendron's turn, banish Cloudpuff; auto-recharge it during recovery. On Ezren's turn, recharge Blessing of the Green Faith and discard The Wanderer
Zova hears ethereal singing coming from the direction of the Sacred Spring "How... beautiful..."
Zova blinks and shakes herself back to reality. When did she get back on the ship? And when did they start traveling towards the spring? That's not a good sign... Move to Sacred Spring, taking everyone with me. Explore Card 1: Seaweed Siren....AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-08-12T05:39:50ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=17#8252022-08-10T02:43:02Z2022-08-10T02:43:02Z<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p>Move to Ghol-Gan Ruins</p>
<p>Explore and encounter Card 1: Tetrolimulus. Display Aspect of the Hawk for STR+1d6+6. Recharge Riding Allosaurus for +Survival+2+2. Aspect of the Bull adds 1 die.</p>
<p><span class="messageboard-dice"><b>Combat 29:</b></span> <span class="messageboard-dice">3d6 + 1d8 + 19 ⇒ (2, 5, 2) + (6) + 19 = 34</span> <span class=messageboard-ooc>Defeated! Draw to hand</span></p>
<p>Discard Blessing of Kelizandri to explore again. Encounter Card 2: Conchobhar Turlach Shortstone. Display Aspect of the Monkey for +1d6.</p>
<p><span class="messageboard-dice"><b>CHA 7:</b></span> <span class="messageboard-dice">2d6 ⇒ (2, 6) = 8</span> <span class=messageboard-ooc>Acquired! Transmogrify into Rotgut</span></p>
<p>Discard Rotgut to explore again. Encounter Card 3: Keen Rapier +3. I can't acquire it; let it banish. </p>
<p><span class=messageboard-ooc>Automatically recharge Aspect of the Hawk and Aspect of the Monkey</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Tetrolimulus" target="_blank" rel="nofollow">Tetrolimulus</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Amulet_of_Furious_Fists" target="_blank" rel="nofollow">Amulet of Furious Fists</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Frog" target="_blank" rel="nofollow">Aspect of the Frog</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, <a href="https://pacg.fandom.com/wiki/Droogami" target="_blank" rel="nofollow">Droogami</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloudpuff: Banish to allow 1 local character to ignore BA/AA</p>
<p>Blessing of the Green Faith: Recharge to bless another character's check</p>
<p>Droogami: On a local combat or Survival check, recharge to add 1d4.</p>
<p>The Wanderer: On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of the Gods
Move to Ghol-Gan Ruins
Explore and encounter Card 1: Tetrolimulus. Display Aspect of the Hawk for STR+1d6+6. Recharge Riding Allosaurus for +Survival+2+2. Aspect of the Bull adds 1 die.
[dice=Combat 29]3d6+1d8+19[/dice] Defeated! Draw to hand
Discard Blessing of Kelizandri to explore again. Encounter Card 2: Conchobhar Turlach Shortstone. Display Aspect of the Monkey for +1d6.
[dice=CHA 7]2d6[/dice] Acquired! Transmogrify into Rotgut
Discard Rotgut to...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-08-10T02:43:02ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=17#8202022-08-03T02:58:23Z2022-08-03T02:58:23Z<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p>Move to Mancatcher Cove</p>
<p>Explore Mancatcher Cove Card 3: Mercenary. Reveal Seaborne Trident+1 for STR+1d8+1. Recharge Sedja for +Survival+2.</p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">1d6 + 2d8 + 12 ⇒ (5) + (5, 3) + 12 = 25</span> <span class=messageboard-ooc>Defeated. Draw Mercenary to hand. Also, reveal Vampire Squid to heal a card and then recharge Vampire Squid</span></p>
<p>Discard Moose to explore again. Explore Mancatcher Cove Card 4: Electricity Arc Trap. Discard Mercenary for +Survival+2.</p>
<p><span class="messageboard-dice"><b>DEX 12:</b></span> <span class="messageboard-dice">2d8 + 8 ⇒ (8, 5) + 8 = 21</span> <span class=messageboard-ooc>Defeated!</span></p>
<p>Discard Blessing of Ketephys to explore again. Explore Mancatcher Cove Card 5: Nautical Charts. Auto-Acquire.</p>
<p>Banish Angelstep to heal myself.</p>
<p><span class="messageboard-dice"><b>Angelstep Heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span></p>
<p>Recharge Nautical Charts to move myself and Amli back to Jungle.</p>
<p><span class="messageboard-dice"><b>Recharge Angelstep Survival 9, reveal Trident:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 6 ⇒ (1) + (1) + 6 = 8</span> <span class=messageboard-ooc>RIP</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Amulet_of_Furious_Fists" target="_blank" rel="nofollow">Amulet of Furious Fists</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Riding_Allosaurus" target="_blank" rel="nofollow">Riding Allosaurus</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Monkey" target="_blank" rel="nofollow">Aspect of the Monkey</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloudpuff: Banish to allow 1 local character to ignore BA/AA</p>
<p>Blessing of the Green Faith: Recharge to bless another character's check</p>
<p>Riding Allosaurus: On a local combat check, recharge to add 1d6.</p>
<p>Kelizandri: Discard to bless. Bless twice vs Aquatic
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Aspect of the Bull</span></p>Hour is Blessing of the Gods
Move to Mancatcher Cove
Explore Mancatcher Cove Card 3: Mercenary. Reveal Seaborne Trident+1 for STR+1d8+1. Recharge Sedja for +Survival+2.
[dice=Combat 22]1d6+2d8+12[/dice] Defeated. Draw Mercenary to hand. Also, reveal Vampire Squid to heal a card and then recharge Vampire Squid
Discard Moose to explore again. Explore Mancatcher Cove Card 4: Electricity Arc Trap. Discard Mercenary for +Survival+2.
[dice=DEX 12]2d8+8[/dice] Defeated!
Discard Blessing of...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-08-03T02:58:23ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=17#8122022-07-28T03:11:59Z2022-07-28T03:11:59Z<p><span class=messageboard-ooc>Hour is Blessing of Abadar</span></p>
<p>As Zova and Amli continue their journey through the Jungle, she senses a nefarious presence around her, almost like some thief or assassin lurking in the shadows just outside her view. But the feeling passes just as quickly as it comes. <span class=messageboard-ooc>Explore Card 2: Blessing of Norgorber. Let it Banish</span></p>
<p>Zova scans the treeline just in case and spots a figure lurking in the brush. <span class=messageboard-ooc>Discard Riding Allosaurus to explore again. Encounter Card 3: Coral Capuchin. Reveal Trident. Amli's Divine Fortune adds 1d6</span></p>
<p><span class="messageboard-dice"><b>Survival 12:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 1d4 + 6 ⇒ (3) + (6) + (2) + 6 = 17</span> <span class=messageboard-ooc>Acquired! Transmogrify into Random Ally 1: Rosie Cusswell</span></p>
<p>Zova takes a second look and realizes it's just Rosie Cusswell and she seems to be closely examining a strange wall. Zova and Amli approach the wall and find that it's covered in "sentence enhancers" <span class=messageboard-ooc>Discard Rosie to explore again. Encounter Card 4: Cryptic Runes. <b>Take Valendron's Blessing of Achaekek to double bless</b> Use Amli's Divine Fortune</span></p>
<p><span class="messageboard-dice"><b>INT 10:</b></span> <span class="messageboard-dice">4d6 ⇒ (6, 3, 6, 3) = 18</span> <span class=messageboard-ooc>Defeated! Examine top 2 cards of location; they're both monsters and I'm about to close the location, so it doesn't matter what order they go in</span></p>
<p><span class=messageboard-ooc>For the close check, reveal trident and use Amli's Divine Fortune</span></p>
<p><span class="messageboard-dice"><b>Survival 11:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 1d4 + 6 ⇒ (8) + (4) + (4) + 6 = 22</span> <span class=messageboard-ooc>Closed! Though, I am just now realizing what the When Perm Closed is; that's very unfortunate...</span></p>
<p>Zova and Amli leave Rosie to her obscene wall and set their sights on elsewhere.</p>
<p><span class=messageboard-ooc>On reset, reveal Angelstep for +1 Hand Size</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketephys" target="_blank" rel="nofollow">Blessing of Ketephys</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Amulet_of_Furious_Fists" target="_blank" rel="nofollow">Amulet of Furious Fists</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Sedja" target="_blank" rel="nofollow">Sedja</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessing of Ketephys: Discard to bless; double bless if invokes Animal</p>
<p>Blessing of the Green Faith: Recharge to bless another character's check</p>
<p>The Wanderer: On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.</p>
<p>Angelstep: Banish to heal local character 1d4+1 cards
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of Abadar
As Zova and Amli continue their journey through the Jungle, she senses a nefarious presence around her, almost like some thief or assassin lurking in the shadows just outside her view. But the feeling passes just as quickly as it comes. Explore Card 2: Blessing of Norgorber. Let it Banish
Zova scans the treeline just in case and spots a figure lurking in the brush. Discard Riding Allosaurus to explore again. Encounter Card 3: Coral Capuchin. Reveal Trident. Amli's...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-07-28T03:11:59ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=17#8092022-07-26T03:49:22Z2022-07-26T03:48:20Z<p><span class=messageboard-ooc>For the BA check, recharge Aspect of the Frog for +Survival+2</span></p>
<p><span class="messageboard-dice"><b>Acrobatics 13:</b></span> <span class="messageboard-dice">2d8 + 1d6 + 11 ⇒ (7, 8) + (3) + 11 = 29</span> <span class=messageboard-ooc>Passed!</span></p>
<p><span class=messageboard-ooc>Also attempt to recover Cloud Puff</span></p>
<p><span class="messageboard-dice"><b>Recharge Cloud Puff Survival 5:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (4) + 6 = 10</span></p>For the BA check, recharge Aspect of the Frog for +Survival+2
[dice=Acrobatics 13]2d8+1d6+11[/dice] Passed!
Also attempt to recover Cloud Puff
[dice=Recharge Cloud Puff Survival 5]1d8+6[/dice]AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-07-26T03:48:20ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=17#8052022-07-21T06:18:48Z2022-07-21T06:18:48Z<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p><span class=messageboard-ooc>Display Shoanti Barbarian Hide</span></p>
<p>Zova descends into the hold to prepare for her excursion into the <b>Jungle</b> she considers taking a <span class=messageboard-ooc>Card 1:</span> <b>Potion of Healing</b>. But when she opens the chest containing them, she discovers that they're all out! <span class=messageboard-ooc>Can't make an INT 11</span></p>
<p>Zova takes off, hoping to make it a quick trip. She spots someone else soaring in the distance; it looks effortless for them, a true <span class=messageboard-ooc>Card 2:</span> <b>Master of the Gales</b>. <span class=messageboard-ooc>Discard Thylacine to explore again. No way I'm making a CHA 20</span></p>
<p>Suddenly, a <span class=messageboard-ooc>Card 3:</span> <b>Phantom Fog</b> rolls in! It's thicker than mud! Might as well have put up a physical wall. <span class=messageboard-ooc>Discard Archaeopteryx to explore again. Discard Blessing of Kelizandri to bless</span></p>
<p><span class="messageboard-dice"><b>Survival 15:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (4, 6) + 6 = 16</span> <span class=messageboard-ooc>Yes! I wasn't sure I was gonna make that! Use Archaeopteryx's power to move somewhere else, I'm about to move back to Jungle.</span></p>
<p>Just as quickly as it rolls in, the fog clears. Zova pauses to regain her bearings and notices the shattered shards of an <span class=messageboard-ooc>Card 4:</span> <b>Alkali Flask</b> right where she was about to step. Good thing the fog went away when it did; that would have hurt! <span class=messageboard-ooc>Discard Droogami to move back to the Jungle and explore. Can't make an INT 17</span></p>
<p><span class=messageboard-ooc>On reset, reveal Angelstep for +1 Hand Size</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Frog" target="_blank" rel="nofollow">Aspect of the Frog</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Amulet_of_Furious_Fists" target="_blank" rel="nofollow">Amulet of Furious Fists</a>, <a href="https://pacg.fandom.com/wiki/Riding_Allosaurus" target="_blank" rel="nofollow">Riding Allosaurus</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/The_Wanderer" target="_blank" rel="nofollow">The Wanderer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Riding Allosaurus: On a local combat check, recharge to add 1d6.</p>
<p>Cloud Puff: Banish to allow 1 local character to ignore BA/AA</p>
<p>The Wanderer: On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.</p>
<p>Angelstep: Banish to heal local character 1d4+1 cards
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Aspect of the Tiger</span></p>Hour is Blessing of the Gods
Display Shoanti Barbarian Hide
Zova descends into the hold to prepare for her excursion into the Jungle she considers taking a Card 1: Potion of Healing. But when she opens the chest containing them, she discovers that they're all out! Can't make an INT 11
Zova takes off, hoping to make it a quick trip. She spots someone else soaring in the distance; it looks effortless for them, a true Card 2: Master of the Gales. Discard Thylacine to explore again. No way I'm...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-07-21T06:18:48ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=16#7972022-07-07T05:25:21Z2022-07-07T05:25:21Z<p>Starting Location: Jungle
<br />
Starting Hand Size: 9</p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Frog" target="_blank" rel="nofollow">Aspect of the Frog</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Amulet_of_Furious_Fists" target="_blank" rel="nofollow">Amulet of Furious Fists</a>, <a href="https://pacg.fandom.com/wiki/Archaeopteryx" target="_blank" rel="nofollow">Archaeopteryx</a>, <a href="https://pacg.fandom.com/wiki/Thylacine" target="_blank" rel="nofollow">Thylacine</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, <a href="https://pacg.fandom.com/wiki/Shoanti_Barbarian_Hide" target="_blank" rel="nofollow">Shoanti Barbarian Hide</a>, <a href="https://pacg.fandom.com/wiki/Droogami" target="_blank" rel="nofollow">Droogami</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Droogami: On a local combat or Survival check, recharge to add 1d4.</p>
<p>Kelizandri: Discard to bless. Bless twice vs Aquatic</p>
<p>Angelstep: Banish to heal local character 1d4+1 cards
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Starting Location: Jungle
Starting Hand Size: 9
"Zova wrote: Hand: Aspect of the Frog, Angelstep, Vampire Squid, Amulet of Furious Fists, Archaeopteryx, Thylacine, Blessing of Kelizandri, Shoanti Barbarian Hide, Droogami,
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Droogami: On a local combat or Survival check, recharge to add 1d4.Kelizandri: Discard to bless. Bless twice vs Aquatic
Angelstep: Banish to heal local character 1d4+1 cards
[Spoiler...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-07-07T05:25:21ZRe: Forums: Play-by-Post Discussion: [ACG][SoShack] AAUGHWHY's Season of the Shackles DiscussionAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/discussion&page=3#1362022-07-07T05:13:24Z2022-07-07T05:13:24Z<p>Keeping the Hero Point and tiering up to 6. </p>
<p>I don't really want any 5s so I'll skip processing the Adventure Reward.</p>
<p>Taking one of the Armor 5s for Shoanti Barbarian Hide (Armor 4)</p>Keeping the Hero Point and tiering up to 6.
I don't really want any 5s so I'll skip processing the Adventure Reward.
Taking one of the Armor 5s for Shoanti Barbarian Hide (Armor 4)AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-07-07T05:13:24ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=16#7862022-06-28T04:40:35Z2022-06-28T04:40:35Z<p><span class=messageboard-ooc>On Ezren's turn, play my blessings.</span></p>
<p><span class=messageboard-ooc>Also on Ezren's turn, Incutilis was cornered in Group 1, so the hourglass drains to 5 cards</span></p>
<p>Zova heads back into the shadows and is surprised by the air of calm encompassing the area. <span class=messageboard-ooc>Move to <b>Great Stone Bridge</b> and encounter Card 1: <b>Becalmed</b></span></p>
<p><span class="messageboard-dice"><b>Survival 8:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (8, 5) + 6 = 19</span></p>
<p>But she doesn't let it distract her from her goal; she has a queen to dethrone. </p>
<p>As Zova soars over the bridge, she spots someone lost in the darkness. She doesn't have time to help guide them out. <span class=messageboard-ooc>Discard Blessing of Ketephys to explore again. Encounter Card 2: <b>Barefoot Samms Toppin</b>. Can't make the CHA check</span></p>
<p>Zova turns her gaze upwards. Even with the preternatural darkness, she can barely make out the stars. <span class=messageboard-ooc>Discard Blessing of Norgorber to explore again. Encounter Card 3: <b>Astrolabe</b>.</span></p>
<p><span class="messageboard-dice"><b>Survival 7:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span> <span class=messageboard-ooc>Acquired. I'll not transmogrify it to use it on the villain</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Reflecting_Buckler" target="_blank" rel="nofollow">Reflecting Buckler</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Sedja" target="_blank" rel="nofollow">Sedja</a>, <a href="https://pacg.fandom.com/wiki/Blink_Spider" target="_blank" rel="nofollow">Blink Spider</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Astrolabe" target="_blank" rel="nofollow">Astrolabe</a>, <a href="https://pacg.fandom.com/wiki/Amulet_of_Furious_Fists" target="_blank" rel="nofollow">Amulet of Furious Fists</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 10 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloud Puff: Banish to allow 1 local character to ignore BA/AA</p>
<p>Astrolabe: Discard this card to add 1d4 to any check attempted by a character on a ship; if the top card of the blessings discard pile is Blessing of the Gods, add 1d8 instead.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Ezren's turn, play my blessings.
Also on Ezren's turn, Incutilis was cornered in Group 1, so the hourglass drains to 5 cards
Zova heads back into the shadows and is surprised by the air of calm encompassing the area. Move to Great Stone Bridge and encounter Card 1: Becalmed
[dice=Survival 8]2d8+6[/dice]
But she doesn't let it distract her from her goal; she has a queen to dethrone.
As Zova soars over the bridge, she spots someone lost in the darkness. She doesn't have time to help...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-06-28T04:40:35ZRe: Forums: Play-by-Post: [ACG][SoShack] AAUGHWHY's Season of the ShacklesAAUGHWHY's PACS Zova (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlxg/gameplay&page=16#7782022-06-23T06:22:51Z2022-06-23T06:22:51Z<p><span class=messageboard-ooc>On Valendron's turn, Recharge Riding Allosaurus</span></p>
<p><span class=messageboard-ooc>On Ezren's turn, he wouldn't have been able to cast Scrying on the Shrine since it's in the other group. I was going to move there; I'll just explore them in the order they were in</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p>Zova takes off from the deck and flies blindly through the shadows before emerging at the <b>Shrine of Norgorber</b>, sun beaming down upon her. She arrives to utter chaos! a mass of tentacles writhes out of the sea, with the glint of metal giving away the presence <span class=messageboard-ooc>Card 4:</span> <b>Giant Spyglass Octopus's</b> first victim. Wait... Is that Amli? <span class=messageboard-ooc><b>Before you act, each character at your location must succeed at a Strength or Dexterity 12 check or take 1d4+1 Combat damage.</b> For my BA, recharge Kapre for +Survival+2</span></p>
<p><span class="messageboard-dice"><b>STR 12:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 11 ⇒ (2, 5) + (5) + 11 = 23</span></p>
<p>One of the tentacles sets shoots out at Zova, but a swift slash of her talons sends it retreating back into the sea! Now to take care of the head! <span class=messageboard-ooc>For the first combat, reveal Seaborne Trident+1 for STR+1d8+1. Recharge Sable Company Hide for +Survival</span></p>
<p><span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">2d6 + 2d8 + 10 ⇒ (2, 5) + (7, 3) + 10 = 27</span> <span class=messageboard-ooc>First check passed. For the 2nd check, reveal Amulet for +2d6. Recharge Blink Spider for +Survival+7</span></p>
<p><span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">4d6 + 1d8 + 16 ⇒ (6, 3, 5, 2) + (1) + 16 = 33</span> <span class=messageboard-ooc>Defeated. Draw to hand</span></p>
<p>Zova dives through the octopus, sending it drifting down into the depths. As she soars back to altitude, she can't help but notice how bright the moon is. <span class=messageboard-ooc>Discard Moose to explore again. Auto-acquire Card 5: Blessing of the Gods. Not sure if Ezren can transmogrify it since he doesn't exist to me in the other group</span></p>
<p>Zova alights on the shrine and she can feel the power of Norgorber surrounding her. Something tells her that Father Skinsaw was satisfied with the efficiency with which she dispatched the octopus. She's not really sure how to feel about that... <span class=messageboard-ooc>Discard Blessing of the Gods to explore again. Bury Giant Spyglass Octopus to acquire Card 6: Blessing of Norgorber</span></p>
<p>"<div class="messageboard-quotee">Zova wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Reflecting_Buckler" target="_blank" rel="nofollow">Reflecting Buckler</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Norgorber" target="_blank" rel="nofollow">Blessing of Norgorber</a>, <a href="https://pacg.fandom.com/wiki/Seaborne_Trident_+1" target="_blank" rel="nofollow">Seaborne Trident +1</a>, <a href="https://pacg.fandom.com/wiki/Sedja" target="_blank" rel="nofollow">Sedja</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kelizandri" target="_blank" rel="nofollow">Blessing of Kelizandri</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketephys" target="_blank" rel="nofollow">Blessing of Ketephys</a>, <a href="https://pacg.fandom.com/wiki/Amulet_of_Furious_Fists" target="_blank" rel="nofollow">Amulet of Furious Fists</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 7 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessing of the Green Faith: Recharge to bless another character's check</p>
<p>Kelizandri: Discard to bless. Bless twice vs Aquatic</p>
<p>Blessing of Ketephys: Discard to bless. Bless twice if check invokes Animal
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Valendron's turn, Recharge Riding Allosaurus
On Ezren's turn, he wouldn't have been able to cast Scrying on the Shrine since it's in the other group. I was going to move there; I'll just explore them in the order they were in
Hour is Blessing of the Gods
Zova takes off from the deck and flies blindly through the shadows before emerging at the Shrine of Norgorber, sun beaming down upon her. She arrives to utter chaos! a mass of tentacles writhes out of the sea, with the glint of metal...AAUGHWHY's PACS Zova (alias of AAUGHWHY)2022-06-23T06:22:51ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=4#1962022-01-08T20:05:17Z2022-01-08T20:05:17Z<p><span class=messageboard-ooc>Exploring the villain.</span></p>
<p><b>Everyone must make a WIS 6 or be unable to guard and bury a card. I'll will recharge Fox for Sajan to protect it in case I get the steed</b></p>
<p><span class="messageboard-dice"><b>WIS 6:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (7) + 3 = 10</span></p>
<p><span class=messageboard-ooc>Random Local Character fights Skeletal Steed</span></p>
<p><span class="messageboard-dice"><b>Random Local Character 1=E, 2=S:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> <span class=messageboard-ooc>Me</span></p>
<p><span class="messageboard-dice"><b>BA DEX 7:</b></span> <span class="messageboard-dice">2d4 + 1d8 ⇒ (1, 2) + (1) = 4</span> <span class=messageboard-ooc>Ouch</span>
<br />
<span class="messageboard-dice"><b>Combat Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Discard Divine Insight to mitigate the damage</span></p>
<p><span class=messageboard-ooc>For the combat, reload Honaire for +1d10</span>
<br />
<span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">1d4 + 1d8 + 1d10 ⇒ (3) + (4) + (4) = 11</span> <span class=messageboard-ooc>That wipes my hand.</span></p>
<p>Steed is undefeated, I take more damage. My hand is already wiped. Now to actually fight the villain</p>
<p>[Spoiler omitted]</p>Exploring the villain.
Everyone must make a WIS 6 or be unable to guard and bury a card. I'll will recharge Fox for Sajan to protect it in case I get the steed
[dice=WIS 6]1d12+3[/dice]
Random Local Character fights Skeletal Steed
[dice=Random Local Character 1=E, 2=S]1d2[/dice] Me
[dice=BA DEX 7]2d4+1d8[/dice] Ouch
[dice=Combat Damage]1d4[/dice] Discard Divine Insight to mitigate the damage
For the combat, reload Honaire for +1d10
[dice=Combat 17]1d4+1d8+1d10[/dice] That wipes my
...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2022-01-08T20:05:17ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=4#1952022-01-07T03:36:13Z2022-01-07T03:36:13Z<p><span class=messageboard-ooc>Hour is Iomedae's Justice: On your check against an Outsider card, add 1d4.</span></p>
<p>Display Magic Leather Armor</p>
<p><span class="messageboard-dice"><b>Mountain Start of Turn WIS 7:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (8) + 3 = 11</span></p>
<p>Explore Mountain Card 3: Sands of the Hour</p>
<p><span class="messageboard-dice"><b>Divine 4:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (4) + 5 = 9</span></p>
<p>Discard Sands of the Hour to examine then may explore. Examine Corrupted Priestess, the villain!</p>
<p><span class=messageboard-ooc>I don't really have combat options. Pausing for discussion</span></p>Hour is Iomedae's Justice: On your check against an Outsider card, add 1d4.
Display Magic Leather Armor
[dice=Mountain Start of Turn WIS 7]1d12+3[/dice]
Explore Mountain Card 3: Sands of the Hour
[dice=Divine 4]1d12+5[/dice]
Discard Sands of the Hour to examine then may explore. Examine Corrupted Priestess, the villain!
I don't really have combat options. Pausing for discussionAAUGHWHY's PACS Estra (alias of AAUGHWHY)2022-01-07T03:36:13ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=4#1882021-12-31T02:57:03Z2021-12-31T02:57:03Z<p><span class=messageboard-ooc>On Sajan's turn, discard The Waxworks as Acid Damage.</span></p>
<p><span class=messageboard-ooc>On Thargrap's Turn, cast Divine Insight</span></p>
<p><span class="messageboard-dice"><b>Recover Divine Insight Divine 8:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (7) + 5 = 12</span></p>
<p>Explore Cliff Card 1: Wight. BA, discard Flame Staff as cold damage.</p>
<p><span class="messageboard-dice"><b>Knowledge 9:</b></span> <span class="messageboard-dice">1d12 + 1d8 + 1d4 + 5 ⇒ (3) + (7) + (4) + 5 = 19</span> <span class=messageboard-ooc>Defeated. My odds for the DEX 9 check are terrible, so I'll take the damage to close</span></p>
<p><span class="messageboard-dice"><b>Closing Damage:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> <span class=messageboard-ooc>Nice! Discard Djinn as the damage. Location closed! Move to Ossuary on close</span></p>
<p>Bury Priest of Pharasma to heal</p>
<p><span class="messageboard-dice"><b>Priest of Pharasma Heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/The_Waxworks" target="_blank" rel="nofollow">The Waxworks</a>, <a href="https://pacg.fandom.com/wiki/Fox_(Core)" target="_blank" rel="nofollow">Fox (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Divine Insight: On any check to defeat a barrier, banish to add 2d6.</p>
<p>Fox: On a local Intelligence or Wisdom check, recharge to add 1d4.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Sajan's turn, discard The Waxworks as Acid Damage.
On Thargrap's Turn, cast Divine Insight
[dice=Recover Divine Insight Divine 8]1d12+5[/dice]
Explore Cliff Card 1: Wight. BA, discard Flame Staff as cold damage.
[dice=Knowledge 9]1d12+1d8+1d4+5[/dice] Defeated. My odds for the DEX 9 check are terrible, so I'll take the damage to close
[dice=Closing Damage]1d6[/dice] Nice! Discard Djinn as the damage. Location closed! Move to Ossuary on close
Bury Priest of Pharasma to heal
...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-12-31T02:57:03ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=4#1812021-12-09T05:56:37Z2021-12-09T05:56:37Z<p><span class=messageboard-ooc>On Ramexes's turn, I think we should actually leave the Vampire for my turn. That way we can actually banish the cards when we close the location.</span></p>
<p><span class=messageboard-ooc>Hour is The Queen Mother: Your Knowledge check is blessed.</span></p>
<p>Encounter Shrine Card 3: Vampire. Ramexes takes the first Combat check. His Result in the spoiler is 22, which passes. I take the second Divine check.</p>
<p><span class="messageboard-dice"><b>Divine 10:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 1d8 + 6 ⇒ (8) + (4) + (8) + 6 = 26</span> <span class=messageboard-ooc>Vampire defeated!</span></p>
<p><span class="messageboard-dice"><b>Attempt to Close Divine 8:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (12) + 6 = 18</span> <span class=messageboard-ooc>Location closed, and the cards actually go away! I move to cliff</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, <a href="https://pacg.fandom.com/wiki/The_Waxworks" target="_blank" rel="nofollow">The Waxworks</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Divine Insight: On any check to defeat a barrier, banish to add 2d6.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Ramexes's turn, I think we should actually leave the Vampire for my turn. That way we can actually banish the cards when we close the location.
Hour is The Queen Mother: Your Knowledge check is blessed.
Encounter Shrine Card 3: Vampire. Ramexes takes the first Combat check. His Result in the spoiler is 22, which passes. I take the second Divine check.
[dice=Divine 10]1d12+1d4+1d8+6[/dice] Vampire defeated!
[dice=Attempt to Close Divine 8]1d12+6[/dice] Location closed, and the cards...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-12-09T05:56:37ZRe: Forums: Play-by-Post: [PACS][Gameday IX] AAUGHWHY's Season of Faction's FavorAAUGHWHYhttps://paizo.com/campaigns/v5748p75ivlfd/gameplay&page=21#10492021-11-16T06:53:06Z2021-11-16T06:53:06Z<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1pMkq8eiNsTRR8-CLNIykTq4q1LnjTeiCPaRkLHaavdk/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Player Hands and Scourge Table)</a></p>
<p>The scourge die is 1d8+1.</p>
<p>When creating the blessings deck, replace 1 blessing with the favor Dark Archive's Favor.</p>
<p>If the result of your check to defeat a barrier exceeds the difficulty by 6 or more, suffer a scourge. If the result of your check to acquire an item exceeds the difficulty by 6 or more, draw an item from the box and banish a displayed card that has the Curse trait.</p>
<p>[Spoiler omitted]</p>
<p><b>During This Scenario:</b> The location Five-Pointed Sun cannot be temporarily closed.</p>
<p>At the end of each turn, if the Five-Pointed Sun is unoccupied, add a monster from the box to the top of that location deck.</p>
<p>After you defeat and banish the henchman Ossumental Swarm, if the location deck it came from has 6 or fewer cards, you may immediately attempt to close that location.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 0, Merisiel/Matsu_Kurisu
<br />
[Spoiler omitted]</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>0</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]</p>
<p><b>Location #1: Five-Pointed Sun</b>
<br />
<i>At This Location:</i> When you end your turn at this location, each character at this location is dealt 1d4 Cold damage.
<br />
<i>When Closing:</i> Summon and defeat the henchman Kor-Ahn-Tuk.
<br />
<i>When Permanently Closed:</i> This location cannot be permanently closed unless all other locations are closed.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Sulfur Pits</b>
<br />
<i>At This Location:</i> For your checks that have the Acid trait, add a die.
<br />
<i>When Closing:</i> You are dealt 1 Acid damage.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Volcanic Vents</b>
<br />
<i>At This Location:</i> All monsters are immune to Poison.
<br />
<i>When Closing:</i> All characters at this location are dealt 1 Fire damage.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Windswept Chasm</b>
<br />
<i>At This Location:</i> All damage dealt is Electricity damage.
<br />
<i>When Closing:</i> Discard your hand.
<br />
<i>When Permanently Closed:</i> On closing, draw 1d4-1 random cards from your discard pile.
<br />
M: 1 Ba: 3 W: 1 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Garden of Symmetry</b>
<br />
<i>At This Location:</i> When you attempt a check, recharge a card for each die that has an odd result.
<br />
<i>When Closing:</i> Recharge 2 cards of the same type.
<br />
<i>When Permanently Closed:</i> At the end of your turn, you may roll 1d6. On an odd result, recharge 2 cards. On an even result, recharge them from your discard pile.
<br />
M: 0 Ba: 2 W: 1 Sp: 2 Ar: 2 I: 0 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Shifting Dunes</b>
<br />
<i>At This Location:</i> At the start of your turn, shuffle any armors into your deck.
<br />
<i>When Closing:</i> Summon and defeat the henchman Giant Sand Eel.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 2 W: 1 Sp: 1 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>During This Adventure: Useful Info (Includes Player Hands and Scourge Table)
The scourge die is 1d8+1.
When creating the blessings deck, replace 1 blessing with the favor Dark Archive's Favor.
If the result of your check to defeat a barrier exceeds the difficulty by 6 or more, suffer a scourge. If the result of your check to acquire an item exceeds the difficulty by 6 or more, draw an item from the box and banish a displayed card that has the Curse trait.
[Spoiler omitted]
During This...AAUGHWHY2021-11-16T06:53:06ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=4#1732021-11-14T06:27:37Z2021-11-14T06:27:37Z<p><span class=messageboard-ooc>Hour is The Lucky Drunk</span></p>
<p>Display Soul Shard</p>
<p>Explore Crypt Card 1: Ghoul. Reveal Flame Staff for Divine+1d4. Recharge Cure and discard Urgathoa's Gluttony to bless twice. Power adds 1d8</p>
<p><span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">3d12 + 1d4 + 1d8 + 5 ⇒ (10, 7, 1) + (2) + (3) + 5 = 28</span> <span class=messageboard-ooc>Defeated!</span></p>
<p>Power lets me explore again after defeating undead. Encounter Card 2: Attic Whisperer. Reveal Flame Staff for Divine+1d4. Power adds 1d8 <b>Thargrap needs to make a WIS 4 check or be Dazed</b>. I auto-succeed the WIS 4.</p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 1d8 + 5 ⇒ (2) + (1) + (2) + 5 = 10</span> <span class=messageboard-ooc>Use a Hero Point to reroll. I should have 1 left</span>
<br />
<span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 1d8 + 5 ⇒ (9) + (1) + (6) + 5 = 21</span> <span class=messageboard-ooc>That's better! Defeated!</span></p>
<p>Explore again from defeating undead. Encounter Card 3: Mummy. Reveal Flame Staff for Divine+1d4. Cast Aid for +1d4+3. Vulnerability adds 4.</p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 1d8 + 8 ⇒ (10) + (3, 1) + (7) + 8 = 29</span> <span class=messageboard-ooc>Nice! Defeated</span></p>
<p><span class="messageboard-dice"><b>Close Attempt Divine 8:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (5) + 5 = 10</span> <span class=messageboard-ooc>Closed!</span></p>
<p>On close, examine top card of hourglass: Sajan's The Waxworks. Draw it.</p>
<p><span class="messageboard-dice"><b>Recover Aid Divine 8:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (10) + 5 = 15</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, <a href="https://pacg.fandom.com/wiki/The_Waxworks" target="_blank" rel="nofollow">The Waxworks</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Divine Insight: On any check to defeat a barrier, banish to add 2d6.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is The Lucky Drunk
Display Soul Shard
Explore Crypt Card 1: Ghoul. Reveal Flame Staff for Divine+1d4. Recharge Cure and discard Urgathoa's Gluttony to bless twice. Power adds 1d8
[dice=Combat 20]3d12+1d4+1d8+5[/dice] Defeated!
Power lets me explore again after defeating undead. Encounter Card 2: Attic Whisperer. Reveal Flame Staff for Divine+1d4. Power adds 1d8 Thargrap needs to make a WIS 4 check or be Dazed. I auto-succeed the WIS 4.
[dice=Combat 16]1d12+1d4+1d8+5[/dice] Use a...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-11-14T06:27:37ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=4#1652021-11-05T03:26:37Z2021-11-05T03:26:37Z<p><span class=messageboard-ooc>Hour is Irori's Mastery: On your blessed check, you may reroll any dice showing 1.</span></p>
<p>Explore Trail Card 1: Plague Zombie. For the first combat, reveal Flamestaff for Divine+1d4. Power adds 1d8</p>
<p><span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 1d8 + 5 ⇒ (7) + (3) + (5) + 5 = 20</span> <span class=messageboard-ooc>For the 2nd combat, reveal Flame Staff and Discard Locate Object for Divine+1d4+1d8</span>
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 2d8 + 5 ⇒ (9) + (2) + (3, 4) + 5 = 23</span> <span class=messageboard-ooc>Defeated! I can take the AA damage</span>
<br />
<span class="messageboard-dice"><b>AA Combat Damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> <span class=messageboard-ooc>Recharge Magic Leather Armor to reduce damage by 2 to 0</span></p>
<p>Close by discarding a random card: The Paladin. On close, move to Crypt.</p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Aid_(Core)" target="_blank" rel="nofollow">Aid (Core)</a>, <a href="https://pacg.fandom.com/wiki/Urgathoa%27s_Gluttony" target="_blank" rel="nofollow">Urgathoa's Gluttony</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Aid: On any check, freely banish to add 1d4+#.</p>
<p>Urgathoa's Gluttony: On any check, discard to bless. On a Fortitude check or a check that invokes the Undead trait, discard to bless twice.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Irori's Mastery: On your blessed check, you may reroll any dice showing 1.
Explore Trail Card 1: Plague Zombie. For the first combat, reveal Flamestaff for Divine+1d4. Power adds 1d8
[dice=Combat 11]1d12+1d4+1d8+5[/dice] For the 2nd combat, reveal Flame Staff and Discard Locate Object for Divine+1d4+1d8
[dice=Combat 18]1d12+1d4+2d8+5[/dice] Defeated! I can take the AA damage
[dice=AA Combat Damage]1d4-1[/dice] Recharge Magic Leather Armor to reduce damage by 2 to 0
Close by...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-11-05T03:26:37ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=4#1622021-10-30T20:05:45Z2021-10-30T20:05:45Z<p>Starting location: Trail</p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Paladin: On any check, discard to bless; if it is a non-combat check against a bane, add your Charisma or Diplomacy.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Magic Leather Armor</span></p>Starting location: Trail
"Estra wrote: Hand: Magic Leather Armor (Core), The Paladin, Honaire (Mummy's Mask), Flame Staff (Core), Cure (Core), Locate Object (Core),
Displayed:
Deck: 12 Discard: 1 Buried: 0
Hero Points: 1
NOTES:
Available Support: The Paladin: On any check, discard to bless; if it is a non-combat check against a bane, add your Charisma or Diplomacy.
[Spoiler omitted]
[Spoiler omitted]" Display Magic Leather ArmorAAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-10-30T20:05:45ZRe: Forums: Play-by-Post Discussion: [PACS] AAUGHWHY's Continued Year of Reborn Strife DiscussionAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/discussion#132021-10-30T20:02:14Z2021-10-30T20:02:14Z<p>Current Tier is 3.3</p>
<p>Spending the Hero Point on a Power Feat: "If it is your exploration, and you acquire or defeat the card, you may explore your location." On the Ectoplasmatist Role Card.</p>
<p>I also took a Skill Feat last scenario, but never actually checked it off on my sheet. Applying it now</p>
<p>Not taking a deck upgrade this time</p>
<p>Loot:
<br />
Continue taking The Lost</p>Current Tier is 3.3
Spending the Hero Point on a Power Feat: "If it is your exploration, and you acquire or defeat the card, you may explore your location." On the Ectoplasmatist Role Card.
I also took a Skill Feat last scenario, but never actually checked it off on my sheet. Applying it now
Not taking a deck upgrade this time
Loot:
Continue taking The LostAAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-10-30T20:02:14ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=4#1512021-10-23T04:47:27Z2021-10-23T04:47:27Z<p><span class=messageboard-ooc>On Ramexe's turn, discard Urgathoa's Gluttony and cast Aid. When Arsenal closes, move to Tower</span></p>
<p><span class="messageboard-dice"><b>Recharge Aid Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (5) + 4 = 9</span> <span class=messageboard-ooc>Recharged</span></p>
<p><span class=messageboard-ooc>Hour is Sands of the Hour: No Effect</span></p>
<p>Start of turn, Examine top card of Ravine, Ravine Card 1: Frostbite</p>
<p>Cast Soothing Word on Ramexes to heal a card and remove Poisoned</p>
<p>Explore Tower Card 1: Skeleton. Reload Honaire to draw Holy Light from my discards. Cast Holy Light for Divine+2d12. Power adds 1d8</p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">3d12 + 1d8 + 4 ⇒ (1, 4, 5) + (6) + 4 = 20</span> <span class=messageboard-ooc>Defeated!</span></p>
<p><span class=messageboard-ooc>All I have left in my hand is Djinn... I think I'll stop there</span></p>
<p>Choose to discard Holy Light</p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, <a href="https://pacg.fandom.com/wiki/Fire_Bolt" target="_blank" rel="nofollow">Fire Bolt</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, <a href="https://pacg.fandom.com/wiki/The_Uprising" target="_blank" rel="nofollow">The Uprising</a>, <a href="https://pacg.fandom.com/wiki/The_Lost" target="_blank" rel="nofollow">The Lost</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Uprising: On any check, discard to bless; against a bane, all subsequent checks to defeat it during this encounter are also blessed.</p>
<p>Pharasma's Knowing: On any check, discard to bless.</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Ramexe's turn, discard Urgathoa's Gluttony and cast Aid. When Arsenal closes, move to Tower
[dice=Recharge Aid Divine 8]1d12+4[/dice] Recharged
Hour is Sands of the Hour: No Effect
Start of turn, Examine top card of Ravine, Ravine Card 1: Frostbite
Cast Soothing Word on Ramexes to heal a card and remove Poisoned
Explore Tower Card 1: Skeleton. Reload Honaire to draw Holy Light from my discards. Cast Holy Light for Divine+2d12. Power adds 1d8
[dice=Combat 16]3d12+1d8+4[/dice]
...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-10-23T04:47:27ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday X] Protean's Prank - EmpTyger DiscussionAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/discussion#282021-10-20T04:29:04Z2021-10-20T04:29:04Z<p>Current Tier is now 3.6. Tier up to 4.0</p>
<p>Scenario Reward: Taking Weapon 3 for Marksman's Bow</p>
<p>Regular Upgrade: Ally 2 for Fortune-Teller</p>Current Tier is now 3.6. Tier up to 4.0
Scenario Reward: Taking Weapon 3 for Marksman's Bow
Regular Upgrade: Ally 2 for Fortune-TellerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-10-20T04:29:04ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay&page=3#1182021-10-17T19:26:15Z2021-10-17T19:26:15Z<p><span class=messageboard-ooc>Hour is the Marraige: At the start of your turn, summon and encounter an ally.</span></p>
<p>[Spoiler omitted]</p>
<p><span class="messageboard-dice"><b>Melee 9:</b></span> <span class="messageboard-dice">2d6 + 4 ⇒ (5, 6) + 4 = 15</span> <span class=messageboard-ooc>Acquired!</span></p>
<p>The rift opening over the nearby ruins attracts the attention of adventurers and retired military veterans in Oakheart. A grizzled Naval Hero joins the fray to close the portal for good!</p>
<p>The team charges forward through a sculpture garden when a flash of light and heat from the portal stuns them in their tracks. Erasmus blinks the stars from his eyes and finds a <span class=messageboard-ooc>Card 1:</span> <b>Inquisitor Devil</b> standing where the largest statue once was. <span class=messageboard-ooc>Reveal Flaming Shortbow, removing 1d4 and Fire for Ranged+1d6. Recharge Naval Hero for +1d6. Kyra adds 1d4</span></p>
<p><span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">4d6 + 1d4 + 4 ⇒ (5, 2, 1, 4) + (3) + 4 = 19</span> <span class=messageboard-ooc>Defeated!</span></p>
<p>Kyra charges an arrow with holy light and a direct hit in the devil's chest banishes it to its home realm.</p>
<p>Erasmus thinks to check his cards for any warnings of future reality-shifts and finds that a few of them have been marked with dogear folds... <span class=messageboard-ooc>Discard Sign of the Lantern Bearer (copying Rider) to explore again. Encounter Card 2: <b>Marked Cards</b></span></p>
<p><span class="messageboard-dice"><b>INT 10:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span> <span class=messageboard-ooc>Worth a shot: Bury Giantbane Greataxe to Spirit Surge forb+1d4+1</span>
<br />
<span class="messageboard-dice"><b>INT 10:</b></span> <span class="messageboard-dice">1d4 + 7 ⇒ (2) + 7 = 9</span> <span class=messageboard-ooc>Ah too bad...</span></p>
<p>The cards may not be of any help, but maybe some good old-fashioned intuition and insight will. That, and a good helping of <span class=messageboard-ooc>Card 3:</span> <b>Divine Fortune</b>. <span class=messageboard-ooc>Discard Sign of the Rider to explore again. Bury Fate-Reader Lenses to move the Spirit Relatives Marker to Veldira</span></p>
<p><span class="messageboard-dice"><b>Divine 11:</b></span> <span class="messageboard-dice">2d6 + 5 ⇒ (3, 4) + 5 = 12</span> <span class=messageboard-ooc>Nice!</span></p>
<p>Erasmus utters an echoing prayer and the clouds surrounding the rift begin to coalesce into a rippling spiral. <span class=messageboard-ooc>Display Divine Fortune: <b>+1d6 to local checks</b></span>
<br />
"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sign_of_the_Pack" target="_blank" rel="nofollow">Sign of the Pack</a>, <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, <a href="https://pacg.fandom.com/wiki/Zellara%27s_Harrow_Deck" target="_blank" rel="nofollow">Zellara's Harrow Deck</a>, <a href="https://pacg.fandom.com/wiki/Flaming_Shorbow" target="_blank" rel="nofollow">Flaming Shorbow</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Pack_2" target="_blank" rel="nofollow">Sign of the Pack 2</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Mithral_Chain_Mail" target="_blank" rel="nofollow">Magic Mithral Chain Mail</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 9 <b>Buried:</b> 3
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: WIS, Divine, Perception, Survival</p>
<p>Sign of the Pack: Discard to bless. Recharge vs Blessings
<br />
(Signs can copy other signs in my hand)</p>
<p>Flaming Shorbow: If proficient, on a another character's combat check, freely discard to add 1d8 and the Fire trait.
<br />
<b>Other: </b>Current Spirit: Veldira</p>
<p>Divine Fortune: +1d6 to local checks
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is the Marraige: At the start of your turn, summon and encounter an ally.
[Spoiler omitted]
[dice=Melee 9]2d6+4[/dice] Acquired!
The rift opening over the nearby ruins attracts the attention of adventurers and retired military veterans in Oakheart. A grizzled Naval Hero joins the fray to close the portal for good!
The team charges forward through a sculpture garden when a flash of light and heat from the portal stuns them in their tracks. Erasmus blinks the stars from his eyes and...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-10-17T19:26:15ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay&page=3#1152021-10-17T02:54:16Z2021-10-17T02:54:16Z<p><span class=messageboard-ooc>On Kyra's turn, summon the Drake</span></p>
<p><span class=messageboard-ooc>BA, Recharge Radovan's Blessing of the Quartermaster</span></p>
<p><span class="messageboard-dice"><b>DEX 8:</b></span> <span class="messageboard-dice">2d8 + 1d4 ⇒ (1, 5) + (1) = 7</span> <span class=messageboard-ooc>Ugh</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Mist Horn please! Damage is reduced to 0</span></p>
<p><span class=messageboard-ooc>For the combats, reveal Flaming Shortbow for Ranged+1d6+1d4.</span></p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">3d6 + 2d4 + 4 ⇒ (6, 6, 5) + (3, 3) + 4 = 27</span>
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">3d6 + 2d4 + 4 ⇒ (1, 5, 3) + (2, 1) + 4 = 16</span></p>
<p>Kyra blows her horn and a mysterious fog rolls into the thicket. The drake completely loses sight of the party until an flaming arrow flies through the mist! By then, it was too late...</p>On Kyra's turn, summon the Drake
BA, Recharge Radovan's Blessing of the Quartermaster
[dice=DEX 8]2d8+1d4[/dice] Ugh
[dice=Damage]1d4[/dice] Mist Horn please! Damage is reduced to 0
For the combats, reveal Flaming Shortbow for Ranged+1d6+1d4.
[dice=Combat 16]3d6+2d4+4[/dice]
[dice=Combat 14]3d6+2d4+4[/dice]
Kyra blows her horn and a mysterious fog rolls into the thicket. The drake completely loses sight of the party until an flaming arrow flies through the mist! By then, it was too late...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-10-17T02:54:16ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay&page=3#1052021-10-15T04:42:56Z2021-10-15T04:42:56Z<p><span class=messageboard-ooc>Continuing my turn.</span></p>
<p>Erasmus hurls his starknife straight through the barghest and starts running off to retrieve it when he hears a yelp from Kyra behind him. He turns around and finds her covered in a <span class=messageboard-ooc>Card 5:</span> <b>Spider Swarm!</b> What happened to the barghests?!? <span class=messageboard-ooc>Discard Leech to explore again. Reveal Flaming Shortbow for Ranged+1d6+1d4. The spiders are weirdly not immune to mental so add 1d4 and Mental from the Leech</span></p>
<p><span class="messageboard-dice"><b>Combat 10/14:</b></span> <span class="messageboard-dice">3d6 + 2d4 + 4 ⇒ (6, 2, 5) + (2, 1) + 4 = 20</span></p>
<p>Erasmus picks off the spiders with just a few shots from his bow.</p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fate_Reader_Lenses" target="_blank" rel="nofollow">Fate Reader Lenses</a>, <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Lantern_Bearer" target="_blank" rel="nofollow">Sign of the Lantern Bearer</a>, <a href="https://pacg.fandom.com/wiki/Flaming_Shorbow" target="_blank" rel="nofollow">Flaming Shorbow</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Rider" target="_blank" rel="nofollow">Sign of the Rider</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Mithral_Chain_Mail" target="_blank" rel="nofollow">Magic Mithral Chain Mail</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 7 <b>Buried:</b> 1
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>Sign of the Rider: Discard to bless.Once during this check, if you would discard a weapon for its power, you may recharge it instead.
<br />
Sign of the Lantern Bearer: Discard to bless, recharge vs Armors
<br />
(Signs can copy other signs in my hand)</p>
<p>Fate-Reader Lenses: Reveal for +1d10 on any Perception check</p>
<p>Flaming Shorbow: If proficient, on a another character's combat check, freely discard to add 1d8 and the Fire trait.
<br />
<b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Continuing my turn.
Erasmus hurls his starknife straight through the barghest and starts running off to retrieve it when he hears a yelp from Kyra behind him. He turns around and finds her covered in a Card 5: Spider Swarm! What happened to the barghests?!? Discard Leech to explore again. Reveal Flaming Shortbow for Ranged+1d6+1d4. The spiders are weirdly not immune to mental so add 1d4 and Mental from the Leech
[dice=Combat 10/14]3d6+2d4+4[/dice]
Erasmus picks off the spiders with just a...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-10-15T04:42:56ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay&page=3#1022021-10-14T02:52:34Z2021-10-14T02:52:34Z<p><span class=messageboard-ooc>Move to Swamp with Kyra and Radovan</span></p>
<p><span class=messageboard-ooc>Hour is The Trumpet: Ignore cards' before acting powers.</span></p>
<p>As the defeated harpy sinks into the swamp, a pack of <span class=messageboard-ooc>Random Monster 1:</span> <b>Barghests</b> emerge from the muck and lunge at the party! <span class=messageboard-ooc>Explore Swamp Card 4: Warband. For my Barghest, Reveal and Discard Starknife +2 for Melee+3d4+2</span></p>
<p><span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">2d6 + 4d4 + 6 ⇒ (2, 5) + (4, 1, 1, 4) + 6 = 23</span>
<br />
<span class="messageboard-dice"><b>Actually Defeated?:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Yup! The Warband is also defeated</span></p>
<p><b>Kyra and Radovan must each summon and encounter a Barghest</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>I'll pause for these fights. I think we can defeat them no problem, but I might get selected by the if defeated power</span></p>Move to Swamp with Kyra and Radovan
Hour is The Trumpet: Ignore cards' before acting powers.
As the defeated harpy sinks into the swamp, a pack of Random Monster 1: Barghests emerge from the muck and lunge at the party! Explore Swamp Card 4: Warband. For my Barghest, Reveal and Discard Starknife +2 for Melee+3d4+2
[dice=Combat 13]2d6+4d4+6[/dice]
[dice=Actually Defeated?]1d4[/dice] Yup! The Warband is also defeated
Kyra and Radovan must each summon and encounter a Barghest
[Spoiler...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-10-14T02:52:34ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=3#1442021-10-13T05:42:22Z2021-10-13T05:42:22Z<p><span class=messageboard-ooc>Hour is the Theater: At the start of your turn, examine the top card of your location; you may encounter it.</span></p>
<p>Examine Crypt Card 1: Ancient Skeleton. Encounter it!. Discard Good Omen as BA. Reload Honaire to draw Holy Light from discards. Play Holy Light for Divine+2d12</p>
<p><span class="messageboard-dice"><b>combat 20:</b></span> <span class="messageboard-dice">3d12 + 1d8 + 4 ⇒ (11, 10, 4) + (7) + 4 = 36</span> <span class=messageboard-ooc>Very defeated</span></p>
<p><span class=messageboard-ooc>For the close check, request <b>Angban's Blessing of Milani</b> to make sure</span></p>
<p><span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">3d12 + 4 ⇒ (8, 9, 3) + 4 = 24</span> <span class=messageboard-ooc>Closed! Examine top card of HourglassL Sajan's The Marriage. Don't draw it</span></p>
<p>Move to Tower on close. Still "Start of my turn" so examine top card of Arsenal: Perplexing Text.</p>
<p>Move to Arsenal. Explore Arsenal Card 4: Perplexing Text. Discard Pharasma's Knowing to bless</p>
<p><span class="messageboard-dice"><b>Knowledge 10:</b></span> <span class="messageboard-dice">2d12 + 4 ⇒ (12, 5) + 4 = 21</span> <span class=messageboard-ooc>Draw Random Spell: Fire Bolt</span></p>
<p>Recharge Fire Bolt to examine top 2 cards of my location: Cleaving Battleaxe and Skeletal Champion. Don't encounter the champion.</p>
<p>End turn. Intentionally discard Holy Light</p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, <a href="https://pacg.fandom.com/wiki/Aid_(Core)" target="_blank" rel="nofollow">Aid (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Urgathoa%27s_Gluttony" target="_blank" rel="nofollow">Urgathoa's Gluttony</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core) 2</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 2 <b>Discard:</b> 11 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Urgathoa's Gluttony: On any check, discard to bless. On a Fortitude check or a check that invokes the Undead trait, discard to bless twice.</p>
<p>Aid: On any check, freely banish to add 1d4+#.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p>Cast Cure on myself</p>
<p><span class="messageboard-dice"><b>Cure:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span></p>
<p><span class="messageboard-dice"><b>End of Sajan's turn, Recharge Cure Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (7) + 4 = 11</span></p>Hour is the Theater: At the start of your turn, examine the top card of your location; you may encounter it.
Examine Crypt Card 1: Ancient Skeleton. Encounter it!. Discard Good Omen as BA. Reload Honaire to draw Holy Light from discards. Play Holy Light for Divine+2d12
[dice=combat 20]3d12+1d8+4[/dice] Very defeated
For the close check, request Angban's Blessing of Milani to make sure
[dice=Divine 8]3d12+4[/dice] Closed! Examine top card of HourglassL Sajan's The Marriage. Don't draw it
...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-10-13T05:42:22ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay&page=2#972021-10-13T04:45:10Z2021-10-13T04:45:10Z<p><span class=messageboard-ooc>On Radovan's turn, encounter the brawl</span></p>
<p><span class="messageboard-dice"><b>Melee 7:</b></span> <span class="messageboard-dice">2d6 + 1d4 + 4 ⇒ (1, 1) + (3) + 4 = 9</span></p>
<p>A brawl breaks out at the riverbank! One of Erasmus's kobold "comrades" lunges at him but he deftly sidesteps and send them tumbling into the river with a thwap of his tail!</p>
<p><span class=messageboard-ooc>On Kyra's turn receive Giantbane Greataxe and get healed</span></p>
<p>The brawl really took it out of Erasmus and his team. He borrows Kyra's axe to stand sentinel while she patches them up.</p>
<p><span class=messageboard-ooc>When River closes, let's move to Farm</span></p>
<p><span class=messageboard-ooc>Starting my turn. Hour is the Joke: On your check against a barrier, you may recharge a card to add your Intelligence die.</span></p>
<p>Erasmus and his team start their search for the troop champion in the barn where the walk in on a <span class=messageboard-ooc>Card 1:</span> <b>Gang Enforcer</b> dropping <i>something</i> into a pile of hay...</p>
<p><span class="messageboard-dice"><b>CHA 7:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span> <span class=messageboard-ooc>If I fail, I'm going to have to bury a card anyway... Bury sign of the Stranger to add 1d4+1 and pass</span></p>
<p>Erasmus looks the enforcer in the eyes and performs a series of hand signs. The enforcer nods, draws their weapon, and begins advancing on Radovan and Kyra, <b>"No, no, no! It'ssss ok! They're friendssss!"</b> Erasmus hisses, jumping in front of his companions. The enforcer nods again, sheathes their weapon, and falls in step with the team. </p>
<p>The team turns to leave the loft when Erasmus hears some rustling and muffled yells from the pile of hay. He digs in a little bit and finds a tied and <span class=messageboard-ooc>Card 2:</span> <b>Bound Imp</b>. <span class=messageboard-ooc>Discard Djinn to examine the top card of my location; it's a boon, so encounter it</span></p>
<p><span class="messageboard-dice"><b>Arcane 6:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span> <span class=messageboard-ooc>Acquired</span></p>
<p>Erasmus glances towards the enforcer to make sure they're not looking and unties the imp. As the imp stands and unwraps the rest of the rope, it drops a deck of <span class=messageboard-ooc>Card 3:</span> <b>Marked Cards</b>. Things are starting to make sense... <span class=messageboard-ooc>Explore for Djinn</span></p>
<p><span class="messageboard-dice"><b>INT 10:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span> <span class=messageboard-ooc>I was hoping I could make it with a Spirit Surge... Banished</span></p>
<p>The imp flies away, but not before letting Erasmus know about a hidden cache in the back corner of the barn. <span class=messageboard-ooc>Rechage Imp to draw a card: Locate Object</span></p>
<p>Erasmus follows the Imp's directions and, sure enough, he finds a <span class=messageboard-ooc>Card 6:</span> <b>Flaming Shorbow</b>! <span class=messageboard-ooc>Cast Locate Object</span></p>
<p><span class="messageboard-dice"><b>Ranged 9:</b></span> <span class="messageboard-dice">2d6 + 4 ⇒ (6, 1) + 4 = 11</span> <span class=messageboard-ooc>Acquired</span></p>
<p>Erasmus picks it up and is called back to the group by the enforcer. <span class=messageboard-ooc>Discard Enforcer to explore</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Card 8: Exploding Runes. Discard The Midwife to replace it and bless.</span></p>
<p>The group steps out of the barn to find a <span class=messageboard-ooc>Random Barrier 1:</span> <b>Mad Prophet</b> proselytizing to no one in particular: <b>"Can't you
<br />
see?!? We've been here before! The time snakes have given us a second chance..."</b> <span class=messageboard-ooc>Reveal Fate Reader Lenses for +1d10 to Perception</span></p>
<p><span class="messageboard-dice"><b>Perception 8:</b></span> <span class="messageboard-dice">2d6 + 1d10 + 5 ⇒ (4, 3) + (4) + 5 = 16</span> <span class=messageboard-ooc>Defeated. Draw the Joke. My new hour is Kyra's The Worldbreaker: You may banish a random blessing from your discards to explore.</span></p>
<p>So it seems that Erasmus and team aren't the only ones that know about the time loop; he can't tell if that's good, bad, or some joke gotten out of hand... <span class=messageboard-ooc>Discard The Joke to explore</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span></p>
<p>Erasmus turns around to go back into the barn and almost runs into a huge <span class=messageboard-ooc>Card 7</span> <b>Door Spike!</b> That wasn't there before was it? <span class=messageboard-ooc>Reveal Fate Reader Lenses for +1d10</span></p>
<p><span class="messageboard-dice"><b>Perception 8:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 5 ⇒ (5) + (5) + 5 = 15</span></p>
<p>Erasmus maneuver's past the spike and opens the door. That could have been bad!</p>
<p><span class=messageboard-ooc>End turn</span></p>
<p><span class="messageboard-dice"><b>Recover Locate Object:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (2) + 1 = 3</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fate_Reader_Lenses" target="_blank" rel="nofollow">Fate Reader Lenses</a>, <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Starknife_+2" target="_blank" rel="nofollow">Starknife +2</a>, <a href="https://pacg.fandom.com/wiki/Flaming_Shorbow" target="_blank" rel="nofollow">Flaming Shorbow</a>, <a href="https://pacg.fandom.com/wiki/Leech_(Core)" target="_blank" rel="nofollow">Leech (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Mithral_Chain_Mail" target="_blank" rel="nofollow">Magic Mithral Chain Mail</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>(Signs can copy other signs in my hand)</p>
<p>Fate-Reader Lenses: Reveal for +1d10 on any Perception check</p>
<p>Leech: Recharge to heal a local character 1d4-1 cards.</p>
<p>Flaming Shorbow: If proficient, on a another character's combat check, freely discard to add 1d8 and the Fire trait.
<br />
<b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Radovan's turn, encounter the brawl
[dice=Melee 7]2d6+1d4+4[/dice]
A brawl breaks out at the riverbank! One of Erasmus's kobold "comrades" lunges at him but he deftly sidesteps and send them tumbling into the river with a thwap of his tail!
On Kyra's turn receive Giantbane Greataxe and get healed
The brawl really took it out of Erasmus and his team. He borrows Kyra's axe to stand sentinel while she patches them up.
When River closes, let's move to Farm
Starting my turn. Hour is the...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-10-13T04:45:10ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay&page=2#922021-10-12T06:50:14Z2021-10-12T06:50:14Z<p><span class=messageboard-ooc>On Kyra's turn, Move with them to River</span></p>
<p><span class=messageboard-ooc>Hour is The Wanderer: When a local character fails to acquire a boon, you may bury a card to encounter it. Skipping flavor this time</span></p>
<p>Explore River Card 1: Circlet of Mental Acuity. Auto-Fail check to acquire. </p>
<p>Play Zellara's Harrow Deck to examine top 3 cards of the location. Examine Archer's Kite Shield, Brawl, and Mist Horror. Put Mist Horror on top and the other 2 in whatever order Radovan wants.</p>
<p>Discard Sign of the Rider to explore River Card 4: Mist Horror. Reveal and Recharge The Missing Eye for Melee+1d8+1d6+4 and Cold.</p>
<p><span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">3d6 + 1d8 + 12 ⇒ (3, 5, 1) + (4) + 12 = 25</span> <span class=messageboard-ooc>Defeated and actually banished with Cold</span></p>
<p><span class="messageboard-dice"><b>Recover Zellara's Harrow Deck Perception 12:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 5 ⇒ (3) + (2) + 5 = 10</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fate_Reader_Lenses" target="_blank" rel="nofollow">Fate Reader Lenses</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Stranger" target="_blank" rel="nofollow">Sign of the Stranger</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Mithral_Chain_Mail" target="_blank" rel="nofollow">Magic Mithral Chain Mail</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>Sign of the Stranger: Discard to Bless, recharge vs Item
<br />
(Signs can copy other signs in my hand)</p>
<p>The Midwife: When a local character would encounter a boon or a non-story bane, discard to exchange that card with a new card of the same type instead; all checks against it are blessed.</p>
<p>Fate-Reader Lenses: Reveal for +1d10 on any Perception check</p>
<p>DON'T use Restorative Touch unless it's an emergency. I'll pass it to Kyra on my next turn so we can recover it
<br />
<b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Kyra's turn, Move with them to River
Hour is The Wanderer: When a local character fails to acquire a boon, you may bury a card to encounter it. Skipping flavor this time
Explore River Card 1: Circlet of Mental Acuity. Auto-Fail check to acquire.
Play Zellara's Harrow Deck to examine top 3 cards of the location. Examine Archer's Kite Shield, Brawl, and Mist Horror. Put Mist Horror on top and the other 2 in whatever order Radovan wants.
Discard Sign of the Rider to explore River Card 4:...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-10-12T06:50:14ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay&page=2#832021-10-10T06:24:39Z2021-10-10T06:24:39Z<p><span class=messageboard-ooc>Hour is the Cricket: When a character moves on their turn, each other local character may move with them.</span></p>
<p>Erasmus draws a card from his harrow deck, checking to see if they've changed again. He draws <span class=messageboard-ooc>Card 1:</span> <b>The Inquisitor</b>. <span class=messageboard-ooc>Recharge Sign of the Pack to bless</span></p>
<p><span class="messageboard-dice"><b>INT 7:</b></span> <span class="messageboard-dice">2d8 ⇒ (3, 3) = 6</span></p>
<p>But the card begins to morph before his eyes... <span class=messageboard-ooc>Discard Leech to explore again. Encounter Symbol of Sleep, summon the Danger instead</span></p>
<p><span class="messageboard-dice"><b>Random Danger:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> <span class=messageboard-ooc>Danger 1: Drake</span></p>
<p>Just as the image is about the become clearer, a <b>Drake</b> slams into the ground before him and roars! The cards will have to wait!</p>
<p><span class="messageboard-dice"><b>Random Energy:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Cold</span></p>
<p><b>Kyra and Radovan need to make DEX/Acrobatics 8 checks or take 1d4 damage</b></p>
<p><span class="messageboard-dice"><b>DEX 8:</b></span> <span class="messageboard-dice">1d8 + 1d4 ⇒ (4) + (1) = 5</span>
<br />
<span class="messageboard-dice"><b>Cold Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Display Mist Horn to reduce damage by 2. Discard Starknife as the last damage</span></p>
<p><span class=messageboard-ooc>For the combat, Reveal the Missing Eye for Melee+1d8+1</span></p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 1d4 + 5 ⇒ (6, 6) + (2) + (4) + 5 = 23</span>
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 1d4 + 5 ⇒ (5, 4) + (8) + (3) + 5 = 25</span></p>
<p>Erasmus takes out the drake and turns his attention back to the card. It looks perfectly normal now...</p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, <a href="https://pacg.fandom.com/wiki/Zellara%27s_Harrow_Deck" target="_blank" rel="nofollow">Zellara's Harrow Deck</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Rider" target="_blank" rel="nofollow">Sign of the Rider</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Mithral_Chain_Mail" target="_blank" rel="nofollow">Magic Mithral Chain Mail</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>Sign of the Rider: Discard to Bless
<br />
(Signs can copy other signs in my hand)</p>
<p>The Midwife: When a local character would encounter a boon or a non-story bane, discard to exchange that card with a new card of the same type instead; all checks against it are blessed.
<br />
<b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc><b>Damage at Glade is reduced by 2</b>. Display Mithral Chain Mail</span></p>Hour is the Cricket: When a character moves on their turn, each other local character may move with them.
Erasmus draws a card from his harrow deck, checking to see if they've changed again. He draws Card 1: The Inquisitor. Recharge Sign of the Pack to bless
[dice=INT 7]2d8[/dice]
But the card begins to morph before his eyes... Discard Leech to explore again. Encounter Symbol of Sleep, summon the Danger instead
[dice=Random Danger]1d3[/dice] Danger 1: Drake
Just as the image is about the...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-10-10T06:24:39ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay&page=2#792021-10-09T07:23:28Z2021-10-09T07:23:28Z<p>Starting Location: Glade
<br />
Favored Card: Weapon</p>
<p>Display Spirit Relatives and Mark Nissa</p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, <a href="https://pacg.fandom.com/wiki/Leech_(Core)" target="_blank" rel="nofollow">Leech (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Pack" target="_blank" rel="nofollow">Sign of the Pack</a>, <a href="https://pacg.fandom.com/wiki/Starknife_+2" target="_blank" rel="nofollow">Starknife +2</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>Sign of the Pack: Discard to bless, recharge vs Blessing
<br />
(Signs can copy other signs in my hand)</p>
<p>Starknife: freely recharge for +1d4 to local combat
<br />
Mist Horn: Display next to a location. While displayed, when a character at this location suffers damage, reduce it by 2
<br />
<b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Starting Location: Glade
Favored Card: Weapon
Display Spirit Relatives and Mark Nissa
"Erasmus wrote: Hand: The Missing Eye, Leech (Core), Sign of the Pack, Starknife +2, Mist Horn (Core),
Displayed: Spirit Relatives (have a role card),
Deck: 13 Discard: 0 Buried: 0
Hero Points: 1
Merch Reroll used?: N
NOTES:
Available Support: Other local characters get +1d4 to: STR, Melee, Fortitude, RangedSign of the Pack: Discard to bless, recharge vs Blessing
(Signs can copy other signs in my hand)
...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-10-09T07:23:28ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=3#1362021-10-09T06:56:02Z2021-10-09T06:56:02Z<p><span class=messageboard-ooc>Hour is The Tyrant: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.</span></p>
<p>Explore Crypt Card 1: Spider Swarm. Reveal Flame Staff for Divine+1d4. Vulnerable adds 4.</p>
<p><span class="messageboard-dice"><b>Combat 10/14:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 8 ⇒ (3) + (1) + 8 = 12</span> <span class=messageboard-ooc>Defeated but shuffled back in</span></p>
<p>Discard Fox to explore again.
<br />
<span class="messageboard-dice"><b>Random Crypt Card:</b></span> <span class="messageboard-dice">1d5 ⇒ 5</span> <span class=messageboard-ooc>The All-Seeing Eye</span></p>
<p><span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 4 ⇒ (3) + (4) + 4 = 11</span> <span class=messageboard-ooc>Acquired!</span></p>
<p>Discard The All-Seeing Eye to examine the top 2 cards of the location, rearrange, and explore</p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Spider Swarm</span>
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d3 + 1 ⇒ (1) + 1 = 2</span> <span class=messageboard-ooc>Skeleton Champion. Put it on top and explore</span></p>
<p><span class="messageboard-dice"><b>BA DEX 11:</b></span> <span class="messageboard-dice">1d4 + 1d8 ⇒ (3) + (1) = 4</span>
<br />
<span class="messageboard-dice"><b>BA Damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> <span class=messageboard-ooc>Discard Locate Object to reduce damage by 3. Discard Flame Staff as the last damage</span></p>
<p>Reload Honaire to draw Holy Light from discards. Play Holy Light for Divine+2d12</p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">3d12 + 1d8 + 4 ⇒ (1, 2, 6) + (8) + 4 = 21</span> <span class=messageboard-ooc>Ugh... Discard The Lost to add 11 and pass. Mark the location and shuffle in the new henchmen.</span></p>
<p>Discard the Holy Light</p>
<p>When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.</p>
<p><span class=messageboard-ooc>Display Magic Leather Armor and Soul Shard. On Sajan's turn, cast Cure on myself</span></p>
<p><span class="messageboard-dice"><b>Cure:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span>
<br />
<span class="messageboard-dice"><b>Recover Cure Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (7) + 4 = 11</span></p>Hour is The Tyrant: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.
Explore Crypt Card 1: Spider Swarm. Reveal Flame Staff for Divine+1d4. Vulnerable adds 4.
[dice=Combat 10/14]1d12+1d4+8[/dice] Defeated but shuffled back in
Discard Fox to explore again.
[dice=Random Crypt Card]1d5[/dice] The All-Seeing Eye
[dice=Divine 8]1d12+1d4+4[/dice] Acquired!
Discard The All-Seeing Eye to examine the top 2 cards of the location, rearrange, and explore
...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-10-09T06:56:02ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday X] Protean's Prank - EmpTyger DiscussionAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/discussion#212021-10-07T02:06:07Z2021-10-07T02:06:07Z<p>Current Tier is now 3.5</p>
<p>Take Restorative Touch. Replace Soothing Word</p>
<p><span class="messageboard-dice"><b>Weapon 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 569</span>
<br />
<span class="messageboard-dice"><b>Armor 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 898</span></p>
<p><span class="messageboard-dice"><b>Boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 7</span> <span class=messageboard-ooc>Nope</span></p>Current Tier is now 3.5
Take Restorative Touch. Replace Soothing Word
[dice=Weapon 3]1d1000[/dice]
[dice=Armor 3]1d1000[/dice]
[dice=Boon?]1d20[/dice] NopeAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-10-07T02:06:07ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay&page=2#592021-10-03T01:04:25Z2021-10-03T01:04:25Z<p><span class=messageboard-ooc>On my turn, discard Cruel Longsword as AA poison damage from the scorpion. On Radovan's turn, discard Sign of the Lantern Bearer. Kyra's turn, discard Starknife as damage. Draw Zellara's Harrow Deck</span></p>
<p><span class=messageboard-ooc>Hour is The Mountain Man: On your Strength or Constitution check, you may recharge a card to reroll.</span></p>
<p><span class=messageboard-ooc>Start of turn, recharge spells for +1 to all my checks</span></p>
<p>Undeterred by Kyra's attacks, the <span class=messageboard-ooc>Crypt Card 1:</span> <b>Hellhound</b> turns on its heels and lunges again! <span class=messageboard-ooc><b>Kyra and Radovan take 1 fire damage from the BA</b> I recharge Voidglass Armor to reduce the damage by 1. For the combat, reveal The Missing Eye for Melee+1d8+1</span></p>
<p><span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 6 ⇒ (3, 4) + (2) + 6 = 15</span> <span class=messageboard-ooc>Defeated!</span></p>
<p>Erasmus intercepts the lunge with his own and takes the hellhound down for good. Erasmus drops a few cards in his harrow deck in the commotion. He starts picking them, paying special attention to what they are, just in case. The first in The Betrayal; that's ominous... <span class=messageboard-ooc>Banish Zellara's Harrow Deck to examine the Crypt. Examine Card 2: Ambush, which Triggers <b>Asking for Kyra's Divine Insight</b></span></p>
<p><span class="messageboard-dice"><b>Perception 11:</b></span> <span class="messageboard-dice">3d6 + 1d4 + 5 ⇒ (4, 1, 4) + (1) + 5 = 15</span> <span class=messageboard-ooc>Defeated!</span></p>
<p>But when Erasmus blinks, the card in his hand has changed to The Survivor; even more ominous... He hastily picks up the next two cards: The Mountain Man and The Snakebite. <span class=messageboard-ooc><b>Examine Card 3: Orc Rager and Card 4: Poison Blast</b></span></p>
<p><span class=messageboard-ooc>Auto-fail recover check on Zellara's Harrow Deck</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stalking_Armor" target="_blank" rel="nofollow">Stalking Armor</a>, <a href="https://pacg.fandom.com/wiki/Leech_(Core)" target="_blank" rel="nofollow">Leech (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Stranger" target="_blank" rel="nofollow">Sign of the Stranger</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Rider" target="_blank" rel="nofollow">Sign of the Rider</a>, <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>, <a href="https://pacg.fandom.com/wiki/Voidglass_Armor" target="_blank" rel="nofollow">Voidglass Armor</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 6 <b>Buried:</b> 2
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>Sign of the Lantern Bearer: Discard to bless, recharge vs Armors</p>
<p>(Signs can copy other signs in my hand)</p>
<p><b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On my turn, discard Cruel Longsword as AA poison damage from the scorpion. On Radovan's turn, discard Sign of the Lantern Bearer. Kyra's turn, discard Starknife as damage. Draw Zellara's Harrow Deck
Hour is The Mountain Man: On your Strength or Constitution check, you may recharge a card to reroll.
Start of turn, recharge spells for +1 to all my checks
Undeterred by Kyra's attacks, the Crypt Card 1: Hellhound turns on its heels and lunges again! Kyra and Radovan take 1 fire damage from the...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-10-03T01:04:25ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=3#1282021-09-30T04:36:37Z2021-09-30T04:36:37Z<p><span class=messageboard-ooc>On Graveyard close, Move to Crypt</span></p>
<p><span class=messageboard-ooc>Hour is Gorum's Iron: On your non-Attack combat check, add 1.</span></p>
<p>Explore Card 1: Cure</p>
<p><span class="messageboard-dice"><b>Divine 6:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (12) + 4 = 16</span> <span class=messageboard-ooc>Acquired!</span></p>
<p>Discard Priest of Pharasma to explore again. Encounter Card 2: Basilisk. For the BA, Reload Honaire for +1d10 and Undead Trait</p>
<p><span class="messageboard-dice"><b>CON 6:</b></span> <span class="messageboard-dice">1d4 + 1d10 ⇒ (4) + (5) = 9</span> <span class=messageboard-ooc>For the combat, reveal Flame Staff for Divine+1d4. Discard Cure to add 1d8</span></p>
<p><span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 1d8 + 4 ⇒ (11) + (3, 2) + (7) + 4 = 27</span> <span class=messageboard-ooc>Defeated!</span></p>
<p>Discard Urgathoa's Gluttony to explore again. Encounter Card 3: Locked Door. Discard The Paladin to bless and add Diplomacy. Casting Aid for +1d4+3</p>
<p><span class="messageboard-dice"><b>Disable 9:</b></span> <span class="messageboard-dice">2d4 + 1d10 + 4 ⇒ (4, 4) + (3) + 4 = 15</span> <span class=messageboard-ooc>Defeated! I may Explore</span></p>
<p>Explore from Locked Door. Encounter Card 4: Flask of Curses. <b>Asking for Ramexes's Blessing of Abadar</b></p>
<p><span class="messageboard-dice"><b>WIS 8:</b></span> <span class="messageboard-dice">3d12 + 2 ⇒ (3, 10, 1) + 2 = 16</span> <span class=messageboard-ooc>Defeated!</span></p>
<p><span class="messageboard-dice"><b>Recover Aid Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (4) + 4 = 8</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Lost" target="_blank" rel="nofollow">The Lost</a>, <a href="https://pacg.fandom.com/wiki/Fox_(Core)" target="_blank" rel="nofollow">Fox (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen_(Core)" target="_blank" rel="nofollow">Good Omen (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Fox: On a local Intelligence or Wisdom check, recharge to add 1d4.</p>
<p>Good Omen: On any check to acquire, to close, or to guard, banish to add 1d6+#.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Graveyard close, Move to Crypt
Hour is Gorum's Iron: On your non-Attack combat check, add 1.
Explore Card 1: Cure
[dice=Divine 6]1d12+4[/dice] Acquired!
Discard Priest of Pharasma to explore again. Encounter Card 2: Basilisk. For the BA, Reload Honaire for +1d10 and Undead Trait
[dice=CON 6]1d4+1d10[/dice] For the combat, reveal Flame Staff for Divine+1d4. Discard Cure to add 1d8
[dice=Combat 14]1d12+2d4+1d8+4[/dice] Defeated!
Discard Urgathoa's Gluttony to explore again. Encounter...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-09-30T04:36:37ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay&page=2#512021-09-30T03:56:27Z2021-09-30T03:56:27Z<p><span class=messageboard-ooc>Off turn, Display Mist Horn. And get Soothing Word-ed</span></p>
<p><span class=messageboard-ooc>Hour is the Demon's Lantern: On your check against a barrier, the difficulty is increased by 3. Skipping flavor again; this week is so busy...</span></p>
<p>Start of turn, Examine top card of Shrine: Villain Proxy 2. Reload it.</p>
<p>Also Start of Turn, bury Mist Horn.</p>
<p><b>Give Kyra Soothing Word</b></p>
<p>Move to Stable. Explore Card 1: Wood Golem. That's a hard monster, Discard The Midwife to replace it and bless the checks. New Monster is Deadfall Scorpion. Reveal Cruel Longsword for STR+1d8+1.</p>
<p><span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 5 ⇒ (5, 1) + (7) + 5 = 18</span> <span class=messageboard-ooc>Defeated</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Starknife_+2" target="_blank" rel="nofollow">Starknife +2</a>, <a href="https://pacg.fandom.com/wiki/Cruel_Longsword" target="_blank" rel="nofollow">Cruel Longsword</a>, <a href="https://pacg.fandom.com/wiki/Mind_Thrust" target="_blank" rel="nofollow">Mind Thrust</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Lantern_Bearer" target="_blank" rel="nofollow">Sign of the Lantern Bearer</a>, <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>, <a href="https://pacg.fandom.com/wiki/Voidglass_Armor" target="_blank" rel="nofollow">Voidglass Armor</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 2
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>Sign of the Lantern Bearer: Discard to bless, recharge vs Armors</p>
<p>(Signs can copy other signs in my hand)</p>
<p><b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Off turn, Display Mist Horn. And get Soothing Word-ed
Hour is the Demon's Lantern: On your check against a barrier, the difficulty is increased by 3. Skipping flavor again; this week is so busy...
Start of turn, Examine top card of Shrine: Villain Proxy 2. Reload it.
Also Start of Turn, bury Mist Horn.
Give Kyra Soothing Word
Move to Stable. Explore Card 1: Wood Golem. That's a hard monster, Discard The Midwife to replace it and bless the checks. New Monster is Deadfall Scorpion. Reveal...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-09-30T03:56:27ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay#442021-09-29T07:08:14Z2021-09-29T07:08:14Z<p><span class=messageboard-ooc>Hour is Cayden Cailean's Revelry: On your check, you may discard a card to reroll 1 die showing 1 or 2. Skipping flavor this time</span></p>
<p>Start of turn, examine top card or Arsenal. Find Chimera, shuffle it back in.</p>
<p><span class="messageboard-dice"><b>Random Arsenal Card:</b></span> <span class="messageboard-dice">1d7 ⇒ 2</span> <span class=messageboard-ooc>Card 2: Helm of the Valkyrie</span></p>
<p><span class="messageboard-dice"><b>Fortitude 8:</b></span> <span class="messageboard-dice">2d6 + 3 ⇒ (5, 4) + 3 = 12</span> <span class=messageboard-ooc>Acquired!</span></p>
<p>Cast Locate Object</p>
<p><span class="messageboard-dice"><b>Random Arsenal Card:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class=messageboard-ooc>Card 5: Cruel Longsword</span></p>
<p><span class="messageboard-dice"><b>Melee 10:</b></span> <span class="messageboard-dice">2d6 + 4 ⇒ (3, 4) + 4 = 11</span> <span class=messageboard-ooc>Acquired!</span></p>
<p>Discard Leech to explore again. </p>
<p><span class="messageboard-dice"><b>Random Arsenal Card:</b></span> <span class="messageboard-dice">1d5 ⇒ 4</span> <span class=messageboard-ooc>Card 5: Voidglass Armor</span></p>
<p><span class="messageboard-dice"><b>Fortitude 9:</b></span> <span class="messageboard-dice">2d6 + 3 ⇒ (1, 2) + 3 = 6</span>
<br />
<span class="messageboard-dice"><b>Bury Helm of the Valkyrie to add 1d4+1:</b></span> <span class="messageboard-dice">1d4 + 7 ⇒ (2) + 7 = 9</span> <span class=messageboard-ooc>Acquired! Display it</span></p>
<p><span class="messageboard-dice"><b>Recover Locate Object Arcane 8:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cruel_Longsword" target="_blank" rel="nofollow">Cruel Longsword</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>, <a href="https://pacg.fandom.com/wiki/Voidglass_Armor" target="_blank" rel="nofollow">Voidglass Armor</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>The Midwife: When a local character would encounter a boon or a non-story bane, discard to exchange that card with a new card of the same type instead; all checks against it are blessed.</p>
<p>Mist Horn: Display next to a location. While displayed, when a character at this location suffers damage, reduce it by 2.</p>
<p>(Signs can copy other signs in my hand)</p>
<p><b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Cayden Cailean's Revelry: On your check, you may discard a card to reroll 1 die showing 1 or 2. Skipping flavor this time
Start of turn, examine top card or Arsenal. Find Chimera, shuffle it back in.
[dice=Random Arsenal Card]1d7[/dice] Card 2: Helm of the Valkyrie
[dice=Fortitude 8]2d6+3[/dice] Acquired!
Cast Locate Object
[dice=Random Arsenal Card]1d6[/dice] Card 5: Cruel Longsword
[dice=Melee 10]2d6+4[/dice] Acquired!
Discard Leech to explore again.
[dice=Random Arsenal...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-09-29T07:08:14ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay#402021-09-27T06:00:13Z2021-09-27T06:00:13Z<p><span class=messageboard-ooc>Starting Location: Arsenal</span>
<br />
<span class=messageboard-ooc>Favored Card: Weapon</span>
<br />
<span class=messageboard-ooc>Displaying Spirit Relatives and Marking Nissa</span></p>
<p>Erasmus takes a closes his eyes and takes a deep breath, trying to shut out the chaos surrounding him. Veldira's divine knowledge would no-doubt be useful, but Erasmus was never very good at the banishing rites; plus, Kyra's connection to her goddess is more direct anyway, no need for a middleman. </p>
<p><i>"Hope you're not getting tired yet, Nissa. You're still up..."</i></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech_(Core)" target="_blank" rel="nofollow">Leech (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>The Midwife: When a local character would encounter a boon or a non-story bane, discard to exchange that card with a new card of the same type instead; all checks against it are blessed.</p>
<p>Mist Horn: Display next to a location. While displayed, when a character at this location suffers damage, reduce it by 2.</p>
<p>(Signs can copy other signs in my hand)</p>
<p><b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Starting Location: Arsenal
Favored Card: Weapon
Displaying Spirit Relatives and Marking Nissa
Erasmus takes a closes his eyes and takes a deep breath, trying to shut out the chaos surrounding him. Veldira's divine knowledge would no-doubt be useful, but Erasmus was never very good at the banishing rites; plus, Kyra's connection to her goddess is more direct anyway, no need for a middleman.
"Hope you're not getting tired yet, Nissa. You're still up..."
"Erasmus wrote: Hand: Mist Horn...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-09-27T06:00:13ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday X] Protean's Prank - EmpTyger DiscussionAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/discussion#142021-09-27T05:44:13Z2021-09-27T05:44:13Z<p>Current Tier is now 3.4</p>
<p>Take Djinn for the Scenario Reward. Replace Fortune Teller</p>
<p>I'll pass on the normal upgrades this time.</p>
<p><span class="messageboard-dice"><b>Boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 5</span> <span class=messageboard-ooc>Nope</span></p>Current Tier is now 3.4
Take Djinn for the Scenario Reward. Replace Fortune Teller
I'll pass on the normal upgrades this time.
[dice=Boon?]1d20[/dice] NopeAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-09-27T05:44:13ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay#292021-09-25T06:48:35Z2021-09-25T06:48:35Z<p><span class=messageboard-ooc>Hour is Master of Masters: On your check, you may reroll any dice showing 1. Skipping flavor today</span></p>
<p>Stay at Tenement. Explore Card 1: Wight. BA discard The Midwife as cold damage. Reveal and Reload Humanbane Rapier for Melee+1d6+1.</p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">3d6 + 1d4 + 5 ⇒ (2, 5, 3) + (3) + 5 = 18</span> <span class=messageboard-ooc>Defeated!</span></p>
<p>Bury Sign of the Rider to close. Move to Tenement</p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Fate_Reader_Lenses" target="_blank" rel="nofollow">Fate Reader Lenses</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Lantern_Bearer" target="_blank" rel="nofollow">Sign of the Lantern Bearer</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Pack_2" target="_blank" rel="nofollow">Sign of the Pack 2</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>The Midwife: When a local character would encounter a boon or a non-story bane, discard to exchange that card with a new card of the same type instead; all checks against it are blessed.</p>
<p>Sign of the Pack: discard to bless, recharge vs Blessings
<br />
Sign of the Lantern Bearer: discard to bless, recharge vs Armors</p>
<p>(Signs can copy other signs in my hand)</p>
<p>Fate Reader Lenses: On any Perception check, reveal to add 1d10.
<br />
<b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Master of Masters: On your check, you may reroll any dice showing 1. Skipping flavor today
Stay at Tenement. Explore Card 1: Wight. BA discard The Midwife as cold damage. Reveal and Reload Humanbane Rapier for Melee+1d6+1.
[dice=Combat 16]3d6+1d4+5[/dice] Defeated!
Bury Sign of the Rider to close. Move to Tenement
"Erasmus wrote: Hand: Humanbane Rapier, Fate Reader Lenses, Sign of the Lantern Bearer, Sign of the Pack 2, Locate Object (Core),
Displayed: Spirit Relatives (have a...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-09-25T06:48:35ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay#202021-09-23T05:46:45Z2021-09-23T05:46:45Z<p><span class=messageboard-ooc>On my previous turn, I should have discarded a card when I defeated the Reefclaw. Discard Soothing Word. Would drawn an extra card on reset: Stalking Armor I'm just going to keep Confusing as is to keep it simple</span></p>
<p><span class=messageboard-ooc>Hour is The Beating: When you encounter a monster from a location, before acting, another local character summons and encounters it.</span></p>
<p><span class=messageboard-ooc>Take a Taboo against Armors for +1 to my checks this turn</span></p>
<p>Even with Nissa's "eagerness," Erasmsus knows that simply punching the Wraith isn't going to cut it; he'll need magic. He heads to the <b>Tenement</b> to see if he can find some. </p>
<p>On arrival, Erasmus draws another card from the mysterious harrow deck. This one depicts a half-skeletal bat, fangs bared. He hears a flitting of wings and puts back the card just in time to see and dodge out of the way of the <span class=messageboard-ooc>Card 1:</span> <b>Ghoul Bat</b> swooping towards him! <span class=messageboard-ooc>Recharge Fortune Teller, choosing Bane. Examine and encounter the Ghoul Bat</span></p>
<p><span class="messageboard-dice"><b>BA Fortitude 8:</b></span> <span class="messageboard-dice">2d6 + 4 ⇒ (2, 4) + 4 = 10</span> <span class=messageboard-ooc>On the combat check, use <s>Reiko's The Survivor</s> EDIT: Just saw that this was used already, so instead i'll ask for <b>Radovan's Blessing of the Quartermaster</b></span></p>
<p><span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">3d6 + 5 ⇒ (5, 5, 5) + 5 = 20</span> <span class=messageboard-ooc>defeated!</span></p>
<p>Erasmus keeps his eyes on the bat and as it swoops back towards him, he smacks it down to the ground! With the immediate threat over, he takes a survey of his surroundings and spots a <span class=messageboard-ooc>Card 2:</span> <b>Humanbane Rapier</b>. <b>"We could have really used that a few seconds ago..."</b> <span class=messageboard-ooc>Take free explore</span></p>
<p><span class="messageboard-dice"><b>Melee 11:</b></span> <span class="messageboard-dice">2d6 + 5 ⇒ (3, 3) + 5 = 11</span> <span class=messageboard-ooc>Nice!</span></p>
<p>Erasmus goes to pick it up, <b>"Well, we have it now. It'll still be useful."</b></p>
<p><span class=messageboard-ooc>Play Planchette looking for Blessings. Examine Card 3: Clockwork Servant, an ally</span></p>
<p>Erasmus notices some sort of symbol etched into the guard of the rapier but can't decipher it himself. <i>"Maybe Kyra will know about this..."</i></p>
<p><span class=messageboard-ooc>Auto Recharge Planchette</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Fate_Reader_Lenses" target="_blank" rel="nofollow">Fate Reader Lenses</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Rider" target="_blank" rel="nofollow">Sign of the Rider</a>, <a href="https://pacg.fandom.com/wiki/Leech_(Core)" target="_blank" rel="nofollow">Leech (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>The Midwife: When a local character would encounter a boon or a non-story bane, discard to exchange that card with a new card of the same type instead; all checks against it are blessed.</p>
<p>Sign of the Rider: Discard to bless</p>
<p>(Signs can copy other signs in my hand)</p>
<p>Fate Reader Lenses: On any Perception check, reveal to add 1d10.
<br />
<b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Confused makes me shuffle in Leech</span></p>On my previous turn, I should have discarded a card when I defeated the Reefclaw. Discard Soothing Word. Would drawn an extra card on reset: Stalking Armor I'm just going to keep Confusing as is to keep it simple
Hour is The Beating: When you encounter a monster from a location, before acting, another local character summons and encounters it.
Take a Taboo against Armors for +1 to my checks this turn
Even with Nissa's "eagerness," Erasmsus knows that simply punching the Wraith isn't going...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-09-23T05:46:45ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay#142021-09-22T07:04:35Z2021-09-22T07:04:35Z<p><span class=messageboard-ooc>Hour is Calistria's Sting: You may avenge by discarding a card.</span></p>
<p><span class=messageboard-ooc>Recharge the Bound Imp I received from Kyra to draw a card: Zellara's Harrow Deck</span></p>
<p>Erasmus is searching the <b>Slaughterhouse</b> when an imp reveals itself from behind a carcass and lunges at him! He closes his eyes and braces for the attack, but hears nothing but the scattering of paper on the floor. He opens his eyes for a peek and find a tattered harrow deck strewn about him, no demon to be found. That's not right...</p>
<p>Erasmus moves on to a deeper part of the slaughterhouse, where the more exotic meats are processed. As he approaches, a hanging <span class=messageboard-ooc>Card 1:</span> <b>Reefclaw</b> begins to stir: looks like it wasn't quite dead! <span class=messageboard-ooc>Play Mind Thrust for Perception+1d6+#</span></p>
<p><span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">2d6 + 8 ⇒ (4, 4) + 8 = 16</span> <span class=messageboard-ooc>Reefclaw Reroll</span>
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">2d6 + 8 ⇒ (4, 5) + 8 = 17</span> <span class=messageboard-ooc>Defeated for real</span></p>
<p>Erasmus stumbles back and plunges into the aberration's mind as it goes limp permanently. He bends over to pick up the mysterious harrow deck that he had dropped in the commotion and notices that some of the faces are different. He draws three cards from the top and sees that they depict a <b>Priest of Abadar, Spider Swarm, and Wraith</b>. What's happening? <span class=messageboard-ooc> Play Zellara's Harrow Deck to examine the top 3 cards of Slaughterhouse. Arrange them as Priest, Wraith, Spiders</span></p>
<p>There's something else strange about the card depicting the priest; the artwork is very realistic, almost <i>too</i> realistic... <span class=messageboard-ooc>Discard Sign of the Stranger to explore again</span></p>
<p><span class="messageboard-dice"><b>CHA 6:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span></p>
<p>Erasmus shakes his head and shuffles it back into the deck.</p>
<p>Erasmus takes a pause to consider which of his relatives to ask for help. It's clear something strange has happened with the timeline but what? Both Veldira and Uncle Basalmo would be able to provide valuable insight... <b>"But neither one of them will help if you end up dead. I'll handle this."</b> Erasmus says before he's able to catch himself, a slight echo audible in his voice. <span class=messageboard-ooc>Display Spirit Relatives and mark Nissa</span></p>
<p><span class="messageboard-dice"><b>Recharge Mind Thrust Perception 7:</b></span> <span class="messageboard-dice">1d6 + 5 ⇒ (1) + 5 = 6</span> <span class=messageboard-ooc>Discarded</span>
<br />
<span class=messageboard-ooc>Auto Fail Recover Check for Zellara's Harrow Deck</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Planchette" target="_blank" rel="nofollow">Planchette</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Pack_2" target="_blank" rel="nofollow">Sign of the Pack 2</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Fortune-Teller_(Core)" target="_blank" rel="nofollow">Fortune-Teller (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>The Midwife: When a local character would encounter a boon or a non-story bane, discard to exchange that card with a new card of the same type instead; all checks against it are blessed.</p>
<p>(Signs can copy other signs in my hand)</p>
<p><b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Confusing makes me shuffle in Sign of the Pack</span></p>Hour is Calistria's Sting: You may avenge by discarding a card.
Recharge the Bound Imp I received from Kyra to draw a card: Zellara's Harrow Deck
Erasmus is searching the Slaughterhouse when an imp reveals itself from behind a carcass and lunges at him! He closes his eyes and braces for the attack, but hears nothing but the scattering of paper on the floor. He opens his eyes for a peek and find a tattered harrow deck strewn about him, no demon to be found. That's not right...
Erasmus moves...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-09-22T07:04:35ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=3#1202021-09-22T05:34:56Z2021-09-22T05:34:56Z<p><span class=messageboard-ooc>Hour is the First: When you would fail a check, you may bury 1 card to reroll 1 die.</span></p>
<p>Explore Graveyard Card 6: Skeletal Champion. Auto-Fail DEX 8 check</p>
<p><span class="messageboard-dice"><b>BA Damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span> <span class=messageboard-ooc>Discard Divine Insight to reduce damage by 3</span></p>
<p>For the combat, Cast Holy Light for Divine+2d12. Power adds 1d8.</p>
<p><span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">3d12 + 1d8 + 4 ⇒ (1, 9, 1) + (1) + 4 = 16</span> <span class=messageboard-ooc>Ouch. All those 1s... Use my product reroll on one of the d12s</span>
<br />
<span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">1d12 + 15 ⇒ (11) + 15 = 26</span> <span class=messageboard-ooc>That's better! AA Recharge Soothing Word</span></p>
<p><span class=messageboard-ooc>I'm out of offensive options, so I'll stop there</span></p>
<p><span class="messageboard-dice"><b>Recharge Holy Light Divine 10:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (1) + 4 = 5</span> <span class=messageboard-ooc>Discarded, which on second thought actually works out</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Aid_(Core)" target="_blank" rel="nofollow">Aid (Core)</a>, <a href="https://pacg.fandom.com/wiki/Urgathoa%27s_Gluttony" target="_blank" rel="nofollow">Urgathoa's Gluttony</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Urgathoa's Gluttony: On any check, discard to bless.
<br />
On a Fortitude check or a check that invokes the Undead trait, discard to bless twice.</p>
<p>Aid: Freely Banish for +1d4+3</p>
<p>The Paladin: On any check, discard to bless; if it is a non-combat check against a bane, add your Charisma or Diplomacy (1d0+1).</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is the First: When you would fail a check, you may bury 1 card to reroll 1 die.
Explore Graveyard Card 6: Skeletal Champion. Auto-Fail DEX 8 check
[dice=BA Damage]1d4+1[/dice] Discard Divine Insight to reduce damage by 3
For the combat, Cast Holy Light for Divine+2d12. Power adds 1d8.
[dice=Combat 19]3d12+1d8+4[/dice] Ouch. All those 1s... Use my product reroll on one of the d12s
[dice=Combat 19]1d12+15[/dice] That's better! AA Recharge Soothing Word
I'm out of offensive options, so...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-09-22T05:34:56ZRe: Forums: Play-by-Post: [ACG] [Gameday X] Protean's Prank - EmpTygerAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/gameplay#62021-09-21T04:34:30Z2021-09-21T04:34:30Z<p>Starting Location: Slaughterhouse</p>
<p>Favored Card: Weapon</p>
<p>Holding on to Spirit Relatives for now</p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, <a href="https://pacg.fandom.com/wiki/Mind_Thrust" target="_blank" rel="nofollow">Mind Thrust</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Fortune-Teller_(Core)" target="_blank" rel="nofollow">Fortune-Teller (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Stranger" target="_blank" rel="nofollow">Sign of the Stranger</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to:</p>
<p>Sign of The Stranger: Discard to bless; recharge vs Items</p>
<p>(Signs can copy other signs in my hand)</p>
<p><b>Other: </b>Current Spirit:
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Recharge the Missing Eye</span></p>Starting Location: Slaughterhouse
Favored Card: Weapon
Holding on to Spirit Relatives for now
"Erasmus wrote: Hand: The Missing Eye, Mind Thrust, Soothing Word, Fortune-Teller (Core), Sign of the Stranger,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 1
Merch Reroll used?: N
NOTES:
Available Support: Other local characters get +1d4 to:Sign of The Stranger: Discard to bless; recharge vs Items
(Signs can copy other signs in my hand)
Other: Current Spirit:
[Spoiler omitted]
...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-09-21T04:34:30ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday X] Protean's Prank - EmpTyger DiscussionAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivm3p/discussion#52021-09-17T06:49:00Z2021-09-17T06:49:00Z<p>Hi Everyone, I'm playing Erasmus using Occult Adventures 2, and the Support and Occult APs.</p>
<p>It turns out I'm actually at 3.3; not at Tier 2 like I thought I was when I originally signed up. I will be taking tier advancements. The immediately previous table is here: <a href="https://paizo.com/campaigns/v5748p75ivldv" target="_blank" rel="nofollow">https://paizo.com/campaigns/v5748p75ivldv</a>.</p>
<p>My PFS # is 126387-1008, but when you're setting up the table, please just use the -1003; it shouldn't be at another table.</p>
<p>I'm in PDT and usually post in the evenings, from 7PM-12AM</p>Hi Everyone, I'm playing Erasmus using Occult Adventures 2, and the Support and Occult APs.
It turns out I'm actually at 3.3; not at Tier 2 like I thought I was when I originally signed up. I will be taking tier advancements. The immediately previous table is here: https://paizo.com/campaigns/v5748p75ivldv.
My PFS # is 126387-1008, but when you're setting up the table, please just use the -1003; it shouldn't be at another table.
I'm in PDT and usually post in the evenings, from 7PM-12AMAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2021-09-17T06:49:00ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=3#1122021-09-15T04:10:54Z2021-09-15T04:10:54Z<p>Starting location: Graveyard</p>
<p>Keeping in Holy Light instead of Fiery Glare</p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Holy_Light" target="_blank" rel="nofollow">Holy Light</a>, <a href="https://pacg.fandom.com/wiki/Urgathoa%27s_Gluttony" target="_blank" rel="nofollow">Urgathoa's Gluttony</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Urgathoa's Gluttony: On any check, discard to bless.
<br />
On a Fortitude check or a check that invokes the Undead trait, discard to bless twice.</p>
<p>Divine Insight: On any check to defeat a barrier, banish to add 2d6.</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Starting location: Graveyard
Keeping in Holy Light instead of Fiery Glare
"Estra wrote: Hand: Honaire (Mummy's Mask), Soothing Word, Holy Light, Urgathoa's Gluttony, Divine Insight, Priest of Pharasma,
Displayed:
Deck: 12 Discard: 1 Buried: 0
Hero Points: 1
NOTES:
Available Support: Urgathoa's Gluttony: On any check, discard to bless.
On a Fortitude check or a check that invokes the Undead trait, discard to bless twice.Divine Insight: On any check to defeat a barrier, banish to add 2d6.
...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-09-15T04:10:54ZRe: Forums: Play-by-Post Discussion: [PACS] AAUGHWHY's Continued Year of Reborn Strife DiscussionAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/discussion#82021-09-15T04:03:21Z2021-09-15T04:03:21Z<p>Current Tier is 3.2</p>
<p>Spending the Hero Point on a Skill Feat: WIS</p>
<p><span class="messageboard-dice"><b>Spell 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 611</span> <span class=messageboard-ooc>Replacing Soothing Word with Restorative Touch</span></p>
<p><span class=messageboard-ooc>Blessing 3 is also nice for The Lady of Mysteries, but my current blessings are also good</span></p>
<p>Loot:
<br />
Continue taking The Lost</p>
<p>Using the Adventure Reward from AD1 to banish Acolyte and replace it with Fox</p>Current Tier is 3.2
Spending the Hero Point on a Skill Feat: WIS
[dice=Spell 3]1d1000[/dice] Replacing Soothing Word with Restorative Touch
Blessing 3 is also nice for The Lady of Mysteries, but my current blessings are also good
Loot:
Continue taking The Lost
Using the Adventure Reward from AD1 to banish Acolyte and replace it with FoxAAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-09-15T04:03:21ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=3#1012021-09-09T06:41:03Z2021-09-09T06:41:03Z<p><span class=messageboard-ooc>Hour is The Publican. Referring the BR site for my turn so I don't post and extra update</span></p>
<p><span class=messageboard-ooc>I'm going to try to deal with the Haunt in the Reading Room.</span></p>
<p><span class=messageboard-ooc>For the move check, taking <b>Thargrap's Blessing of Shax</b></span></p>
<p><span class="messageboard-dice"><b>Knowledge 9:</b></span> <span class="messageboard-dice">2d12 + 4 ⇒ (9, 1) + 4 = 14</span></p>
<p>Move to Reading Room. Explore Card 1: Azer. Reload Honaire to draw Ice Strike from my discards. Cast Ice Strike for Divine+3d6. Vulnerability adds 4.</p>
<p><span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 8 ⇒ (1) + (3, 5, 3) + 8 = 20</span> <span class=messageboard-ooc>Defeated. Ice Strike reduces damage enough to negate the AA</span></p>
<p>Discard Priest of Pharasma to explore again. Card 2: The Haunt!</p>
<p><span class="messageboard-dice"><b>Divine 9:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 1d8 + 4 ⇒ (2) + (3) + (5) + 4 = 14</span> <span class=messageboard-ooc>Banished! Now all we've got is the Fly</span></p>
<p><span class="messageboard-dice"><b>Recharge Ice Strike Divine 14:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (5) + 4 = 9</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Holy_Light" target="_blank" rel="nofollow">Holy Light</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cure: Banish to heal 1d4+1 cards</p>
<p>The Paladin
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is The Publican. Referring the BR site for my turn so I don't post and extra update
I'm going to try to deal with the Haunt in the Reading Room.
For the move check, taking Thargrap's Blessing of Shax
[dice=Knowledge 9]2d12+4[/dice]
Move to Reading Room. Explore Card 1: Azer. Reload Honaire to draw Ice Strike from my discards. Cast Ice Strike for Divine+3d6. Vulnerability adds 4.
[dice=Combat 17]1d12+3d6+8[/dice] Defeated. Ice Strike reduces damage enough to negate the AA
Discard...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-09-09T06:41:03ZRe: Forums: Play-by-Post: [PACS][Gameday IX] AAUGHWHY's Season of Faction's FavorAAUGHWHYhttps://paizo.com/campaigns/v5748p75ivlfd/gameplay&page=19#9332021-09-06T19:01:35Z2021-09-06T19:01:35Z<p><span class=messageboard-ooc>Hour is Dark Archive's Favor. Here's 4 Random Items so we don't immediately use up everything in the update itself:</span></p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>During This Adventure:</b> <a href="https://docs.google.com/spreadsheets/d/1pMkq8eiNsTRR8-CLNIykTq4q1LnjTeiCPaRkLHaavdk/edit?usp=sharing" target="_blank" rel="nofollow">Useful Info (Includes Player Hands and Scourge Table)</a></p>
<p>The scourge die is 1d8+1.</p>
<p>When creating the blessings deck, replace 1 blessing with the favor Dark Archive's Favor.</p>
<p>If the result of your check to defeat a barrier exceeds the difficulty by 6 or more, suffer a scourge. If the result of your check to acquire an item exceeds the difficulty by 6 or more, draw an item from the box and banish a displayed card that has the Curse trait.</p>
<p>[Spoiler omitted]</p>
<p><b>During This Scenario:</b> When you fail to acquire an item, you are dealt 1d4 Combat damage; shuffled the item into its location deck. When you acquire an item, you may display it next to its location then you may immediately attempt to close that location.</p>
<p>When you would close a location, you may bury 3 items from your hand and/or displayed next to that location; if you do not, the location does not close.</p>
<p>To win, close all but 1 location.</p>
<p>[Spoiler omitted]</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 15, Ahmotep/MauveAvenger
<br />
[Spoiler omitted]</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>15</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/Matsu_Kurisu:</b> [Spoiler omitted]<b>Hourglass Card 3 Alahazra/Kulko:</b> [Spoiler omitted]<b>Hourglass Card 4 Ahmotep/MauveAvenger:</b> [Spoiler omitted]<b>Hourglass Card 5 Alase/Zalarian:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/Matsu_Kurisu:</b> [Spoiler omitted]<b>Hourglass Card 7 Alahazra/Kulko:</b> [Spoiler omitted]<b>Hourglass Card 8 Ahmotep/MauveAvenger:</b> [Spoiler omitted]<b>Hourglass Card 9 Alase/Zalarian:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/Matsu_Kurisu:</b> [Spoiler omitted]<b>Hourglass Card 11 Alahazra/Kulko:</b> [Spoiler omitted]<b>Hourglass Card 12 Ahmotep/MauveAvenger:</b> [Spoiler omitted]<b>Hourglass Card 13 Alase/Zalarian:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/Matsu_Kurisu:</b> [Spoiler omitted]<b>Hourglass Card 15 Alahazra/Kulko:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #1: Alchemical Laboratory</b>
<br />
<i>At This Location:</i> If you defeat a bane by 4 or more, each character at this location is dealt 1d4 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft check with a difficulty of 5 plus the scenario's adventure deck number.
<br />
<i>When Permanently Closed:</i> On closing, draw 3 random items that have the Alchemical trait from the box and shuffle them into this location.
<br />
M: 0 Ba: 2 W: 0 Sp: 1 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Ahmotep/MauveAvenger, Glyphbane Gloves, Embalming Fluid
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Guardian Vault</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> If you move to this location you are dealt 2 Poison damage.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> </p>
<p><b>Location #3: Sculptors Lair</b>
<br />
<i>At This Location:</i> When you fail a Dexterity check or exceed its difficulty by 5 or more, you are dealt 1d4 Combat damage.
<br />
<i>When Closing:</i> Summon and defeat the henchman Warrior Dolls.
<br />
<i>When Permanently Closed:</i> On closing, draw a random ally that has the Elemental or Undead trait from the box.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Alahazra/Kulko, Cenovath
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Warehouse</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> </p>
<p><b>Location #5: Stonework Passages</b>
<br />
<i>At This Location:</i> Damage dealt to you is reduced by 1.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival check with a difficulty of 6 plus the scenario's adventure deck number.
<br />
<i>When Permanently Closed:</i> On closing, you may examine the top card of any location.
<br />
M: 2 Ba: 2 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Merisiel/Matsu_Kurisu, Lightning Storm
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Vault of Hidden Wisdom</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #7: Great Library of Tephu</b>
<br />
<i>At This Location:</i> If you fail to acquire a boon, shuffle it into this location deck.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 6 check.
<br />
<i>When Permanently Closed:</i> On closing, draw a spell from the box.
<br />
M: 2 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 1 Al: 2 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Alase/Zalarian, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #8: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 0 Sp: 2 Ar: 0 I: 1 Al: 2 Bl: 2 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Hour is Dark Archive's Favor. Here's 4 Random Items so we don't immediately use up everything in the update itself:
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
During This Adventure: Useful Info (Includes Player Hands and Scourge Table)
The scourge die is 1d8+1.
When creating the blessings deck, replace 1 blessing with the favor Dark Archive's Favor.
If the result of your check to defeat a barrier exceeds the difficulty by 6 or more, suffer a scourge. If...AAUGHWHY2021-09-06T19:01:35ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=2#952021-09-03T06:32:37Z2021-09-03T06:32:37Z<p><span class=messageboard-ooc>On Ramexes's turn he actually recharges the ring into the Twisting Passages</span></p>
<p><span class=messageboard-ooc>Hour is Orison</span></p>
<p>Explore Card 2: Ring of Evasion. Auto-Fail check to acquire.</p>
<p>Location is empty. Attempt to close. Recharge Acolyte for +1d4</p>
<p><span class="messageboard-dice"><b>WIS 8:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 2 ⇒ (1) + (1) + 2 = 4</span> <span class=messageboard-ooc>Oof. I went back through my turns and I don't think I used my reroll yet. Use it on the d12</span></p>
<p><span class="messageboard-dice"><b>WIS 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (1) + 3 = 4</span> <span class=messageboard-ooc>Welp... I guess we're trapped in the Twisting Passages</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Holy_Light" target="_blank" rel="nofollow">Holy Light</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cure: Banish to heal 1d4+1 cards
<br />
Priest of Pharasma: Bury to heal a local character 1d4+1 cards.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Ramexes's turn he actually recharges the ring into the Twisting Passages
Hour is Orison
Explore Card 2: Ring of Evasion. Auto-Fail check to acquire.
Location is empty. Attempt to close. Recharge Acolyte for +1d4
[dice=WIS 8]1d12+1d4+2[/dice] Oof. I went back through my turns and I don't think I used my reroll yet. Use it on the d12
[dice=WIS 8]1d12+3[/dice] Welp... I guess we're trapped in the Twisting Passages
"Estra wrote: Hand: Flame Staff (Core), Cure (Core), Priest of Pharasma,...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-09-03T06:32:37ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=2#882021-08-28T22:46:08Z2021-08-28T22:46:08Z<p><span class=messageboard-ooc>On Thargrap's turn, discard Pharasma's Knowing to bless</span></p>
<p><span class=messageboard-ooc>Starting my turn. Hour is The Betrayal: When you acquire a boon, bury it.</span></p>
<p>Move to Twisting Passages. Explore card 7: Invisible Wall.</p>
<p><span class="messageboard-dice"><b>Divine 9:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (8) + 4 = 12</span> <span class=messageboard-ooc>Banished</span></p>
<p>Free explore. Explore Card 8: Strangler. Reload Honaire for +1d10 to the BA STR check.</p>
<p><span class="messageboard-dice"><b>STR 8:</b></span> <span class="messageboard-dice">1d4 + 1d10 ⇒ (4) + (1) = 5</span> <span class=messageboard-ooc>Failed. Reveal Flame Staff for Divine+1d4</span></p>
<p><span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 4 ⇒ (2) + (4) + 4 = 10</span> <span class=messageboard-ooc>Defeated!</span></p>
<p>Discard Urgathoa's Gluttony to explore Card 9: The Healing Light</p>
<p><span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (2) + 4 = 6</span> <span class=messageboard-ooc>Too bad. Banished</span></p>
<p>Examine Ring of Evasion and recharge it into Twisting Passages</p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Holy_Light" target="_blank" rel="nofollow">Holy Light</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Acolyte: On a local Wisdom or Divine check, recharge to add 1d4.</p>
<p>Priest of Pharasma: Bury to heal a local character 1d4+1 cards.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Thargrap's turn, discard Pharasma's Knowing to bless
Starting my turn. Hour is The Betrayal: When you acquire a boon, bury it.
Move to Twisting Passages. Explore card 7: Invisible Wall.
[dice=Divine 9]1d12+4[/dice] Banished
Free explore. Explore Card 8: Strangler. Reload Honaire for +1d10 to the BA STR check.
[dice=STR 8]1d4+1d10[/dice] Failed. Reveal Flame Staff for Divine+1d4
[dice=Combat 10]1d12+1d4+4[/dice] Defeated!
Discard Urgathoa's Gluttony to explore Card 9: The Healing
...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-08-28T22:46:08ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=2#802021-08-25T07:19:25Z2021-08-25T07:19:25Z<p><span class=messageboard-ooc>I think we should at least attempt to close the cell. Cast Good Omen on Ramexes's check.</span></p>
<p><span class="messageboard-dice"><b>STR 9:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 3 ⇒ (7) + (1) + 3 = 11</span> <span class=messageboard-ooc>Nice! Closed</span></p>
<p><span class="messageboard-dice"><b>Recover Good Omen Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (2) + 4 = 6</span></p>
<p><span class=messageboard-ooc>Start my turn. Hour is the Peacock: On your check, if no boons are played, it is blessed.</span></p>
<p>Display Soul Shard</p>
<p>Move to the Shrine</p>
<p>Encounter Card 3: Warband. Summon and encounter Dire Crocodile. Cast Ice Strike for Divine+3d6. Vulnerability adds 4. Shrine adds 2.</p>
<p><span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 10 ⇒ (1) + (5, 6, 1) + 10 = 23</span> <span class=messageboard-ooc>Very defeated! Warband is also defeated, but <b>Sajan still has to summon and encounter the Dire Crocodile</b></span></p>
<p>[Spoiler omitted]</p>
<p>Recharge Soothing Word to examine top 2 cards of my location. Find Card 4: Evoker and Card 5: The Worldbreaker. Recharge The World Breaker at Library. </p>
<p>End of turn, re-examine Evoker.</p>
<p><span class="messageboard-dice"><b>Recover Ice Strike Divine 14:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (2) + 4 = 6</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, <a href="https://pacg.fandom.com/wiki/Urgathoa%27s_Gluttony" target="_blank" rel="nofollow">Urgathoa's Gluttony</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Holy_Light" target="_blank" rel="nofollow">Holy Light</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Urgathoa's Gluttony: On any check, discard to bless. On a Fortitude check or a check that invokes the Undead trait, discard to bless twice.</p>
<p>Pharasma's Knowing: Discard to bless
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>I think we should at least attempt to close the cell. Cast Good Omen on Ramexes's check.
[dice=STR 9]1d8+1d6+3[/dice] Nice! Closed
[dice=Recover Good Omen Divine 8]1d12+4[/dice]
Start my turn. Hour is the Peacock: On your check, if no boons are played, it is blessed.
Display Soul Shard
Move to the Shrine
Encounter Card 3: Warband. Summon and encounter Dire Crocodile. Cast Ice Strike for Divine+3d6. Vulnerability adds 4. Shrine adds 2.
[dice=Combat 15]1d12+3d6+10[/dice] Very defeated!...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-08-25T07:19:25ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=2#752021-08-22T21:57:48Z2021-08-22T21:57:48Z<p><b>During This Adventure:</b> At the start of each scenario, search the vault until you find a new Harrow blessing. Its harrow suit is the harrow suit for the scenario.</p>
<p>When choosing deck upgrades, treat Harrow blessings of that suit as being level # and all other Harrow blessings as being level #-1 (minimum 1).</p>
<p><b>During This Scenario:</b> Harrow suit is <b>Stars</b></p>
<p>At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined cards in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in doing so, you win.</p>
<p>After you examine any number of boons from a location, recharge one of the examined boons into any location.</p>
<p>At the end of your turn, examine the top card of your location.</p>
<p><b>Additional Rules:</b> <b>Danger:</b> Each time you encounter the danger, randomly choose a news level 2 or 3 barrier</p>
<p><b>Villain:</b> None</p>
<p><b>Henchman:</b> None</p>
<p><b>Scenario Level (#):</b> 3</p>
<p><b>Turn: </b> 9, Sajan/Matsu_Kurisu </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> No effect.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>21</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Thargrap/cartmanbeck:</b> [Spoiler omitted]<b>Hourglass Card 3 Ramexes/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 4 Estra/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 5 Sajan/Matsu_Kurisu:</b> [Spoiler omitted]<b>Hourglass Card 6 Angban/morph1470:</b> [Spoiler omitted]<b>Hourglass Card 7 Thargrap/cartmanbeck:</b> [Spoiler omitted]<b>Hourglass Card 8 Ramexes/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Estra/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 10 Sajan/Matsu_Kurisu:</b> [Spoiler omitted]<b>Hourglass Card 11 Angban/morph1470:</b> [Spoiler omitted]<b>Hourglass Card 12 Thargrap/cartmanbeck:</b> [Spoiler omitted]<b>Hourglass Card 13 Ramexes/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 14 Estra/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 15 Sajan/Matsu_Kurisu:</b> [Spoiler omitted]<b>Hourglass Card 16 Angban/morph1470:</b> [Spoiler omitted]<b>Hourglass Card 17 Thargrap/cartmanbeck:</b> [Spoiler omitted]<b>Hourglass Card 18 Ramexes/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 19 Estra/AAUGHWHY:</b> [Spoiler omitted]<b>Hourglass Card 20 Sajan/Matsu_Kurisu:</b> [Spoiler omitted]<b>Hourglass Card 21 Angban/morph1470:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #1: Ruin</b>
<br />
Urban
<br />
<i>At This Location:</i> When a monster is undefeated, shuffle a new monster into the location.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> Shuffle a new monster into another location.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Angban/morph1470, Thargrap/cartmanbeck, None</p>
<p><b>Location #2: Shrine</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> On your Divine checks, add 2.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 5+# check.
<br />
<i>When Permanently Closed:</i> You may draw a new blessing.
<br />
M: 2 Ba: 2 W: 0 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 2 ?: 0
<br />
<b>Located/Displayed Here:</b> Sajan/Matsu_Kurisu, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Twisting Passages</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> Each local character moves to a random other location.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 1 Ba: 0 W: 1 Sp: 2 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Estra/AAUGHWHY, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Chambers</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> When you fail to acquire a boon, shuffle it into its location.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Stealth 5+# check or summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Cell</b>
<br />
Underground
<br />
<i>At This Location:</i> You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
<br />
<i>When Closing:</i> Either bury an ally or succeed at a Strength or Disable 6+# check.
<br />
<i>When Permanently Closed:</i> You may draw a new ally.
<br />
M: 2 Ba: 1 W: 0 Sp: 0 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Ramexes/Mhuirich, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Reading Room</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> On your check, if the hour is Harrow, add 1.
<br />
<i>When Closing:</i> Summon and acquire a blessing; if it is a Harrow blessing, you acquire it automatically.
<br />
<i>When Permanently Closed:</i> Heal a blessing.
<br />
M: 1 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 2 Al: 1 Bl: 3 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: At the start of each scenario, search the vault until you find a new Harrow blessing. Its harrow suit is the harrow suit for the scenario.
When choosing deck upgrades, treat Harrow blessings of that suit as being level # and all other Harrow blessings as being level #-1 (minimum 1).
During This Scenario: Harrow suit is Stars
At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-08-22T21:57:48ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=2#742021-08-22T21:51:06Z2021-08-22T21:51:06Z<p><span class=messageboard-ooc>On Thargrap's turn cast Aid and Divine Insight</span></p>
<p><span class="messageboard-dice"><b>Recharge Aid Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (4) + 4 = 8</span>
<br />
<span class="messageboard-dice"><b>Recharge Divine Insight Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (4) + 4 = 8</span></p>
<p><span class=messageboard-ooc>Hour is the Eternal Rose: When you encounter a monster, you may evade it</span></p>
<p>Explore Card 1: Phantasmal Apparition. </p>
<p><span class="messageboard-dice"><b>Knowledge 9:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (5) + 4 = 9</span> <span class=messageboard-ooc>Nice! Banished.</span></p>
<p>Examine the top 2 cards of the location. Staff of Minor Healing and Necrophidian. Recharge Staff of Minor Healing into the Reading Room.</p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen_(Core)" target="_blank" rel="nofollow">Good Omen (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>, <a href="https://pacg.fandom.com/wiki/Ice_Strike_(Core)" target="_blank" rel="nofollow">Ice Strike (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Holy_Light" target="_blank" rel="nofollow">Holy Light</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b></p>
<p>Good Omen: On any check to acquire, to close, or to guard, banish to add 1d6+3.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Thargrap's turn cast Aid and Divine Insight
[dice=Recharge Aid Divine 8]1d12+4[/dice]
[dice=Recharge Divine Insight Divine 8]1d12+4[/dice]
Hour is the Eternal Rose: When you encounter a monster, you may evade it
Explore Card 1: Phantasmal Apparition.
[dice=Knowledge 9]1d12+4[/dice] Nice! Banished.
Examine the top 2 cards of the location. Staff of Minor Healing and Necrophidian. Recharge Staff of Minor Healing into the Reading Room.
"Estra wrote: Hand: Good Omen (Core), Soul Shard,...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-08-22T21:51:06ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=2#662021-08-12T05:52:17Z2021-08-12T05:52:17Z<p><span class=messageboard-ooc>Hour is the Savored Sting:On your checks while you avenge, bless.</span></p>
<p>Stay at the Library. Explore Card 1: The Survivor. Reload Honaire for +1d10 on CON</p>
<p><span class="messageboard-dice"><b>CON 7:</b></span> <span class="messageboard-dice">1d4 + 1d10 ⇒ (3) + (1) = 4</span> <span class=messageboard-ooc>Banished</span></p>
<p>Discard The Lost to explore again. Explore Card 2: Ice Storm</p>
<p><span class="messageboard-dice"><b>Divine 12:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 4 ⇒ (10) + (3) + 4 = 17</span></p>
<p>End turn, examine location: Ghastly Runes. Trigger makes me encounter it.</p>
<p><span class="messageboard-dice"><b>Divine 7:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (9) + 4 = 13</span> <span class=messageboard-ooc>Defeated!</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen_(Core)" target="_blank" rel="nofollow">Good Omen (Core)</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Ice_Strike_(Core)" target="_blank" rel="nofollow">Ice Strike (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Aid_(Core)" target="_blank" rel="nofollow">Aid (Core)</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Divine Insight: On any check to defeat a barrier, banish to add 2d6.</p>
<p>Aid: On any check, freely banish to add 1d4+3.</p>
<p>Good Omen: On any check to acquire, to close, or to guard, banish to add 1d6+3.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is the Savored Sting:On your checks while you avenge, bless.
Stay at the Library. Explore Card 1: The Survivor. Reload Honaire for +1d10 on CON
[dice=CON 7]1d4+1d10[/dice] Banished
Discard The Lost to explore again. Explore Card 2: Ice Storm
[dice=Divine 12]1d12+1d6+4[/dice]
End turn, examine location: Ghastly Runes. Trigger makes me encounter it.
[dice=Divine 7]1d12+4[/dice] Defeated!
"Estra wrote: Hand: Good Omen (Core), Divine Insight, Ice Strike (Core), Soothing Word, Aid...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-08-12T05:52:17ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay&page=2#572021-08-01T21:58:49Z2021-08-01T21:58:49Z<p>Starting Location: Library</p>
<p>Keeping in Holy Light instead of Fiery Glare</p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/The_Lost" target="_blank" rel="nofollow">The Lost</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Aid_(Core)" target="_blank" rel="nofollow">Aid (Core)</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1 // Estra has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Divine Insight: On any check to defeat a barrier, banish to add 2d6.</p>
<p>Aid: On any check, freely banish to add 1d4+3.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Magic Leather Armor</span></p>Starting Location: Library
Keeping in Holy Light instead of Fiery Glare
"Estra wrote: Hand: Magic Leather Armor (Core), Divine Insight, The Lost, Soothing Word, Aid (Core), Honaire (Mummy's Mask),
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1 // Estra has the following scourges marked:[Spoiler omitted][Spoiler omitted]
NOTES:
Available Support: Divine Insight: On any check to defeat a barrier, banish to add 2d6.Aid: On any check, freely banish to add 1d4+3.
[Spoiler omitted]
...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-08-01T21:58:49ZRe: Forums: Play-by-Post Discussion: [PACS] AAUGHWHY's Continued Year of Reborn Strife DiscussionAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/discussion#32021-07-28T06:16:37Z2021-07-28T06:16:37Z<p>Current Tier is 3.1</p>
<p>Spending the Hero Point on a Card Feat: Ally</p>
<p>Adding in a Ally 3 to the acquired cards and taking it to add Djinn to my deck.</p>
<p>I'm also interested in the Spell 3.</p>
<p><span class="messageboard-dice"><b>Spell 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 528</span></p>
<p>Loot:
<br />
Continue taking The Lost</p>Current Tier is 3.1
Spending the Hero Point on a Card Feat: Ally
Adding in a Ally 3 to the acquired cards and taking it to add Djinn to my deck.
I'm also interested in the Spell 3.
[dice=Spell 3]1d1000[/dice]
Loot:
Continue taking The LostAAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-07-28T06:16:37ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay#472021-07-18T07:06:32Z2021-07-18T07:06:32Z<p><span class=messageboard-ooc>Already Drained and Plagued. Skipping those checks from other people's turns</span></p>
<p><span class=messageboard-ooc>On Sajan's turn, receive Heavy Shield</span></p>
<p><span class=messageboard-ooc>On Thargrap's turn, play Divine Insight</span></p>
<p><span class="messageboard-dice"><b>Recover Divine Insight Divine 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (3) + 3 = 6</span> <span class=messageboard-ooc>Discard Divine Insight</span></p>
<p><span class=messageboard-ooc>On Ramexes's turn, recharge Acolyte</span></p>
<p><span class=messageboard-ooc>Starting my turn, i'll be referencing the BR site so I don't have to post an extra update. Hour is The Avalanche: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.</span></p>
<p><span class=messageboard-ooc><b>People who aren't Plagued need to make a CON/Fort 8 check or become plagued</b></span></p>
<p>Explore Card 1: Clairvoyance</p>
<p><span class="messageboard-dice"><b>Divine 9:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (6) + 3 = 9</span> <span class=messageboard-ooc>Nice!</span></p>
<p>Cast Clairvoyance to examine the top 3 cards of the location and return them in any order. Find Sonic Blast, Stone Guardian, and Ambrosia.</p>
<p>The Ambrosia is an Item 3, which would be nice, but I think we should just go for the win. The scourges are stacking up and half of our decks are getting pretty low.</p>
<p>I'll put Sonic Blast 3rd and either the Stone Guardian or Ambrosia on top, depending on what we decide.</p>
<p><span class=messageboard-ooc>Auto-fail Plagued check, bury Magic Leather Armor</span></p>
<p><span class="messageboard-dice"><b>Recover Clairvoyance Divine 11:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (7) + 3 = 10</span> <span class=messageboard-ooc>Discard Clairvoyance</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Lost" target="_blank" rel="nofollow">The Lost</a>, <a href="" target="_blank" rel="nofollow">Heavy Shield</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Urgathoa%27s_Gluttony" target="_blank" rel="nofollow">Urgathoa's Gluttony</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 3 <b>Discard:</b> 9 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 1 // Estra has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>
<br />
Urgathoa's Gluttony: On any check, discard to bless. On a Fortitude check or a check that invokes the Undead trait, discard to bless twice.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Already Drained and Plagued. Skipping those checks from other people's turns
On Sajan's turn, receive Heavy Shield
On Thargrap's turn, play Divine Insight
[dice=Recover Divine Insight Divine 8]1d12+3[/dice] Discard Divine Insight
On Ramexes's turn, recharge Acolyte
Starting my turn, i'll be referencing the BR site so I don't have to post an extra update. Hour is The Avalanche: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.
People who...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-07-18T07:06:32ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay#382021-07-07T03:28:24Z2021-07-07T03:28:24Z<p><span class=messageboard-ooc>From Angban's turn, make CON 11 check for poison gas. Reload Honaire for +1d10</span></p>
<p><span class="messageboard-dice"><b>CON 11:</b></span> <span class="messageboard-dice">1d4 + 1d10 ⇒ (2) + (4) = 6</span>
<br />
<span class="messageboard-dice"><b>Take Poison Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Discard Locate Object to reduce the damage to 0</span></p>
<p><span class=messageboard-ooc>If Ramexes is still Plagued, I can't make the CON 8 check. Catch Plagued</span></p>
<p><span class=messageboard-ooc>Hour is the Marriage: At the start of your turn, summon and encounter an ally.</span></p>
<p>[Spoiler omitted]</p>
<p><span class="messageboard-dice"><b>Diplomacy 9:</b></span> <span class="messageboard-dice">1d10 ⇒ 2</span> <span class=messageboard-ooc>Fail to acquire</span></p>
<p><span class=messageboard-ooc>Display Soul Shard</span></p>
<p><span class=messageboard-ooc>When Ramexes examines the location, it shuffles. I'll be referring to the BR site so I don't need to post an extra update</span></p>
<p>Explore Card 1: Cleaving Battleaxe. Auto-fail check to acquire.</p>
<p>Discard Priest of Pharasma to explore again. Card 2: Korvosan Guard.</p>
<p><span class="messageboard-dice"><b>Diplomacy 6:</b></span> <span class="messageboard-dice">1d10 ⇒ 6</span> <span class=messageboard-ooc>Acquired</span></p>
<p>Discard Korvosan Guard to explore again. Card 3: Door Spike <b>Taking Ramexes's Blessing of Abraxas to bless</b></p>
<p><span class="messageboard-dice"><b>WIS 8:</b></span> <span class="messageboard-dice">2d12 ⇒ (2, 12) = 14</span> <span class=messageboard-ooc>Ok good. At least we're not all taking damage...</span></p>
<p><span class=messageboard-ooc>If I'm plagued, auto-fail CON 6 check. Bury top card of my deck (which is Honaire. Uh oh...)</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Lost" target="_blank" rel="nofollow">The Lost</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Urgathoa%27s_Gluttony" target="_blank" rel="nofollow">Urgathoa's Gluttony</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 8 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1 // Estra has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Divine Insight: On any check to defeat a barrier, banish to add 2d6.</p>
<p>Acolyte: On a local Wisdom or Divine check, recharge to add 1d4.</p>
<p>Urgathoa's Gluttony: On any check, discard to bless.
<br />
On a Fortitude check or a check that invokes the Undead trait, discard to bless twice.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>From Angban's turn, make CON 11 check for poison gas. Reload Honaire for +1d10
[dice=CON 11]1d4+1d10[/dice]
[dice=Take Poison Damage]1d4[/dice] Discard Locate Object to reduce the damage to 0
If Ramexes is still Plagued, I can't make the CON 8 check. Catch Plagued
Hour is the Marriage: At the start of your turn, summon and encounter an ally.
[Spoiler omitted]
[dice=Diplomacy 9]1d10[/dice] Fail to acquire
Display Soul Shard
When Ramexes examines the location, it shuffles. I'll be...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-07-07T03:28:24ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay#322021-07-01T02:12:37Z2021-07-01T02:12:37Z<p><span class=messageboard-ooc>On Ramexes's turn fail the CON 7 check. I'm already drained</span></p>
<p><span class=messageboard-ooc>I'll be playing my turn from the ACG site so I don't clutter up this page with an extra update</span></p>
<p><span class=messageboard-ooc>Hour is The Lady of Mysteries: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.</span></p>
<p><b>Cast Cure on Ramexes</b></p>
<p><span class="messageboard-dice"><b>Heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span></p>
<p>Explore Card 1: Gentleman Explorer. Auto Succeed the Knowledge 5 check.</p>
<p>Discard Gentleman Explorer to examine (and then shuffle due to scenario effect), then I may explore. Examine Card 2: Manticore. Shuffle location and explore.</p>
<p>Explore Boogeyman. <b>Each local character must make a WIS 8 check or suffer Frightened</b></p>
<p>Discard The Paladin for Bless+Diplo to my check
<br />
<span class="messageboard-dice"><b>WIS 8:</b></span> <span class="messageboard-dice">2d12 + 1d10 ⇒ (1, 12) + (8) = 21</span></p>
<p>For the combat, reveal Flame Staff for Divine+1d4. <s>Discard Pharasma's Knowing to bless</s> Just saw that Ramexes used this; ask for <b>Sajan's BoErastil instead</b>.</p>
<p><span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">2d12 + 1d4 + 1 ⇒ (7, 8) + (2) + 1 = 18</span></p>
<p><span class=messageboard-ooc>End turn</span></p>
<p><span class="messageboard-dice"><b>Recharge Cure Divine 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (8) + 3 = 11</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen_(Core)" target="_blank" rel="nofollow">Good Omen (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1 // Estra has the following <b>scourges</b> marked:[Spoiler omitted]</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Soul Shard</span></p>On Ramexes's turn fail the CON 7 check. I'm already drained
I'll be playing my turn from the ACG site so I don't clutter up this page with an extra update
Hour is The Lady of Mysteries: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.
Cast Cure on Ramexes
[dice=Heal]1d4+1[/dice]
Explore Card 1: Gentleman Explorer. Auto Succeed the Knowledge 5 check.
Discard Gentleman Explorer to examine (and then shuffle due to scenario effect),...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-07-01T02:12:37ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay#282021-06-28T20:46:56Z2021-06-28T20:46:56Z<p><span class=messageboard-ooc>On Thargrap's turn make make a CON 7 check or get Drained. Reload Honaire for +1d10 and Undead</span></p>
<p><span class="messageboard-dice"><b>CON 7:</b></span> <span class="messageboard-dice">1d10 + 1d4 ⇒ (1) + (1) = 2</span> <span class=messageboard-ooc>RIP. I'm drained</span></p>On Thargrap's turn make make a CON 7 check or get Drained. Reload Honaire for +1d10 and Undead
[dice=CON 7]1d10+1d4[/dice] RIP. I'm drainedAAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-06-28T20:46:56ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay#232021-06-25T07:11:47Z2021-06-25T07:11:47Z<p><span class=messageboard-ooc>Off turn, cast Aid for Thargrap. </span></p>
<p><span class="messageboard-dice"><b>Recharge Aid Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (3) + 4 = 7</span></p>
<p><span class=messageboard-ooc>On Ramexes's turn attempt CON 7 check. Reload Honaire for +1d10 and undead</span></p>
<p><span class="messageboard-dice"><b>CON 7:</b></span> <span class="messageboard-dice">1d10 + 1d4 ⇒ (10) + (3) = 13</span> <span class=messageboard-ooc>Succeeded</span></p>
<p><span class=messageboard-ooc>Start my turn. Hour is Erastil's Eye: If you are at a Wild location, you may discard a card to explore.</span></p>
<p>Attempt to close: summon the Danger: Random #2 or 3 monster</p>
<p>[Spoiler omitted]</p>
<p>Play Fiery Glare for Divine+2d4. <b>Take Angban's Blessing of the Gods</b></p>
<p><span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">2d12 + 2d4 + 4 ⇒ (10, 1) + (2, 3) + 4 = 20</span> <span class=messageboard-ooc>Defeated! Location closes</span></p>
<p><b>Cast Soothing Word on Ramexes: heal 1 card and remove Drained</b></p>
<p><span class="messageboard-dice"><b>Recharge Fiery Glare Divine 9:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (10) + 4 = 14</span>
<br />
<span class="messageboard-dice"><b>Recharge Soothing Word Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (5) + 4 = 9</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Pharasma's Knowing: Discard to bless
<br />
The Paladin: Discard to bless, add my Diplo on non-combat check vs bane</p>
<p>Cure: Banish to heal 1d4+1 cards
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Off turn, cast Aid for Thargrap.
[dice=Recharge Aid Divine 8]1d12+4[/dice]
On Ramexes's turn attempt CON 7 check. Reload Honaire for +1d10 and undead
[dice=CON 7]1d10+1d4[/dice] Succeeded
Start my turn. Hour is Erastil's Eye: If you are at a Wild location, you may discard a card to explore.
Attempt to close: summon the Danger: Random #2 or 3 monster
[Spoiler omitted]
Play Fiery Glare for Divine+2d4. Take Angban's Blessing of the Gods
[dice=Combat 18]2d12+2d4+4[/dice] Defeated!...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-06-25T07:11:47ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay#132021-06-11T05:42:18Z2021-06-11T05:42:18Z<p><span class=messageboard-ooc>Hour is The Beating: When you encounter a monster from a location, before acting, another local character summons and encounters it.</span></p>
<p><span class="messageboard-dice"><b>Random Caves Card:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span></p>
<p>Encounter Caves Card 8: Codex. Auto-pass check to acquire.</p>
<p><span class=messageboard-ooc>That Hour is really unpleasant, so I'm gonna cut it there. Discard Codex</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Aid_(Core)" target="_blank" rel="nofollow">Aid (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Aid: Freely banish for +1d4+3 to any check</p>
<p>The Paladin: Discard to bless, add my Diplo on non-combat check vs bane
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is The Beating: When you encounter a monster from a location, before acting, another local character summons and encounters it.
[dice=Random Caves Card]1d8[/dice]
Encounter Caves Card 8: Codex. Auto-pass check to acquire.
That Hour is really unpleasant, so I'm gonna cut it there. Discard Codex
"Estra wrote: Hand: Aid (Core), The Paladin, Fiery Glare, Priest of Pharasma, Soothing Word, Honaire (Mummy's Mask),
Displayed:
Deck: 11 Discard: 2 Buried: 0
Hero Points: 1
NOTES:
Available...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-06-11T05:42:18ZRe: Forums: Play-by-Post: [PACS] AAUGHWHY's Continued Year of Reborn StrifeAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivlve/gameplay#92021-05-27T05:59:32Z2021-05-27T05:59:32Z<p><span class=messageboard-ooc>Setting aside Holy Light to allow Fiery Glare in my deck</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Aid_(Core)" target="_blank" rel="nofollow">Aid (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Aid: Freely banish for +1d4+3 to any checkThe Paladin: Discard to bless, add my Diplo on non-combat check vs bane
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Setting aside Holy Light to allow Fiery Glare in my deck
"Estra wrote: Hand: Aid (Core), The Paladin, Fiery Glare, Priest of Pharasma, Soothing Word, Honaire (Mummy's Mask),
Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points: 1
NOTES:
Available Support: Aid: Freely banish for +1d4+3 to any checkThe Paladin: Discard to bless, add my Diplo on non-combat check vs bane
[Spoiler omitted]
[Spoiler omitted]"AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-05-27T05:59:32ZRe: Forums: Play-by-Post Discussion: [PACS] Adventure 7-1 [Katlyn99] for Gameday IX DiscussionAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/discussion&page=2#652021-05-02T03:32:59Z2021-05-02T03:32:59Z<p>Current Tier is 2.4. Tier up to 3.0</p>
<p>Saving the Hero Point</p>
<p>No Deck Upgrade</p>
<p>Adventure Reward: Keep an extra Spell. Fill in the hole with Fiery Glare</p>
<p>Loot:
<br />
Continue taking The Lost</p>Current Tier is 2.4. Tier up to 3.0
Saving the Hero Point
No Deck Upgrade
Adventure Reward: Keep an extra Spell. Fill in the hole with Fiery Glare
Loot:
Continue taking The LostAAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-05-02T03:32:59ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=8#3952021-04-29T03:10:37Z2021-04-29T03:10:37Z<p><span class=messageboard-ooc>Guarding Oubliette. Reload Honaire for +1d10 and Undead to CON</span></p>
<p><span class="messageboard-dice"><b>CON 7:</b></span> <span class="messageboard-dice">1d4 + 1d10 ⇒ (4) + (5) = 9</span></p>Guarding Oubliette. Reload Honaire for +1d10 and Undead to CON
[dice=CON 7]1d4+1d10[/dice]AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-04-29T03:10:37ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=8#3892021-04-25T00:30:50Z2021-04-25T00:30:50Z<p><span class=messageboard-ooc>Hour is The Tyrant: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.</span></p>
<p>Explore Oubliette Card 1: Symbol of Sleep.</p>
<p><span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (6) + 4 = 10</span></p>
<p>Recharge Divine Insight to examine top 2 cards. Acid Mantis Queen and Returning Throwing Axe. Discard Soothing Word from Acid Mantis Queen Trigger.</p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Urgathoa%27s_Gluttony" target="_blank" rel="nofollow">Urgathoa's Gluttony</a>, <a href="https://pacg.fandom.com/wiki/Holy_Light" target="_blank" rel="nofollow">Holy Light</a>, <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Acolyte: recharge for +1d4 to local WIS/Divine</p>
<p>Urgathoa's Gluttony: Discard to bless, bless twice on Fort or invokes undead
<br />
The Paladin: Discard to bless, add my Diplo on non-combat check vs bane
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is The Tyrant: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.
Explore Oubliette Card 1: Symbol of Sleep.
[dice=Divine 8]1d12+4[/dice]
Recharge Divine Insight to examine top 2 cards. Acid Mantis Queen and Returning Throwing Axe. Discard Soothing Word from Acid Mantis Queen Trigger.
"Estra wrote: Hand: Urgathoa's Gluttony, Holy Light, The Paladin, Acolyte (Core), Flame Staff (Core), Honaire (Mummy's Mask),
Displayed: Magic Leather Armor (Core), Soul...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-04-25T00:30:50ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=8#3822021-04-10T19:31:22Z2021-04-10T19:31:22Z<p><span class=messageboard-ooc>Hour is the Danger: Random Undead Story Bane</span></p>
<p><span class="messageboard-dice"><b>Random Undead Story Bane:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> <span class=messageboard-ooc>Mummy</span></p>
<p>For the combat, reveal Flame Staff for Divine+1d4. Power adds 1d8. Vulnerability adds +4. Discard Good Omen for +1d8</p>
<p><span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d12 + 2d8 + 1d4 + 8 ⇒ (3) + (1, 2) + (1) + 8 = 15</span> <span class=messageboard-ooc>Product Reroll on the d12</span>
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d12 + 12 ⇒ (4) + 12 = 16</span> <span class=messageboard-ooc>What? Hero Point Reroll</span>
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d12 + 2d8 + 1d4 + 8 ⇒ (3) + (7, 1) + (1) + 8 = 20</span> <span class=messageboard-ooc>That's better...</span></p>
<p>Explore Twisting Passages Card 1: Acid Mantis Queen. BA, encounter Acid Mantis Queen. For the combat reveal Flame Staff for Divine+1d4</p>
<p><span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 4 ⇒ (11) + (1) + 4 = 16</span> <span class=messageboard-ooc>Defeated.</span></p>
<p>For the combat vs the non-summoned one, play Holy Light for Divine+2d6.</p>
<p><span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d12 + 2d6 + 4 ⇒ (7) + (2, 1) + 4 = 14</span> <span class=messageboard-ooc>That was close. Defeated.</span></p>
<p>Attempt to close.</p>
<p><span class="messageboard-dice"><b>WIS 7:</b></span> <span class="messageboard-dice">1d12 + 2 ⇒ (9) + 2 = 11</span></p>
<p><b>Twisting Passages closed</b></p>
<p><span class="messageboard-dice"><b>Move to Random Location on close:</b></span> <span class="messageboard-dice">1d5 ⇒ 1</span> <span class=messageboard-ooc>Move to Oubliette</span></p>
<p><span class="messageboard-dice"><b>Recover Holy Light Divine 10:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (9) + 4 = 13</span> <span class=messageboard-ooc>Holy Light recharged</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 8 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Divine Insight: Banish for +2d6 vs Barrier
<br />
Soothing Word: On my turn, banish to heal a local character 1 card and/or remove a scourge from them</p>
<p>The Paladin: Discard to bless, add my Diplo on non-combat check vs bane
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>On Sajan's turn, cast Cure on myself</span>
<br />
<span class="messageboard-dice"><b>Cure:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span>
<br />
<span class="messageboard-dice"><b>Recover Cure Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (10) + 4 = 14</span></p>Hour is the Danger: Random Undead Story Bane
[dice=Random Undead Story Bane]1d6[/dice] Mummy
For the combat, reveal Flame Staff for Divine+1d4. Power adds 1d8. Vulnerability adds +4. Discard Good Omen for +1d8
[dice=Combat 18]1d12+2d8+1d4+8[/dice] Product Reroll on the d12
[dice=Combat 18]1d12+12[/dice] What? Hero Point Reroll
[dice=Combat 18]1d12+2d8+1d4+8[/dice] That's better...
Explore Twisting Passages Card 1: Acid Mantis Queen. BA, encounter Acid Mantis Queen. For the combat reveal...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-04-10T19:31:22ZRe: Forums: Play-by-Post Discussion: Season of the Runelords [Zalarian] DiscussionAAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/discussion&page=5#2482021-04-06T07:08:24Z2021-04-06T07:08:24Z<p>That's a nice blessing...</p>
<p>Not taking any upgrades.</p>
<p><span class="messageboard-dice"><b>Con boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 13</span></p>That's a nice blessing...
Not taking any upgrades.
[dice=Con boon?]1d20[/dice]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-04-06T07:08:24ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=8#3762021-04-04T06:22:01Z2021-04-04T06:22:01Z<p><span class=messageboard-ooc>Hour is the Foreign Trader: On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.</span></p>
<p><span class=messageboard-ooc>Move to Twisting Passages</span></p>
<p>Explore Twisting Passages Card 1: Perplexing Text. Recharge Acolyte to bless</p>
<p><span class="messageboard-dice"><b>Knowledge 9:</b></span> <span class="messageboard-dice">2d12 + 4 ⇒ (12, 11) + 4 = 27</span> <span class=messageboard-ooc>Defeated! Draw Random Spell 1: Commune. Cast it to Draw Random Blessing 1: The Betrayal</span></p>
<p>Discard The Betrayal to explore again. Encounter Twisting Passages Card 2: Prayer. Auto-acquire. </p>
<p>Discard The Prayer to examine top card, then explore. Twisting Passages Card 3: Longspear.</p>
<p>Discard Urgathoa's Gluttony to explore again. Twisting Passages Card 4: Snake</p>
<p><span class="messageboard-dice"><b>WIS 5:</b></span> <span class="messageboard-dice">1d12 + 2 ⇒ (7) + 2 = 9</span></p>
<p>Discard Snake to explore again. Twisting Passages Card 5: Attic Whisperer. Reveal Flame Staff for Divine+1d4. Power adds 1d8 vs Undead.</p>
<p><span class="messageboard-dice"><b>BA WIS 4:</b></span> <span class="messageboard-dice">1d12 + 2 ⇒ (2) + 2 = 4</span> <span class=messageboard-ooc>Succeeded!</span>
<br />
<span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 1d8 + 4 ⇒ (2) + (3) + (5) + 4 = 14</span> <span class=messageboard-ooc>Defeated!</span></p>
<p><span class=messageboard-ooc>Recover Commune: bury it</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Holy_Light" target="_blank" rel="nofollow">Holy Light</a>, <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen_(Core)" target="_blank" rel="nofollow">Good Omen (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 7 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Divine Insight: Banish for +2d6 vs Barrier
<br />
Good Omen: Banish for +1d6+2 on check to acquire, close or guard</p>
<p>The Paladin: Discard to bless, add my Diplo on non-combat check vs bane
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is the Foreign Trader: On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.
Move to Twisting Passages
Explore Twisting Passages Card 1: Perplexing Text. Recharge Acolyte to bless
[dice=Knowledge 9]2d12+4[/dice] Defeated! Draw Random Spell 1: Commune. Cast it to Draw Random Blessing 1: The Betrayal
Discard The Betrayal to explore again. Encounter Twisting Passages Card 2: Prayer. Auto-acquire.
Discard The Prayer to examine...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-04-04T06:22:01ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=22#10572021-04-04T05:21:43Z2021-04-04T05:21:43Z<p><span class=messageboard-ooc>On Meliski's turn hand over Keen Spiked Chain and receive Blessing of Thoth. Help with Villain Encounter</span></p>
<p><span class=messageboard-ooc>Auto-Fail BA</span></p>
<p><span class="messageboard-dice"><b>Fire Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Elixir reduces damage by 1. Discard Dominate for the last damage</span></p>
<p><span class=messageboard-ooc>For the Combat, Reveal Dancing Dagger twice for Stealth+3d4+3. Recharge Shock Kukri for +Stealth+2. Meliski reveals Binder's Tome. Ezren's Cannonade (I think hellounds is local only?)</span></p>
<p><span class="messageboard-dice"><b>Combat 30:</b></span> <span class="messageboard-dice">2d8 + 3d4 + 1d6 + 17 ⇒ (4, 3) + (2, 1, 1) + (1) + 17 = 29</span> <span class=messageboard-ooc>??? Let's use a Hero Point reroll</span>
<br />
<span class="messageboard-dice"><b>Combat 30:</b></span> <span class="messageboard-dice">2d8 + 3d4 + 1d6 + 17 ⇒ (7, 3) + (2, 2, 4) + (1) + 17 = 36</span> <span class=messageboard-ooc>That's better!</span></p>
<p>Villain Defeated! Even if Ezren's hellhounds are local only, Meliski still made it without them</p>On Meliski's turn hand over Keen Spiked Chain and receive Blessing of Thoth. Help with Villain Encounter
Auto-Fail BA
[dice=Fire Damage]1d4[/dice] Elixir reduces damage by 1. Discard Dominate for the last damage
For the Combat, Reveal Dancing Dagger twice for Stealth+3d4+3. Recharge Shock Kukri for +Stealth+2. Meliski reveals Binder's Tome. Ezren's Cannonade (I think hellounds is local only?)
[dice=Combat 30]2d8+3d4+1d6+17[/dice] ??? Let's use a Hero Point reroll
[dice=Combat...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-04-04T05:21:43ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=22#10542021-04-03T05:53:47Z2021-04-03T05:53:47Z<p><span class=messageboard-ooc>From Estra's turn, auto-succeed Acrobatics 6 to guard Warrens</span></p>From Estra's turn, auto-succeed Acrobatics 6 to guard WarrensAAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-04-03T05:53:47ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=21#10452021-04-01T04:57:55Z2021-04-01T04:57:55Z<p><span class=messageboard-ooc>On Estra's Turn discard The Carnival and get healed 5. Thanks!</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of Pharasma</span></p>
<p>Move to Warrens. </p>
<p>Explore Warrens Card 1: Mercenary.</p>
<p><span class="messageboard-dice"><b>Location Effect, Random Location:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Random Monster on top of Thassilonian Dungeon</span></p>
<p>For the combat, reveal Dancing Dagger for Stealth+3d4+3.</p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">1d8 + 3d4 + 9 ⇒ (7) + (2, 4, 3) + 9 = 25</span> <span class=messageboard-ooc>Defeated</span></p>
<p>Discard Spider to explore again. Warrens Card 2: Potion of Healing</p>
<p><span class="messageboard-dice"><b>Craft 5:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (5) + 4 = 9</span> <span class=messageboard-ooc>Auto-Acquire</span></p>
<p>Discard Cerulean Mastermind to explore again. Warrens Card 3: Trapped Spellbook. Recharge Potion of Healing to add INT. </p>
<p><span class="messageboard-dice"><b>INT 15:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (5, 8) + 6 = 19</span> <span class=messageboard-ooc>Nice. Defeated</span>
<br />
<span class="messageboard-dice"><b>Free Spells:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Random Spell 1: Dominate. Nice!</span></p>
<p><span class=messageboard-ooc>End turn</span></p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dominate" target="_blank" rel="nofollow">Dominate</a>, <a href="https://pacg.fandom.com/wiki/Dancing_Dagger" target="_blank" rel="nofollow">Dancing Dagger</a>, <a href="https://pacg.fandom.com/wiki/Shock_Kukri" target="_blank" rel="nofollow">Shock Kukri</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/Shocking_Sawtooth_Saber" target="_blank" rel="nofollow">Shocking Sawtooth Saber</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Greater_Bolstering_Armor" target="_blank" rel="nofollow">Greater Bolstering Armor</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 2 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Shock Kukri, Shocking Sawtooth Saber, Blackjack's Rapier, Dancing Dagger (Freely reveal it first))</p>
<p>Dancing Dagger: Freely reveal for +1d4 to local combat </p>
<p>The Joke: Discard to bless, recharge on Craft, Diplomacy, Disable, Stealth
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Estra's Turn discard The Carnival and get healed 5. Thanks!
Hour is Blessing of Pharasma
Move to Warrens.
Explore Warrens Card 1: Mercenary.
[dice=Location Effect, Random Location]1d4[/dice] Random Monster on top of Thassilonian Dungeon
For the combat, reveal Dancing Dagger for Stealth+3d4+3.
[dice=Combat 16]1d8+3d4+9[/dice] Defeated
Discard Spider to explore again. Warrens Card 2: Potion of Healing
[dice=Craft 5]1d8+4[/dice] Auto-Acquire
Discard Cerulean Mastermind to explore...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-04-01T04:57:55ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=21#10362021-03-29T04:23:48Z2021-03-29T04:23:48Z<p><span class=messageboard-ooc>Hour is Blessing of Desna</span></p>
<p><span class=messageboard-ooc>Move to Ravenous Crypt</span></p>
<p>Recharge The Joke to examine top card of location. Ravenous Crypt Card 1: Blessing of Gorum.</p>
<p><span class="messageboard-dice"><b>STR 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 2</span></p>
<p>Recharge Blackfingers to examine top card of location. Ravenous Crypt Card 2: Greater Bolstering Armor. Discard The Locksmith to explore it and auto-fail check to acquire.</p>
<p><span class=messageboard-ooc>End turn</span></p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="https://pacg.fandom.com/wiki/Dancing_Dagger" target="_blank" rel="nofollow">Dancing Dagger</a>, <a href="https://pacg.fandom.com/wiki/Shock_Kukri" target="_blank" rel="nofollow">Shock Kukri</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Cerulean_Mastermind" target="_blank" rel="nofollow">Cerulean Mastermind</a>, <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Greater_Bolstering_Armor" target="_blank" rel="nofollow">Greater Bolstering Armor</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 3 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Shock Kukri, Blackjack's Rapier, Dancing Dagger (Freely reveal it first))</p>
<p>Dancing Dagger: Freely reveal for +1d4 to local combat </p>
<p>The Carnival: Discard to bless, may flip non-d4 die afterwards
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Wyvern Poison and Grounded Studded Leather</span></p>Hour is Blessing of Desna
Move to Ravenous Crypt
Recharge The Joke to examine top card of location. Ravenous Crypt Card 1: Blessing of Gorum.
[dice=STR 4]1d8[/dice]
Recharge Blackfingers to examine top card of location. Ravenous Crypt Card 2: Greater Bolstering Armor. Discard The Locksmith to explore it and auto-fail check to acquire.
End turn
"Zadim wrote: Hand: Wyvern Poison, Dancing Dagger, Shock Kukri, The Carnival, Cerulean Mastermind, Grounded Studded Leather, Blackjack's Rapier,...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-03-29T04:23:48ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=21#10272021-03-25T03:08:26Z2021-03-25T03:08:26Z<p><span class=messageboard-ooc>Face the Sharpening Blade. For the BA, take <b>Estra's The Paladin</b> to Bless and +1d10+2</span></p>
<p><span class="messageboard-dice"><b>CON 12:</b></span> <span class="messageboard-dice">2d8 + 1d10 + 2 ⇒ (3, 6) + (7) + 2 = 18</span></p>
<p><span class=messageboard-ooc>For the First Combat, Reveal Shocking Sawtooth Saber for Acrobatics+1d8, electricity removed. Recharge Snake for +1d4 and Poison. Take <b>Estra's Our Lord in Iron for</b> to bless and reroll 1s. Arcane Cannonade adds 1d6</span></p>
<p><span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">2d12 + 1d8 + 1d6 + 1d4 + 5 ⇒ (2, 8) + (8) + (1) + (2) + 5 = 26</span> <span class=messageboard-ooc>Reroll the 1 from OLII. The 2s are 0s</span>
<br />
<span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">1d6 + 21 ⇒ (4) + 21 = 25</span> <span class=messageboard-ooc>Hero Point Reroll</span>
<br />
<span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">2d12 + 1d8 + 1d6 + 1d4 + 5 ⇒ (2, 5) + (4) + (1) + (1) + 5 = 18</span> <span class=messageboard-ooc>I think the reroll effect from Our Lord In Iron still applies since its not a "may." I still can't make it but maybe I'll mitigate some damage. Also, I just noticed that the target is 28, not 27... :(</span>
<br />
<span class="messageboard-dice"><b>Combat 28:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 14 ⇒ (1) + (4) + 14 = 19</span> <span class=messageboard-ooc>Ouch. Recharge Sawtooth Saber using Silver War Paint. Bury The Lost Harrows and Silver War Paint</span></p>
<p><span class=messageboard-ooc>Get punched into the ground more from the Combat 30</span></p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/Blackfingers" target="_blank" rel="nofollow">Blackfingers</a>, <a href="https://pacg.fandom.com/wiki/Greater_Bolstering_Armor" target="_blank" rel="nofollow">Greater Bolstering Armor</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Cerulean_Mastermind" target="_blank" rel="nofollow">Cerulean Mastermind</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use)</p>
<p>Blackfingers: Discard to bless. Freely recharge if invokes Poison or Alchemical
<br />
The Joke: Discard to bless. Recharge on Craft, Diplomacy, Disable, Stealth
<br />
The Locksmith: Discard to bless. Bless x2 on Acrobatics or Disable
<br />
<b>Other: </b>DEX: 1d12+3
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Greater Bolstering Armor</span></p>Face the Sharpening Blade. For the BA, take Estra's The Paladin to Bless and +1d10+2
[dice=CON 12]2d8+1d10+2[/dice]
For the First Combat, Reveal Shocking Sawtooth Saber for Acrobatics+1d8, electricity removed. Recharge Snake for +1d4 and Poison. Take Estra's Our Lord in Iron for to bless and reroll 1s. Arcane Cannonade adds 1d6
[dice=Combat 27]2d12+1d8+1d6+1d4+5[/dice] Reroll the 1 from OLII. The 2s are 0s
[dice=Combat 27]1d6+21[/dice] Hero Point Reroll
[dice=Combat...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-03-25T03:08:26ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=21#10222021-03-24T04:49:30Z2021-03-24T04:49:30Z<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p><span class=messageboard-ooc>Move to Death Zone</span></p>
<p>Encounter Death Zone Card 1: Roc. Reveal Shocking Sawtooth Saber for Acrobatics+2d8.</p>
<p><span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">1d12 + 2d8 + 5 ⇒ (9) + (8, 6) + 5 = 28</span></p>
<p>Discard Pharasma's Knowing to draw 2 cards (Silver War Paint and Belt of Physical Prowess) and recharge 2 cards (Belt and Spider).</p>
<p>Explore from Pharasma's Knowing. Death Zone Card 2: Reduction Field. Recharge Keen Spiked Chain for + INT.</p>
<p><span class="messageboard-dice"><b>DEX 13:</b></span> <span class="messageboard-dice">1d12 + 1d8 + 6 ⇒ (2) + (5) + 6 = 13</span> <span class=messageboard-ooc>Deck Box Reroll the 2</span>
<br />
<span class="messageboard-dice"><b>DEX 13:</b></span> <span class="messageboard-dice">1d12 + 11 ⇒ (7) + 11 = 18</span> <span class=messageboard-ooc>That's better! Pass</span></p>
<p>Display Silver War Paint.</p>
<p>Discard Djinn to examine top card. Death Zone Card 3: Lizard. Encounter it.</p>
<p><span class="messageboard-dice"><b>INT 8:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (2) + 3 = 5</span> <span class=messageboard-ooc>Banished</span></p>
<p>Explore from Djinn. Death Zone Card 4: <b>Sharpening Blade, one of the villains!</b></p>
<p><span class=messageboard-ooc>I'll pause for guard checks. I think I might have a hard time with this; I've only got Shocking Sawtooth Saber and I'll need to remove one of the d8s to take off Electricity</span></p>Hour is Blessing of the Gods
Move to Death Zone
Encounter Death Zone Card 1: Roc. Reveal Shocking Sawtooth Saber for Acrobatics+2d8.
[dice=Combat 17]1d12+2d8+5[/dice]
Discard Pharasma's Knowing to draw 2 cards (Silver War Paint and Belt of Physical Prowess) and recharge 2 cards (Belt and Spider).
Explore from Pharasma's Knowing. Death Zone Card 2: Reduction Field. Recharge Keen Spiked Chain for + INT.
[dice=DEX 13]1d12+1d8+6[/dice] Deck Box Reroll the 2
[dice=DEX 13]1d12+11[/dice]...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-03-24T04:49:30ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=8#3692021-03-21T21:15:46Z2021-03-21T21:15:46Z<p><span class=messageboard-ooc>Hour is Sarenrae's Light: When you heal, you may heal an additional card.</span></p>
<p><span class=messageboard-ooc>Move to Twisting Passages</span></p>
<p>Explore Twisting Passages Card 1: War Drum.</p>
<p><span class="messageboard-dice"><b>CHA 4:</b></span> <span class="messageboard-dice">1d10 ⇒ 1</span> <span class=messageboard-ooc>Banished[/b]</p>
<p>Discard Priest of Pharasma to explore again. Twisting Passages Card 2: Sczarni Thief. </p>
<p><span class="messageboard-dice"><b>Alone Damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (1) - 1 = 0</span> [ooc]0 Damage. Reveal Flame Staff for Divine+1d4. Priest adds 1d4. Cast Aid for +1d4+2</span></p>
<p><span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">1d12 + 3d4 + 6 ⇒ (4) + (3, 1, 3) + 6 = 17</span> <span class=messageboard-ooc>Defeated</span></p>
<p>End turn</p>
<p><span class="messageboard-dice"><b>Recover Aid Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (2) + 4 = 6</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Urgathoa%27s_Gluttony" target="_blank" rel="nofollow">Urgathoa's Gluttony</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen_(Core)" target="_blank" rel="nofollow">Good Omen (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Aid: Banish for +1d4+2</p>
<p>Acolyte: +1d4 to local WIS/Divine</p>
<p>Urgathoa's Gluttony: Discard to Bless, Bless 2x vs Fortitude or Undead
<br />
The Paladin: Discard to bless, add my Diplo on non-combat check vs bane
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Sarenrae's Light: When you heal, you may heal an additional card.
Move to Twisting Passages
Explore Twisting Passages Card 1: War Drum.
[dice=CHA 4]1d10[/dice] Banished[/b]
Discard Priest of Pharasma to explore again. Twisting Passages Card 2: Sczarni Thief.
[dice=Alone Damage]1d4-1[/dice] [ooc]0 Damage. Reveal Flame Staff for Divine+1d4. Priest adds 1d4. Cast Aid for +1d4+2
[dice=Combat 13]1d12+3d4+6[/dice] Defeated
End turn
[dice=Recover Aid Divine 8]1d12+4[/dice]
[/ooc]...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-03-21T21:15:46ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=21#10122021-03-21T03:57:15Z2021-03-21T03:57:15Z<p>Starting Location: Ravenous Crypts of Gluttony <span class=messageboard-ooc>(Planning on Moving to Deeper Dungeons)</span></p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shocking_Sawtooth_Saber" target="_blank" rel="nofollow">Shocking Sawtooth Saber</a>, <a href="https://pacg.fandom.com/wiki/Snake_(Core)" target="_blank" rel="nofollow">Snake (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, <a href="https://pacg.fandom.com/wiki/Keen_Spiked_Chain" target="_blank" rel="nofollow">Keen Spiked Chain</a>, <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Chain, Dagger (freely reveal it first) )</p>
<p>Dancing Dagger: Freely Reveal for +1d4 to combat</p>
<p>Blackfingers: Discard to bless, freely recharge if invokes Alchemical or Poison
<br />
The Joke: Discard to bless, recharge on Craft, Disable, Diplomacy, Stealth
<br />
<b>Other: </b>DEX: 1d12+3
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Elixir of Energy Resistance and The Lost Harrows</span></p>Starting Location: Ravenous Crypts of Gluttony (Planning on Moving to Deeper Dungeons)
"Zadim wrote: Hand: Shocking Sawtooth Saber, Snake (Core), The Lost Harrows, Spider (Core), Pharasma's Knowing, Keen Spiked Chain, Djinn, Elixir of Energy Resistance,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Chain, Dagger (freely reveal it first) )Dancing Dagger: Freely Reveal for +1d4 to
...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-03-21T03:57:15ZRe: Forums: Play-by-Post Discussion: Season of the Runelords [Zalarian] DiscussionAAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/discussion&page=5#2382021-03-21T03:51:47Z2021-03-21T03:51:47Z<p>Current Tier is 6.4</p>
<p>Saving the Hero Point. </p>
<p>Bonus Skill Feat: INT</p>
<p>No Upgrades</p>
<p><span class="messageboard-dice"><b>Boon Roll:</b></span> <span class="messageboard-dice">1d20 ⇒ 13</span></p>Current Tier is 6.4
Saving the Hero Point.
Bonus Skill Feat: INT
No Upgrades
[dice=Boon Roll]1d20[/dice]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-03-21T03:51:47ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=21#10042021-03-18T05:32:27Z2021-03-18T05:32:27Z<p><span class=messageboard-ooc>Hour is Blessing of Calistria</span></p>
<p><span class=messageboard-ooc>Reveal Belt through my turn for +1 to physical checks</span></p>
<p><span class=messageboard-ooc>Stay at Crypt 2. Shuffle a random card from discards into my deck.(Thanks for the reminder!)</span></p>
<p>The ceiling above Zadim caves in and a key falls into his hands from a chamber above: a <span class=messageboard-ooc>Card 1:</span> <b>Blessing of Abadar</b>?</p>
<p><span class="messageboard-dice"><b>DEX 6:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (3) + 4 = 7</span> <span class=messageboard-ooc>Acquired.</span></p>
<p>A succubus also crashes down from above, no doubt an <span class=messageboard-ooc>Card 2:</span> <b>Ambush</b> bungled by the collapsing surrounds. <span class=messageboard-ooc>Discard The Locksmith to explore again. Discard Blessing of Abadar to bless twice</span></p>
<p><span class="messageboard-dice"><b>Acrobatics 15:</b></span> <span class="messageboard-dice">3d12 + 6 ⇒ (4, 4, 5) + 6 = 19</span> <span class=messageboard-ooc>Defeated</span></p>
<p>The <span class=messageboard-ooc>Card 3:</span> <b>Succubus</b> picks herself up and lunges at Zadim! <span class=messageboard-ooc>Free explore from ambush. BA isn't relevant. Reveal Dancing Dagger twice for Stealth+3d4+3</span></p>
<p><span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">1d12 + 3d4 + 9 ⇒ (5) + (2, 2, 4) + 9 = 22</span> <span class=messageboard-ooc>Defeated</span></p>
<p>But she meets only cold steel. Zadim takes off running again, wishing he could just magically <span class=messageboard-ooc>Card 5:</span> <b>Teleport</b> back to the surface. <span class=messageboard-ooc>Discard Djinn to examine location. Find Teleport, encounter it, and auto-fail check to acquire</span></p>
<p>Zadim hears a echoing clank as something smashes into the ground behind him. He quickly glances back and spots the mildly-dented <span class=messageboard-ooc>Card 5:</span> <b>Breastplate of Fire Resistance</b>.</p>
<p><span class="messageboard-dice"><b>CON 8:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span> <span class=messageboard-ooc>Banished</span></p>
<p>Zadim decides it would only slow him down.</p>
<p><span class=messageboard-ooc>End turn at empty location, Crypt #2 closes</span></p>
<p><span class="messageboard-dice"><b>EOT Collapse, 1 Location left:</b></span> <span class="messageboard-dice">1d10 ⇒ 2</span></p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dancing_Dagger" target="_blank" rel="nofollow">Dancing Dagger</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Shocking_Sawtooth_Saber" target="_blank" rel="nofollow">Shocking Sawtooth Saber</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/Shock_Kukri" target="_blank" rel="nofollow">Shock Kukri</a>, <a href="https://pacg.fandom.com/wiki/Keen_Spiked_Chain" target="_blank" rel="nofollow">Keen Spiked Chain</a>, <a href="https://pacg.fandom.com/wiki/Blackfingers" target="_blank" rel="nofollow">Blackfingers</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Greater_Bolstering_Armor" target="_blank" rel="nofollow">Greater Bolstering Armor</a>, <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>,
<br />
<b>Deck:</b> 0 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Chain, Dagger (freely reveal it first) )</p>
<p>Dancing Dagger: Freely Reveal for +1d4 to combat</p>
<p>Blackfingers: Discard to bless, freely recharge if invokes Alchemical or Poison
<br />
The Joke: Discard to bless, recharge on Craft, Disable, Diplomacy, Stealth
<br />
<b>Other: </b>DEX: 1d12+3
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of Calistria
Reveal Belt through my turn for +1 to physical checks
Stay at Crypt 2. Shuffle a random card from discards into my deck.(Thanks for the reminder!)
The ceiling above Zadim caves in and a key falls into his hands from a chamber above: a Card 1: Blessing of Abadar?
[dice=DEX 6]1d12+4[/dice] Acquired.
A succubus also crashes down from above, no doubt an Card 2: Ambush bungled by the collapsing surrounds. Discard The Locksmith to explore again. Discard Blessing...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-03-18T05:32:27ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=8#3602021-03-15T06:15:56Z2021-03-15T06:15:56Z<p><span class=messageboard-ooc>Hour is Calistria's Sting: You may avenge by discarding a card.</span></p>
<p>Explore Crypt Card 1: Giant Toad. Reveal Flame Staff for 1d12+1d4</p>
<p><span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 4 ⇒ (7) + (2) + 4 = 13</span> <span class=messageboard-ooc>Defeated</span></p>
<p>Discard Pharasma's Knowing to draw 2 cards (Locate Object, Magic Leather Armor), then Recharge 2 cards (Locate Object, Soothing Word). Then Explore. Crypt Card 2: Divine Insight</p>
<p><span class="messageboard-dice"><b>Divine 6:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (12) + 4 = 16</span> <span class=messageboard-ooc>Acquired</span></p>
<p>Display Magic Leather Armor</p>
<p>Discard the Lost to explore again. Crypt Card 3: Tangle of Debris. Banish Divine Insight for +2d6.</p>
<p><span class="messageboard-dice"><b>DEX 5:</b></span> <span class="messageboard-dice">1d4 + 2d6 ⇒ (1) + (1, 4) = 6</span> <span class=messageboard-ooc>Oh geez. That was close. Defeated.</span></p>
<p>End turn.</p>
<p><span class="messageboard-dice"><b>Recover Divine Insight Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (11) + 4 = 15</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Aid_(Core)" target="_blank" rel="nofollow">Aid (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen_(Core)" target="_blank" rel="nofollow">Good Omen (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Aid: Banish for +1d4+2
<br />
Good Omen: +1d6+2 on check to acquire, close, or banish</p>
<p>Pharasma's Knowing: Discard to bless
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Soul Shard</span></p>Hour is Calistria's Sting: You may avenge by discarding a card.
Explore Crypt Card 1: Giant Toad. Reveal Flame Staff for 1d12+1d4
[dice=Combat 10]1d12+1d4+4[/dice] Defeated
Discard Pharasma's Knowing to draw 2 cards (Locate Object, Magic Leather Armor), then Recharge 2 cards (Locate Object, Soothing Word). Then Explore. Crypt Card 2: Divine Insight
[dice=Divine 6]1d12+4[/dice] Acquired
Display Magic Leather Armor
Discard the Lost to explore again. Crypt Card 3: Tangle of Debris. Banish...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-03-15T06:15:56ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=20#9942021-03-15T05:57:07Z2021-03-15T05:57:07Z<p><span class=messageboard-ooc>Hour is Blessing of Iomedae</span></p>
<p><span class=messageboard-ooc>Reveal Belt through turn for +1 to Physical checks</span></p>
<p><span class=messageboard-ooc>Recharge Blackjack's Rapier to examine top card of location. Crypt #4 Card 1: Troll</span></p>
<p><span class=messageboard-ooc>Move to Crypt #2</span></p>
<p>Encounter Crypt #2 Card 1: Clay Golem. Reveal Dancing Dagger twice for Stealth+3d4+3.</p>
<p><span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">1d8 + 3d4 + 10 ⇒ (5) + (3, 2, 2) + 10 = 22</span> <span class=messageboard-ooc>Defeated!</span></p>
<p>Discard Snake to explore again. Crypt #2 Card 2: Reduction Field. Recharge Shock Kukri for +INT.</p>
<p><span class="messageboard-dice"><b>DEX 13:</b></span> <span class="messageboard-dice">2d8 + 7 ⇒ (4, 8) + 7 = 19</span> <span class=messageboard-ooc>Defeated!</span></p>
<p>Discard Spider to explore again. Crypt #2 Card 3: Blessing of Desna</p>
<p><span class="messageboard-dice"><b>INT 5:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (5) + 2 = 7</span> <span class=messageboard-ooc>Acquired</span></p>
<p>Discard Blessing of Desna to explore again. Crypt #2 Card 4: Headband of Epic Intelligence</p>
<p><span class="messageboard-dice"><b>INT 7:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (4) + 2 = 6</span> <span class=messageboard-ooc>Banished</span></p>
<p>End turn</p>
<p><span class="messageboard-dice"><b>End of Turn Scenario Effect:</b></span> <span class="messageboard-dice">1d10 ⇒ 10</span> <span class=messageboard-ooc>No Collapse</span></p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dancing_Dagger" target="_blank" rel="nofollow">Dancing Dagger</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Shocking_Sawtooth_Saber" target="_blank" rel="nofollow">Shocking Sawtooth Saber</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/Keen_Spiked_Chain" target="_blank" rel="nofollow">Keen Spiked Chain</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Greater_Bolstering_Armor" target="_blank" rel="nofollow">Greater Bolstering Armor</a>, <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>,
<br />
<b>Deck:</b> 3 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Chain, Dagger (freely reveal it first) )</p>
<p>Dancing Dagger: Freely Reveal for +1d4 to combat</p>
<p>The Locksmith: Discard to bless. Bless Twice on Disable or Acrobatics</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display The Lost Harrows: DEX and Wyvern Poison</span></p>Hour is Blessing of Iomedae
Reveal Belt through turn for +1 to Physical checks
Recharge Blackjack's Rapier to examine top card of location. Crypt #4 Card 1: Troll
Move to Crypt #2
Encounter Crypt #2 Card 1: Clay Golem. Reveal Dancing Dagger twice for Stealth+3d4+3.
[dice=Combat 21]1d8+3d4+10[/dice] Defeated!
Discard Snake to explore again. Crypt #2 Card 2: Reduction Field. Recharge Shock Kukri for +INT.
[dice=DEX 13]2d8+7[/dice] Defeated!
Discard Spider to explore again. Crypt #2 Card...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-03-15T05:57:07ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=20#9832021-03-10T07:35:53Z2021-03-10T07:35:53Z<p><span class=messageboard-ooc>Hour is Blessing of Pharasma</span></p>
<p><span class=messageboard-ooc>Move to Ravenous Crypt #4</span></p>
<p>Explore Crypt 4 Card 1: Invincible Breastplate <span class=messageboard-ooc>I think it's safe to banish this. I can take a blessing and attempt to acquire if we want it</span></p>
<p>Discard Cerulean Mastermind to explore again. Crypts 4 Card 2: Poison Blast. <span class=messageboard-ooc>Think it safe to banish this too?</span></p>
<p>Discard The Joke to explore again. Crypts 4 Card 3: Troll. Reveal Dancing Dagger twice for Stealth+3d4+3. <span class=messageboard-ooc>I don't see a way to add Fire/Acid</span></p>
<p><span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d8 + 3d4 + 9 ⇒ (7) + (4, 3, 4) + 9 = 27</span></p>
<p>Discard Pharasma's Knowing to draw 2 cards (Djinn and Blackfingers) and recharge them. Then explore. </p>
<p><span class="messageboard-dice"><b>Crypts 4 Random Card:</b></span> <span class="messageboard-dice">1d7 + 2 ⇒ (6) + 2 = 8</span> Card 8: Reduction Field. Discard The Carnival to bless and flip non-d4 die.</p>
<p><span class="messageboard-dice"><b>DEX 13:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (1, 2) + 4 = 7</span> <span class=messageboard-ooc>1 flips to 8. Total is 14. Success!</span></p>
<p><span class="messageboard-dice"><b>End of Turn Effect:</b></span> <span class="messageboard-dice">1d10 ⇒ 6</span> <span class=messageboard-ooc>6 Cards left</span>
<br />
<span class="messageboard-dice"><b>Banish and Damage:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> <span class=messageboard-ooc>Banish 1 card and everyone takes 1 damage. Use Grounded Studded Leather to reload Dancing Dagger</span></p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dancing_Dagger" target="_blank" rel="nofollow">Dancing Dagger</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Shock_Kukri" target="_blank" rel="nofollow">Shock Kukri</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>, <a href="https://pacg.fandom.com/wiki/Keen_Spiked_Chain" target="_blank" rel="nofollow">Keen Spiked Chain</a>, <a href="https://pacg.fandom.com/wiki/Snake_(Core)" target="_blank" rel="nofollow">Snake (Core)</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Greater_Bolstering_Armor" target="_blank" rel="nofollow">Greater Bolstering Armor</a>, <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Rapier, Kukri, Chain, Dagger (freely reveal it first) )</p>
<p>Dancing Dagger: Freely Reveal for +1d4 to combat</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Silver War Paint</span></p>Hour is Blessing of Pharasma
Move to Ravenous Crypt #4
Explore Crypt 4 Card 1: Invincible Breastplate I think it's safe to banish this. I can take a blessing and attempt to acquire if we want it
Discard Cerulean Mastermind to explore again. Crypts 4 Card 2: Poison Blast. Think it safe to banish this too?
Discard The Joke to explore again. Crypts 4 Card 3: Troll. Reveal Dancing Dagger twice for Stealth+3d4+3. I don't see a way to add Fire/Acid
[dice=Combat 18]1d8+3d4+9[/dice]
Discard...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-03-10T07:35:53ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=8#3562021-03-10T04:24:44Z2021-03-10T04:24:44Z<p>Starting Location: Crypt</p>
<p>Trading out Orison for The Lost</p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Aid_(Core)" target="_blank" rel="nofollow">Aid (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Lost" target="_blank" rel="nofollow">The Lost</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Aid: Banish for +1d4+2</p>
<p>Pharasma's Knowing: Discard to bless
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Starting Location: Crypt
Trading out Orison for The Lost
"Estra wrote: Hand: Aid (Core), The Lost, Pharasma's Knowing, Soothing Word, Flame Staff (Core), Honaire (Mummy's Mask),
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Aid: Banish for +1d4+2Pharasma's Knowing: Discard to bless
[Spoiler omitted]
[Spoiler omitted]"AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-03-10T04:24:44ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=20#9762021-03-07T04:37:51Z2021-03-07T04:37:51Z<p>Start at Ravenous Crypt #5</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dancing_Dagger" target="_blank" rel="nofollow">Dancing Dagger</a>, <a href="https://pacg.fandom.com/wiki/Greater_Bolstering_Armor" target="_blank" rel="nofollow">Greater Bolstering Armor</a>, <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Cerulean_Mastermind" target="_blank" rel="nofollow">Cerulean Mastermind</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use )</p>
<p>Dancing Dagger: Freely Reveal for +1d4 to combat</p>
<p>The Carnival: Discard to bless, can flip a non-d4 die
<br />
The Joke: Discard to bless; recharge on Craft, Disable, Diplomacy, and Stealth
<br />
Pharasma's Knowing: Discard to bless</p>
<p><b>Other: </b>DEX: 1d12+3
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Armors and Elixir</span></p>Start at Ravenous Crypt #5
"Zadim wrote: Hand: Dancing Dagger, Greater Bolstering Armor, Grounded Studded Leather, Elixir of Energy Resistance, The Carnival, Cerulean Mastermind, The Joke, Pharasma's Knowing,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use )Dancing Dagger: Freely Reveal for +1d4 to combat
The Carnival: Discard to bless, can flip a non-d4 die
The Joke: Discard to bless;...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-03-07T04:37:51ZRe: Forums: Play-by-Post Discussion: [PACS] Adventure 7-1 [Katlyn99] for Gameday IX DiscussionAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/discussion&page=2#602021-03-07T04:27:55Z2021-03-07T04:27:55Z<p>Current Tier is 2.3</p>
<p>Spending the Hero Point on a Power Feat: ([X] you may ignore any power on that card that happens when examined and)</p>
<p>Deck Upgrade:
<br />
<span class="messageboard-dice"><b>Ally 1:</b></span> <span class="messageboard-dice">1d1000 ⇒ 781</span></p>
<p>Loot:
<br />
Continue taking The Lost</p>Current Tier is 2.3
Spending the Hero Point on a Power Feat: ([X] you may ignore any power on that card that happens when examined and)
Deck Upgrade:
[dice=Ally 1]1d1000[/dice]
Loot:
Continue taking The LostAAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-03-07T04:27:55ZRe: Forums: Play-by-Post Discussion: Season of the Runelords [Zalarian] DiscussionAAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/discussion&page=5#2292021-03-06T02:40:56Z2021-03-06T02:40:56Z<p>Current Tier is 6.3</p>
<p>Spending the Hero Point on a Card Feat: Ally. Filling the hole with Cerulean Mastermind (Finesse 3)</p>
<p>Card Upgrades:
<br />
<span class="messageboard-dice"><b>Armor 6:</b></span> <span class="messageboard-dice">1d1 ⇒ 1</span> <span class=messageboard-ooc>(Using it for an Armor 2)</span></p>Current Tier is 6.3
Spending the Hero Point on a Card Feat: Ally. Filling the hole with Cerulean Mastermind (Finesse 3)
Card Upgrades:
[dice=Armor 6]1d1[/dice] (Using it for an Armor 2)AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-03-06T02:40:56ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=20#9632021-03-05T04:24:15Z2021-03-05T04:24:15Z<p><span class=messageboard-ooc>Hour is Blessing of Desna</span></p>
<p>Encounter Abjurant Halls Card 1: Scarlet Walker. Auto-Fail CON check</p>
<p><span class="messageboard-dice"><b>Bury Cards:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Randomly Bury The Joke. Arcane/Divine check is irrelevant. For the combat, reveal Shocking Sawtooth Saber for Acrobatics+2d8. Reveal Dagger for +1d4</span></p>
<p><span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">2d12 + 2d8 + 1d4 + 5 ⇒ (4, 10) + (2, 8) + (4) + 5 = 33</span> <span class=messageboard-ooc>Defeated</span></p>
<p>Discard Djinn to examine location. Encounter Abjurant Halls Card 2: Acidic Sling +3</p>
<p><span class="messageboard-dice"><b>DEX 10:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (8) + 3 = 11</span> <span class=messageboard-ooc>Acquired</span></p>
<p>Djinn Explore Abjurant halls Card 3: Baykok. <span class=messageboard-ooc>BA shouldn't be relevant. For combat, Reveal and Recharge Shocking Kukri for Acrobatics+2d6+1d4. Freely Reveal Dagger for +1d4. Reload Spider for +1d4 and Poison; Power lets me ignore immunity. Recharge Dancing Dagger for +Stealth. Recharge Shocking Sawtooth Saber for +INT</span></p>
<p><span class="messageboard-dice"><b>Combat 24:</b></span> <span class="messageboard-dice">3d12 + 2d6 + 3d4 + 10 ⇒ (3, 6, 12) + (2, 2) + (4, 4, 2) + 10 = 45</span> <span class=messageboard-ooc>Defeated</span></p>
<p><span class="messageboard-dice"><b>AA Ranged Combat Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>I can bury my empty hand to close right? If yes, Discard Spiked Chain and Sling as damage. If not, Recharge Sable Company Leathers to reduce damage by 2 then discard Spiked Chain</span></p>
<p>Bury hand <span class=messageboard-ooc>(either empty or the Acidic Sling)</span> to close.</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use )</p>
<p>The Carnival: Discard to bless, can flip a non-d4 die
<br />
Pharasma's Knowing: Discard to bless</p>
<p><b>Other: </b>DEX: 1d12+3
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Silver War Paint</span></p>Hour is Blessing of Desna
Encounter Abjurant Halls Card 1: Scarlet Walker. Auto-Fail CON check
[dice=Bury Cards]1d4[/dice] Randomly Bury The Joke. Arcane/Divine check is irrelevant. For the combat, reveal Shocking Sawtooth Saber for Acrobatics+2d8. Reveal Dagger for +1d4
[dice=Combat 20]2d12+2d8+1d4+5[/dice] Defeated
Discard Djinn to examine location. Encounter Abjurant Halls Card 2: Acidic Sling +3
[dice=DEX 10]1d12+3[/dice] Acquired
Djinn Explore Abjurant halls Card 3: Baykok. BA...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-03-05T04:24:15ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=19#9492021-03-01T06:23:12Z2021-03-01T06:23:12Z<p><span class=messageboard-ooc>On Estra's turn, get healed and Mist Horn gets displayed next to location. Thanks!</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of Norgorber</span></p>
<p>Zadim spots a <span class=messageboard-ooc>Card 1:</span> <b>Scout</b> sneaking into the <b>Abjurant Halls</b> through a secret passageway. Looks like the perfect way in... </p>
<p><span class="messageboard-dice"><b>BA Ranged Damge:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> <span class=messageboard-ooc>Recharge Greater Bolstering Armor to reduce damage by 2. Mist Horn reduces the last damage. Draw up to 3 cards: The Joke, Sable Company Leathers, and Snake</span></p>
<p><span class=messageboard-ooc>For the combat, reveal Shocking Sawtooth Saber for Acrobatics+2d8. Freely reveal Dancing Dagger for +1d4. Arcane Cannonade adds 1d6</span></p>
<p><span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d12 + 2d8 + 1d4 + 1d6 + 5 ⇒ (3) + (7, 5) + (2) + (2) + 5 = 24</span></p>
<p>Zadim stabs the scout in the back but instead of falling they begin to slough off their humanoid disguise, their gaping maw expanding into a cavernous void: a <span class=messageboard-ooc>Card 2:</span> <b>Hungerer!</b> <span class=messageboard-ooc>Display Sable Company Leathers. Discard Snake to explore. Reveal same stuff for the combat as above.</span></p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">1d12 + 2d8 + 2d4 + 1d6 + 4 ⇒ (1) + (8, 8) + (2, 3) + (3) + 4 = 29</span> </p>
<p><span class=messageboard-ooc>For if defeated, discard The Locksmith to bless 2x</span>
<br />
<span class="messageboard-dice"><b>Acrobatics 14:</b></span> <span class="messageboard-dice">3d12 + 5 ⇒ (10, 6, 11) + 5 = 32</span> <span class=messageboard-ooc>Elixir of Energy Resistance reduces the damage to 0</span></p>
<p>The Hungerer was wearing a <span class=messageboard-ooc>Card 3:</span> <b>Headband of Inspired Wisdom</b> but it was corroded when the hungerer's stomach burst. <span class=messageboard-ooc>Discard the Joke to explore again. Auto-Fail check to acquire.</span></p>
<p>Zadim looks closer at the headband and decides its definitely beyond <span class=messageboard-ooc>Card 4:</span> <b>Restoration</b>. <span class=messageboard-ooc>Discard Blackfingers to explore again. Auto-Fail check to acquire</span></p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shock_Kukri" target="_blank" rel="nofollow">Shock Kukri</a>, <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, <a href="https://pacg.fandom.com/wiki/Dancing_Dagger" target="_blank" rel="nofollow">Dancing Dagger</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Keen_Spiked_Chain" target="_blank" rel="nofollow">Keen Spiked Chain</a>, <a href="https://pacg.fandom.com/wiki/Shocking_Sawtooth_Saber" target="_blank" rel="nofollow">Shocking Sawtooth Saber</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Shock Kukri, Spiked Chain, Dagger (freely reveal it first))</p>
<p><b>Other: </b>DEX: 1d12+3
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Estra's turn, get healed and Mist Horn gets displayed next to location. Thanks!
Hour is Blessing of Norgorber
Zadim spots a Card 1: Scout sneaking into the Abjurant Halls through a secret passageway. Looks like the perfect way in...
[dice=BA Ranged Damge]1d4-1[/dice] Recharge Greater Bolstering Armor to reduce damage by 2. Mist Horn reduces the last damage. Draw up to 3 cards: The Joke, Sable Company Leathers, and Snake
For the combat, reveal Shocking Sawtooth Saber for Acrobatics+2d8....AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-03-01T06:23:12ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=7#3462021-02-27T18:25:22Z2021-02-27T18:25:22Z<p><span class=messageboard-ooc>My post went missing; re-doing it. Hour is Orison: No Effect</span></p>
<p><span class="messageboard-dice"><b>Start of turn examine:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (4) + 1 = 5</span> <span class=messageboard-ooc>Crow</span></p>
<p>Explore Card 5: Crow</p>
<p><span class="messageboard-dice"><b>WIS 5:</b></span> <span class="messageboard-dice">1d12 + 2 ⇒ (11) + 2 = 13</span> <span class=messageboard-ooc>Acquired</span></p>
<p><span class="messageboard-dice"><b>Discard Crow to explore:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (3) + 1 = 4</span></p>
<p>Encounter Card 4: Mist Horn</p>
<p><span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (7) + 4 = 11</span> <span class=messageboard-ooc>Acquired. Display Mist Horn</span></p>
<p><span class="messageboard-dice"><b>Discard Acolyte to explore:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (2) + 1 = 3</span></p>
<p>Encounter Card 3: Necrophidian. Play Sonic Blast for Divine+2d6.</p>
<p><span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d12 + 2d6 + 1d4 + 4 ⇒ (4) + (5, 2) + (1) + 4 = 16</span></p>
<p>Recharge Force Missile to examine top 2 cards of location
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (1) + 1 = 2</span> <span class=messageboard-ooc>Symbol of Sleep, will get defeated by Sajan</span>
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d5 + 5 ⇒ (2) + 5 = 7</span> <span class=messageboard-ooc>Charm Person</span></p>
<p><span class="messageboard-dice"><b>Recharge Sonic Blast Divine 10:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (5) + 4 = 9</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Aid_(Core)" target="_blank" rel="nofollow">Aid (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen_(Core)" target="_blank" rel="nofollow">Good Omen (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn" target="_blank" rel="nofollow">Mist Horn</a>,
<br />
<b>Deck:</b> 1 <b>Discard:</b> 10 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1 // Estra has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Aid: Banish for +1d4+2
<br />
Good Omen: Banish for +1d6+2 on check to acquire, guard, or close
<br />
Divine Insight: Banish for +2d6 vs Barrier
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>My post went missing; re-doing it. Hour is Orison: No Effect
[dice=Start of turn examine]1d9+1[/dice] Crow
Explore Card 5: Crow
[dice=WIS 5]1d12+2[/dice] Acquired
[dice=Discard Crow to explore]1d9+1[/dice]
Encounter Card 4: Mist Horn
[dice=Divine 8]1d12+4[/dice] Acquired. Display Mist Horn
[dice=Discard Acolyte to explore]1d9+1[/dice]
Encounter Card 3: Necrophidian. Play Sonic Blast for Divine+2d6.
[dice=Combat 12]1d12+2d6+1d4+4[/dice]
Recharge Force Missile to examine top 2 cards...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-02-27T18:25:22ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=19#9402021-02-27T06:13:12Z2021-02-27T06:13:12Z<p><span class=messageboard-ooc>Hour is Blessing of Shelyn</span></p>
<p><span class=messageboard-ooc>Reveal Belt through my turn for +1 to physical checks</span></p>
<p>Zadim is familiar enough with these sorts of rituals to know he should leave interrupting them to the experts. He focuses on hunting the Azlanist's lackey, starting at the <b>Abjurant Halls of Envy</b></p>
<p><span class=messageboard-ooc>Move to Abjurant Halls</span></p>
<p>An <span class=messageboard-ooc>Card 1:</span> <b>Occluding Field</b> wards against entry to the halls. <span class=messageboard-ooc>Discard The Carnival to bless</span></p>
<p><span class="messageboard-dice"><b>CON 15:</b></span> <span class="messageboard-dice">2d8 ⇒ (4, 2) = 6</span> <span class=messageboard-ooc>Flipping the 2 still only gives me 11. I should have recharged a card to add my INT, but I missed the Obstacle Trait until just now...</span>
<br />
<span class="messageboard-dice"><b>Force Damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>Discard Shock Kukri, Belt, and Snake as damage</span></p>
<p>Zadim doesn't notice it and it frizzles him and shunts him back out as he tries to cross the threshold.</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackfingers" target="_blank" rel="nofollow">Blackfingers</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/Dancing_Dagger" target="_blank" rel="nofollow">Dancing Dagger</a>, <a href="https://pacg.fandom.com/wiki/Keen_Spiked_Chain" target="_blank" rel="nofollow">Keen Spiked Chain</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="https://pacg.fandom.com/wiki/Shocking_Sawtooth_Saber" target="_blank" rel="nofollow">Shocking Sawtooth Saber</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Greater_Bolstering_Armor" target="_blank" rel="nofollow">Greater Bolstering Armor</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Spiked Chain, Dagger (freely reveal it first))</p>
<p>Blackfingers: Discard to bless, freely recharge if check invokes Poison or Alchemical
<br />
The Locksmith: Discard to bless, bless 2x on Acrobatics or Disable</p>
<p><b>Other: </b>DEX: 1d12+3
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Wyvern Poison</span></p>Hour is Blessing of Shelyn
Reveal Belt through my turn for +1 to physical checks
Zadim is familiar enough with these sorts of rituals to know he should leave interrupting them to the experts. He focuses on hunting the Azlanist's lackey, starting at the Abjurant Halls of Envy
Move to Abjurant Halls
An Card 1: Occluding Field wards against entry to the halls. Discard The Carnival to bless
[dice=CON 15]2d8[/dice] Flipping the 2 still only gives me 11. I should have recharged a card to add...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-27T06:13:12ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=19#9372021-02-26T03:18:48Z2021-02-26T03:18:48Z<p>Starting at Ravenous Pits of Gluttony (moving to Abjurant Halls of Envy)</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Shock_Kukri" target="_blank" rel="nofollow">Shock Kukri</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Keen_Spiked_Chain" target="_blank" rel="nofollow">Keen Spiked Chain</a>, <a href="https://pacg.fandom.com/wiki/Greater_Bolstering_Armor" target="_blank" rel="nofollow">Greater Bolstering Armor</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Snake_(Core)" target="_blank" rel="nofollow">Snake (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Kukri)</p>
<p>The Carnival: Discard to bless, can flip a non-d4 die after the roll</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Greater Bolstering Armor, Elixir of Energy Resistance, and The Lost Harrows (DEX)</span></p>Starting at Ravenous Pits of Gluttony (moving to Abjurant Halls of Envy)
"Zadim wrote: Hand: Belt of Physical Prowess, Shock Kukri, The Carnival, Keen Spiked Chain, Greater Bolstering Armor, Elixir of Energy Resistance, The Lost Harrows, Snake (Core),
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Kukri)The Carnival: Discard to bless, can flip a non-d4 die after the roll
[Spoiler...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-26T03:18:48ZRe: Forums: Play-by-Post Discussion: Season of the Runelords [Zalarian] DiscussionAAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/discussion&page=5#2192021-02-25T05:22:29Z2021-02-25T05:23:08Z<p>Current Tier is 6.2</p>
<p>Spending the Hero Point on a Skill Feat: INT</p>
<p>Card Upgrades:
<br />
<span class="messageboard-dice"><b>Item 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 268</span>
<br />
<span class="messageboard-dice"><b>Armor 6:</b></span> <span class="messageboard-dice">1d1 ⇒ 1</span></p>
<p>Reward Draw: Defer to fill in gaps based on demand (We acquired the cards I wanted)</p>
<p><span class="messageboard-dice"><b>Boon Roll:</b></span> <span class="messageboard-dice">1d20 ⇒ 20</span> <span class=messageboard-ooc>Oh nice! (Assuming 20 is the winning result, at least)</span></p>Current Tier is 6.2
Spending the Hero Point on a Skill Feat: INT
Card Upgrades:
[dice=Item 6]1d1000[/dice]
[dice=Armor 6]1d1[/dice]
Reward Draw: Defer to fill in gaps based on demand (We acquired the cards I wanted)
[dice=Boon Roll]1d20[/dice] Oh nice! (Assuming 20 is the winning result, at least)AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-25T05:23:08ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=7#3382021-02-24T06:17:45Z2021-02-24T06:17:45Z<p><span class=messageboard-ooc>On Thargrap's turn, play Divine Insight, The Paladin, and Cure</span></p>
<p><span class="messageboard-dice"><b>Recover Divine Insight Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (9) + 4 = 13</span>
<br />
<span class="messageboard-dice"><b>Recover Cure Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (3) + 4 = 7</span></p>
<p><span class=messageboard-ooc>On close, move to Arsenal</p>
<p>[ooc]Hour is Sands of the Hour: No Effect</span></p>
<p><span class=messageboard-ooc>Start of turn, Examine top card of locations. New card is Arsenal Card 2: Boots of Friendly Terrain; Banish it</span></p>
<p><span class=messageboard-ooc><b>Play Soothing Word to heal Ramexes 1</b></span></p>
<p>Estra stumbles into some <span class=messageboard-ooc>Card 3:</span> <b>Drowning Mud</b> on her way to the Arsenal. <span class=messageboard-ooc>Reload Honaire for +1d10</span></p>
<p><span class="messageboard-dice"><b>CON 8:</b></span> <span class="messageboard-dice">1d4 + 1d10 ⇒ (4) + (2) = 6</span></p>
<p>Honaire manifests to help her out but ends up getting stuck too. The pair are reminded of the time decades ago when Honaire dropped a jar of honey and their shoes got glued to the floor. Estra and Honaire aren't actually stuck in the mud, but they're laughing too hard to start getting themselves out. <span class=messageboard-ooc>Bury Honaire. Suffer Exhausted and Entangled. Drowning Mud is shuffled back in.</span></p>
<p><span class="messageboard-dice"><b>Recover Soothing Word Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (5) + 4 = 9</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>, <a href="https://pacg.fandom.com/wiki/Aid_(Core)" target="_blank" rel="nofollow">Aid (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sonic_Blast" target="_blank" rel="nofollow">Sonic Blast</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 7 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1 // Estra has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Aid: Banish for +1d4+2
<br />
Force Missile: On another character''s combat, banish for +2d4 and Attack, Force, Magic
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Soul Shard</span></p>On Thargrap's turn, play Divine Insight, The Paladin, and Cure
[dice=Recover Divine Insight Divine 8]1d12+4[/dice]
[dice=Recover Cure Divine 8]1d12+4[/dice]
On close, move to Arsenal
[ooc]Hour is Sands of the Hour: No Effect
Start of turn, Examine top card of locations. New card is Arsenal Card 2: Boots of Friendly Terrain; Banish it
Play Soothing Word to heal Ramexes 1
Estra stumbles into some Card 3: Drowning Mud on her way to the Arsenal. Reload Honaire for +1d10
[dice=CON[/ooc]...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-02-24T06:17:45ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=19#9202021-02-24T04:24:44Z2021-02-24T04:24:44Z<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p>Zadim spots a warped <span class=messageboard-ooc>Card 1:</span> <b>Shock Longbow +1</b> and passes it by. <span class=messageboard-ooc>Banish Shock Longbow</span></p>
<p><span class=messageboard-ooc>Discard Pharasma's Knowing to draw 2 cards (Elixir of Energy Resistance and Elixir of Energy Resistance) and recharge 2 cards (Blackjack's Rapier and Keen Spiked Chain). Display Elixir. Explore</span></p>
<p>A <span class=messageboard-ooc>Card 2:</span> <b>Adamantine Plate Armor</b> lies nearby but it's decrepit and caked in filth. <span class=messageboard-ooc>I'd need resources and I don't think we really had a need for an Armor 6. Banish it</span></p>
<p>The unnatural hunger digs a unfillable pit in Zadim's gut. <span class=messageboard-ooc>Discard Spider to explore again. Encounter Card 3: Cannibal Haunt. Banish the top card of my deck (Grounded Studded Leather). Display Cannibal Haunt. Attempt to close</span></p>
<p><span class="messageboard-dice"><b>Acrobatics 11:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (7) + 6 = 13</span> <span class=messageboard-ooc><b>Courtyard Closed!</b></span></p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Snake_(Core)" target="_blank" rel="nofollow">Snake (Core)</a>, <a href="https://pacg.fandom.com/wiki/Dancing_Dagger" target="_blank" rel="nofollow">Dancing Dagger</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/Shocking_Sawtooth_Saber" target="_blank" rel="nofollow">Shocking Sawtooth Saber</a>, <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="" target="_blank" rel="nofollow">Cannibal Haunt</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Rapier, Spiked Chain, Dagger (freely reveal it first))</p>
<p>Dancing Dagger: Freely reveal for +1d4 to local combat</p>
<p>The Carnival: Discard to bless, can flip a non-d4 die after the roll
<br />
The Locksmith: Discard to bless, Bless twice on Acrobatics or Disable
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Sable Company Leathers</span></p>Hour is Blessing of the Gods
Zadim spots a warped Card 1: Shock Longbow +1 and passes it by. Banish Shock Longbow
Discard Pharasma's Knowing to draw 2 cards (Elixir of Energy Resistance and Elixir of Energy Resistance) and recharge 2 cards (Blackjack's Rapier and Keen Spiked Chain). Display Elixir. Explore
A Card 2: Adamantine Plate Armor lies nearby but it's decrepit and caked in filth. I'd need resources and I don't think we really had a need for an Armor 6. Banish it
The unnatural...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-24T04:24:44ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=19#9102021-02-21T22:16:01Z2021-02-21T22:16:01Z<p><span class=messageboard-ooc>Hour is Blessing of Gozreh</span></p>
<p>Stay at Courtyard.</p>
<p>Explore Courtyard Card 1: Breastplate of Fire Resistance</p>
<p><span class="messageboard-dice"><b>CON 8:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span> <span class=messageboard-ooc>Fail to Acquire</span></p>
<p>Discard Djinn to examine location. Find Necklace of Fireballs; encounter it but auto-fail checks to acquire.</p>
<p>Explore from Djinn, Courtyard Card 3: Venomous Heavy Crossbow +2</p>
<p><span class="messageboard-dice"><b>DEX 10:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (1) + 4 = 5</span> <span class=messageboard-ooc>Fail to acquire</span></p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, <a href="https://pacg.fandom.com/wiki/Dancing_Dagger" target="_blank" rel="nofollow">Dancing Dagger</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Keen_Spiked_Chain" target="_blank" rel="nofollow">Keen Spiked Chain</a>, <a href="https://pacg.fandom.com/wiki/Shocking_Sawtooth_Saber" target="_blank" rel="nofollow">Shocking Sawtooth Saber</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Rapier, Spiked Chain, Dagger (freely reveal it first))</p>
<p>Dancing Dagger: Freely reveal for +1d4 to local combat</p>
<p>The Carnival: Discard to bless, can flip a non-d4 die after the roll
<br />
Pharasma's Knowing: Discard to Bless
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-21T22:16:01ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=7#3322021-02-19T04:06:27Z2021-02-19T04:06:27Z<p><span class=messageboard-ooc>Hour is Nethys's Duality: On your check against a spell, add 1d4.</span></p>
<p>Estra finds a Duskwarden roaming the halls of the academy and she begins to <span class=messageboard-ooc>Card 1:</span> <b>Make Her Case</b></p>
<p><span class="messageboard-dice"><b>BA:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Perception 4</span>
<br />
<span class="messageboard-dice"><b>Perception 4:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Discard Holy Light</span></p>
<p>As Estra walks over to them, she fails to notice a warped floorboard protruding slightly from the floor and almost falls on her face: bad first impression... <span class=messageboard-ooc>For the check to defeat, Discard Pharasma's Knowing to bless</span></p>
<p><span class="messageboard-dice"><b>Diplomacy 10:</b></span> <span class="messageboard-dice">2d10 + 1 ⇒ (9, 5) + 1 = 15</span> <span class=messageboard-ooc>Exceed defeat by 5. Discard Cure</span></p>
<p><span class=messageboard-ooc>On the close check, Play Good Omen for +1d6+2</span></p>
<p><span class="messageboard-dice"><b>Knowledge 7:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 6 ⇒ (7) + (5) + 6 = 18</span> <span class=messageboard-ooc>Academy closed! Move to Office</span></p>
<p>But Estra effortlessly recovers and convinces them to provide assistance. They cancel the next day's classes at the academy to free up more people for the expedition. </p>
<p><span class=messageboard-ooc>Reload Honaire to draw Cure from Discards</span></p>
<p><span class="messageboard-dice"><b>Recover Good Omen Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (6) + 4 = 10</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Divine Insight: Banish for +2d6 to defeat Barrier
<br />
Cure: Heal 1d4+1
<br />
The Paladin: Discard to bless, if non-combat check vs Bane, add my Diplo (1d10+1)
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Nethys's Duality: On your check against a spell, add 1d4.
Estra finds a Duskwarden roaming the halls of the academy and she begins to Card 1: Make Her Case
[dice=BA]1d4[/dice] Perception 4
[dice=Perception 4]1d4[/dice] Discard Holy Light
As Estra walks over to them, she fails to notice a warped floorboard protruding slightly from the floor and almost falls on her face: bad first impression... For the check to defeat, Discard Pharasma's Knowing to bless
[dice=Diplomacy...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-02-19T04:06:27ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=19#9012021-02-19T03:32:44Z2021-02-19T03:32:44Z<p><span class=messageboard-ooc>Hour is Blessing of Norgorber</span></p>
<p>Zadim spies a decanter filled with <span class=messageboard-ooc>Card 1:</span> <b>Potion of Healing</b> nestled in the feast.</p>
<p><span class="messageboard-dice"><b>Craft 5:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (3) + 2 = 5</span> <span class=messageboard-ooc>Bury it</span></p>
<p>He can't resist and hastily drinks, spilling most of it in his haste. Another reveler attempts to <span class=messageboard-ooc>Card 2:</span> <b>Sneak</b> up on him for a chance at snatching the vessel. <span class=messageboard-ooc>Discard The Joke to explore again. Auto-Fail BA WIS check; discard Ambrosia. For the combat, reveal Dancing Dagger twice for Stealth+3d4+3</span></p>
<p><span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">1d8 + 3d4 + 9 ⇒ (1) + (2, 4, 2) + 9 = 18</span></p>
<p>Zadim releases his dagger to take out the Sneak and he finishes off the potion.</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, <a href="https://pacg.fandom.com/wiki/Dancing_Dagger" target="_blank" rel="nofollow">Dancing Dagger</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Keen_Spiked_Chain" target="_blank" rel="nofollow">Keen Spiked Chain</a>, <a href="https://pacg.fandom.com/wiki/Shocking_Sawtooth_Saber" target="_blank" rel="nofollow">Shocking Sawtooth Saber</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Rapier, Spiked Chain, Dagger (freely reveal it first))</p>
<p>Dancing Dagger: Freely reveal for +1d4 to local combat</p>
<p>The Carnival: Discard to bless, can flip a non-d4 die after the roll</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of Norgorber
Zadim spies a decanter filled with Card 1: Potion of Healing nestled in the feast.
[dice=Craft 5]1d8+2[/dice] Bury it
He can't resist and hastily drinks, spilling most of it in his haste. Another reveler attempts to Card 2: Sneak up on him for a chance at snatching the vessel. Discard The Joke to explore again. Auto-Fail BA WIS check; discard Ambrosia. For the combat, reveal Dancing Dagger twice for Stealth+3d4+3
[dice=Combat 15]1d8+3d4+9[/dice]
Zadim...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-19T03:32:44ZRe: Forums: Play-by-Post Discussion: Season of the Runelords [Zalarian] DiscussionAAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/discussion&page=5#2142021-02-18T05:38:26Z2021-02-18T05:38:26Z<p>Current Tier is 6.1</p>
<p>Spending the Hero Point on a Hero Point: Discard/Recharge weapon for +Stealth<b>+2</b></p>
<p>Card Upgrades:
<br />
Weapon 6
<br />
Weapon 6</p>Current Tier is 6.1
Spending the Hero Point on a Hero Point: Discard/Recharge weapon for +Stealth+2
Card Upgrades:
Weapon 6
Weapon 6AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-18T05:38:26ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=18#8952021-02-18T05:37:29Z2021-02-18T05:37:29Z<p>Start at Courtyard</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ambrosia" target="_blank" rel="nofollow">Ambrosia</a>, <a href="https://pacg.fandom.com/wiki/Dancing_Dagger" target="_blank" rel="nofollow">Dancing Dagger</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Rapier)</p>
<p>Dancing Dagger: Freely reveal for +1d4 to local combat</p>
<p>The Carnival: Discard to bless, can flip a non-d4 die after the roll
<br />
The Joke: Discard to bless, recharge on Craft, Diplomacy, Disable, Stealth
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Silver War Paint</span></p>Start at Courtyard
"Zadim wrote: Hand: Ambrosia, Dancing Dagger, The Carnival, The Joke, Silver War Paint (Core), Blackjack's Rapier,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Rapier)Dancing Dagger: Freely reveal for +1d4 to local combat
The Carnival: Discard to bless, can flip a non-d4 die after the roll
The Joke: Discard to bless, recharge on Craft, Diplomacy, Disable, Stealth
...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-18T05:37:29ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=18#8832021-02-14T23:35:31Z2021-02-14T23:35:31Z<p><span class=messageboard-ooc>Hour is Blessing of Pharasama</span></p>
<p><span class=messageboard-ooc>Reveal Belt at throughout my turn for +1 to physical checks</span></p>
<p><span class=messageboard-ooc>Move to Catacombs of Wrath</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p>Reiko's close encounters with the troll serve as the perfect cover for Zadim's own sneak attack against the <span class=messageboard-ooc>Card 3:</span> <b>Baykok!</b> <span class=messageboard-ooc>Not using other people's resources, to BA is irrelevant. Reveal Blackjack's Rapier for Acrobatics+1d6+2. Recharge Venomous Hand Crossbow for +Stealth.</span></p>
<p><span class="messageboard-dice"><b>Combat 24:</b></span> <span class="messageboard-dice">2d8 + 1d6 + 15 ⇒ (5, 5) + (3) + 15 = 28</span></p>
<p><span class="messageboard-dice"><b>AA Combat Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Use Grounded Studded Leather to reload Belt and Ambrosia</span></p>
<p><span class=messageboard-ooc>Attempt to close. Summon and encounter Wrathful Sinspawn</span></p>
<p><span class="messageboard-dice"><b>BA WIS 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> <span class=messageboard-ooc>Difficulty increased by 1. Reveal Blackjack's Rapier for Acrobatics+1d6+2. Reload Spider for +1d4 and Poison; power lets me ignore immunity</span></p>
<p><span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 1d4 + 8 ⇒ (1) + (5) + (2) + 8 = 16</span> <span class=messageboard-ooc><b>Catacombs closed!</b></span></p>
<p>Zadim stabs through the Baykok and accidentally also impales a <b>Wrathful Sinspawn</b> standing behind it. Maybe it'd be better for them to leave...</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ambrosia" target="_blank" rel="nofollow">Ambrosia</a>, <a href="https://pacg.fandom.com/wiki/Keen_Spiked_Chain" target="_blank" rel="nofollow">Keen Spiked Chain</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Rapier)</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of Pharasama
Reveal Belt at throughout my turn for +1 to physical checks
Move to Catacombs of Wrath
[dice=Random Card]1d4[/dice]
Reiko's close encounters with the troll serve as the perfect cover for Zadim's own sneak attack against the Card 3: Baykok! Not using other people's resources, to BA is irrelevant. Reveal Blackjack's Rapier for Acrobatics+1d6+2. Recharge Venomous Hand Crossbow for +Stealth.
[dice=Combat 24]2d8+1d6+15[/dice]
[dice=AA Combat Damage]1d4[/dice]...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-14T23:35:31ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=7#3232021-02-11T06:29:23Z2021-02-11T06:29:23Z<p><span class=messageboard-ooc>Hour is Abadar's Law: On your check to close or to guard, add 1d4.</span></p>
<p><span class=messageboard-ooc>Start of turn: examine top card of locations. New things are Hospice Card 4: Minor Harrowing and Repository Card 2: Crowbar.</span></p>
<p><span class=messageboard-ooc>Stay at Academy</span></p>
<p>Cast Locate Object. Find Card 2: The Unicorn</p>
<p><span class="messageboard-dice"><b>CHA 6:</b></span> <span class="messageboard-dice">1d10 ⇒ 5</span> <span class=messageboard-ooc>Fail to acquire</span></p>
<p><span class="messageboard-dice"><b>Free Explore Random Card:</b></span> <span class="messageboard-dice">1d5 ⇒ 2</span> <span class=messageboard-ooc>Card 3: Sonic Blast</span></p>
<p><span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (6) + 4 = 10</span> <span class=messageboard-ooc>Acquired</span></p>
<p>Recharge Sonic Blast to examine top 2 cards of location.
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Make Your Case</span>
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> <span class=messageboard-ooc>Razor Snare</span></p>
<p><span class="messageboard-dice"><b>Recover Locate Object Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (5) + 4 = 9</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen_(Core)" target="_blank" rel="nofollow">Good Omen (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Holy_Light" target="_blank" rel="nofollow">Holy Light</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Good Omen: Banish for+1d6+2 to acquire, close or guard
<br />
Cure: Heal 1d4+1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Abadar's Law: On your check to close or to guard, add 1d4.
Start of turn: examine top card of locations. New things are Hospice Card 4: Minor Harrowing and Repository Card 2: Crowbar.
Stay at Academy
Cast Locate Object. Find Card 2: The Unicorn
[dice=CHA 6]1d10[/dice] Fail to acquire
[dice=Free Explore Random Card]1d5[/dice] Card 3: Sonic Blast
[dice=Divine 8]1d12+4[/dice] Acquired
Recharge Sonic Blast to examine top 2 cards of location.
[dice=Random Card]1d4[/dice] Make Your...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-02-11T06:29:23ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=18#8742021-02-11T06:06:32Z2021-02-11T06:06:32Z<p><span class=messageboard-ooc>For my BA check, reveal Blackjack's Rapier for Acrobatics+1d6+2. Snake adds 1d4 and poison; power lets me ignore immunity. Recharge Wand of Treasure Finding for +INT.</span></p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">2d8 + 1d6 + 1d4 + 10 ⇒ (2, 6) + (1) + (1) + 10 = 20</span>
<br />
<span class="messageboard-dice"><b>Bury 1d4 Cards:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span></p>
<p><span class=messageboard-ooc>For my actual combat, reveal Blackjack's Rapier again. Snake adds 1d4 and poison again. Recharge Snakebite Dagger for +Stealth</span></p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">2d8 + 1d6 + 1d4 + 15 ⇒ (6, 6) + (5) + (3) + 15 = 35</span> <span class=messageboard-ooc>Defeated</span></p>
<p>Discard Djinn to examine then explore Card 3: Ambush. Discard The Locksmith to bless twice.</p>
<p><span class="messageboard-dice"><b>Acrobatics 15:</b></span> <span class="messageboard-dice">3d8 + 7 ⇒ (2, 8, 1) + 7 = 18</span></p>
<p>Free Explore Card 4: Succubus. BA is irrelevant. Reveal Blackjack's Rapier for Acrobatics+1d6+2. Reload Spider for +1d4 and Poison.</p>
<p><span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 1d4 + 9 ⇒ (2) + (3) + (4) + 9 = 18</span> <span class=messageboard-ooc>Blackjack's Rapier makes the 4 a 6. Total is 20</span></p>
<p><span class=messageboard-ooc>End turn</span></p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ambrosia" target="_blank" rel="nofollow">Ambrosia</a>, <a href="https://pacg.fandom.com/wiki/Venomous_Hand_Crossbow" target="_blank" rel="nofollow">Venomous Hand Crossbow</a>, <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Hand Crossbow)</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Grounded Studded Leather</span></p>For my BA check, reveal Blackjack's Rapier for Acrobatics+1d6+2. Snake adds 1d4 and poison; power lets me ignore immunity. Recharge Wand of Treasure Finding for +INT.
[dice=Combat 22]2d8+1d6+1d4+10[/dice]
[dice=Bury 1d4 Cards]1d4[/dice]
For my actual combat, reveal Blackjack's Rapier again. Snake adds 1d4 and poison again. Recharge Snakebite Dagger for +Stealth
[dice=Combat 22]2d8+1d6+1d4+15[/dice] Defeated
Discard Djinn to examine then explore Card 3: Ambush. Discard The Locksmith to...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-11T06:06:32ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=18#8722021-02-10T06:20:45Z2021-02-10T06:20:45Z<p><span class=messageboard-ooc>Hour is Blessing of Abadar</span></p>
<p><span class=messageboard-ooc>Reveal Belt throughout my turn for +1 to my physical checks.</span></p>
<p><span class=messageboard-ooc>Move to Treacherous Cave</span></p>
<p>Explore Card 1: Wand of Treasure Finding. Discard Blackfingers to bless</p>
<p><span class="messageboard-dice"><b>WIS 7:</b></span> <span class="messageboard-dice">2d6 ⇒ (6, 1) = 7</span> <span class=messageboard-ooc>Acquired!</span></p>
<p>Discard Snake to explore Card 2: Hidden Beast. <b>BA, each character at this location must succeed at a Combat 22 check or bury 1d4 random cars from his discard pile.</b></p>
<p><span class=messageboard-ooc>Oof. Big combat. I'll pause in case Agna needs support. The Locksmith and Snakebite Dagger (either for its power or mine) are available</span></p>Hour is Blessing of Abadar
Reveal Belt throughout my turn for +1 to my physical checks.
Move to Treacherous Cave
Explore Card 1: Wand of Treasure Finding. Discard Blackfingers to bless
[dice=WIS 7]2d6[/dice] Acquired!
Discard Snake to explore Card 2: Hidden Beast. BA, each character at this location must succeed at a Combat 22 check or bury 1d4 random cars from his discard pile.
Oof. Big combat. I'll pause in case Agna needs support. The Locksmith and Snakebite Dagger (either for its...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-10T06:20:45ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=18#8642021-02-07T07:22:05Z2021-02-07T07:22:05Z<p><span class=messageboard-ooc>Hour is Blessing of Lamashtu</span></p>
<p><span class=messageboard-ooc>Reveal Belt for +1 to my physical checks throughout my turn</span></p>
<p><span class=messageboard-ooc>Move to Ravenous Crypts of Gluttony</span></p>
<p><span class=messageboard-ooc>Recharge Pharasma's Knowing to examine location</span></p>
<p>Zadim slinks through the <b>Ravenous Crypts of Gluttony</b> and spots a lurking <span class=messageboard-ooc>Card 1:</span> <b>Scout</b>. <span class=messageboard-ooc>Encounter it with free explore.</span></p>
<p><span class="messageboard-dice"><b>Ranged Combat Damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (1) - 1 = 0</span></p>
<p>Zadim releases a tiny spider to take them out. <span class=messageboard-ooc>Reload Spider for +1d4 an Poison; power lets me ignore immunity. Recharge The Joke to add INT. Discard The Carnival to bless and flip non-d4 dice</span></p>
<p><span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">3d8 + 1d4 + 2 ⇒ (1, 4, 2) + (2) + 2 = 11</span> <span class=messageboard-ooc>Flip the 1 to 8. Total is 18</span></p>
<p>The spider's venom eats away at the undead scout's remaining flesh and it falls to the ground.</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/Snake_(Core)" target="_blank" rel="nofollow">Snake (Core)</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Blackfingers" target="_blank" rel="nofollow">Blackfingers</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use )</p>
<p>The Locksmith: Discard to bless, double bless Acrobatics or Disable
<br />
Blackfingers: discard to bless, freely recharge if invokes Alchemical or Poison
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of Lamashtu
Reveal Belt for +1 to my physical checks throughout my turn
Move to Ravenous Crypts of Gluttony
Recharge Pharasma's Knowing to examine location
Zadim slinks through the Ravenous Crypts of Gluttony and spots a lurking Card 1: Scout. Encounter it with free explore.
[dice=Ranged Combat Damage]1d4-1[/dice]
Zadim releases a tiny spider to take them out. Reload Spider for +1d4 an Poison; power lets me ignore immunity. Recharge The Joke to add INT. Discard The...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-07T07:22:05ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=7#3152021-02-04T04:39:17Z2021-02-04T04:39:17Z<p><span class=messageboard-ooc>Hour is Incitation: No Effect</span></p>
<p><span class=messageboard-ooc>Start of turn, examine top card of each location. New Cards are Hostpice Card 6: Craftsman, Office Card 1: Burning Tar, Academy Card 1: Card Caster</span></p>
<p><span class=messageboard-ooc>Move to Academy</span></p>
<p>Explore Academy Card 1: Card Caster</p>
<p><span class="messageboard-dice"><b>Knowledge 5:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (4) + 4 = 8</span> <span class=messageboard-ooc>Acquired. Location power lets me explore again</span></p>
<p>Explore Academy Card 2: Force Missile</p>
<p><span class="messageboard-dice"><b>INT 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span> <span class=messageboard-ooc>Acquired. Recharge Force Missile to examine 2 top 2 cards of location, encounter 1 w/ undead. Ghoul and Ingratiating Minion. Encounter Ghoul.</span></p>
<p>Encounter Card 3: Ghoul. Reveal Flame Staff for Divine+1d4. Discard Urgathoa's Gluttony to double bless.</p>
<p><span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">3d12 + 1d4 + 4 ⇒ (2, 4, 4) + (4) + 4 = 18</span></p>
<p>Discard Card Caster to explore again. Explore Card 4: Ingratiating Minion.</p>
<p><span class="messageboard-dice"><b>Knowledge 7:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 4 ⇒ (8) + (4) + 4 = 16</span> <span class=messageboard-ooc>Defeated. Examine Card 5: Razor Snare</span></p>
<p><span class=messageboard-ooc>Scenario Effect: Discard The Lost</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen_(Core)" target="_blank" rel="nofollow">Good Omen (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Holy_Light" target="_blank" rel="nofollow">Holy Light</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Good Omen: Banish for+1d6+2 to acquire, close or guard
<br />
Cure: Heal 1d4+1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Incitation: No Effect
Start of turn, examine top card of each location. New Cards are Hostpice Card 6: Craftsman, Office Card 1: Burning Tar, Academy Card 1: Card Caster
Move to Academy
Explore Academy Card 1: Card Caster
[dice=Knowledge 5]1d12+4[/dice] Acquired. Location power lets me explore again
Explore Academy Card 2: Force Missile
[dice=INT 4]1d8[/dice] Acquired. Recharge Force Missile to examine 2 top 2 cards of location, encounter 1 w/ undead. Ghoul and Ingratiating...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-02-04T04:39:17ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=18#8552021-02-02T04:40:45Z2021-02-02T04:40:45Z<p><span class=messageboard-ooc>Hour is Blessing of Desna</span></p>
<p><span class=messageboard-ooc>Reveal Belt of Physical Prowess for +1 to my physical checks throughout my turn</span></p>
<p>Zadim gets straight to the point and lunges for the <span class=messageboard-ooc>Card 1:</span> <b>Baykok</b> in the <b>Desecrated Vault</b> before it can even fully rise out of its plot. <span class=messageboard-ooc>Reveal Shock Kukri for Acrobatics+2d6. Recharge Shock Kukri for +Stealth</span></p>
<p><span class="messageboard-dice"><b>Combat 24:</b></span> <span class="messageboard-dice">2d8 + 2d6 + 13 ⇒ (1, 7) + (2, 2) + 13 = 25</span>
<br />
<span class="messageboard-dice"><b>After Acting Ranged Combat Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Recharge Sable Company Leathers to reduce damage to 0</span>
<br />
<span class="messageboard-dice"><b>Actually Defeated?:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> <span class=messageboard-ooc>Actually defeated!</span></p>
<p><span class=messageboard-ooc>On the close check, take <b>Meliski's Blessing of Thoth</b> to bless twice</span></p>
<p><span class="messageboard-dice"><b>WIS 6:</b></span> <span class="messageboard-dice">3d6 ⇒ (1, 1, 2) = 4</span> <span class=messageboard-ooc>Product Reroll on one of the 1s</span>
<br />
<span class="messageboard-dice"><b>WIS 6:</b></span> <span class="messageboard-dice">1d6 + 3 ⇒ (5) + 3 = 8</span> <span class=messageboard-ooc>Desecrated Vault closed!</span></p>
<p>Zadim exits and the vault stands empty.</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use )</p>
<p>The Locksmith: Discard to bless, double bless Acrobatics or Disable
<br />
The Joke: Discard to bless, recharge on Craft, Diplomacy, Disable, Stealth
<br />
The Carnival: Discard to bless, can flip 1 non-d4 blessing
<br />
Pharasma's Knowing: discard to bless
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of Desna
Reveal Belt of Physical Prowess for +1 to my physical checks throughout my turn
Zadim gets straight to the point and lunges for the Card 1: Baykok in the Desecrated Vault before it can even fully rise out of its plot. Reveal Shock Kukri for Acrobatics+2d6. Recharge Shock Kukri for +Stealth
[dice=Combat 24]2d8+2d6+13[/dice]
[dice=After Acting Ranged Combat Damage]1d4[/dice] Recharge Sable Company Leathers to reduce damage to 0
[dice=Actually Defeated?]1d6[/dice]...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-02T04:40:45ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=17#8492021-02-01T01:02:14Z2021-02-01T00:59:48Z<p>Starting at Desecrated Vault</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/Shock_Kukri" target="_blank" rel="nofollow">Shock Kukri</a>, <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use )</p>
<p>The Locksmith: Discard to bless, double bless Acrobatics or Disable
<br />
The Joke: Discard to bless, recharge on Craft, Diplomacy, Disable, Stealth
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Sable Company Leathers</span></p>Starting at Desecrated Vault
"Zadim wrote: Hand: The Joke, Belt of Physical Prowess, Spider (Core), The Locksmith, Shock Kukri, Sable Company Leathers,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use )The Locksmith: Discard to bless, double bless Acrobatics or Disable
The Joke: Discard to bless, recharge on Craft, Diplomacy, Disable, Stealth
[Spoiler omitted]
[Spoiler omitted]"...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-02-01T00:59:48ZRe: Forums: Play-by-Post Discussion: Season of the Runelords [Zalarian] DiscussionAAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/discussion&page=5#2022021-01-30T18:58:58Z2021-01-30T18:58:58Z<p>Current Tier is 5.5. Tier Up to 6.0</p>
<p>No card upgrade</p>Current Tier is 5.5. Tier Up to 6.0
No card upgradeAAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-30T18:58:58ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=17#8322021-01-30T07:19:48Z2021-01-30T07:19:48Z<p><span class=messageboard-ooc>I forgot to encounter the Bandit. That would have changed my turn around a little.</span></p>
<p>1) BA Bandit, recharge a card: Spider</p>
<p>2) Auto-Succeed combat by revealing Venomous Hand Crossbow</p>
<p>3) Move to Shadow Clock. Take 3 Mental Damage; hand is now empty.</p>
<p>4) Encounter Disjunction Pulse; still take Reiko's Blessing. Fail to defeat Disjunciton Pulse. it gets shuffled back in</p>
<p>Hand is the same</p>I forgot to encounter the Bandit. That would have changed my turn around a little.
1) BA Bandit, recharge a card: Spider
2) Auto-Succeed combat by revealing Venomous Hand Crossbow
3) Move to Shadow Clock. Take 3 Mental Damage; hand is now empty.
4) Encounter Disjunction Pulse; still take Reiko's Blessing. Fail to defeat Disjunciton Pulse. it gets shuffled back in
Hand is the sameAAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-30T07:19:48ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=17#8312021-01-30T01:45:39Z2021-01-30T01:45:39Z<p><span class=messageboard-ooc>Hour is Blessing of Pharasma</span></p>
<p><span class=messageboard-ooc>Move to the Shadow Clock</span></p>
<p><span class="messageboard-dice"><b>Scenario Effect Mental Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Ouch. Discard Djinn, Spider and Blackfingers as the mental damage</span></p>
<p>Zadim moves to the <b>Shadow Clock</b> and his vision goes hazy. Why is the clock pulsing? <span class=messageboard-ooc>Encounter Card 1: Disjunction Pulse. Recharge Venomous Hand Crossbow to add INT. Take <b>Reiko's BoUrgathoa</b> (there isn't a double blessing that I'm missing right?)</span></p>
<p><span class="messageboard-dice"><b>DEX 15:</b></span> <span class="messageboard-dice">3d8 + 5 ⇒ (6, 2, 3) + 5 = 16</span></p>
<p>Zadim leans against the clock tower to steady himself.</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Snake_(Core)" target="_blank" rel="nofollow">Snake (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ambrosia" target="_blank" rel="nofollow">Ambrosia</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>, <a href="https://pacg.fandom.com/wiki/Keen_Spiked_Chain" target="_blank" rel="nofollow">Keen Spiked Chain</a>, <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use )</p>
<p>The Locksmith: Discard to bless, double bless Acrobatics or Disable</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Silver War Paint and Grounded Studded Leather</span></p>Hour is Blessing of Pharasma
Move to the Shadow Clock
[dice=Scenario Effect Mental Damage]1d4[/dice] Ouch. Discard Djinn, Spider and Blackfingers as the mental damage
Zadim moves to the Shadow Clock and his vision goes hazy. Why is the clock pulsing? Encounter Card 1: Disjunction Pulse. Recharge Venomous Hand Crossbow to add INT. Take Reiko's BoUrgathoa (there isn't a double blessing that I'm missing right?)
[dice=DEX 15]3d8+5[/dice]
Zadim leans against the clock tower to steady
...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-30T01:45:39ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=7#3052021-01-28T06:02:57Z2021-01-28T06:02:57Z<p>Trading out Orison for The Lost</p>
<p>Starting Location: Office</p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/The_Lost" target="_blank" rel="nofollow">The Lost</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Urgathoa%27s_Gluttony" target="_blank" rel="nofollow">Urgathoa's Gluttony</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Urgathoa's Gluttony: Discard to bless, 2x to Fortitude or invokes Undead
<br />
Cure: Heal 1d4+1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Magic Leather Armor</span></p>Trading out Orison for The Lost
Starting Location: Office
"Estra wrote: Hand: Honaire (Mummy's Mask), The Lost, Cure (Core), Flame Staff (Core), Magic Leather Armor (Core), Urgathoa's Gluttony,
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Urgathoa's Gluttony: Discard to bless, 2x to Fortitude or invokes Undead
Cure: Heal 1d4+1
[Spoiler omitted]
[Spoiler omitted]" Display Magic Leather ArmorAAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-01-28T06:02:57ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=17#8222021-01-27T02:25:31Z2021-01-27T02:25:31Z<p>Start at Guard Tower</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Venomous_Hand_Crossbow" target="_blank" rel="nofollow">Venomous Hand Crossbow</a>, <a href="https://pacg.fandom.com/wiki/Blackfingers" target="_blank" rel="nofollow">Blackfingers</a>, <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Venomous Hand Crossbow)</p>
<p>The Carnival: Discard to bless, after check flip a non-d4
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Elixir of Energy Resistance and Sable Company Leathers</span></p>Start at Guard Tower
"Zadim wrote: Hand: Elixir of Energy Resistance, Djinn, Spider (Core), Venomous Hand Crossbow, Blackfingers, Sable Company Leathers,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Venomous Hand Crossbow)The Carnival: Discard to bless, after check flip a non-d4
[Spoiler omitted]
[Spoiler omitted]" Display Elixir of Energy Resistance and Sable Company LeathersAAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-27T02:25:31ZRe: Forums: Play-by-Post Discussion: Season of the Runelords [Zalarian] DiscussionAAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/discussion&page=4#1952021-01-26T03:53:23Z2021-01-26T03:53:23Z<p>Current Tier is 5.4</p>
<p>Deferring my reward draw.</p>
<p><span class="messageboard-dice"><b>Weapon 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 877</span></p>Current Tier is 5.4
Deferring my reward draw.
[dice=Weapon 5]1d1000[/dice]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-26T03:53:23ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=17#8092021-01-25T06:33:33Z2021-01-25T06:33:33Z<p><span class=messageboard-ooc>On Agna's turn, location forces Acro 8 check</span></p>
<p><span class="messageboard-dice"><b>Acrobatics 8:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (5) + 6 = 11</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of Torag</span></p>
<p>Courtyard Card 3: Winged Shield. Discard Pharasma's Knowing to bless.</p>
<p><span class="messageboard-dice"><b>CON 10:</b></span> <span class="messageboard-dice">2d8 ⇒ (2, 1) = 3</span> <span class=messageboard-ooc>RIP</span></p>
<p>Recharge Venomous Heavy Crossbow to examine location. Courtyard Card 4: Alu-Demon Sister. </p>
<p>Auto-fail scenario effect</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Venomous_Hand_Crossbow" target="_blank" rel="nofollow">Venomous Hand Crossbow</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Venomous Hand Crossbow)</p>
<p>The Carnival: Discard to bless, after check flip a non-d4
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Agna's turn, location forces Acro 8 check
[dice=Acrobatics 8]1d8+6[/dice]
Hour is Blessing of Torag
Courtyard Card 3: Winged Shield. Discard Pharasma's Knowing to bless.
[dice=CON 10]2d8[/dice] RIP
Recharge Venomous Heavy Crossbow to examine location. Courtyard Card 4: Alu-Demon Sister.
Auto-fail scenario effect
"Zadim wrote: Hand: The Carnival, Blackjack's Rapier, Venomous Hand Crossbow,
Displayed: Sable Company Leathers, Wyvern Poison,
Deck: 13 Discard: 4 Buried: 0
Hero Points:...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-25T06:33:33ZRe: Forums: Play-by-Post Discussion: [PACS] Adventure 7-1 [Katlyn99] for Gameday IX DiscussionAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/discussion&page=2#532021-01-25T05:49:58Z2021-01-25T05:49:58Z<p>Current Tier is 2.2</p>
<p>Spending the Hero Point on a Card Feat: Spell</p>
<p>Deck Upgrade:
<br />
<span class="messageboard-dice"><b>Blessing 2:</b></span> <span class="messageboard-dice">1d1000 ⇒ 938</span>
<br />
<span class="messageboard-dice"><b>Spell 1:</b></span> <span class="messageboard-dice">1d1000 ⇒ 823</span>
<br />
<span class="messageboard-dice"><b>Blessing 1:</b></span> <span class="messageboard-dice">1d1000 ⇒ 823</span></p>
<p>Loot:
<br />
Continue taking The Lost</p>Current Tier is 2.2
Spending the Hero Point on a Card Feat: Spell
Deck Upgrade:
[dice=Blessing 2]1d1000[/dice]
[dice=Spell 1]1d1000[/dice]
[dice=Blessing 1]1d1000[/dice]
Loot:
Continue taking The LostAAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-01-25T05:49:58ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=17#8032021-01-24T04:34:21Z2021-01-24T04:34:21Z<p><span class=messageboard-ooc>On Agna's turn, make Acro check.</span></p>
<p><span class="messageboard-dice"><b>Acrobatics 8:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of Sarenrae</span></p>
<p><span class=messageboard-ooc>Throughout my turn reveal Headband for +2 to my INT.</span></p>
<p><span class=messageboard-ooc>I'll just keep the Courtyard in the same location since the Shining Child ended up on the top again</span></p>
<p>While Agna distracts the <span class=messageboard-ooc>Card 1:</span> <b>Shining Child</b>, Zadim sneaks up behind it. <span class=messageboard-ooc>Reveal Blackjack's Rapier for Acrobatics+1d6+2. Recharge Snakebite Dagger for +Stealth</span></p>
<p><span class="messageboard-dice"><b>Location Acrobatics 8:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span>
<br />
<span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">2d8 + 1d6 + 14 ⇒ (6, 7) + (1) + 14 = 28</span></p>
<p>Zadim takes out the outsider but before they can celebrate, a flying axe whirls between them. A <span class=messageboard-ooc>Card 2:</span> <b>Sinspawn Axeman</b> has them in their sights! <span class=messageboard-ooc>Discard Spider to explore again. Reveal Blackjack's Rapier for Acrobatics+1d8+2. Reload Wyvern Poison for +1d12</span></p>
<p><span class="messageboard-dice"><b>Location Acrobatics 8:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (7) + 6 = 13</span>
<br />
<span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 1d12 + 8 ⇒ (6) + (5) + (2) + 8 = 21</span></p>
<p>And Zadim had them in his sights. Zadim dashes through the sinspawn and the sinspawn falls.</p>
<p><span class=messageboard-ooc>Recharge Headband to examine location. Card 3: Sickle +1</span></p>
<p><span class=messageboard-ooc>Auto-Fail scenario rule</span></p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Venomous_Heavy_Crossbow_+2" target="_blank" rel="nofollow">Venomous Heavy Crossbow +2</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use )</p>
<p>Pharasma's Knowing: Discard to Bless
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc><b>Agna needs to make 2 DEX/Acro 8 checks</span></b>
<br />
<span class=messageboard-ooc>Display Wyvern Poison</span></p>On Agna's turn, make Acro check.
[dice=Acrobatics 8]1d8+6[/dice]
Hour is Blessing of Sarenrae
Throughout my turn reveal Headband for +2 to my INT.
I'll just keep the Courtyard in the same location since the Shining Child ended up on the top again
While Agna distracts the Card 1: Shining Child, Zadim sneaks up behind it. Reveal Blackjack's Rapier for Acrobatics+1d6+2. Recharge Snakebite Dagger for +Stealth
[dice=Location Acrobatics 8]1d8+6[/dice]
[dice=Combat 20]2d8+1d6+14[/dice]
Zadim...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-24T04:34:21ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=6#2992021-01-24T02:57:45Z2021-01-24T02:57:45Z<p><span class=messageboard-ooc>Hour is The Desert: When you move during your move step, bury a card.</span></p>
<p><span class=messageboard-ooc>No markers. Encounter Undeath on Wheels</span></p>
<p><span class="messageboard-dice"><b>Random Local Character. 1=E, 2=S, 3=A, 4=T, 5=R:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Thargrap must make a Dexterity, Constitution, Acrobatics, or Fortitude 5 check or suffer 1d4 Combat damage.</span></p>
<p><span class=messageboard-ooc>For my check, Soul Shard and my power add 1d4 and 1d8 each</span>
<br />
<span class="messageboard-dice"><b>DEX 7:</b></span> <span class="messageboard-dice">2d4 + 1d8 ⇒ (2, 3) + (8) = 13</span> <span class=messageboard-ooc>Gain an Hourglass Marker</span></p>
<p>Her link with Honaire inexplicably weaker, Estra resorts to clumsily scrambling away from the carriage. </p>
<p><span class="messageboard-dice"><b>Random Shuffled Card:</b></span> <span class="messageboard-dice">1d9 ⇒ 2</span></p>
<p>Estra notices a well made <span class=messageboard-ooc>Card 2:</span> <b>Keen Rapier</b> on a rack before Undeath on Wheels crashes into it and sends it flying. <span class=messageboard-ooc>Auto-Fail check to acquire</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d9 ⇒ 7</span> <span class=messageboard-ooc>Discard Card Caster to explore again</span></p>
<p>Estra utters a quick prayer, blessing the water in her canteen into <span class=messageboard-ooc>Card 7:</span> <b>Holy Water</b>. <span class=messageboard-ooc>Auto Acquire</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d7 ⇒ 6</span> <span class=messageboard-ooc>Discard Acolyte to explore again</span></p>
<p>Estra hides behind a crate. Once she catches her breath he notices the labeling: <i>Fumbus' Famous <span class=messageboard-ooc>Card 6:</span> <b>Blast Stones</b></i>.</p>
<p><span class="messageboard-dice"><b>INT 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span> </p>
<p>She quickly pockets one before slowly backing away from the explosive cargo.</p>
<p><span class=messageboard-ooc>Cast Locate Object</span>
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d9 ⇒ 4</span> <span class=messageboard-ooc>Undeath on Wheels</span>
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d9 ⇒ 2</span> <span class=messageboard-ooc>Already banished Keen Rapier</span>
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d9 ⇒ 3</span> <span class=messageboard-ooc>Yeth Hound</span>
<br />
<span class=messageboard-ooc>Only cards left unknown are 5,8, 9</span>
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span> <span class=messageboard-ooc>Concealed Hatch</span>
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> <span class=messageboard-ooc>Armor of Insults</span></p>
<p>Estra spots a suit of armor that had been vandalized with a number of vulgar images and insults.</p>
<p><span class="messageboard-dice"><b>Diplomacy 8:</b></span> <span class="messageboard-dice">1d10 + 1 ⇒ (6) + 1 = 7</span></p>
<p>She leaves it be.</p>
<p><span class="messageboard-dice"><b>Recover Locate Object Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (7) + 4 = 11</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen_(Core)" target="_blank" rel="nofollow">Good Omen (Core)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Aid_(Core)" target="_blank" rel="nofollow">Aid (Core)</a>, <a href="https://pacg.fandom.com/wiki/Holy_Light" target="_blank" rel="nofollow">Holy Light</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blast_Stone_(Core)" target="_blank" rel="nofollow">Blast Stone (Core)</a>, <a href="https://pacg.fandom.com/wiki/Holy_Water_(Core)" target="_blank" rel="nofollow">Holy Water (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blast Stone: Banish for +2d4 and Fire to local Combat or vs Lock, Obstacle, Skirmish barrier
<br />
Aid: Freely banish for +1d4+2 to any check
<br />
Holy Water: Banish for Local +1d6 vs Undead or Outsider or to evade
<br />
Good Omen: Banish for +1d6+2 to acquire, close or guard
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>1 Hourglass Marker</span></p>Hour is The Desert: When you move during your move step, bury a card.
No markers. Encounter Undeath on Wheels
[dice=Random Local Character. 1=E, 2=S, 3=A, 4=T, 5=R]1d4[/dice] Thargrap must make a Dexterity, Constitution, Acrobatics, or Fortitude 5 check or suffer 1d4 Combat damage.
For my check, Soul Shard and my power add 1d4 and 1d8 each
[dice=DEX 7]2d4+1d8[/dice] Gain an Hourglass Marker
Her link with Honaire inexplicably weaker, Estra resorts to clumsily scrambling away from the...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-01-24T02:57:45ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=16#7982021-01-21T05:15:52Z2021-01-21T05:15:52Z<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p>Stay at Courtyard. Explore Courtyard Card 1: Headband of Epic Intelligence</p>
<p><span class="messageboard-dice"><b>INT 7:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (6) + 1 = 7</span> <span class=messageboard-ooc>Nice! I meant to bless that; glad I didn't need it XD</span></p>
<p>Discard Snake to explore again. Courtyard Card 2: Venomous Heavy Crossbow +2.<span class=messageboard-ooc>Really glad I didn't bless the headband, I want this very much. Discard Blackfingers to bless</span></p>
<p><span class="messageboard-dice"><b>DEX 10:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (2, 6) + 4 = 12</span> [ooc]</p>
<p>End turn. Auto-Fail scenario check</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Venomous_Heavy_Crossbow_+2" target="_blank" rel="nofollow">Venomous Heavy Crossbow +2</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Venomous Heavy Crossbow +2, Snakebite Dagger)</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of the Gods
Stay at Courtyard. Explore Courtyard Card 1: Headband of Epic Intelligence
[dice=INT 7]1d8+1[/dice] Nice! I meant to bless that; glad I didn't need it XD
Discard Snake to explore again. Courtyard Card 2: Venomous Heavy Crossbow +2.Really glad I didn't bless the headband, I want this very much. Discard Blackfingers to bless
[dice=DEX 10]2d8+4[/dice] [ooc]
End turn. Auto-Fail scenario check
"Zadim wrote: Hand: Venomous Heavy Crossbow +2, Blackjack's[/ooc]...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-21T05:15:52ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=16#7922021-01-19T07:30:57Z2021-01-19T07:30:57Z<p>Starting Location: Courtyard</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Blackfingers" target="_blank" rel="nofollow">Blackfingers</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Snake_(Core)" target="_blank" rel="nofollow">Snake (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Snakebite Dagger)</p>
<p>Blackfingers: Discard to bless, freely recharge if invokes Alchemical or Posion
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Sable Company Leathers and Wyvern Poison</span></p>Starting Location: Courtyard
"Zadim wrote: Hand: Sable Company Leathers, Blackjack's Rapier, Blackfingers, Wyvern Poison, Snakebite Dagger, Snake (Core),
Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Snakebite Dagger)Blackfingers: Discard to bless, freely recharge if invokes Alchemical or Posion
[Spoiler omitted]
[Spoiler omitted]" Display Sable Company Leathers and Wyvern PoisonAAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-19T07:30:57ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=6#2932021-01-18T00:18:22Z2021-01-18T00:18:22Z<p><span class=messageboard-ooc>On Angban's turn, do BA vs Undeath on Wheels. Soul Shard adds 1d4. Power adds 1d8</span></p>
<p><span class="messageboard-dice"><b>CON 5:</b></span> <span class="messageboard-dice">2d4 + 1d8 ⇒ (4, 1) + (7) = 12</span> <span class=messageboard-ooc>Cliff makes result 11</span></p>
<p><span class=messageboard-ooc>On Thargrap's turn encounter Brawl. Reload Honaire for +1d10</span></p>
<p><span class="messageboard-dice"><b>STR 6:</b></span> <span class="messageboard-dice">1d4 + 1d10 ⇒ (3) + (3) = 6</span></p>
<p><span class=messageboard-ooc>Hour is the Fiend: When you suffer a scourge on your turn, each local character suffers it. No Hourglass Markers left. Encounter Undeath on Wheels</span></p>
<p><span class="messageboard-dice"><b>Random Local Character. 1=E, 2=S, 3=A, 4=T, 5=R:</b></span> <span class="messageboard-dice">1d5 ⇒ 5</span> <span class=messageboard-ooc><b>Ramexes needs to succeed at a Dexterity, Constitution, Acrobatics, or Fortitude 5 check or suffer 1d4 Combat damage.</b></span></p>
<p><span class=messageboard-ooc>For my check Soul Shard adds 1d4. Power adds 1d8</span></p>
<p><span class="messageboard-dice"><b>DEX 7:</b></span> <span class="messageboard-dice">2d4 + 1d8 ⇒ (3, 1) + (8) = 12</span> <span class=messageboard-ooc>Cliff makes result 11. Gain Hourglass Marker</span></p>
<p>Before Estra can even get up from dodging the Undeath on Wheels again, the carriage hangs a U-turn and rushes at her again. She's barely able to crawl out of the way! A hunk of metal falls off of the carriage; it looks like a <span class=messageboard-ooc>Card 1:</span> <b>Heavy Metal Shield</b>.</p>
<p><span class="messageboard-dice"><b>CON 4:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p>The <span class=messageboard-ooc>Card 2:</span> <b>Undeath on Wheels</b> hangs another U-turn and charges at the team again! <span class=messageboard-ooc>Discard The Lost to explore again, +1 to checks that invoke Curse or Undead trait.</span></p>
<p><span class="messageboard-dice"><b>Random Local Character. 1=E, 2=S, 3=A, 4=T, 5=R:</b></span> <span class="messageboard-dice">1d5 ⇒ 1</span> <span class=messageboard-ooc>Power and Soul Shard add 1d4 and 1d8</span></p>
<p><span class="messageboard-dice"><b>DEX 5:</b></span> <span class="messageboard-dice">2d4 + 1d8 + 1 ⇒ (2, 2) + (7) + 1 = 12</span> <span class=messageboard-ooc>Cliff makes result 8. Power and Soul Shard again</span></p>
<p><span class="messageboard-dice"><b>DEX 7:</b></span> <span class="messageboard-dice">2d4 + 1d8 + 1 ⇒ (1, 4) + (4) + 1 = 10</span> <span class=messageboard-ooc>Cliff makes result 9. Pass!</span></p>
<p><span class=messageboard-ooc>Take damage to close</span>
<br />
<span class="messageboard-dice"><b>Combat Damage:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class=messageboard-ooc>Recharge Magic Leather Armor to deduce damage by 2. Discard Good Omen to reduce damage by 3</span></p>
<p>Estra casts a protective charm on herself and dives into an alcove to dodge the carriage. She catches her breath and takes in her surroundings: seems like its the entrance of some sort of <b>Dungeon</b></p>
<p><span class=messageboard-ooc>Cast Soothing Word on myself</span>
<br />
<span class="messageboard-dice"><b>Recover Soothing Word Divine 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (12) + 4 = 16</span> <span class=messageboard-ooc>And I just remembered why I didn't do this last turn... Honaire is <i>somewhere</i> in my deck now...</span></p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Card_Caster" target="_blank" rel="nofollow">Card Caster</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Aid_(Core)" target="_blank" rel="nofollow">Aid (Core)</a>, <a href="https://pacg.fandom.com/wiki/Holy_Light" target="_blank" rel="nofollow">Holy Light</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Acolyte: +1d4 to local WIS or Divine
<br />
Aid: Freely banish for +1d4+2 to any check
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Angban's turn, do BA vs Undeath on Wheels. Soul Shard adds 1d4. Power adds 1d8
[dice=CON 5]2d4+1d8[/dice] Cliff makes result 11
On Thargrap's turn encounter Brawl. Reload Honaire for +1d10
[dice=STR 6]1d4+1d10[/dice]
Hour is the Fiend: When you suffer a scourge on your turn, each local character suffers it. No Hourglass Markers left. Encounter Undeath on Wheels
[dice=Random Local Character. 1=E, 2=S, 3=A, 4=T, 5=R]1d5[/dice] Ramexes needs to succeed at a Dexterity, Constitution,...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-01-18T00:18:22ZRe: Forums: Play-by-Post Discussion: Season of the Runelords [Zalarian] DiscussionAAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/discussion&page=4#1872021-01-17T05:09:16Z2021-01-17T05:09:16Z<p>Current Tier is 5.3</p>
<p>Spending the Hero Point on a Skill Feat: INT</p>
<p><span class="messageboard-dice"><b>Item 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 421</span></p>Current Tier is 5.3
Spending the Hero Point on a Skill Feat: INT
[dice=Item 5]1d1000[/dice]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-17T05:09:16ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=16#7862021-01-16T06:48:45Z2021-01-16T06:48:45Z<p><span class=messageboard-ooc>Hour is Blessing of the Gods</span></p>
<p><span class=messageboard-ooc>Reveal Belt throughout my turn for +1 to physical checks</span></p>
<p><span class="messageboard-dice"><b>Shuffled Location from top:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p>A familiar bolt of flame shoots past Zadim; the <span class=messageboard-ooc>Card 3:</span> <b>Warrior of Wrath</b> found them. <span class=messageboard-ooc><b>BA, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1 Fire damage.</b></span></p>
<p><span class="messageboard-dice"><b>Acrobatics 12:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (5) + 7 = 12</span> <span class=messageboard-ooc>For the combat, reveal Blackjack's Rapier for Acrobatics+1d6+2. Reveal Snakebite Dagger for +Stealth</span></p>
<p><span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">2d8 + 1d6 + 15 ⇒ (3, 2) + (6) + 15 = 26</span></p>
<p><span class=messageboard-ooc>Attempt to close. Recharge Estra's Truthspeaker</span></p>
<p><span class="messageboard-dice"><b>WIS 6:</b></span> <span class="messageboard-dice">2d6 ⇒ (4, 5) = 9</span> <span class=messageboard-ooc>Nice! <b>I think that's a win!</b></span></p>Hour is Blessing of the Gods
Reveal Belt throughout my turn for +1 to physical checks
[dice=Shuffled Location from top]1d4[/dice]
A familiar bolt of flame shoots past Zadim; the Card 3: Warrior of Wrath found them. BA, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1 Fire damage.
[dice=Acrobatics 12]1d8+7[/dice] For the combat, reveal Blackjack's Rapier for Acrobatics+1d6+2. Reveal Snakebite Dagger for +Stealth
[dice=Combat...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-16T06:48:45ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=16#7822021-01-15T05:18:42Z2021-01-15T05:18:42Z<p><span class=messageboard-ooc>Hour is Blessing of Lamashtu</span></p>
<p><span class=messageboard-ooc>Reveal Belt through my turn for +1 to physical checks</span></p>
<p><span class=messageboard-ooc>Move to the <b>Woods</b></span></p>
<p>Zadim comes across a <span class=messageboard-ooc>Card 1:</span> <b>Locked Stone Door</b> in the middle of the woods. He <i>could</i> just walk around it, but why pass up a good opportunity to practice his lockpicking? <span class=messageboard-ooc>Reveal Blackjack's Rapier for Acrobatics+1d6+2. Recharge Keen Rapier for +Stealth. Recharge to draw a card (Bloodroot Poison) and shuffle deck. Display and Reload Bloodroot Poison for +1d8</span></p>
<p><span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">3d8 + 1d6 + 15 ⇒ (1, 1, 7) + (2) + 15 = 26</span> <span class=messageboard-ooc>Use product reroll on one of the 1s</span></p>
<p><span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">1d8 + 25 ⇒ (1) + 25 = 26</span> <span class=messageboard-ooc>RIP. It gets shuffled back in.</span></p>
<p>Zadim starts jimmying the lock with the end of his rapier. He thinks he hears something behind him and turns around to search for it. When he turns back around, the door is gone. How strange...</p>
<p><span class="messageboard-dice"><b>Discard Spider to explore again. Random Card:</b></span> <span class="messageboard-dice">1d7 ⇒ 4</span></p>
<p>Zadim was right about hearing something though: an <span class=messageboard-ooc>Card 4:</span> <b>Ogre</b> emerges and they look mad! <span class=messageboard-ooc>Reveal Blackjack's Rapier for Acrobatics+1d6+2</span></p>
<p><span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 9 ⇒ (4) + (5) + 9 = 18</span></p>
<p>Zadim takes out the Ogre and goes back to trying to figure out what happened to that door...</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Bloodroot_Poison" target="_blank" rel="nofollow">Bloodroot Poison</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Ambrosia" target="_blank" rel="nofollow">Ambrosia</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Keen Rapier)</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Silver War Paint and Bloodroot Poison</span></p>Hour is Blessing of Lamashtu
Reveal Belt through my turn for +1 to physical checks
Move to the Woods
Zadim comes across a Card 1: Locked Stone Door in the middle of the woods. He could just walk around it, but why pass up a good opportunity to practice his lockpicking? Reveal Blackjack's Rapier for Acrobatics+1d6+2. Recharge Keen Rapier for +Stealth. Recharge to draw a card (Bloodroot Poison) and shuffle deck. Display and Reload Bloodroot Poison for +1d8
[dice=Combat 27]3d8+1d6+15[/dice]...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-15T05:18:42ZRe: Forums: Play-by-Post: [PACS] Adventure 7-1 [Katlyn99] for Gameday IXAAUGHWHY's PACS Estra (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivleo/gameplay&page=6#2832021-01-15T04:45:58Z2021-01-15T04:45:58Z<p><span class=messageboard-ooc>On Thargrap's turn, discard Prayer to bless</span></p>
<p><span class=messageboard-ooc>On Ramexes's turn, take the Divine check vs the Vampire. Power adds 1d8. Soul Shard adds +1d4</span></p>
<p><span class="messageboard-dice"><b>Divine 9:</b></span> <span class="messageboard-dice">1d12 + 1d8 + 1d4 + 4 ⇒ (6) + (2) + (1) + 4 = 13</span></p>
<p><span class=messageboard-ooc>My turn starts. Hour is The Marriage: At the start of your turn, summon and encounter an ally. Remove an Hourglass Marker, 0 remain.</span></p>
<p><span class=messageboard-ooc>Start of turn, encounter Ally. Random Ally 2: Clockwork Servant</span></p>
<p><span class="messageboard-dice"><b>INT 6:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span></p>
<p>The <span class=messageboard-ooc>Card 8</span> <b>Undeath on Wheels</b> bears down on the group right as they reach the other side of the bridge. Estra is exhausted from all this running and can't find the energy to establish a link with Honaire; she'll have to fend for herself this time...</p>
<p><span class="messageboard-dice"><b>Random Local Character. 1=E, 2=S, 3=A, 4=T, 5=R:</b></span> <span class="messageboard-dice">1d5 ⇒ 1</span> <span class=messageboard-ooc>Oh no. Power adds +1d8. Soul Shard adds +1d4</span></p>
<p><span class="messageboard-dice"><b>DEX 5:</b></span> <span class="messageboard-dice">2d4 + 1d8 ⇒ (4, 3) + (4) = 11</span> <span class=messageboard-ooc>Nice! for the actual check to defeat, take <b>Angban's BotG</b> to copy The Marriage. Check is blessed and my CON becomes Angban's d10</span></p>
<p><span class="messageboard-dice"><b>CON 7:</b></span> <span class="messageboard-dice">1d10 + 1d8 + 1d4 ⇒ (3) + (5) + (2) = 10</span> <span class=messageboard-ooc>Defeated! +1 Hourglass Marker. I don't have an ally to bury, Bridge is still open but is empty.</span></p>
<p>Estra scrambles and dives to get out of the way of the careening carriage. She almost falls of the bridge but Angban catches her just in time. </p>
<p>"<div class="messageboard-quotee">Estra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Honaire_(Mummy%27s_Mask)" target="_blank" rel="nofollow">Honaire (Mummy's Mask)</a>, <a href="https://pacg.fandom.com/wiki/Flame_Staff_(Core)" target="_blank" rel="nofollow">Flame Staff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen_(Core)" target="_blank" rel="nofollow">Good Omen (Core)</a>, <a href="https://pacg.fandom.com/wiki/Holy_Light" target="_blank" rel="nofollow">Holy Light</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/The_Lost" target="_blank" rel="nofollow">The Lost</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Soul_Shard" target="_blank" rel="nofollow">Soul Shard</a>, <a href="https://pacg.fandom.com/wiki/Magic_Leather_Armor_(Core)" target="_blank" rel="nofollow">Magic Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1 // Estra has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>
<br />
Good Omen: Freely banish for 1d6+2 on check to acquire, close, guard
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>1 Hourglass Marker</span></p>On Thargrap's turn, discard Prayer to bless
On Ramexes's turn, take the Divine check vs the Vampire. Power adds 1d8. Soul Shard adds +1d4
[dice=Divine 9]1d12+1d8+1d4+4[/dice]
My turn starts. Hour is The Marriage: At the start of your turn, summon and encounter an ally. Remove an Hourglass Marker, 0 remain.
Start of turn, encounter Ally. Random Ally 2: Clockwork Servant
[dice=INT 6]1d8[/dice]
The Card 8 Undeath on Wheels bears down on the group right as they reach the other side of the...AAUGHWHY's PACS Estra (alias of AAUGHWHY)2021-01-15T04:45:58ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=16#7742021-01-12T04:00:58Z2021-01-12T04:00:58Z<p><span class=messageboard-ooc>Hour is Blessing of Pharasma</span></p>
<p><span class=messageboard-ooc>Throughout my turn, reveal Belt for +1</span></p>
<p><span class=messageboard-ooc>Display Grounded Studded Leather</span></p>
<p>Zadim splits up and tries to lose the <span class=messageboard-ooc>Card 1:</span> <b>Warriors of Wrath</b> in the <b>Nettlemaze</b>. The gout of flame that barely misses his face tells him that he was not very successful. </p>
<p><span class="messageboard-dice"><b>Acrobatics 12:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (7) + 7 = 14</span> <span class=messageboard-ooc>For the combat, reveal Keen Rapier for Acrobatics+1d6+1. Recharge Venomous Hand Crossbow for +Stealth</span></p>
<p><span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">2d8 + 1d6 + 14 ⇒ (2, 5) + (1) + 14 = 22</span></p>
<p>Zadim bursts through the smoke to take out the Warrior before they have the chance to respond. He starts making his way to regroup with his team when he notices a barely audible song and a shadow circling; sounds like a <span class=messageboard-ooc>Random Monster 1:</span> <b>Harpy</b> <span class=messageboard-ooc><b>Before the encounter, each character attempts a Wisdom 8 check; characters who fail may not play weapons or spells in this enounter and, if at another location, must move to this location. Taking Agna's Blessing of Gorum</b></span></p>
<p><span class="messageboard-dice"><b>WIS 7:</b></span> <span class="messageboard-dice">2d6 ⇒ (4, 6) = 10</span> <span class=messageboard-ooc>Success. For the combat reveal Keen Rapier for Acrobatics+1d6+1</span></p>
<p><span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 8 ⇒ (1) + (5) + 8 = 14</span> <span class=messageboard-ooc>That was close...</span></p>
<p>Zadim angles his rapier to reflect the sun into the Harpy's eyes. They fly off course and crash into entangling thorns of the maze.</p>
<p><span class=messageboard-ooc>Nettlemaze Closed</span></p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Ambrosia" target="_blank" rel="nofollow">Ambrosia</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier" target="_blank" rel="nofollow">Keen Rapier</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Keen Rapier)</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of Pharasma
Throughout my turn, reveal Belt for +1
Display Grounded Studded Leather
Zadim splits up and tries to lose the Card 1: Warriors of Wrath in the Nettlemaze. The gout of flame that barely misses his face tells him that he was not very successful.
[dice=Acrobatics 12]1d8+7[/dice] For the combat, reveal Keen Rapier for Acrobatics+1d6+1. Recharge Venomous Hand Crossbow for +Stealth
[dice=Combat 20]2d8+1d6+14[/dice]
Zadim bursts through the smoke to take out the...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-12T04:00:58ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=16#7652021-01-08T07:38:04Z2021-01-08T07:38:04Z<p>Starting Location: Nettlemaze</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>, <a href="https://pacg.fandom.com/wiki/Venomous_Hand_Crossbow" target="_blank" rel="nofollow">Venomous Hand Crossbow</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Ambrosia" target="_blank" rel="nofollow">Ambrosia</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier" target="_blank" rel="nofollow">Keen Rapier</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Venomous Hand Crossbow)</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Starting Location: Nettlemaze
"Zadim wrote: Hand: Grounded Studded Leather, Venomous Hand Crossbow, Belt of Physical Prowess, Ambrosia, Spider (Core), Keen Rapier,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Venomous Hand Crossbow)
[Spoiler omitted]
[Spoiler omitted]"AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-08T07:38:04ZRe: Forums: Play-by-Post Discussion: Season of the Runelords [Zalarian] DiscussionAAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/discussion&page=4#1812021-01-07T03:43:43Z2021-01-07T03:43:43Z<p>Current Tier is 5.2</p>
<p>Spending the Hero Point on a Card Feat: Blessing. Fill the hole with The Locksmith. </p>
<p><span class="messageboard-dice"><b>Item 4:</b></span> <span class="messageboard-dice">1d1 ⇒ 1</span></p>Current Tier is 5.2
Spending the Hero Point on a Card Feat: Blessing. Fill the hole with The Locksmith.
[dice=Item 4]1d1[/dice]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-07T03:43:43ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=16#7602021-01-06T04:32:11Z2021-01-06T04:32:11Z<p><span class=messageboard-ooc>On Estra's turn, fail Harpy check. Get moved to Shimmerglens</span></p>
<p><span class=messageboard-ooc>Recharge Djinn to draw a card (Bloodroot Poison, yes!) and shuffle deck</span></p>
<p>The ooze around the party struggles to congeal into a <span class=messageboard-ooc>Card 8:</span> <b>Putrid Horror;</b> Zadim and the team try to put it out of its misery. <span class=messageboard-ooc>No location to Guard. For the combat, reveal Shock Kukri for Acrobatics+2d6. Recharge Shock Kukri for +Stealth. Reload Bloodroot Poison for +1d8. Recharge Elixir of Healing for +INT. Discard The Carnival to bless. Reveal Belt for +1 Ezren casts Coordinated Blast for +Ezren's Arcane</span></p>
<p><span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">5d8 + 2d6 + 13 + 1d12 + 6 - 2 ⇒ (5, 6, 5, 8, 5) + (4, 2) + 13 + (4) + 6 - 2 = 56</span> <span class=messageboard-ooc>Flip the d12 from 4 to 9. Total is 61.</span></p>
<p>The slime goes still.</p>
<p><span class=messageboard-ooc>We win!</span></p>On Estra's turn, fail Harpy check. Get moved to Shimmerglens
Recharge Djinn to draw a card (Bloodroot Poison, yes!) and shuffle deck
The ooze around the party struggles to congeal into a Card 8: Putrid Horror; Zadim and the team try to put it out of its misery. No location to Guard. For the combat, reveal Shock Kukri for Acrobatics+2d6. Recharge Shock Kukri for +Stealth. Reload Bloodroot Poison for +1d8. Recharge Elixir of Healing for +INT. Discard The Carnival to bless. Reveal Belt for +1...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-06T04:32:11ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=16#7562021-01-05T04:45:35Z2021-01-05T04:45:35Z<p><span class=messageboard-ooc>Hour is Blessing of Gozreh</span></p>
<p><span class=messageboard-ooc>Throughout my turn, reveal Belt for +1 to my physical checks</span></p>
<p><span class=messageboard-ooc>Move to Nettlemaze</span></p>
<p>Zadim enters the <b>Nettlemaze</b> and discovers a <span class=messageboard-ooc>Card 1:</span> <b>Mammoth</b> entangled in the sticky undergrowth. <span class=messageboard-ooc>Reveal Mammoth for Acrobatics+2d6. </span></p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">1d8 + 2d6 + 7 ⇒ (1) + (6, 1) + 7 = 15</span> <span class=messageboard-ooc>Unfortunate. I'll just fail it, maybe I'll run into one of the boons</span></p>
<p><span class="messageboard-dice"><b>Combat Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Silver War Paint negates the damage</span></p>
<p>Zadim draws his blade, sending the mammoth into a panic. It thrashes and breaks itself free; Zadim dodges the trampling beast but lands hard on the ground.</p>
<p><span class=messageboard-ooc>Discard Spider to explore again</span>
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d11 ⇒ 8</span> <span class=messageboard-ooc>Its the opposite of a boon: <b>The Villain</b>!</span></p>
<p>As Zadim gets up and brushes himself off, he notices the undergrowth congealing into the <span class=messageboard-ooc>Card 8:</span> <b>Putrid Horror</b>. <span class=messageboard-ooc><b>Guard Checks please</b></span></p>
<p>[Spoiler omitted]</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shock_Kukri" target="_blank" rel="nofollow">Shock Kukri</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Healing" target="_blank" rel="nofollow">Elixir of Healing</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Keen Rapier)</p>
<p>The Carnival: Discard to bless, after the check may flip a non-d4 die
<br />
The Joke: Discard to bless, recharge on Craft, Diplomacy, Disable, Stealth
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of Gozreh
Throughout my turn, reveal Belt for +1 to my physical checks
Move to Nettlemaze
Zadim enters the Nettlemaze and discovers a Card 1: Mammoth entangled in the sticky undergrowth. Reveal Mammoth for Acrobatics+2d6.
[dice=Combat 16]1d8+2d6+7[/dice] Unfortunate. I'll just fail it, maybe I'll run into one of the boons
[dice=Combat Damage]1d4[/dice] Silver War Paint negates the damage
Zadim draws his blade, sending the mammoth into a panic. It thrashes and breaks...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-05T04:45:35ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=15#7472021-01-04T02:06:47Z2021-01-04T02:06:47Z<p><span class=messageboard-ooc>Hour is Blessing of Torag</span></p>
<p><span class=messageboard-ooc>Throughout my turn, reveal Belt for +1 to my physical checks</span></p>
<p>Zadim moves to divide and conquer but his path through the <b>Catacombs of Wrath</b> is blocked when an ooze covered <span class=messageboard-ooc>Card 1:</span> <b>Adherer</b> emerges from the sludge. <span class=messageboard-ooc>For the first combat, reveal Keen Rapier for Acrobatics+1d6+1. Discard Blackfingers to bless</span></p>
<p><span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">2d8 + 1d6 + 8 - 2 ⇒ (3, 7) + (1) + 8 - 2 = 17</span> <span class=messageboard-ooc>Product reroll on the 1</span>
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d6 + 18 - 2 ⇒ (6) + 18 - 2 = 22</span> <span class=messageboard-ooc>First check passed. For the second, reveal Keen Rapier for Acrobatics+1d6+1. Recharge Snakebite Dagger for +Stealth</span></p>
<p><span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">2d8 + 1d6 + 14 - 2 ⇒ (1, 6) + (6) + 14 - 2 = 25</span> <span class=messageboard-ooc>Defeated!</span></p>
<p><span class=messageboard-ooc>Attempt to close, summon Wrathful Sinspawn</span></p>
<p><span class="messageboard-dice"><b>BA WIS 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> <span class=messageboard-ooc>Difficulty increased by 1. For the combat reveal Keen Rapier again.</span></p>
<p><span class="messageboard-dice"><b>Combat 9:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 8 - 2 ⇒ (4) + (2) + 8 - 2 = 12</span> <span class=messageboard-ooc>Defeated. Location closed!</span></p>
<p>Zadim slices through the ooze to reveal a wrathful sinspawn, then he slices through the sinspawn too.</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shock_Kukri" target="_blank" rel="nofollow">Shock Kukri</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/Djinn" target="_blank" rel="nofollow">Djinn</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier" target="_blank" rel="nofollow">Keen Rapier</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Keen Rapier)</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blessing of Torag
Throughout my turn, reveal Belt for +1 to my physical checks
Zadim moves to divide and conquer but his path through the Catacombs of Wrath is blocked when an ooze covered Card 1: Adherer emerges from the sludge. For the first combat, reveal Keen Rapier for Acrobatics+1d6+1. Discard Blackfingers to bless
[dice=Combat 18]2d8+1d6+8-2[/dice] Product reroll on the 1
[dice=Combat 18]1d6+18-2[/dice] First check passed. For the second, reveal Keen Rapier for...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-04T02:06:47ZRe: Forums: Play-by-Post: Season of the Runelords [Zalarian]AAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/gameplay&page=15#7422021-01-03T06:31:09Z2021-01-03T06:31:09Z<p>Starting Location: Catacombs of Wrath</p>
<p>"<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>, <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>, <a href="https://pacg.fandom.com/wiki/Blackfingers" target="_blank" rel="nofollow">Blackfingers</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Prowess" target="_blank" rel="nofollow">Belt of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier" target="_blank" rel="nofollow">Keen Rapier</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 7
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Snakebite Dagger)</p>
<p>Blackfingers: Discard to bless, freely recharge if check invokes alchemical or poison
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Grounded Studded Leather and Silver War Paint</span></p>Starting Location: Catacombs of Wrath
"Zadim wrote: Hand: Silver War Paint (Core), Grounded Studded Leather, Blackfingers, Belt of Physical Prowess, Keen Rapier, Snakebite Dagger,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Recharge/discard non-2-handed weapon to add 1d8+6 to local combat (Use Snakebite Dagger)Blackfingers: Discard to bless, freely recharge if check invokes alchemical or poison
[Spoiler omitted]
[Spoiler omitted]" Display Grounded...AAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-03T06:31:09ZRe: Forums: Play-by-Post Discussion: Season of the Runelords [Zalarian] DiscussionAAUGHWHY's PACS Zadim (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl5p/discussion&page=4#1762021-01-03T06:17:23Z2021-01-03T06:17:23Z<p>Current Tier is 5.1</p>
<p>Spending the Hero Point on a Power Feat: Recharge a card to add INT to... ([X] Obstacle or Trap)...</p>
<p>No Upgrades</p>Current Tier is 5.1
Spending the Hero Point on a Power Feat: Recharge a card to add INT to... ([X] Obstacle or Trap)...
No UpgradesAAUGHWHY's PACS Zadim (alias of AAUGHWHY)2021-01-03T06:17:23ZRe: Forums: Play-by-Post Discussion: [Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora DiscussionAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/discussion&page=5#2372020-09-28T06:38:47Z2020-09-28T06:38:47Z<p>No Upgrades</p>
<p>Applying the Hero Points to:
<br />
126387-1006
<br />
126387-1009</p>No Upgrades
Applying the Hero Points to:
126387-1006
126387-1009AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-09-28T06:38:47ZRe: Forums: Play-by-Post Discussion: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork] DiscussionAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/discussion#282020-09-28T05:24:09Z2020-09-28T05:24:09Z<p>Not replaying or tiering up. Current Tier is now 3.3</p>
<p>Spending the Hero Point on a Skill Feat: WIS</p>
<p><span class="messageboard-dice"><b>Armor 1:</b></span> <span class="messageboard-dice">1d1000 ⇒ 964</span></p>
<p><span class="messageboard-dice"><b>Boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 5</span></p>Not replaying or tiering up. Current Tier is now 3.3
Spending the Hero Point on a Skill Feat: WIS
[dice=Armor 1]1d1000[/dice]
[dice=Boon?]1d20[/dice]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-28T05:24:09ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay&page=3#1132020-09-27T02:52:30Z2020-09-27T02:52:30Z<p><span class=messageboard-ooc>On Poog's turn draw card and move to Cell when Dungeons close</span></p>
<p><span class=messageboard-ooc>Hour is Rovagug's Destruction: On your check, you may banish a random blessing from your discards to bless.</span></p>
<p>As Erasmus arrives at the <b>Cell</b> he finds the bars twisted into a <span class=messageboard-ooc>Card 3:</span> <b>Symbol of Agony</b>. <span class=messageboard-ooc>Taking <b>Poog's Blessing of the Spellbound</b></span></p>
<p><span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">2d8 + 1 ⇒ (6, 6) + 1 = 13</span> </p>
<p>He bends the bars back into a less-offensive shape. Erasmus looks around and notices a harrow card hidden between the stationary bars and the sliding door to the cell. He picks it up; it's <span class=messageboard-ooc>Card 4:</span> <b>The Uprising</b>. <span class=messageboard-ooc>Discard the Midwife (Harrow) to explore again. I heal Sign of the Rider.</span></p>
<p><span class="messageboard-dice"><b>STR 7:</b></span> <span class="messageboard-dice">2d6 + 4 ⇒ (3, 3) + 4 = 10</span></p>
<p>As he picks it up he hears the door clack open. Erasmus up to find the <span class=messageboard-ooc>Card 5:</span> <b>Wight</b> warden staring him down. <span class=messageboard-ooc>Discard Mist Horn and Fate Reader Lenses for the 2 Cold Damage. Reveal Starknife +2 for Melee+1d4+2</span></p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">2d6 + 1d4 + 6 ⇒ (4, 4) + (3) + 6 = 17</span> <span class=messageboard-ooc>Oh nice!</span></p>
<p><span class="messageboard-dice"><b>Close Attempt STR 9:</b></span> <span class="messageboard-dice">2d6 + 4 ⇒ (4, 6) + 4 = 14</span> <span class=messageboard-ooc>Closed! Draw Bound Imp</span></p>
<p>Erasmus takes out the warden and wrenches the rest of the nearby cells open before running to join Poog at the <b>Lair</b></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Starknife_+2" target="_blank" rel="nofollow">Starknife +2</a>, <a href="" target="_blank" rel="nofollow">Bound Imp</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Stranger" target="_blank" rel="nofollow">Sign of the Stranger</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Lantern_Bearer" target="_blank" rel="nofollow">Sign of the Lantern Bearer</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: N
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>Mist Horn: Display next to a location to reduce damage by 2. Lasts until start of my turn</p>
<p>(Signs can copy other signs in my hand)
<br />
Sign of the Lantern Bearer: Recharge vs Armors
<br />
Stranger: Recharge vs Items
<br />
<b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Poog's turn draw card and move to Cell when Dungeons close
Hour is Rovagug's Destruction: On your check, you may banish a random blessing from your discards to bless.
As Erasmus arrives at the Cell he finds the bars twisted into a Card 3: Symbol of Agony. Taking Poog's Blessing of the Spellbound
[dice=Arcane 9]2d8+1[/dice]
He bends the bars back into a less-offensive shape. Erasmus looks around and notices a harrow card hidden between the stationary bars and the sliding door to the...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-27T02:52:30ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay&page=3#1092020-09-25T06:29:31Z2020-09-25T06:29:31Z<p><span class=messageboard-ooc>Would have started at Twisting Passages with everyone</span></p>
<p><span class=messageboard-ooc>Favored Card: Weapon</span></p>
<p><span class=messageboard-ooc>Starting Spirit: Nissa</span></p>
<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Starknife_+2" target="_blank" rel="nofollow">Starknife +2</a>, <a href="https://pacg.fandom.com/wiki/Mind_Thrust" target="_blank" rel="nofollow">Mind Thrust</a>, <a href="https://pacg.fandom.com/wiki/Fate_Reader_Lenses" target="_blank" rel="nofollow">Fate Reader Lenses</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Rider" target="_blank" rel="nofollow">Sign of the Rider</a>, <a href="https://pacg.fandom.com/wiki/Planchette" target="_blank" rel="nofollow">Planchette</a>, <a href="https://pacg.fandom.com/wiki/Holy_Water_(Core)" target="_blank" rel="nofollow">Holy Water (Proxy B)</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife (Harrow)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
"Hero Points: 1
<br />
Merch Reroll used?: Y"
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>(Signs can copy other signs in my hand)</p>
<p><b>Other: </b>Current Spirit: Nissa"
<br />
</blockquote><p><span class=messageboard-ooc>When Twisting Passages close, I move randomly</span>
<p><span class="messageboard-dice"><b>Random Move:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span> <span class=messageboard-ooc>Move to Dungeons with Poog</span></p>
<p><span class=messageboard-ooc>Now my actual turn starts. Hour is Benefaction: No Effect</span></p>
<p><span class=messageboard-ooc>Start of my turn, Recharge Spells for +1 on all rolls</span></p>
<p><span class=messageboard-ooc>Give card step, give Holy Water (Proxy B) to Poog</span></p>
<p>A <span class=messageboard-ooc>Card 1:</span> <b>Spectre</b> manifests itself before Poog and Erasmus as they dash through the <b>Dungeons</b>. Without the luxury of time to soothe the spirit, Erasmus meets its shriek with a roar of his own, starknife drawn. <span class=messageboard-ooc>Reveal Starknife +2 for Melee+1d4+2</span></p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">2d6 + 1d4 + 7 ⇒ (5, 4) + (3) + 7 = 19</span></p>
<p>Erasmus slashes through the spectre and it begins to dissappate. Before it fades away completely, he considers bottling some of its ectoplasm, either for a second chance at laying it to rest later or for use as a makeshift <span class=messageboard-ooc>Card 2</span> <b>Smoke Bomb</b> should the need arise.<span class=messageboard-ooc>Discard Sign of the Rider to explore again.</span></p>
<p><span class="messageboard-dice"><b>INT 7:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span></p>
<p>He ultimately decides against it, already anticipating the scolding he'll get from Veldira for even considering weaponizing a tortured soul. Insread, he attempts to contact the spirit for guidance. <span class=messageboard-ooc>Play Planchette, looking for a Blessing. Find Ancient Skeleton</span></p>
<p>But he can't concentrate with all that rattling! Wait... rattling? That's not good...</p>
<p><span class="messageboard-dice"><b>Recharge Planchette, revealing Lenses:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 4 ⇒ (2) + (3) + 4 = 9</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Starknife_+2" target="_blank" rel="nofollow">Starknife +2</a>, <a href="https://pacg.fandom.com/wiki/Fate_Reader_Lenses" target="_blank" rel="nofollow">Fate Reader Lenses</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Lantern_Bearer" target="_blank" rel="nofollow">Sign of the Lantern Bearer</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife (Harrow)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: Y
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>Mist Horn: Display next to a location to reduce damage by 2. Lasts until start of my turn</p>
<p>(Signs can copy other signs in my hand)
<br />
Sign of the Lantern Bearer: Recharge vs Armors
<br />
<b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Shuffle in Mist Horn from Confusing</span></p>Would have started at Twisting Passages with everyone
Favored Card: Weapon
Starting Spirit: Nissa
Erasmus wrote:Hand: Starknife +2, Mind Thrust, Fate Reader Lenses, Sign of the Rider, Planchette, Holy Water (Proxy B), The Midwife (Harrow),
Displayed: Spirit Relatives (have a role card),
Deck: 12 Discard: 0 Buried: 0
"Hero Points: 1
Merch Reroll used?: Y"
"NOTES:
Available Support: Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged(Signs can copy other signs in my hand)
...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-25T06:29:31ZRe: Forums: Play-by-Post Discussion: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork] DiscussionAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/discussion#192020-09-23T20:00:36Z2020-09-23T20:00:36Z<p>Not replaying or tiering up. Current Tier is now 3.2</p>
<p>Spending the Hero Point on a Card Feat: Ally. Filling in the hole with Leech.</p>
<p>Probably choosing Spell for the free draw, but if there's more demand for Blessings, I'll draw a blessing instead.</p>
<p><span class="messageboard-dice"><b>Weapon 2:</b></span> <span class="messageboard-dice">1d1000 ⇒ 972</span>
<br />
<span class="messageboard-dice"><b>Spell 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 189</span></p>
<p><span class="messageboard-dice"><b>Boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 6</span></p>Not replaying or tiering up. Current Tier is now 3.2
Spending the Hero Point on a Card Feat: Ally. Filling in the hole with Leech.
Probably choosing Spell for the free draw, but if there's more demand for Blessings, I'll draw a blessing instead.
[dice=Weapon 2]1d1000[/dice]
[dice=Spell 3]1d1000[/dice]
[dice=Boon?]1d20[/dice]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-23T20:00:36ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay&page=2#992020-09-23T03:08:49Z2020-09-23T03:08:49Z<p><span class=messageboard-ooc>Hour is The Idiot: When you fail a check, suffer the scourge Drained.</span></p>
<p>Arabundi and Poog spring to action covering Erasmus against the monsters that continue to pour out of the <span class=messageboard-ooc>Card 1:</span> <b>Planar Rift</b> as he makes a beeline to close it. He grabs a rock, holds it aloft and bellows an echoing scream as he swings it crashing on the rift... but then he suddenly stops in his tracks. The echo in his voice becomes older and more wizened <b>"<i>This</i> is what you kids have been having trouble closing? What are they teaching you in schools these days?"</b> <span class=messageboard-ooc>Bury Stalking Armor to move marker from Nissa to Basalmo. Someone else (probably Arabundi) summons and encounters the danger. Ossuary is the only remaining location, so difficulty is increased by 1. <b>Recharge one of Poog's Blessings of the Spellbounds</b></span></p>
<p><span class="messageboard-dice"><b>Arcane 10:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 1d4 + 4 ⇒ (5) + (5) + (3) + 4 = 17</span></p>
<p>After just a few prods and incantations, the rift closes with a faint pop!</p>
<p><span class=messageboard-ooc>I think we win!</span></p>Hour is The Idiot: When you fail a check, suffer the scourge Drained.
Arabundi and Poog spring to action covering Erasmus against the monsters that continue to pour out of the Card 1: Planar Rift as he makes a beeline to close it. He grabs a rock, holds it aloft and bellows an echoing scream as he swings it crashing on the rift... but then he suddenly stops in his tracks. The echo in his voice becomes older and more wizened "This is what you kids have been having trouble closing? What are...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-23T03:08:49ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay&page=2#922020-09-21T18:36:59Z2020-09-21T18:36:59Z<p><span class=messageboard-ooc>On Arabundi's turn, discard Mist Horn as damage</span></p>
<p><span class=messageboard-ooc>Hour is Sands of the Hour: No Effect</span></p>
<p>Erasmus spreads out his Harrow Cards to try to divine a path through the ossuary that does not run into those spiders again. After a few moments, The Forge, the Tyrant, and The Sickness grant him a vision of a suitable route. <span class=messageboard-ooc>Play Zellara's Harrow Deck to examine the top 3 cards of the location and reorder them. Find Plaguebringer, Cruel Longsword, and Dragon's Breath. New order is Longsword, Dragon's Breath, Plaguebringer</span></p>
<p>Erasmus quickly finds the <span class=messageboard-ooc>Card 2:</span> <b>Cruel Longsword</b> discarded on the floor, as foretold by The Forge. <span class=messageboard-ooc>Recharge Fortune Teller, declaring Boon. Encounter Cruel Longsword</span></p>
<p><span class="messageboard-dice"><b>Melee 10:</b></span> <span class="messageboard-dice">2d6 + 4 ⇒ (6, 2) + 4 = 12</span></p>
<p>He picks up the sword and continues in the direction its blade was pointing. Eventually he comes to a large door and inhales deeply, psyching himself up to conjure <span class=messageboard-ooc>Card 3:</span> <b>Dragon's Breath</b> as foretold by The Tyrant. <span class=messageboard-ooc>Free explore</span></p>
<p><span class="messageboard-dice"><b>Arcane 11:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (2) + 1 = 3</span></p>
<p>Erasmus exhales with a roar, but is only able to produce a sputtering cough. Nissa suggests just smashing the door down and he obliges. The door crashes down to reveal a festering chamber teeming with flies; the <span class=messageboard-ooc>Card 1:</span> <b>Plaguebringer</b> is waiting for them, as foretold by The Sickness. <span class=messageboard-ooc>Discard the Bear to explore again. I'll also take on the summoned monster</span></p>
<p>The aberration's <span class=messageboard-ooc>Random Monster 1:</span> <b>Infantry Devil</b> master is also waiting for them. This was not included in the vision... <span class=messageboard-ooc>Reveal Glorious Warhammer for Melee+1d8+1</span></p>
<p><span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 5 ⇒ (4, 3) + (1) + 5 = 13</span> <span class=messageboard-ooc>Bury Glorious Warhammer to use Spirit Surge power and pass</span></p>
<p><span class=messageboard-ooc>For the combat vs the Plaguebringer, Reveal Cruel Longsword for Melee+1d8+1</span></p>
<p><span class="messageboard-dice"><b>BA Fortitude 7:</b></span> <span class="messageboard-dice">2d6 + 3 ⇒ (3, 5) + 3 = 11</span>
<br />
<span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 5 ⇒ (6, 5) + (4) + 5 = 20</span></p>
<p>Erasmus holds off the plague monsters long enough for the rest of his party to rush through the chamber before he hurries to join them, slamming the door behind.</p>
<p><span class=messageboard-ooc>Auto-Fail recharge check for Zellara's Harrow Deck. Discard it</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mind_Thrust" target="_blank" rel="nofollow">Mind Thrust</a>, <a href="https://pacg.fandom.com/wiki/Cruel_Longsword" target="_blank" rel="nofollow">Cruel Longsword</a>, <a href="https://pacg.fandom.com/wiki/Stalking_Armor" target="_blank" rel="nofollow">Stalking Armor</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Pack_2" target="_blank" rel="nofollow">Sign of the Pack 2</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Stranger" target="_blank" rel="nofollow">Sign of the Stranger</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 9 <b>Buried:</b> 2
<br />
Hero Points: 1
<br />
Merch Reroll used?: Y
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>(Signs can copy other signs in my hand)
<br />
Sign of the Pack: Recharge vs Blessings
<br />
Sign of the Stranger: Recharge vs Items
<br />
<b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Arabundi's turn, discard Mist Horn as damage
Hour is Sands of the Hour: No Effect
Erasmus spreads out his Harrow Cards to try to divine a path through the ossuary that does not run into those spiders again. After a few moments, The Forge, the Tyrant, and The Sickness grant him a vision of a suitable route. Play Zellara's Harrow Deck to examine the top 3 cards of the location and reorder them. Find Plaguebringer, Cruel Longsword, and Dragon's Breath. New order is Longsword, Dragon's...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-21T18:36:59ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay&page=2#852020-09-21T07:15:36Z2020-09-21T07:15:36Z<p><span class=messageboard-ooc>On Arabundi's turn, get healed. Thanks!</span></p>
<p><span class=messageboard-ooc>Hour is Zon-Kuthon's Pain: After discarding any number of cards as damage, draw a card.</span></p>
<p><span class=messageboard-ooc>Start of turn, recharge items for +1 to all checks</span></p>
<p><span class=messageboard-ooc>Give card step: <b>Give Arabundi Soothing Word</b></span></p>
<p>The planar rift sucks in Erasmus and Arabundi as it collapses and spits them, along with a <span class=messageboard-ooc>Card 1:</span> <b>Tangle of Debris</b>, back out deep in the <b>Ossuary</b> when it reopens there. </p>
<p><span class="messageboard-dice"><b>DEX 5:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (1) + 1 = 2</span> <span class=messageboard-ooc>I'll use my merch reroll</span>
<br />
<span class="messageboard-dice"><b>DEX 5:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (6) + 1 = 7</span> <span class=messageboard-ooc>That's better!</span></p>
<p>Erasmus brushes himself off and scries the area for something that would help them permanently close the rift. His mind's eye is filled with the image of a <span class=messageboard-ooc>Card 2:</span> <b>Glorious Warhammer</b> <span class=messageboard-ooc>Play Locate Object to examine for and encounter the next boon; location shuffles after the encounter</span></p>
<p><span class="messageboard-dice"><b>Melee 10:</b></span> <span class="messageboard-dice">2d6 + 5 ⇒ (2, 3) + 5 = 10</span> </p>
<p>He grabs it, wary of the horrors that the house still has in store.</p>
<p><span class="messageboard-dice"><b>Recharge Locate Object Arcane 8:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (7) + 2 = 9</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, <a href="https://pacg.fandom.com/wiki/Zellara%27s_Harrow_Deck" target="_blank" rel="nofollow">Zellara's Harrow Deck</a>, <a href="https://pacg.fandom.com/wiki/The_Bear" target="_blank" rel="nofollow">The Bear</a>, <a href="https://pacg.fandom.com/wiki/Fortune-Teller_(Core)" target="_blank" rel="nofollow">Fortune-Teller (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
Hero Points: 1
<br />
Merch Reroll used?: Y
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>(Signs can copy other signs in my hand)</p>
<p><b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Arabundi's turn, get healed. Thanks!
Hour is Zon-Kuthon's Pain: After discarding any number of cards as damage, draw a card.
Start of turn, recharge items for +1 to all checks
Give card step: Give Arabundi Soothing Word
The planar rift sucks in Erasmus and Arabundi as it collapses and spits them, along with a Card 1: Tangle of Debris, back out deep in the Ossuary when it reopens there.
[dice=DEX 5]1d8+1[/dice] I'll use my merch reroll
[dice=DEX 5]1d8+1[/dice] That's better!
Erasmus...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-21T07:15:36ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=22#10572020-09-19T23:09:29Z2020-09-19T23:09:29Z<p><span class=messageboard-ooc>Hour is Orison: No effect.</span></p>
<p>Grenek doesn't like being in the <b>Twisting Passages</b>. Its already easy to get lost in normal passages; the twisting ones just make him dizzy. </p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d11 + 1 ⇒ (8) + 1 = 9</span></p>
<p>While stumbling through the halls, he comes across a compass-shaped <span class=messageboard-ooc>Card 9:</span> <b>Mysterious Relic</b>. Maybe it will help him leave!. <span class=messageboard-ooc>Use BOTG to copy Orison and recharge it to bless. Bury top card of my deck to rage</span></p>
<p><span class="messageboard-dice"><b>INT 11:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 4 ⇒ (4, 6) + (6) + 4 = 20</span> <span class=messageboard-ooc>I gain a Goblin Marker</span></p>
<p><span class=messageboard-ooc>For the close, Reveal Mountaineer for +2d8 to survival. Also take <b>Ukuja's Blessing of the Green Faith</b> to bless</span></p>
<p><span class="messageboard-dice"><b>Survival 12:</b></span> <span class="messageboard-dice">2d4 + 2d8 ⇒ (3, 3) + (8, 6) = 20</span></p>
<p><span class=messageboard-ooc>On close, demiplane changes</span>
<br />
<span class="messageboard-dice"><b>Demiplane:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span> <span class=messageboard-ooc>Boat</span></p>
<p><span class=messageboard-ooc>On close, we move randomly</span>
<br />
<span class="messageboard-dice"><b>Ukuja Random Location:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> <span class=messageboard-ooc>Ukuja moves to Thicket</span>
<br />
<span class="messageboard-dice"><b>Grenek Random Location:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> <span class=messageboard-ooc>Grenek moves to new Boat, which changes again</span>
<br />
<span class="messageboard-dice"><b>Demiplane:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> <span class=messageboard-ooc>Cell</span></p>
<p><span class=messageboard-ooc>The Wildcard also changes</span>
<br />
<span class="messageboard-dice"><b>Random Wildcard removed:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> <span class=messageboard-ooc>Books is and replaced with Ablaze</span></p>
<p><span class="messageboard-dice"><b>Ablaze Damage:</b></span> <span class="messageboard-dice">1d4 - 2 ⇒ (2) - 2 = 0</span></p>
<p>Grenek grabs the relic and immediately perks up as the twisting passages dissolve around him. Then he gets upset again as he finds himself in flaming jail <b>Cell</b>.</p>
<p><b>"Why has Grenek been arrested?</b>
<br />
<b>Me smash mean skull like the rest did!</b>
<br />
<b>Longshanks should release the gob,</b>
<br />
<b>Or me start an angry mob!"</b></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Minor_Healing_(Core)" target="_blank" rel="nofollow">Staff of Minor Healing (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ruan_Mirukova" target="_blank" rel="nofollow">Ruan Mirukova</a>, <a href="https://pacg.fandom.com/wiki/Hellknight_of_the_Nail" target="_blank" rel="nofollow">Hellknight of the Nail</a>, <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Staff of Minor Healing, Truthspeaker)</p>
<p>Mountaineer: Reveal for +2d8 on Survival checks
<br />
<b>Other: </b>Goblin Markers: 2
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p>"[Spoiler omitted]
<br />
[Spoiler omitted]</p>
<p><b>Location 7: Cell</b>
<br />
Traits: Underground
<br />
At This Location: You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
<br />
To Close: Either bury an ally or succeed at a Strength or Disable 6+# check.
<br />
When Closed: You may draw a new ally.</p>
<p><b>Location 8: Thicket</b>
<br />
Traits: Wild
<br />
At This Location: At the start of your turn, succeed at a Dexterity or Survival 4+# check or suffer the scourge Entangled.
<br />
To Close: Summon and defeat a barrier
<br />
When Closed: No effect</p>
<p><b>Location 9: </b></p>
<p><b>Location 10: </b></p>
<p>"</p>Hour is Orison: No effect.
Grenek doesn't like being in the Twisting Passages. Its already easy to get lost in normal passages; the twisting ones just make him dizzy.
[dice=Random Card]1d11+1[/dice]
While stumbling through the halls, he comes across a compass-shaped Card 9: Mysterious Relic. Maybe it will help him leave!. Use BOTG to copy Orison and recharge it to bless. Bury top card of my deck to rage
[dice=INT 11]2d6+1d8+4[/dice] I gain a Goblin Marker
For the close, Reveal...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-09-19T23:09:29ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay&page=2#772020-09-19T03:25:05Z2020-09-19T03:25:05Z<p><span class=messageboard-ooc>On Blood Pool close, move to Twisting Passages</span></p>
<p><span class=messageboard-ooc>Hour is Incitation: No Effect</span></p>
<p>Erasmus heads with Arabundi into the <b>Twisting Passages</b>, their entrance easily seen due to the <span class=messageboard-ooc>Card 1:</span> <b>Sacred Candle</b> burning in an alcove next to it. <span class=messageboard-ooc>End of move step, recharge Fortune Teller, declaring Bane. Then use free explore to explore Sacred Candle. Auto-fail check to acquire.</span></p>
<p>They enter and immediately hear the trademark bellow of a <span class=messageboard-ooc>Card 2:</span> <b>Minotaur</b>. How fitting. <span class=messageboard-ooc>Discard Sign of the Rider, copying Pack to explore again. I'll take on the extra monster.</span></p>
<p>Before long, the pair are confronted by the minotaur and their <span class=messageboard-ooc>Random Monster 3:</span> <b>Reefclaw</b> companion. <span class=messageboard-ooc>For the combat, reveal The Missing Eye for Melee+1d8+1.</span></p>
<p><span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">2d6 + 1d6 + 5 ⇒ (5, 5) + (2) + 5 = 17</span> <span class=messageboard-ooc>Have to reroll</span>
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">2d6 + 1d6 + 5 ⇒ (6, 3) + (3) + 5 = 17</span></p>
<p><span class=messageboard-ooc>For the Minotaur, using my Fortitude</span></p>
<p><span class="messageboard-dice"><b>Fortitude 8:</b></span> <span class="messageboard-dice">2d6 + 3 ⇒ (3, 4) + 3 = 10</span></p>
<p>When Erasmus takes out the reefclaw, the minotaur belows and charges but inexplicably stops short, almost as though they ran into an <span class=messageboard-ooc>Card 2:</span> <b>Invisible Wall</b>. <span class=messageboard-ooc>Discard Sign of the pack to explore again</span></p>
<p><span class="messageboard-dice"><b>Perception 9:</b></span> <span class="messageboard-dice">1d6 + 4 ⇒ (4) + 4 = 8</span> <span class=messageboard-ooc>Bury Light Crossbow to use Spirit Surge power and pass</span></p>
<p>Erasmus and Arabundi take the opportunity to increase the distance between them and the minotaur. They continue deeper into the passages and run into a <span class=messageboard-ooc>Card 4:</span> <b>Grey Maiden Footsoldier</b>. Why would one of Queen Ileosa's soldiers be here? Before they get the chance to ask, she draws her blade and lunges! <span class=messageboard-ooc>Taking the free explore from Invisible Wall. <b>Asking Arabundi to take on the summoned monster;</b> The Missing Eye is my last card, so if that fight goes wrong, I'll have a hard time vs the Grey Maiden. For the combat vs the Grey Maiden, reveal The Missing Eye for Melee+1d8+1</span></p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 5 ⇒ (1, 1) + (3) + 5 = 10</span> <span class=messageboard-ooc>Oof. I only have one Hero Point and I can't succeed by only rerolling 1 die with a merch reroll. I'll discard The Missing Eye as Damage</span></p>
<p>The Grey Maiden slashes at Erasmus' arm as she runs past, causing him to drop his blade. By the time the he recomposes himself, she's long gone. </p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Pack" target="_blank" rel="nofollow">Sign of the Pack</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Lantern_Bearer" target="_blank" rel="nofollow">Sign of the Lantern Bearer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 8 <b>Buried:</b> 1
<br />
Hero Points: 1
<br />
Merch Reroll used?: No
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>(Signs can copy other signs in my hand)
<br />
Sign of the Pack: Recharge vs Blessings
<br />
Sign of the Lantern Bearer: Recharge vs Armors</p>
<p><b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Blood Pool close, move to Twisting Passages
Hour is Incitation: No Effect
Erasmus heads with Arabundi into the Twisting Passages, their entrance easily seen due to the Card 1: Sacred Candle burning in an alcove next to it. End of move step, recharge Fortune Teller, declaring Bane. Then use free explore to explore Sacred Candle. Auto-fail check to acquire.
They enter and immediately hear the trademark bellow of a Card 2: Minotaur. How fitting. Discard Sign of the Rider, copying Pack to...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-19T03:25:05ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay&page=2#702020-09-18T02:22:47Z2020-09-18T02:22:47Z<p><span class=messageboard-ooc>Move with Arabundi to the Blood Pool</span></p>
<p><span class=messageboard-ooc>Hour is Incitation: No effect.</span></p>
<p><span class=messageboard-ooc>Start of turn, recharge Spells for +1 on all checks</span></p>
<p>Erasmus lets out a hearty echoing laugh as the townsfolk flees. A few minutes later, he sees a figure approaching on the horizon,<b>"<i>So, you've come crawling back have you?</i>"</b> He pauses and the echo leaves his voice momentarily, <b>"Er... I mean, we've got everything handled. Just go back to the tavern and wait for us to come back. <span class=tiny>Nissa, we need to be nice to these townsfolk</span>"</b></p>
<p>The figure continues to approach and as they get closer it becomes clear that they're actually a <span class=messageboard-ooc>Card 2:</span> <b>Zombie.</b> <span class=messageboard-ooc>I can probably also take the summoned monster.</span></p>
<p>And the zombie is riding a <span class=messageboard-ooc>Random Monster 1:</span> <b>Cave Bear</b>? What is going on in this house? <span class=messageboard-ooc>For the BA, reveal The Missing Eye for Melee+1d8+1</span></p>
<p><span class="messageboard-dice"><b>BA Combat 12:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 6 ⇒ (6, 2) + (1) + 6 = 15</span> <span class=messageboard-ooc>For the combat, reveal The Missing Eye again for the same. Also take <b>Arabundi's Judgement Light</b> for +1d8</span>
<br />
<span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">2d6 + 2d8 + 6 ⇒ (6, 1) + (8, 1) + 6 = 22</span></p>
<p><span class=messageboard-ooc>For the Zombie combat, reveal The Missing Eye for the same</span></p>
<p><span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 6 ⇒ (3, 1) + (7) + 6 = 17</span></p>
<p>With its rider defeated, the "bear" continues advancing and it becomes clear that it was actually a <span class=messageboard-ooc>Card 3:</span> <b>Basilisk</b>. <b>"Uh oh..."</b> <span class=messageboard-ooc>Discard The Bear to explore again. I'll also take the summoned monster</span></p>
<p>As Erasmus draws his blade a <span class=messageboard-ooc>Random Monster 2:</span> <b>Dire Crocodile</b> lunges out of the pool. <b><i>"Uh oh..."</i></b> <span class=messageboard-ooc>For the combat, reveal The Missing Eye for the same</span></p>
<p><span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 6 ⇒ (5, 6) + (6) + 6 = 23</span> <span class=messageboard-ooc>Nice!</span></p>
<p><span class=messageboard-ooc>On to the Basilisk <b>Arabundi must do the BA: Before acting, each local character must succeed at a Constitution, Fortitude, or Perception 6 check or recharge their hand and suffer the scourges Dazed and Entangled.</b></span></p>
<p><span class="messageboard-dice"><b>BA Fortitude 6:</b></span> <span class="messageboard-dice">2d6 + 3 ⇒ (2, 4) + 3 = 9</span> <span class=messageboard-ooc>For the combat, The Missing Eye again</span>
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 6 ⇒ (4, 4) + (5) + 6 = 19</span></p>
<p>With the lizards defeated, Erasmus examines them. They seem strange; some sort of <span class=messageboard-ooc>Card 4:</span> <b>Aspect of the Monkey</b> to their features. <span class=messageboard-ooc>Discard Sign of the Stranger to explore again. Spell does not let me recharge</span></p>
<p><span class="messageboard-dice"><b>WIS 7:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (3) + 1 = 4</span></p>
<p>Every new discovery in the manor just creates more questions...</p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sign_of_the_Pack_2" target="_blank" rel="nofollow">Sign of the Pack 2</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Rider" target="_blank" rel="nofollow">Sign of the Rider</a>, <a href="https://pacg.fandom.com/wiki/Fortune-Teller_(Core)" target="_blank" rel="nofollow">Fortune-Teller (Core)</a>, <a href="https://pacg.fandom.com/wiki/Light_Crossbow_(Core)" target="_blank" rel="nofollow">Light Crossbow (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: No
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>(Signs can copy other signs in my hand)
<br />
Sign of the Stranger: Recharge vs Items</p>
<p><b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Move with Arabundi to the Blood Pool
Hour is Incitation: No effect.
Start of turn, recharge Spells for +1 on all checks
Erasmus lets out a hearty echoing laugh as the townsfolk flees. A few minutes later, he sees a figure approaching on the horizon,"So, you've come crawling back have you?" He pauses and the echo leaves his voice momentarily, "Er... I mean, we've got everything handled. Just go back to the tavern and wait for us to come back. Nissa, we need to be nice to these townsfolk"
...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-18T02:22:47ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay&page=2#662020-09-17T05:22:37Z2020-09-17T05:22:37Z<p><span class=messageboard-ooc>On Arabundi's turn, when he uses clairvoyance to examine the Crypt, have him rearrange them to have the cultist on top</span></p>
<p><span class=messageboard-ooc>Hour is Orison: No Effect. Skipping the flavor tonight</span></p>
<p><span class=messageboard-ooc>Start of turn, recharge Spells for +1 on all checks</span></p>
<p>Explore Card 5: Cultist. <s>I can probably fight it twice.</s> <span class=messageboard-ooc>(Actually, reading the scenario effect again, it says "encounters <i>a</i> monster" not "<i>the</i> monster." I can probably still fight the other monster)</span> </p>
<p>Random Monster 1 is Dire Boar.</p>
<p>[Spoiler omitted]</p>
<p>For the combat vs the Boar, I'll just punch it. </p>
<p><span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">2d6 + 5 ⇒ (6, 4) + 5 = 15</span>
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">2d6 + 5 ⇒ (6, 6) + 5 = 17</span> <span class=messageboard-ooc><s>Nice! Both were exceed by at least 4, so I dont need to suffer the damage!</s> Actually, I forgot about the location effect, so I was actually pretty lucky. I still have to take the damage</span></p>
<p><span class="messageboard-dice"><b>Boar Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Discard Zellara's Harrow Deck, Planchette, and the Midwife</span></p>
<p>For the Cultist, reveal The Missing Eye for Melee+1d8+1.</p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 6 ⇒ (6, 3) + (5) + 6 = 20</span></p>
<p>For the close, play The Publican for +2 dice. I also heal a card.</p>
<p><span class="messageboard-dice"><b>WIS 8:</b></span> <span class="messageboard-dice">3d6 + 1 ⇒ (5, 2, 5) + 1 = 13</span></p>
<p>On close, Draw Poog's <b>The Bear</b> from the Hourglass. Move to whereever Arabundi moves to. </p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="" target="_blank" rel="nofollow">The Bear</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Stranger" target="_blank" rel="nofollow">Sign of the Stranger</a>, <a href="https://pacg.fandom.com/wiki/Fortune-Teller_(Core)" target="_blank" rel="nofollow">Fortune-Teller (Core)</a>, <a href="https://pacg.fandom.com/wiki/Mind_Thrust" target="_blank" rel="nofollow">Mind Thrust</a>, <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: No
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>(Signs can copy other signs in my hand)
<br />
Sign of the Stranger: Recharge vs Items</p>
<p><b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Arabundi's turn, when he uses clairvoyance to examine the Crypt, have him rearrange them to have the cultist on top
Hour is Orison: No Effect. Skipping the flavor tonight
Start of turn, recharge Spells for +1 on all checks
Explore Card 5: Cultist. I can probably fight it twice. (Actually, reading the scenario effect again, it says "encounters a monster" not "the monster." I can probably still fight the other monster)
Random Monster 1 is Dire Boar.
[Spoiler omitted]
For the combat vs...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-17T05:22:37ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=22#10512020-09-16T20:17:36Z2020-09-16T20:17:36Z<p><span class=messageboard-ooc>On Ukuja's turn, fail the WIS check and bury Truthspeaker</span></p>
<p><span class=messageboard-ooc>Hour is Lamashtu's Madness: On your check against a monster, add 1. Damage suffered from monsters is increased by 1.</span></p>
<p>Grenek is a tiny bit scared of heights and moves down to the <b>Thicket</b>. But as soon as he gets there, it transforms into...</p>
<p><span class="messageboard-dice"><b>Random Demiplane:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span></p>
<p>...an <span class=messageboard-ooc>Office</span>. Grenek is very unhappy; paperwork is almost just as bad as the big tower. Grenek turns around to go back through the <span class=messageboard-ooc>Card 1:</span> <b>Planar Rift</b> to somewhere nicer, but runs straight into the exiting...</p>
<p><span class="messageboard-dice"><b>Random Danger:</b></span> <span class="messageboard-dice">2d6 ⇒ (4, 6) = 10</span></p>
<p>...<b>Sermignatto</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Ukuja summons and encounters danger and then evades it by discarding animal.</span></p>
<p>Ukuja sics one of his animal friends on the intruder and they both go tumbling through the rift. Grenek goes to work trying to shut it behind them. <span class=messageboard-ooc>Discarding Thundering Earthbreaker for +1d12. Burying top card of my deck to Rage</span></p>
<p><span class="messageboard-dice"><b>Arcane 15:</b></span> <span class="messageboard-dice">1d4 + 1d12 + 1d8 + 4 ⇒ (1) + (8) + (2) + 4 = 15</span> <span class=messageboard-ooc>Oh geez that was close. I gain a goblin marker.</span></p>
<p><span class=messageboard-ooc>On the close attempt, display Lyrune Quah Moon Maiden to add 1d6 to Fort</span>
<br />
<span class="messageboard-dice"><b>Close Attempt Fortitude 12:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 6 ⇒ (8) + (5) + 6 = 19</span> <span class=messageboard-ooc>Yes! Office is closed!</span></p>
<p>The rift implodes before sending out a shockwave that transforms Grenek's surroundings into a...</p>
<p><span class="messageboard-dice"><b>Random Demiplane:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span></p>
<p>...<b>Cell.</b> At least temporarily; as soon as Grenek touches back down on the ground, it transforms into... <span class=messageboard-ooc>On location close, move to the new Cell which changes again</span></p>
<p><span class="messageboard-dice"><b>Random Demiplane:</b></span> <span class="messageboard-dice">1d5 ⇒ 4</span></p>
<p>...<b>Twisting Passages.</b></p>
<p><span class="messageboard-dice"><b>Random Wildcard is Removed:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> <span class=messageboard-ooc>Ablaze is replaced with <b>Harrow of Books</b></span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Minor_Healing_(Core)" target="_blank" rel="nofollow">Staff of Minor Healing (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Hellknight_of_the_Nail" target="_blank" rel="nofollow">Hellknight of the Nail</a>, <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Staff of Minor Healing, Truthspeaker)</p>
<p>Mountaineer: Reveal for +2d8 on Survival checks
<br />
<b>Other: </b>Goblin Markers: 2
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Ukuja's turn, fail the WIS check and bury Truthspeaker
Hour is Lamashtu's Madness: On your check against a monster, add 1. Damage suffered from monsters is increased by 1.
Grenek is a tiny bit scared of heights and moves down to the Thicket. But as soon as he gets there, it transforms into...
[dice=Random Demiplane]1d6[/dice]
...an Office. Grenek is very unhappy; paperwork is almost just as bad as the big tower. Grenek turns around to go back through the Card 1: Planar Rift to...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-09-16T20:17:36ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay&page=2#622020-09-16T18:53:59Z2020-09-16T18:30:43Z<p>Starting Location: Crypt</p>
<p>Favored Card: Weapon</p>
<p>Starting Spirit: Nissa</p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, <a href="https://pacg.fandom.com/wiki/Zellara%27s_Harrow_Deck" target="_blank" rel="nofollow">Zellara's Harrow Deck</a>, <a href="https://pacg.fandom.com/wiki/Planchette" target="_blank" rel="nofollow">Planchette</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, <a href="https://pacg.fandom.com/wiki/The_Publican" target="_blank" rel="nofollow">The Publican</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(have_a_role_card)" target="_blank" rel="nofollow">Spirit Relatives (have a role card)</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: No
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged</p>
<p>(Signs can copy other signs in my hand)</p>
<p>The Midwife: Discard to replace local non-story bane or boon and bless checks
<br />
The Publican: Discard to bless. Bless x2 if Urban
<br />
<b>Other: </b>Current Spirit: Nissa
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Starting Location: Crypt
Favored Card: Weapon
Starting Spirit: Nissa
"Erasmus wrote: Hand: The Midwife, Zellara's Harrow Deck, Planchette, Soothing Word, The Missing Eye, The Publican,
Displayed: Spirit Relatives (have a role card),
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Merch Reroll used?: No
NOTES:
Available Support: Other local characters get +1d4 to: STR, Melee, Fortitude, Ranged(Signs can copy other signs in my hand)
The Midwife: Discard to replace local non-story bane or...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-16T18:30:43ZRe: Forums: Play-by-Post Discussion: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork] DiscussionAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/discussion#172020-09-15T19:53:43Z2020-09-15T19:53:43Z<p>Taking Item 3 for Fate Reader Lenses</p>
<p><span class="messageboard-dice"><b>Boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 17</span></p>Taking Item 3 for Fate Reader Lenses
[dice=Boon?]1d20[/dice]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-15T19:53:43ZRe: Forums: Play-by-Post Discussion: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork] DiscussionAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/discussion#142020-09-15T05:13:00Z2020-09-15T05:13:00Z<p>Not replaying or tiering up. Current Tier is now 3.1</p>
<p>Spending the Hero Point on a Power Feat: "[ ]You may bury a card to move a marker on the cohort Spirit Relatives" on the <b>Storyteller</b> Role Card. Spirit Relatives flips to the improved side.</p>
<p>Poog should choose their upgrade first. I have a good option for each of the 3s</p>Not replaying or tiering up. Current Tier is now 3.1
Spending the Hero Point on a Power Feat: "[ ]You may bury a card to move a marker on the cohort Spirit Relatives" on the Storyteller Role Card. Spirit Relatives flips to the improved side.
Poog should choose their upgrade first. I have a good option for each of the 3sAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-15T05:13:00ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay&page=2#552020-09-14T20:02:19Z2020-09-14T20:02:19Z<p><span class=messageboard-ooc>On Poog's turn, discard The Midwife and heal 2 cards</span></p>
<p><span class=messageboard-ooc>Hour is Lamashtu's Madness: On your check against a monster, add 1. Damage suffered from monsters is increased by 1.</span></p>
<p>Sensing the spirit possessing the last of the malevolent artefacts growing more desperate as the group begins to corner it, Erasmus psychically scans the room to try to find another person in need of rescue or a useful tool against it. His divination leads him to a <span class=messageboard-ooc>Card 2:</span> <b>Giant Slug</b> <span class=messageboard-ooc>End of move, recharge Fortune teller, choosing Boon. Examine and encounter Giant Slug</span></p>
<p><span class="messageboard-dice"><b>WIS 6:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 4 ⇒ (6) + (1) + 4 = 11</span></p>
<p>Slug in tow, Erasmus scans again, this time finding a <span class=messageboard-ooc>Card 3:</span> <b>Shock Kukri</b>. <span class=messageboard-ooc>Cast Locate Object to examine location for a boon and encounter it. Mysterious Relic is Card 2. <b>Taking Poog's Blessing of the Spellbound to bless</b></span></p>
<p><span class="messageboard-dice"><b>STR 12:</b></span> <span class="messageboard-dice">2d6 - 2 ⇒ (5, 3) - 2 = 6</span> <span class=messageboard-ooc>Bury Bound Homunculus to use spirit surge power</span>
<br />
<span class="messageboard-dice"><b>STR 12:</b></span> <span class="messageboard-dice">1d4 + 1 + 8 ⇒ (3) + 1 + 8 = 12</span> <span class=messageboard-ooc>Nice!</span></p>
<p>He snatches up the knife before Poog has a chance to toss it somewhere inaccessible. As he stows it away, Erasmus hears a barely audible whisper; is the knife talking to him? <span class=messageboard-ooc>Finally take my free explore to explore and encounter <b>Card 2: Mysterious Relic</b>. Reveal Fate Reader Lenses to add 1d10</span></p>
<p><span class="messageboard-dice"><b>Perception 9:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 1d4 + 7 ⇒ (4) + (6) + (4) + 7 = 21</span></p>
<p>Erasmus holds it closer to his ear to hear closer and it takes control of his arm, forcing him to barely dodge his own wild slashes! With Veldira's help the Erasmus momentarily regains control and throws the knife to the ground, breaking it and releasing the spirit from within. The commotion scared off the slug, but at least Erasmus still has his ear... <span class=messageboard-ooc>I forgot about Drained. I rolled high enough for the slug and the relic that it wouldn't have changed, but I was not able to acquire the Shock Kukri. <b>Banish Giant Slug to close the location. We win!</b></span></p>On Poog's turn, discard The Midwife and heal 2 cards
Hour is Lamashtu's Madness: On your check against a monster, add 1. Damage suffered from monsters is increased by 1.
Sensing the spirit possessing the last of the malevolent artefacts growing more desperate as the group begins to corner it, Erasmus psychically scans the room to try to find another person in need of rescue or a useful tool against it. His divination leads him to a Card 2: Giant Slug End of move, recharge Fortune teller,...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-14T20:02:19ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay&page=2#512020-09-14T03:23:09Z2020-09-14T03:23:09Z<p><span class=messageboard-ooc>I buried Mist Horn last turn but forgot to take it out of my hand. It should have been replaced with Sign of the Rider</span></p>
<p><span class=messageboard-ooc>Hour is Our Lord in Iron: On your combat check, you may reveal any number of weapons; for each, add 1.</span></p>
<p>The Slaughterhouse is exactly how Erasmus was imagining: unpleasant. He decides to join Poog at the <b>Den of Iniquity</b> instead.</p>
<p>He takes a seat on a stool and hears a faint click; that's not good...<span class=messageboard-ooc>Free explore encounter Card 1: <b>Trapped Furniture</b>. Reveal Fate Reader Lenses for +1d10</span></p>
<p><span class="messageboard-dice"><b>Perception 11:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 1d4 + 7 ⇒ (5) + (9) + (4) + 7 = 25</span></p>
<p>Erasmus waits for the bad thing to happen, but it never does. Veldira reminds him that old furniture sometimes just makes noise and that there isn't always a deeper meaning to everything. A small creature comes to take his order: a <span class=messageboard-ooc>Card 2:</span> <b>Bound Homunculus</b> likely created by the former owners of the manor. <span class=messageboard-ooc>Discard Sign of the Rider to explore again</span></p>
<p><span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span></p>
<p>He's making small talk with the homunculus when a <span class=messageboard-ooc>Card 3:</span> <b>Phantasmal Apparation</b> manifests itself! <span class=messageboard-ooc>Discard Sign of the Rider to explore again. Reveal lenses for +1d10</span></p>
<p><span class="messageboard-dice"><b>Perception 7:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 1d4 + 7 ⇒ (6) + (2) + (3) + 7 = 18</span></p>
<p>Erasmus stands between the phantom and Poog and the homunculus, ready to defend them against spirit. Instead of lunging at the group, the phantom turns around and begins upturning tables and chairs, seemingly looking for something. The homunculus seems to have a realization and walks up to the phantom to poke its leg. As soon as the phantom sees he homunculus, it immediately calms down, its aura turning from a hazy blue-grey to a soft muted pink; the pair sit down at a booth and catch up. After a few minutes, the phantom disappates into the ether and the homunculus catches up to everyone at the <b>Slaughterhouse</b> <span class=messageboard-ooc>Bury random card from my hand (Stalking Armor) and suffer Drained to close. Move to Slaughterhouse</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fortune-Teller_(Core)" target="_blank" rel="nofollow">Fortune-Teller (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, <a href="https://pacg.fandom.com/wiki/Bound_Homunculus" target="_blank" rel="nofollow">Bound Homunculus</a>, <a href="https://pacg.fandom.com/wiki/Fate_Reader_Lenses" target="_blank" rel="nofollow">Fate Reader Lenses</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(no_role_card)" target="_blank" rel="nofollow">Spirit Relatives (no role card)</a>, <a href="https://pacg.fandom.com/wiki/Slick_Leather" target="_blank" rel="nofollow">Slick Leather</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 5 <b>Buried:</b> 3
<br />
Hero Points: 1
<br />
Merch Reroll used?: No // Erasmus has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: WIS, Divine, Perception</p>
<p>(Signs can copy other signs in my hand)</p>
<p>The Midwife: Discard to replace local non-story bane or boon and bless checks</p>
<p><b>Other: </b>Current Spirit: Veldira
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>I buried Mist Horn last turn but forgot to take it out of my hand. It should have been replaced with Sign of the Rider
Hour is Our Lord in Iron: On your combat check, you may reveal any number of weapons; for each, add 1.
The Slaughterhouse is exactly how Erasmus was imagining: unpleasant. He decides to join Poog at the Den of Iniquity instead.
He takes a seat on a stool and hears a faint click; that's not good...Free explore encounter Card 1: Trapped Furniture. Reveal Fate Reader Lenses...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-14T03:23:09ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay#472020-09-14T00:32:18Z2020-09-14T00:32:18Z<p><span class=messageboard-ooc>Hour is Blackfingers: On your check that invokes the Alchemical or Poison trait, add 1d4.</span></p>
<p><span class=messageboard-ooc>Start of turn, recharge The Missing Eye for +1 to all checks</span></p>
<p>Erasmus finds some <span class=messageboard-ooc>Card 1:</span> <b>Fate-Reader Lenses</b> in a drawer. </p>
<p><span class="messageboard-dice"><b>Perception 8:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 8 ⇒ (5) + (3) + 8 = 16</span></p>
<p>He reaches to grab them and they begin to levitate; they're <span class=messageboard-ooc>Card 2:</span> <b>Animated Objects!</b> <span class=messageboard-ooc>For the combat, play Mind Thrust for Perception+1d6+#. Reveal Fate Reader Lenses for +1d10</span></p>
<p><span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">2d6 + 1d10 + 1d4 + 11 ⇒ (6, 1) + (9) + (3) + 11 = 30</span>
<br />
<span class="messageboard-dice"><b>Defeated Random Card Type:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Slick Leather</span>
<br />
<span class="messageboard-dice"><b>Slick Leather CON 7:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (6) + 1 = 7</span> <span class=messageboard-ooc>Nice! Display Slick Leather</span></p>
<p>Erasmus connects with the spirit inhabiting the lenses and convinces it to leave. Before it goes, it tells him of a suit of <b>Slick Leather</b> hidden under the floorboards.</p>
<p><span class="messageboard-dice"><b>CHA 8:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (5) + 1 = 6</span> <span class=messageboard-ooc>Bury Mist Horn to use spirit surge power</span>
<br />
<span class="messageboard-dice"><b>CHA 8:</b></span> <span class="messageboard-dice">1d4 + 1 + 6 ⇒ (3) + 1 + 6 = 10</span></p>
<p>Erasmus does one last once-over of the office before heading to meet Arabundi at the <b>Slaughterhouse</b></p>
<p><span class="messageboard-dice"><b>Recharge Mind Thrust Perception 7:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 1d10 + 8 ⇒ (2) + (1) + (2) + 8 = 13</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stalking_Armor" target="_blank" rel="nofollow">Stalking Armor</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fate_Reader_Lenses" target="_blank" rel="nofollow">Fate Reader Lenses</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Stranger" target="_blank" rel="nofollow">Sign of the Stranger</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(no_role_card)" target="_blank" rel="nofollow">Spirit Relatives (no role card)</a>, <a href="https://pacg.fandom.com/wiki/Slick_Leather" target="_blank" rel="nofollow">Slick Leather</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 2
<br />
Hero Points: 1
<br />
Merch Reroll used?: No
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: WIS, Divine, Perception</p>
<p>(Signs can copy other signs in my hand)
<br />
Sign of the Stranger: discard to bless; Recharge vs Items</p>
<p>The Midwife: Discard to replace local non-story bane or boon and bless checks</p>
<p><b>Other: </b>Current Spirit: Veldira
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Blackfingers: On your check that invokes the Alchemical or Poison trait, add 1d4.
Start of turn, recharge The Missing Eye for +1 to all checks
Erasmus finds some Card 1: Fate-Reader Lenses in a drawer.
[dice=Perception 8]1d6+1d4+8[/dice]
He reaches to grab them and they begin to levitate; they're Card 2: Animated Objects! For the combat, play Mind Thrust for Perception+1d6+#. Reveal Fate Reader Lenses for +1d10
[dice=Combat 18]2d6+1d10+1d4+11[/dice]
[dice=Defeated Random Card...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-14T00:32:18ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay#432020-09-11T21:44:31Z2020-09-11T21:44:31Z<p><span class=messageboard-ooc>Hour is Abadar's Law: On your check to close or to guard, add 1d4.</span></p>
<p><span class=messageboard-ooc>Cast Locate Object. Find Animated Object then Giantbane Greataxe. Encounter the Greataxe.</span></p>
<p>Erasmus finds a greataxe in the office. He goes to pick it up but it levitates and lashes out at him! <span class=messageboard-ooc>Auto-Fail check to acquire Greataxe. Discard Light Crossbow from Desperate.</span></p>
<p><span class=messageboard-ooc>Cast Soothing Word on myself to heal a card. Then discard The Owl to explore again and heal another card. </span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span></p>
<p>Erasmus stumbles upon a <span class=messageboard-ooc>Card 7:</span> <b>Magistrate</b> hiding in a cabinet. Like the standard bearer, they scream in terror and flee. <span class=messageboard-ooc>Auto-fail check to acquire. Discard Divine Favor to Desperate</span></p>
<p><span class="messageboard-dice"><b>Recharge Locate Object Divine 8:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 4 ⇒ (4) + (4) + 4 = 12</span>
<br />
<span class="messageboard-dice"><b>Recharge Soothing Word Divine 8:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 4 ⇒ (2) + (1) + 4 = 7</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Pack_2" target="_blank" rel="nofollow">Sign of the Pack 2</a>, <a href="https://pacg.fandom.com/wiki/Mind_Thrust" target="_blank" rel="nofollow">Mind Thrust</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(no_role_card)" target="_blank" rel="nofollow">Spirit Relatives (no role card)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
Hero Points: 1
<br />
Merch Reroll used?: No
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: WIS, Divine, Perception</p>
<p>(Signs can copy other signs in my hand)
<br />
Sign of the pack: Discard to bless; recharge vs blessings</p>
<p>The Midwife: Discard to replace local non-story bane or boon and bless checks</p>
<p><b>Other: </b>Current Spirit: Veldira
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Abadar's Law: On your check to close or to guard, add 1d4.
Cast Locate Object. Find Animated Object then Giantbane Greataxe. Encounter the Greataxe.
Erasmus finds a greataxe in the office. He goes to pick it up but it levitates and lashes out at him! Auto-Fail check to acquire Greataxe. Discard Light Crossbow from Desperate.
Cast Soothing Word on myself to heal a card. Then discard The Owl to explore again and heal another card.
[dice=Random Card]1d8[/dice]
Erasmus stumbles upon...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-11T21:44:31ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay#392020-09-10T22:00:31Z2020-09-10T22:00:31Z<p><span class=messageboard-ooc>There's a chance I would have had to fight the Animated Object since it has the "A random local character encounters this monster instead" text</span></p>
<p><span class="messageboard-dice"><b>Who fights the Animated Object? 1=A, 2=E:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> <span class=messageboard-ooc>Arabundi</span></p>
<p><span class=messageboard-ooc>When Tavern closes move to Office</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of the Sands: No effect</span></p>
<p><span class=messageboard-ooc>End of move step, recharge Fortune-teller to examine Office, declaring Boon. Examine and encounter Standard Bearer</span></p>
<p>Erasmus finds a lost <span class=messageboard-ooc>Card 1:</span> <b>Standard Bearer</b> in the <b>Office</b></p>
<p><span class="messageboard-dice"><b>CHA 6:</b></span> <span class="messageboard-dice">1d8 ⇒ 2</span> <span class=messageboard-ooc>Fail to Acquire, Discard Mist Horn</span></p>
<p>The bearer sees Erasmus, assumes him to be another malevolent spirit, and flees deeper into the manor. He gives chase for a while before Veldira advises him that the chase is probably not helping calm the standard bearer down. Instead, he returns to the office and begins investigating the papers strewn about, finding a scroll of <b>Divine Favor</b>.</p>
<p><span class="messageboard-dice"><b>Divine 11:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 4 ⇒ (5) + (1) + 4 = 10</span> <span class=messageboard-ooc>This a good spell now and would be a good upgrade, so I'll bury Conch Shell to use my Spirit Surge power and acquire it</span></p>
<p>Veldira begins explaining the mechanics of the spell and Erasmus a pen out of the cup on the desk. It isn't until the nib hits the paper that he realizes that the "pen" is actually a <span class=messageboard-ooc>Card 3:</span> <b>Wand of Force Missile.</b> That seems dangerous... <span class=messageboard-ooc>Play Sign of the Stranger. Encountering an Item lets me recharge it.</span></p>
<p><span class="messageboard-dice"><b>Arcane 6:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span> <span class=messageboard-ooc>Discard The Midwife from Desperate</span></p>
<p>Erasmus gently puts the wand back in the cup and backs away from the desk.</p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="" target="_blank" rel="nofollow">Divine Favor</a>, <a href="" target="_blank" rel="nofollow">The Owl</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Light_Crossbow_(Core)" target="_blank" rel="nofollow">Light Crossbow (Core)</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(no_role_card)" target="_blank" rel="nofollow">Spirit Relatives (no role card)</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
Hero Points: 1
<br />
Merch Reroll used?: No
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: WIS, Divine, Perception</p>
<p>(Signs can copy other signs in my hand)</p>
<p><b>Other: </b>Current Spirit: Veldira
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>There's a chance I would have had to fight the Animated Object since it has the "A random local character encounters this monster instead" text
[dice=Who fights the Animated Object? 1=A, 2=E]1d2[/dice] Arabundi
When Tavern closes move to Office
Hour is Blessing of the Sands: No effect
End of move step, recharge Fortune-teller to examine Office, declaring Boon. Examine and encounter Standard Bearer
Erasmus finds a lost Card 1: Standard Bearer in the Office
[dice=CHA 6]1d8[/dice] Fail to...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-10T22:00:31ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=21#10432020-09-09T23:34:03Z2020-09-09T23:34:03Z<p><span class=messageboard-ooc>Hour is Gorum's Iron: On your non-Attack combat check, add 1.</span></p>
<p>Grenek revels at the chance to infinitely chop up other chopping enthusiasts. He spots a set of <span class=messageboard-ooc>Card 1:</span> <b>Blackjack's Daggers</b> nearby. </p>
<p><span class="messageboard-dice"><b>Melee 11:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (4) + 6 = 10</span></p>
<p>Grenek scoffs at the puny little daggers. Even his teeth are bigger and pointier than they are. Grenek hears Enora speak up behind him. She tells him that she needs a piece of the <span class=messageboard-ooc>Card 2:</span> <b>Mysterious Relic</b> looming in the middle of the arena; it looks nice and breakable... <span class=messageboard-ooc>Discard The Brass Dwarf to explore again. Bury The Brass Dwarf to rage vs the Barrier. <b>Taking Ukuja's BoGreenFaith to bless</b></span></p>
<p><span class="messageboard-dice"><b>INT 11:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 4 ⇒ (6, 6) + (2) + 4 = 18</span> <span class=messageboard-ooc>I gain a Goblin Marker</span></p>
<p>Just a Grenek grabs a shard of the relic a <b>Sayona</b> emerges out of it! <span class=messageboard-ooc>Summon Sayona to attempt to close.</span></p>
<p><span class="messageboard-dice"><b>Difficulty Increase:</b></span> <span class="messageboard-dice">1d12 ⇒ 5</span> <span class=messageboard-ooc>Total 26</span></p>
<p><span class=messageboard-ooc>For the combat, reveal Thundering Earthbreaker for Melee+1d12+2. Hour and location add 1d8+2. Play Pit Gladiator to add 2d6</span></p>
<p><span class="messageboard-dice"><b>Combat 26:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 1d8 + 2d6 + 11 ⇒ (10) + (2) + (2) + (4, 4) + 11 = 33</span> <span class=messageboard-ooc>I bury pit gladiator. Arena is closed!</span></p>
<p>A pit gladiator joins the sayona to flank Grenek and he winds up a huge whirlwind smash. But right before he unleashes his attack the weird wind blows again and they end up somewhere else. That's not fair! Grenek slumps over to the rest of his group and finds some other longshank has joined them. <span class=messageboard-ooc>On close, draw Lyrune-Quah Truthspeaker</span></p>
<p><span class=messageboard-ooc>Enora and I move to Manor. Random Wildcard is removed</span></p>
<p><span class="messageboard-dice"><b>Random Wildcard 1=Perils, 2=Harrows:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> <span class=messageboard-ooc>Ablaze is removed. Mark Harrow of Books</span></p>
<p>[Spoiler omitted]
<br />
2) [Spoiler omitted]
<br />
3) [Spoiler omitted]
<br />
4) [Spoiler omitted]
<br />
5) [Spoiler omitted]
<br />
6) [Spoiler omitted]
<br />
7) [Spoiler omitted]
<br />
8) [Spoiler omitted]
<br />
9) [Spoiler omitted]
<br />
10) [Spoiler omitted]
<br />
[/spoiler]</p>
<p><span class="messageboard-dice"><b>New Demiplane:</b></span> <span class="messageboard-dice">1d10 ⇒ 1</span> <span class=messageboard-ooc>Tenement</span></p>
<p><span class=messageboard-ooc><b>Current Locations are:</b></span>
<br />
<b>Location 1: Tenement</b>
<br />
Traits: Urban
<br />
At This Location: On your checks to acquire an ally, you may bury a boon to add 1d8
<br />
To Close: Bury a boon
<br />
When Closed: You may draw a random boon from your bury pile; if you do, bury a boon.</p>
<p><b>Location 2: Manor</b>
<br />
Traits: Urban
<br />
At This Location: At the start of your turn, you may recharge an item or a spell to draw a card
<br />
To Close: Succeed at a Charisma or Diplomacy 5+# check
<br />
When Closed: Search your deck for a card and draw it.</p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Minor_Healing_(Core)" target="_blank" rel="nofollow">Staff of Minor Healing (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-Quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-Quah Truthspeaker</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-Quah_Moon_Maiden" target="_blank" rel="nofollow">Lyrune-Quah Moon Maiden</a>, <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Staff of Minor Healing, Truthspeaker)</p>
<p>Truthspeaker: On a local Wisdom or Divine check, recharge to add 1d6; after the check, heal 2 cards.
<br />
Mountaineer: Reveal for +2d8 on Survival checks
<br />
<b>Other: </b>Goblin Markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Gorum's Iron: On your non-Attack combat check, add 1.
Grenek revels at the chance to infinitely chop up other chopping enthusiasts. He spots a set of Card 1: Blackjack's Daggers nearby.
[dice=Melee 11]1d10+6[/dice]
Grenek scoffs at the puny little daggers. Even his teeth are bigger and pointier than they are. Grenek hears Enora speak up behind him. She tells him that she needs a piece of the Card 2: Mysterious Relic looming in the middle of the arena; it looks nice and breakable......AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-09-09T23:34:03ZRe: Forums: Play-by-Post Discussion: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork] DiscussionAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/discussion#112020-09-09T22:48:37Z2020-09-09T22:48:37Z<p>If it's still possible, I'd like to actually Tier Up to 3.0. Getting a Role Card is a pretty big power spike for me.</p>If it's still possible, I'd like to actually Tier Up to 3.0. Getting a Role Card is a pretty big power spike for me.AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-09T22:48:37ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay#372020-09-09T22:45:27Z2020-09-09T22:45:27Z<p>Starting Location: Tavern
<br />
Favored Card Type: Ally
<br />
Spirit Relative: Veldira</p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, <a href="https://pacg.fandom.com/wiki/Fortune-Teller_(Core)" target="_blank" rel="nofollow">Fortune-Teller (Core)</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Stranger" target="_blank" rel="nofollow">Sign of the Stranger</a>, <a href="https://pacg.fandom.com/wiki/Conch_Shell" target="_blank" rel="nofollow">Conch Shell</a>, <a href="" target="_blank" rel="nofollow">The Owl</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(no_role_card)" target="_blank" rel="nofollow">Spirit Relatives (no role card)</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: No
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: WIS, Divine, Perception</p>
<p>The Midwife: Discard when local non-story bane or boon is encountered to replace and bless checks</p>
<p>(Signs can copy other signs in my hand)
<br />
Stranger: Recharge vs Items</p>
<p><b>Other: </b>Current Spirit: Veldira
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Starting Location: Tavern
Favored Card Type: Ally
Spirit Relative: Veldira
"Erasmus wrote: Hand: The Midwife, Fortune-Teller (Core), Mist Horn (Core), Sign of the Stranger, Conch Shell, The Owl,
Displayed: Spirit Relatives (no role card),
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Merch Reroll used?: No
NOTES:
Available Support: Other local characters get +1d4 to: WIS, Divine, PerceptionThe Midwife: Discard when local non-story bane or boon is encountered to replace and bless checks
...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-09T22:45:27ZRe: Forums: Play-by-Post Discussion: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork] DiscussionAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/discussion#82020-09-09T07:06:23Z2020-09-09T07:06:23Z<p><span class="messageboard-dice"><b>Boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 2</span> <span class=messageboard-ooc>RIP</span></p>[Dice=Boon?]1d20[/dice] RIPAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-09T07:06:23ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=21#10412020-09-08T23:50:58Z2020-09-08T23:50:58Z<p>Starting Location: Arena</p>
<p>Replacing Dragonbane Greatsword with Ukwar Axe
<br />
Replacing Shockglaive with Ashbringer
<br />
Replacing Crowbar with Korvosan Guard</p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Pit_Gladiator" target="_blank" rel="nofollow">Pit Gladiator</a>, <a href="https://pacg.fandom.com/wiki/The_Brass_Dwarf" target="_blank" rel="nofollow">The Brass Dwarf</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-Quah_Moon_Maiden" target="_blank" rel="nofollow">Lyrune-Quah Moon Maiden</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint_(Core)" target="_blank" rel="nofollow">Silver War Paint (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 17 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Grenek has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Moon Maiden)</p>
<p>Brass Dwarf: Discard to bless twice on CON check</p>
<p><b>Other: </b>Goblin Markers: 4
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Silver War Paint</span></p>Starting Location: Arena
Replacing Dragonbane Greatsword with Ukwar Axe
Replacing Shockglaive with Ashbringer
Replacing Crowbar with Korvosan Guard
"Grenek wrote: Hand: Pit Gladiator, The Brass Dwarf, Thundering Earthbreaker, Lyrune-Quah Moon Maiden, Silver War Paint (Core),
Displayed:
Deck: 17 Discard: 0 Buried: 0
Hero Points: 3 // Grenek has the following scourges marked:[Spoiler omitted][Spoiler omitted]
NOTES:
Available Support: On local checks vs Monsters, Recharge/Discard card to...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-09-08T23:50:58ZRe: Forums: Play-by-Post Discussion: [Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora DiscussionAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/discussion&page=5#2332020-09-08T23:42:58Z2020-09-08T23:42:58Z<div class="messageboard-quotee">AAUGHWHY's PACS Grenek wrote:</div><blockquote><p> <b>Deck Upgrade:</b> Drawing Ally 3 to take Ruan Mirukova. Skipping the regular upgrade</p>
<p><b>Hero Point:</b> Saving the Hero Point</p>
<p><b>Loot:</b> I'll continue taking Ukwar Axe and Ashbringer. </blockquote><p>Ammendment: I'll take the uncontested Item 5 for Barb Class Deck Silver War Paint. Then I'll replace it with the Core/Curse Version.AAUGHWHY's PACS Grenek wrote:Deck Upgrade: Drawing Ally 3 to take Ruan Mirukova. Skipping the regular upgrade
Hero Point: Saving the Hero Point
Loot: I'll continue taking Ukwar Axe and Ashbringer.
Ammendment: I'll take the uncontested Item 5 for Barb Class Deck Silver War Paint. Then I'll replace it with the Core/Curse Version.AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-09-08T23:42:58ZRe: Forums: Play-by-Post Discussion: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork] DiscussionAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/discussion#62020-09-08T23:36:00Z2020-09-08T23:36:00Z<p>Not replaying or tiering up. Current Tier is now 2.3</p>
<p>Spending the Hero Point on a Skill Feat: STR</p>
<p><span class="messageboard-dice"><b>Ally 2 for Fortune Teller:</b></span> <span class="messageboard-dice">1d1000 ⇒ 289</span></p>Not replaying or tiering up. Current Tier is now 2.3
Spending the Hero Point on a Skill Feat: STR
[dice=Ally 2 for Fortune Teller]1d1000[/dice]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-08T23:36:00ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay#292020-09-08T00:54:38Z2020-09-08T00:54:38Z<p><span class=messageboard-ooc>On Poog's turn get healed by playing a blessing. For the CON check, discard a card from the top of my deck to add 1d6</span></p>
<p><span class="messageboard-dice"><b>CON 7:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 1) = 4</span> <span class=messageboard-ooc>Suffer Poisoned</span></p>
<p><span class=messageboard-ooc>Still on Poog's turn, get healed again by playing a blessing</span></p>
<p><span class=messageboard-ooc>Hour is The Tyrant: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.</span></p>
<p><span class=messageboard-ooc>Start of turn, recharge Items for +1 on my checks for the rest of my turn</span></p>
<p>Erasmus treads carefully through the <b>Graveyard</b>. He investigates a part of the fence where the posts seem to be floating in the air; he approaches to get a closer look and they fly at him in a <span class=messageboard-ooc>Card 4:</span> <b>Spiked Volley</b>. <span class=messageboard-ooc>Discard Sign of the Pack to bless</span></p>
<p><span class="messageboard-dice"><b>DEX 9:</b></span> <span class="messageboard-dice">2d8 + 1 ⇒ (8, 1) + 1 = 10</span></p>
<p>Erasmus is able to scramble behind a gravestone before he's impaled. He takes the opportunity to patch himself up. <span class=messageboard-ooc>Recharge leech to heal myself</span></p>
<p><span class="messageboard-dice"><b>Heal:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span></p>
<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_First" target="_blank" rel="nofollow">The First</a>, <a href="https://pacg.fandom.com/wiki/Bound_Imp" target="_blank" rel="nofollow">Bound Imp</a>, <a href="https://pacg.fandom.com/wiki/Mind_Thrust" target="_blank" rel="nofollow">Mind Thrust</a>, <a href="https://pacg.fandom.com/wiki/Enchant_Weapon" target="_blank" rel="nofollow">Enchant Weapon</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(no_role_card)" target="_blank" rel="nofollow">Spirit Relatives (no role card)</a>, <a href="https://pacg.fandom.com/wiki/Mithril_Chain_Shirt" target="_blank" rel="nofollow">Mithril Chain Shirt</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 5 <b>Buried:</b> 3
<br />
"Hero Points: 1
<br />
Merch Reroll used?: No // Erasmus has the following <b>scourges</b> marked:[Spoiler omitted]"
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: WIS, Divine, Perception</p>
<p>(Signs can copy other signs in my hand)</p>
<p><b>Other: </b>Current Spirit: Veldira"
<br />
</blockquote><p><span class=messageboard-ooc>Before Poog takes their first explore, Banish Bound Imp to draw 2 cards. </span>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_First" target="_blank" rel="nofollow">The First</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Conch_Shell" target="_blank" rel="nofollow">Conch Shell</a>, <a href="https://pacg.fandom.com/wiki/Mind_Thrust" target="_blank" rel="nofollow">Mind Thrust</a>, <a href="https://pacg.fandom.com/wiki/Enchant_Weapon" target="_blank" rel="nofollow">Enchant Weapon</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(no_role_card)" target="_blank" rel="nofollow">Spirit Relatives (no role card)</a>, <a href="https://pacg.fandom.com/wiki/Mithril_Chain_Shirt" target="_blank" rel="nofollow">Mithril Chain Shirt</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 5 <b>Buried:</b> 3
<br />
Hero Points: 1
<br />
Merch Reroll used?: No // Erasmus has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: WIS, Divine, Perception</p>
<p>The First: On any check, freely recharge to bless; if the character fails the check, a random character buries a card.
<br />
Enchant Weapon: When any character plays a weapon on a combat check, freely banish to add 1d4+# and the Magic trait.</p>
<p>(Signs can copy other signs in my hand)</p>
<p><b>Other: </b>Current Spirit: Veldira
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Poog's turn get healed by playing a blessing. For the CON check, discard a card from the top of my deck to add 1d6
[dice=CON 7]2d6[/dice] Suffer Poisoned
Still on Poog's turn, get healed again by playing a blessing
Hour is The Tyrant: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.
Start of turn, recharge Items for +1 on my checks for the rest of my turn
Erasmus treads carefully through the Graveyard. He investigates a part of the fence where the...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-08T00:54:38ZRe: Forums: Play-by-Post Discussion: [Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora DiscussionAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/discussion&page=5#2312020-09-08T00:16:07Z2020-09-08T00:16:07Z<p>I like that idea too. Here's what I think are the least harmful:</p>
<p>The Harrows:</p>
<p>1) Shields <span class=messageboard-ooc>(though I'm biased because I'm good at Fort checks)</span>
<br />
2) Keys or Books <span class=messageboard-ooc>(Maybe we could use keys and then switch it if a location with lots of barriers gets built?</span></p>
<p>The Perils:</p>
<p>1) Ablaze <span class=messageboard-ooc>(For the same reason as Emptyger. And taking chip damage just gives me rage fodder)</span>
<br />
2) Confusing or Deadly
<br />
<span class=messageboard-ooc>(I don't think we should use Wearisome. It seems like the goal is to speed-close a whole bunch of locations, so we'd probably want to maximize explores)</span></p>I like that idea too. Here's what I think are the least harmful:
The Harrows:
1) Shields (though I'm biased because I'm good at Fort checks)
2) Keys or Books (Maybe we could use keys and then switch it if a location with lots of barriers gets built?
The Perils:
1) Ablaze (For the same reason as Emptyger. And taking chip damage just gives me rage fodder)
2) Confusing or Deadly
(I don't think we should use Wearisome. It seems like the goal is to speed-close a whole bunch of locations, so...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-09-08T00:16:07ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay#252020-09-05T22:45:06Z2020-09-05T22:45:06Z<p><span class=messageboard-ooc>Hour is Abadar's Law: On your check to close or to guard, add 1d4.</span></p>
<p><span class="messageboard-dice"><b>Mist Horn Recharge Divine 10:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 4 ⇒ (1) + (3) + 4 = 8</span> <span class=messageboard-ooc>Its buried</span></p>
<p>As the mist dissipates from the graveyard, Erasmus keep going through the Manor. He finds a <span class=messageboard-ooc>Card 1:</span> <b>Plaguebringer's Mask</b> in a display case.</p>
<p><span class="messageboard-dice"><b>INT 11:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span></p>
<p>He's about to grab it when a <span class=messageboard-ooc>Card 2:</span> <b>Fox</b> dashes past him and almost knocks him over. <span class=messageboard-ooc>Banish Locate Object to examine and encounter Fox.</span></p>
<p><span class="messageboard-dice"><b>WIS 5:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 4 ⇒ (4) + (3) + 4 = 11</span> <span class=messageboard-ooc>Since Fox was the next card, the rest of the location was effectively still unknown. I'm not going to bother with rolling for the random card</span></p>
<p>Erasmus follows the fox and finds <span class=messageboard-ooc>Card 3:</span> <b>Eries Yelloweyes</b> hiding in a closet. <span class=messageboard-ooc>Discard Fox to explore again</span></p>
<p><span class="messageboard-dice"><b>WIS 8:</b></span> <span class="messageboard-dice">1d6 + 2d4 + 4 ⇒ (5) + (2, 3) + 4 = 14</span></p>
<p>Erasmus asks Eries why they're hiding and the question answers itself as a <span class=messageboard-ooc>Card 4:</span> <b>Ghost</b> manifests before them! <span class=messageboard-ooc>Discard Eries to explore again. Recharge The Missing Eye, Light Crossbow, and Conch Shell to add 1d4 and Magic from the scenario power.</span></p>
<p><span class="messageboard-dice"><b>Divine 9:</b></span> <span class="messageboard-dice">1d6 + 2d4 + 4 ⇒ (6) + (2, 1) + 4 = 13</span></p>
<p><span class="messageboard-dice"><b>Manor Close CHA 8:</b></span> <span class="messageboard-dice">1d8 + 1d4 ⇒ (2) + (4) = 6</span> <span class=messageboard-ooc>Bury The Midwife to spirit surge and pass(+1d4+1). On close, search for and draw <b>Zellara's Harrow Deck</b></span></p>
<p>The ghost dissolves into the ether as quickly as it manifests. Erasmus escorts Eries and their fox companion outside before heading to join Arabundi at the <b>Graveyard</b>. When he arrives he has a vision of a suit of <b>Sable Company Leathers</b>, a <b>keen Rapier</b>, and a <b>Garden Guardian.</b> <span class=messageboard-ooc>Move to Graveyard on close. <b>Play Zellara's Harrow Deck to examine top 3 cards of Graveyard. I'll rearrange it to whatever order Poog wants</b></span></p>
<p><span class="messageboard-dice"><b>Recharge Locate Object Divine 8:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 4 ⇒ (2) + (4) + 4 = 10</span>
<br />
<span class="messageboard-dice"><b>Recharge Zellara's Harrow Deck Perception 12:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 7 ⇒ (4) + (4) + 7 = 15</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sign_of_the_Pack" target="_blank" rel="nofollow">Sign of the Pack</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Planchette" target="_blank" rel="nofollow">Planchette</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Lantern_Bearer" target="_blank" rel="nofollow">Sign of the Lantern Bearer</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Pack_2" target="_blank" rel="nofollow">Sign of the Pack 2</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(no_role_card)" target="_blank" rel="nofollow">Spirit Relatives (no role card)</a>, <a href="https://pacg.fandom.com/wiki/Mithril_Chain_Shirt" target="_blank" rel="nofollow">Mithril Chain Shirt</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 9 <b>Buried:</b> 2
<br />
Hero Points: 1
<br />
Merch Reroll used?: No
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: WIS, Divine, Perception</p>
<p>(Signs can copy other signs in my hand)
<br />
Pack: Recharge vs Blessings
<br />
Lantern Bearer: Recharge vs Armors</p>
<p>Leech: Recharge to heal 1d4-1</p>
<p><b>Other: </b>Current Spirit: Veldira
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Abadar's Law: On your check to close or to guard, add 1d4.
[dice=Mist Horn Recharge Divine 10]1d6+1d4+4[/dice] Its buried
As the mist dissipates from the graveyard, Erasmus keep going through the Manor. He finds a Card 1: Plaguebringer's Mask in a display case.
[dice=INT 11]1d8[/dice]
He's about to grab it when a Card 2: Fox dashes past him and almost knocks him over. Banish Locate Object to examine and encounter Fox.
[dice=WIS 5]1d6+1d4+4[/dice] Since Fox was the next card, the...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-05T22:45:06ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay#212020-09-04T22:17:11Z2020-09-04T22:17:11Z<p><span class=messageboard-ooc>I forgot to add some of the cards I acquired to my hand/deck again. I'll just say I discarded them during reset. When Reading Room closes, move to Manor</span></p>
<p><span class=messageboard-ooc>Hour is Sands of the Hour: No effect</span></p>
<p><span class=messageboard-ooc>Start of turn, use location power to recharge Mind Thrust and draw a card: Mist Horn</span></p>
<p>Sensing that the corporeal undead in the graveyard would neither respond to Veldira's cleansings nor be susceptible to mental attacks, Erasmus explores the <b>Manor</b> for additonal clues. He comes upon the <span class=messageboard-ooc>Card 1:</span> <b>Gem of Physical Prowess</b> to go with the jewel he found in the reading room. </p>
<p><span class="messageboard-dice"><b>DEX 11:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span></p>
<p>He decides to leave it where it is and turns his attention to an antique <span class=messageboard-ooc>Card 2:</span> <b>Mithril Chain Shirt</b> on display in the hallway. <span class=messageboard-ooc>Discard Sign of the Rider to explore again</span></p>
<p><span class="messageboard-dice"><b>CON 9:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>That's close enough to use my Spirit Surge power. Bury Stalking Armor for +1d4+1</span>
<br />
<span class="messageboard-dice"><b>CON 9:</b></span> <span class="messageboard-dice">1d4 + 7 ⇒ (3) + 7 = 10</span></p>
<p>Something draws him to the armor. Erasmus can't tell if its just Nissa trying to shove herself to the forefront of his mind or if it is one of the spirits of the manor, but he decides to take it with him just in case. <span class=messageboard-ooc>Display Mithril Chain Shirt</span></p>
<p>Erasmus looks out a window towards the <b>Graveyard</b> where the rest of his team has gathered. An ominous mist is rolling in... <span class=messageboard-ooc><b>Display Mist Horn next to Graveyard. Reduce damage taken there by 2</b></span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Conch_Shell" target="_blank" rel="nofollow">Conch Shell</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, <a href="https://pacg.fandom.com/wiki/Light_Crossbow_(Core)" target="_blank" rel="nofollow">Light Crossbow (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(no_role_card)" target="_blank" rel="nofollow">Spirit Relatives (no role card)</a>, <a href="https://pacg.fandom.com/wiki/Mithril_Chain_Shirt" target="_blank" rel="nofollow">Mithril Chain Shirt</a>, <a href="https://pacg.fandom.com/wiki/Mist_Horn_(Core)" target="_blank" rel="nofollow">Mist Horn (Core)</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 7 <b>Buried:</b> 1
<br />
Hero Points: 1
<br />
Merch Reroll used?: No
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: WIS, Divine, Perception</p>
<p>(Signs can copy other signs in my hand)</p>
<p>The Midwife: Discard to replace local boon or non-story bane; checks are blessed</p>
<p><b>Other: </b>Current Spirit: Veldira
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>I forgot to add some of the cards I acquired to my hand/deck again. I'll just say I discarded them during reset. When Reading Room closes, move to Manor
Hour is Sands of the Hour: No effect
Start of turn, use location power to recharge Mind Thrust and draw a card: Mist Horn
Sensing that the corporeal undead in the graveyard would neither respond to Veldira's cleansings nor be susceptible to mental attacks, Erasmus explores the Manor for additonal clues. He comes upon the Card 1: Gem of...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-04T22:17:11ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay#162020-09-03T03:17:29Z2020-09-03T03:17:29Z<p><span class=messageboard-ooc>I forgot to add my Harrow to my hand. I'll just say i voluntarily discarded it when I resent my hand last turn.</span></p>
<p><span class=messageboard-ooc>Hour is The Theater: At the start of your turn, examine the top card of your location; you may encounter it.</span></p>
<p><span class=messageboard-ooc>Top card of my location is Card 1: The Idiot. Encounter it</span></p>
<p><span class="messageboard-dice"><b>INT 7:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span></p>
<p>Erasmus puts the rude bookmark back where it was and places the book back on the shelf. He meets up with the rest of his group at the <b>Reading Room</b>. As soon as he enters the room, Veldira's spirit points out the intense holy energies suffusing the space, starting with that of <span class=messageboard-ooc>Card 2:</span> <b>Our Lord In Iron</b>. </p>
<p><span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 5 ⇒ (3) + (1) + 5 = 9</span></p>
<p>Next, that of <span class=messageboard-ooc>Card 3:</span> <b>The First</b> <span class=messageboard-ooc>Play Sign of the Lantern Bearer, copying Pack, to explore. Encountering Blessing lets me recharge it</span></p>
<p><span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 5 ⇒ (4) + (1) + 5 = 10</span></p>
<p>As Veldira continues listing deities in his head, Erasmus gets distracted by the large <span class=messageboard-ooc>Card 4:</span> <b>Gem of Mental Acuity</b> sitting on the reading table. <span class=messageboard-ooc>Play Sign of the Stranger, copying pack, to explore. Should have done it the other way around, I need to discard it</span></p>
<p><span class="messageboard-dice"><b>WIS 11:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 5 ⇒ (5) + (1) + 5 = 11</span></p>
<p>Erasmus picks it up and tunes back into Veldira just in time to hear her mention something about the complex <span class=messageboard-ooc>Card 5:</span> <b>Incitations</b> that no-doubt took place in this room. <span class=messageboard-ooc>Play Sign of the Pack as itself to explore. Encountering Blessing lets me recharge it.</span></p>
<p><span class="messageboard-dice"><b>Divine 4:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 5 ⇒ (1) + (1) + 5 = 7</span></p>
<p>She begins listing those too. She starts with a ritual to <span class=messageboard-ooc>Card 6:</span> <b>Enchant Weapons</b> <span class=messageboard-ooc>Discard Blessing of Gorum to explore again</span></p>
<p><span class="messageboard-dice"><b>Divine 4:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 5 ⇒ (6) + (4) + 5 = 15</span></p>
<p>She goes on to explain that old mages would use their <span class=messageboard-ooc>Card 7:</span> <b>Bound Imp</b> servants to fetch them ingredients and snacks during their multi-day rituals. Erasmus chuckles and replies <b>"Sis, you sound like Uncle Basalmo!"</b> before noticing that he actually did say that out loud and hoping the rest of the party didn't notice him randomly talking to himself. <span class=messageboard-ooc>Recharge The First to explore again. (Realized after I clicked the spoiler that that was a very dangerous explore. Good thing it wasn't the ghost.)</span></p>
<p><span class="messageboard-dice"><b>Divine 6:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 5 ⇒ (1) + (4) + 5 = 10</span></p>
<p><span class=messageboard-ooc>Banish Bound Imp to draw 2 cards: Zellara's Harrow Deck and Mind Thrust</span></p>
<p>Veldira's talks about rituals gives Erasmus an idea. He takes a seat at the reading table and pulls out his harrow deck; maybe a reading would give some insight into what happened at the manor. As he begins flipping the first column, his spread begins to levitate! <b>"Veldira? That's you doing that right?"</b> The silence in his head tells him the answer is probably "no". <span class=messageboard-ooc>Banish Zellara's Harrow Deck to examine the remaining 3 cards in Reading Room. Find Dragon's Breath, Symbol of Insanity, and Ghost. None of us can really get Dragon's Breath easily, so I'll make the new order Ghost, Dragon's Breath, Symbol.</span></p>
<p>Erasmus notices the Poog quaking in his boots at the new spectral manifestation and does his best to reassure the goblin. <b>"It's ok. They're probably more afraid of you than you are of them."</b> <span class=messageboard-ooc><b>Cast Soothing Word on Poog to heal 1 and/or remove a scourge</b></span></p>
<p><span class="messageboard-dice"><b>Recharge Bound Imp Divine 8:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 5 ⇒ (4) + (1) + 5 = 10</span>
<br />
<span class="messageboard-dice"><b>Recharge Zellara's Harrow Deck Perception 12:</b></span> <span class="messageboard-dice">1d6 + 2d4 + 5 ⇒ (6) + (4, 4) + 5 = 19</span>
<br />
<span class="messageboard-dice"><b>Recharge Soothing Word Divine 8:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 5 ⇒ (6) + (4) + 5 = 15</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sign_of_the_Rider" target="_blank" rel="nofollow">Sign of the Rider</a>, <a href="https://pacg.fandom.com/wiki/Mind_Thrust" target="_blank" rel="nofollow">Mind Thrust</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, <a href="https://pacg.fandom.com/wiki/Stalking_Armor" target="_blank" rel="nofollow">Stalking Armor</a>, <a href="https://pacg.fandom.com/wiki/Light_Crossbow_(Core)" target="_blank" rel="nofollow">Light Crossbow (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(no_role_card)" target="_blank" rel="nofollow">Spirit Relatives (no role card)</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: No // Erasmus has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: WIS, Divine, Perception</p>
<p>(Signs can copy other signs in my hand)
<br />
Sign of the Pack: Discard to bless, recharge vs Blessings
<br />
Sign of the Lantern Bearer: Discard to Bless, recharge vs Armor
<br />
Sign of the Stranger: Discard to bless, recharge vs Items</p>
<p>The Midwife: Discard to replace local boon or non-story bane; checks are blessed</p>
<p><b>Other: </b>Current Spirit: Veldira
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>I forgot to add my Harrow to my hand. I'll just say i voluntarily discarded it when I resent my hand last turn.
Hour is The Theater: At the start of your turn, examine the top card of your location; you may encounter it.
Top card of my location is Card 1: The Idiot. Encounter it
[dice=INT 7]1d8[/dice]
Erasmus puts the rude bookmark back where it was and places the book back on the shelf. He meets up with the rest of his group at the Reading Room. As soon as he enters the room, Veldira's...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-03T03:17:29ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay#122020-09-02T04:10:48Z2020-09-02T04:10:48Z<p><span class=messageboard-ooc>Hour is Incitation: No effect</span></p>
<p>Erasmus moves to the <b>Library</b> to appease the lurking spirit there.</p>
<p>As soon as he enters, the door slams behind him and books hurtle off the shelves in his direction. He dodges the books and sits down on a nearby chair as a second volley begins to hover in the air. The echo returns to his voice, <b>"I'm not here to harm you or use your home to prove my worth. I just want to talk."</b> <span class=messageboard-ooc>Encounter Proxy B and the ghost. Recharging The Missing Eye, Leech, and Sign of the Pack to use scenario power</span></p>
<p><span class="messageboard-dice"><b>Divine 9:</b></span> <span class="messageboard-dice">1d6 + 2d4 + 4 ⇒ (2) + (3, 4) + 4 = 13</span></p>
<p>A few minutes later the books fall to the ground. That spirit was easy to appease but a nagging thought shakes Erasmus to his core: What happened here that prevented all these spirits from passing on? <span class=messageboard-ooc>Gain frightened</span></p>
<p>As he goes to leave, one last book falls from a shelf. A harrow card that was used as a bookmark falls out: <span class=messageboard-ooc>Card 2:</span> <b>The Idiot</b>. Erasmus tries not to take it personally as he realizes his job isn't complete yet. <span class=messageboard-ooc>Play Planchette, looking for spell. Find Blessing</span></p>
<p><span class="messageboard-dice"><b>Recover Planchette Perception 6:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 7 ⇒ (4) + (1) + 7 = 12</span></p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sign_of_the_Stranger" target="_blank" rel="nofollow">Sign of the Stranger</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Lantern_Bearer" target="_blank" rel="nofollow">Sign of the Lantern Bearer</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Pack" target="_blank" rel="nofollow">Sign of the Pack</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(no_role_card)" target="_blank" rel="nofollow">Spirit Relatives (no role card)</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: No // Erasmus has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: WIS, Divine, Perception</p>
<p>(Signs can copy other signs in my hand)
<br />
Sign of the Pack: Discard to bless, recharge vs Blessings
<br />
<b>Other: </b>Current Spirit: Veldira
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Incitation: No effect
Erasmus moves to the Library to appease the lurking spirit there.
As soon as he enters, the door slams behind him and books hurtle off the shelves in his direction. He dodges the books and sits down on a nearby chair as a second volley begins to hover in the air. The echo returns to his voice, "I'm not here to harm you or use your home to prove my worth. I just want to talk." Encounter Proxy B and the ghost. Recharging The Missing Eye, Leech, and Sign of the...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-09-02T04:10:48ZRe: Forums: Play-by-Post Discussion: [Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora DiscussionAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/discussion&page=5#2242020-09-01T01:42:31Z2020-09-01T01:42:31Z<p><b>Deck Upgrade:</b> Drawing Ally 3 to take Ruan Mirukova. Skipping the regular upgrade</p>
<p><b>Hero Point:</b> Saving the Hero Point</p>
<p><b>Loot:</b> I'll continue taking Ukwar Axe and Ashbringer.</p>Deck Upgrade: Drawing Ally 3 to take Ruan Mirukova. Skipping the regular upgrade
Hero Point: Saving the Hero Point
Loot: I'll continue taking Ukwar Axe and Ashbringer.AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-09-01T01:42:31ZRe: Forums: Play-by-Post: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork]AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/gameplay#72020-08-31T06:09:19Z2020-08-31T06:09:19Z<p>Starting Location: Reading Room</p>
<p>Favored Card: Item</p>
<p>Marked Spirit: Veldira</p>
<p>"<div class="messageboard-quotee">Erasmus wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Missing_Eye" target="_blank" rel="nofollow">The Missing Eye</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Pack_2" target="_blank" rel="nofollow">Sign of the Pack 2</a>, <a href="https://pacg.fandom.com/wiki/Planchette" target="_blank" rel="nofollow">Planchette</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spirit_Relatives_(no_role_card)" target="_blank" rel="nofollow">Spirit Relatives (no role card)</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
Hero Points: 1
<br />
Merch Reroll used?: No
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Other local characters get +1d4 to: WIS, Divine, Perception
<br />
<b>Other: </b>Current Spirit: Veldira
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p>As the ghosts manifest before the party, Erasmus stands up a little straighter; his racing heart calms and he's filled with the confidence of someone who knows exactly how to appease restless spirits. <b>"It's okay. We're here to help you."</b> he says, a slight echo barely audible in his voice.</p>Starting Location: Reading Room
Favored Card: Item
Marked Spirit: Veldira
"Erasmus wrote: Hand: The Missing Eye, Leech, The Midwife, Sign of the Pack 2, Planchette,
Displayed: Spirit Relatives (no role card),
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Merch Reroll used?: No
NOTES:
Available Support: Other local characters get +1d4 to: WIS, Divine, Perception
Other: Current Spirit: Veldira
[Spoiler omitted]
[Spoiler omitted]" As the ghosts manifest before the party, Erasmus stands up...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-08-31T06:09:19ZRe: Forums: Play-by-Post Discussion: [PACS] [Gameday IX] A Night at Bloodthorne Manor [BR Mork] DiscussionAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivldv/discussion#22020-08-30T01:05:39Z2020-08-30T01:05:39Z<p>Hi Everyone,</p>
<p>I'll be playing Erasmus using the Occult Adventures 2, and the Occult and Support Adventurers's Packs. He's coming in at Tier 2.2.</p>
<p>PFS #: 126387-1008 (when making the table, just use the #1003. The table that one was at is completed)</p>
<p>I'm fine with either Hangouts or Discord.</p>
<p>I'm in Pacific Time Zone and usually post in evenings/nights</p>Hi Everyone,
I'll be playing Erasmus using the Occult Adventures 2, and the Occult and Support Adventurers's Packs. He's coming in at Tier 2.2.
PFS #: 126387-1008 (when making the table, just use the #1003. The table that one was at is completed)
I'm fine with either Hangouts or Discord.
I'm in Pacific Time Zone and usually post in evenings/nightsAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2020-08-30T01:05:39ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=21#10302020-08-29T22:37:19Z2020-08-29T22:37:19Z<p><span class=messageboard-ooc>When Blood Pool is closed, remove Frightened. Move to Dungeons</span></p>
<p><span class=messageboard-ooc>Hour is The First: When you would fail a check, you may bury 1 card to reroll 1 die.</span></p>
<p>Feeling confident after Ukuja's show at the Blood Pool, Grenek runs to the <b>Dungeons</b> to take out <span class=messageboard-ooc>Card 1:</span> <b>Ildervok</b>. <span class=messageboard-ooc><b>BA each local character must bury the top card of their deck, discard a random card, or suffer 1d4+1 cold damage</b> Bury top card of my deck. Reveal Ashbringer for Melee+1d10+1d8+3. Reveal Fire Gecko for +1d4. Bury card from discards to add Fortitude</span></p>
<p><span class="messageboard-dice"><b>Combat 32:</b></span> <span class="messageboard-dice">2d10 + 2d8 + 1d4 + 16 ⇒ (5, 9) + (3, 8) + (2) + 16 = 43</span> <span class=messageboard-ooc>I gain a Goblin Marker</span></p>
<p>With their re-dying breath, Ildervok summons that gross dragon thing from earlier. Ew. <span class=messageboard-ooc>To close, summon and encounter Taniniver.</span></p>
<p><span class="messageboard-dice"><b>Fortitude 10:</b></span> <span class="messageboard-dice">1d8 + 8 ⇒ (4) + 8 = 12</span></p>
<p><span class=messageboard-ooc>For the combat, Reveal Ashbringer for Melee+1d10+1d8+3. Recharge Commander's Falchion for +1d8. Recharge Scabbard of Keen Edges for +2d4. Play Pit Gladiator for 2d6</span></p>
<p><span class="messageboard-dice"><b>Combat 26:</b></span> <span class="messageboard-dice">2d10 + 2d8 + 1d6 + 2d4 + 13 ⇒ (6, 5) + (8, 2) + (3) + (4, 4) + 13 = 45</span> <span class=messageboard-ooc>Scabbard makes those 4s count as 6s. Total is 49. I recharge Pit Gladiator. </span></p>
<p>Grenek flies into a frenzy, going further than his usual chopping to blend the flesh dragon into a paste and fling the bits all through the room. That can't be sanitary... <span class=messageboard-ooc><b>AA, each local character suffers Plagued and Wounded</b> Dungeons are closed. Quinn and Grenek move.</span></p>
<p>Grenek is feeling a little tired. He returns to the Base to take a short break. <span class=messageboard-ooc>Move to Base and explore it. Find Pathfinder Bodyguard and Chronicler. Keep Bodyguard. Heal a card</span></p>
<p>When he gets to the base, he finds it mostly empty. That's kind of boring, so he decides to head to the <b>Repository</b> instead. <span class=messageboard-ooc>End of turn, move to Repository</span></p>
<p><span class="messageboard-dice"><b>Plagued 9:</b></span> <span class="messageboard-dice">1d8 + 8 ⇒ (1) + 8 = 9</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Scabbard_of_Keen_Edges" target="_blank" rel="nofollow">Scabbard of Keen Edges</a>, <a href="https://pacg.fandom.com/wiki/Ashbringer" target="_blank" rel="nofollow">Ashbringer</a>, <a href="https://pacg.fandom.com/wiki/Our_Lord_In_Iron" target="_blank" rel="nofollow">Our Lord In Iron</a>, <a href="https://pacg.fandom.com/wiki/Banudor" target="_blank" rel="nofollow">Banudor</a>, <a href="https://pacg.fandom.com/wiki/Fire_Gecko" target="_blank" rel="nofollow">Fire Gecko</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Hellknight_Plate" target="_blank" rel="nofollow">Hellknight Plate</a>, <a href="" target="_blank" rel="nofollow">Pathfinder Bodyguard</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 3 <b>Buried:</b> 9
<br />
<b>Hero Points:</b> 2 // Grenek has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Fire Gecko, Scabbard, Our Lord in Iron)</p>
<p>Our Lord: Recharge to bless non-attack combat, reroll 1s
<br />
Bodyguard: Bury to reduce local damage to 0</p>
<p><b>Other: </b>Goblin Markers: 4
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Discard Banudor and top card of my deck from scenario effect</span></p>When Blood Pool is closed, remove Frightened. Move to Dungeons
Hour is The First: When you would fail a check, you may bury 1 card to reroll 1 die.
Feeling confident after Ukuja's show at the Blood Pool, Grenek runs to the Dungeons to take out Card 1: Ildervok. BA each local character must bury the top card of their deck, discard a random card, or suffer 1d4+1 cold damage Bury top card of my deck. Reveal Ashbringer for Melee+1d10+1d8+3. Reveal Fire Gecko for +1d4. Bury card from discards to...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-29T22:37:19ZRe: Forums: Play-by-Post Discussion: [PACS] Adventure 7-1 [Katlyn99] for Gameday IX DiscussionAAUGHWHYhttps://paizo.com/campaigns/v5748p75ivleo/discussion#32020-08-27T06:11:07Z2020-08-27T06:11:07Z<p>Hi everyone!</p>
<p>I'm not sure who I'm going to play yet. I think I'll wait to see if we get any more players and make a final decision then. I'm considering the following:</p>
<p>Estra (Spiritualist, Mummy's Mask version)
<br />
Yoon (Kineticist, Occult Adventures or Mummy's Mask version)
<br />
Hakon (Skald, Core set)</p>
<p>I'd prefer Discord for communication, but Hangouts is fine too.</p>
<p>I'm in Pacific Time Zone and I usually post in the evenings/night.</p>
<p>I'm interested in continuing past Gameday, if other people also want to do so.</p>Hi everyone!
I'm not sure who I'm going to play yet. I think I'll wait to see if we get any more players and make a final decision then. I'm considering the following:
Estra (Spiritualist, Mummy's Mask version)
Yoon (Kineticist, Occult Adventures or Mummy's Mask version)
Hakon (Skald, Core set)
I'd prefer Discord for communication, but Hangouts is fine too.
I'm in Pacific Time Zone and I usually post in the evenings/night.
I'm interested in continuing past Gameday, if other people also...AAUGHWHY2020-08-27T06:11:07ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=21#10212020-08-25T20:05:15Z2020-08-25T20:05:15Z<p><span class=messageboard-ooc>On Enora's turn, draw Hellknight Plate to reduce the acid damage by 4. Re-display it at the next opportunity</span></p>
<p><span class=messageboard-ooc>Hour is Irori's Mastery: On your blessed check, you may reroll any dice showing 1.</span></p>
<p>Grenek hears a now-familiar wailing from somewhere within the Blood Pool. This <span class=messageboard-ooc>Card 4:</span> <b>Banshee</b> doesn't know how to take no for an answer... </p>
<p><span class="messageboard-dice"><b>BA Fortitude 10:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (1) + 7 = 8</span> <span class=messageboard-ooc>I suffer Frightened; it doesn't trigger on the Banshee since I'm already in the encounter. Reveal Ashbringer for Melee+1d10+3</span>
<br />
<span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">2d10 + 12 ⇒ (6, 10) + 12 = 28</span></p>
<p>As he chops up the banshee <i>again</i>, the last few drops of Enora's <span class=messageboard-ooc>Card 5:</span> <b>Acid Rain</b> drizzle into the pool. <span class=messageboard-ooc>Discard Our Lord In Iron to explore again. Auto-fail check to acquire Acid Rain</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Commander%27s_Falchion" target="_blank" rel="nofollow">Commander's Falchion</a>, <a href="https://pacg.fandom.com/wiki/Ashbringer" target="_blank" rel="nofollow">Ashbringer</a>, <a href="https://pacg.fandom.com/wiki/Scabbard_of_Keen_Edges" target="_blank" rel="nofollow">Scabbard of Keen Edges</a>, <a href="https://pacg.fandom.com/wiki/Pit_Gladiator" target="_blank" rel="nofollow">Pit Gladiator</a>, <a href="https://pacg.fandom.com/wiki/Fire_Gecko" target="_blank" rel="nofollow">Fire Gecko</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Hellknight_Plate" target="_blank" rel="nofollow">Hellknight Plate</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 5 <b>Buried:</b> 7
<br />
<b>Hero Points:</b> 2 // Grenek has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Commander's Falchion)</p>
<p>Mountaineer: Reveal for +2d8 to Survival</p>
<p><b>Other: </b>Goblin Markers: 3
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Enora's turn, draw Hellknight Plate to reduce the acid damage by 4. Re-display it at the next opportunity
Hour is Irori's Mastery: On your blessed check, you may reroll any dice showing 1.
Grenek hears a now-familiar wailing from somewhere within the Blood Pool. This Card 4: Banshee doesn't know how to take no for an answer...
[dice=BA Fortitude 10]1d8+7[/dice] I suffer Frightened; it doesn't trigger on the Banshee since I'm already in the encounter. Reveal Ashbringer for Melee+1d10+3...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-25T20:05:15ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=21#10182020-08-24T21:34:31Z2020-08-24T21:34:31Z<p><span class=messageboard-ooc>Guard Blood Pool by burying Blessing of Torag and Antiplague</span></p>
<p><span class=messageboard-ooc>For the BA, bury random card from discards to rage</span>
<br />
<span class="messageboard-dice"><b>Demilich BA Fortitude 12:</b></span> <span class="messageboard-dice">2d8 + 10 ⇒ (4, 8) + 10 = 22</span> <span class=messageboard-ooc>Blood Pool is guarded. I gain a goblin marker</span></p>Guard Blood Pool by burying Blessing of Torag and Antiplague
For the BA, bury random card from discards to rage
[dice=Demilich BA Fortitude 12]2d8+10[/dice] Blood Pool is guarded. I gain a goblin markerAAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-24T21:34:31ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=21#10152020-08-24T08:25:57Z2020-08-24T08:25:57Z<p><span class=messageboard-ooc>On Enora's and Ukuja's turn get healed and descourged. Thank you!</span></p>
<p><span class=messageboard-ooc>Hour is The Unicorn:Your check to acquire is blessed.</span></p>
<p><span class=messageboard-ooc>Move to Blood Pool. (We've got to fight Taniniver to close Dungeons. We should spread out so we don't get re-plagued)</span></p>
<p>Grenek moves to the <b>Blood Pool</b> where he finds that strange <span class=messageboard-ooc>Card 1:</span> <b>Catoblepas</b> shaped cloud again. <span class=messageboard-ooc>Ashbringer for Melee+1d10+3. Bury top card of my deck to rage</span></p>
<p><span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">2d10 + 1d8 + 14 ⇒ (4, 3) + (5) + 14 = 26</span> <span class=messageboard-ooc>I gain a Goblin Marker</span></p>
<p>Grenek swipes Ashbringer through it and it disperses. He spots a crackling <span class=messageboard-ooc>Card 2:</span> <b>Bottled Lightning</b> where the cloud was. <span class=messageboard-ooc>Discard Lyrune-Quah Moon Maiden to examine then explore again.</span></p>
<p><span class="messageboard-dice"><b>INT 12:</b></span> <span class="messageboard-dice">2d6 ⇒ (2, 2) = 4</span></p>
<p>He also spots a pair of legs? Before Grenek even gets the chance to figure out where the rest of the body is, the <span class=messageboard-ooc>Card 3:</span> <b>Manananggal's</b> top half swoops down at him from above! <span class=messageboard-ooc>Discard Hellknight of the Nail to explore again. Reveal Ashbringer for Melee+1d10+3</span></p>
<p><span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">2d10 + 11 ⇒ (9, 3) + 11 = 23</span> <span class=messageboard-ooc>Suit of Hammers triggers. I discard top card of my deck. For the second combat, reveal Ashbringer again and also Recharge Banudor to bite</span>
<br />
<span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">2d10 + 1d8 + 11 ⇒ (2, 10) + (5) + 11 = 28</span></p>
<p>Grenek chops each of the halves in half and has to sit down after making himself dizzy trying to figure out the word for the half-halves. He makes a note to ask Quinn or Enora later.</p>
<p><span class=messageboard-ooc>4 cards in my discard. Discard Ukwar Axe from hand and Staff of Minor Healing from deck</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ashbringer" target="_blank" rel="nofollow">Ashbringer</a>, <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>, <a href="https://pacg.fandom.com/wiki/Our_Lord_In_Iron" target="_blank" rel="nofollow">Our Lord In Iron</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Torag" target="_blank" rel="nofollow">Blessing of Torag</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Hellknight_Plate" target="_blank" rel="nofollow">Hellknight Plate</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Blessing of Torag, Our Lord In Iron, Antiplague)</p>
<p>Mountaineer: Reveal for +2d8 to Survival</p>
<p><b>Other: </b>Goblin Markers: 2
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Enora's and Ukuja's turn get healed and descourged. Thank you!
Hour is The Unicorn:Your check to acquire is blessed.
Move to Blood Pool. (We've got to fight Taniniver to close Dungeons. We should spread out so we don't get re-plagued)
Grenek moves to the Blood Pool where he finds that strange Card 1: Catoblepas shaped cloud again. Ashbringer for Melee+1d10+3. Bury top card of my deck to rage
[dice=Combat 20]2d10+1d8+14[/dice] I gain a Goblin Marker
Grenek swipes Ashbringer through it...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-24T08:25:57ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=21#10072020-08-23T00:31:36Z2020-08-23T00:31:36Z<p><span class=messageboard-ooc>On Ukuja's Turn, receive Fire Gecko</span></p>
<p><span class=messageboard-ooc>Hour is the Cricket: When a character moves on their turn, each other local character may move with them.</span></p>
<p><span class=messageboard-ooc>Start of turn, discard top card of my deck from Wounded: Cook</span></p>
<p><span class=messageboard-ooc><b>Give Mountaineer to Ukuja</b></span></p>
<p><span class=messageboard-ooc>Display Mastiff to draw 2 cards: Hellknight Plate and Banudor. Display Hellknight Plate.</span></p>
<p>The floor of the <b>Dungeons</b> is covered in wiggling grubs: manifestations of a <span class=messageboard-ooc>Card 1:</span> <b>Curse of the Worm</b>. <span class=messageboard-ooc>Bury random card from discards to rage</span></p>
<p><span class="messageboard-dice"><b>WIS 12:</b></span> <span class="messageboard-dice">1d4 + 1d8 + 4 ⇒ (1) + (1) + 4 = 6</span> <span class=messageboard-ooc>Use product reroll (I have one of those now!)</span>
<br />
<span class="messageboard-dice"><b>WIS 12:</b></span> <span class="messageboard-dice">1d4 + 1d8 + 4 ⇒ (3) + (3) + 4 = 10</span> <span class=messageboard-ooc>Aw... Display Curse of the Worm</span></p>
<p>A few of the grubs burrows into Grenek; he starts to panic and instigates a <span class=messageboard-ooc>Card 2:</span> <b>Brawl</b> with the swarm <span class=messageboard-ooc>Discard Ukuja's Fire Gecko to explore again. <b>Ukuja needs to summon and encounter the Brawl</b> </span></p>
<p>[Spoiler omitted]</p>
<p><span class="messageboard-dice"><b>Melee 10:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (8) + 5 = 13</span></p>
<p>Grenek squishes most of the grubs but still feels sick...</p>
<p><span class="messageboard-dice"><b>Plagued Fortitude 9:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (2) + 5 = 7</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Banudor" target="_blank" rel="nofollow">Banudor</a>, <a href="https://pacg.fandom.com/wiki/Ashbringer" target="_blank" rel="nofollow">Ashbringer</a>, <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-Quah_Moon_Maiden" target="_blank" rel="nofollow">Lyrune-Quah Moon Maiden</a>, <a href="https://pacg.fandom.com/wiki/Hellknight_of_the_Nail" target="_blank" rel="nofollow">Hellknight of the Nail</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Hellknight_Plate" target="_blank" rel="nofollow">Hellknight Plate</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_the_Worm" target="_blank" rel="nofollow">Curse of the Worm</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 7 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 2 // Grenek has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Banudor)</p>
<p>Mountaineer: Reveal for +2d8 to Survival</p>
<p><b>Other: </b>Goblin Markers: 1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On Ukuja's Turn, receive Fire Gecko
Hour is the Cricket: When a character moves on their turn, each other local character may move with them.
Start of turn, discard top card of my deck from Wounded: Cook
Give Mountaineer to Ukuja
Display Mastiff to draw 2 cards: Hellknight Plate and Banudor. Display Hellknight Plate.
The floor of the Dungeons is covered in wiggling grubs: manifestations of a Card 1: Curse of the Worm. Bury random card from discards to rage
[dice=WIS 12]1d4+1d8+4[/dice]...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-23T00:31:36ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=20#9992020-08-19T22:27:43Z2020-08-19T22:27:43Z<p><span class=messageboard-ooc>I shouldn't need to Bury BOTG from Unhallowed since it wasn't played on a check, but I do need to do the discards from the Scenario Effect. Here's what my hand/deck should be:</span></p>
<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mastiff" target="_blank" rel="nofollow">Mastiff</a>, <a href="https://pacg.fandom.com/wiki/Ashbringer" target="_blank" rel="nofollow">Ashbringer</a>, <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
"<b>Hero Points:</b> 2 // Grenek has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]"
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Ukwar Axe)</p>
<p>Mountaineer: Reveal for +2d8 to Survival</p>
<p><b>Other: </b>Goblin Markers:"
<br />
</blockquote><p>I shouldn't need to Bury BOTG from Unhallowed since it wasn't played on a check, but I do need to do the discards from the Scenario Effect. Here's what my hand/deck should be:
Grenek wrote:Hand: Mastiff, Ashbringer, Mountaineer,
Displayed: Bearskin Armor (Core),
Deck: 13 Discard: 5 Buried: 1
"Hero Points: 2 // Grenek has the following scourges marked:[Spoiler omitted][Spoiler omitted]"
"NOTES:
Available Support: On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-19T22:27:43ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=20#9962020-08-19T07:06:27Z2020-08-19T07:06:27Z<p><span class=messageboard-ooc>Hour is Prince of Pain: When you encounter a card, you may draw a card; if you do, discard the top card of your deck.</span></p>
<p><span class=messageboard-ooc>Start of turn, discard top card of my deck from wounded</span></p>
<p>Some things fly past Grenek in the <b>Ossuary</b>. First a deck of cards. <span class=messageboard-ooc>Free Explore - Card 1: Major Harrowing. Auto-Fail check to acquire</span></p>
<p>Next a <span class=messageboard-ooc>Card 2:</span> <b>Lyre of Storms</b> flies past. <span class=messageboard-ooc>Discard Blessing of the Gods to explore again. Auto-fail check to acquire/low odds with a blessing</span></p>
<p>After that a <span class=messageboard-ooc>Card 2:</span> <b>Sentinel Devil</b> comes by. Finally something Grenek can chop! <span class=messageboard-ooc>Discard Pit Gladiator to explore again. Reveal Ashbringer for Melee+1d10+3. Bury top card of my deck to Rage</span></p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">2d10 + 1d8 + 13 ⇒ (8, 4) + (4) + 13 = 29</span> <span class=messageboard-ooc>Defeated by 6. I gain a Goblin Marker</span></p>
<p><span class="messageboard-dice"><b>Plagued Fortitude 9/14:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (5) + 5 = 10</span> <span class=messageboard-ooc>I don't bury a card</span></p>
<p><span class=messageboard-ooc>End of turn, move to Pits to join with Ukuja.</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mastiff" target="_blank" rel="nofollow">Mastiff</a>, <a href="https://pacg.fandom.com/wiki/Ashbringer" target="_blank" rel="nofollow">Ashbringer</a>, <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2 // Grenek has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Ukwar Axe)</p>
<p>Mountaineer: Reveal for +2d8 to Survival</p>
<p><b>Other: </b>Goblin Markers:
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>display Bearskin Armor</span></p>Hour is Prince of Pain: When you encounter a card, you may draw a card; if you do, discard the top card of your deck.
Start of turn, discard top card of my deck from wounded
Some things fly past Grenek in the Ossuary. First a deck of cards. Free Explore - Card 1: Major Harrowing. Auto-Fail check to acquire
Next a Card 2: Lyre of Storms flies past. Discard Blessing of the Gods to explore again. Auto-fail check to acquire/low odds with a blessing
After that a Card 2: Sentinel Devil comes...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-19T07:06:27ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=20#9932020-08-17T23:08:14Z2020-08-17T23:08:14Z<p>Starting location: Ossuary <span class=messageboard-ooc>(I'll probably de-plague myself at Base and then move to Ukuja's location once I get mountaineer in hand)</span></p>
<p>Taking Ukwar Axe, replacing Shock Glaive
<br />
Taking Ashbringer, replacing Banudor
<br />
Taking Antiplague, replacing Crowbar <span class=messageboard-ooc>(I'll hand this to Quinn when available. I wouldn't be able to take a second one from the CotCT reward, right? I think there's only one copy of Antiplague in the box. If I am able to take a second one, I'll replace Cook for it.)</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Ashbringer" target="_blank" rel="nofollow">Ashbringer</a>, <a href="https://pacg.fandom.com/wiki/Pit_Gladiator" target="_blank" rel="nofollow">Pit Gladiator</a>, <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 18 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2 // Grenek has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Ukwar Axe)</p>
<p>Mountaineer: Reveal for +2d8 to Survival</p>
<p><b>Other: </b>Goblin Markers:
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Starting location: Ossuary (I'll probably de-plague myself at Base and then move to Ukuja's location once I get mountaineer in hand)
Taking Ukwar Axe, replacing Shock Glaive
Taking Ashbringer, replacing Banudor
Taking Antiplague, replacing Crowbar (I'll hand this to Quinn when available. I wouldn't be able to take a second one from the CotCT reward, right? I think there's only one copy of Antiplague in the box. If I am able to take a second one, I'll replace Cook for it.)
"Grenek wrote:...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-17T23:08:14ZRe: Forums: Play-by-Post Discussion: [Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora DiscussionAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/discussion&page=5#2202020-08-17T22:42:38Z2020-08-17T22:42:38Z<p><b>6-6B:</b> Supporter Feat: Moise. 2 HP left.</p>
<p><b>6-6C:</b> 2 HP left</p>6-6B: Supporter Feat: Moise. 2 HP left.
6-6C: 2 HP leftAAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-17T22:42:38ZRe: Forums: Play-by-Post Discussion: [Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora DiscussionAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/discussion&page=5#2152020-08-16T07:09:19Z2020-08-16T07:09:19Z<p><b>Deck Upgrade:</b> Item 6 for Scabbard of Keen Edges (Quinn claimed the Item, but I think he might have meant weapon)</p>
<p><b>Hero Point:</b> Spending it on a Card Feat: Item. Filling in the hole with the Scabbard</p>
<p><b>Loot:</b> I'll continue taking Ukwar Axe and Ashbringer.</p>Deck Upgrade: Item 6 for Scabbard of Keen Edges (Quinn claimed the Item, but I think he might have meant weapon)
Hero Point: Spending it on a Card Feat: Item. Filling in the hole with the Scabbard
Loot: I'll continue taking Ukwar Axe and Ashbringer.AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-16T07:09:19ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=20#9812020-08-12T01:03:54Z2020-08-12T01:03:54Z<p><span class=messageboard-ooc>When Dungeons closed, draw Ashbringer</span></p>
<p><span class=messageboard-ooc>Hour is Prayer: No effect.</span></p>
<p><span class=messageboard-ooc>Move to Blood Pool</span></p>
<p>Grenek hears some gross singing coming from the <b>Blood Pool.</b> He discovers the <span class=messageboard-ooc>Card 1:</span> <b>Banshee</b> from earlier. Grenek still isn't looking to add a singer to his troupe. </p>
<p><span class="messageboard-dice"><b>BA Fortitude 10:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (5) + 6 = 11</span> <span class=messageboard-ooc>For the combat, reveal Ukwar Axe for Melee+2d8+1. White War Paint adds 1d8.</span></p>
<p><span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">1d10 + 3d8 + 9 ⇒ (9) + (2, 8, 3) + 9 = 31</span></p>
<p>The banshee retreats back into the pool, leaving a <span class=messageboard-ooc>Card 2:</span> <b>Catoblepas</b>-shaped cloud of poison in its wake. <span class=messageboard-ooc>Discard Lyrune-Quah Moon Maiden to examine the location. Catoblepas triggers and I discard Thundering Earthbreaker as poison damage; location makes me bury a card from discards. Shuffle Catoblepas into location. Then the explore from the Lyrune-Quah Moon Maiden happens.</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (1) + 1 = 2</span></p>
<p>Before Grenek can react, the Catoblepas-shaped cloud coalesces into an actual <span class=messageboard-ooc>Card 2:</span> <b>Catoblepas</b>! <span class=messageboard-ooc>Reveal Ashbringer for Melee+1d10+3.</span></p>
<p><span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">2d10 + 11 ⇒ (8, 6) + 11 = 25</span></p>
<p>Grenek swings Ashbringer through the catoblepas and it disappates into gas. How strange... </p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, <a href="https://pacg.fandom.com/wiki/Ashbringer" target="_blank" rel="nofollow">Ashbringer</a>, <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Our_Lord_In_Iron" target="_blank" rel="nofollow">Our Lord In Iron</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 4 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Ukwar Axe)</p>
<p>Mountaineer: Reveal for +2d8 to Survival</p>
<p><b>Other: </b>Goblin Markers: 2
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>When Dungeons closed, draw Ashbringer
Hour is Prayer: No effect.
Move to Blood Pool
Grenek hears some gross singing coming from the Blood Pool. He discovers the Card 1: Banshee from earlier. Grenek still isn't looking to add a singer to his troupe.
[dice=BA Fortitude 10]1d8+6[/dice] For the combat, reveal Ukwar Axe for Melee+2d8+1. White War Paint adds 1d8.
[dice=Combat 21]1d10+3d8+9[/dice]
The banshee retreats back into the pool, leaving a Card 2: Catoblepas-shaped cloud of poison in...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-12T01:03:54ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=20#9772020-08-10T02:58:49Z2020-08-10T02:58:49Z<p><span class=messageboard-ooc>I think I messed up the last time I moved. I drew and redisplayed Hellknight Armor, but the armor I had out was Bearskin Armor. I would have recharged it for that Besieged, which means I don't have an armor out now. Discard Cook as Damage</span></p>
<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-Quah_Moon_Maiden" target="_blank" rel="nofollow">Lyrune-Quah Moon Maiden</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 2
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Ukwar Axe)</p>
<p>Mountaineer: Reveal for +2d8 to Survival</p>
<p><b>Other: </b>Goblin Markers: 2"
<br />
</blockquote><p>I think I messed up the last time I moved. I drew and redisplayed Hellknight Armor, but the armor I had out was Bearskin Armor. I would have recharged it for that Besieged, which means I don't have an armor out now. Discard Cook as Damage
Grenek wrote:Hand: Mountaineer, Ukwar Axe, Thundering Earthbreaker, Lyrune-Quah Moon Maiden,
Displayed: White War Paint,
Deck: 11 Discard: 3 Buried: 3
Hero Points: 2
"NOTES:
Available Support: On local checks vs Monsters, Recharge/Discard card to add 1d8...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-10T02:58:49ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=20#9712020-08-09T06:16:07Z2020-08-09T06:16:07Z<p><span class=messageboard-ooc>Hour is Urgathoa's Gluttony: On your check to acquire a boon, add 1d6; if you succeed, bury the boon. (I think the turn counter is a cycle behind)</span></p>
<p>Explore Dungeons Card 1: Commander's Falchion</p>
<p><span class="messageboard-dice"><b>Melee 15:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 8 ⇒ (4) + (6) + 8 = 18</span> <span class=messageboard-ooc>Acquired. Hour makes my bury it</span></p>
<p>Discard Korvosan Guard to explore again. Dungeons Card 2: Whisper of the First Lie. </p>
<p><span class="messageboard-dice"><b>Diplomacy 14:</b></span> <span class="messageboard-dice">1d8 + 1d6 ⇒ (8) + (1) = 9</span></p>
<p>Discard The Brass Dwarf to explore again. Dungeons Card 3: Jasan Adriel</p>
<p><span class="messageboard-dice"><b>Diplomacy 11:</b></span> <span class="messageboard-dice">1d8 + 1d6 ⇒ (2) + (6) = 8</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, <a href="https://pacg.fandom.com/wiki/Cook" target="_blank" rel="nofollow">Cook</a>, <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-Quah_Moon_Maiden" target="_blank" rel="nofollow">Lyrune-Quah Moon Maiden</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Cook, Ukwar Axe)</p>
<p>Mountaineer: Reveal for +2d8 to Survival
<br />
Korvosan Guard: Recharge to reduce local damage by 1
<br />
<b>Other: </b>Goblin Markers: 2
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Urgathoa's Gluttony: On your check to acquire a boon, add 1d6; if you succeed, bury the boon. (I think the turn counter is a cycle behind)
Explore Dungeons Card 1: Commander's Falchion
[dice=Melee 15]1d10+1d6+8[/dice] Acquired. Hour makes my bury it
Discard Korvosan Guard to explore again. Dungeons Card 2: Whisper of the First Lie.
[dice=Diplomacy 14]1d8+1d6[/dice]
Discard The Brass Dwarf to explore again. Dungeons Card 3: Jasan Adriel
[dice=Diplomacy 11]1d8+1d6[/dice]
"Grenek...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-09T06:16:07ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=20#9662020-08-07T06:41:03Z2020-08-07T06:41:03Z<p><span class=messageboard-ooc>Dungeons Guard attempt. Auto-fail the BA.</span></p>
<p><span class="messageboard-dice"><b>Difficulty Increase:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> <span class=messageboard-ooc>Total is Combat 25. Reveal Thundering Earthbreaker for Melee+1d12+2. Bury top card of my deck to rage</span></p>
<p><span class="messageboard-dice"><b>Combat 25:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 1d8 + 13 ⇒ (6) + (9) + (7) + 13 = 35</span> <span class=messageboard-ooc>Defeated. I gain a Goblin Marker</span></p>Dungeons Guard attempt. Auto-fail the BA.
[dice=Difficulty Increase]1d6[/dice] Total is Combat 25. Reveal Thundering Earthbreaker for Melee+1d12+2. Bury top card of my deck to rage
[dice=Combat 25]1d10+1d12+1d8+13[/dice] Defeated. I gain a Goblin MarkerAAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-07T06:41:03ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=20#9612020-08-04T22:55:44Z2020-08-04T22:55:44Z<p><span class=messageboard-ooc>Hour is The Healing Light: Characters cannot suffer scourges.</span></p>
<p>Grenek gets ambushed by a <span class=messageboard-ooc>Card 1:</span> <b>Red Mantis Asssassin</b>! How rude! <span class=messageboard-ooc>Auto-fail the BA WIS check</span></p>
<p><span class="messageboard-dice"><b>Difficulty Increase:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> <span class=messageboard-ooc>Total is Combat 28</span></p>
<p><span class=messageboard-ooc>Reveal and Reload Ukwar Axe for Melee+2d8+1. Recharge Hellknight of the Nail for +1d8. Bury card from discards to Rage</span></p>
<p><span class="messageboard-dice"><b>Combat 28:</b></span> <span class="messageboard-dice">1d10 + 4d8 + 11 ⇒ (8) + (7, 4, 7, 8) + 11 = 45</span> <span class=messageboard-ooc>I gain a goblin marker</span></p>
<p><span class=messageboard-ooc>I'll take a blessing to garuntee the close. I don't want to work through all the cards or chase a villain in here. <b>Using Quinn's The Carnival</b></span></p>
<p><span class="messageboard-dice"><b>Close Attempt Melee 11:</b></span> <span class="messageboard-dice">2d10 + 7 ⇒ (3, 7) + 7 = 17</span> <span class=messageboard-ooc>Flip the 3 to an 8, just because. Total is 22 <b>Ruins are closed!</b></span></p>
<p>Grenek gets scared and runs away, smashing all the supports and and crashing through all the walls along the way. By the time he makes it back to the <b>Dungeons,</b> the lair is just a pile of rubble. <span class=messageboard-ooc>Draw Hellknight Plate to mitigate the Besieged damage. Then re-display it</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, <a href="https://pacg.fandom.com/wiki/The_Brass_Dwarf" target="_blank" rel="nofollow">The Brass Dwarf</a>, <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Guard" target="_blank" rel="nofollow">Korvosan Guard</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Mastiff)</p>
<p>Mountaineer: Reveal for +2d8 to Survival
<br />
Korvosan Guard: Recharge to reduce local damage by 1
<br />
<b>Other: </b>Goblin Markers: 1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is The Healing Light: Characters cannot suffer scourges.
Grenek gets ambushed by a Card 1: Red Mantis Asssassin! How rude! Auto-fail the BA WIS check
[dice=Difficulty Increase]1d6[/dice] Total is Combat 28
Reveal and Reload Ukwar Axe for Melee+2d8+1. Recharge Hellknight of the Nail for +1d8. Bury card from discards to Rage
[dice=Combat 28]1d10+4d8+11[/dice] I gain a goblin marker
I'll take a blessing to garuntee the close. I don't want to work through all the cards or chase a...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-04T22:55:44ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=20#9562020-08-03T01:03:49Z2020-08-03T01:03:49Z<p><span class=messageboard-ooc>Hour is The Desert: When you move during your move step, bury a card.</span></p>
<p><span class=messageboard-ooc>Display Bearskin Armor.</span></p>
<p><span class=messageboard-ooc>Display Mastiff to draw 2 cards: Cook and Ashbringer</span></p>
<p><span class=messageboard-ooc>Display Lyrune-Quah Moon Maiden. Add 1d6 to Combat and Fort</span></p>
<p>Grenek is wandering through the <b>Lair</b> when a huge <span class=messageboard-ooc>Card 1:</span> <b>Roc</b> swoops down to try and snatch him up! <span class=messageboard-ooc>Reveal Ashbringer for Melee+1d10+3.</span></p>
<p><span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">2d10 + 1d6 + 9 ⇒ (2, 10) + (6) + 9 = 27</span></p>
<p>...Just like Grenek planned! At the last second he pushes off his bunny hood and chops up the roc, earning him a delicious poultry snack. </p>
<p>As he picks the last scraps of meat off the bones, some other bones nearby get up and start taking shape. He soon finds himself before a giant <span class=messageboard-ooc>Card 2:</span> <b>Skeletal Minotaur</b>! <span class=messageboard-ooc>Discard Cook to explore again. For the BA, reveal Mountaineer for +2d8</span></p>
<p><span class="messageboard-dice"><b>BA Survival 10:</b></span> <span class="messageboard-dice">1d4 + 2d8 ⇒ (1) + (1, 7) = 9</span> <span class=messageboard-ooc>Aw... Discard Ashbringer. For the combat, reveal Ukwar Axe for Melee+2d8+1</span></p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 1d6 + 7 ⇒ (10) + (7, 6) + (2) + 7 = 32</span></p>
<p>With a swing of Grenek's axe those bones get chopped up too. Grenek grumbles when he realizes there isn't any meat left on them.</p>
<p><span class=messageboard-ooc>End of turn, recharge Lyrune-quah Moon Maiden and discard Mastiff</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, <a href="https://pacg.fandom.com/wiki/Hellknight_of_the_Nail" target="_blank" rel="nofollow">Hellknight of the Nail</a>, <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Minor_Healing_(Core)" target="_blank" rel="nofollow">Staff of Minor Healing (Core)</a>, <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Mastiff)</p>
<p>Mountaineer: Reveal for +2d8 to Survival
<br />
<b>Other: </b>Goblin Markers:</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display White War Paint and play Staff of Minor Healing</span></p>Hour is The Desert: When you move during your move step, bury a card.
Display Bearskin Armor.
Display Mastiff to draw 2 cards: Cook and Ashbringer
Display Lyrune-Quah Moon Maiden. Add 1d6 to Combat and Fort
Grenek is wandering through the Lair when a huge Card 1: Roc swoops down to try and snatch him up! Reveal Ashbringer for Melee+1d10+3.
[dice=Combat 19]2d10+1d6+9[/dice]
...Just like Grenek planned! At the last second he pushes off his bunny hood and chops up the roc, earning him a...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-08-03T01:03:49ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=19#9482020-07-31T05:54:17Z2020-07-31T05:54:17Z<p>Starting Location: Lair</p>
<p>Taking Ukwar Axe, replacing Shock Glaive
<br />
Taking Ashbringer, replacing Dragonbane Greatsword
<br />
Taking Korvosan Guard, replacing Crowbar (CotCT reward)</p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-Quah_Moon_Maiden" target="_blank" rel="nofollow">Lyrune-Quah Moon Maiden</a>, <a href="https://pacg.fandom.com/wiki/Mastiff" target="_blank" rel="nofollow">Mastiff</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Mastiff)</p>
<p>Mountaineer: Reveal for +2d8 to Survival
<br />
<b>Other: </b>Goblin Markers:</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Starting Location: Lair
Taking Ukwar Axe, replacing Shock Glaive
Taking Ashbringer, replacing Dragonbane Greatsword
Taking Korvosan Guard, replacing Crowbar (CotCT reward)
"Grenek wrote: Hand: Mountaineer, Bearskin Armor (Core), Ukwar Axe, Lyrune-Quah Moon Maiden, Mastiff,
Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: On local checks vs Monsters, Recharge/Discard card to add 1d8 and Piercing (use Mastiff)Mountaineer: Reveal for +2d8 to Survival
Other:...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-31T05:54:17ZRe: Forums: Play-by-Post Discussion: [Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora DiscussionAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/discussion&page=5#2092020-07-28T07:33:55Z2020-07-28T07:33:55Z<p><b>Deck Upgrade:</b> Weapon 6 for Commander's Falchion</p>
<p><b>Hero Point:</b> Spending it on a Power Feat: Bite is now d8</p>
<p><b>Loot</b> I'll continue taking Ukwar Axe and would also like to take Ashbringer.</p>
<p>I think Kazavon's Shield is the only unclaimed Loot Armor. </p>
<p><b>Scenario Vote</b>: Grenek would want to fight the Red Mantis Assassins. They were mean to him before.</p>Deck Upgrade: Weapon 6 for Commander's Falchion
Hero Point: Spending it on a Power Feat: Bite is now d8
Loot I'll continue taking Ukwar Axe and would also like to take Ashbringer.
I think Kazavon's Shield is the only unclaimed Loot Armor.
Scenario Vote: Grenek would want to fight the Red Mantis Assassins. They were mean to him before.AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-28T07:33:55ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=19#9412020-07-25T21:30:31Z2020-07-25T21:30:31Z<p><span class=messageboard-ooc>Forgot to do the BA before fighting the Vampire.</span></p>
<p><span class="messageboard-dice"><b>Scenario BA:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Discard a random card from your hand or bury a random card from your discards. This might change things.</span></p>
<p><span class="messageboard-dice"><b>Which card do I discard:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>That was Mountaineer.</span></p>
<p><span class=messageboard-ooc>Instead of recharging Mountaineer to rage, I recharge Blessing of Torag. For the close check, I would have probably Raged to ensure the close.</span></p>
<p><span class="messageboard-dice"><b>STR 11:</b></span> <span class="messageboard-dice">1d10 + 1d8 + 11 ⇒ (2) + (5) + 11 = 18</span> <span class=messageboard-ooc>I gain another goblin marker</span></p>
<p><span class=messageboard-ooc>Then the rest of the turn should be the same</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-Quah_Moon_Maiden" target="_blank" rel="nofollow">Lyrune-Quah Moon Maiden</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Banudor" target="_blank" rel="nofollow">Banudor</a>, <a href="https://pacg.fandom.com/wiki/Ashbringer" target="_blank" rel="nofollow">Ashbringer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>, <a href="https://pacg.fandom.com/wiki/Hellknight_Plate" target="_blank" rel="nofollow">Hellknight Plate</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 0 <b>Buried:</b> 7
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Cook, either Banudor or Ukwar Axe)</p>
<p><b>Other: </b>Goblin Markers: 4</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Forgot to do the BA before fighting the Vampire.
[dice=Scenario BA]1d6[/dice] Discard a random card from your hand or bury a random card from your discards. This might change things.
[dice=Which card do I discard]1d4[/dice] That was Mountaineer.
Instead of recharging Mountaineer to rage, I recharge Blessing of Torag. For the close check, I would have probably Raged to ensure the close.
[dice=STR 11]1d10+1d8+11[/dice] I gain another goblin marker
Then the rest of the turn should be the
...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-25T21:30:31ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=19#9402020-07-24T20:16:25Z2020-07-24T20:16:25Z<p><span class=messageboard-ooc>Hour is Enora's Prayer: No Effect</span></p>
<p>Grenek lunges at the <span class=messageboard-ooc>Card 1:</span> <b>Vampire</b> again, teeth bared! <span class=messageboard-ooc>Recharge Mountaineer to play my character and Bury a card from discards to rage</span></p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 12 ⇒ (6) + (2, 7) + 12 = 27</span> <span class=messageboard-ooc>I gain a Goblin Marker</span></p>
<p><span class=messageboard-ooc>Recharge Cook to play Blessing of Gorum to add 2 dice</span></p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">3d10 + 1d8 + 9 ⇒ (5, 5, 8) + (2) + 9 = 29</span></p>
<p><span class="messageboard-dice"><b>Close Attempt from Henchman STR 11:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (1) + 7 = 8</span></p>
<p><span class=messageboard-ooc>For the close attempt during the "close location" step, discard Blessing of Torag</span>
<br />
<span class="messageboard-dice"><b>Close Attempt STR 11:</b></span> <span class="messageboard-dice">3d10 + 7 ⇒ (6, 2, 3) + 7 = 18</span></p>
<p>They say that you're not supposed to swim for 1 hour after eating; good thing Grenek can't tell time! He floats down towards the <b>Base</b>. <span class=messageboard-ooc>Use reward to explore the base. Find Moise, Pathfinder Chronicler, and Boors. Keep Boors. Heal a card. Display and Banish Boors to draw a new Melee and new Ranged Weapon: Random Weapon 2 - Ashbringer and Random Weapon 3 - Blackjack's Daggers. Keep Ashbringer.</span></p>
<p>Boors tosses Grenek a scythe as he passes the Base. Grenek catches it and uses it as a rudder to direct himself towards the <b>Ruin</b> <span class=messageboard-ooc>End of turn, use power to move to Ruin</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-Quah_Moon_Maiden" target="_blank" rel="nofollow">Lyrune-Quah Moon Maiden</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Banudor" target="_blank" rel="nofollow">Banudor</a>, <a href="https://pacg.fandom.com/wiki/Ashbringer" target="_blank" rel="nofollow">Ashbringer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>, <a href="https://pacg.fandom.com/wiki/Hellknight_Plate" target="_blank" rel="nofollow">Hellknight Plate</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 0 <b>Buried:</b> 6
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Cook, either Banudor or Ukwar Axe)</p>
<p><b>Other: </b>Goblin Markers: 3</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Enora's Prayer: No Effect
Grenek lunges at the Card 1: Vampire again, teeth bared! Recharge Mountaineer to play my character and Bury a card from discards to rage
[dice=Combat 22]1d10+2d8+12[/dice] I gain a Goblin Marker
Recharge Cook to play Blessing of Gorum to add 2 dice
[dice=Combat 22]3d10+1d8+9[/dice]
[dice=Close Attempt from Henchman STR 11]1d10+7[/dice]
For the close attempt during the "close location" step, discard Blessing of Torag
[dice=Close Attempt STR...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-24T20:16:25ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=19#9322020-07-21T00:42:51Z2020-07-21T00:42:51Z<p><span class=messageboard-ooc>On the close check, bury a card from discards to rage</span></p>
<p><span class="messageboard-dice"><b>STR 11:</b></span> <span class="messageboard-dice">1d10 + 1d8 + 9 ⇒ (8) + (8) + 9 = 25</span> <span class=messageboard-ooc>I gain a goblin marker</span></p>On the close check, bury a card from discards to rage
[dice=STR 11]1d10+1d8+9[/dice] I gain a goblin markerAAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-21T00:42:51ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=19#9282020-07-20T01:14:45Z2020-07-20T01:14:45Z<p><span class=messageboard-ooc>Hour is Erastil's Eye: On your check, if you are at a Wild location, add 1d4.</span></p>
<p>Grenek is getting pretty hot and thinks a quick dip in the <b>River</b> would be nice. Unfortunately a <span class=messageboard-ooc>Card 1:</span> <b>Dybbuk</b> and the same idea and isn't letting him in. <span class=messageboard-ooc>Reveal Banudor for Melee+2d8</span></p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 1d4 + 7 ⇒ (5) + (3, 6) + (2) + 7 = 23</span></p>
<p>Grenek golf swings the Dybbuk and ejects them from the river. Grenek jumps in and finds something at the bottom: a string of <span class=messageboard-ooc>Card 2:</span> <b>Prayer</b> Beads. <span class=messageboard-ooc>BOTG copies Erastil's Eye to recharge to explore</span></p>
<p><span class="messageboard-dice"><b>WIS 3:</b></span> <span class="messageboard-dice">2d4 ⇒ (3, 4) = 7</span></p>
<p>When Grenek comes up to the surface, he finds a <span class=messageboard-ooc>Card 3:</span> <b>Vampire</b> waiting for him.</p>
<p><span class="messageboard-dice"><b>Scenario BA:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> <span class=messageboard-ooc>Each local character must succeed at a Constitution or Fortitude 10 check or suffer 1 Poison damage and the scourge Poisoned</span>
<br />
<span class="messageboard-dice"><b>Fortitude 10:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 5 ⇒ (4) + (1) + 5 = 10</span></p>
<p><span class=messageboard-ooc>For my combats, reveal Shock Glaive for Melee+1d10+1d4. Recharge Thundering Earthbreaker for the cost</span></p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">2d10 + 2d4 + 7 ⇒ (4, 2) + (4, 1) + 7 = 18</span> <span class=messageboard-ooc>Discard Shock Glaive to reroll</span>
<br />
<span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">2d10 + 2d4 + 7 ⇒ (3, 9) + (1, 2) + 7 = 22</span></p>
<p><span class=messageboard-ooc>For the 2nd combat, reveal Banudor for Melee+2d8. Also recharge it for the cost</span></p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 1d4 + 7 ⇒ (3) + (2, 1) + (1) + 7 = 14</span> <span class=messageboard-ooc>Spend Hero Point to reroll. 2 Hero Point remaining</span>
<br />
<span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 1d4 + 7 ⇒ (3) + (1, 2) + (2) + 7 = 15</span> <span class=messageboard-ooc>Discard Bearskin Armor to add STR die. Recharge Lyrune-Quah Moon Maiden as the cost</span>
<br />
<span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">1d10 + 15 ⇒ (3) + 15 = 18</span> <span class=messageboard-ooc>Well I tried...</span></p>
<p>Grenek tries to chop up the vampire but the vampire is too durable! <span class=messageboard-ooc>Bury 2 random cards from my discards and suffer drained</span>
<br />
"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Torag" target="_blank" rel="nofollow">Blessing of Torag</a>, <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Gorum" target="_blank" rel="nofollow">Blessing of Gorum</a>, <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, <a href="https://pacg.fandom.com/wiki/Cook" target="_blank" rel="nofollow">Cook</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Hellknight_Plate" target="_blank" rel="nofollow">Hellknight Plate</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use)
<br />
Torag: +2 dice to STR Non-combat
<br />
Gorum: +2 dice to STR Combat</p>
<p>Mountaineer: reveal for +2d8 to survival
<br />
<b>Other: </b>Goblin Markers: 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display White War Paint</span></p>Hour is Erastil's Eye: On your check, if you are at a Wild location, add 1d4.
Grenek is getting pretty hot and thinks a quick dip in the River would be nice. Unfortunately a Card 1: Dybbuk and the same idea and isn't letting him in. Reveal Banudor for Melee+2d8
[dice=Combat 22]1d10+2d8+1d4+7[/dice]
Grenek golf swings the Dybbuk and ejects them from the river. Grenek jumps in and finds something at the bottom: a string of Card 2: Prayer Beads. BOTG copies Erastil's Eye to recharge to
...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-20T01:14:45ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=19#9212020-07-16T06:09:10Z2020-07-16T06:09:10Z<p><span class=messageboard-ooc>Hour is Shelyn's Song: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.</span></p>
<p><span class=messageboard-ooc>Stay at Graveyard. Display Mastiff to draw 2 cards: Hellknight Plate, Pit Gladiator. Display Hellknight Plate.</span></p>
<p>An undead <span class=messageboard-ooc>Card 1:</span> <b>Warlord Devil</b> bursts out of the ground! Its stench is forceful!</p>
<p><span class="messageboard-dice"><b>BA Fortitude 11:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span> <span class=messageboard-ooc>Take damage equal to the blessings on my deck list. I assume this includes feats. Draw Hellknight Plate to reduce 2 damage. Recharge Korvosan Guard to reduce another damage. Take Hellknight of the Nail and The Brass Dwarf as the remaining damage</span></p>
<p><span class=messageboard-ooc>For the combat, reveal Thundering Earthbreaker for Melee+1d12+2. Play Pit Gladiator for +2d6. Bury card from discards to rage Also re-display Hellknight Plate.</span></p>
<p><span class="messageboard-dice"><b>Combat 26:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 1d8 + 2d6 + 12 ⇒ (1) + (6) + (7) + (1, 4) + 12 = 31</span> <span class=messageboard-ooc>I gain a Goblin Marker. Pit Gladiator buries</span></p>
<p>Grenek smashes the zombie demon, causing its body to explode and scatter around. Now it smells worse...</p>
<p><span class=messageboard-ooc>Discard Mastiff</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Banudor" target="_blank" rel="nofollow">Banudor</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-Quah_Moon_Maiden" target="_blank" rel="nofollow">Lyrune-Quah Moon Maiden</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Hellknight_Plate" target="_blank" rel="nofollow">Hellknight Plate</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Shock Glaive)
<br />
<b>Other: </b>Goblin Markers: 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Shelyn's Song: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
Stay at Graveyard. Display Mastiff to draw 2 cards: Hellknight Plate, Pit Gladiator. Display Hellknight Plate.
An undead Card 1: Warlord Devil bursts out of the ground! Its stench is forceful!
[dice=BA Fortitude 11] 1d8+4[/dice] Take damage equal to the blessings on my deck list. I assume this includes feats. Draw Hellknight Plate to reduce 2 damage. Recharge Korvosan...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-16T06:09:10ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=19#9152020-07-14T21:55:31Z2020-07-14T21:55:31Z<p><span class=messageboard-ooc>To bite Enora's Vampire I needed to have recharged a card; recharge Staff of Minor Healing for the While acting and Dragonbane Greatsword to actually bite. On Ukuja's turn, recharge Ukwar Axe for the while acting and recharge Our Lord in Iron. My hand is now empty</span></p>
<p>Grenek finds a <span class=messageboard-ooc>Card 1:</span> <b>Totem Klar</b> in the <b>Graveyard</b></p>
<p><span class="messageboard-dice"><b>Fortitude 11:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span></p>
<p>He decides shields are too bulky; they'd only get in the way of his chopping and smashing. <span class=messageboard-ooc>I don't have anything to discard to Desperate</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Hellknight_of_the_Nail" target="_blank" rel="nofollow">Hellknight of the Nail</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/The_Brass_Dwarf" target="_blank" rel="nofollow">The Brass Dwarf</a>, <a href="https://pacg.fandom.com/wiki/Mastiff" target="_blank" rel="nofollow">Mastiff</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Guard" target="_blank" rel="nofollow">Korvosan Guard</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use)</p>
<p>Hellknight: discard for +1d8 to local non-villain combat. If monster would be shuffled back in, can be reloaded instead
<br />
Guard: Recharge to reduce local damage by 1
<br />
<b>Other: </b>Goblin Markers: </p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>To bite Enora's Vampire I needed to have recharged a card; recharge Staff of Minor Healing for the While acting and Dragonbane Greatsword to actually bite. On Ukuja's turn, recharge Ukwar Axe for the while acting and recharge Our Lord in Iron. My hand is now empty
Grenek finds a Card 1: Totem Klar in the Graveyard
[dice=Fortitude 11]1d8+4[/dice]
He decides shields are too bulky; they'd only get in the way of his chopping and smashing. I don't have anything to discard to Desperate
"Grenek...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-14T21:55:31ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=19#9122020-07-14T06:07:29Z2020-07-14T06:07:29Z<p><span class=messageboard-ooc>On Trail close, move to Graveyard</span></p>
<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, <a href="https://pacg.fandom.com/wiki/Our_Lord_In_Iron" target="_blank" rel="nofollow">Our Lord In Iron</a>, <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>,
<br />
<b>Deck:</b> 17 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Staff of Minor Healing)</p>
<p>Our Lord in Iron: Recharge to bless non-attack combat, reroll 1s
<br />
<b>Other: </b>Goblin Markers:
<br />
"
<br />
</blockquote><p>On Trail close, move to Graveyard
Grenek wrote:Hand: Dragonbane Greatsword, Our Lord In Iron, Ukwar Axe,
Displayed: Bearskin Armor (Core),
Deck: 17 Discard: 0 Buried: 0
Hero Points: 3
"NOTES:
Available Support: On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Staff of Minor Healing)Our Lord in Iron: Recharge to bless non-attack combat, reroll 1s
Other: Goblin Markers:
"AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-14T06:07:29ZRe: Forums: Play-by-Post Discussion: [Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora DiscussionAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/discussion&page=5#2062020-07-13T07:10:45Z2020-07-13T07:10:45Z<p>Spending my Hero Point on a Skill Feat: CON</p>Spending my Hero Point on a Skill Feat: CONAAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-13T07:10:45ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=19#9072020-07-13T07:08:39Z2020-07-13T07:08:39Z<p>Starting Location: Trail</p>
<p>Taking Ukwar Axe, replacing Shock Glaive +1
<br />
Taking Korvosan Guard, replacing Crowbar (CotCT reward)</p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, <a href="https://pacg.fandom.com/wiki/Our_Lord_In_Iron" target="_blank" rel="nofollow">Our Lord In Iron</a>, <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Minor_Healing_(Core)" target="_blank" rel="nofollow">Staff of Minor Healing (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Staff of Minor Healing)</p>
<p>Our Lord in Iron: Recharge to bless non-attack combat, reroll 1s
<br />
<b>Other: </b>Goblin Markers: </p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Bearskin Armor</span></p>Starting Location: Trail
Taking Ukwar Axe, replacing Shock Glaive +1
Taking Korvosan Guard, replacing Crowbar (CotCT reward)
"Grenek wrote: Hand: Bearskin Armor (Core), Dragonbane Greatsword, Our Lord In Iron, Ukwar Axe, Staff of Minor Healing (Core),
Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Staff of Minor Healing)Our Lord in Iron: Recharge to bless non-attack combat,...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-13T07:08:39ZRe: Forums: Play-by-Post Discussion: [Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora DiscussionAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/discussion&page=5#2012020-07-12T04:59:51Z2020-07-12T04:59:51Z<p><b>Deck Upgrade:</b>
<br />
<span class="messageboard-dice"><b>Armor 6 for Hellknight Plate:</b></span> <span class="messageboard-dice">1d1000 ⇒ 833</span> <span class=messageboard-ooc>I only need this if someone else wants the Loot. If not, I can just take the Loot</span>
<br />
<span class="messageboard-dice"><b>Item 6 for Scabbard of Keen Edges (Item 5):</b></span> <span class="messageboard-dice">1d1 ⇒ 1</span></p>
<p><b>Hero Point:</b> Spending it on a Feat. Which feat depends on my deck upgrade.</p>
<p><b>Loot:</b> I <i>don't</i> want Kazavon's Shield. <span class=messageboard-ooc>(Most of Weapons are 2 handed, so I can't use the Shield and a Weapon)</span></p>
<p>I'm very interested in the Hellknight Plate, but I can take it as a deck upgrade if someone else is also interested.</p>Deck Upgrade:
[dice=Armor 6 for Hellknight Plate]1d1000[/dice] I only need this if someone else wants the Loot. If not, I can just take the Loot
[dice=Item 6 for Scabbard of Keen Edges (Item 5)]1d1[/dice]
Hero Point: Spending it on a Feat. Which feat depends on my deck upgrade.
Loot: I don't want Kazavon's Shield. (Most of Weapons are 2 handed, so I can't use the Shield and a Weapon)
I'm very interested in the Hellknight Plate, but I can take it as a deck upgrade if someone else is also...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-12T04:59:51ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=18#8992020-07-10T06:16:07Z2020-07-10T06:16:07Z<p><span class=messageboard-ooc>Undoing the souped-up Wraith Fight is really simple for me. I just need to unbury a card and remove a goblin marker.</span></p>
<p><span class=messageboard-ooc>Hour is The Forge: On your check, add 1 for each type of boon played.</span></p>
<p>Grenek tries to shield himself from the acidic rain by delving deep into the <b>Ravine</b>. Looks like the <span class=messageboard-ooc>Card 1:</span> <b>Graveknight</b> and some of their undead lieutenants had the same idea. <span class=messageboard-ooc>Villain spotted! Since the BA effects multiple people, I'll do it out of the spoiler. Technically Guards would happen right now.</span></p>
<p><span class="messageboard-dice"><b>Damage Type:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Electricity</span>
<br />
<span class="messageboard-dice"><b>Who fights random Story Bane? 1=G, 2=E, 3=Q, 4=U:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Ukuja</span>
<br />
<span class="messageboard-dice"><b>Which Story Bane?:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> <span class=messageboard-ooc>Ancient Skeleton. Remember the Location increases combat difficulty by #</span></p>
<p>[Spoiler omitted]</p>
<p><span class="messageboard-dice"><b>After Ukuja's Fight, local Electricity Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Recharge Mountaineer to reduce my damage by 3. This is after Ukuja's fight, so he can still use it</span></p>
<p>[Spoiler omitted]</p>Undoing the souped-up Wraith Fight is really simple for me. I just need to unbury a card and remove a goblin marker.
Hour is The Forge: On your check, add 1 for each type of boon played.
Grenek tries to shield himself from the acidic rain by delving deep into the Ravine. Looks like the Card 1: Graveknight and some of their undead lieutenants had the same idea. Villain spotted! Since the BA effects multiple people, I'll do it out of the spoiler. Technically Guards would happen right now.
...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-10T06:16:07ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=18#8932020-07-07T07:59:08Z2020-07-07T07:41:12Z<p><span class=messageboard-ooc>Also on Quinn's turn, get ambushed by an Ashwing Gargoyle. Not Human, so BA doesn't trigger. For the combat, reveal Thundering Earthbreaker for Melee+1d12+2. Bury card from discards to rage</span></p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d10 + 2d12 + 15 ⇒ (1) + (7, 10) + 15 = 33</span> <span class=messageboard-ooc>I gain another Goblin Marker</span></p>
<p><span class=messageboard-ooc>On Ukuja's turn, get flanked by souped up Wraith. Reveal Thundering Earthbreaker for Melee+1d12+2. Bury last card in discards to rage. White War Paint adds 1d8</span></p>
<p><span class="messageboard-dice"><b>Combat 31:</b></span> <span class="messageboard-dice">1d10 + 2d12 + 1d8 + 16 ⇒ (2) + (12, 11) + (6) + 16 = 47</span> <span class=messageboard-ooc>I gain another Goblin Marker</span></p>
<p><span class=messageboard-ooc>Now my turn actually starts. Hour is The Avalanche: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.</span></p>
<p>Move to Cliff.</p>
<p>Display Lyrune-Quah Moon Maiden</p>
<p>Explore and encounter Card 1: <b>The Desert</b>. </p>
<p><span class="messageboard-dice"><b>CON 10:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (2) + 2 = 4</span></p>
<p>Discard the Brass Dwarf to explore again. Encounter Card 2: <b>Wraith</b> For the combat, reveal Thundering Earthbreaker for Melee+1d12+2. Recharge Thundering Earthbreaker to bite. White War Paint adds 1d8. Moon Maiden adds 1d6</p>
<p><span class="messageboard-dice"><b>Combat 25:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 1d8 + 2d6 + 14 ⇒ (1) + (1) + (6) + (1, 3) + 14 = 26</span> <span class=messageboard-ooc>Discarding 1s leaves me with 23. Spending a hero point to reroll. Pretty sure that leaves me with 3</span>
<br />
<span class="messageboard-dice"><b>Combat 25:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 1d8 + 2d6 + 14 ⇒ (8) + (3) + (1) + (4, 5) + 14 = 35</span> <span class=messageboard-ooc>That's better! Discard the 1 leaves me with 34</span></p>
<p>To close, suffer combat damage
<br />
<span class="messageboard-dice"><b>Combat Damage to close:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> <span class=messageboard-ooc>Discard Kazavon's Shield as damage.</span></p>
<p><b>Cliff is Closed!</b> Move to Ravine on close.</p>
<p>End of turn, take Ablaze damage
<br />
<span class="messageboard-dice"><b>Acid Rain/Ablaze:</b></span> <span class="messageboard-dice">1d4 - 2 ⇒ (3) - 2 = 1</span> <span class=messageboard-ooc>Hand is empty.</span></p>
<p>Recharge Moon Maiden</p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Gorum" target="_blank" rel="nofollow">Blessing of Gorum</a>, <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Torag" target="_blank" rel="nofollow">Blessing of Torag</a>, <a href="https://pacg.fandom.com/wiki/Pit_Gladiator" target="_blank" rel="nofollow">Pit Gladiator</a>, <a href="https://pacg.fandom.com/wiki/Ukwar_Axe" target="_blank" rel="nofollow">Ukwar Axe</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 2 <b>Buried:</b> 6
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Shock Glaive)</p>
<p>Gorum: +2 dice to combat STR
<br />
Torag: +2 dice to non-combat STR</p>
<p>Mountaineer: Reveal for +2d8 to <b>any</b> Survival
<br />
<b>Other: </b>Goblin Markers: 6
<br />
The Lost Harrows: Fort=1d12+3</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Also on Quinn's turn, get ambushed by an Ashwing Gargoyle. Not Human, so BA doesn't trigger. For the combat, reveal Thundering Earthbreaker for Melee+1d12+2. Bury card from discards to rage
[dice=Combat 23]1d10+2d12+15[/dice] I gain another Goblin Marker
On Ukuja's turn, get flanked by souped up Wraith. Reveal Thundering Earthbreaker for Melee+1d12+2. Bury last card in discards to rage. White War Paint adds 1d8
[dice=Combat 31]1d10+2d12+1d8+16[/dice] I gain another Goblin Marker
Now my...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-07T07:41:12ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=18#8922020-07-07T03:41:48Z2020-07-07T03:41:48Z<p><span class=messageboard-ooc>On Quinn's turn, get ambushed by a Red Mantis Assassin. Auto Fail the WIS check</span></p>
<p><span class="messageboard-dice"><b>Increased Difficulty:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> <span class=messageboard-ooc>For the combat, reveal Thundering Earthbreaker for Melee+1d12+2. Bury card from discards to rage</span>
<br />
<span class="messageboard-dice"><b>Combat 25:</b></span> <span class="messageboard-dice">1d10 + 2d12 + 14 ⇒ (9) + (4, 12) + 14 = 39</span> <span class=messageboard-ooc>I gain a Goblin Marker</span></p>On Quinn's turn, get ambushed by a Red Mantis Assassin. Auto Fail the WIS check
[dice=Increased Difficulty]1d6[/dice] For the combat, reveal Thundering Earthbreaker for Melee+1d12+2. Bury card from discards to rage
[dice=Combat 25]1d10+2d12+14[/dice] I gain a Goblin MarkerAAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-07T03:41:48ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=18#8842020-07-04T06:22:14Z2020-07-04T06:22:14Z<p><span class=messageboard-ooc>Hour is the Joke: On your check against a barrier, you may recharge a card to add your Intelligence die.</span></p>
<p>Grenek stays at the <b>Dunes</b> to confront the <span class=messageboard-ooc>Card 1:</span> <b>Warsworn</b>. <span class=messageboard-ooc>For the BA take 3 combat damage. Reveal Kazavon's Shield to reduce the damage by 2 and discard Shock Glaive. <b>Taking Ukuja's Blessing of the Green Faith to add 1 die</b> Shield prevents me from playing a weapon. Bury card from discards to rage</span></p>
<p><span class="messageboard-dice"><b>Combat 26:</b></span> <span class="messageboard-dice">2d10 + 1d12 + 14 ⇒ (5, 3) + (11) + 14 = 33</span> <span class=messageboard-ooc>I gain a Goblin Marker</span></p>
<p>The warsworn finally gets the hint that the team doesn't want them around. Grenek wonders what part got through to them; it was probably all the biting.</p>
<p><span class=messageboard-ooc>Display Mastiff to draw 2 cards: White War Paint and Thundering Earthbreaker. Display White War Paint</span></p>
<p>A <span class=messageboard-ooc>Card 2:</span> <b>Wraith</b> sneaks up behind Grenek as he bites chunks out of the warsworn. <span class=messageboard-ooc>Discard The Brass Dwarf to explore again. For the combat, reveal Dragonbane Greatsword for Melee+1d12+2. White War Paint adds 1d8. Recharge Dragonbane Greatsword to add 1d6</span></p>
<p><span class="messageboard-dice"><b>Combat 25:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 1d8 + 1d6 + 12 ⇒ (7) + (2) + (8) + (5) + 12 = 34</span></p>
<p><span class=messageboard-ooc>Close attempt: Top card of Hourglass is Enora's Lady of Valor. Quinn has it as loot so Random Blessing #1: The Brass Dwarf! Between the Lost Harrows and my goblin markers, I auto-succeed! <b>Dunes are closed</b> (I'm very glad; I didn't pay attention to the closing requirement and I was worried)</span></p>
<p>Grenek chomps the wraith and they flee. Satisfied, Grenek moves to the <b>Bridge</b></p>
<p><span class=messageboard-ooc>Kazavon's Shield negates the Acid Rain</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Kazavon%27s_Shield" target="_blank" rel="nofollow">Kazavon's Shield</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-Quah_Moon_Maiden" target="_blank" rel="nofollow">Lyrune-Quah Moon Maiden</a>, <a href="https://pacg.fandom.com/wiki/The_Brass_Dwarf_2" target="_blank" rel="nofollow">The Brass Dwarf 2</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 3
<br />
<b>Hero Points: </b>
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Shock Glaive)</p>
<p>Brass Dwarf: +2 dice on any CON</p>
<p><b>Other: </b>Goblin Markers: 3
<br />
The Lost Harrows: Fort=1d12+3</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Display Bearskin Armor</span></p>Hour is the Joke: On your check against a barrier, you may recharge a card to add your Intelligence die.
Grenek stays at the Dunes to confront the Card 1: Warsworn. For the BA take 3 combat damage. Reveal Kazavon's Shield to reduce the damage by 2 and discard Shock Glaive. Taking Ukuja's Blessing of the Green Faith to add 1 die Shield prevents me from playing a weapon. Bury card from discards to rage
[dice=Combat 26]2d10+1d12+14[/dice] I gain a Goblin Marker
The warsworn finally gets the...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-04T06:22:14ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=18#8802020-07-03T08:03:13Z2020-07-03T08:03:13Z<p><span class=messageboard-ooc>Hour is Sarenrae's Light: When you heal, you may heal an additional card.</span></p>
<p>Grenek sees something shiny at the base of the <b>Mountain</b>. He climbs up a few meters and finds a <span class=messageboard-ooc>Card 1:</span> <b>Guardian Bow</b> <span class=messageboard-ooc>Even with Ukuja's Everbloom, my odds are still less than 10%. I think I'd better banish it.</span></p>
<p>Grenek reaches for the bow, but loses grip and tumbles back down to the <b>Dunes</b>.</p>
<p><span class=messageboard-ooc>Use power to move. Hand is empty, so Acid Rain doesn't matter</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Kazavon%27s_Shield" target="_blank" rel="nofollow">Kazavon's Shield</a>, <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, <a href="https://pacg.fandom.com/wiki/The_Brass_Dwarf" target="_blank" rel="nofollow">The Brass Dwarf</a>, <a href="https://pacg.fandom.com/wiki/Mastiff" target="_blank" rel="nofollow">Mastiff</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">The Lost Harrows</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 2
<br />
<b>Hero Points: </b>
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Shock Glaive)</p>
<p>Brass Dwarf: +2 dice on any CON</p>
<p><b>Other: </b>Goblin Markers: 2
<br />
The Lost Harrows: Fort=1d12+3</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Sarenrae's Light: When you heal, you may heal an additional card.
Grenek sees something shiny at the base of the Mountain. He climbs up a few meters and finds a Card 1: Guardian Bow Even with Ukuja's Everbloom, my odds are still less than 10%. I think I'd better banish it.
Grenek reaches for the bow, but loses grip and tumbles back down to the Dunes.
Use power to move. Hand is empty, so Acid Rain doesn't matter
"Grenek wrote: Hand: Kazavon's Shield, Dragonbane Greatsword, The...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-03T08:03:13ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=18#8732020-07-01T07:05:26Z2020-07-01T07:05:26Z<p><span class=messageboard-ooc>Auto-Fail the DEX check.</span></p>
<p><span class="messageboard-dice"><b>Acid Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Recharge Korvosan Guard to negate 1 damage. Take the rest of my hand except for Staff of Minor Healing as damage</span></p>Auto-Fail the DEX check.
[dice=Acid Damage]1d4[/dice] Recharge Korvosan Guard to negate 1 damage. Take the rest of my hand except for Staff of Minor Healing as damageAAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-07-01T07:05:26ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=18#8702020-06-30T21:24:42Z2020-06-30T21:24:42Z<p><span class=messageboard-ooc>Hour is the Crows: When you would bury a boon, succeed at its check to acquire or banish it instead.</span></p>
<p>When the group is stopped at the <b>Dunes</b> by the mean wraiths, Grenek looks towards a nearby road sign to start trying to figure out a way around the roadblock. But then he remembers what will happen if he exposes himself to the treacherous writing and tries to avert his eyes from the <span class=messageboard-ooc>Card 1:</span> <b>Perplexing Text</b>. <span class=messageboard-ooc><b>Taking Enora's Blessing of the Master of Masters to add 2 dice</b>. Bury top card of my deck to rage</span></p>
<p><span class="messageboard-dice"><b>INT 13:</b></span> <span class="messageboard-dice">3d6 + 1d8 + 3 ⇒ (6, 2, 4) + (3) + 3 = 18</span> <span class=messageboard-ooc>I gain a goblin marker. I also gain a spell; Random Spell 1: Good Omen</span></p>
<p>As if by divine intervention, the words on the sign transform into colorful pictographs! Grenek begins to rejoice but then realizes that pictographs are arranging themselves into a big "DO NOT ENTER" sign. <span class=messageboard-ooc>Discard Cook to explore again; encounter <b>Card 2: Forbiddance</b>. Bury cook from discards to rage. Discard Blessing of the Gods to bless</span></p>
<p><span class="messageboard-dice"><b>WIS 14:</b></span> <span class="messageboard-dice">2d4 + 1d8 + 3 ⇒ (2, 3) + (7) + 3 = 15</span> <span class=messageboard-ooc>I gain a goblin marker</span></p>
<p>When Grenek blinks, the sign is back to the colorful pictographs; maybe its playing a prank on him? Grenek looks closer at the pictures; they remind him of that one time he heard about something called the <span class=messageboard-ooc>Card 3:</span> <b>Lost Harrows</b>. <span class=messageboard-ooc>Discard Blessing of Gorum to explore again. Banish Good Omen to add 1d6+6</span></p>
<p><span class="messageboard-dice"><b>INT 12:</b></span> <span class="messageboard-dice">2d6 + 6 ⇒ (3, 5) + 6 = 14</span> <span class=messageboard-ooc>Nice! Display them on Fortitude (I figure I can add my Fort to a whole bunch of stuff so the increased value would come up more. If anyone has any other suggestion let me know)</span></p>
<p>Seeing how nice they look fills Grenek with rage! How could people have lost these?</p>
<p><span class="messageboard-dice"><b>End of turn Acid Rain (Ablaze:</b></span> <span class="messageboard-dice">1d4 - 2 ⇒ (1) - 2 = -1</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Korvosan_Guard" target="_blank" rel="nofollow">Korvosan Guard</a>, <a href="https://pacg.fandom.com/wiki/Hellknight_of_the_Nail" target="_blank" rel="nofollow">Hellknight of the Nail</a>, <a href="https://pacg.fandom.com/wiki/Pit_Gladiator" target="_blank" rel="nofollow">Pit Gladiator</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Minor_Healing_(Core)" target="_blank" rel="nofollow">Staff of Minor Healing (Core)</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">The Lost Harrows</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 2 <b>Buried:</b> 2
<br />
<b>Hero Points: </b>
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Staff of Minor Healing, Korvosan Guard, Hellknight)</p>
<p><b>Other: </b>Goblin Markers: 2
<br />
The Lost Harrows: Fort=1d12+3</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is the Crows: When you would bury a boon, succeed at its check to acquire or banish it instead.
When the group is stopped at the Dunes by the mean wraiths, Grenek looks towards a nearby road sign to start trying to figure out a way around the roadblock. But then he remembers what will happen if he exposes himself to the treacherous writing and tries to avert his eyes from the Card 1: Perplexing Text. Taking Enora's Blessing of the Master of Masters to add 2 dice. Bury top card of my...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-06-30T21:24:42ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=18#8682020-06-30T08:42:17Z2020-06-30T08:42:17Z<p>Starting Location: Dunes</p>
<p>Taking Ukwar Axe, replacing Shock Glaive +1
<br />
Taking Kazavon's Shield, replacing Crocodile Skin Armor
<br />
Taking Korvosan Guard, replacing Crowbar (CotCT reward)</p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Korvosan_Guard" target="_blank" rel="nofollow">Korvosan Guard</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Cook" target="_blank" rel="nofollow">Cook</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Gorum" target="_blank" rel="nofollow">Blessing of Gorum</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Cook, Korvosan Guard)</p>
<p><b>Other: </b>Goblin Markers:</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Starting Location: Dunes
Taking Ukwar Axe, replacing Shock Glaive +1
Taking Kazavon's Shield, replacing Crocodile Skin Armor
Taking Korvosan Guard, replacing Crowbar (CotCT reward)
"Grenek wrote: Hand: Korvosan Guard, Blessing of the Gods, Cook, Blessing of Gorum, Shock Glaive,
Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points:
NOTES:
Available Support: On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Cook, Korvosan Guard)Other: Goblin Markers:
[Spoiler...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-06-30T08:42:17ZRe: Forums: Play-by-Post Discussion: [Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora DiscussionAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/discussion&page=4#1982020-06-28T19:57:45Z2020-06-28T19:50:34Z<p>Just to make sure I understand the reward: we effectively get 2 Hero Points this scenario, right?</p>
<p>1 for beating the scenario for the first time.
<br />
1 as part as the AD reward.</p>
<p>Regardless, I'm going to spend a Hero Point on the new bonus Card Feat, filling in the hole with Lyrune-Quah Moon Maiden (Tank 5). And then I'll have an extra one to save if we get it.</p>Just to make sure I understand the reward: we effectively get 2 Hero Points this scenario, right?
1 for beating the scenario for the first time.
1 as part as the AD reward.
Regardless, I'm going to spend a Hero Point on the new bonus Card Feat, filling in the hole with Lyrune-Quah Moon Maiden (Tank 5). And then I'll have an extra one to save if we get it.AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-06-28T19:50:34ZRe: Forums: Play-by-Post Discussion: [Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora DiscussionAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/discussion&page=4#1942020-06-26T23:46:37Z2020-06-26T23:46:37Z<p><b>Deck Upgrades:</b>
<br />
<span class="messageboard-dice"><b>Ally 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 67</span>
<br />
<span class="messageboard-dice"><b>Ally 4:</b></span> <span class="messageboard-dice">1d1000 ⇒ 277</span>
<br />
<span class=messageboard-ooc>Could I squeeze in an extra upgrade by using this upgrade to replace a card I have in my deck and then fill in the hole left by the bonus skill feat with a higher tier card? The order of actions would be this:</span></p>
<p><span class=messageboard-ooc>I currently have Cook (Tier 2) in my deck. I replace it with the Ally 4/5</span>
<br />
<span class=messageboard-ooc>I receive the Adventure Reward. Expand Card Feats and gain a Card Feat Ally</span>
<br />
<span class=messageboard-ooc>I fill in the hole with Ruan Mirukova</span></p>
<p><span class=messageboard-ooc>Does the timing of things work to let me do that?</span></p>
<p><b>Hero Point:</b> Saving it and tiering up </p>
<p><b>Loot:</b> Somewhat interested in the Shield, but only if no one else wants it</p>
<p><b>Adventure Reward:</b>
<br />
Bonus Feat Slot: Card Feat
<br />
Spending the Hero Point on a Card Feat: Ally</p>Deck Upgrades:
[dice=Ally 5]1d1000[/dice]
[dice=Ally 4]1d1000[/dice]
Could I squeeze in an extra upgrade by using this upgrade to replace a card I have in my deck and then fill in the hole left by the bonus skill feat with a higher tier card? The order of actions would be this:
I currently have Cook (Tier 2) in my deck. I replace it with the Ally 4/5
I receive the Adventure Reward. Expand Card Feats and gain a Card Feat Ally
I fill in the hole with Ruan Mirukova
Does the timing of things...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-06-26T23:46:37ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=18#8562020-06-24T19:41:20Z2020-06-24T19:41:20Z<p><span class=messageboard-ooc>Still succeed the BA even with -1 for each die. For the combat, against the Garden Guardian, reveal Banudor for Melee+2d8</span></p>
<p><span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 10 ⇒ (8) + (1, 1) + 10 = 20</span> <span class=messageboard-ooc>Subtract 1 from each die rolled. Total is 17. Still beat it</span></p>
<p><span class=messageboard-ooc>Everyone still needs to make the BA CON/Fort 7 roll. I can add my 1d6 to all those checks if you need.</span></p>
<p>Grenek does not intend on being defeated by salad. A nearby <span class=messageboard-ooc>Card 3:</span> <b>Ghast</b> realizes they are not salad and tries to defeat him. <span class=messageboard-ooc>Discard Hellknight of the Nail to explore again. <b>Everyone needs to make another CON/Fort check</b></span></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>I auto-succeed the Fortitude check again. For the combat, reveal Banudor for Melee+2d8. Paint adds 1d8</span></p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d10 + 3d8 + 10 ⇒ (2) + (6, 3, 4) + 10 = 25</span></p>
<p>RIP the ghast...</p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Bear" target="_blank" rel="nofollow">The Bear</a>, <a href="" target="_blank" rel="nofollow">Limming Starknife</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Banudor" target="_blank" rel="nofollow">Banudor</a>, <a href="https://pacg.fandom.com/wiki/Crowbar" target="_blank" rel="nofollow">Crowbar</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 5 <b>Buried:</b> 6
<br />
<b>Hero Points: </b>
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Shock Glaive, Crowbar, Mastiff)</p>
<p><b>Other: </b>Goblin Markers: 4</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Still succeed the BA even with -1 for each die. For the combat, against the Garden Guardian, reveal Banudor for Melee+2d8
[dice=Combat 15]1d10+2d8+10[/dice] Subtract 1 from each die rolled. Total is 17. Still beat it
Everyone still needs to make the BA CON/Fort 7 roll. I can add my 1d6 to all those checks if you need.
Grenek does not intend on being defeated by salad. A nearby Card 3: Ghast realizes they are not salad and tries to defeat him. Discard Hellknight of the Nail to explore...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-06-24T19:41:20ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=18#8552020-06-23T23:49:01Z2020-06-23T23:49:01Z<p><span class="messageboard-dice"><b>There's more people here. Who actually gets ambushed? 1=G, 2=E, 3=Q, 4=U:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Oh its me! I'll fight it later</span></p>[dice=There's more people here. Who actually gets ambushed? 1=G, 2=E, 3=Q, 4=U]1d4[/dice] Oh its me! I'll fight it laterAAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-06-23T23:49:01ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=18#8542020-06-23T22:46:25Z2020-06-23T22:46:25Z<p><span class=messageboard-ooc>On Enora's turn, get healed. Thanks!</span></p>
<p><span class=messageboard-ooc>Hour is the Demon's Lantern: On your check against a barrier, the difficulty is increased by 3.</span></p>
<p>Grenek notices something faintly glowing in the Oubliette: a <span class=messageboard-ooc>Card 1:</span> <b>Limming Starknife</b></p>
<p><span class="messageboard-dice"><b>Melee 14:</b></span> <span class="messageboard-dice">1d10 + 10 ⇒ (10) + 10 = 20</span></p>
<p>Grenek is so distracted by the <i>very</i> shiny new weapon that he doesn't even notice the <span class=messageboard-ooc>Card 2:</span> <b>Ambush</b> sneaking up. <span class=messageboard-ooc>Discard Mastiff to explore again. There's no way I'm going to be able to beat the Ambush.</span></p>
<p><span class="messageboard-dice"><b>Who gets ambushed? 1=G, 2=E:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span>. <span class=messageboard-ooc>Enora needs to fight Random Monster 1: Garden Guardian</span></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>I auto-succeed the BA. Pausing to let Enora fight</span></p>On Enora's turn, get healed. Thanks!
Hour is the Demon's Lantern: On your check against a barrier, the difficulty is increased by 3.
Grenek notices something faintly glowing in the Oubliette: a Card 1: Limming Starknife
[dice=Melee 14]1d10+10[/dice]
Grenek is so distracted by the very shiny new weapon that he doesn't even notice the Card 2: Ambush sneaking up. Discard Mastiff to explore again. There's no way I'm going to be able to beat the Ambush.
[dice=Who gets ambushed? 1=G,...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-06-23T22:46:25ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=20#9652020-06-22T05:39:41Z2020-06-22T05:39:41Z<p><span class=messageboard-ooc>When Varian encounter Kazavon, switch to TRR</span></p>
<p><span class="messageboard-dice"><b>Kazavon BA Acrobatics 12, revealing Evangelist:</b></span> <span class="messageboard-dice">1d10 + 2d4 + 7 ⇒ (6) + (1, 3) + 7 = 17</span></p>
<p><span class=messageboard-ooc>Ok; time to nuke the dragon. From me: reveal Serithtial for Acrobatics+1d12+2d6+4. Vulnerability adds 4. Location adds 1. Recharge Isiem to add 1d6 and Fire. Freely reload Ring of Splendid Security for +7. Cloak adds 1d4[/dice]</p>
<p>[ooc]From Varian: Discard the Publican to Bless 2x. Use Power to recharge check for +1d4+1. Reveal Grimoire for +1d4</span></p>
<p><span class=messageboard-ooc>From Heggal: Reveal Kazavon's Sheild for +1d6 and magic</span></p>
<p><span class=messageboard-ooc>Hour adds 1</span></p>
<p><span class="messageboard-dice"><b>Combat 30:</b></span> <span class="messageboard-dice">3d10 + 1d12 + 4d6 + 3d4 + 24 ⇒ (9, 1, 10) + (7) + (2, 5, 5, 5) + (1, 1, 1) + 24 = 71</span> <span class=messageboard-ooc>I think he's dead...</span></p>When Varian encounter Kazavon, switch to TRR
[dice=Kazavon BA Acrobatics 12, revealing Evangelist]1d10+2d4+7[/dice]
Ok; time to nuke the dragon. From me: reveal Serithtial for Acrobatics+1d12+2d6+4. Vulnerability adds 4. Location adds 1. Recharge Isiem to add 1d6 and Fire. Freely reload Ring of Splendid Security for +7. Cloak adds 1d4[/dice]
[ooc]From Varian: Discard the Publican to Bless 2x. Use Power to recharge check for +1d4+1. Reveal Grimoire for +1d4
From Heggal: Reveal[/ooc]...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-06-22T05:39:41ZRe: Forums: Play-by-Post: [Gameday VIII][PACS] Year of Rotting Ruin by BR AkaitoraAAUGHWHY's PACS Grenek (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivklp/gameplay&page=17#8492020-06-22T04:30:54Z2020-06-22T04:30:54Z<p><span class=messageboard-ooc>Hour is Enora's Achaekek's Claws: Before acting against a story bane monster, draw 1 card then discard 1 card.</span></p>
<p>Grenek is getting tired of smashing skeletons. He goes to the <b>Oubliette</b> to try to find something else to smash (or chop, he's not picky). When he arrives, he immediately finds his target: a <span class=messageboard-ooc>Card 1:</span> <b>Soul Mistress</b> that looks like she's up to no good. <span class=messageboard-ooc>Reveal Ukwar Axe for Melee+1d8+1. Bury card from discards to Rage</span></p>
<p><span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 13 ⇒ (1) + (8, 8) + 13 = 30</span> <span class=messageboard-ooc>I gain a Goblin Marker</span></p>
<p>With the hag thoroughly chopped, Grenek begins rifling through her belongings. He finds a fun picture of a circus <span class=messageboard-ooc>Card 2:</span> <b>Bear</b> <span class=messageboard-ooc>Discard Ukwar Axe to explore again. Encounter Card 2: The Bear</span></p>
<p><span class="messageboard-dice"><b>STR 10:</b></span> <span class="messageboard-dice">1d10 + 8 ⇒ (7) + 8 = 15</span></p>
<p>As Grenek pockets the card, he's accosted by a <span class=messageboard-ooc>Card 3:</span> <b>Xenarth</b>. Apparently they're upset because the hag was their "friend" and they're mad at Grenek for "killing" her by "chopping her up." Grenek figures that the demon is just feeling left out. <span class=messageboard-ooc>Discard Pit Gladiator to draw all the weapons in my discards then explore. BA discard Thundering Earthbreaker, Ukwar Axe, and The Bear as acid damage. For the combat, reveal Banudor for Melee+2d8. Recharge The Brass Dwarf for +1d6</span></p>
<p><span class="messageboard-dice"><b>Combat 24:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 1d6 + 10 ⇒ (7) + (2, 8) + (4) + 10 = 31</span></p>
<p>Grenek can understand how bad it can feel to be left out and makes sure to smash the demon very thoroughly too.</p>
<p><span class=messageboard-ooc>end turn</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Hellknight_of_the_Nail" target="_blank" rel="nofollow">Hellknight of the Nail</a>, <a href="https://pacg.fandom.com/wiki/Mastiff" target="_blank" rel="nofollow">Mastiff</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Banudor" target="_blank" rel="nofollow">Banudor</a>, <a href="https://pacg.fandom.com/wiki/Crowbar" target="_blank" rel="nofollow">Crowbar</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>,
<br />
<b>Deck:</b> 3 <b>Discard:</b> 7 <b>Buried:</b> 6
<br />
<b>Hero Points: </b>
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use Shock Glaive, Crowbar, Mastiff)</p>
<p><b>Other: </b>Goblin Markers: 4</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Enora's Achaekek's Claws: Before acting against a story bane monster, draw 1 card then discard 1 card.
Grenek is getting tired of smashing skeletons. He goes to the Oubliette to try to find something else to smash (or chop, he's not picky). When he arrives, he immediately finds his target: a Card 1: Soul Mistress that looks like she's up to no good. Reveal Ukwar Axe for Melee+1d8+1. Bury card from discards to Rage
[dice=Combat 21]1d10+2d8+13[/dice] I gain a Goblin Marker
With the...AAUGHWHY's PACS Grenek (alias of AAUGHWHY)2020-06-22T04:30:54ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=20#9602020-06-19T21:59:33Z2020-06-19T21:59:33Z<p><span class=messageboard-ooc>I did discard The Paladin for Ukuja, I just typed the wrong thing.</span></p>
<p><span class=messageboard-ooc>Continuing my turn. Hour is still Norgorber's Shadow: On your Stealth check or your check that invokes the Poison trait, add 1d4.</span></p>
<p>It's clear that all of the attacks on Kazavon are starting to wear the dragon and his forces down, with large swathes of his army deserting. Still, some remain loyal; The Red Raven catches one such <span class=messageboard-ooc>Siege Deck 1:</span> <b>Cultist</b> trying to infiltrate the Tavern. <span class=messageboard-ooc>Free Explore. Reveal Serithtial for Acrobatics+1d12+2d6+4.</span></p>
<p><span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d6 + 1d4 + 10 ⇒ (10) + (6) + (6, 1) + (2) + 10 = 35</span></p>
<p>The Red Raven defeats the cultist but failed to prevent their ritual from completing. Reinforcements begin to appear in the Tavern, starting with a <span class=messageboard-ooc>Siege Deck 2:</span> <b>Baykok</b>. <span class=messageboard-ooc>Discard Blessing of the Vaultmaster to explore again. BA doesn't apply. For the combat, reveal Seriththial for Acrobatics+1d12+4. Keppira adds 1d4.</span></p>
<p><span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d4 + 10 ⇒ (6) + (12) + (2, 3) + 10 = 33</span></p>
<p>The Baykok goes down but the reinforcements keep coming. This time it's a <span class=messageboard-ooc>Siege Deck 3:</span> <b>Skeletal Minotaur</b>. <span class=messageboard-ooc>Discard Blessing of Zon-Kuthon to explore again.</span></p>
<p><span class="messageboard-dice"><b>BA Stealth 10:</b></span> <span class="messageboard-dice">1d10 + 3d4 + 6 ⇒ (9) + (3, 3, 4) + 6 = 25</span> <span class=messageboard-ooc>For the combat, reveal Serithtial for same dice as Baykok</span>
<br />
<span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d4 + 10 ⇒ (4) + (3) + (3, 4) + 10 = 24</span></p>
<p>As the minotaur falls, the runes on the outside of the summoning circle begin to glow. That's not a good sign... <span class=messageboard-ooc>End of turn, examine Siege Deck 4: Obsession of Servitude. On examine, switch to Aric.</span></p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Splendid_Security" target="_blank" rel="nofollow">Ring of Splendid Security</a>, <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_%2B4" target="_blank" rel="nofollow">Corrosive Backsword +4 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Dandy_Brute" target="_blank" rel="nofollow">Dandy Brute</a>, <a href="https://pacg.fandom.com/wiki/Isiem" target="_blank" rel="nofollow">Isiem</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Silver_War_Paint" target="_blank" rel="nofollow">Silver War Paint</a>, <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>, <a href="" target="_blank" rel="nofollow">Thousand Bones</a>, <a href="" target="_blank" rel="nofollow">Sabina Merrin</a>, <a href="" target="_blank" rel="nofollow">Keppira D'Bear</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
<b>Kit: </b>Shadowless Sword (Finesse), Mask of the Red Raven, Dreamstalker,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Evangelist: Recharge for +1d4 on any local check
<br />
Isiem: Recharge for +1d6 and Cold or Fire or Poison to combat
<br />
<b>Other: </b>Thousand Bones:
<br />
You may bury to heal a character 1d4+1 cards.
<br />
• ? You may bury and spend 1 hero point to let a dead character return from death; they heal 10 cards from their bury pile and reset.</p>
<p>Sabina Merrin:
<br />
• On your checks against Gray Maiden cards, add 1d4.
<br />
• ? When a character suffers damage, you may bury to reduce it to 0.</p>
<p>Keppira D'Bear:
<br />
On all checks against Undead banes, add 1d4.
<br />
• ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>I did discard The Paladin for Ukuja, I just typed the wrong thing.
Continuing my turn. Hour is still Norgorber's Shadow: On your Stealth check or your check that invokes the Poison trait, add 1d4.
It's clear that all of the attacks on Kazavon are starting to wear the dragon and his forces down, with large swathes of his army deserting. Still, some remain loyal; The Red Raven catches one such Siege Deck 1: Cultist trying to infiltrate the Tavern. Free Explore. Reveal Serithtial for...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-06-19T21:59:33ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=20#9532020-06-17T22:52:03Z2020-06-17T22:52:03Z<p><span class=messageboard-ooc>Recharge the Paladin for Ukuja</span></p>
<p><span class=messageboard-ooc>Hour is Norgorber's Shadow: On your Stealth check or your check that invokes the Poison trait, add 1d4.</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR.</span></p>
<p><span class=messageboard-ooc>Move to Tavern. End of Move step, examine top card of Siege Deck: Kazavon. <b> each character must succeed at a Dexterity or Acrobatics 12 check or suffer 2d4 damage and the scourge Wounded.</b></span></p>
<p><span class="messageboard-dice"><b>Acrobatics 12:</b></span> <span class="messageboard-dice">1d10 + 2d4 + 6 ⇒ (10) + (3, 4) + 6 = 23</span> <span class=messageboard-ooc>For the combats, reveal Seriththial for Acrobatics+1d12+2d6+4.Vulnerability to Slashing adds 4</span></p>
<p><span class="messageboard-dice"><b>Combat 30:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d6 + 1d4 + 14 ⇒ (8) + (7) + (6, 6) + (2) + 14 = 43</span>
<br />
<span class="messageboard-dice"><b>Combat 30:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d6 + 1d4 + 14 ⇒ (8) + (2) + (1, 4) + (4) + 14 = 33</span> <span class=messageboard-ooc>Defeated!</span></p>
<p><span class="messageboard-dice"><b>Banish Cards:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Banish 2 cards</span></p>
<p><span class=messageboard-ooc>Pausing for a BR Update; lots of cards have been moved around.</span></p>Recharge the Paladin for Ukuja
Hour is Norgorber's Shadow: On your Stealth check or your check that invokes the Poison trait, add 1d4.
Start of turn, switch to TRR.
Move to Tavern. End of Move step, examine top card of Siege Deck: Kazavon. each character must succeed at a Dexterity or Acrobatics 12 check or suffer 2d4 damage and the scourge Wounded.
[dice=Acrobatics 12]1d10+2d4+6[/dice] For the combats, reveal Seriththial for Acrobatics+1d12+2d6+4.Vulnerability to Slashing adds 4
...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-06-17T22:52:03ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=19#9492020-06-16T00:26:06Z2020-06-16T00:26:06Z<p><span class=messageboard-ooc>On Heggal's turn fight Kazavon again</span></p>
<p><span class="messageboard-dice"><b>BA Acrobatics 12, revealing Evangelist:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 7 ⇒ (7) + (1) + 7 = 15</span></p>
<p><span class=messageboard-ooc>For the combat, reveal Serithtial for Acrobatics+1d12+2d6+4. Vulnerability adds 4. Reveal Evangelist for +1.</span></p>
<p><span class="messageboard-dice"><b>Combat 30:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d6 + 15 ⇒ (5) + (8) + (1, 3) + 15 = 32</span> <span class=messageboard-ooc>Kazavon Defeated!</span></p>
<p><span class="messageboard-dice"><b>Banish Siege Deck:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Cards 2-4 banished. Kazavon shuffled back in</span></p>
<p><span class=messageboard-ooc>Starting my actual turn now. Hour is Benefaction: No Effect.</span></p>
<p><span class=messageboard-ooc>Start of turn, discard top card of deck from wounded.</span></p>
<p><span class=messageboard-ooc>Move to Base. End of move step, examine top card of siege deck</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d15 ⇒ 15</span> <span class=messageboard-ooc>Dragon. Encounter it.</span></p>
<p><span class="messageboard-dice"><b>Dragon Type:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Cold</span>
<br />
<span class="messageboard-dice"><b>Acrobatics 13, revealing Evangelist:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 7 ⇒ (8) + (3) + 7 = 18</span> <span class=messageboard-ooc>For the combat, reveal Seriththial for Acrobatics+1d112+2d6+4. Reveal Evangelist for +1. Reload Ring of Splendid Security to add 7</span>
<br />
<span class="messageboard-dice"><b>Combat 30:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d6 + 18 ⇒ (5) + (11) + (6, 5) + 18 = 45</span> <span class=messageboard-ooc>On defeating a monster, switch to Aric.</span></p>
<p>At Base, draw top 7 cards and display <b>Sabina Merrin</b>. Remove Wounded.</p>
<p>Use power to recharge Dandy Brute to explore again. Draw top 7 cards and display <b>Keppira D'bear.</b> Draw a card: Ring of Splendid Security</p>
<p>Use power to recharge Evangelist to explore. Draw top 7 cards and display <b>Thousand Bones</b>. Heal a card. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Splendid_Security" target="_blank" rel="nofollow">Ring of Splendid Security</a>, <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_%2B4" target="_blank" rel="nofollow">Corrosive Backsword +4 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Silver_War_Paint" target="_blank" rel="nofollow">Silver War Paint</a>, <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>, <a href="" target="_blank" rel="nofollow">Thousand Bones</a>, <a href="" target="_blank" rel="nofollow">Sabina Merrin</a>, <a href="" target="_blank" rel="nofollow">Keppira D'Bear</a>,
<br />
<b>Kit: </b>Shadowless Sword (Finesse), Mask of the Red Raven, Dreamstalker,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>The Paladin: On any check discard to bless, on non-combats vs Bane, add my 1d10+7 (or 1d4 if I'm TRR)
<br />
Vaultmaster: +2 dice vs Barriers
<br />
Zon-Kuthon: +2 dice on CON or has Finesse
<br />
<b>Other: </b>Thousand Bones:
<br />
You may bury to heal a character 1d4+1 cards.
<br />
• ? You may bury and spend 1 hero point to let a dead character return from death; they heal 10 cards from their bury pile and reset.</p>
<p>Sabina Merrin:
<br />
• On your checks against Gray Maiden cards, add 1d4.
<br />
• ? When a character suffers damage, you may bury to reduce it to 0.</p>
<p>Keppira D'Bear:
<br />
On all checks against Undead banes, add 1d4.
<br />
• ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them"
<br />
</blockquote><p><span class=messageboard-ooc>display Cockroach Coat</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Splendid_Security" target="_blank" rel="nofollow">Ring of Splendid Security</a>, <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_%2B4" target="_blank" rel="nofollow">Corrosive Backsword +4 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Silver_War_Paint" target="_blank" rel="nofollow">Silver War Paint</a>, <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>, <a href="" target="_blank" rel="nofollow">Thousand Bones</a>, <a href="" target="_blank" rel="nofollow">Sabina Merrin</a>, <a href="" target="_blank" rel="nofollow">Keppira D'Bear</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
<b>Kit: </b>Shadowless Sword (Finesse), Mask of the Red Raven, Dreamstalker,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>The Paladin: On any check discard to bless, on non-combats vs Bane, add my 1d10+7 (or 1d4 if I'm TRR)
<br />
Vaultmaster: +2 dice vs Barriers
<br />
Zon-Kuthon: +2 dice on CON or has Finesse
<br />
<b>Other: </b>Thousand Bones:
<br />
You may bury to heal a character 1d4+1 cards.
<br />
• ? You may bury and spend 1 hero point to let a dead character return from death; they heal 10 cards from their bury pile and reset.</p>
<p>Sabina Merrin:
<br />
• On your checks against Gray Maiden cards, add 1d4.
<br />
• ? When a character suffers damage, you may bury to reduce it to 0.</p>
<p>Keppira D'Bear:
<br />
On all checks against Undead banes, add 1d4.
<br />
• ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=19#947" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (3) </b></p>
<p><span class=messageboard-ooc><b>Seige</b> 1, 5-14 shuffled remain // 1=Kazavon,</span>
<br />
<span class=messageboard-ooc><b>Location #1: Den Of Iniquity</b> 1-6 remain</span>
<br />
<span class=messageboard-ooc><b>Location #2: Boat</b> 1-5 remain</span>
<br />
<span class=messageboard-ooc><b>Location #3: Library</b> 1-6 remain</span>
<br />
<span class=messageboard-ooc><i>Ukuja, Varian, Heggal</i> - <b>Location #4: Tavern</b> 1-6 remain</span>
<br />
<span class=messageboard-ooc><b>Location #5: Ossuary</b> 1-5 remain</span>
<br />
<span class=messageboard-ooc><b>Location #6: Arsenal</b> 1-7 remain</span>
<br />
"<span class=messageboard-ooc><i>Aric</i> - <b>Location #7: Base</b> 3, 5-11 remain // 3. Laori Vaus, 5. Vencarlo Orisini, 6. Krojun Eats-what-he-kills, 7: Trinia Sabor, 8: Grandmaster Boule, 9:Neolandus
<br />
No longer at Base: Cressida Kroft, Marcus Endrin, Amin Jalento, Shadowcount Sial, Thousand Bones, Keppira D'bear, Sabina Merrin</span>"</p>On Heggal's turn fight Kazavon again
[dice=BA Acrobatics 12, revealing Evangelist]1d10+1d4+7[/dice]
For the combat, reveal Serithtial for Acrobatics+1d12+2d6+4. Vulnerability adds 4. Reveal Evangelist for +1.
[dice=Combat 30]1d10+1d12+2d6+15[/dice] Kazavon Defeated!
[dice=Banish Siege Deck]1d4[/dice] Cards 2-4 banished. Kazavon shuffled back in
Starting my actual turn now. Hour is Benefaction: No Effect.
Start of turn, discard top card of deck from wounded.
Move to Base. End of move...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-06-16T00:26:06ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=19#9412020-06-14T22:37:11Z2020-06-14T22:37:11Z<p><span class="messageboard-dice"><b>Acrobatics 12, aided by same as Ukuja but also revealing Evangelist:</b></span> <span class="messageboard-dice">1d10 + 2d4 + 7 ⇒ (1) + (1, 3) + 7 = 12</span></p>
<p><span class=messageboard-ooc>I'll take the first combat vs Kazavon. Reveal Serithtial for Acrobatics+1d12+2d6+4. Vulnerability adds 4. Reveal Evangelist for +1. Varian reveals Grimoire for +1d4</span></p>
<p><span class="messageboard-dice"><b>Combat 30:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d6 + 1d4 + 15 ⇒ (10) + (4) + (2, 6) + (2) + 15 = 39</span></p>[dice=Acrobatics 12, aided by same as Ukuja but also revealing Evangelist]1d10+2d4+7[/dice]
I'll take the first combat vs Kazavon. Reveal Serithtial for Acrobatics+1d12+2d6+4. Vulnerability adds 4. Reveal Evangelist for +1. Varian reveals Grimoire for +1d4
[dice=Combat 30]1d10+1d12+2d6++1d4+15[/dice]AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-06-14T22:37:11ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=19#9392020-06-14T21:39:07Z2020-06-14T21:38:10Z<p><span class=messageboard-ooc>On Ukuja encountering a Henchman (the dragon), switch to TRR</span></p>
<p><span class="messageboard-dice"><b>Acrobatics 13:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 6 ⇒ (10) + (1) + 6 = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>The Paladin is now only adding 1d4 in addition to the bless</span></p>On Ukuja encountering a Henchman (the dragon), switch to TRR
[dice=Acrobatics 13]1d10+1d4+6[/dice] Success!
The Paladin is now only adding 1d4 in addition to the blessAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-06-14T21:38:10ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=19#9362020-06-14T00:27:57Z2020-06-14T00:19:38Z<p><span class=messageboard-ooc>Hour is The Demon's Lantern: On your check against a barrier, the difficulty is increased by 3.</span></p>
<p>Aric takes the gem Heggal is trapped in and hides it somewhere safe. Surely he'll be able to get out himself. <span class=messageboard-ooc>Since Heggal will automatically get out on his turn, I'm not going to spend resources. And with the Hour power, I can't beat the check</span></p>
<p>Aric suits up and moves to the <b>Tavern.</b> <span class=messageboard-ooc>Still start of turn, switch to TRR, exchanging Mask of TRR for Fortune Teller. Move to Tavern to spread out the dragons coming from Flanking Attack</span></p>
<p><span class=messageboard-ooc>End of Move step, reveal Fortune Teller declaring Bane. Examine and encounter Card 1: <b>Flanking Attack</b>. On the examine, switch Shadowless Sword for Vampiric Backsword +3</span></p>
<p><span class="messageboard-dice"><b>Random Other Character encounters danger. 1=U, 2=V, 3=H:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> <span class=messageboard-ooc><b>Ukuja faces Dragon, difficulty is increased by 7. I think he can evade it though.</b> For my Dragon, recharge Cockroach Coat to evade it. Barrier still banishes and is defeated</span></p>
<p>As The Red Raven travels, he receives telepathic intel that a Dragon is lurking nearby. He sends the signal to Blackjack and they stealthily get in position for their future <span class=messageboard-ooc>Card 1:</span> <b>Flanking Attack</b>.</p>
<p><span class=messageboard-ooc>Still end of move step, use power to examine top card of siege deck. Examine and encounter Card 2: Dubbyuk. Reveal Vampiric Backsword +3 for Melee+2d6+3. Weapon Finesse gives me Melee: DEX+3. <b>Recharge Heggal's Blessing of Shizuru to bless</b></span></p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">2d10 + 2d6 + 10 ⇒ (6, 3) + (2, 1) + 10 = 22</span> <span class=messageboard-ooc>On defeating a monster, switch Dreamstalker for Clockwork Spy</span></p>
<p>The Red Raven notices a <span class=messageboard-ooc>Card 2:</span> <b>Dybbuk</b> latched onto a seat at the tavern, probably the spirit of an unlucky patron caught in the crossfire of the coup agains Ileosa. He defeats it and lets it pass on. </p>
<p>The barkeep approaches The Red Raven and tells about a large <span class=messageboard-ooc>Card 3:</span> <b>Labyrinth</b> they discovered the tavern. That's weird... <span class=messageboard-ooc>Taking Free Explore. Reload Ring of Splendid Security to add 7</span></p>
<p><span class="messageboard-dice"><b>Perception 15:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 11 ⇒ (3) + (2) + 11 = 16</span></p>
<p>The Red Raven remembers that the tunnels below the city were once used by the "doctors" in charge of spreading the Blood Veil around the city. They've been mostly blocked, so they should be safe to use as storage or something. </p>
<p>The Red Raven sends out his clockwork spy to do some scouting. It reports back with information about a <span class=messageboard-ooc>Card 4:</span> <b>Sentinel Devil</b> lurking nearby. He goes to take care of it before it can do something unsavory. <span class=messageboard-ooc>Display Clockwork Spy to examine then explore. For the combat, reveal Vampiric Backsword +3 for Melee+2d6+3. Weapon Finesse gives me Melee: DEX+3. Banish Clockwork Spy to add 1d6</span></p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d10 + 3d6 + 10 ⇒ (4) + (1, 3, 2) + 10 = 20</span> <span class=messageboard-ooc>Discard Heister to reroll</span>
<br />
<span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d10 + 3d6 + 10 ⇒ (2) + (5, 2, 2) + 10 = 21</span> <span class=messageboard-ooc>Aw... Suffer Wounded. Silver War Paint reduces damage by 1 and allows me to recharge Vampiric Backsword as the damage. Sentinel Devil is shuffled back in.</span></p>
<p>The Devil gets the jump on The Red Raven, wounding him before flitting off to who knows where. </p>
<p><span class=messageboard-ooc>end of turn, examine top card of siege deck</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d21 + 3 ⇒ (4) + 3 = 7</span> <span class=messageboard-ooc>Card 7: Dragon. I won't encounter it. On examine, switch to Aric and exchange Fortune Teller with Mask of TRR</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Splendid_Security" target="_blank" rel="nofollow">Ring of Splendid Security</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Dandy_Brute" target="_blank" rel="nofollow">Dandy Brute</a>, <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Silver_War_Paint" target="_blank" rel="nofollow">Silver War Paint</a>,
<br />
"<b>Kit: </b>Shadowless Sword (Finesse), Fortune Teller, Dreamstalker,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted]"
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>The Paladin: On any check discard to bless, on non-combats vs Bane, add my 1d10+7 (or 1d4 if I'm TRR)</p>
<p>"
<br />
</blockquote><p><span class=messageboard-ooc>Display Glamered Leather Armor</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Splendid_Security" target="_blank" rel="nofollow">Ring of Splendid Security</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Dandy_Brute" target="_blank" rel="nofollow">Dandy Brute</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Silver_War_Paint" target="_blank" rel="nofollow">Silver War Paint</a>, <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>,
<br />
<b>Kit: </b>Shadowless Sword (Finesse), Fortune Teller, Dreamstalker,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted]
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>The Paladin: On any check discard to bless, on non-combats vs Bane, add my 1d10+7 (or 1d4 if I'm TRR)</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=19#935" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1) </b>
<br />
<b>Notes for Varian:</b> <span class=messageboard-ooc>Recharge Samisen on Heggal's turn</span>
<br />
<b>Notes for Heggal:</b> <span class=messageboard-ooc>Recharge BoShizuru on Aric's Turn</span>
<br />
<b>Notes for Ukuja:</b> <span class=messageboard-ooc>Discard The Midwife on Heggal's turn</span></p>
<p><span class=messageboard-ooc><b>Seige</b> 7, then rest of 4-24 Shuffled remain // 7=Dragon, 4=Sentinel Devil</span></p>
<p><span class=messageboard-ooc><i>Varian</i> - <b>Location #2: Boat</b> </span></p>
<p><span class=messageboard-ooc><i>Aric</i> - <b>Location #4: Tavern</b> </span></p>
<p><span class=messageboard-ooc><i>Ukuja, Heggal</i> - <b>Location #6: Arsenal</b> </span></p>
<p><span class=messageboard-ooc>EDIT: I forgot about the Hour Power, which means I actually didn't beat Labyrinth. To try to fix it, I'll discard the Fortune Teller that was in my hand to reroll</span></p>
<p><span class="messageboard-dice"><b>Perception 18:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 11 ⇒ (5) + (2) + 11 = 18</span> <span class=messageboard-ooc>Ok good. That mean's that Fortune Teller wasn't in my hand to exchange with Mask of TRR. Here's what my hand should be</span></p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Splendid_Security" target="_blank" rel="nofollow">Ring of Splendid Security</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, <a href="https://pacg.fandom.com/wiki/Dandy_Brute" target="_blank" rel="nofollow">Dandy Brute</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Silver_War_Paint" target="_blank" rel="nofollow">Silver War Paint</a>, <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>,
<br />
<b>Kit: </b>Shadowless Sword (Finesse), Mask of the Red Raven, Dreamstalker,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted]
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>The Paladin: On any check discard to bless, on non-combats vs Bane, add my 1d10+7 (or 1d4 if I'm TRR)
<br />
Vaultmaster: +2 dice vs Barriers
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Hour is The Demon's Lantern: On your check against a barrier, the difficulty is increased by 3.
Aric takes the gem Heggal is trapped in and hides it somewhere safe. Surely he'll be able to get out himself. Since Heggal will automatically get out on his turn, I'm not going to spend resources. And with the Hour power, I can't beat the check
Aric suits up and moves to the Tavern. Still start of turn, switch to TRR, exchanging Mask of TRR for Fortune Teller. Move to Tavern to spread out the...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-06-14T00:19:38ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=19#9302020-06-10T23:18:12Z2020-06-10T23:18:12Z<p>Starting Location: Arsenal</p>
<p>Starting Identity: Aric</p>
<p>Loot: Exchanging Masque for Ausio Carowyn. Exchanging Rapier for Serithtial. Exchanging Mask of Stolen Mein for Rink of Splendid Security</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword" target="_blank" rel="nofollow">Shadowless Sword (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint" target="_blank" rel="nofollow">Silver War Paint</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Splendid_Security" target="_blank" rel="nofollow">Ring of Splendid Security</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Vampiric Backsword +3 (Finesse), Fortune Teller, Clockwork Spy,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>"
<br />
</blockquote><p><span class=messageboard-ooc>Display Silver War Paint and Cockroach Coat</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword" target="_blank" rel="nofollow">Shadowless Sword (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Splendid_Security" target="_blank" rel="nofollow">Ring of Splendid Security</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Silver_War_Paint" target="_blank" rel="nofollow">Silver War Paint</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
<b>Kit: </b>Vampiric Backsword +3 (Finesse), Fortune Teller, Clockwork Spy,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Starting Location: Arsenal
Starting Identity: Aric
Loot: Exchanging Masque for Ausio Carowyn. Exchanging Rapier for Serithtial. Exchanging Mask of Stolen Mein for Rink of Splendid Security
Aric wrote:Hand: The Paladin, Heister, Shadowless Sword (Finesse), Silver War Paint, Mask of the Red Raven, Cockroach Coat, Ring of Splendid Security, Dreamstalker,
Displayed:
Kit: Vampiric Backsword +3 (Finesse), Fortune Teller, Clockwork Spy,
Deck: 15 Discard: 0 Buried: 0
"NOTES:
Available Support:...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-06-10T23:18:12ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by Yewstance DiscussionAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/discussion&page=5#2152020-06-08T23:10:56Z2020-06-08T23:10:56Z<p>Keeping the Hero Point</p>
<p>Not taking any upgrades.</p>
<p>I've got room for the new Loot Ring, if no one else wants it.</p>
<p>I think I'll take <b>The Paladin</b> as my Harrow. Playing it as Aric lets me add 1d10+7 on top of the bless. I'll do some kit shuffling to make sure I have it when I'm in the right identity.</p>Keeping the Hero Point
Not taking any upgrades.
I've got room for the new Loot Ring, if no one else wants it.
I think I'll take The Paladin as my Harrow. Playing it as Aric lets me add 1d10+7 on top of the bless. I'll do some kit shuffling to make sure I have it when I'm in the right identity.AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-06-08T23:10:56ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=19#9222020-06-08T03:57:25Z2020-06-08T03:57:25Z<p><span class=messageboard-ooc>On Varian's Turn, banish Enchant Weapon</span></p>
<p><span class=messageboard-ooc>Hour is Benefaction: No Effect</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange Shadowless Sword with Fortune Teller</span></p>
<p><span class=messageboard-ooc>Move to Blood Pool. End of move step, Third Eye lets me Examine top card of location. Wand of Flame has Magic Trait; encounter it. On examine switch to Aric. Reveal Evangelist for +1</span></p>
<p><span class="messageboard-dice"><b>INT 9:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (1) + 2 = 3</span> <span class=messageboard-ooc>Banished</span></p>
<p><span class=messageboard-ooc>Still end of move step, reveal Fortune Teller declaring bane. Examine and Encounter Ghost. On examine, switch to TRR. Exchange Mask of Stolen Mien with Blessing of Zon-Kuthon.</span></p>
<p><span class=messageboard-ooc>For the Combat, reveal Corrosive Backsword+4 for Melee+1d6+4. Weapon Finesse gives me Melee: DEX+3. <b>Ukuja recharges Shadowcat to add his Survival</b></span></p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 4 + 7 + 1d10 + 7 ⇒ (9) + (1) + 4 + 7 + (5) + 7 = 33</span> <span class=messageboard-ooc>Defeated</span></p>
<p><span class=messageboard-ooc>Still end of move step, examine top card of location. Encounter Immortal Ichor. On examine, stay as TRR. Exchange Fortune Teller with Shadowless Sword</span></p>
<p><span class=messageboard-ooc>BA <b>Ukuja and Heggal take combat damage equal to the allies in their hand</b>. I have one ally, but the damage is negated by Silver War Paint. For the combat, reveal and discard Shadowless Sword for Melee+1d8+2+1d6+AD. Weapon Finesse gives me Melee: DEX+3 Reveal Evangelist for +1. Recharge BoZon-Kuthon for +2 dice</span></p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">3d10 + 1d8 + 2 + 1d6 + 6 + 1 + 7 ⇒ (7, 2, 9) + (4) + 2 + (3) + 6 + 1 + 7 = 41</span> <span class=messageboard-ooc>Defeated</span></p>
<p><span class=messageboard-ooc>Finally Free Explore. Explore Card 4: Keen Spiked Chain</span></p>
<p><span class="messageboard-dice"><b>Acrobatics 15:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 6 ⇒ (4) + (1) + 6 = 11</span> <span class=messageboard-ooc>Banished</span></p>
<p><span class=messageboard-ooc>End of turn, Examine top card of location: Old Deadeye. Switch Back to Aric</span></p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_%2B4" target="_blank" rel="nofollow">Corrosive Backsword +4 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Ancients" target="_blank" rel="nofollow">Blessing of the Ancients</a>, <a href="https://pacg.fandom.com/wiki/Lockpick_Shield" target="_blank" rel="nofollow">Lockpick Shield</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Third Eye</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint" target="_blank" rel="nofollow">Silver War Paint</a>,
<br />
<b>Kit: </b>Fortune Teller, Blessing of The Vaultmaster, Mask of Stolen Mien,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 3 <b>Buried:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#915" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1) </b>
<br />
<b>Notes for Heggal:</b> <span class=messageboard-ooc>take combat damage equal to the number of allies in your hand</span>
<br />
<b>Notes for Ukuja:</b> <span class=messageboard-ooc>recharge BotGF for Varian, Recharge Shadowcat then take combat damage equal to the number of allies in your hand</span></p>
<p><span class=messageboard-ooc><i>Ukuja, Heggal, Aric</i> - <b>Location #1: Blood Pool</b> 1-10 remain // 5=Old Deadeye</span>
<br />
<span class=messageboard-ooc><b>Location #2: Ruin</b> 4,2,3,5,6,7 remain // 4=villain, (2,3 known) / Create Mindscape displayed</span></p>
<p><span class=messageboard-ooc><i>Varian</i> - <b>Location #6: Repository</b> 4-10 remain // 4=Scabbard of Keen Edges</span></p>
<p><span class=messageboard-ooc>I have Seriththial in hand! Also, I still didn't have The Theater accounted for in my handler so I've just put it in my discards.</span></p>On Varian's Turn, banish Enchant Weapon
Hour is Benefaction: No Effect
Start of turn, switch to TRR. Exchange Shadowless Sword with Fortune Teller
Move to Blood Pool. End of move step, Third Eye lets me Examine top card of location. Wand of Flame has Magic Trait; encounter it. On examine switch to Aric. Reveal Evangelist for +1
[dice=INT 9]1d8+2[/dice] Banished
Still end of move step, reveal Fortune Teller declaring bane. Examine and Encounter Ghost. On examine, switch to TRR. Exchange...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-06-08T03:57:25ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=19#9162020-06-05T22:39:37Z2020-06-05T22:39:37Z<p><span class=messageboard-ooc>I forgot to put my Harrow in my hand. I also have The Theater in my hand</span></p>
<p><span class=messageboard-ooc>On Heggal's Turn take 1d4 force damage</span>
<br />
<span class="messageboard-dice"><b>Force Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Ouch! Bury Glamered Leather Armor to reduce it to 0</span></p>
<p><span class=messageboard-ooc>Hour is Our Lord in Iron: On your combat check, you may reveal any number of weapons; for each, add 1.</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange Blessing of the Vaultmaster for Fortune Teller.</span></p>
<p><span class=messageboard-ooc>Stay at Repository. (These dang monsters with their resistance/immunity to acid...)</span></p>
<p><span class=messageboard-ooc>End of move step, examine top card of repository. Card 1: Enchant Weapon.</span></p>
<p><span class=messageboard-ooc>Still end of move step, reveal Fortune Teller declaring boon. Examine and encounter Enchant Weapon. On examine, switch to Aric</span></p>
<p>Aric spots a scroll of <span class=messageboard-ooc>Card 1:</span> <b>Enchant Weapon</b>. They're going to need all the help they can get.</p>
<p><span class="messageboard-dice"><b>WIS 4:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (7) + 1 = 8</span> <span class=messageboard-ooc>Acquired! On Acquire, examine top card of location. Card 2: Third Eye. On examine, switch to TRR and exchange Fortune Teller with Ausio</span></p>
<p>And he means <i>all</i> the help. The Red Raven asks Ausio to help him implant a <span class=messageboard-ooc>Card 2:</span> <b>Third Eye</b>. <span class=messageboard-ooc>Take free explore. Bury Ausio to add 2d12</span></p>
<p><span class="messageboard-dice"><b>Perception 13:</b></span> <span class="messageboard-dice">1d8 + 2d12 + 4 ⇒ (1) + (8, 12) + 4 = 25</span> <span class=messageboard-ooc>Nice! Display it</span></p>
<p>With his newly enhanced vision, The Red Raven scans the area. He spots a hidden tripwire which, combined with the unmistakable sulfurous smell of explosives, suggests the presence of a <span class=messageboard-ooc>Card 3:</span> <b>Crematory Blast</b> trap somewhere nearby. <span class=messageboard-ooc>Discard Blessing of the Midnight Lord to explore again. Draw Third Eye to add 1d10 to perception</span></p>
<p><span class="messageboard-dice"><b>Perception 10:</b></span> <span class="messageboard-dice">1d8 + 1d10 + 4 ⇒ (5) + (1) + 4 = 10</span> <span class=messageboard-ooc>Defeated! Redisplay Third Eye</span></p>
<p>Queen Ileosa is certainly craft, even setting out a <span class=messageboard-ooc>Card 4:</span> <b>Scabbard of Keen Edges</b> as bait for a less perceptive hero. <span class=messageboard-ooc>end of turn, examine top card of location to find Scabbard. Switch back to Aric.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_%2B4" target="_blank" rel="nofollow">Corrosive Backsword +4 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="" target="_blank" rel="nofollow">Enchant Weapon</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_Stolen_Mien" target="_blank" rel="nofollow">Mask of Stolen Mien</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint" target="_blank" rel="nofollow">Silver War Paint</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword" target="_blank" rel="nofollow">Shadowless Sword (Finesse)</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Third Eye</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
<b>Kit: </b>Fortune Teller, Blessing of The Vaultmaster, Blessing of Zon-Kuthon,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 2
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Enchant Weapon: +1d4+6 to combat w/ weapon"
<br />
</blockquote><p><span class=messageboard-ooc>Display Silver War Paint</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_%2B4" target="_blank" rel="nofollow">Corrosive Backsword +4 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="" target="_blank" rel="nofollow">Enchant Weapon</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_Stolen_Mien" target="_blank" rel="nofollow">Mask of Stolen Mien</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword" target="_blank" rel="nofollow">Shadowless Sword (Finesse)</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Third Eye</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Silver_War_Paint" target="_blank" rel="nofollow">Silver War Paint</a>,
<br />
<b>Kit: </b>Fortune Teller, Blessing of The Vaultmaster, Blessing of Zon-Kuthon,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Enchant Weapon: +1d4+6 to combat w/ weapon
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#915" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1) </b></p>
<p><span class=messageboard-ooc><b>Location #1: Blood Pool</b> 1-10 remain // 1: Wand of Flame, 2: Ghost, 3: Immortal Ichor</span>
<br />
<span class=messageboard-ooc><i>Varian</i> - <b>Location #2: Ruin</b> 1-7 remain</span>
<br />
<span class=messageboard-ooc><i>Ukuja</i> - <b>Location #3: Swamp</b> 1-3 remain // 1=Henchman (Ileosa's Furies), 2=Forbiddance, 3=Banshee</span></p>
<p><span class=messageboard-ooc><i>Heggal</i> - <b>Location #5: Cave</b> 1-10 remain</span>
<br />
<span class=messageboard-ooc><i>Aric</i> - <b>Location #6: Repository</b> 4-10 remain // 4=Scabbard of Keen Edges</span></p>I forgot to put my Harrow in my hand. I also have The Theater in my hand
On Heggal's Turn take 1d4 force damage
[dice=Force Damage]1d4[/dice] Ouch! Bury Glamered Leather Armor to reduce it to 0
Hour is Our Lord in Iron: On your combat check, you may reveal any number of weapons; for each, add 1.
Start of turn, switch to TRR. Exchange Blessing of the Vaultmaster for Fortune Teller.
Stay at Repository. (These dang monsters with their resistance/immunity to acid...)
End of move step,...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-06-05T22:39:37ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=19#9092020-06-03T18:35:31Z2020-06-03T18:35:31Z<p>Starting Location: Fishery</p>
<p>Starting Identity: Aric</p>
<p>Loot: Exchanging Masque for Ausio Carowyn. Exchanging Rapier for Serithtial.</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_%2B4" target="_blank" rel="nofollow">Corrosive Backsword +4 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Fortune Teller, Ausio Carowyn, Blessing of Zon-Kuthon,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Midnight Lord: +2 dice on CON or has Finesse
<br />
Vaultmaster: +2 dice vs Barrier"
<br />
</blockquote><p><span class=messageboard-ooc>Display Glamered Leather Armor, Cockroach Coat, and The Lost Harrows: Fortitude</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_%2B4" target="_blank" rel="nofollow">Corrosive Backsword +4 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
<b>Kit: </b>Fortune Teller, Ausio Carowyn, Blessing of Zon-Kuthon,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Midnight Lord: +2 dice on CON or has Finesse
<br />
Vaultmaster: +2 dice vs Barrier
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Starting Location: Fishery
Starting Identity: Aric
Loot: Exchanging Masque for Ausio Carowyn. Exchanging Rapier for Serithtial.
Aric wrote:Hand: Corrosive Backsword +4 (Finesse), The Lost Harrows, Cockroach Coat, Quick-Change Mask, Glamered Leather Armor, Blessing of the Midnight Lord, Blessing of The Vaultmaster,
Displayed:
Kit: Fortune Teller, Ausio Carowyn, Blessing of Zon-Kuthon,
Deck: 15 Discard: 0 Buried: 0
"NOTES:
Available Support: Can discard card to allow reroll on failed local...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-06-03T18:35:31ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by Yewstance DiscussionAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/discussion&page=5#2082020-06-02T20:08:44Z2020-06-02T20:08:44Z<p>Hero Point: Spending it on Skill Feats:
<br />
Aric: INT
<br />
TRR: WIS</p>
<p>Not taking any upgrades.</p>
<p>Loot:</p>
<p>Does anyone want to take Serithtial? If so, then I can take Shocking Sawtooth Saber. If not then I will gladly keep Serithtial</p>Hero Point: Spending it on Skill Feats:
Aric: INT
TRR: WIS
Not taking any upgrades.
Loot:
Does anyone want to take Serithtial? If so, then I can take Shocking Sawtooth Saber. If not then I will gladly keep SerithtialAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-06-02T20:08:44ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay&page=2#752020-05-24T05:30:46Z2020-05-24T05:30:46Z<p>Spending the Hero Point on a Skill Feat: INT</p>
<p>Upgrade 1:
<br />
<span class="messageboard-dice"><b>Weapon 1:</b></span> <span class="messageboard-dice">1d1000 ⇒ 109</span>
<br />
<span class="messageboard-dice"><b>Blessing 1:</b></span> <span class="messageboard-dice">1d1000 ⇒ 65</span></p>
<p>Upgrade 2:
<br />
Blessing 1</p>Spending the Hero Point on a Skill Feat: INT
Upgrade 1:
[dice=Weapon 1]1d1000[/dice]
[dice=Blessing 1]1d1000[/dice]
Upgrade 2:
Blessing 1AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-24T05:30:46ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay&page=2#712020-05-23T23:13:20Z2020-05-23T23:13:20Z<p><span class=messageboard-ooc>Hour is Orison: No Effect</span></p>
<p>Crimsi can see his tribe's home now, just a short distance more down the <b>Trail</b>. Unfortunately, he can also see a gigantic <span class=messageboard-ooc>Card 4:</span> <b>Cave Bear</b> blocking the way.</p>
<p><span class="messageboard-dice"><b>BA Survival 4:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (5) + 2 = 7</span> <span class=messageboard-ooc>For the combat, reveal Flaming Shortbow for Ranged+1d6+1d4. Power adds 1d4</span>
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 2d4 + 1 ⇒ (1) + (3) + (3, 1) + 1 = 9</span> <span class=messageboard-ooc>Bury Luckstone to reroll</span>
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 2d4 + 1 ⇒ (3) + (3) + (1, 1) + 1 = 9</span> <span class=messageboard-ooc>Oh ok... Bury Slick Leather to reduce the damage to 0</span></p>
<p><span class=messageboard-ooc><b>Mogmurch can summon and encounter the Cave Bear</b></span></p>
<p>[Spoiler omitted]</p>
<p>Crimsi tries to creep past the bear but Mogmurch's earlier comments about being sneaky were not unfounded. The bear notices and grabs Crimsi in its jaws before flinging him the rest of the way home. As he soars through the air, he sees the bear heading towards the Mountain. </p>
<p><span class=messageboard-ooc>Since it's all banes, I don't want to explore more than needed. If Mogmurch doesn't beat the bear, I can explore again to give him another shot at moving</span></p>Hour is Orison: No Effect
Crimsi can see his tribe's home now, just a short distance more down the Trail. Unfortunately, he can also see a gigantic Card 4: Cave Bear blocking the way.
[dice=BA Survival 4]1d8+2[/dice] For the combat, reveal Flaming Shortbow for Ranged+1d6+1d4. Power adds 1d4
[dice=Combat 14]1d10+1d6+2d4+1[/dice] Bury Luckstone to reroll
[dice=Combat 14]1d10+1d6+2d4+1[/dice] Oh ok... Bury Slick Leather to reduce the damage to 0
Mogmurch can summon and encounter the Cave
...AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-23T23:13:20ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay&page=2#662020-05-23T01:25:05Z2020-05-23T01:25:05Z<p><span class=messageboard-ooc>On Mogmurch's turn, fight the Azer. Reveal Heavy Crossbow for Ranged+1d10. Kyra, Location, and I add 1d4 each. </span></p>
<p><span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">2d10 + 3d4 + 2 ⇒ (4, 4) + (2, 1, 2) + 2 = 15</span> <span class=messageboard-ooc>Move to Mountain</span></p>
<p><span class=messageboard-ooc>On Kyra's turn, I am entangled, so I'm not going to fight the Termite Swarm</span></p>
<p><span class=messageboard-ooc>My turn. Hour is Gorum's Iron: On your non-Attack combat check, add 1.</span></p>
<p><span class="messageboard-dice"><b>Scenario Entangled Roll Survival 5:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (3) + 2 = 5</span> <span class=messageboard-ooc>Not Entangled. Shiny Longshanks is at Ravine</span></p>
<p><span class="messageboard-dice"><b>Location Exhausted roll Survival 5:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (3) + 2 = 5</span></p>
<p><span class=messageboard-ooc><b>If Mogmurch fights the Termite Swarm and moves to Mountain, I'll banish Elixir of Healing to heal him at this point</b></span></p>
<p>Free Explore. Mountain Card 1: Dire Boar. Reveal Flaming Shortbow for Ranged+1d6+1d4. Power adds 1d4. </p>
<p><span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 2d4 + 2 ⇒ (6) + (4) + (4, 1) + 2 = 17</span> <span class=messageboard-ooc>Same dice for the next check</span>
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 2d4 + 2 ⇒ (8) + (6) + (3, 2) + 2 = 21</span> <span class=messageboard-ooc>Defeated! Move to trail</span></p>
<p><span class=messageboard-ooc><b>Kyra and Mogmurch can also fight the Boar</b></span></p>
<p>[Spoiler omitted]</p>
<p>Discard Lookout to explore again. Trail Card 1: Guide.</p>
<p><span class="messageboard-dice"><b>CHA 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class=messageboard-ooc>Banished</span></p>
<p><span class="messageboard-dice"><b>Recharge Elixir of Healing Craft 6:</b></span> <span class="messageboard-dice">1d6 + 3 ⇒ (5) + 3 = 8</span> <span class=messageboard-ooc>Recharged, if it got used</span></p>
<p>"<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flaming_Shortbow" target="_blank" rel="nofollow">Flaming Shortbow</a>, <a href="https://pacg.fandom.com/wiki/Luckstone" target="_blank" rel="nofollow">Luckstone</a>, <a href="https://pacg.fandom.com/wiki/Heavy_Crossbow_(Core)" target="_blank" rel="nofollow">Heavy Crossbow (Core)</a>, <a href="https://pacg.fandom.com/wiki/Light_Crossbow_(Core)" target="_blank" rel="nofollow">Light Crossbow (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Slick_Leather" target="_blank" rel="nofollow">Slick Leather</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Incitation: discard to bless; freely discard if invokes fire, cold, electricity, acid, force
<br />
Light/Heavy Crossbow: Freely discard for +1d8 on distant combat
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Entangled checks (not that they matter)</span>
<br />
<span class="messageboard-dice"><b>Mogmurch's turn Survival 5:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (8) + 2 = 10</span>
<br />
<span class="messageboard-dice"><b>Kyra's turn Survival 5:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (2) + 2 = 4</span></p>On Mogmurch's turn, fight the Azer. Reveal Heavy Crossbow for Ranged+1d10. Kyra, Location, and I add 1d4 each.
[dice=Combat 14]2d10+3d4+2[/dice] Move to Mountain
On Kyra's turn, I am entangled, so I'm not going to fight the Termite Swarm
My turn. Hour is Gorum's Iron: On your non-Attack combat check, add 1.
[dice=Scenario Entangled Roll Survival 5]1d8+2[/dice] Not Entangled. Shiny Longshanks is at Ravine
[dice=Location Exhausted roll Survival 5]1d8+2[/dice]
If Mogmurch fights the...AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-23T01:25:05ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay&page=2#612020-05-22T03:44:10Z2020-05-22T03:44:10Z<p><span class=messageboard-ooc>I missed some stuff. Kyra healed me. I got the de-scourge but didn't account for the heals</span></p>
<p><span class=messageboard-ooc>I also didn't try to recover Mogmurch's Elixir of Healing</span></p>
<p><span class="messageboard-dice"><b>Recover Elixir of Healing Craft 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> <span class=messageboard-ooc>Banished</span></p>
<p><span class=messageboard-ooc>Here's my deck state with the heals</span></p>
<p>"<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flaming_Shortbow" target="_blank" rel="nofollow">Flaming Shortbow</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Healing" target="_blank" rel="nofollow">Elixir of Healing</a>, <a href="https://pacg.fandom.com/wiki/Heavy_Crossbow_(Core)" target="_blank" rel="nofollow">Heavy Crossbow (Core)</a>, <a href="https://pacg.fandom.com/wiki/Light_Crossbow_(Core)" target="_blank" rel="nofollow">Light Crossbow (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lookout" target="_blank" rel="nofollow">Lookout</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Slick_Leather" target="_blank" rel="nofollow">Slick Leather</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>I missed some stuff. Kyra healed me. I got the de-scourge but didn't account for the heals
I also didn't try to recover Mogmurch's Elixir of Healing
[dice=Recover Elixir of Healing Craft 6]1d6[/dice] Banished
Here's my deck state with the heals
"Crimsi wrote: Hand: Flaming Shortbow, Elixir of Healing, Heavy Crossbow (Core), Light Crossbow (Core), Lookout,
Displayed: Elixir of Energy Resistance, Slick Leather,
Deck: 6 Discard: 5 Buried: 0
Hero Points: 0
[Spoiler omitted]
[Spoiler...AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-22T03:44:10ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay&page=2#602020-05-22T03:28:29Z2020-05-22T03:28:29Z<p><span class=messageboard-ooc>BTW Frightened has been removed, I just forgot to uncheck it on the handler</span></p>
<p><span class=messageboard-ooc>Hour is Benefaction</span></p>
<p><span class="messageboard-dice"><b>Survival 5:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (1) + 2 = 3</span> <span class=messageboard-ooc>We all got Entangled XD</span></p>
<p>Explore Cave Card 1: Bloodbug. Reveal Flaming Shortbow for Ranged+1d6+1d4. Power adds 1d4.</p>
<p><span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 1d4 + 2 ⇒ (10) + (2) + (1) + 2 = 15</span></p>
<p>[Spoiler omitted]</p>
<p>Discard Compass to explore again. Cave Card 2: Helm</p>
<p><span class="messageboard-dice"><b>CON 4:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class=messageboard-ooc>Acquired</span></p>
<p>Attempt to close: Summon Blasted Chicken. BA doesn't matter since I'm already entangled. For the combat, reveal Flaming shorbow for Ranged+1d6+1d4. Power adds 1d4. Play Blast Stone to add 2d4</p>
<p><span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 3d4 + 2 ⇒ (1) + (6) + (2, 3, 2) + 2 = 16</span></p>
<p>Location Closes. I remove entangled and move to ravine.</p>
<p><span class="messageboard-dice"><b>Recover Blast Stone Craft 6:</b></span> <span class="messageboard-dice">1d6 + 3 ⇒ (5) + 3 = 8</span></p>
<p>"<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flaming_Shortbow" target="_blank" rel="nofollow">Flaming Shortbow</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Healing" target="_blank" rel="nofollow">Elixir of Healing</a>, <a href="https://pacg.fandom.com/wiki/Heavy_Crossbow_(Core)" target="_blank" rel="nofollow">Heavy Crossbow (Core)</a>, <a href="https://pacg.fandom.com/wiki/Light_Crossbow_(Core)" target="_blank" rel="nofollow">Light Crossbow (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lookout" target="_blank" rel="nofollow">Lookout</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Slick_Leather" target="_blank" rel="nofollow">Slick Leather</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class="messageboard-dice"><b>Entangled Check on Mogmurch's turn Survival 5:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (3) + 2 = 5</span>
<br />
<span class="messageboard-dice"><b>Entangled Check on Kyra's turn Survival 5:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (2) + 2 = 4</span> <span class=messageboard-ooc>Entangled on Kyra's turn again</span></p>BTW Frightened has been removed, I just forgot to uncheck it on the handler
Hour is Benefaction
[dice=Survival 5]1d8+2[/dice] We all got Entangled XD
Explore Cave Card 1: Bloodbug. Reveal Flaming Shortbow for Ranged+1d6+1d4. Power adds 1d4.
[dice=Combat 11]1d10+1d6+1d4+2[/dice]
[Spoiler omitted]
Discard Compass to explore again. Cave Card 2: Helm
[dice=CON 4]1d6[/dice] Acquired
Attempt to close: Summon Blasted Chicken. BA doesn't matter since I'm already entangled. For the combat,...AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-22T03:28:29ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay&page=2#572020-05-22T02:50:49Z2020-05-22T02:50:49Z<p><span class="messageboard-dice"><b>Cave Lizard Perception using Craft 6, Reloading Amfibier to Mogmurch's deck:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 4 ⇒ (2) + (4) + 4 = 10</span></p>
<p><span class=messageboard-ooc>Move to Cave</span></p>[dice=Cave Lizard Perception using Craft 6, Reloading Amfibier to Mogmurch's deck]1d6+1d4+4[/dice]
Move to CaveAAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-22T02:50:49ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=19#9012020-05-21T23:57:18Z2020-05-21T23:57:18Z<p><span class=messageboard-ooc>Ran out of edit time</span></p>
<p><span class="messageboard-dice"><b>Combat 25:</b></span> <span class="messageboard-dice">2d10 + 1d6 + 4 + 1d4 + 7 ⇒ (8, 3) + (6) + 4 + (2) + 7 = 30</span> <span class=messageboard-ooc>Defeated! I'll attempt to close</span></p>
<p><span class=messageboard-ooc>For the close attempt, Reveal Corrosive Backsword+4 for Melee+1d6+4. Weapon Finesse gives me Melee: DEX+3. Location adds 1d4.</span></p>
<p><span class="messageboard-dice"><b>Attempt to close Combat 20:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 4 + 1d4 + 7 ⇒ (6) + (5) + 4 + (2) + 7 = 24</span> <span class=messageboard-ooc>Location mostly closes, but <b>Queen Ileosa</b> is Card 8</span></p>
<p><span class=messageboard-ooc>Discard Fortune Teller to explore again and encounter Card 8: <b>Queen Ileosa. We should probably guard Chambers</b></span></p>
<p><span class=messageboard-ooc>BA each local character must make a WIS, Arcane, Divine 10 check or shuffle a random card into their deck and move to a random location</span></p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted][/spoiler]" </p>
<p>[/spoiler]</p>Ran out of edit time
[dice=Combat 25]2d10+1d6+4+1d4+7[/dice] Defeated! I'll attempt to close
For the close attempt, Reveal Corrosive Backsword+4 for Melee+1d6+4. Weapon Finesse gives me Melee: DEX+3. Location adds 1d4.
[dice=Attempt to close Combat 20]1d10+1d6+4+1d4+7[/dice] Location mostly closes, but Queen Ileosa is Card 8
Discard Fortune Teller to explore again and encounter Card 8: Queen Ileosa. We should probably guard Chambers
BA each local character must make a WIS, Arcane, Divine...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-05-21T23:57:18ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#9002020-05-21T23:27:32Z2020-05-21T22:23:24Z<p><span class=messageboard-ooc>Hour is The Dance: When at least 3 types of boon are played on any check, a character may draw a card.</span></p>
<p><span class=messageboard-ooc>Start of turn, Switch to TRR. Exchange Ausio with Fortune Teller in kit</span></p>
<p><span class=messageboard-ooc>Move step: Move to Barracks. End of move step, examine Card 1:<b>Baykok,</b> which triggers</span></p>
<p><span class="messageboard-dice"><b>Baykok Trigger Force Damage:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Ouch! <s>I'm tempted to use Sabina Merrin to negate that damage, but would be 1d4 vs Grey Maidens be more valuable for the team as a whole?</s> I'm going to use Sabina Merrin to negate the damage and hopefully this will be a good turn</span></p>
<p><span class=messageboard-ooc>Baykok BA doesn't apply. For the combat, Reveal Corrosive Backsword +4 for Melee+1d6+4. Weapon Finesse gives me Melee: DEX+3. Keppira and location add 1d4 each.</span></p>
<p><span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 4 + 2d4 + 7 ⇒ (8) + (4) + 4 + (2, 2) + 7 = 27</span> <span class=messageboard-ooc>Defeated</span></p>
<p><span class=messageboard-ooc>Still end of move step, reveal Fortune Teller declaring Boon. Examine and encounter Card 2: <b>Andachi.</b> On examine, switch to Aric</span></p>
<p><span class="messageboard-dice"><b>location increases Diplo difficulty:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span>
<br />
<span class="messageboard-dice"><b>Diplomacy 13:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 7 ⇒ (4) + (2) + 7 = 13</span> <span class=messageboard-ooc>Acquired!</span></p>
<p><span class=messageboard-ooc>Free explore. Explore Card 3: <b>Scabbard of Keen Edge. Taking Varian's Blessing of Sivanah to bless twice</b></span></p>
<p><span class="messageboard-dice"><b>INT 12:</b></span> <span class="messageboard-dice">3d8 ⇒ (4, 4, 6) = 14</span> <span class=messageboard-ooc>Acquired. On acquire, examine top card of my location: Grey Maiden Guard. Switch to TRR</span></p>
<p><span class=messageboard-ooc>Discard Jasan Adriel to explore again ane Encounter Grey Maiden Guard. For the combat, reveal Corrosive Backsword +4 for Melee+1d6+4. Weapon Finesse gives me Melee: DEX+3. Location adds 1d4. Reload The Tyrant to bless, which lets me draw Jasan Adriel from discards</span></p>
<p><span class="messageboard-dice"><b>Tyrant discard cards:</b></span> <span class="messageboard-dice">1d4 - 2 ⇒ (3) - 2 = 1</span></p>Hour is The Dance: When at least 3 types of boon are played on any check, a character may draw a card.
Start of turn, Switch to TRR. Exchange Ausio with Fortune Teller in kit
Move step: Move to Barracks. End of move step, examine Card 1:Baykok, which triggers
[dice=Baykok Trigger Force Damage]1d6[/dice] Ouch! I'm tempted to use Sabina Merrin to negate that damage, but would be 1d4 vs Grey Maidens be more valuable for the team as a whole? I'm going to use Sabina Merrin to negate the damage...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-05-21T22:23:24ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay&page=2#542020-05-21T21:56:37Z2020-05-21T21:56:37Z<p><span class=messageboard-ooc>Survival Checks to avoid Entangled</span></p>
<p><span class="messageboard-dice"><b>Survival 5 on Mogmurch's turn:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (8) + 2 = 10</span>
<br />
<span class="messageboard-dice"><b>Survival 5 on Kyra's turn:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (1) + 2 = 3</span> <span class=messageboard-ooc>If entangled is not removed before then, I'll remove it during the reset step of Kyra's turn</span></p>
<p><span class=messageboard-ooc>When I am not entangled, I'll encounter summon and encounter any banes I'm suited to handle</span></p>Survival Checks to avoid Entangled
[dice=Survival 5 on Mogmurch's turn]1d8+2[/dice]
[dice=Survival 5 on Kyra's turn]1d8+2[/dice] If entangled is not removed before then, I'll remove it during the reset step of Kyra's turn
When I am not entangled, I'll encounter summon and encounter any banes I'm suited to handleAAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-21T21:56:37ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay&page=2#532020-05-21T21:52:37Z2020-05-21T21:52:37Z<p><span class=messageboard-ooc>During Mogmurch's turn, discard Antiplague for the Poison Damage and receive Amfibier</span></p>
<p><span class=messageboard-ooc>During the Reset Step of Kyra's turn, remove Frightened</span></p>
<p><span class=messageboard-ooc>Hour is Benefaction: No Effect</span></p>
<p><span class="messageboard-dice"><b>BA Survival 5:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (1) + 2 = 3</span></p>
<p>Crimsi had been restringing his bow while waiting for Kyra to get back. He gets up to follow her back home, only to find himself entangled! He looks around for something to help him get out and finds a <span class=messageboard-ooc>Card 2:</span> <b>Longsword!</b> <span class=messageboard-ooc>The top card was the Shiny Longshanks, which has already been defeated</span></p>
<p><span class="messageboard-dice"><b>STR 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span></p>
<p>Crimsi can't reach it... </p>
<p><span class=messageboard-ooc>Location is empty. Close by selecting Blessing, Item, and Armor then Recharging Incitation, Luckstone, and Heavy Shield. On the close, I remove Entangled. <b>Mogmurch and I move to Cliff</b></span></p>
<p>Mogmurch hangs back to help him get free and they sprint to catch up with Kyra and the longshanks</p>
<p>"<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flaming_Shortbow" target="_blank" rel="nofollow">Flaming Shortbow</a>, <a href="https://pacg.fandom.com/wiki/Amfibier" target="_blank" rel="nofollow">Amfibier</a>, <a href="https://pacg.fandom.com/wiki/Compass_(Core)" target="_blank" rel="nofollow">Compass (Core)</a>, <a href="https://pacg.fandom.com/wiki/Light_Crossbow_(Core)" target="_blank" rel="nofollow">Light Crossbow (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blast_Stone_(Core)" target="_blank" rel="nofollow">Blast Stone (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Slick_Leather" target="_blank" rel="nofollow">Slick Leather</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0 // Crimsi has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blast Stone: +2d4 and Fire to Combat or vs Lock
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>During Mogmurch's turn, discard Antiplague for the Poison Damage and receive Amfibier
During the Reset Step of Kyra's turn, remove Frightened
Hour is Benefaction: No Effect
[dice=BA Survival 5]1d8+2[/dice]
Crimsi had been restringing his bow while waiting for Kyra to get back. He gets up to follow her back home, only to find himself entangled! He looks around for something to help him get out and finds a Card 2: Longsword! The top card was the Shiny Longshanks, which has already been...AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-21T21:52:37ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay#462020-05-20T21:16:22Z2020-05-20T21:16:22Z<p><span class=messageboard-ooc>Hour is Desna's Freedom: On each check, the first blessing played to bless may be played freely.</span></p>
<p>Mogmurch really lays into Crimsi and gets so distracted that he doesn't notice the <span class=messageboard-ooc>Card 1:</span> <b>Ghost</b> materializing behind him. Good thing Crimsi has eyes! <span class=messageboard-ooc>Reveal Flaming Shortbow for Ranged+1d6+1d4. Power adds 1d4</span></p>
<p><span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 2d4 + 1 ⇒ (5) + (4) + (2, 1) + 1 = 13</span></p>
<p>Mogmurch just keeps going. Meanwhile a <span class=messageboard-ooc>Card 2:</span> <b>Yeth Hound</b> emerges from the forest. Crimsi lines up the shot... <span class=messageboard-ooc><b>BA, each local character must make a WIS 5 check or suffer Frightened</b></span> </p>
<p><span class="messageboard-dice"><b>WIS 5:</b></span> <span class="messageboard-dice">1d8 ⇒ 3</span> <span class=messageboard-ooc>Suffer frightened</span></p>
<p>Even Crimsi can't withstand the frightening aura of the vaguely dog-shaped monstrosity! He takes a deep breath and lines up the shot again... <span class=messageboard-ooc>Reveal Flaming Shortbow for the same combat as above</span></p>
<p><span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 2d4 + 1 ⇒ (7) + (4) + (2, 3) + 1 = 17</span></p>
<p>Some distance past the slain hound, Crimsi spots a shiny pointy thing. He zooms in his vision to get a closer look at the <span class=messageboard-ooc>Card 3:</span> <b>Rapier</b> <span class=messageboard-ooc>Discard Benefaction to explore again</span></p>
<p><span class="messageboard-dice"><b>STR 5:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> </p>
<p>Crimsi just ran all the way here. He's too lazy to go and get it. He interrupts Mogmurch's lecture, <b>"Stupid Mogmurch! Goblins need to use eyes and ears or sneaky things sneak up and eat us! Good thing Crimsi is here to save you... Speaking of sneaky, where is Kyra?"</b></p>
<p><span class=messageboard-ooc>End of turn, heal a card</span></p>
<p>"<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flaming_Shortbow" target="_blank" rel="nofollow">Flaming Shortbow</a>, <a href="https://pacg.fandom.com/wiki/Heavy_Shield" target="_blank" rel="nofollow">Heavy Shield</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Luckstone" target="_blank" rel="nofollow">Luckstone</a>, <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Slick_Leather" target="_blank" rel="nofollow">Slick Leather</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0 // Crimsi has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Incitation: Recharge to bless check that invokes Cold, Acid, Fire, Force, Electricity</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Desna's Freedom: On each check, the first blessing played to bless may be played freely.
Mogmurch really lays into Crimsi and gets so distracted that he doesn't notice the Card 1: Ghost materializing behind him. Good thing Crimsi has eyes! Reveal Flaming Shortbow for Ranged+1d6+1d4. Power adds 1d4
[dice=Combat 13]1d10+1d6+2d4+1[/dice]
Mogmurch just keeps going. Meanwhile a Card 2: Yeth Hound emerges from the forest. Crimsi lines up the shot... BA, each local character must make a...AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-20T21:16:22ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay#412020-05-18T21:20:32Z2020-05-18T21:20:32Z<p><span class=messageboard-ooc>Hour is Orison: No effect</span></p>
<p>Free Explore. Cliff 2: Incitation. </p>
<p><span class="messageboard-dice"><b>Arcane 4:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p>Discard Compass to explore again. Cliff Card 3: Accursed Priest. Banish Blast Stone to use add 2d4 and Fire. Recharge Incitation to add 1 die. Power adds another d4.</p>
<p><span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">2d6 + 3d4 ⇒ (6, 3) + (4, 3, 4) = 20</span> <span class=messageboard-ooc>Nice! Move to Campsite.</span></p>
<p>Crimsi chases after Mogmurch, <b>"Why are you running? Why are you running?"</b></p>
<p><span class=messageboard-ooc>End of turn, heal a card</span></p>
<p><span class="messageboard-dice"><b>Recharge Blast Stone Craft 6:</b></span> <span class="messageboard-dice">1d6 + 3 ⇒ (5) + 3 = 8</span></p>
<p>"<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flaming_Shortbow" target="_blank" rel="nofollow">Flaming Shortbow</a>, <a href="https://pacg.fandom.com/wiki/Heavy_Shield" target="_blank" rel="nofollow">Heavy Shield</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Luckstone" target="_blank" rel="nofollow">Luckstone</a>, <a href="https://pacg.fandom.com/wiki/Benefaction" target="_blank" rel="nofollow">Benefaction</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Slick_Leather" target="_blank" rel="nofollow">Slick Leather</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blast Stone: +2d4 and Fire to local combat or vs lock, obstacle, skirmish barrier
<br />
Incitation: Discard to bless, Recharge if invokes Acid, Cold, Electricity, Fire, Force</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Orison: No effect
Free Explore. Cliff 2: Incitation.
[dice=Arcane 4]1d4[/dice]
Discard Compass to explore again. Cliff Card 3: Accursed Priest. Banish Blast Stone to use add 2d4 and Fire. Recharge Incitation to add 1 die. Power adds another d4.
[dice=Combat 13]2d6+3d4[/dice] Nice! Move to Campsite.
Crimsi chases after Mogmurch, "Why are you running? Why are you running?"
End of turn, heal a card
[dice=Recharge Blast Stone Craft 6]1d6+3[/dice]
"Crimsi wrote: Hand: Flaming...AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-18T21:20:32ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay#382020-05-18T06:56:23Z2020-05-18T06:44:16Z<p><span class=messageboard-ooc>Hour is Prayer: No Effect</span></p>
<p><span class=messageboard-ooc>Start of turn, Mountain makes me make Survival check or suffer Exhausted</span></p>
<p><span class="messageboard-dice"><b>WIS 5:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (3) + 2 = 5</span> <span class=messageboard-ooc>Great!</span></p>
<p>Free Explore: Mountain Card 1: Heavy Shield. Discarding Prayer to Bless</p>
<p><span class="messageboard-dice"><b>CON 4:</b></span> <span class="messageboard-dice">2d6 ⇒ (6, 5) = 11</span> <span class=messageboard-ooc>Acquired. Move to Ravine</span></p>
<p>Discard Snake to explore again. Ravine Card 2: Gorum's Iron.</p>
<p><span class="messageboard-dice"><b>Ranged 5:</b></span> <span class="messageboard-dice">1d10 + 1 ⇒ (4) + 1 = 5</span> <span class=messageboard-ooc>Acquired. Move to Cave</span></p>
<p>Discard Ranger to explore again. Cave Card 1: Trapped Chest. Discard Gorum's Iron to bless. Power lets me use Craft instead of Disable</p>
<p><span class="messageboard-dice"><b>Disable 8:</b></span> <span class="messageboard-dice">2d6 + 3 ⇒ (6, 1) + 3 = 10</span> <span class=messageboard-ooc>Nice. I think I'll be most able to acquire an item, so we'll go with that</span></p>
<p>For defeating Trapped Chest, summon an item. Random Item 1: Luckstone</p>
<p><span class="messageboard-dice"><b>Survival 6:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (4) + 2 = 6</span> <span class=messageboard-ooc>Acquired. For defeating the Trapped Chest, move to Cliff</span></p>
<p><span class=messageboard-ooc>That's too many monsters for me to be comfortable with. End turn there</span></p>
<p>"<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Compass_(Core)" target="_blank" rel="nofollow">Compass (Core)</a>, <a href="https://pacg.fandom.com/wiki/Heavy_Shield" target="_blank" rel="nofollow">Heavy Shield</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Luckstone" target="_blank" rel="nofollow">Luckstone</a>, <a href="https://pacg.fandom.com/wiki/Blast_Stone_(Core)" target="_blank" rel="nofollow">Blast Stone (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Slick_Leather" target="_blank" rel="nofollow">Slick Leather</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blast Stone: +2d4 and Fire to local combat or vs lock, obstacle, skirmish barrier
<br />
Incitation: Discard to bless, Recharge if invokes Acid, Cold, Electricity, Fire, Force</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Prayer: No Effect
Start of turn, Mountain makes me make Survival check or suffer Exhausted
[dice=WIS 5]1d8+2[/dice] Great!
Free Explore: Mountain Card 1: Heavy Shield. Discarding Prayer to Bless
[dice=CON 4]2d6[/dice] Acquired. Move to Ravine
Discard Snake to explore again. Ravine Card 2: Gorum's Iron.
[dice=Ranged 5]1d10+1[/dice] Acquired. Move to Cave
Discard Ranger to explore again. Cave Card 1: Trapped Chest. Discard Gorum's Iron to bless. Power lets me use Craft instead of...AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-18T06:44:16ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay#342020-05-17T07:47:59Z2020-05-17T07:47:59Z<p><span class=messageboard-ooc>Off turn, do the BA from Attic Whisperer. The BA isn't a check to defeat, so it isn't affected by the Trail</span></p>
<p><span class="messageboard-dice"><b>WIS 4:</b></span> <span class="messageboard-dice">1d8 + 1d4 ⇒ (2) + (1) = 3</span> <span class=messageboard-ooc>Ouch. I suffer Dazed</span></p>
<p><span class=messageboard-ooc>Hour is Prayer: No Effect</span></p>
<p><span class=messageboard-ooc>Explore Trail Card 2: Boggard. For the first check, use Craft instead of Perception</span></p>
<p><span class="messageboard-dice"><b>Perception (Craft) 5:</b></span> <span class="messageboard-dice">1d6 + 3 ⇒ (2) + 3 = 5</span> <span class=messageboard-ooc>Succeeded. For the combat, reveal Light Crossbow for Ranged+1d8. Recharge Snake to add 1d4 and Poison. Power adds 1d4[/dice]</p>
<p><span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d10 + 1d8 + 2d4 + 1 ⇒ (10) + (6) + (3, 1) + 1 = 21</span> [ooc]Defeated.</span></p>
<p><span class=messageboard-ooc>Use Scenario Power to move to <b>Mountain</b>. Dazed prevents me from exploring further. End of turn, shuffle my hand into my deck and remove dazed</span></p>
<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Snake" target="_blank" rel="nofollow">Snake</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Archer" target="_blank" rel="nofollow">Archer</a>, <a href="https://pacg.fandom.com/wiki/Slick_Leather" target="_blank" rel="nofollow">Slick Leather</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Snake: +1d4 and poison to local combat
<br />
Archer: Recharge for +1d4 to local DEX/Ranged
<br />
Incitation: Discard to bless, Recharge if invokes Acid, Cold, Electricity, Fire, Force
<br />
Prayer: Discard to Bless
<br />
"
<br />
</blockquote><p><span class=messageboard-ooc>Display Slick Leather</span>
<p>"<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Snake" target="_blank" rel="nofollow">Snake</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Archer" target="_blank" rel="nofollow">Archer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Slick_Leather" target="_blank" rel="nofollow">Slick Leather</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Snake: +1d4 and poison to local combat
<br />
Archer: Recharge for +1d4 to local DEX/Ranged
<br />
Incitation: Discard to bless, Recharge if invokes Acid, Cold, Electricity, Fire, Force
<br />
Prayer: Discard to Bless</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Off turn, do the BA from Attic Whisperer. The BA isn't a check to defeat, so it isn't affected by the Trail
[dice=WIS 4]1d8+1d4[/dice] Ouch. I suffer Dazed
Hour is Prayer: No Effect
Explore Trail Card 2: Boggard. For the first check, use Craft instead of Perception
[dice=Perception (Craft) 5]1d6+3[/dice] Succeeded. For the combat, reveal Light Crossbow for Ranged+1d8. Recharge Snake to add 1d4 and Poison. Power adds 1d4[/dice]
[dice=Combat 12]1d10+1d8+2d4+1[/dice] [ooc]Defeated.
[/ooc]...AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-17T07:47:59ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay#302020-05-16T19:31:53Z2020-05-16T19:31:53Z<p><span class=messageboard-ooc>Hour is Calistria's Sting: You may avenge by discarding a card.</span></p>
<p><span class=messageboard-ooc>Give card step: give Fiery Gaze to Kyra</span></p>
<p><span class="messageboard-dice"><b>Free Explore Random Card:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span> <span class=messageboard-ooc>Perplexing Text. Uh oh... <b>Using Kyra's The Paladin to bless and add her Diplo</b></span></p>
<p><span class="messageboard-dice"><b>INT 9:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 1 ⇒ (1, 4) + (1) + 1 = 7</span> <span class=messageboard-ooc>Oh no...</span></p>
<p>Crimsi pulls out a map and he and Kyra share a laugh at Mogmurch's expense. It doesn't take a ranger to know he's going the wrong way. Too bad they're holding the map upside down...</p>
<p>"<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lookout" target="_blank" rel="nofollow">Lookout</a>, <a href="https://pacg.fandom.com/wiki/Snake" target="_blank" rel="nofollow">Snake</a>, <a href="https://pacg.fandom.com/wiki/Blast_Stone_(Core)" target="_blank" rel="nofollow">Blast Stone (Core)</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Light_Crossbow_(Core)" target="_blank" rel="nofollow">Light Crossbow (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Snake: +1d4 and poison to local combat
<br />
Lookout: +1d4 to local perception
<br />
Prayer: Discard to Bless
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Hour is Calistria's Sting: You may avenge by discarding a card.
Give card step: give Fiery Gaze to Kyra
[dice=Free Explore Random Card]1d8[/dice] Perplexing Text. Uh oh... Using Kyra's The Paladin to bless and add her Diplo
[dice=INT 9]2d6+1d8+1[/dice] Oh no...
Crimsi pulls out a map and he and Kyra share a laugh at Mogmurch's expense. It doesn't take a ranger to know he's going the wrong way. Too bad they're holding the map upside down...
"Crimsi wrote: Hand: Lookout, Snake, Blast Stone...AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-16T19:31:53ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay#272020-05-15T20:22:25Z2020-05-15T20:22:25Z<p><span class=messageboard-ooc>Starting at Trail</span></p>
<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lookout" target="_blank" rel="nofollow">Lookout</a>, <a href="https://pacg.fandom.com/wiki/Snake" target="_blank" rel="nofollow">Snake</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Light_Crossbow_(Core)" target="_blank" rel="nofollow">Light Crossbow (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>
<br />
</blockquote><p><span class=messageboard-ooc>During Mogmurch's turn, take 1 fire damage; Display Elixir of Energy Resistance to reduce it to 0. Receive Fiery Glare. Encounter Zombie Minion; for the combats reveal Light Crossbow for Ranged+1d8. My and Kyra's Powers add 2d4 total. Using Mogmurch's crossbow on the 1st check.</span>
<p><span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 2d4 + 1 ⇒ (2) + (2, 1) + (1, 4) + 1 = 11</span> <span class=messageboard-ooc>Closer than I was hoping! Using Mogmurch's Blessing on the 2nd check</span>
<br />
<span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">2d10 + 1d8 + 2d4 + 1 ⇒ (6, 2) + (8) + (2, 1) + 1 = 20</span></p>
<p>Crimsi takes down the zombies blocking Mogmurch's way before he realizes what he's doing. <b>"He's leaving us behind! Let's go!"</b></p>
<p>"<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lookout" target="_blank" rel="nofollow">Lookout</a>, <a href="https://pacg.fandom.com/wiki/Snake" target="_blank" rel="nofollow">Snake</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Light_Crossbow_(Core)" target="_blank" rel="nofollow">Light Crossbow (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Snake: +1d4 and poison to local combat
<br />
Lookout: +1d4 to local perception
<br />
Prayer: Discard to Bless
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>Starting at Trail
Crimsi wrote:Hand: Lookout, Snake, Elixir of Energy Resistance, Prayer, Light Crossbow (Core),
Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
"NOTES:
Available Support:
During Mogmurch's turn, take 1 fire damage; Display Elixir of Energy Resistance to reduce it to 0. Receive Fiery Glare. Encounter Zombie Minion; for the combats reveal Light Crossbow for Ranged+1d8. My and Kyra's Powers add 2d4 total. Using Mogmurch's crossbow on the 1st check. [dice=Combat...AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-15T20:22:25ZRe: Forums: Play-by-Post Discussion: [PACS] [ACG] We Be Heroes? [Bigguyinblack] DiscussionAAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/discussion#102020-05-14T17:38:40Z2020-05-14T17:38:40Z<p><b>Hero Point:</b> Spending it on a Power Feat: Alchemical Proficiency <span class=messageboard-ooc>Sorry Mogmurch...</span></p>
<p>I'm now at XP Tier 1.1</p>
<p><b>Card Upgrades:</b>
<br />
Armor 1 for Slick Leather
<br />
Weapon 1 for Flaming Shortbow
<br />
<span class=messageboard-ooc>That means we all should be able to get our first choice of upgrades</span></p>
<p>Filling in the holes left by my alchemical items with the same cards</p>
<p><b>Loot:</b> I'm interested in the crossbow, but since I'm getting the Weapon 1 upgrade, Mogmurch should probably take it.</p>Hero Point: Spending it on a Power Feat: Alchemical Proficiency Sorry Mogmurch...
I'm now at XP Tier 1.1
Card Upgrades:
Armor 1 for Slick Leather
Weapon 1 for Flaming Shortbow
That means we all should be able to get our first choice of upgrades
Filling in the holes left by my alchemical items with the same cards
Loot: I'm interested in the crossbow, but since I'm getting the Weapon 1 upgrade, Mogmurch should probably take it.AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-14T17:38:40ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay#172020-05-14T07:38:22Z2020-05-14T07:38:22Z<p><span class=messageboard-ooc>Off turn: Discard Prayer for Kyra</span></p>
<p><span class=messageboard-ooc>Hour is Benefaction: No Effect</span></p>
<p><span class="messageboard-dice"><b>Free Explore Random Card. 4 & 5 are the allies from Stable:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> </p>
<p>Crimsi searches the <b>Storehouse</b> and finds a <span class=messageboard-ooc>Random Ally 1:</span> <b>Crow</b> making a nest</p>
<p><span class="messageboard-dice"><b>Survival 5:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (6) + 2 = 8</span></p>
<p>He doesn't know what's more beautiful: the crow's green-black feathers, the shiny bits the bird is adorning its nest with, or how tantalizingly flammable the nest's fibers are... The bird flies off to get more materials and Crimsi follows. <span class=messageboard-ooc>Discard Crow to explore, adding 1d4 to acquire checks</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d3 + 1 ⇒ (1) + 1 = 2</span></p>
<p>The bird picks up an exceptionally fancy stick: a <span class=messageboard-ooc>Card 2:</span> <b>Rod of Minor Healing</b></p>
<p><span class="messageboard-dice"><b>WIS 7:</b></span> <span class="messageboard-dice">1d8 + 1d4 ⇒ (5) + (2) = 7</span> <span class=messageboard-ooc>Discard Archer to explore again</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d2 + 2 ⇒ (2) + 2 = 4</span></p>
<p>Crimsi hears barking from across the yard and struggles to quell his bloodlust as he focuses his senses to locate its source. <span class=messageboard-ooc>Random Ally 2:</span> <b><i>"Dog..."</i></b></p>
<p><span class="messageboard-dice"><b>Survival 3:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (1) + 2 = 3</span> <span class=messageboard-ooc>Acquired</span></p>
<p><span class=messageboard-ooc>Done exploring, but before I move on to the end of turn, Banish Elixir of Healing to heal myself 1d4+1 cards and Recharge Staff of Minor Healing to Heal another</span></p>
<p><span class="messageboard-dice"><b>Elixir of Healing:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span></p>
<p><span class=messageboard-ooc>Now moving on to the end of turn: Encounter the Zompig</span></p>
<p>Crimsi locates the monster crouched down and growling at a <b>Zompig</b>. How convenient! Crimsi lines up the shot... <span class=messageboard-ooc>Reveal Longbow for Ranged+1d8. Banish Blast Stone to add 2d4 and Fire. Discard Kyra's Iomedae's Justice for +1d12. Kyra's power adds 1d4. My power adds 1d4</span></p>
<p><span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d10 + 1d8 + 2d4 + 1d12 + 1d4 + 1d4 + 1 ⇒ (6) + (5) + (2, 2) + (6) + (1) + (1) + 1 = 24</span> <span class=messageboard-ooc>Defeated. Drawing Blessing 2, Armor 1, and Weapon 1: Seeking Shortbow, Covering Heavy Shield, and Prayer</span></p>
<p>The shot goes straight through the Zompig causing shiny objects to spill out onto the ground but the dog gets spooked and runs away. Crimsi quickly empties his pockets to make room for the new loot! <span class=messageboard-ooc>Discard my hand to close the location. WPC effect: Draw 2 new items, keep 1. Item 2 and 3 are Luckstone and Sacred Candle. Keep Sacred Candle.</span></p>
<p>Crimsi rejoins his team carrying heaps of stuff. <b>"Look! Goblin tribe is gonna be rich! Wait... Why did we come here again?"</b></p>
<p><b>All the locations are closed. We win!</b></p>Off turn: Discard Prayer for Kyra
Hour is Benefaction: No Effect
[dice=Free Explore Random Card. 4 & 5 are the allies from Stable]1d4+1[/dice]
Crimsi searches the Storehouse and finds a Random Ally 1: Crow making a nest
[dice=Survival 5]1d8+2[/dice]
He doesn't know what's more beautiful: the crow's green-black feathers, the shiny bits the bird is adorning its nest with, or how tantalizingly flammable the nest's fibers are... The bird flies off to get more materials and Crimsi follows....AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-14T07:38:22ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay#122020-05-13T23:42:58Z2020-05-13T23:42:58Z<p><span class=messageboard-ooc>We mis-read the Zompigs. If you don't fight it, <i>each</i> zompig has a chance of accumulating something.</span></p>
<p><b>For Mogmurch's turn</b>
<br />
The 10 rolled by Kyra will be assigned to the Farm Zompig to keep her turn the same
<br />
<span class="messageboard-dice"><b>Stable Zompig:</b></span> <span class="messageboard-dice">1d10 ⇒ 6</span> <span class=messageboard-ooc>Blessing</span>
<br />
<span class="messageboard-dice"><b>Storehouse Zompig:</b></span> <span class="messageboard-dice">1d10 ⇒ 3</span> <span class=messageboard-ooc>Armor</span></p>
<p><b>For my turn</b>
<br />
<span class="messageboard-dice"><b>Stable Zompig:</b></span> <span class="messageboard-dice">1d10 ⇒ 2</span> <span class=messageboard-ooc>Spell</span></p>
<p>So the boons under each Zompig are as follows
<br />
Stable: Blessing, Spell
<br />
Storehouse: Blessing, Armor</p>We mis-read the Zompigs. If you don't fight it, each zompig has a chance of accumulating something.
For Mogmurch's turn
The 10 rolled by Kyra will be assigned to the Farm Zompig to keep her turn the same
[dice=Stable Zompig]1d10[/dice] Blessing
[dice=Storehouse Zompig]1d10[/dice] Armor
For my turn
[dice=Stable Zompig]1d10[/dice] Spell
So the boons under each Zompig are as follows
Stable: Blessing, Spell
Storehouse: Blessing, ArmorAAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-13T23:42:58ZRe: Forums: Play-by-Post: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/gameplay#102020-05-13T22:27:29Z2020-05-13T22:27:29Z<p>Starting Location: Storehouse</p>
<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Longbow_(Core)" target="_blank" rel="nofollow">Longbow (Core)</a>, <a href="https://pacg.fandom.com/wiki/Compass_(Core)" target="_blank" rel="nofollow">Compass (Core)</a>, <a href="https://pacg.fandom.com/wiki/Benefaction" target="_blank" rel="nofollow">Benefaction</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Lookout" target="_blank" rel="nofollow">Lookout</a>, <a href="https://pacg.fandom.com/wiki/Armored_Coat_(Core)" target="_blank" rel="nofollow">Armored Coat (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0</p>
<p></blockquote><p><span class=messageboard-ooc>Display Armored Coat</span>
<p><span class=messageboard-ooc>Hour is Calistria's Sting: You may avenge by discarding a card.</span></p>
<p><span class=messageboard-ooc>Start of turn, examine top card of random locaiton</span></p>
<p><span class="messageboard-dice"><b>Random Location:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> <span class=messageboard-ooc>Storehouse Card 4: Spiked Volley</span></p>
<p>Stay at <b>Storehouse.</b> Free Explore - Spiked Volley. Discard Incitation to add bless. Use my Craft instead of Disable</p>
<p><span class="messageboard-dice"><b>Disable 9:</b></span> <span class="messageboard-dice">2d6 + 3 ⇒ (6, 2) + 3 = 11</span> <span class=messageboard-ooc>Defeated</span></p>
<p>Discard Benefaction to explore again. Card 5: Token of Remembrance</p>
<p><span class="messageboard-dice"><b>WIS 5:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span> <span class=messageboard-ooc>Acquired</span></p>
<p>Discard Compass to explore again. Card 6: Glorious Warhammer. <b>Taking Kyra's Prayer to bless</b></p>
<p><span class="messageboard-dice"><b>STR 10:</b></span> <span class="messageboard-dice">2d6 ⇒ (1, 3) = 4</span> <span class=messageboard-ooc>Banished</span></p>
<p>Discard Lookout to explore again. Card 7: Termite Swarm. Reveal Longbow for Ranged+1d8. Power adds 1d4</p>
<p><span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d10 + 1d8 + 1d4 + 1 ⇒ (2) + (2) + (3) + 1 = 8</span> <span class=messageboard-ooc>Discard Token of Remembrance and use Armored Coat to Reload Longbow. Termite Swarm shuffled back in</span></p>
<p>Ending turn. Leave the Zompig for now.
<br />
<span class="messageboard-dice"><b>Zompig Loot:</b></span> <span class="messageboard-dice">1d10 ⇒ 6</span> <span class=messageboard-ooc>Blessing</span></p>
<p>"<div class="messageboard-quotee">Crimsi wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Longbow_(Core)" target="_blank" rel="nofollow">Longbow (Core)</a>, <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Healing" target="_blank" rel="nofollow">Elixir of Healing</a>, <a href="https://pacg.fandom.com/wiki/Archer" target="_blank" rel="nofollow">Archer</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Blast_Stone_(Core)" target="_blank" rel="nofollow">Blast Stone (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Armored_Coat_(Core)" target="_blank" rel="nofollow">Armored Coat (Core)</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Elixir of Healing: Banish to heal 1d4+1 cards
<br />
Archer: +1d4 to local DEX or Ranged
<br />
Prayer: On any check discard to bless
<br />
Blast Stone: +2d4 and fire to local combat or to defeat lock/obstacle/skirmish barrier
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p>Storehouse Cards 7-9 remain and are shuffled</p>Starting Location: Storehouse
Crimsi wrote:Hand: Longbow (Core), Compass (Core), Benefaction, Incitation, Lookout, Armored Coat (Core),
Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
Display Armored Coat Hour is Calistria's Sting: You may avenge by discarding a card.
Start of turn, examine top card of random locaiton
[dice=Random Location]1d2[/dice] Storehouse Card 4: Spiked Volley
Stay at Storehouse. Free Explore - Spiked Volley. Discard Incitation to add bless. Use my Craft...AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-13T22:27:29ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#8942020-05-13T21:39:39Z2020-05-13T21:39:39Z<p><span class=messageboard-ooc>I never added The Tyrant into my hand. Its there now</span></p>
<p><span class=messageboard-ooc>Hour is Prayer: No Effect</span></p>
<p><span class=messageboard-ooc>Start of turn, stay as TRR. Exchange Fortune Teller in kit for Ausio</span></p>
<p><span class=messageboard-ooc>Move to <b>Throne Room.</b> End of move step examine top card of location: Grey Maiden Guard. Encounter her. On examine switch to Aric.</span></p>
<p>Aric knows a thing or two about rallying people during a revolt and sees the tumult surrounding the <b>Throne Room</b> as an opportunity. He starts with the <span class=messageboard-ooc>Card 1:</span> <b>Grey Maiden Guard</b> stationed there. </p>
<p><span class="messageboard-dice"><b>Diplomacy 12:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 7 ⇒ (8) + (2) + 7 = 17</span></p>
<p>With her on their side, he turns to the gathering <b>Rioting Mob</b> <span class=messageboard-ooc>Summon and encounter Rioting Mob to close</span></p>
<p><span class="messageboard-dice"><b>Diplomacy 12:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 7 ⇒ (10) + (2) + 7 = 19</span></p>
<p>He tells the mob to disperse into the city and rally the rest of the citizens against the treacherous queen. Even if their mission to eliminate her fails, an entire city organized against a common enemy is a very powerful backup plan. <span class=messageboard-ooc>Throne Room is closed. I move back to Chambers and Varian moves to Reading Room</span></p>
<p><span class=messageboard-ooc>Still end of move step, reveal Fortune Teller declaring Boon - Chambers Card 1: Breath of Life. Encounter it, but can't acquire. It shuffles back in.</span></p>
<p><span class="messageboard-dice"><b>Taking Free Explore, Random Card:</b></span> <span class="messageboard-dice">1d10 ⇒ 1</span> <span class=messageboard-ooc>Breath of Life again; still can't acquire it.</span></p>
<p><span class="messageboard-dice"><b>Discard BoZon-Kuthon to explore again:</b></span> <span class="messageboard-dice">1d10 ⇒ 5</span></p>
<p>Aric finds <span class=messageboard-ooc>Card 5:</span> <b>Jasan Adriel</b> in the chambers. Great minds really do think alike.</p>
<p><span class="messageboard-dice"><b>Diplomacy 11:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 7 ⇒ (2) + (4) + 7 = 13</span> <span class=messageboard-ooc>On acquire, examine top card of location</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d10 ⇒ 2</span> <span class=messageboard-ooc>Ice Strike</span></p>
<p><span class=messageboard-ooc>end of turn, examine top card of my location: Ice Strike. Summon and Encounter Danger: Gray Maiden Guard. On examine, exchange Ausio in kit with fortune teller</span></p>
<p><span class="messageboard-dice"><b>Diplomacy 12:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 7 ⇒ (6) + (1) + 7 = 14</span></p>
<p><span class=messageboard-ooc>End turn</span></p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_%2B4" target="_blank" rel="nofollow">Corrosive Backsword +4 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Jasan_Adriel" target="_blank" rel="nofollow">Jasan Adriel</a>, <a href="https://pacg.fandom.com/wiki/Ausio_Carowyn" target="_blank" rel="nofollow">Ausio Carowyn</a>, <a href="https://pacg.fandom.com/wiki/The_Tyrant" target="_blank" rel="nofollow">The Tyrant</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>,
<br />
<b>Kit: </b>Fortune Teller, Isiem, Blessing of Bastet,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Ausio: bury for +2d12 to local check to acquire.
<br />
Zon-Kuthon: +2 dice on CON or check has Finesse</p>
<p><b>Other: </b>The Lost Harrows: Fortitude
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#889" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1) </b>
<br />
<b>Notes for Ukuja:</b> <span class=messageboard-ooc>Blessing of the Green Faith</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>EOT examine location; if boon, bury a card or summon danger.</span></p>
<p><span class=messageboard-ooc><b>Location #1: Barracks</b> (Random 1-11) remain // 11=Bl or Villain</span>
<br />
<span class=messageboard-ooc><i>Aric</i> - <b>Location #2: Chambers</b> 2, (1, 3-4, 6-10 Random) remain // 2=Ice Strike 1=Breath of Life</span></p>
<p><span class=messageboard-ooc><i>Ukuja, Varian</i> - <b>Location #4: Reading Room</b> 1-10 remain</span></p>
<p><span class=messageboard-ooc><i>Heggal</i> - <b>Location #6: Library</b> (Random 1-11) remain // 11=Bl or Villain</span>
<br />
<span class=messageboard-ooc><b>Location #7: Base</b> 1-15 remain</span></p>I never added The Tyrant into my hand. Its there now
Hour is Prayer: No Effect
Start of turn, stay as TRR. Exchange Fortune Teller in kit for Ausio
Move to Throne Room. End of move step examine top card of location: Grey Maiden Guard. Encounter her. On examine switch to Aric.
Aric knows a thing or two about rallying people during a revolt and sees the tumult surrounding the Throne Room as an opportunity. He starts with the Card 1: Grey Maiden Guard stationed there.
[dice=Diplomacy...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-05-13T21:39:39ZRe: Forums: Recruitment: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/recruiting#142020-05-13T07:48:14Z2020-05-13T07:48:14Z<p>I've posted as well. I didn't want to have all caster-types so I went with Crimsi instead of Siathorn (even though Crimsi is kinda half-alchemist, so we've still got overlap. Oh well...)</p>I've posted as well. I didn't want to have all caster-types so I went with Crimsi instead of Siathorn (even though Crimsi is kinda half-alchemist, so we've still got overlap. Oh well...)AAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-13T07:48:14ZRe: Forums: Play-by-Post Discussion: [PACS] [ACG] We Be Heroes? [Bigguyinblack] DiscussionAAUGHWHY's PACS Crimsi (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivl6a/discussion#42020-05-13T07:45:15Z2020-05-13T07:45:15Z<p>1) Carlo Vasquez, 126387-1007. Playing as Crimsi using Ranged and Alchemy Adventure Packs
<br />
2) Completed
<br />
3) None</p>1) Carlo Vasquez, 126387-1007. Playing as Crimsi using Ranged and Alchemy Adventure Packs
2) Completed
3) NoneAAUGHWHY's PACS Crimsi (alias of AAUGHWHY)2020-05-13T07:45:15ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#8922020-05-12T23:19:20Z2020-05-12T23:19:20Z<p><span class=messageboard-ooc>When Heggal encounters Queen Ileosa, switch to TRR. Attempt to close</span></p>
<p><span class="messageboard-dice"><b>Stealth 11:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (8) + 6 = 14</span></p>When Heggal encounters Queen Ileosa, switch to TRR. Attempt to close
[dice=Stealth 11]1d10+6[/dice]AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-05-12T23:19:20ZRe: Forums: Recruitment: [PACS] [ACG] We Be Heroes? [Bigguyinblack]AAUGHWHYhttps://paizo.com/campaigns/v5748p75ivl6a/recruiting#92020-05-11T21:07:05Z2020-05-11T21:07:05Z<p>I'd like to join. </p>
<p>I'm leaning towards Siathorn (The WBH Druid) though I could be convinced to do Crimsi (The WBH Ranger) depending on the party composition. They'll both be using Adventure Packs.</p>
<p>My number is 126387 and whichever one gets created will be -1007.</p>I'd like to join.
I'm leaning towards Siathorn (The WBH Druid) though I could be convinced to do Crimsi (The WBH Ranger) depending on the party composition. They'll both be using Adventure Packs.
My number is 126387 and whichever one gets created will be -1007.AAUGHWHY2020-05-11T21:07:05ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#8852020-05-11T04:21:43Z2020-05-11T04:21:43Z<p>Starting Location: Chambers</p>
<p>Starting Identity: Aric</p>
<p>Loot: Exchanging Masque for Ausio Carowyn. Exchanging Rapier for Serithtial. I am <i>not</i> taking Red War Paint.</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_%2B4" target="_blank" rel="nofollow">Corrosive Backsword +4 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Ausio_Carowyn" target="_blank" rel="nofollow">Ausio Carowyn</a>, </b>
</p>
<b>Displayed:</b>
<br />
"<b>Kit: </b>Fortune Teller, Isiem, Blessing of Bastet,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted]"
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Evangelist: Recharge for +1d4 to local check
<br />
Bastet: Recharge to reroll 1 die. Bury to reroll all dice"
<br />
</blockquote><p><span class=messageboard-ooc>Display The Lost Harrows selecting Fortitude</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_%2B4" target="_blank" rel="nofollow">Corrosive Backsword +4 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Ausio_Carowyn" target="_blank" rel="nofollow">Ausio Carowyn</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>,
<br />
<b>Kit: </b>Fortune Teller, Isiem, Blessing of Bastet,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted]
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Ausio: bury for +2d12 to local check to acquire.
<br />
Zon-Kuthon: +2 dice on CON or check has Finesse</p>
<p><b>Other: </b>The Lost Harrows: Fortitude
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Starting Location: Chambers
Starting Identity: Aric
Loot: Exchanging Masque for Ausio Carowyn. Exchanging Rapier for Serithtial. I am not taking Red War Paint.
Aric wrote:Hand: Dreamstalker, Heister, Corrosive Backsword +4 (Finesse), Mask of the Red Raven, The Lost Harrows, Blessing of Zon-Kuthon, Ausio Carowyn,
Displayed:
"Kit: Fortune Teller, Isiem, Blessing of Bastet,
Aric has the following scourges marked:[Spoiler omitted]"
Deck: 15 Discard: 0 Buried: 0
"NOTES:
Available Support: Can...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-05-11T04:21:43ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by Yewstance DiscussionAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/discussion&page=5#2052020-05-10T20:29:24Z2020-05-10T20:29:24Z<p><span class="messageboard-dice"><b>Boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 4</span></p>[dice=Boon?]1d20[/dice]AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-05-10T20:29:24ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by Yewstance DiscussionAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/discussion&page=4#2002020-05-07T00:45:23Z2020-05-07T00:45:23Z<p>Hero Point: Spending it on a Card Feat: Item. Fill in the hole with Silver War Paint (Finesse 4)</p>
<p>Supporter Feat: Keppira d'Bear</p>
<p>Upgrades:
<br />
<span class="messageboard-dice"><b>Weapon 6 for Corrosive Backsword +4:</b></span> <span class="messageboard-dice">1d1000 ⇒ 504</span>
<br />
<span class="messageboard-dice"><b>Ally 6 for Isiem:</b></span> <span class="messageboard-dice">1d1000 ⇒ 5</span>
<br />
<span class="messageboard-dice"><b>Item 6 for Ring of Energy Resistance:</b></span> <span class="messageboard-dice">1d1000 ⇒ 726</span></p>Hero Point: Spending it on a Card Feat: Item. Fill in the hole with Silver War Paint (Finesse 4)
Supporter Feat: Keppira d'Bear
Upgrades:
[dice=Weapon 6 for Corrosive Backsword +4]1d1000[/dice]
[dice=Ally 6 for Isiem]1d1000[/dice]
[dice=Item 6 for Ring of Energy Resistance]1d1000[/dice]AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-05-07T00:45:23ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#8802020-05-05T21:39:57Z2020-05-05T21:29:53Z<p><span class=messageboard-ooc>Hour is The Peacock: On your check, if no boons are played, it is blessed.</span></p>
<p><span class=messageboard-ooc>Start of turn, stay as Aric. Exchange Shadowless Sword with Ausio Carowyn in kit. Wounded makes me discard top card of my deck</span></p>
<p><span class=messageboard-ooc>Stay at Arsenal. End of Move Step, reveal Fortune Teller declaring Boon. Banish Horrorbane Heavy Pick.</span></p>
<p><span class=messageboard-ooc>During Explore step, use power to recharge Dreamstalker to examine Card 1: Evidence at cell. It triggers, letting me encounter it and adding 1d8 to the check</span></p>
<p><span class="messageboard-dice"><b>Perception 16:</b></span> <span class="messageboard-dice">3d8 + 3 ⇒ (5, 7, 3) + 3 = 18</span> <span class=messageboard-ooc>Display Evidence</span></p>
<p>The Red Raven finds a heavy pick that seems to have been used very recently. Hm...</p>
<p><span class=messageboard-ooc>Attempt to close the location. Summon and attempt to acquire Thundering Earthbreaker. Bury Ausio Carowyn to add 2d12</span></p>
<p><span class="messageboard-dice"><b>STR 15:</b></span> <span class="messageboard-dice">1d6 + 2d12 ⇒ (5) + (12, 6) = 23</span> <span class=messageboard-ooc>Nice! Move to mountain</span></p>
<p><span class=messageboard-ooc>End turn</span>
<br />
"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, <a href="" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>,
<br />
<b>Kit: </b>Shadowless Sword (Finesse), Captain's Cutlass (Finesse), Blackjack's Rapier,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted]
<br />
<b>Deck:</b> 6 <b>Discard:</b> 7 <b>Buried:</b> 5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Evangelist: Recharge for +1d4 to local check
<br />
Bastet: Recharge to reroll 1 die. Bury to reroll all dice
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#879" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (12) </b>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>weapon 1</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>if close, check for evidence (evidences displayed: Cliff, Library, Cell)</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>Togomor defeated -> Semignatto and more monsters</span></p>
<p><span class=messageboard-ooc><i>Varian, Heggal</i> - <b>Location #3: Cell</b> </span>
<br />
<span class=messageboard-ooc><i>Ukuja, Aric</i> - <b>Location #5: Mountain</b> 5-9 remain</span>
<br />
<span class=messageboard-ooc><b>Location #6: Library</b> 1-3 remain // 1: Sermignatto, 2: Giant Form, 3: Quickened Ray</span>
<br />
<span class=messageboard-ooc><b>Location #7: Base</b> 1,2,4-8 remain // 1=Marcus Endrin, 2=Laori Vaus, 3=Sabina Merrin, 4=Krojun Eats-what-he-kills, 5=Grandmaster Boule</span></p>Hour is The Peacock: On your check, if no boons are played, it is blessed.
Start of turn, stay as Aric. Exchange Shadowless Sword with Ausio Carowyn in kit. Wounded makes me discard top card of my deck
Stay at Arsenal. End of Move Step, reveal Fortune Teller declaring Boon. Banish Horrorbane Heavy Pick.
During Explore step, use power to recharge Dreamstalker to examine Card 1: Evidence at cell. It triggers, letting me encounter it and adding 1d8 to the check
[dice=Perception...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-05-05T21:29:53ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#8752020-04-30T06:18:25Z2020-04-30T06:18:25Z<p><span class=messageboard-ooc>Hour is The Betrayal: When you acquire a boon, bury it.</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange Captain's Cutlass with Dandy Brute in kit</span></p>
<p><span class=messageboard-ooc>Move to Arsenal. (I like how we're all avoiding the Cell). End of move step, examine top card: Greater Bolstering Armor. Still End of move step, reveal Fortune Teller, declaring Boon. Encounter Greater Bolstering Armor. The Lost Harrows give me Fortitude 1d12+6. Reveal Evangelist for +1</span></p>
<p><span class="messageboard-dice"><b>Fortitude 14:</b></span> <span class="messageboard-dice">1d12 + 7 ⇒ (7) + 7 = 14</span> <span class=messageboard-ooc>The Betrayal makes me bury</span></p>
<p><span class=messageboard-ooc>Take Free Explore: Sentinel Devil. Reveal Serithtial to use Acrobatics+1d12+4. Reveal Evangelist for +1. Arsenal adds 1.</span></p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 1d4 + 12 ⇒ (9) + (3) + (4) + 12 = 28</span> <span class=messageboard-ooc>I suffer Wounded</span></p>
<p><span class=messageboard-ooc>Display Clockwork Spy to examine then explore: Silver War Paint. On examine, switch to Aric. The Lost Harrows lets me auto acquire but The Betrayal make me bury. On Acquire examine top card of location: Bearskin Armor.</span></p>
<p><span class=messageboard-ooc>Discard Dandy Brute to explore again. The Lost Harrows and Evangelist give me Fortitude 1d12+7.</span></p>
<p><span class="messageboard-dice"><b>Fortitude 12:</b></span> <span class="messageboard-dice">1d12 + 7 ⇒ (11) + 7 = 18</span> <span class=messageboard-ooc>The Betrayal makes me bury. On acquire, examine top card of location</span></p>
<p><span class=messageboard-ooc>Discard the Courtesan to explore: Ghost. Playing my Harrow lets me draw a random ally from my discards: Psychic Detective. For the combat, reveal Serithtial to use Acrobatics+1d12+4. Reveal Evangelist for +1. Arsenal adds 1.</span></p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 1d4 + 12 ⇒ (5) + (4) + (3) + 12 = 24</span> <span class=messageboard-ooc>On defeating a monster, switch to Aric</span></p>
<p><span class=messageboard-ooc>Use power to Recharge Psychic Detective to examine then explore: Darb Tuttle. Reveal Evangelist for +1</span></p>
<p><span class="messageboard-dice"><b>Diplomacy 15:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 8 ⇒ (6) + (1) + 8 = 15</span> <span class=messageboard-ooc>The Betrayal makes me bury. On Acquire, examine top card of location: Ileosa's Furies</span></p>
<p><span class=messageboard-ooc>Ending turn there. Maybe we should disperse so less of us get hit by the AA 1d4 force damage from the henchman</span></p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword" target="_blank" rel="nofollow">Shadowless Sword (Finesse)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>,
<br />
<b>Kit: </b>Ausio Carowyn, Captain's Cutlass (Finesse), Blackjack's Rapier,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted]
<br />
<b>Deck:</b> 6 <b>Discard:</b> 6 <b>Buried:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Evangelist: Recharge for +1d4 to local check
<br />
Bastet: Recharge to reroll 1 die. Bury to reroll all dice
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#869" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (12) </b>
<br />
<b>Notes for Ukuja:</b> <span class=messageboard-ooc>Trinia Sabor used by Varian</span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>weapon 1</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>if close, check for evidence (evidences displayed: Cliff, Library)</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>Togomor defeated -> Semignatto and more monsters</span>
<br />
<span class=messageboard-ooc><i>Varian, Heggal, Aric</i> - <b>Location #1: Arsenal</b> 10-12 remain // 10=Ileosa's Furies ?=Horrorbane Heavy Pick</span></p>
<p><span class=messageboard-ooc><b>Location #3: Cell</b> 1-12 remain // ?=The Twin</span></p>
<p><span class=messageboard-ooc><i>Ukuja</i> - <b>Location #5: Mountain</b> 3-9 remain</span>
<br />
<span class=messageboard-ooc><b>Location #6: Library</b> 2-4 remain // 2: Sermignatto, 3: Giant Form, 4: Quickened Ray</span>
<br />
<span class=messageboard-ooc><b>Location #7: Base</b> 1,2,4-8 remain // 1=Marcus Endrin, 2=Laori Vaus, 4=Sabina Merrin, 5=Krojun Eats-what-he-kills, 6=Grandmaster Boule</span></p>Hour is The Betrayal: When you acquire a boon, bury it.
Start of turn, switch to TRR. Exchange Captain's Cutlass with Dandy Brute in kit
Move to Arsenal. (I like how we're all avoiding the Cell). End of move step, examine top card: Greater Bolstering Armor. Still End of move step, reveal Fortune Teller, declaring Boon. Encounter Greater Bolstering Armor. The Lost Harrows give me Fortitude 1d12+6. Reveal Evangelist for +1
[dice=Fortitude 14]1d12+7[/dice] The Betrayal makes me bury
Take...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-04-30T06:18:25ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#8662020-04-27T22:20:39Z2020-04-27T22:20:39Z<p><span class=messageboard-ooc>For my Lost Harrows that I displayed last turn, I'll assign them to Fortitude</span></p>
<p><span class=messageboard-ooc>Hour is the Liar:At the start of your check, the difficulty is increased by the number of allies in your hand.</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange Ausio with The Courtesan in kit</span></p>
<p><span class=messageboard-ooc>End of move step examine top card of Location: Togomor. Encounter it</span></p>
<p>The Red Raven locates on of their targets: the new seneschal Togomor and his Diabolical Imp familiar. He swoops in to take them out; its gonna get messy... <span class=messageboard-ooc>BA summon and encounter Diabolical Imp.</span></p>
<p><span class="messageboard-dice"><b>BA Perception 6, revealing Evangelist for +1:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (8) + 4 = 12</span> <span class=messageboard-ooc>Reveal Serithtial for Acrobatics+1d12+2d6+4. Reveal Evangelist for+1</span></p>
<p><span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d6 + 1d4 + 11 ⇒ (8) + (3) + (3, 1) + (4) + 11 = 30</span></p>
<p><span class=messageboard-ooc>Togomor BA part 2: <b>each character must make DEX/Acro 13 or bury a random card and suffer 1d4 Electricity Damage</b></span></p>
<p><span class="messageboard-dice"><b>BA Acrobatics 15, revealing Evangelist:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 7 ⇒ (8) + (1) + 7 = 16</span> <span class=messageboard-ooc>Combat Togomor using the same dice as above</span></p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d6 + 1d4 + 11 ⇒ (6) + (12) + (6, 1) + (1) + 11 = 37</span> <span class=messageboard-ooc>Sermingnatto and monsters get shuffled into the locations</span></p>
<p>As the bloatmage pops like a balloon, The Red Raven hears an infernal roar from somewhere in the distance. <b>"That wasn't in the intel..."</b></p>
<p><span class=messageboard-ooc>Still end of move step, reveal Fortune Teller choosing Bane. 1 and 4 are the new cards</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Landshark Whelp</span></p>
<p>The Red Raven spots something flopping around on the ground. As he approaches, the <span class=messageboard-ooc>Card 2: </span> <b>Landshark Whelp</b> gets up and runs away. <span class=messageboard-ooc>With the hour effect, I auto-fail the check. Discard Blessing of Zon-Kuthon to explore again</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span>
<br />
<span class="messageboard-dice"><b>Is this the Villain? 1 is the Villain:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> <span class=messageboard-ooc>Random Monster 1</span></p>
<p>The Red Raven doesn't even have the time to consider before he's accosted by a Catoblepas! <span class=messageboard-ooc>Reveal Seriththial for Acrobatics+1d12+4. Reveal Evangelist for +1</span></p>
<p><span class="messageboard-dice"><b> Combat 22:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 1d4 + 11 ⇒ (6) + (10) + (1) + 11 = 28</span></p>
<p>The Red Raven is incredulous at the creatures Queen Ileosa is keeping around. Sharks that walk, weird cows... There was no mention of strange animals in any of the intel. </p>
<p><span class=messageboard-ooc>End of turn, examine top card of the location</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span>
<br />
<span class="messageboard-dice"><b>Is this the Villain? 1 is the villain:</b></span> <span class="messageboard-dice">1d5 ⇒ 3</span> <span class=messageboard-ooc>Random card 2: Banshee. Encounter it.</span></p>
<p><span class="messageboard-dice"><b>BA Fortitude 12:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (9) + 6 = 15</span> <span class=messageboard-ooc>For the combat, Reveal Seriththial for Acrobatics+1d12+4. Reveal Evangelist for +1</span></p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 1d4 + 11 ⇒ (7) + (3) + (4) + 11 = 25</span></p>
<p>The Red Raven hears a bloodcurdling scream and moves to try and rescue its source, only to find himself falling for a Banshee's ruse! At least it wasn't a weird animal...</p>
<p><span class=messageboard-ooc>On defeating a monster, switch back to Aric. Based on process of elimination, I think the final card left in Castle is the Evidence. End turn</span></p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/The_Courtesan" target="_blank" rel="nofollow">The Courtesan</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>,
<br />
<b>Kit: </b>Ausio Carowyn, Dandy Brute, Blackjack's Rapier,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Evangelist: Recharge for +1d4 to local check
<br />
Captain's Cutlass: Recharge to reduce local combat damage by 2
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#865" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1) </b>
<br />
<b>Notes for Ukuja:</b> <span class=messageboard-ooc>Blessing of green faith used by Varian</span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>Monsters 1-2</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>if close, check for evidence (evidences displayed: Cliff, Library)</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>Togomor defeated -> Semignatto and more monsters</span>
<br />
<span class=messageboard-ooc><b>Location #1: Arsenal</b> 1-11, R (Shuffled) remain // 1=Horrorbane Heavy Pick, R=Random Monster or Villain</span>
<br />
<span class=messageboard-ooc><i>Heggal, Aric</i> - <b>Location #2: Castle</b> 2 remain // 2=Evidence?</span>
<br />
<span class=messageboard-ooc><b>Location #3: Cell</b> 1-11, R (Shuffled) remain // 1=The Twin, R=Random Monster or Villain</span></p>
<p><span class=messageboard-ooc><i>Ukuja</i> - <b>Location #5: Mountain</b> 1-8, R (Shuffled) remain // R=Random Monster or Villain</span>
<br />
<span class=messageboard-ooc><i>Varian</i> - <b>Location #6: Library</b> 1-3, R (Shuffled) remain // Friendly Game of Sredna, Giant Form, Quickened Ray, R=Random Monster or Villain</span>
<br />
<span class=messageboard-ooc><b>Location #7: Base</b> 1-8 remain // 1=Marcus Endrin, 2=Laori Vaus, 3=Truthspeaker Akram, 4=Sabina Merrin, 5=Krojun Eats-what-he-kills</span></p>
<p><b>Everyone must make DEX/Acro 13 or bury a random card and suffer 1d4 Electricity Damage</b></p>For my Lost Harrows that I displayed last turn, I'll assign them to Fortitude
Hour is the Liar:At the start of your check, the difficulty is increased by the number of allies in your hand.
Start of turn, switch to TRR. Exchange Ausio with The Courtesan in kit
End of move step examine top card of Location: Togomor. Encounter it
The Red Raven locates on of their targets: the new seneschal Togomor and his Diabolical Imp familiar. He swoops in to take them out; its gonna get messy... BA...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-04-27T22:20:39ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#8612020-04-24T05:08:31Z2020-04-24T05:08:31Z<p><span class=messageboard-ooc>On Ukuja's turn, receive Blackjack's Rapier and take 1d4 force damage</span></p>
<p><span class="messageboard-dice"><b>Force Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Bury Glamered Leather Armor to reduce damage to 0</span></p>
<p><span class=messageboard-ooc>Hour is Cayden Cailean's Revelry:On your check, you may discard a card to reroll 1 die showing 1 or 2. (great for the cliff!)</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange Mask of TRR with Blessing of the Vaultmaster in kit</span></p>
<p><span class=messageboard-ooc>Stay at Cliff. End of move step, reveal Fortune Teller, choosing Bane. Examine and encounter Evidence. Trigger effect adds 1d8. Discard Blessing of the Vaultmaster to add 2 dice. Reveal Evangelist for +1</span></p>
<p><span class="messageboard-dice"><b>Perception 16:</b></span> <span class="messageboard-dice">4d8 + 4 ⇒ (8, 5, 6, 2) + 4 = 25</span> <span class=messageboard-ooc>Display next to the scenario</span></p>
<p>From his vantage point on the cliff, The Red Raven can make out some suspicious activity in the woods just outside the city. What is that?</p>
<p><span class=messageboard-ooc>Still end of move step, use power to examine top card of location: Sayona. Encounter it. Reveal Serithtial for Acrobatics+1d12+4. Reveal Evangelist for +1</span></p>
<p><span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d4 + 11 ⇒ (2) + (10) + (1, 2) + 11 = 26</span> <span class=messageboard-ooc>Still 21 with Cliff effect. I have more cards in hand than hand size, so After the Roll effect doesn't happen</span></p>
<p>His hypothesizing is cut short when he's approached by a young woman, but something seems off: tears of blood continually trickle over her face. Before long, the <span class=messageboard-ooc>Card 2:</span> <b>Sayona</b> drops her living guise and attacks! With just a few slashes, The Red Raven ends her fiendish fate. Was this another one of Ileosa's deeds?</p>
<p><span class=messageboard-ooc>Taking free explore. Card 3: Banudor. Banish it. Location is empty: attempt close. Reveal Evangelist for +2</span></p>
<p><span class="messageboard-dice"><b>Acrobatics 12:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 7 ⇒ (2) + (3) + 7 = 12</span> <span class=messageboard-ooc>Discard Ring of Immolation to reroll the d10</span>
<br />
<span class="messageboard-dice"><b>Acrobatics 12:</b></span> <span class="messageboard-dice">1d10 + 10 ⇒ (9) + 10 = 19</span></p>
<p>The Red Raven makes a note of the suspicious forest activity and moves to do more investigation at the <b>Castle</b>. <span class=messageboard-ooc>Ukuja moves to Mountain. I move to Castle</span></p>
<p><span class=messageboard-ooc>End of turn, examine top card of castle: Commander's Falchion. On examine, switch to Aric. Exchange Blackjack's Rapier with Mask of TRR in kit</span>[/ooc]</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Ausio_Carowyn" target="_blank" rel="nofollow">Ausio Carowyn</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>,
<br />
<b>Kit: </b>The Courtesan, Dandy Brute, Blackjack's Rapier,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Evangelist: Recharge for +1d4 to local check</p>
<p>"
<br />
</blockquote><p><span class=messageboard-ooc>Display The Lost Harrows to gain a skill equal to 1d12+3. I don't actually know what to take... I think we're missing Craft, Disable, and Fortitude, but would those actually super useful? Any Ideas?</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Ausio_Carowyn" target="_blank" rel="nofollow">Ausio Carowyn</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>,
<br />
<b>Kit: </b>The Courtesan, Dandy Brute, Blackjack's Rapier,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Evangelist: Recharge for +1d4 to local check
<br />
Ausio: Bury for +2d12 to local check to acquire
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=17#859" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1) +2 (Salvator x2)</b>
<br />
<b>Notes for Ukuja:</b> <span class=messageboard-ooc>Green Faith recharged for Varian</span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>Monster 1, Armor 1</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>if close, check for evidence</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>Togomor defeated -> Semignatto and more monsters</span>
<br />
<span class=messageboard-ooc><b>Location #1: Arsenal</b> 1-11 remain // 1=Horrorbane Heavy Pick</span>
<br />
<span class=messageboard-ooc><i>Heggal, Aric</i> - <b>Location #2: Castle</b> 4-8 remain // 4=Commander's Falchion</span>
<br />
<span class=messageboard-ooc><b>Location #3: Cell</b> 1-11 remain // 1=The Twin</span></p>
<p><span class=messageboard-ooc><i>Ukuja</i> - <b>Location #5: Mountain</b> 1-11 remain // 1=Cursed Statue</span>
<br />
"<span class=messageboard-ooc><i>Varian</i> - <b>Location #6: Library</b> 1-5 remain // 1=Henchman, 2=Friendly Game of Sredna
<br />
Library Card, 3=Giant Form</span>"
<br />
<span class=messageboard-ooc><b>Location #7: Base</b> 1-8 remain // 1=Marcus Endrin, 2=Laori Vaus, 3=Truthspeaker Akram, 4=Sabina Merrin, 5=Krojun Eats-what-he-kills</span></p>On Ukuja's turn, receive Blackjack's Rapier and take 1d4 force damage
[dice=Force Damage]1d4[/dice] Bury Glamered Leather Armor to reduce damage to 0
Hour is Cayden Cailean's Revelry:On your check, you may discard a card to reroll 1 die showing 1 or 2. (great for the cliff!)
Start of turn, switch to TRR. Exchange Mask of TRR with Blessing of the Vaultmaster in kit
Stay at Cliff. End of move step, reveal Fortune Teller, choosing Bane. Examine and encounter Evidence. Trigger effect adds...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-04-24T05:08:31ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#8542020-04-22T07:02:31Z2020-04-22T07:02:31Z<p><span class=messageboard-ooc>Hour is Varian's The Wind and the Waves: At the start of the turn, any character may recharge a card to move.</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange The Courtesan with Blessing of the Ancients in kit</span></p>
<p><span class=messageboard-ooc>Stay at Cliff. Examine top card of location: The Rakshasa.</span></p>
<p>Encounter <b>Card 1: The Rakshasa.</b> Auto-Fail INT 10</p>
<p>Discard Blessing of the Ancients to examine then explore. Examine <b>Card 2: Lockpick Shield</b>, which triggers. On examine, Exchange Blessing of the Vaultmaster with Psychic Detective in kit. Perception Skill increases difficulty by 6. For the check, recharge Lockpick Shield to use 2d10+2 for disable. Also recharge Heister for +1d12</p>
<p><span class="messageboard-dice"><b>Disable 18:</b></span> <span class="messageboard-dice">2d10 + 1d12 + 2 ⇒ (4, 8) + (11) + 2 = 25</span> <span class=messageboard-ooc>Heister lets me draw a new item: Random Item 2: Ring of Immolation</span></p>
<p>Take explore from Blessing of the Ancients (since the runes encounter was a trigger). Encounter <b>Card 3: Mantle of Life</b>. Auto-Fail CON check and Banish.</p>
<p>Discard Psychic Detective to examine then explore. Examine and explore <b>Card 4: Corpse Lotus</b>. Wild Location increases difficulty by 6. For the combat, reveal Serithtial for Acrobatics+1d12+4. Recharge Blessing of the Midnight Lord for +2 dice.</p>
<p><span class="messageboard-dice"><b>Combat 28:</b></span> <span class="messageboard-dice">3d10 + 1d12 + 1d4 + 10 ⇒ (10, 10, 8) + (12) + (4) + 10 = 54</span> <span class=messageboard-ooc>Wow!</span></p>
<p>End of turn, examine top card of location. Card 5: Cytillipede. Encounter it. For the BA, Recharge Quick-Change Mask to use my Stealth instead of the listed skills.</p>
<p><span class="messageboard-dice"><b>BA (Stealth) 7:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 6 ⇒ (3) + (3) + 6 = 12</span></p>
<p>For the combat, reveal Serithtial for Acrobatics+1d12+4</p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 1d4 + 10 ⇒ (8) + (4) + (2) + 10 = 24</span> <span class=messageboard-ooc>Even removing the 2 due to the location, I still succeed. On defeating a monster, switch back to Aric</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>, <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Immolation" target="_blank" rel="nofollow">Ring of Immolation</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
<b>Kit: </b>The Courtesan, Dandy Brute, Blessing of The Vaultmaster,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>"
<br />
</blockquote><p><span class=messageboard-ooc>Display Red War Paint and Glamered Leather Armor</span>
<p>Copy/paste from here:
<br />
"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Immolation" target="_blank" rel="nofollow">Ring of Immolation</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>, <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>,
<br />
<b>Kit: </b>The Courtesan, Dandy Brute, Blessing of The Vaultmaster,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Evangelist: Recharge for +1d4 to local check</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=17#849" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1) +2 (Salvator x2)</b>
<br />
<b>Notes for Heggal:</b> <span class=messageboard-ooc>recharged BotGF for Varian</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>if close, check for evidence</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>Togomor defeated -> Semignatto and more monsters</span>
<br />
<span class=messageboard-ooc><b>Location #1: Arsenal</b> 1-11 remain // 1=Horrorbane Heavy Pick</span>
<br />
<span class=messageboard-ooc><i>Heggal</i> - <b>Location #2: Castle</b> 4-11 remain</span>
<br />
<span class=messageboard-ooc><b>Location #3: Cell</b> 1-11 remain // 1=The Twin</span>
<br />
<span class=messageboard-ooc><i>Ukuja, Aric</i> - <b>Location #4: Cliff</b> 6-11 remain</span>
<br />
<span class=messageboard-ooc><b>Location #5: Mountain</b> 1-11 remain // 1=Cursed Statue</span>
<br />
<span class=messageboard-ooc><i>Varian</i> - <b>Location #6: Library</b> 2,3,5-11 remain // 2=Rovagug's Destruction, 3=Henchman</span>
<br />
<span class=messageboard-ooc><b>Location #7: Base</b> 1-15 remain</span></p>Hour is Varian's The Wind and the Waves: At the start of the turn, any character may recharge a card to move.
Start of turn, switch to TRR. Exchange The Courtesan with Blessing of the Ancients in kit
Stay at Cliff. Examine top card of location: The Rakshasa.
Encounter Card 1: The Rakshasa. Auto-Fail INT 10
Discard Blessing of the Ancients to examine then explore. Examine Card 2: Lockpick Shield, which triggers. On examine, Exchange Blessing of the Vaultmaster with Psychic Detective in...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-04-22T07:02:31ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=18#8512020-04-19T19:11:10Z2020-04-19T19:11:10Z<p>Starting Location: Cliff</p>
<p>Starting Identity: Aric</p>
<p>Loot: Exchanging Masque for Ausio Carowyn. Exchanging Mask of Stolen Mien for Red War Paint. Exchanging Rapier for Serithtial</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lockpick_Shield" target="_blank" rel="nofollow">Lockpick Shield</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Blessing of the Ancients, Dandy Brute, Psychic Detective,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Vaultmaster: +2 dice vs Barriers
<br />
Midnight Lord: +2 dice on CON or has Finesse
<br />
Hiester: +1d12 to local barrier, I draw an item if you succeed"
<br />
</blockquote><p><span class=messageboard-ooc>Display Cockroach Coat</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lockpick_Shield" target="_blank" rel="nofollow">Lockpick Shield</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/The_Courtesan" target="_blank" rel="nofollow">The Courtesan</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
<b>Kit: </b>Blessing of the Ancients, Dandy Brute, Psychic Detective,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)</p>
<p>Vaultmaster: +2 dice vs Barriers
<br />
Midnight Lord: +2 dice on CON or has Finesse
<br />
Hiester: +1d12 to local barrier, I draw an item if you succeed
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Starting Location: Cliff
Starting Identity: Aric
Loot: Exchanging Masque for Ausio Carowyn. Exchanging Mask of Stolen Mien for Red War Paint. Exchanging Rapier for Serithtial
Aric wrote:Hand: Lockpick Shield, Quick-Change Mask, Blessing of the Midnight Lord, Serithtial, Heister, Cockroach Coat, Blessing of The Vaultmaster,
Displayed:
Kit: Blessing of the Ancients, Dandy Brute, Psychic Detective,
Deck: 15 Discard: 0 Buried: 0
"NOTES:
Available Support: Can discard card to allow reroll on...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-04-19T19:11:10ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by Yewstance DiscussionAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/discussion&page=4#1952020-04-15T06:30:49Z2020-04-15T06:30:49Z<p>Hero Point: Spending it on a Power Feats:</p>
<p>Aric: Hand Size 7
<br />
TRR: "When a [local] character would fail a check against a monster <i>or a barrier</i>"</p>
<p>Upgrades:
<br />
<span class="messageboard-dice"><b>Item 6 for The Lost Harrows:</b></span> <span class="messageboard-dice">1d1000 ⇒ 682</span>
<br />
<span class="messageboard-dice"><b>Weapon 6 for Dancing Dagger:</b></span> <span class="messageboard-dice">1d1000 ⇒ 740</span></p>Hero Point: Spending it on a Power Feats:
Aric: Hand Size 7
TRR: "When a [local] character would fail a check against a monster or a barrier"
Upgrades:
[dice=Item 6 for The Lost Harrows]1d1000[/dice]
[dice=Weapon 6 for Dancing Dagger]1d1000[/dice]AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-04-15T06:30:49ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=17#8392020-04-13T05:36:37Z2020-04-13T05:36:37Z<p><span class=messageboard-ooc>The notes I posted in the retcon are correct, but the hand is not Here's what it should actually be, with the Cockroach Coat already displayed</span> </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, <a href="https://pacg.fandom.com/wiki/The_Cricket" target="_blank" rel="nofollow">The Cricket</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
"<b>Kit: </b>Dreamstalker, Ausio Carowyn, Fortune Teller, </p>
<p><b>Deck:</b> 14 <b>Discard:</b> 4 <b>Buried:</b> 2
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Vaultmaster: +2 dice vs Barrier
<br />
Cricket: Discard to bless, Recharge on other character's DEX check
<br />
</blockquote><p><span class=messageboard-ooc>Hour is Ukuja's Torag's Power: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.</span>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange The Cricket with Fortune Teller in kit</span></p>
<p><span class=messageboard-ooc>Move to Plaza. End of move step, examine top card: Bearskin Armor. Switch to Aric. Exchange Captain's Cutlass for Ausio Carowyn in kit.</span></p>
<p><span class=messageboard-ooc>Still end of move step, reveal Fortune Teller and declare Boon. Encounter Bearskin Armor. Location makes me draw an armor and encounter my choice: Random Armor 1 is Kazavon's Shield which Heggal has. Random Armor 2 is Mantle of Life. I can't really get either of these...</span></p>
<p>Aric moves to the Plaza and begins making preparations for their third target; hopefully their plan to lure out Zarmangarof works... Aric consider's a suit of <span class=messageboard-ooc>Card 1:</span> <b>Bearskin Armor</b> but decides against it; too bulky. </p>
<p>Aric begins to feel nervous; regicide, no matter how justified, is always a daunting endeavor. He remembers something Zellara's spirit mentioned to him, something about "opening his <span class=messageboard-ooc>Random Item 1:</span> <b>Third Eye</b> to the future consequences of his current actions." It's probably just some harrower mumbo-jumbo. But what if... <span class=messageboard-ooc>Free explore. Location power takes effect. Bury Ausio to add 2d12</span></p>
<p><span class="messageboard-dice"><b>Perception 13:</b></span> <span class="messageboard-dice">1d8 + 2d12 + 3 ⇒ (2) + (12, 1) + 3 = 18</span> <span class=messageboard-ooc>Display Third Eye. On acquire examine top card of location: Brawl. Mechanically switch to TRR</span></p>
<p>Aric closes his eyes and concentrates. He's not entirely sure if he's doing it right, but he supposes it can't hurt. He stands there for a while before he senses movement on his flanks. Someone's coming; it looks like he's in for a <span class=messageboard-ooc>Card 3:</span> <b>Brawl</b> <span class=messageboard-ooc>Discard Blessing of the Vaultmaster to explore again, adding 1 die to checks vs Barriers <b>Everyone at Plaza must encounter Brawl</b></span></p>
<p>[Spoiler omitted]</p>
<p><span class="messageboard-dice"><b>DEX 10:</b></span> <span class="messageboard-dice">2d10 + 4 ⇒ (9, 9) + 4 = 22</span></p>
<p>Aric flips over the would-be assailant, putting them into a chokehold that knocks them out. <b>"Didn't think a helpless noble could do that, did you?"</b> Aric releases his clockwork spy to search the unconscious thief while he stays alert for any other threats. After a few minutes, the spy hasn't found anything, only a mostly empty bottle of <span class=messageboard-ooc>Random Item 4:</span> <b>Wyvern Poison</b>. <span class=messageboard-ooc>Display Clockwork Spy to examine then explore. Plaza Card 4 is Staff of Greater Necromancy which is taken by Varian. Random Item 2 is Fireball Beads. Location Power takes effect: Random card 3 is Ukuja's Blackjack's Gear; Random Card 4 is Wyvern Poison. Varian's Mindscape adds 1d4 (I forgot about this for the Third Eye, but I didn't need it and adding the d4 to the roll might mess up all the other rolls)</span></p>
<p><span class="messageboard-dice"><b>INT 12:</b></span> <span class="messageboard-dice">1d8 + 1d4 ⇒ (3) + (1) = 4</span></p>
<p><span class=messageboard-ooc>End of turn, examine top card of location: Ashbringer (Lots of loot in this location/random cards. This one is unclaimed, but still) On examine, switch to Aric; switch Fortune Teller for the Cricket in kit</span></p>
<p><span class=messageboard-ooc></p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword" target="_blank" rel="nofollow">Shadowless Sword (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_%2B3" target="_blank" rel="nofollow">Vampiric Backsword +3 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Psychic_Detective" target="_blank" rel="nofollow">Psychic Detective</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/The_Cricket" target="_blank" rel="nofollow">The Cricket</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Third_Eye" target="_blank" rel="nofollow">Third Eye</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>,
<br />
<b>Kit: </b>Dreamstalker, Fortune Teller, Captain's Cutlass (Finesse),
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Zon-Kuthon: +2 dice to CON/Finesse
<br />
Cricket: Discard to bless, Recharge on other character's DEX check
<br />
Captain's Cutlass: Recharge to reduce local combat damage by 2
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p>[ooc]<a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=17#832" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (9)</b>
<br />
<b>Notes for Heggal:</b> <span class=messageboard-ooc>Drained. </span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>Armor 1-2, Item 1-4</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>Non-veteran story bane if undefeated uncheck supporter</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>before closing shuffle non-veteran story banes into another location/ 2 villains unlock plaza and final villain</span>
<br />
"<span class=messageboard-ooc><i>Heggal, </i> - <b>Location #7: Base</b> 1,2,5,6 remain // 1 Thousand Bones
<br />
2 Laori Vaus
<br />
5 Truthspeaker Akram
<br />
6 Keppira D'bear</span>"
<br />
<span class=messageboard-ooc><i>Aric, Ukuja, Varian</i> - <b>Location #8: Plaza</b> 5-10 remain // 5=Ashbringer, Create Mindscape is displayed</span></p>The notes I posted in the retcon are correct, but the hand is not Here's what it should actually be, with the Cockroach Coat already displayed
Aric wrote:Hand: Serithtial, Blessing of The Vaultmaster, The Cricket, Clockwork Spy, Captain's Cutlass (Finesse),
Displayed: Cockroach Coat,
"Kit: Dreamstalker, Ausio Carowyn, Fortune Teller, Deck: 14 Discard: 4 Buried: 2
"NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)
...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-04-13T05:36:37ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=11#5352020-04-11T20:45:26Z2020-04-11T20:45:26Z<p>Woot! Good job everyone! Thanks for a great campaign!</p>
<p>When we started (I can't believe that was almost 2 years ago!) this was my first long-term PBP experience and Darago was my first long-term PBP character. It's kind of bittersweet now that its over.</p>Woot! Good job everyone! Thanks for a great campaign!
When we started (I can't believe that was almost 2 years ago!) this was my first long-term PBP experience and Darago was my first long-term PBP character. It's kind of bittersweet now that its over.AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-04-11T20:45:26ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=17#8332020-04-10T04:23:14Z2020-04-10T04:23:14Z<p><span class=messageboard-ooc>Retcon: To defeat Cinnabar, you need to make the first Combat check then either of the 2 "or" options. Since no one is able to comfortably take the combat, Switch to Aric on the examine, but choose not to explore (Blessing of the Ancients is "Examine then you may explore")</span></p>
<p><span class=messageboard-ooc>Here's what my hand should be w/o taking the BA damage and w/o taking drawing the 2 allies</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Ancients" target="_blank" rel="nofollow">Blessing of the Ancients</a>, <a href="https://pacg.fandom.com/wiki/The_Cricket" target="_blank" rel="nofollow">The Cricket</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>,
<br />
"<b>Kit: </b>Dreamstalker, Ausio Carowyn, Fortune Teller,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted]"
<br />
<b>Deck:</b> 14 <b>Discard:</b> 7 <b>Buried:</b> 2
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)
<br />
"
<br />
</blockquote><p><span class=messageboard-ooc>Display Cockroach Coat</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Ancients" target="_blank" rel="nofollow">Blessing of the Ancients</a>, <a href="https://pacg.fandom.com/wiki/The_Cricket" target="_blank" rel="nofollow">The Cricket</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
<b>Kit: </b>Dreamstalker, Ausio Carowyn, Fortune Teller,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted]
<br />
<b>Deck:</b> 14 <b>Discard:</b> 7 <b>Buried:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Vaultmaster: +2 dice vs Barrier
<br />
Cricket: Discard to bless, Recharge on other character's DEX check
<br />
Captain's Cutlass: Recharge to reduce local combat damage by 2
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc>When/if Cinnabar is fought, I can take the Diplo check. Unassisted roll is 1d10+7</span></p>Retcon: To defeat Cinnabar, you need to make the first Combat check then either of the 2 "or" options. Since no one is able to comfortably take the combat, Switch to Aric on the examine, but choose not to explore (Blessing of the Ancients is "Examine then you may explore")
Here's what my hand should be w/o taking the BA damage and w/o taking drawing the 2 allies
Aric wrote:Hand: Serithtial, Blessing of the Ancients, The Cricket, Clockwork Spy, Cockroach Coat, Captain's Cutlass (Finesse),...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-04-10T04:23:14ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=17#8312020-04-08T08:21:17Z2020-04-08T08:21:17Z<p><span class=messageboard-ooc>Continuing turn. Discarding The Theater to examine and explore again</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d12 ⇒ 7</span></p>
<p>When all the dust clears, it's quiet. A <b>Cricket</b> chirps to punctuate the silence. <span class=messageboard-ooc>On examine, switch Fortune Teller in hand for Blessing of the Ancients in kit</span></p>
<p><span class="messageboard-dice"><b>DEX 10:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (10) + 4 = 14</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Ancients to examine then explore</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d12 ⇒ 5</span> <span class=messageboard-ooc>I hope I'm interpreting the check to defeat correctly ("Or" takes priority over "then" so I'm reading the choices as 2 combats or 1 diplo). If that's the case, mechanically switch to Aric on the examine.</span></p>
<p>Just as all seems calm another battle cry rings out, this time from <b>Cinnabar</b> in a last ditch effort to complete their mission. Pain shoots through him as the sawtooth saber slices his arm but The Red Raven senses a hesitation, a disillusionment that he though he'd left behind in Galt. He extends an open hand instead of his blade. </p>
<p><span class="messageboard-dice"><b>BA Damage and difficulty increase:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span><span class=messageboard-ooc>Ouch! discard the rest of my hand, which also makes me bury Red War Paint. <b>Requesting Varian's BOTG to copy Orison and recharge to add 1 die</b></span></p>
<p><span class="messageboard-dice"><b>Diplomacy 17:</b></span> <span class="messageboard-dice">2d10 + 7 ⇒ (5, 3) + 7 = 15</span> <span class=messageboard-ooc>I'll spend a hero point to reroll. I need to go back and see how many that leaves me with, but I know I have at least 1</span></p>
<p><span class="messageboard-dice"><b>Diplomacy 17:</b></span> <span class="messageboard-dice">2d10 + 7 ⇒ (7, 5) + 7 = 19</span> <span class=messageboard-ooc>Draw Ally 1 Toff Ornelos. Examine top card of base: Thousand Bones. Location closes; everyone moves to base (since I don't think the Plaza exists yet?). Draw Ally 2 Jasan Adriel. Plaza with Dragon gets built.</span></p>
<p><span class=messageboard-ooc>end turn</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Toff_Ornelos" target="_blank" rel="nofollow">Toff Ornelos</a>, <a href="https://pacg.fandom.com/wiki/Jasan_Adriel" target="_blank" rel="nofollow">Jasan Adriel</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>,
<br />
"<b>Kit: </b>Dreamstalker, Ausio Carowyn, Fortune Teller,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted]"
<br />
<b>Deck:</b> 11 <b>Discard:</b> 7 <b>Buried:</b> 2
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Toff: Recharge to add 1d8 to local check that invokes magic
<br />
Jasan: +1d6 to local noncombat CHA/Knowledge"
<br />
</blockquote><p><span class=messageboard-ooc>Display Cockroach Coat and Glamered Leather Armor</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Toff_Ornelos" target="_blank" rel="nofollow">Toff Ornelos</a>, <a href="https://pacg.fandom.com/wiki/Jasan_Adriel" target="_blank" rel="nofollow">Jasan Adriel</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>,
<br />
<b>Kit: </b>Dreamstalker, Ausio Carowyn, Fortune Teller,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted]
<br />
<b>Deck:</b> 11 <b>Discard:</b> 7 <b>Buried:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Toff: Recharge to add 1d8 to local check that invokes magic
<br />
Jasan: +1d6 to local noncombat CHA/Knowledge
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Continuing turn. Discarding The Theater to examine and explore again
[dice=Random Card]1d12[/dice]
When all the dust clears, it's quiet. A Cricket chirps to punctuate the silence. On examine, switch Fortune Teller in hand for Blessing of the Ancients in kit
[dice=DEX 10]1d10+4[/dice]
Discard Blessing of the Ancients to examine then explore
[dice=Random Card]1d12[/dice] I hope I'm interpreting the check to defeat correctly ("Or" takes priority over "then" so I'm reading the choices as 2...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-04-08T08:21:17ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=37#18102020-04-06T06:36:54Z2020-04-06T06:36:54Z<p><span class=messageboard-ooc>Playing Disintegrate on the Conflagration wasn't legal, so it should still be in my hand</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Disintegrate" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, <a href="https://pacg.fandom.com/wiki/Ammut" target="_blank" rel="nofollow">Ammut</a>, <a href="https://pacg.fandom.com/wiki/Gravewatcher_Chainmail" target="_blank" rel="nofollow">Gravewatcher Chainmail</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 6 <b>Buried:</b> 6
<br />
<b>Hero Points: </b>5</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Playing Disintegrate on the Conflagration wasn't legal, so it should still be in my hand
"Darago wrote: Hand: Phoenix Cloak, Helm of Electric Radiance, Disintegrate, Mask of the Forgotten Pharaoh, Ammut, Gravewatcher Chainmail, Headband of Epic Intelligence,
Displayed:
Deck: 8 Discard: 6 Buried: 6
Hero Points: 5
[Spoiler omitted]
[Spoiler omitted][/spoiler]"AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-04-06T06:36:54ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=17#8272020-04-06T06:17:18Z2020-04-06T06:17:18Z<p>Once The Red Raven gets the signal that all escape routes are guarded, he swoops in blade drawn! </p>
<p><span class="messageboard-dice"><b>BA Fire Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Red War Paint reduced the damage by 3 to 0. For the combat, reveal Serithtial for Melee+1d12+2d6+4. Weapon Finesse gives me Melee: DEX+3. Barracks adds 1d4. Reveal Evangelist for +1</span></p>
<p><span class="messageboard-dice"><b>Combat 26:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d6 + 1d4 + 12 ⇒ (8) + (4) + (4, 1) + (3) + 12 = 32</span></p>
<p><span class=messageboard-ooc>Location closes, Varian and TRR move to the Cell and can heal an Attack, Melee, or Ranged boon</span></p>
<p><span class=messageboard-ooc>Still end of move step, reveal Fortune Teller, declaring Bane</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d12 ⇒ 3</span> <span class=messageboard-ooc>Foes on All Sides: Each local character (I think that's TRR, Heggal, and Varian) must summon and encounter the danger, difficulty is increased by #. Only one of us needs to defeat the danger to get rid of the barrier</span></p>
<p><span class="messageboard-dice"><b>Which Danger?:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span></p>
<p>With Tisharue defeated, The Red Raven travels with Varian to the Cell: straight into a trap! A <b>Red Mantis Assassin</b> lunges at The Red Raven from the shadows!</p>
<p><span class="messageboard-dice"><b>Perception 10:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (5) + 3 = 8</span>
<br />
<span class="messageboard-dice"><b>Increased by how much:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span>
<br />
<span class=messageboard-ooc>For the combat, reveal and discard Shocking Sawtooth Saber for Melee+3d8+6. Weapon Finesse gives me Melee: DEX+3. Reveal Evangelist for +1</span></p>
<p><span class="messageboard-dice"><b>Combat 30:</b></span> <span class="messageboard-dice">1d10 + 3d8 + 14 ⇒ (1) + (5, 8, 2) + 14 = 30</span> <span class=messageboard-ooc>Ooh. Close...</span></p>
<p>The Red Raven out-sabers his opponent and uses the chaos to search for his true target. <span class=messageboard-ooc>Finally taking free explore</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d12 ⇒ 6</span></p>
<p>The Red Raven finds a set of <b>Shoanti Barbarian Hide</b> but he can't risk getting distracted now. <span class=messageboard-ooc>Discard Blessing of Bastet to examine the explore</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d12 ⇒ 9</span></p>
<p>The Red Raven hears a battle cry that snaps him out of his search just in time to witness <b>Kordaitra Destaid</b> pouncing on Heggal. He and Varian engage some of the surviving Grey Maiden Guards to keep their teammate from getting outnumbered. <span class=messageboard-ooc>I don't have Melee until I play a weapon, so Heggal encounters Kordaitra instead. <b>Everyone else needs to summon and encounter Grey Maiden Guard. (I think this includes Ukuja, even though he's at base</b> For my combat vs the Grey Maiden Guard, reveal Serithtial for Melee+1d12+2d6+4. Weapon Finesse gives me Melee: DEX+3. Reveal Evangelist for +1</span></p>
<p>[Spoiler omitted]</p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d6 + 11 ⇒ (8) + (11) + (5, 2) + 11 = 37</span></p>
<p><span class=messageboard-ooc>Pausing turn to let everyone else deal with their fights. I've got BoVaultmaster (+1 die), The Theater (+1 die and non-blessing harrow can be played freely), and local rerolls for support) </span></p>Once The Red Raven gets the signal that all escape routes are guarded, he swoops in blade drawn!
[dice=BA Fire Damage]1d4[/dice] Red War Paint reduced the damage by 3 to 0. For the combat, reveal Serithtial for Melee+1d12+2d6+4. Weapon Finesse gives me Melee: DEX+3. Barracks adds 1d4. Reveal Evangelist for +1
[dice=Combat 26]1d10+1d12+2d6+1d4+12[/dice]
Location closes, Varian and TRR move to the Cell and can heal an Attack, Melee, or Ranged boon
Still end of move step, reveal Fortune...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-04-06T06:17:18ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=37#18062020-04-05T01:25:14Z2020-04-05T01:25:14Z<p><span class=messageboard-ooc>Bury Scrying and Ice and Fire to keep Hour as Blessing of the Elements</span></p>
<p>After Qualzar's rescue in the depths of the Ulunat and the insect's subsequent forceful ejection of the mages, Darago comes back to consciousness surrounded by flames. He doesn't have time to think of a graceful solution, but fire can't survive without something to burn. <span class=messageboard-ooc>Play Disintegrate to defeat Conflagration (obstacle trait)</span></p>
<p>Darago can sense the magic thickening in the air and radiating out from the Tooth and Hookah, a sure sign of Estra taking precautions to ensure her success where his rashness led to failure. He vows to help her out anywhere he can: from the inside, for example. <span class=messageboard-ooc>Move to Festering Ulunat</span></p>
<p>Darago opens up a interdimensional door into the Ulunat (a trick he learned from Qualzar) and unleashes gyesers of magma on the <span class=messageboard-ooc>Card 1:</span> <b>Guardian Thunderbirds</b> within! </p>
<p><span class="messageboard-dice"><b>BA Electricity Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Reveal Lini's Gravewatcher Chain Mail to reduce damage by 3 to 0. (Thanks so much for this Lini!) For the combat, play Volcanic Storm to use Arcane+3d6. Reveal Mask and Headband to add 4</span></p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">1d10 + 3d6 + 10 ⇒ (8) + (6, 3, 3) + 10 = 30</span> <span class=messageboard-ooc>Draw Thunderbirds</span></p>
<p><b>"Talk about heartburn! Am I right?! Ha ha!"</b> Suddenly, a wave of disgust washes over Darago. Did he really just say that? He's been spending too much time with Qualzar...</p>
<p><span class=messageboard-ooc>End of turn location damage. Combat damage is negated by Lini's Gravewatcher Chain Mail</span></p>
<p><span class="messageboard-dice"><b>Acid Damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>Reveal Gravewatcher Chain Mail to negate it</span></p>
<p><span class=messageboard-ooc>End of turn, examine</span>
<br />
<span class="messageboard-dice"><b>Random Open Locaiton:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Festering Ulunat. examine and Trigger the Scarab Swarm</span></p>
<p>The Ulunat seems to detect the foreign intruder and immune cells converge on Darago's location. They look like smaller versions of the beetle. <b>"That's cute, I guess?"</b> <span class=messageboard-ooc>Reveal armor to bypass the trigger damage. For the combat play Icy Prison for Arcane+4d6. Reveal Headband and Mask for +4. Banish Thunderbirds for +1d4+1</span></p>
<p><span class="messageboard-dice"><b>Combat 20/24:</b></span> <span class="messageboard-dice">1d10 + 4d6 + 1d4 + 11 ⇒ (10) + (4, 3, 3, 4) + (1) + 11 = 36</span></p>
<p><b>"A cold compress should bring that fever down! Ugh..."</b></p>
<p><span class=messageboard-ooc>Recover all my spells, revealing Mask and Headband</span>
<br />
<span class="messageboard-dice"><b>Recharge Disintegrate Arcane 16:</b></span> <span class="messageboard-dice">1d10 + 11 ⇒ (6) + 11 = 17</span>
<br />
<span class="messageboard-dice"><b>Recharge Volcanic Storm Arcane 13:</b></span> <span class="messageboard-dice">1d10 + 11 ⇒ (5) + 11 = 16</span>
<br />
<span class="messageboard-dice"><b>Recharge Icy Prison Arcane 14:</b></span> <span class="messageboard-dice">1d10 + 11 ⇒ (9) + 11 = 20</span> <span class=messageboard-ooc>Nice!</span></p>
<p>"<div class="messageboard-quotee">Grenek wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Crocodile_Skin_Armor" target="_blank" rel="nofollow">Crocodile Skin Armor</a>, <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>, <a href="https://pacg.fandom.com/wiki/Quartermaster" target="_blank" rel="nofollow">Quartermaster</a>, <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, <a href="https://pacg.fandom.com/wiki/Cook" target="_blank" rel="nofollow">Cook</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Bearskin_Armor_(Core)" target="_blank" rel="nofollow">Bearskin Armor (Core)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points: 1</b>
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>On local checks vs Monsters, Recharge/Discard card to add 1d6 and Piercing (use White War Paint, Crocodile Skin Armor, Quartermaster, Cook)</p>
<p>Gorum: +2 dice on Combat STR</p>
<p><b>Other: </b>Goblin Markers:
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]" </p>
<p><span class=messageboard-ooc>Canny Jackal and Festering Ulunat are both empty but still open</span></p>Bury Scrying and Ice and Fire to keep Hour as Blessing of the Elements
After Qualzar's rescue in the depths of the Ulunat and the insect's subsequent forceful ejection of the mages, Darago comes back to consciousness surrounded by flames. He doesn't have time to think of a graceful solution, but fire can't survive without something to burn. Play Disintegrate to defeat Conflagration (obstacle trait)
Darago can sense the magic thickening in the air and radiating out from the Tooth and Hookah,...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-04-05T01:25:14ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=17#8252020-04-05T00:32:31Z2020-04-05T00:32:31Z<p><span class=messageboard-ooc>Hour is Orison: No Effect</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange Dreamstalker for Fortune Teller in kit</span></p>
<p><span class=messageboard-ooc>Move to Barracks and examine the top card: Tisharue. Encounter them</span></p>
<p>The Red Raven receives Varian's intel and moves into position to take care of Tisharue. </p>
<p><span class=messageboard-ooc>If we want to, Cell needs to get guarded.</span></p>Hour is Orison: No Effect
Start of turn, switch to TRR. Exchange Dreamstalker for Fortune Teller in kit
Move to Barracks and examine the top card: Tisharue. Encounter them
The Red Raven receives Varian's intel and moves into position to take care of Tisharue.
If we want to, Cell needs to get guarded.AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-04-05T00:32:31ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=17#8182020-03-31T05:30:17Z2020-03-31T05:30:17Z<p><span class=messageboard-ooc>Returning Totem Spear is already in use so the weapon I encountered was actually Random Weapon 2 Banudor. Since its only a STR/Melee, I still don't get it</span></p>
<p><span class=messageboard-ooc>Continuing my turn, encounter the Red Mantis Assassin. On exaimine, exchange Blessing of the Vaultmaster for Hypnotist's Locket in kit.</span></p>
<p><span class="messageboard-dice"><b>BA Perception 10:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (7) + 3 = 10</span> <span class=messageboard-ooc>for the combat, reveal Serithtial for Melee+1d12+2d6+4. Weapon Finesse gives me Melee: DEX+3. Reveal Evangelist for +1</span></p>
<p><span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d6 + 12 ⇒ (6) + (4) + (5, 6) + 12 = 33</span></p>
<p><span class=messageboard-ooc>To close, bury Hypnotist's Locket. Dungeons Card 5: Koriantu moves</span> </p>
<p><span class="messageboard-dice"><b>Random Locaiton:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span> <span class=messageboard-ooc>Barracks</span></p>
<p>The Red Raven follows the trail left by his flighty foe and stumbles upon an illegal Red Mantis hit-ring based in the Bank of Abadar. A hero's job is never done...</p>
<p><span class=messageboard-ooc>On close, rejoin Ukuja at base. Varian moves to Barracks. On defeating a monster, switch to Aric. Exchange Blessing of the Vaultmaster in kit with Fortune Teller</span></p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Serithtial" target="_blank" rel="nofollow">Serithtial</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, <a href="https://pacg.fandom.com/wiki/The_Theater" target="_blank" rel="nofollow">The Theater</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>,
<br />
<b>Kit: </b>Fortune Teller, Ausio Carowyn, Blessing of the Ancients,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Vaultmaster: +2 dice vs Barrier
<br />
Bastet: Recharge to reroll 1 local die. Bury for all dice
<br />
Theater: Discard to Bless, non-blessing Harrow may be played freely
<br />
<b>Other: </b>Red War Paint: Reduce Fire/Elec damage to me by 3</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=17#813" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (3) </b>
<br />
<b>Notes for Heggal:</b> <span class=messageboard-ooc>Drained.</span>
<br />
<b>Notes for Ukuja:</b> <span class=messageboard-ooc>recharged blessing green faith for varian</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>Non-veteran story bane if undefeated uncheck supporter</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>before closing shuffle non-veteran story banes into another location/ 2 villains unlock plaza and final villain</span></p>
<p><span class=messageboard-ooc><b>Location #4: Cell</b> 1-11 remain</span>
<br />
<span class=messageboard-ooc><i>Heggal</i> - <b>Location #5: Oubliette</b> 1-11 remain</span>
<br />
<span class=messageboard-ooc><i>Varian</i> - <b>Location #6: Barracks</b> 1-9, Dungeons Card 5 (Random) remain // Yzahnum the Efreeti, Tisharue, Henchman A, Greater Bolstering Armor, Red Mantis Ambush, Thundering Earthbreaker, Dust of Appearance, Gorum's Iron, Mantle of Faith, Dungeons Card 5: Koriantu</span>
<br />
<span class=messageboard-ooc><i>Aric, Ukuja, </i> - <b>Location #7: Base</b> 1-8 remain</span></p>Returning Totem Spear is already in use so the weapon I encountered was actually Random Weapon 2 Banudor. Since its only a STR/Melee, I still don't get it
Continuing my turn, encounter the Red Mantis Assassin. On exaimine, exchange Blessing of the Vaultmaster for Hypnotist's Locket in kit.
[dice=BA Perception 10]1d8+3[/dice] for the combat, reveal Serithtial for Melee+1d12+2d6+4. Weapon Finesse gives me Melee: DEX+3. Reveal Evangelist for +1
[dice=Combat 22]1d10+1d12+2d6+12[/dice]
To...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-31T05:30:17ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=17#8162020-03-30T08:14:32Z2020-03-30T08:14:32Z<p><span class=messageboard-ooc>Hour is Prayer: No Effect</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange Hypnotist's Locket with Serithtial in kit</span></p>
<p><span class=messageboard-ooc>Move to Dungeons. End of move step, examine top card of dungeons</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d12 ⇒ 12</span> <span class=messageboard-ooc>Red Mantis Assassin. <s>Encounter it.</s> Hm... Looking at it again, I think the Red Mantis Assassin should have just been banished since its Veteran and the Scenario Power only affects Non-Veterans. I'll just examine Card 1 since it shouldn't have been shuffled: Returning Totem Spear.</span></p>
<p><span class=messageboard-ooc>On examine Ausio Carowyn with Fortune Teller in kit. End of move step, reveal Fortune Teller and choose boon. Encounter Returning Totem Spear</span></p>
<p>The Red Raven delves into the dungeons and spots a <span class=messageboard-ooc>Card 1:</span> <b>Returning Totem Spear</b>. Any tool could potentially be useful in the situation they're in...</p>
<p><span class="messageboard-dice"><b>DEX 14 revealing Evangelist:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (4) + 5 = 9</span></p>
<p>...if only he knew how to use it. He puts it back down just as he hears the clanking of armor descending down the stairs. He slips behind a corner and sees a <span class=messageboard-ooc>Card 2:</span> <b>Grey Maiden Guard</b> emerge and take interest in the spear. She's distracted, perfect time to strike! <span class=messageboard-ooc>If only I could encountered her during my move step... for the combat, reveal Serithtial for Melee+1d12+2d6+4. Weapon Finesse gives me Melee: DEX+3. Reveal Evangelist for +1</span></p>
<p><span class="messageboard-dice"><b>Combat 25:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d6 + 12 ⇒ (3) + (9) + (6, 4) + 12 = 34</span></p>
<p><span class="messageboard-dice"><b>Summon Danger to Close:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> <span class=messageboard-ooc>Grey Maiden Guard</span></p>
<p>The Queen has trained her guards well, she's putting up a good fight! <span class=messageboard-ooc>Combat is the same as above</span></p>
<p><span class="messageboard-dice"><b>Combat 25:</b></span> <span class="messageboard-dice">1d10 + 1d12 + 2d6 + 12 ⇒ (4) + (7) + (3, 5) + 12 = 31</span></p>
<p>But one small mistake is all The Red Raven needs to subdue his opponent. The Red Raven secures the dungeons, though he swears he sees something take off into the distance <span class=messageboard-ooc>Card 5: Koriantu moves to a random location</span></p>
<p><span class="messageboard-dice"><b>Random Location:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Bank of Abadar</span></p>
<p><span class=messageboard-ooc>On close, move to the Bank of Abadar. End of turn, examine top card</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d12 ⇒ 7</span> <span class=messageboard-ooc>Red Mantis Assassin. I can encounter it and exchange for Hypnotist's Locket to close. But do we want to close? It's only turn 4 and we'd already be halfway through the locations</span></p>Hour is Prayer: No Effect
Start of turn, switch to TRR. Exchange Hypnotist's Locket with Serithtial in kit
Move to Dungeons. End of move step, examine top card of dungeons
[dice=Random Card]1d12[/dice] Red Mantis Assassin. Encounter it. Hm... Looking at it again, I think the Red Mantis Assassin should have just been banished since its Veteran and the Scenario Power only affects Non-Veterans. I'll just examine Card 1 since it shouldn't have been shuffled: Returning Totem Spear.
On examine...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-30T08:14:32ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=36#17952020-03-28T05:20:18Z2020-03-28T05:20:18Z<p><span class=messageboard-ooc>On lini's turn, get healed</span></p>
<p><span class=messageboard-ooc>Bury Fox and Blessing of Abadar to retain blessing</span></p>
<p><span class=messageboard-ooc>Explore Festering Ulunat: Living Sandstorms. Have to evade</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Seventh Veil to explore again</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d10 ⇒ 9</span> <span class=messageboard-ooc>Caravan Raider. Have to evade</span></p>
<p>It's abysmally dark in... wherever Darago is. He summons a Lantern Archon to help him take a look around. <span class=messageboard-ooc>Play Bound Lantern Archon to examine top 3 cards of my deck, rearrange and draw 1. Find Icy Prison, BoMaster of Masters, and Ammut. New order is Blessing, Prison, Ammut. Draw Blessing. Discard Blessing to explore again</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d10 ⇒ 7</span> <span class=messageboard-ooc>Guardian Thunderbirds. Have to evade</span></p>
<p>All Darago sees around him is glistening fleshy walls punctuated by gurgling and wet churning. He prays that his first instinct isn't true...</p>
<p><span class=messageboard-ooc>End of turn, examine a location and banish boons</span></p>
<p><span class="messageboard-dice"><b>Random Location:</b></span> <span class="messageboard-dice">1d5 ⇒ 1</span> <span class=messageboard-ooc>Smoking Den</span>
<br />
<span class="messageboard-dice"><b>How Many Cards?:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>Find Kalnaka, Shocking Chest, and Ubashki. Ubashki is banished</span></p>
<p><span class=messageboard-ooc>End of turn, take damage from the location</span></p>
<p><span class="messageboard-dice"><b>Combat Damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span>
<br />
<span class="messageboard-dice"><b>Acid Damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>Reveal Lini's Gravewatcher Chain Mail both times to reduce the damage by 3 to 0</span></p>
<p><span class="messageboard-dice"><b>Recharge Bound Lantern Archon Arcane 10, reveal Mask and Headband:</b></span> <span class="messageboard-dice">1d10 + 11 ⇒ (8) + 11 = 19</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Icy_Prison_(Core)" target="_blank" rel="nofollow">Icy Prison (Core)</a>, <a href="https://pacg.fandom.com/wiki/Disintegrate" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, <a href="https://pacg.fandom.com/wiki/Ammut" target="_blank" rel="nofollow">Ammut</a>, <a href="https://pacg.fandom.com/wiki/Gravewatcher_Chainmail" target="_blank" rel="nofollow">Gravewatcher Chainmail</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 8 <b>Buried:</b> 4
<br />
<b>Hero Points: </b>5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Seventh Veil: +2 dice on Non-Combat INT/CHA
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>On lini's turn, get healed
Bury Fox and Blessing of Abadar to retain blessing
Explore Festering Ulunat: Living Sandstorms. Have to evade
Discard Blessing of the Seventh Veil to explore again
[dice=Random Card]1d10[/dice] Caravan Raider. Have to evade
It's abysmally dark in... wherever Darago is. He summons a Lantern Archon to help him take a look around. Play Bound Lantern Archon to examine top 3 cards of my deck, rearrange and draw 1. Find Icy Prison, BoMaster of Masters, and Ammut. New...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-03-28T05:20:18ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=17#8062020-03-26T06:12:00Z2020-03-26T06:12:00Z<p>Starting Location: Arsenal</p>
<p>Starting Identity: Aric</p>
<p>Loot: Exchanging Masque for Ausio Carowyn. Exchanging Mask of Stolen Mien for Red War Paint. Exchanging Rapier for Serithtial</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>, <a href="https://pacg.fandom.com/wiki/Hypnotist's_Locket" target="_blank" rel="nofollow">Hypnotist's Locket</a>, <a href="https://pacg.fandom.com/wiki/Ausio_Carowyn" target="_blank" rel="nofollow">Ausio Carowyn</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, <a href="https://pacg.fandom.com/wiki/The_Theater" target="_blank" rel="nofollow">The Theater</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Serithtial, Fortune Teller, Blessing of the Ancients,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p><b>Other: </b>Red War Paint: Reduce Fire/Elec damage to me by 3
<br />
Cockroach Coat: +1d4 to my Acro/Stealth"
<br />
</blockquote><p><span class=messageboard-ooc>Display Red War Paint</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Hypnotist's_Locket" target="_blank" rel="nofollow">Hypnotist's Locket</a>, <a href="https://pacg.fandom.com/wiki/Ausio_Carowyn" target="_blank" rel="nofollow">Ausio Carowyn</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, <a href="https://pacg.fandom.com/wiki/The_Theater" target="_blank" rel="nofollow">The Theater</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>,
<br />
<b>Kit: </b>Serithtial, Fortune Teller, Blessing of the Ancients,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p><b>Other: </b>Red War Paint: Reduce Fire/Elec damage to me by 3</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Starting Location: Arsenal
Starting Identity: Aric
Loot: Exchanging Masque for Ausio Carowyn. Exchanging Mask of Stolen Mien for Red War Paint. Exchanging Rapier for Serithtial
Aric wrote:Hand: Red War Paint, Hypnotist's Locket, Ausio Carowyn, Evangelist, Blessing of Bastet, Blessing of The Vaultmaster, The Theater,
Displayed:
Kit: Serithtial, Fortune Teller, Blessing of the Ancients,
Deck: 15 Discard: 0 Buried: 0
"NOTES:
Available Support: Can discard random card to allow reroll on...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-26T06:12:00ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by Yewstance DiscussionAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/discussion&page=4#1882020-03-24T07:45:36Z2020-03-24T07:45:36Z<p><b>Adventure Reward:</b> I almost never go to the base, so I'd be willing to rally Shadowcount to help keep base open for longer</p>
<p><b>Hero Point:</b> Saving it</p>
<p><b>Upgrades:</b></p>
<p><span class="messageboard-dice"><b>Ally 5 (For Fortune Teller):</b></span> <span class="messageboard-dice">1d1000 ⇒ 359</span>
<br />
<span class="messageboard-dice"><b>Weapon 4 (For Blackjack's Rapier):</b></span> <span class="messageboard-dice">1d1000 ⇒ 388</span></p>
<p><b>Loot:</b></p>
<p>In addition to the loot I normally take, I'm very interested in Serithtial</p>Adventure Reward: I almost never go to the base, so I'd be willing to rally Shadowcount to help keep base open for longer
Hero Point: Saving it
Upgrades:
[dice=Ally 5 (For Fortune Teller)]1d1000[/dice]
[dice=Weapon 4 (For Blackjack's Rapier)]1d1000[/dice]
Loot:
In addition to the loot I normally take, I'm very interested in SerithtialAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-24T07:45:36ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=16#7992020-03-23T04:51:51Z2020-03-23T04:51:51Z<p><span class=messageboard-ooc>Hour is Prayer: No Effect</span></p>
<p><span class=messageboard-ooc>Start of turn, wounded makes me discard top card of my deck.</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange Sharper with Rapier in kit</span></p>
<p><span class=messageboard-ooc>Give card phase, give Ukuja Blessing of the Midnight Lord</span></p>
<p>When Varian rearranges the location, he puts Ildervok on top. Encounter Ildervok. <b>BA, each local character either buries the top card of their deck, discards a random card, or suffers 1d4+1 Cold damage.</b> I bury the top card of my deck</p>
<p>For the combat, reveal and reload rapier for Acrobatics+1d8+1d4. Cockroach Coat (which is always active, bypassing exhausted) adds 1d4. Heggal plays Flaming Longsword to add 1d8+1. Varian uses his Urban Assist power to add 1d4+1 and plays his Limning Starknife for another 1d4+1. Ukuja plays Landshark Whelp for 2d6 and piercing and my BoMidnight Lord for +2 dice.</p>
<p><span class="messageboard-dice"><b>Combat 30:</b></span> <span class="messageboard-dice">3d10 + 1d8 + 1d4 + 6 + 1d4 + 1d8 + 1 + 1d4 + 1 + 1d4 + 1 + 2d6 - 11 ⇒ (4, 4, 9) + (8) + (4) + 6 + (3) + (6) + 1 + (2) + 1 + (4) + 1 + (6, 6) - 11 = 54</span></p>
<p><b>We win!</b></p>
<p><span class=messageboard-ooc>Ukuja still needs to make a Survival 9 to keep the shark</span></p>Hour is Prayer: No Effect
Start of turn, wounded makes me discard top card of my deck.
Start of turn, switch to TRR. Exchange Sharper with Rapier in kit
Give card phase, give Ukuja Blessing of the Midnight Lord
When Varian rearranges the location, he puts Ildervok on top. Encounter Ildervok. BA, each local character either buries the top card of their deck, discards a random card, or suffers 1d4+1 Cold damage. I bury the top card of my deck
For the combat, reveal and reload rapier for...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-23T04:51:51ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=16#7932020-03-21T17:34:55Z2020-03-21T17:34:55Z<p><span class=messageboard-ooc>I'm good with the BA, my normal Acrobatics is +6</span></p>
<p><span class=messageboard-ooc>For the combat, I'll use my Captain's Cutlass for Melee+1d6+1d8+1. Weapon Finesse gives me Melee: DEX+3. Varian's Grandmother Nightmare for +2 dice. Varian's Urban Assistance for +1d4. Vulnerability adds 4. And we'll use Vencarlo if needed.</span></p>
<p><span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 1d8 + 8 + 2d10 + 1d4 + 1 + 4 - 6 ⇒ (1) + (4) + (6) + 8 + (1, 7) + (3) + 1 + 4 - 6 = 29</span> <span class=messageboard-ooc>Good! On defeating a monster, switch to Aric. </span></p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Sharper" target="_blank" rel="nofollow">Sharper</a>, <a href="https://pacg.fandom.com/wiki/Irori's_Mastery" target="_blank" rel="nofollow">Irori's Mastery</a>, <a href="https://pacg.fandom.com/wiki/Lockpick_Shield" target="_blank" rel="nofollow">Lockpick Shield</a>, <a href="https://pacg.fandom.com/wiki/Ausio_Carowyn" target="_blank" rel="nofollow">Ausio Carowyn</a>, <a href="https://pacg.fandom.com/wiki/Dandy_Brute" target="_blank" rel="nofollow">Dandy Brute</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>,
<br />
<b>Kit: </b>Rapier (Core, Finesse), Psychic Detective, Blessing of The Vaultmaster,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Deck:</b> 10 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Ausio: bury for +2d12 on local check to acquire
<br />
Midnight Lord: +2 dice on CON or has FInesse
<br />
<b>Other: </b>Red War Paint: Reduce Fire/Elec damage to me by 3
<br />
Cockroach Coat: +1d4 to my Acro/Stealth
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=16#789" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (12) </b>
<br />
<b>Notes for Varian:</b> <span class=messageboard-ooc>Used HP, TRR used Grandmother Nightmare and Urban Assist</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>When you close your location, a random character summons and encounters the danger.</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>Deadly: +1 damage taken | villain progression: Nihil->Mithrodar->Tower->Kleestad->Ildervok </span>
<br />
<span class=messageboard-ooc><b>Location #1: Base</b> 1-5 remain // 1. Trinia Sabor, 2. Truthspeaker Akram, 3. Laori Vaus, 4. Cressida Kroft.</span>
<br />
<span class=messageboard-ooc><i>Everyone</i> - <b>Location #2: Small Tower</b> 3-6, Ildervok remain</span></p>I'm good with the BA, my normal Acrobatics is +6
For the combat, I'll use my Captain's Cutlass for Melee+1d6+1d8+1. Weapon Finesse gives me Melee: DEX+3. Varian's Grandmother Nightmare for +2 dice. Varian's Urban Assistance for +1d4. Vulnerability adds 4. And we'll use Vencarlo if needed.
[dice=Combat 27]1d10+1d6+1d8+8+2d10+1d4+1+4-6[/dice] Good! On defeating a monster, switch to Aric.
"Aric wrote: Hand: Blessing of the Midnight Lord, Sharper, Irori's Mastery, Lockpick Shield, Ausio...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-21T17:34:55ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=16#7902020-03-20T07:08:49Z2020-03-20T07:08:49Z<p><span class=messageboard-ooc>Off turn, recharge Quick-Change Mask to use Stealth for my BA check vs Mithrodar the Chained. That makes me auto-pass</span></p>
<p><span class=messageboard-ooc>Hour is The Vision: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.</span></p>
<p>Examine top card of location: Ausio Carowyn is in my deck, so it's actually <b>Hippogriff Fledgling</b></p>
<p><span class=messageboard-ooc>Start of turn, wounded makes me discard top card of my deck</span></p>
<p>Explore Hippogriff Fledgling</p>
<p><span class="messageboard-dice"><b>WIS 11:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 1 ⇒ (2) + (1) + 1 = 4</span></p>
<p>Discard Heister to explore again. Encounter Kleestad. <b>BA each local character suffers Dazed, Drained, and Exhausted, then must succeed at a Dexterity or Acrobatics 13 check or suffer 1d4 Acid damage.</b></p>
<p><span class="messageboard-dice"><b>Acrobatics 13:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 4 ⇒ (7) + (3) + 4 = 14</span></p>
<p>For the combat, reveal and discard Captain's Cutlass for Melee+1d6+1d8+1. Weapon Finesse gives me Melee: DEX+3. Vulnerability to slashing adds 4. </p>
<p>[dice=Combat 27]1d10+1d6+1d8+9 <span class=messageboard-ooc>I don't like these odds. I'm gonna wait until everyone resolves the BA to see what additional support is available.</span></p>Off turn, recharge Quick-Change Mask to use Stealth for my BA check vs Mithrodar the Chained. That makes me auto-pass
Hour is The Vision: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.
Examine top card of location: Ausio Carowyn is in my deck, so it's actually Hippogriff Fledgling
Start of turn, wounded makes me discard top card of my deck
Explore Hippogriff Fledgling
[dice=WIS 11]1d8+1d4+1[/dice]
Discard Heister to explore again....AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-20T07:08:49ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=16#7842020-03-18T16:19:57Z2020-03-18T16:19:57Z<p><span class=messageboard-ooc>Off turn, I have to fight the Danger</span></p>
<p><span class="messageboard-dice"><b>Which Devil?:</b></span> <span class="messageboard-dice">1d5 ⇒ 5</span> <span class=messageboard-ooc>Diabotical Imp</span></p>
<p><span class=messageboard-ooc>Recharge Mask of TRR to switch to TRR. Auto-pass the perception check. By revealing Captain's Cutlass, I also auto-pass the combat.</span></p>
<p><span class=messageboard-ooc>On defeating a monster, switch Rapier in my hand with Hiester in kit</span></p>
<p><span class=messageboard-ooc>Now that I'm TRR, I can discard a card to allow local characters to reroll failed checks to defeat monsters</span></p>
<p>"<div class="messageboard-quotee">Red Raven wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Lockpick_Shield" target="_blank" rel="nofollow">Lockpick Shield</a>, <a href="https://pacg.fandom.com/wiki/Ausio_Carowyn" target="_blank" rel="nofollow">Ausio Carowyn</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>,
<br />
<b>Kit: </b>Rapier (Core, Finesse), Psychic Detective, Blessing of The Vaultmaster,
<br />
<i>Red Raven has the following <b>scourges</b> marked:</i>[Spoiler omitted][Spoiler omitted]
<br />
<b>Deck:</b> 12 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Ausio: bury for +2d12 on local check to acquire
<br />
Heister: +1d12 vs local barrier. If you succeed, I draw a new item
<br />
<b>Other: </b>Red War Paint: Reduce Fire/Elec damage to me by 3
<br />
Cockroach Coat: +1d4 to my Acro/Stealth
<br />
</blockquote><p>[Spoiler omitted][Spoiler omitted][/spoiler]"Off turn, I have to fight the Danger
[dice=Which Devil?]1d5[/dice] Diabotical Imp
Recharge Mask of TRR to switch to TRR. Auto-pass the perception check. By revealing Captain's Cutlass, I also auto-pass the combat.
On defeating a monster, switch Rapier in my hand with Hiester in kit
Now that I'm TRR, I can discard a card to allow local characters to reroll failed checks to defeat monsters
"Red Raven wrote: Hand: Heister, Captain's Cutlass (Finesse), Lockpick Shield, Ausio Carowyn,...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-18T16:19:57ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=36#17882020-03-17T19:54:41Z2020-03-17T19:54:41Z<p><span class=messageboard-ooc>I think I completely forgot to add dimension leap to my hand/deck. I think the easiest way to retcon it would for it to be in my discards Sorry about that.</span></p>
<p><span class=messageboard-ooc>And I still did have cards in my hand, including Lini's armor.</span></p>
<p><span class="messageboard-dice"><b>Festering Ulunat Acid Damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>Reveal Gravewatcher Chainmail to reduce damage by 3 to 0</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Disintegrate" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, <a href="https://pacg.fandom.com/wiki/Bound_Lantern_Archon" target="_blank" rel="nofollow">Bound Lantern Archon</a>, <a href="https://pacg.fandom.com/wiki/Gravewatcher_Chainmail" target="_blank" rel="nofollow">Gravewatcher Chainmail</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 10 <b>Buried:</b> 2
<br />
<b>Hero Points: </b>5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Seventh Veil: +2 dice on Non-Combat INT/CHA
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>I think I completely forgot to add dimension leap to my hand/deck. I think the easiest way to retcon it would for it to be in my discards Sorry about that.
And I still did have cards in my hand, including Lini's armor.
[dice=Festering Ulunat Acid Damage]1d4+1[/dice] Reveal Gravewatcher Chainmail to reduce damage by 3 to 0
"Darago wrote: Hand: Blessing of the Seventh Veil, Disintegrate, Volcanic Storm, Mask of the Forgotten Pharaoh, Bound Lantern Archon, Gravewatcher Chainmail, Headband of...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-03-17T19:54:41ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=16#7802020-03-17T05:55:52Z2020-03-17T05:55:52Z<p><span class=messageboard-ooc>On Ukuja's turn, get healed. Thanks!</span></p>
<p><span class=messageboard-ooc>Hour is the Bear: On your Strength check, add 2.</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR, exchange Dreamstalker in kit with top card of my deck: Psychic Detective</span></p>
<p><span class=messageboard-ooc>Start of turn, Wounded makes me discard top card of my deck: Dreamstalker</span></p>
<p>With Varian's intel one of Scarwall's few remaining lieutenants, <span class=messageboard-ooc>Card 7:</span> <b>Nihil the Ashbringer</b> is in The Red Raven's sights. Well, they need to start somewhere... <span class=messageboard-ooc>End of move step, examine top card of location and encounter it. Botting the guard attempt</span></p>
<p><span class="messageboard-dice"><b>Ukuja tries to guard Twisting Passages Survival 10:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 7 ⇒ (2) + (2) + 7 = 11</span></p>
<p>Once he gets the signal that the twisting passages are sealed off, The Red Raven reveals himself to the devil. Nihil tries to take wing and flee, but The Red Raven stays toe to toe with the outisider. <span class=messageboard-ooc>BA, suffer exhausted without Fort. Acrobatics prevents the damage</span></p>
<p><span class="messageboard-dice"><b>Acrobatics 8:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 6 ⇒ (9) + (2) + 6 = 17</span> <span class=messageboard-ooc>For the combat, reveal and discard Shadowless Sword to use Melee+1d8+1d6+7. Weapon Finesse gives me Melee: DEX+3. Resistance to Melee adds 4 to difficulty. <b>Requesting Ukuja's BoGF for 1 die</b></span>
<br />
<span class="messageboard-dice"><b>Combat 27:</b></span> <span class="messageboard-dice">2d10 + 1d8 + 1d6 + 14 ⇒ (4, 10) + (3) + (6) + 14 = 37</span> <span class=messageboard-ooc>On defeating a monster, exchange Captain's Cutlass in kit with Mask of TRR</span></p>
<p>Nihil the Ashbringer goes down like nothing. Who's next up the chain? <span class=messageboard-ooc>Nihil the Ashbringer is replaced by Mithrodar the Chained and the location is shuffled.</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d3 + 5 ⇒ (3) + 5 = 8</span></p>
<p>The sky above shines bright with a <span class=messageboard-ooc>Card 8</span> <b>Divine Blaze</b> as the curse on the area continues to weaken. <span class=messageboard-ooc>Take Free explore</span></p>
<p><span class="messageboard-dice"><b>WIS 12:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 1 ⇒ (5) + (4) + 1 = 10</span> <span class=messageboard-ooc>Recharge Blessing of Bastet to reroll the d8</span>
<br />
<span class="messageboard-dice"><b>WIS 12:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (4) + 5 = 9</span> <span class=messageboard-ooc>Oh well...</span></p>
<p>The blaze is fleeting, but it's enough to illuminate the silhouette of...</p>
<p><span class="messageboard-dice"><b>End of turn examine:</b></span> <span class="messageboard-dice">1d2 + 5 ⇒ (1) + 5 = 6</span></p>
<p>... an <span class=messageboard-ooc>Card 6:</span> <b>Emperor Cobra</b> lurking in the shadows. The Red Raven moves to take care of it before it can strike at an inopportune moment. <span class=messageboard-ooc>Encounter the cobra. For the combat, reveal Captain's Cutlass for Melee+1d6+1. Weapon Finesse gives me Melee:DEX+3</span></p>
<p><span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 8 ⇒ (5) + (1) + 8 = 14</span> <span class=messageboard-ooc>For the AA, Discard BoZon-Kuthon to add 2 dice</span>
<br />
<span class="messageboard-dice"><b>CON 9:</b></span> <span class="messageboard-dice">3d6 ⇒ (5, 1, 4) = 10</span></p>
<p><span class=messageboard-ooc>On defeating a monster, switch to Aric. Exchange Hiester for Mask of TRR in kit</span></p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core, Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Lockpick_Shield" target="_blank" rel="nofollow">Lockpick Shield</a>, <a href="https://pacg.fandom.com/wiki/Ausio_Carowyn" target="_blank" rel="nofollow">Ausio Carowyn</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>,
<br />
<b>Kit: </b>Heister, Psychic Detective, Blessing of The Vaultmaster,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted][Spoiler omitted]
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Ausio: bury for +2d12 on local check to acquire
<br />
<b>Other: </b>Red War Paint: Reduce Fire/Elec damage to me by 3
<br />
Cockroach Coat: +1d4 to my Acro/Stealth
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=16#771" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)</b>
<br />
<b>Notes for Varian:</b> <span class=messageboard-ooc>Used HP</span>
<br />
<b>Notes for Ukuja:</b> <span class=messageboard-ooc>TRR used BoGF</span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>spell 1, Ally 1-2</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>When you close your location, a random character summons and encounters the danger.</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>Deadly: +1 damage taken | villain progression: Nihil->Mithrodar->Tower->Kleestad->Ildervok </span>
<br />
<span class=messageboard-ooc><b>Location #1: Base</b> 1-5 remain // 1. Trinia Sabor, 2. Truthspeaker Akram, 3. Laori Vaus, 4. Cressida Kroft.</span></p>
<p><span class=messageboard-ooc><i>Aric</i> - <b>Location #4: Tower</b> 7 remain // 7=Mithrodar the Chained (2nd Villain)</span></p>
<p><span class=messageboard-ooc><i>Varian, Heggal, Ukuja</i> - <b>Location #7: Twisting Passages</b> 3,2,5-10 remain // Create Mindscape displayed, 3=Landshark Whelp,2=dragonbane greatsword</span></p>On Ukuja's turn, get healed. Thanks!
Hour is the Bear: On your Strength check, add 2.
Start of turn, switch to TRR, exchange Dreamstalker in kit with top card of my deck: Psychic Detective
Start of turn, Wounded makes me discard top card of my deck: Dreamstalker
With Varian's intel one of Scarwall's few remaining lieutenants, Card 7: Nihil the Ashbringer is in The Red Raven's sights. Well, they need to start somewhere... End of move step, examine top card of location and encounter it....AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-17T05:55:52ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=36#17822020-03-16T08:39:20Z2020-03-16T08:39:20Z<p><span class=messageboard-ooc>On Skizza's turn, discard the top card of my deck to save Marianix again</span></p>
<p><span class=messageboard-ooc>Bury Iceblade Spelldagger and Hand of Glory to keep the hour</span></p>
<p>It quickly becomes clear that its going to take multiple assaults to take down the Ulunat. And with Skizza and Lini being gravely wounded, Estra desperately trying to evacuate the citizens and Qualzar... being the way he is... It looks like Darago is their best bet. Darago refreshes his best spells and heads to the <b>Smoking Den</b> to face off with the beetle. <span class=messageboard-ooc>Recharge Magnetic Grimoire to draw Icy Prison from my discards. <b>Lini and Skizza may attempt to guard their locations.</b> Auto-Fail the BA check.</span></p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted][/spoiler]" </p>
<p>[/spoiler]</p>On Skizza's turn, discard the top card of my deck to save Marianix again
Bury Iceblade Spelldagger and Hand of Glory to keep the hour
It quickly becomes clear that its going to take multiple assaults to take down the Ulunat. And with Skizza and Lini being gravely wounded, Estra desperately trying to evacuate the citizens and Qualzar... being the way he is... It looks like Darago is their best bet. Darago refreshes his best spells and heads to the Smoking Den to face off with the beetle....AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-03-16T08:39:20ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=16#7742020-03-15T06:04:00Z2020-03-15T06:04:00Z<p><span class=messageboard-ooc>Hour is The Mountain Man: On your Strength or Constitution check, you may recharge a card to reroll.</span></p>
<p><span class=messageboard-ooc>Start of turn, examine top card of Spider Nest: Mananaggal</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange Captain's Cutlass with Red War Paint in kit. Display Red War Paint</span></p>
<p><span class=messageboard-ooc>Start of turn, Wounded makes me discard top card of my deck: Sharper</span></p>
<p><span class=messageboard-ooc>End of move step, examine top card of location: Wood Golem. Encounter it</span></p>
<p>From his vantage point, The Red Raven can swear a nearby shed is moving. He fixes his eyes on the structure and his suspicions are confirmed; they've got a <span class=messageboard-ooc>Card 1:</span> <b>Wood Golem</b> on their hands!</p>
<p><span class="messageboard-dice"><b>BA CON 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>For the combat, reveal Shadowless Sword for Melee+1d8+2. Weapon Finesse gives me Melee: DEX+3.</span>
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d10 + 1d8 + 9 ⇒ (8) + (6) + 9 = 23</span></p>
<p>The Red Raven swoops down to dismantle the construct before it has a chance to fully form. The structure's collapse kicks up some <b>Sand.</b> <span class=messageboard-ooc>Free explore Sands of the Hour</span></p>
<p><span class="messageboard-dice"><b>Perception 4:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (5) + 3 = 8</span></p>
<p>The Red Raven starts to look through the rubble of the shed-golem. He finds the blade to one of the infamous <span class=messageboard-ooc>Card 3:</span> <b>Tall Knives</b>. The Red Raven steers a wide berth around it. <span class=messageboard-ooc>Discard Irori's Mastery to explore again. Banish The Tall Knife</span></p>
<p>All the commotion has attracted a <span class=messageboard-ooc>Card 4</span> <b>Firepelt Cougar</b> to investigate. <span class=messageboard-ooc>Discard Sands of the Hour to examine then explore. On examine, switch to Aric.</span></p>
<p><span class="messageboard-dice"><b>WIS 12:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 1 ⇒ (6) + (3) + 1 = 10</span></p>
<p>It notices Aric and flees.</p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword" target="_blank" rel="nofollow">Shadowless Sword (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Lockpick_Shield" target="_blank" rel="nofollow">Lockpick Shield</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>,
<br />
<b>Kit: </b>Captain's Cutlass (Finesse), Dreamstalker, Blessing of The Vaultmaster,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted]
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Heister: +1d12 vs local barrier</p>
<p>Bastet: Recharge to reroll 1 local die. Bury to reroll all
<br />
Zon-Kuthon: +2 dice to CON or has Finesse
<br />
<b>Other: </b>Red War Paint: Reduce Fire/Elec damage to me by 3
<br />
Cockroach Coat: +1d4 to my Acro/Stealth
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=16#771" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)</b>
<br />
<b>Notes for Varian:</b> <span class=messageboard-ooc>Used HP</span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>spell 1</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>When you close your location, a random character summons and encounters the danger.</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>Deadly: +1 damage taken | villain progression: Nihil->Mithrodar->Tower->Kleestad->Ildervok </span>
<br />
<span class=messageboard-ooc><b>Location #1: Base</b> 1-5 remain // 1. Trinia Sabor, 2. Truthspeaker Akram, 3. Laori Vaus, 4. Cressida Kroft.</span></p>
<p><span class=messageboard-ooc><i>Heggal</i> - <b>Location #3: Spider Nest</b> 1-9 remain // 1=Manananggal</span>
<br />
<span class=messageboard-ooc><i>Aric, Ukuja</i> - <b>Location #4: Tower</b> 5-8 remain // ?=Villain</span></p>
<p><span class=messageboard-ooc><i>Varian</i> - <b>Location #7: Twisting Passages</b> 1-10 remain</span></p>Hour is The Mountain Man: On your Strength or Constitution check, you may recharge a card to reroll.
Start of turn, examine top card of Spider Nest: Mananaggal
Start of turn, switch to TRR. Exchange Captain's Cutlass with Red War Paint in kit. Display Red War Paint
Start of turn, Wounded makes me discard top card of my deck: Sharper
End of move step, examine top card of location: Wood Golem. Encounter it
From his vantage point, The Red Raven can swear a nearby shed is moving. He fixes...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-15T06:04:00ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=16#7662020-03-12T05:57:59Z2020-03-12T05:54:50Z<p><span class=messageboard-ooc>Hour is the Foreign Trader: On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.</span></p>
<p><span class=messageboard-ooc>Start of turn, examine top card of distant location: Rooftops.</span></p>
<p><span class="messageboard-dice"><b>Random Card 2,3,6,8,10:</b></span> <span class="messageboard-dice">1d5 ⇒ 1</span> <span class=messageboard-ooc>CotCT Gargoyle</span></p>
<p><span class=messageboard-ooc>On examine, exchange Hypnotist's Locket in kit with top card of my deck: Shadowless Sword</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange Captain's Cutlass for Shadowless Sword in kit</span></p>
<p>The Red Raven swoops down into the Oubliette from his vantage point. Someone left a <span class=messageboard-ooc>Card 1:</span> <b>Dire Lion</b> as a guard. <span class=messageboard-ooc>End of move, examine top card of location. Encounter the Dire Lion</span></p>
<p><span class="messageboard-dice"><b>BA Stealth 7:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 6 ⇒ (3) + (3) + 6 = 12</span> <span class=messageboard-ooc>For the combat, reveal Shadowless Sword for Melee+1d8+2. Weapon Finesse gives me Melee: DEX+3</span>
<br />
<span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">1d10 + 1d8 + 9 ⇒ (6) + (5) + 9 = 20</span></p>
<p>As the lion goes down, it spits up a holy symbol of Irori. The Red Raven tries not to think too hard about how the lion swallowed it. <span class=messageboard-ooc>Free explore, encounter Card 2: Irori's Mastery</span></p>
<p><span class="messageboard-dice"><b>Acrobatics 9:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 6 ⇒ (6) + (1) + 6 = 13</span></p>
<p>The take down wasn't as clean as The Red Raven was hoping it would be. The battle was loud enough to attract the attention of a nearby <span class=messageboard-ooc>Card 3:</span> <b>Ghast</b>. <span class=messageboard-ooc>Discard Blessing of Bastet to examine then explore. On examine, exchange Blessing of the Vaultmaster for Blessing of the Midnight Lord in kit. For the BA check, reveal Evangelist, which I had forgotten about until now, for +1 and recharge Quick Change Mask to use my Stealth</span></p>
<p><span class="messageboard-dice"><b>CON (Stealth) 6:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 7 ⇒ (1) + (1) + 7 = 9</span> <span class=messageboard-ooc>For the combat, reveal Shadowless Sword for Melee+1d8+2. Weapon Finesse gives me Melee: DEX+3. Reveal Evangelist for +1. Recharge Irori's Mastery to bless</span>
<br />
<span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">2d10 + 1d8 + 10 ⇒ (7, 7) + (3) + 10 = 27</span> <span class=messageboard-ooc>On defeating a monster, switch to Aric</span></p>
<p>The Red Raven is getting sloppy; the puts up a fight too and attracts the attention of one of the <span class=messageboard-ooc>Card 4:</span> <b>Ashwing Gargoyles</b>! <span class=messageboard-ooc>Play The Mute Hag to examine then explore my location. When I play my Harrow, I heal Blessing of Bastet. On the examine, switch to Aric and exchange Captain's Cutlass with the top card of my deck: Red War Paint</span></p>
<p><span class=messageboard-ooc>BA, Suffer Wounded. For the combat, reveal Shadowless Sword for Melee+1d8+2. Weapon Finesse gives me Melee: DEX+3. Reveal Evangelist for +1. <b>Ukuja recharges Blessing of the Green Faith for +1 die</b></span></p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">2d10 + 1d8 + 10 ⇒ (8, 5) + (6) + 10 = 29</span></p>
<p><span class=messageboard-ooc>For the close, Recharge Blessing of the Midnight Lord for +2 dice and Discard Evangelist for 1d4</span></p>
<p><span class="messageboard-dice"><b>Close Oubliette CON 10:</b></span> <span class="messageboard-dice">3d6 + 1d4 ⇒ (3, 2, 4) + (3) = 12</span></p>
<p><span class="messageboard-dice"><b>Who encounters the Danger? 1=V, 2=H, 3=A, 4=U:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span>
<br />
<span class="messageboard-dice"><b>Which Devil?:</b></span> <span class="messageboard-dice">1d5 ⇒ 4</span> <span class=messageboard-ooc>Accuser Devil. Easy combat, but the BA is really gross at this location. Recharge Cockroach Coat to evade</span></p>
<p>The Red Raven is getting <i>really</i> sloppy. The gargoyle sounded the alarm and scored a couple really good hits, one of which continues to bleed. But by the time reinforcements arrived, all they found was a dead gargoyle. </p>
<p><span class=messageboard-ooc>On close, heal Evangelist and move to Tower</span></p>
<p><span class=messageboard-ooc>End of turn, examine top card of Tower: Obsession of Battle. Switch to Aric</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword" target="_blank" rel="nofollow">Shadowless Sword (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Irori's_Mastery" target="_blank" rel="nofollow">Irori's Mastery</a>, <a href="https://pacg.fandom.com/wiki/Lockpick_Shield" target="_blank" rel="nofollow">Lockpick Shield</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Red War Paint, Dreamstalker, Blessing of The Vaultmaster,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Heister: +1d12 vs local barrier
<br />
"
<br />
</blockquote><p><span class=messageboard-ooc>Display Cockroach Coat</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword" target="_blank" rel="nofollow">Shadowless Sword (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Irori's_Mastery" target="_blank" rel="nofollow">Irori's Mastery</a>, <a href="https://pacg.fandom.com/wiki/Lockpick_Shield" target="_blank" rel="nofollow">Lockpick Shield</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
<b>Kit: </b>Red War Paint, Dreamstalker, Blessing of The Vaultmaster,
<br />
<i>Aric has the following <b>scourges</b> marked:</i>[Spoiler omitted]
<br />
<b>Deck:</b> 15 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Heister: +1d12 vs local barrier</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=16#762" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)</b>
<br />
<b>Notes for Varian:</b> <span class=messageboard-ooc>Used HP</span>
<br />
<b>Notes for Ukuja:</b> <span class=messageboard-ooc>Aric used BotGF</span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>spells 1-3, Weapon 1</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>When you close your location, a random character summons and encounters the danger.</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>Deadly: +1 damage taken | villain progression: Nihil->Mithrodar->Tower->Kleestad->Ildervok </span>
<br />
<span class=messageboard-ooc><b>Location #1: Base</b> 1-11 remain</span>
<br />
"<span class=messageboard-ooc><i>Heggal</i> - <b>Location #2: Rooftops</b> 2, (Random 3,6,8,10) remain // 2: Cotct Gargoyle, 3: Henchman Proxy A2
<br />
</span>"
<br />
<span class=messageboard-ooc><i>Ukuja, Varian</i> - <b>Location #3: Spider Nest</b> 1-10 remain</span>
<br />
<span class=messageboard-ooc><i>Aric</i> - <b>Location #4: Tower</b> 1-10 remain // 1=Obsession of Battle</span></p>
<p><span class=messageboard-ooc><b>Location #7: Twisting Passages</b> 1-10 remain</span></p>Hour is the Foreign Trader: On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.
Start of turn, examine top card of distant location: Rooftops.
[dice=Random Card 2,3,6,8,10]1d5[/dice] CotCT Gargoyle
On examine, exchange Hypnotist's Locket in kit with top card of my deck: Shadowless Sword
Start of turn, switch to TRR. Exchange Captain's Cutlass for Shadowless Sword in kit
The Red Raven swoops down into the Oubliette from his...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-12T05:54:50ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=36#17772020-03-12T04:43:57Z2020-03-12T04:43:57Z<p><span class=messageboard-ooc>Off turn, discard top card of my deck (Iceblade Spelldagger) to save Marianix Karn and put them on top of Golden Lake</span></p>Off turn, discard top card of my deck (Iceblade Spelldagger) to save Marianix Karn and put them on top of Golden LakeAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-03-12T04:43:57ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=36#17692020-03-11T06:31:56Z2020-03-11T06:31:56Z<p><span class=messageboard-ooc>Hour is Lini's Blessing of the Ancients</span></p>
<p><span class=messageboard-ooc>Play Scrying on Golden Lake, Looking for monsters</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d9 ⇒ 9</span> <span class=messageboard-ooc>Item: Hand of Glory</span>
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d8 ⇒ 3</span> <span class=messageboard-ooc>Barrier: Poison Spiked Pit Trap</span>
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d8 ⇒ 3</span>
<br />
<span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span> <span class=messageboard-ooc>Spell: Pillar of Life. None of these are monsters, so the location just gets shuffled</span></p>
<p>His usual methods of remote surveillance failing him, Darago is forced to personally search the <b>Golden Lake</b> for any evacuees and opportunistic opponents. </p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d9 ⇒ 5</span> </p>
<p>All the devastation has attracted the attention of <b>Ammut</b>, ready to devour the souls of those judged impure. Which is a problem; Darago is still using those... <span class=messageboard-ooc><b>Everyone at the location takes 1d4 Fire Damage</b></span></p>
<p><span class="messageboard-dice"><b>Fire Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Recharge my Helm of Electric Radiance to reduce the damage by 2 to 0</span></p>
<p><span class=messageboard-ooc>For the combat, play Icy Prison to use Arcane+4d6. Reveal Magnetic Grimoire for +1d3</span></p>
<p><span class="messageboard-dice"><b>Combat 24:</b></span> <span class="messageboard-dice">1d10 + 4d6 + 6 ⇒ (6) + (6, 4, 6, 6) + 6 = 34</span></p>
<p>Darago sends Shivers the Fox out to search the lake while he gives the Ammut a lesson in irony. <span class=messageboard-ooc>Draw Ammut. Discard Fox to explore again. I add 1d4 to my INT/WIS checks</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d9 ⇒ 9</span></p>
<p>Shivers comes back holding a desiccated <b>Hand of Glory</b>. </p>
<p><span class="messageboard-dice"><b>Arcane 11:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 6 ⇒ (10) + (2) + 6 = 18</span></p>
<p>If anything, it saves him the trouble of mummifying one himself. He thanks Shivers who promptly darts back towards the lake. <span class=messageboard-ooc>Use power to immediately explore again.</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span></p>
<p>Shivers brings back a holy symbol containing the <b>Blessing of Pharasma</b>. She and Darago aren't necessarily on good terms, but they'll need all the help they can get. Shivers brings back one last haul: a wounded, emaciated gnome. Lini?!?</p>
<p><span class=messageboard-ooc><b>Play Game of Afterlife to remove one of Lini's Curses</b></span></p>
<p>Darago uses what little curative magic he's capable of to make her more comfortable and prays that he doesn't need to use his actual area of expertise on her.</p>
<p><span class=messageboard-ooc>End turn</span></p>
<p><span class=messageboard-ooc>End of turn Ulunat Rampage</span>
<br />
<span class="messageboard-dice"><b>Random Open Location:</b></span> <span class="messageboard-dice">1d7 ⇒ 3</span>
<br />
<span class="messageboard-dice"><b>Number of Cards:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>Void Glyph (Trigger), Aghash (Trigger), and Enchanter. All of them stay</span></p>
<p><span class=messageboard-ooc>I can't make the Void Glyph Trigger</span>
<br />
<span class="messageboard-dice"><b>1d4 Irreducible Mental Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Discard Ammut, Hand of Glory and Blessing of Pharasma</span></p>
<p><span class=messageboard-ooc>Aghash triggers and replaces a blessing in the Hourglass with a Sandstorm</span></p>
<p>Darago suffers a delayed backlash from his failed scrying. He sees an ominous shape lurking somewhere, hidden by the sand.</p>
<p><span class=messageboard-ooc>Recovery checks. Reveal Grimoire for Icy Prison. Power adds 1 to each check</span>
<br />
<span class="messageboard-dice"><b>Recharge Scrying Arcane 12:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (2) + 7 = 9</span>
<br />
<span class="messageboard-dice"><b>Recharge Icy Prison Arcane 14:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 7 ⇒ (5) + (1) + 7 = 13</span>
<br />
<span class="messageboard-dice"><b>Recharge Game of Afterlife INT 8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (5) + 5 = 10</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Disintegrate" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Death's_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Isis" target="_blank" rel="nofollow">Blessing of Isis</a>, <a href="https://pacg.fandom.com/wiki/Magnetic_Grimoire" target="_blank" rel="nofollow">Magnetic Grimoire</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>6
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Grimoire: Reveal for +1d4 on check that invokes Fire, Cold, Acid, Electricity, and Poison
<br />
Abadar: +2 dice vs Barriers
<br />
Isis: +2 dice on INT or Invokes Acid or Construct
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Hour is Lini's Blessing of the Ancients
Play Scrying on Golden Lake, Looking for monsters
[dice=Random Card]1d9[/dice] Item: Hand of Glory
[dice=Random Card]1d8[/dice] Barrier: Poison Spiked Pit Trap
[dice=Random Card]1d8[/dice]
[dice=Random Card]1d8[/dice] Spell: Pillar of Life. None of these are monsters, so the location just gets shuffled
His usual methods of remote surveillance failing him, Darago is forced to personally search the Golden Lake for any evacuees and opportunistic...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-03-11T06:31:56ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=16#7582020-03-09T08:26:38Z2020-03-09T08:26:38Z<p>Starting Location: Tower</p>
<p>Starting Identity: Aric</p>
<p>Loot: Exchanging Masque for Ausio Carowyn. Exchanging Mask of Stolen Mien for Red War Paint</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, <a href="https://pacg.fandom.com/wiki/The_Mute_Hag" target="_blank" rel="nofollow">The Mute Hag</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Hypnotist's Locket, Dreamstalker, Blessing of the Midnight Lord,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Vaultmaster: +2 dice vs Barriers
<br />
Bastet: Recharge to reroll 1 local die, Bury for total reroll
<br />
"
<br />
</blockquote><p><span class=messageboard-ooc>Start of first turn, display Cockroach Coat</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, <a href="https://pacg.fandom.com/wiki/The_Mute_Hag" target="_blank" rel="nofollow">The Mute Hag</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
<b>Kit: </b>Hypnotist's Locket, Dreamstalker, Blessing of the Midnight Lord,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Vaultmaster: +2 dice vs Barriers
<br />
Bastet: Recharge to reroll 1 local die, Bury for total reroll</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Starting Location: Tower
Starting Identity: Aric
Loot: Exchanging Masque for Ausio Carowyn. Exchanging Mask of Stolen Mien for Red War Paint
Aric wrote:Hand: Captain's Cutlass (Finesse), Quick-Change Mask, Cockroach Coat, Evangelist, Blessing of The Vaultmaster, Blessing of Bastet, The Mute Hag,
Displayed:
Kit: Hypnotist's Locket, Dreamstalker, Blessing of the Midnight Lord,
Deck: 15 Discard: 0 Buried: 0
"NOTES:
Available Support: Can discard random card to allow reroll on failed local...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-09T08:26:38ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by Yewstance DiscussionAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/discussion&page=4#1852020-03-07T06:57:06Z2020-03-07T06:57:06Z<p>Hero Point: Spending it on a Card Feat: Blessing</p>
<p>Filling in the hole with Blessing of Zon-Kuthon (UI Blessing 2)</p>
<p>Upgrades:</p>
<p><span class="messageboard-dice"><b>Armor 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 721</span>
<br />
<span class="messageboard-dice"><b>Ally 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 185</span>
<br />
<span class="messageboard-dice"><b>Weapon 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 201</span></p>Hero Point: Spending it on a Card Feat: Blessing
Filling in the hole with Blessing of Zon-Kuthon (UI Blessing 2)
Upgrades:
[dice=Armor 3]1d1000[/dice]
[dice=Ally 3]1d1000[/dice]
[dice=Weapon 5]1d1000[/dice]AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-07T06:57:06ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=16#7532020-03-06T07:03:24Z2020-03-06T07:03:24Z<p><span class=messageboard-ooc>On Varian's turn, switch to TRR. Exchange Shadowless Sword for Psychic Detective in Kit</span></p>
<p><span class=messageboard-ooc>Hour is Ukuja's Urgathoa's Gluttony: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.</span></p>
<p>The Red Raven establishes a tele-phone connection with his contacts in Korvosa and tries to requisition some equipment that would be helpful in destroying the dealing with watever threats the undead citadel still had in store. The <b>Deathbane Throwing Axe</b> is tempting... <span class=messageboard-ooc>Requesting Ukuja's Blessing of Green Faith on this check. It's a 5 and I have decent odds of getting it.</span></p>
<p><span class="messageboard-dice"><b>DEX 13:</b></span> <span class="messageboard-dice">2d10 + 1d6 + 4 ⇒ (3, 7) + (3) + 4 = 17</span> <span class=messageboard-ooc>Hour makes me bury it</span></p>
<p>That scroll of <b>Instrument of Agony</b> could come in handy... <span class=messageboard-ooc>Discard Psychic Detective to examine then explore again. On examine, switch to Aric.</span></p>
<p><span class="messageboard-dice"><b>WIS 10:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 1d4 + 1 ⇒ (3) + (3) + (2) + 1 = 9</span></p>
<p>Hm... Maybe not... How about that <b>Ring of Immolation?</b> <span class=messageboard-ooc>Use Power to recharge Heister to explore again. I'll bury my Blessing of the Ancients to add 1 die</span></p>
<p><span class="messageboard-dice"><b>INT 9:</b></span> <span class="messageboard-dice">2d8 + 1d6 ⇒ (1, 4) + (2) = 7</span></p>
<p>Decisions, decisions...</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sharper" target="_blank" rel="nofollow">Sharper</a>, <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_%2B3" target="_blank" rel="nofollow">Vampiric Backsword +3 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Brooch_of_Protection" target="_blank" rel="nofollow">Brooch of Protection</a>, <a href="https://pacg.fandom.com/wiki/Gambeson" target="_blank" rel="nofollow">Gambeson</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
<b>Kit: </b>Hypnotist's Locket, Rapier (Core, Finesse), Shadowless Sword (Finesse),
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Captain's Cutlass: Recharge to reduce local combat damage by 2</p>
<p>Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
<br />
<b>Other: </b>Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 1/6)"
<br />
</blockquote><p><span class=messageboard-ooc>Display Red War Paint</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sharper" target="_blank" rel="nofollow">Sharper</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_%2B3" target="_blank" rel="nofollow">Vampiric Backsword +3 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Brooch_of_Protection" target="_blank" rel="nofollow">Brooch of Protection</a>, <a href="https://pacg.fandom.com/wiki/Gambeson" target="_blank" rel="nofollow">Gambeson</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, <a href="https://pacg.fandom.com/wiki/Red_War_Paint" target="_blank" rel="nofollow">Red War Paint</a>,
<br />
<b>Kit: </b>Hypnotist's Locket, Rapier (Core, Finesse), Shadowless Sword (Finesse),
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Midnight Lord: +2 dice on Finesse/CON
<br />
Bastet: Recharge to reroll 1 die; bury to reroll all dice</p>
<p>Captain's Cutlass: Recharge to reduce local combat damage by 2</p>
<p>Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
<br />
<b>Other: </b>Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 1/6)
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=15#746" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (10) + 1 (Salvator Scream)</b>
<br />
<b>Notes for Ukuja:</b> <span class=messageboard-ooc>used 1 HP, TRR used BOGF</span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>blessing 1, ally 1, item 2, monster 1</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>bad things: damage, blessings for checks</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>eot: recharge random divine/blessing</span></p>
<p>"<span class=messageboard-ooc><i>Varian, Aric, Heggal, Ukuja</i> - <b>Location #6: Repository</b> (Random 4,5,7) remain // 4: Lich (Villain)
<br />
5: Drums of Panic (I3)
<br />
7: Corpse Plate
<br />
</span>"
<br />
<span class=messageboard-ooc><b>Location #7: Base</b> 1,3,7 remain // 1 (Vencarlo Orisini);(Amin Jalento);3 (Krojun Eats-what-he-kills); ; 7 (Laori Vaus)</span></p>On Varian's turn, switch to TRR. Exchange Shadowless Sword for Psychic Detective in Kit
Hour is Ukuja's Urgathoa's Gluttony: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
The Red Raven establishes a tele-phone connection with his contacts in Korvosa and tries to requisition some equipment that would be helpful in destroying the dealing with watever threats the undead citadel still had in store. The Deathbane Throwing Axe is tempting... Requesting Ukuja's Blessing...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-06T07:03:24ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=15#7482020-03-02T18:19:22Z2020-03-02T18:19:22Z<p><span class=messageboard-ooc>Hour is the Healing Light: Characters cannot suffer scourges</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange Mask of TRR with Orison in kit.</span></p>
<p><span class=messageboard-ooc>Move to <b>Cathedral</b>. End of Move step, examine top card of Cathedral, Incitation (Emperor Scorpion has already been defeated). Switch back to Aric. Exchange Rapier with Mask of TRR in kit.</span></p>
<p>Encounter Incitation.</p>
<p><span class="messageboard-dice"><b>Divine 4:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p>Discard Orison to explore again. Encounter Cave Bear. Recharge Mask of TRR to switch to TRR. For the combat and BA, reveal Vampiric Backsword +3 for Melee+2d6+3. Weapon Finesse gives me Melee: DEX+3</p>
<p><span class="messageboard-dice"><b>BA Combat 16:</b></span> <span class="messageboard-dice">1d10 + 2d6 + 10 ⇒ (6) + (4, 2) + 10 = 22</span>
<br />
<span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">1d10 + 2d6 + 10 ⇒ (2) + (5, 2) + 10 = 19</span> <span class=messageboard-ooc>Use power to discard a random card (Lockpick Shield)and reroll</span>
<br />
<span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">1d10 + 2d6 + 10 ⇒ (7) + (4, 5) + 10 = 26</span> <span class=messageboard-ooc>On defeating a monster, heal a blessing and switch to Aric. Exchange Sharper with Dreamstalker in kit</span></p>
<p>Use power to recharge Dreamstalker for power. Examine Top card of Repository: Bogeyman. Bring it to Cathedral and encounter it. On examine switch to TRR. Exchange Sharper top card of my deck: Psychic Detective. The BA doesn't matter cuz the Hour negates the consequence. For the combat, reveal Vampiric Backsword for the same dice as the Cave Bear fight.</p>
<p><span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d10 + 2d6 + 10 ⇒ (3) + (5, 3) + 10 = 21</span> <span class=messageboard-ooc>On defeating a monster, heal a blessing.</span></p>
<p><span class=messageboard-ooc>end of turn, examine top card of Cathedral: The Desert. Switch to Aric.</span></p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sharper" target="_blank" rel="nofollow">Sharper</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_%2B3" target="_blank" rel="nofollow">Vampiric Backsword +3 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Ancients" target="_blank" rel="nofollow">Blessing of the Ancients</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass" target="_blank" rel="nofollow">Captain's Cutlass (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword" target="_blank" rel="nofollow">Shadowless Sword (Finesse)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Brooch_of_Protection" target="_blank" rel="nofollow">Brooch of Protection</a>, <a href="https://pacg.fandom.com/wiki/Gambeson" target="_blank" rel="nofollow">Gambeson</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
<b>Kit: </b>Hypnotist's Locket, Rapier (Core, Finesse), Psychic Detective,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Captain's Cutlass: Recharge to reduce local combat damage by 2</p>
<p>Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
<br />
<b>Other: </b>Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 1/6)
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=15#746" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (10)</b>
<br />
<b>Notes for Varian:</b> <span class=messageboard-ooc>Heggal: The Real Rabbit Prince into Discard</span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>Weapon 1, Spell 1-5•</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>bad things: damage, blessings for checks</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>eot: recharge random divine/blessing</span>
<br />
<span class=messageboard-ooc><i>Varian, Ukuja</i> - <b>Location #1: Cathedral</b> 4-5 remain // Create Mindscape displayed; 4=The Desert</span></p>
<p><span class=messageboard-ooc><i>Heggal</i> - <b>Location #3: Shrine</b> 1-4 remain</span>
<br />
<span class=messageboard-ooc><b>Location #4: Oubliette</b> 1-6 remain // 1=Sayona</span></p>
<p><span class=messageboard-ooc><i>Ukuja, Aric</i> - <b>Location #6: Repository</b> 2-8 remain</span>
<br />
<span class=messageboard-ooc><b>Location #7: Base</b> 1-7 remain // 1 (Vencarlo Orisini);(Amin Jalento);3 (Krojun Eats-what-he-kills); 4(Trinia Sabor): </span></p>Hour is the Healing Light: Characters cannot suffer scourges
Start of turn, switch to TRR. Exchange Mask of TRR with Orison in kit.
Move to Cathedral. End of Move step, examine top card of Cathedral, Incitation (Emperor Scorpion has already been defeated). Switch back to Aric. Exchange Rapier with Mask of TRR in kit.
Encounter Incitation.
[dice=Divine 4]1d4[/dice]
Discard Orison to explore again. Encounter Cave Bear. Recharge Mask of TRR to switch to TRR. For the combat and BA, reveal...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-03-02T18:19:22ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=36#17532020-03-02T06:45:36Z2020-03-02T06:45:36Z<p>Darago pumps necromantic energy into the Conflagration at the Golden Lake, forming it into a large serpent, and tries to convince it to go away. <span class=messageboard-ooc>Play Fire Snake to use my Arcane on the Conflagration</span></p>
<p><span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (10) + 6 = 16</span></p>
<p>The snake seems to understand; it bows its head and leaves for somewhere less important in the open desert. Darago moves to help finish the evacuation at the <b>Surgery</b>. As he arrives, the sand whips up around him, so thick it practically forms a wall barring his entry. An <span class=messageboard-ooc>Card 1:</span> <b>Aghash</b> is near. <span class=messageboard-ooc>For the combat, play Ice and Fire to use Arcane+2d8+3 and add Cold and Fire Discard Blessing of Master of Masters to add 2 dice</span></p>
<p><span class="messageboard-dice"><b>Combat 25:</b></span> <span class="messageboard-dice">3d10 + 2d8 + 9 ⇒ (10, 8, 7) + (6, 2) + 9 = 42</span></p>
<p>Darago combines his elemental knowledge to unleash a nova of superheated water, frying the Aghash and matting the sand together into useless clumps. <span class=messageboard-ooc>For the close, Discard Blessing of the Seventh Veil to add 2 dice</span></p>
<p><span class="messageboard-dice"><b>INT 13:</b></span> <span class="messageboard-dice">3d10 + 4 ⇒ (2, 6, 1) + 4 = 13</span></p>
<p>The surgery is secured and Darago takes the opportunity to patch himself up. Who knows when he'll get another. <span class=messageboard-ooc>On close, heal the 2 blessings I just played</span></p>
<p>Darago looks out the window and sees the Ulunat rampaging through the...</p>
<p><span class="messageboard-dice"><b>Random Open Location:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> ...Smoking Den
<br />
<span class="messageboard-dice"><b>Examine how many cards?:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span></p>
<p>He can see spell components, holy symbols, and weapons thrown through the air. And, of course, the Ulunat itself... <span class=messageboard-ooc>Examine and banish Find Traps, Blessing of the Ancients, Chakram of Ruin. Also find the Ulunat!</span></p>
<p><span class="messageboard-dice"><b>Recharge Fire Snake Arcane 8:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (6) + 6 = 12</span>
<br />
<span class="messageboard-dice"><b>Recharge Ice and Fire Arcane 12:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (5) + 6 = 11</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Icy_Prison_(Core)" target="_blank" rel="nofollow">Icy Prison (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fox_(Core)" target="_blank" rel="nofollow">Fox (Core)</a>, <a href="https://pacg.fandom.com/wiki/Death's_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Scrying" target="_blank" rel="nofollow">Scrying</a>, <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Magnetic_Grimoire" target="_blank" rel="nofollow">Magnetic Grimoire</a>, <a href="https://pacg.fandom.com/wiki/Game_of_Afterlife" target="_blank" rel="nofollow">Game of Afterlife</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>6
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Seventh Veil: +2 dice on INT/CHA Non-combat
<br />
Master of Masters: +2 dice on INT check</p>
<p>Game of Afterlife: Bury for de-curse (I can make INT 8 to recharge)
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Darago pumps necromantic energy into the Conflagration at the Golden Lake, forming it into a large serpent, and tries to convince it to go away. Play Fire Snake to use my Arcane on the Conflagration
[dice=Arcane 9]1d10+6[/dice]
The snake seems to understand; it bows its head and leaves for somewhere less important in the open desert. Darago moves to help finish the evacuation at the Surgery. As he arrives, the sand whips up around him, so thick it practically forms a wall barring his entry....AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-03-02T06:45:36ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=15#7422020-02-29T22:32:54Z2020-02-29T22:32:54Z<p><span class=messageboard-ooc>On Ukuja's turn, suffer 3 ranged combat damage. Brooch of Protection and Lockpick Shield reduce the damage to 0</span></p>
<p><span class=messageboard-ooc>Hour is Orison: No Effect</span></p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange Hypnotist's Locket with Psychic Detective in kit</span></p>
<p><span class=messageboard-ooc>Move to Ossuary and examine top card: Ash Giant Zombie. Encounter it. For the combat, reveal Vampiric Backsword +3 for Melee+2d6+3. Weapon Finesse give me Melee:DEX+3.</span></p>
<p><span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d10 + 2d6 + 10 ⇒ (2) + (2, 3) + 10 = 17</span> <span class=messageboard-ooc>Use power to discard random card (Blessing of the Ancients) and reroll</span>
<br />
<span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d10 + 2d6 + 10 ⇒ (9) + (4, 6) + 10 = 29</span> <span class=messageboard-ooc>That's more like it! After defeating a monster, switch back to Aric</span></p>
<p><span class=messageboard-ooc>Use power to recharge Psychic Detective to examine Card 2: Brawl and explore again. On examine, switch to TRR</span></p>
<p><span class="messageboard-dice"><b>DEX 9:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (1) + 4 = 5</span> <span class=messageboard-ooc>I take 6 combat damage. Place a Marker on Brooch to reduce by 5 and reveal Shield for the last one. Brawl gets shuffled back in</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Midnight Lord to explore again</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span></p>
<p><span class=messageboard-ooc>Mummy: one of the closing henchman. For the combat reveal Vampiric Backsword +3 for Melee+2d6+3. <b>Requesting one of Varian's blessings (since he has the most right now)</b> Weapon Finesse gives me Melee:DEX+3</span></p>
<p><span class="messageboard-dice"><b>Combat 24:</b></span> <span class="messageboard-dice">1d10 + 2d6 + 1d4 + 10 ⇒ (9) + (2, 4) + (2) + 10 = 27</span> <span class=messageboard-ooc>Nice! Summon and encounter Ancient Skeleton. BA, Take 1 combat damage which is mitigated by the Brooch. For the combats, reveal Vampiric Backsword again</span></p>
<p><span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">1d10 + 2d6 + 10 ⇒ (8) + (6, 6) + 10 = 30</span> <span class=messageboard-ooc>On defeat, reload Vampiric Backsword to recharge a random card from discards. On close, move to Repository</span></p>
<p><span class=messageboard-ooc>End of turn, examine top card of Repository: Curse of the Worm. Switch back to Aric</span> </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sharper" target="_blank" rel="nofollow">Sharper</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_%2B3" target="_blank" rel="nofollow">Vampiric Backsword +3 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core, Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Lockpick_Shield" target="_blank" rel="nofollow">Lockpick Shield</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Brooch_of_Protection" target="_blank" rel="nofollow">Brooch of Protection</a>, <a href="https://pacg.fandom.com/wiki/Gambeson" target="_blank" rel="nofollow">Gambeson</a>,
<br />
<b>Kit: </b>Hypnotist's Locket, Orison, Dreamstalker,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
<br />
<b>Other: </b>Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 1/6)"
<br />
</blockquote><p><span class=messageboard-ooc>Display Cockroach Coat</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sharper" target="_blank" rel="nofollow">Sharper</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_%2B3" target="_blank" rel="nofollow">Vampiric Backsword +3 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core, Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Lockpick_Shield" target="_blank" rel="nofollow">Lockpick Shield</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Brooch_of_Protection" target="_blank" rel="nofollow">Brooch of Protection</a>, <a href="https://pacg.fandom.com/wiki/Gambeson" target="_blank" rel="nofollow">Gambeson</a>, <a href="https://pacg.fandom.com/wiki/Cockroach_Coat" target="_blank" rel="nofollow">Cockroach Coat</a>,
<br />
<b>Kit: </b>Hypnotist's Locket, Orison, Dreamstalker,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
<br />
<b>Other: </b>Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 1/6)
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>On Ukuja's turn, suffer 3 ranged combat damage. Brooch of Protection and Lockpick Shield reduce the damage to 0
Hour is Orison: No Effect
Start of turn, switch to TRR. Exchange Hypnotist's Locket with Psychic Detective in kit
Move to Ossuary and examine top card: Ash Giant Zombie. Encounter it. For the combat, reveal Vampiric Backsword +3 for Melee+2d6+3. Weapon Finesse give me Melee:DEX+3.
[dice=Combat 23]1d10+2d6+10[/dice] Use power to discard random card (Blessing of the Ancients) and...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-02-29T22:32:54ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=15#7362020-02-28T04:34:36Z2020-02-28T04:34:36Z<p><span class=messageboard-ooc>Hour is The Theater: At the start of your turn, examine the top card of your location; you may encounter it.</span></p>
<p><span class=messageboard-ooc>Examine top card of Crypt: Zombie Minions. Encounter them. On examine, switch to TRR. Exchange Hypnotist's Locket with Captain's Cutlass in kit</span></p>
<p>Zombies are practically flooding out of the Crypt. That makes things easier... <span class=messageboard-ooc>For the combats, reveal Captain's Cutlass for Melee+1d6+1. Reveal Evangeist for +1. Weapon Finesse gives me Melee: DEX+3.</span></p>
<p><span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 9 ⇒ (8) + (5) + 9 = 22</span></p>
<p><span class=messageboard-ooc>For the second combat, also discard Captain's Cutlass to add another 1d8</span>
<br />
<span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">1d10 + 1d8 + 1d6 + 9 ⇒ (7) + (2) + (1) + 9 = 19</span> </p>
<p><span class=messageboard-ooc>On defeating a monster, Switch to Aric For the close, recharge Quick-Change Mask to use my Diplomacy. Reveal Evangelist for +1</span></p>
<p><span class="messageboard-dice"><b>WIS (Diplomacy) 10:</b></span> <span class="messageboard-dice">1d10 + 8 ⇒ (7) + 8 = 15</span></p>
<p><span class=messageboard-ooc>On close, examine top card of Hourglass and draw Ukuja's Orison. Move to Oubliette.</span></p>
<p>With all the zombies rushing out, the <b>Crypt</b> is empty in record time. Aric moves to examine the Oubliette instead.</p>
<p><span class=messageboard-ooc>Start of turn, switch to TRR. Exchange Hypnotist's Locket with top card of my deck: Vampiric Backsword +3. Stay at Oubliette. End of move step, examine top card of Oubliette: Zombie Minions again! Exchange Psychic Detective for Vampiric Backsword +3. Use Power to encounter the Zombie Minions</span></p>
<p><span class=messageboard-ooc>For the combats, reveal Vampiric Backsword +3 for Melee+2d6+3. Reveal Evangelist for +1. Weapon Finesse gives me Melee:DEX+3</span></p>
<p><span class="messageboard-dice"><b>Combat 9:</b></span> <span class="messageboard-dice">1d10 + 2d6 + 11 ⇒ (4) + (5, 1) + 11 = 21</span>
<br />
<span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">1d10 + 2d6 + 11 ⇒ (2) + (5, 5) + 11 = 23</span></p>
<p><span class=messageboard-ooc>For the close check, <b>Request Heggal's The Winged Serpent</b> to add 1 die and recharge Evangelist for +1d4</span></p>
<p><span class="messageboard-dice"><b>Constitution 10:</b></span> <span class="messageboard-dice">2d6 + 1d4 ⇒ (2, 4) + (1) = 7</span> <span class=messageboard-ooc>Oh well. I tried...</span></p>
<p>Zombies flood out of the <b>Oubliette</b> as well, but The Red Raven has a hunch that something important still remains within. He steps inside and is greeted by a <span class=messageboard-ooc>Card 2:</span> <b>Giant Anaconda</b>! <span class=messageboard-ooc>For the combat, reveal Vampiric Backsword for Melee+2d6+3. Weapon Finesse gives me Melee:DEX+3.</span></p>
<p><span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d10 + 2d6 + 10 ⇒ (6) + (1, 2) + 10 = 19</span></p>
<p>The Red Raven cuts down the snake and walks deeper inside. He finds himself in the middle of a <span class=messageboard-ooc>Random Barrier 1 replacing Card 3:</span> <b>Summoning Trap</b>. <span class=messageboard-ooc>Display Clockwork Spy to examine and explore again. On examine, Exchange Orison with Heister in kit Discard The Midwife to replace Brain Mold with Summoning Trap. Checks against it are blessed. Adventure Suit adds 1d4. Recharge Heister for +1d12</span></p>
<p><span class="messageboard-dice"><b>WIS 13:</b></span> <span class="messageboard-dice">2d8 + 1d12 + 1d4 + 1 ⇒ (5, 1) + (11) + (2) + 1 = 20</span> <span class=messageboard-ooc>I draw a random card: Brooch of Protection. Yes! Display it</span></p>
<p>The Red Raven gingerly steps around the summoning circle and has to force himself away from the <span class=messageboard-ooc>Card 4:</span> <b>Speed Battleaxe</b> temptingly placed in the center. <span class=messageboard-ooc>Discard Blessing of the Vaultmaster to explore again. Auto-fail check to acquire Battleaxe</span></p>
<p>The Red Raven receives some intel on his tele-phone; there's a <span class=messageboard-ooc>Card 5:</span> <b>Sayona</b> nearby. <span class=messageboard-ooc>End of turn, examine top card of location. Choose not to encounter it right now. Switch back to Aric</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Hypnotist's_Locket" target="_blank" rel="nofollow">Hypnotist's Locket</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_%2B3" target="_blank" rel="nofollow">Vampiric Backsword +3 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Ancients" target="_blank" rel="nofollow">Blessing of the Ancients</a>, <a href="https://pacg.fandom.com/wiki/Lockpick_Shield" target="_blank" rel="nofollow">Lockpick Shield</a>, <a href="https://pacg.fandom.com/wiki/Gambeson" target="_blank" rel="nofollow">Gambeson</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Brooch_of_Protection" target="_blank" rel="nofollow">Brooch of Protection</a>,
<br />
<b>Kit: </b>Psychic Detective, Orison, Dreamstalker,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Midnight Lord: +2 dice on CON or has Finesse
<br />
Ancients: +1 die on check. Recharges if Hour is 0</p>
<p>Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
<br />
<b>Other: </b>Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 0/6)"
<br />
</blockquote><p><span class=messageboard-ooc>Display Gambeson</span>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Hypnotist's_Locket" target="_blank" rel="nofollow">Hypnotist's Locket</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_%2B3" target="_blank" rel="nofollow">Vampiric Backsword +3 (Finesse)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Ancients" target="_blank" rel="nofollow">Blessing of the Ancients</a>, <a href="https://pacg.fandom.com/wiki/Lockpick_Shield" target="_blank" rel="nofollow">Lockpick Shield</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Brooch_of_Protection" target="_blank" rel="nofollow">Brooch of Protection</a>, <a href="https://pacg.fandom.com/wiki/Gambeson" target="_blank" rel="nofollow">Gambeson</a>,
<br />
<b>Kit: </b>Psychic Detective, Orison, Dreamstalker,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Midnight Lord: +2 dice on CON or has Finesse
<br />
Ancients: +1 die on check. Recharges if Hour is 0</p>
<p>Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
<br />
<b>Other: </b>Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 0/6)
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/194rt2CJzl5ta-eKI1HxeDudDiTPC9TZA6eiv58iNg1U/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=15#731" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (0)</b>
<br />
<b>Notes for Heggal:</b> <span class=messageboard-ooc>Used The Winged Serpent</span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>Barrier 1, Item 1, Hourglass 1 (Ukuja's turn)</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>bad things: damage, blessings for checks</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>eot: recharge random divine/blessing</span>
<br />
<span class=messageboard-ooc><i>Varian</i> - <b>Location #1: Cathedral</b> 1-10 remain</span></p>
<p><span class=messageboard-ooc><i>Heggal</i> - <b>Location #3: Shrine</b> 3-10 remain</span>
<br />
<span class=messageboard-ooc><i>Aric</i> - <b>Location #4: Oubliette</b> 5-10 remain // 5=Sayona</span>
<br />
<span class=messageboard-ooc><i>Ukuja</i> - <b>Location #5: Ossuary</b> 1-10 remain</span>
<br />
<span class=messageboard-ooc><b>Location #6: Repository</b> 1-10 remain</span>
<br />
<span class=messageboard-ooc><b>Location #7: Base</b> 1-11 remain</span></p>Hour is The Theater: At the start of your turn, examine the top card of your location; you may encounter it.
Examine top card of Crypt: Zombie Minions. Encounter them. On examine, switch to TRR. Exchange Hypnotist's Locket with Captain's Cutlass in kit
Zombies are practically flooding out of the Crypt. That makes things easier... For the combats, reveal Captain's Cutlass for Melee+1d6+1. Reveal Evangeist for +1. Weapon Finesse gives me Melee: DEX+3.
[dice=Combat 12]1d10+1d6+9[/dice]
For...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-02-28T04:34:36ZRe: Forums: Play-by-Post: [ACG] [CaG II] Sanctioned Curse of the Crimson Throne by YewstanceAAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivkfh/gameplay&page=15#7342020-02-26T22:56:35Z2020-02-26T22:56:35Z<p>Starting Location: Crypt</p>
<p>Starting Identity: Aric</p>
<p>Loot: Exchanging Masque for Ausio Carowyn. Exchanging Mask of Stolen Mien for Red War Paint</p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Hypnotist's_Locket" target="_blank" rel="nofollow">Hypnotist's Locket</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Psychic_Detective" target="_blank" rel="nofollow">Psychic Detective</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Evangelist" target="_blank" rel="nofollow">Evangelist</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_The_Vaultmaster" target="_blank" rel="nofollow">Blessing of The Vaultmaster</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife" target="_blank" rel="nofollow">The Midwife</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Captain's Cutlass (Finesse), Heister, Dreamstalker,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)</p>
<p>Vaultmaster: +2 dice vs Barriers
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Starting Location: Crypt
Starting Identity: Aric
Loot: Exchanging Masque for Ausio Carowyn. Exchanging Mask of Stolen Mien for Red War Paint
"Aric wrote: Hand: Hypnotist's Locket, Quick-Change Mask, Psychic Detective, Clockwork Spy, Evangelist, Blessing of The Vaultmaster, The Midwife,
Displayed:
Kit: Captain's Cutlass (Finesse), Heister, Dreamstalker,
Deck: 14 Discard: 0 Buried: 0
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster...AAUGHWHY's PFSACG Aric/TRR (alias of AAUGHWHY)2020-02-26T22:56:35ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=35#17412020-02-12T17:54:14Z2020-02-12T17:54:14Z<p>Trader: Exchanging Wandcaster Bow for Blessing of Abadar</p>
<p>Loot: Exchanging Binder's Tome for Mask of the Forgotten Pharaoh
<br />
Exchanging Wand of Scorching Ray with Game of Afterlife</p>
<p>Starting Location: Golden Pool</p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Fox_(Core)" target="_blank" rel="nofollow">Fox (Core)</a>, <a href="" target="_blank" rel="nofollow">Blessing of Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Game_of_Afterlife" target="_blank" rel="nofollow">Game of Afterlife</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>6
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Seventh Veil: +2 dice on INT/CHA Non-combat
<br />
Master of Masters: +2 dice on INT check</p>
<p>Game of Afterlife: Bury for de-curse (I can make INT 8 to recharge)
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Trader: Exchanging Wandcaster Bow for Blessing of Abadar
Loot: Exchanging Binder's Tome for Mask of the Forgotten Pharaoh
Exchanging Wand of Scorching Ray with Game of Afterlife
Starting Location: Golden Pool
"Darago wrote: Hand: Fire Snake, Fox (Core), Blessing of Master of Masters, Ice and Fire, Helm of Electric Radiance, Blessing of the Seventh Veil, Game of Afterlife,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 6
NOTES:
Available Support: Seventh Veil: +2 dice on INT/CHA...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-02-12T17:54:14ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=11#5312020-02-03T19:22:05Z2020-02-03T19:22:05Z<p>I'm going to switch my Trader to Sunburst Market and grab a Blessing of Abadar</p>I'm going to switch my Trader to Sunburst Market and grab a Blessing of AbadarAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-02-03T19:22:05ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=11#5292020-02-02T20:11:46Z2020-02-02T20:11:46Z<p>No Upgrades. Stashing Hero Point.</p>
<p>I'll keep Mask of the Forgotten Pharaoh and Game of Afterlife. I'm not taking Elemental Treaty this time. </p>
<p>Going to Hadden Hoppert for my trader. Hopefully I'm able to get a big nuke spell.</p>No Upgrades. Stashing Hero Point.
I'll keep Mask of the Forgotten Pharaoh and Game of Afterlife. I'm not taking Elemental Treaty this time.
Going to Hadden Hoppert for my trader. Hopefully I'm able to get a big nuke spell.AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-02-02T20:11:46ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=35#17312020-02-01T07:57:56Z2020-02-01T07:57:56Z<p><span class=messageboard-ooc>Estra's turn was amazing! I can't imagine what it would be like to be across a physical table from you pulling something like that! Other tables would probably pause their games to watch it happen!</span></p>
<p><span class=messageboard-ooc>On Lini's turn, take damage from the Sard. Mist Horn and Safety Bubble reduce the damage</span></p>
<p><span class="messageboard-dice"><b>Electricity Damage:</b></span> <span class="messageboard-dice">1d4 + 1 - 1d4 - 3 ⇒ (1) + 1 - (4) - 3 = -5</span>
<br />
<span class="messageboard-dice"><b>Poison Damage:</b></span> <span class="messageboard-dice">1d4 - 1d4 - 3 ⇒ (1) - (2) - 3 = -4</span></p>
<p><span class=messageboard-ooc>Hour is Curse of the Sphinx (everything is banes, so it doesn't do anything). Curse of Blindness makes me discard a card from the blessings deck, so I also suffer Qualzar's Curse of the Mummy</span></p>
<p>Even after Estra's immense binding and banishing ritual, Darago can sense that the pyramid is still high in the sky. The desert heat is beating down upon him like a <span class=messageboard-ooc>Card 1:</span> <b>Thousand Suns</b>. <span class=messageboard-ooc>Recharge Cloudburst to add 1 die from ley line. Mindscape adds 1d4. Reveal Mask for +2</span></p>
<p><span class="messageboard-dice"><b>Arcane 18:</b></span> <span class="messageboard-dice">2d10 + 1d4 + 8 ⇒ (5, 8) + (4) + 8 = 25</span></p>
<p>Then it starts getting cooler; the pyramid is slowing down and descending! Darago's celebration is cut short as the <span class=messageboard-ooc>Card 2:</span> <b>Will of Ahriman</b> booms through his mind. <span class=messageboard-ooc>Discard Blessing of Pharasma to explore again. On the Knowledge check, <b>Estra reveals Neferekhu for +2 dice.</b> Mindscape adds 1d4. Reveal Mask for +2 </span></p>
<p><span class="messageboard-dice"><b>Knowledge 18:</b></span> <span class="messageboard-dice">3d10 + 1d4 + 8 ⇒ (4, 9, 1) + (2) + 8 = 24</span></p>
<p>But Ahriman's power is waning. Darago shoves them out of his mind.</p>
<p><span class=messageboard-ooc>End of turn, Banish Fire Snake</span></p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Magnetic_Grimoire" target="_blank" rel="nofollow">Magnetic Grimoire</a>, <a href="https://pacg.fandom.com/wiki/Elemental_Treaty" target="_blank" rel="nofollow">Elemental Treaty</a>, <a href="https://pacg.fandom.com/wiki/Icy_Prison_(Core)" target="_blank" rel="nofollow">Icy Prison (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="" target="_blank" rel="nofollow">Blessing of Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Curse of Blindness</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="" target="_blank" rel="nofollow">Curse of the Sphinx</a>, <a href="" target="_blank" rel="nofollow">Curse of the Mummy</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>6
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Grimoire: +1d4 to local check that invokes Fire, Acid, Electricity, Cold, Poison
<br />
Master of Masters: +2 dice on INT check"
<br />
</blockquote><p><span class=messageboard-ooc>Start of Qualzar's turn, display Elemental Treaty</span>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Magnetic_Grimoire" target="_blank" rel="nofollow">Magnetic Grimoire</a>, <a href="https://pacg.fandom.com/wiki/Elemental_Treaty" target="_blank" rel="nofollow">Elemental Treaty</a>, <a href="https://pacg.fandom.com/wiki/Icy_Prison_(Core)" target="_blank" rel="nofollow">Icy Prison (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="" target="_blank" rel="nofollow">Blessing of Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Curse of Blindness</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="" target="_blank" rel="nofollow">Curse of the Sphinx</a>, <a href="" target="_blank" rel="nofollow">Curse of the Mummy</a>, <a href="https://pacg.fandom.com/wiki/Elemental_Treaty" target="_blank" rel="nofollow">Elemental Treaty</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>6
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Grimoire: +1d4 to local check that invokes Fire, Acid, Electricity, Cold, Poison
<br />
Master of Masters: +2 dice on INT check
<br />
<b>Other: </b>Elemental Treaty: Reduce Acid, Cold, Electricity, Fire, Poison Damage by 1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Estra's turn was amazing! I can't imagine what it would be like to be across a physical table from you pulling something like that! Other tables would probably pause their games to watch it happen!
On Lini's turn, take damage from the Sard. Mist Horn and Safety Bubble reduce the damage
[dice=Electricity Damage]1d4+1-1d4-3[/dice]
[dice=Poison Damage]1d4-1d4-3[/dice]
Hour is Curse of the Sphinx (everything is banes, so it doesn't do anything). Curse of Blindness makes me discard a card from...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-02-01T07:57:56ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=35#17222020-01-29T07:30:00Z2020-01-29T07:30:00Z<p><span class=messageboard-ooc>On Qualzar's turn take fire damage</span></p>
<p><span class="messageboard-dice"><b>Fire Damage:</b></span> <span class="messageboard-dice">2d4 - 1d4 ⇒ (2, 1) - (1) = 2</span> <span class=messageboard-ooc>display Phoenix Cloak to reduce it to 0</span></p>On Qualzar's turn take fire damage
[dice=Fire Damage]2d4-1d4[/dice] display Phoenix Cloak to reduce it to 0AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-01-29T07:30:00ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=35#17152020-01-27T05:26:50Z2020-01-27T05:26:50Z<p><span class=messageboard-ooc>Hour is Curse of Blindness. The timing works so that it doesn't happen this turn, right?</span></p>
<p><span class="messageboard-dice"><b>Lightning Storm:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span>
<br />
<span class="messageboard-dice"><b>Safety Bubble:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Discard Iceblade Spelldagger as damage. There's no more Curse of the Mummys in the box.</span></p>
<p>Darago's vision does dark and he crouches to the ground, not wanting to stumble off the edge of the pyramid and plummet all the way down to the desert below. Someone helps him to his feet and he graciously thanks them, but then he stops to think... This individual is much too tall for either of the gnomes or Skizza, feels too solid for Honaire, and it seems unlikely that Estra would be able to support his weight... Darago can feel the stranger searching through is pack. <span class=messageboard-ooc>Free explore, encounter <b>Caravan Raider</b>. Play Disintegrate for Arcane+. Mindscape adds 1d4. Mask adds 2.</span></p>
<p><span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">1d10 + 4d6 + 1d4 + 8 ⇒ (10) + (6, 4, 2, 5) + (1) + 8 = 36</span> <span class=messageboard-ooc>Location power subtracts 3. Total is 33. Add Caravan Raider to hand</span></p>
<p>Darago can feel the sand brush against his face. A piece from his Game of Afterlife clacks on the floor. <span class=messageboard-ooc><b>Skizza is cured of Curse of Withering</b></span></p>
<p><span class=messageboard-ooc>End of turn banish Caravan Raider to not summon bane</span></p>
<p><span class="messageboard-dice"><b>Recharge Disintegrate Arcane 16:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 9 ⇒ (3) + (3) + 9 = 15</span>
<br />
<span class="messageboard-dice"><b>Recharge Game of Afterlife INT 8:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 7 ⇒ (4) + (3) + 7 = 14</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Magnetic_Grimoire" target="_blank" rel="nofollow">Magnetic Grimoire</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Pharasma" target="_blank" rel="nofollow">Blessing of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Curse of Blindness</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>6
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Grimoire: +1d4 to local check that invokes Fire, Acid, Electricity, Cold, Poison
<br />
Pharasma: +2 dice when spell is played
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Hour is Curse of Blindness. The timing works so that it doesn't happen this turn, right?
[dice=Lightning Storm]1d4[/dice]
[dice=Safety Bubble]1d4[/dice] Discard Iceblade Spelldagger as damage. There's no more Curse of the Mummys in the box.
Darago's vision does dark and he crouches to the ground, not wanting to stumble off the edge of the pyramid and plummet all the way down to the desert below. Someone helps him to his feet and he graciously thanks them, but then he stops to think... This...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-01-27T05:26:50ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=35#17092020-01-24T06:45:28Z2020-01-24T06:45:28Z<p><span class="messageboard-dice"><b>Sard Electricity Damage:</b></span> <span class="messageboard-dice">1d4 + 1 - 1d4 ⇒ (2) + 1 - (1) = 2</span> <span class=messageboard-ooc>Recharge Helm of Electric Radiance to reduce by 2 to 0</span>
<br />
<span class="messageboard-dice"><b>Sard Poison Damage:</b></span> <span class="messageboard-dice">1d4 - 1d4 ⇒ (1) - (2) = -1</span></p>[dice=Sard Electricity Damage]1d4+1-1d4[/dice] Recharge Helm of Electric Radiance to reduce by 2 to 0
[dice=Sard Poison Damage]1d4-1d4[/dice]AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-01-24T06:45:28ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=35#17022020-01-23T05:49:26Z2020-01-23T05:49:26Z<p><span class=messageboard-ooc>Hour is Curse of Daybane</span></p>
<p>Darago wonders how this situation could possibly get any worse. And then the <span class=messageboard-ooc>Card 1:</span> <b>Lightning Storm</b> starts... <span class=messageboard-ooc>Display Lightning Storm next to the location. This is very unfortunate...</span></p>
<p>Darago makes for a part of the pyramid that is at leas partially roofed and runs into a <span class=messageboard-ooc>Card 2:</span> <b>Corridor Dart Trap</b>! <span class=messageboard-ooc>Discard Blessing of Isis to explore again. Discarding Lini's Blessing of Milani to add 2 dice</span></p>
<p><span class="messageboard-dice"><b>DEX 12:</b></span> <span class="messageboard-dice">3d6 ⇒ (6, 3, 4) = 13</span></p>
<p>Darago isn't sure how he slipped past the trap. He must have the <span class=messageboard-ooc>Card 3:</span> <b>Blessing of the Ancients</b> on his side. <span class=messageboard-ooc>Discard Blessing of Isis to explore again</span></p>
<p><span class="messageboard-dice"><b>Divine 3:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p>At the end of the corridor, Darago comes upon a chamber that is guarded by an <span class=messageboard-ooc>Random Monster 1:</span> <b>Earth Ossumental</b>. Finally something is going his way! <span class=messageboard-ooc>End of turn, summon and encounter Random Monster. <b>BA Everyone needs to make a DEX/Acrobatics 13 or suffer 1d4 Acid Damage</b></span></p>
<p><span class="messageboard-dice"><b>Acid Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span>
<br />
<span class="messageboard-dice"><b>Safety Bubble:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p><span class=messageboard-ooc>For the Combat, Play Death's Touch to use Arcane+3d6+3. Reveal Mask for +2. Mindscape adds 1d4. Vs undead power adds 2d4</span></p>
<p><span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">1d10 + 3d6 + 2d4 + 8 ⇒ (10) + (6, 2, 2) + (2, 4) + 8 = 34</span> <span class=messageboard-ooc>Those 2s count as 0. Total is 28.</span></p>
<p><span class="messageboard-dice"><b>Recharge Bound Lantern Archon Arcane 10:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 8 ⇒ (6) + (1) + 8 = 15</span>
<br />
<span class="messageboard-dice"><b>Recharge Death's Touch Arcane 12:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 8 ⇒ (10) + (4) + 8 = 22</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Magnetic_Grimoire" target="_blank" rel="nofollow">Magnetic Grimoire</a>, <a href="https://pacg.fandom.com/wiki/Disintegrate" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Iceblade_Spelldagger" target="_blank" rel="nofollow">Iceblade Spelldagger</a>, <a href="https://pacg.fandom.com/wiki/Game_of_Afterlife" target="_blank" rel="nofollow">Game of Afterlife</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>6</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Hour is Curse of Daybane
Darago wonders how this situation could possibly get any worse. And then the Card 1: Lightning Storm starts... Display Lightning Storm next to the location. This is very unfortunate...
Darago makes for a part of the pyramid that is at leas partially roofed and runs into a Card 2: Corridor Dart Trap! Discard Blessing of Isis to explore again. Discarding Lini's Blessing of Milani to add 2 dice
[dice=DEX 12]3d6[/dice]
Darago isn't sure how he slipped past the trap....AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-01-23T05:49:26ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=34#16992020-01-18T06:33:52Z2020-01-18T06:33:52Z<p>Trader: Exchanging Wandcaster Bow for Dune of Doom</p>
<p>Loot: Exchanging Scrying for Elemental Treaty
<br />
Exchanging Binder's Tome for Mask of the Forgotten Pharaoh
<br />
Exchanging Wand of Scorching Ray with Game of Afterlife</p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Isis" target="_blank" rel="nofollow">Blessing of Isis</a>, <a href="https://pacg.fandom.com/wiki/Death's_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Disintegrate" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Iceblade_Spelldagger" target="_blank" rel="nofollow">Iceblade Spelldagger</a>, <a href="https://pacg.fandom.com/wiki/Bound_Lantern_Archon" target="_blank" rel="nofollow">Bound Lantern Archon</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5</p>
<p></blockquote><p><span class=messageboard-ooc>Start of first turn (which I think might be me anyway), Bury Bound Lantern Archon to examine top 3 cards of my deck, rearrange and draw one. Find Blessing of Seventh Veil, Helm of Electric Radiance, Magnetic Grimoire. New order is Blessing, Grimoire, Helm. Draw Blessing. Archon goes into recovery</span>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Isis" target="_blank" rel="nofollow">Blessing of Isis</a>, <a href="https://pacg.fandom.com/wiki/Death's_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Disintegrate" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Iceblade_Spelldagger" target="_blank" rel="nofollow">Iceblade Spelldagger</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>6</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Trader: Exchanging Wandcaster Bow for Dune of Doom
Loot: Exchanging Scrying for Elemental Treaty
Exchanging Binder's Tome for Mask of the Forgotten Pharaoh
Exchanging Wand of Scorching Ray with Game of Afterlife
Darago wrote:Hand: Blessing of Isis, Death's Touch, Disintegrate, Phoenix Cloak, Iceblade Spelldagger, Bound Lantern Archon, Mask of the Forgotten Pharaoh,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 5
Start of first turn (which I think might be me anyway), Bury Bound...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-01-18T06:33:52ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=34#16962020-01-15T06:28:06Z2020-01-15T06:28:06Z<p><span class=messageboard-ooc>I can take any of those spells. Which one is Qualzar thinking of taking?</span></p>I can take any of those spells. Which one is Qualzar thinking of taking?AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-01-15T06:28:06ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=11#5212020-01-09T07:49:49Z2020-01-09T07:49:49Z<p><b>Deck Upgrade:</b> I'll take one of the Spell 5s for Icy Prison</p>
<p><b>Loot:</b> I'll keep Mask of the Forgotten Pharaoh and Game of Afterlife.</p>
<p>I can also take Elemental Treaty. Since there's only one location, It'll last us the entire scenario.</p>
<p>I'm not taking the Cartouche of Protection, so I should be keeping my Magnetic Grimoire/Binders Tome. Lini should be safe trading out the same one I keep.</p>Deck Upgrade: I'll take one of the Spell 5s for Icy Prison
Loot: I'll keep Mask of the Forgotten Pharaoh and Game of Afterlife.
I can also take Elemental Treaty. Since there's only one location, It'll last us the entire scenario.
I'm not taking the Cartouche of Protection, so I should be keeping my Magnetic Grimoire/Binders Tome. Lini should be safe trading out the same one I keep.AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-01-09T07:49:49ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=11#5152020-01-05T00:10:56Z2020-01-05T00:10:56Z<p>I'd like an extra Spell for the Scenario Reward.</p>
<p>I've got a couple upgrade options. I'll look closer once we have a definitive list of what is available. </p>
<p>I'll go to Hadden Hoppert for my trader.</p>I'd like an extra Spell for the Scenario Reward.
I've got a couple upgrade options. I'll look closer once we have a definitive list of what is available.
I'll go to Hadden Hoppert for my trader.AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-01-05T00:10:56ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=34#16892020-01-01T04:13:31Z2020-01-01T04:13:31Z<p>Darago hears gunshots and ceramic shattering in the distance. The final conflict must be drawing near. </p>
<p><span class=messageboard-ooc>Hall of Winged Chaos auto-guards</span></p>Darago hears gunshots and ceramic shattering in the distance. The final conflict must be drawing near.
Hall of Winged Chaos auto-guardsAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2020-01-01T04:13:31ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=34#16772019-12-14T06:50:03Z2019-12-14T06:50:03Z<p>This battle is tough, but Darago can see the light at the end of the tunnel. <span class=messageboard-ooc>Play Bound Lantern Archon to examine top 3 cards of deck, rearrage and draw a card. Find Helm of Electric Radiance, Cloudburst, Scrying. Keep them in that order. Draw helm</span></p>
<p>Darago dons his helm for some meager protection before moving to the <b>Hall of Winged Chaos</b>. He doesn't even get a chance to begin mapping the place out before he's ambushed by one of the <span class=messageboard-ooc>Card 1:</span> <b>Usji Ghuls</b>. At least they're making tracking them down easy... <span class=messageboard-ooc>Damage is automatically electricity</span></p>
<p><span class="messageboard-dice"><b>BYA alone damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Recharge Helm of Electric Radiance to reduce by 2 to 0</span></p>
<p>The outsider sends a stream of sparks at Darago! They bend through the air, attracted by his helm before they're absorbed and neutralized. Darago returns fire with his own volley. <span class=messageboard-ooc>Play Ice and Fire to use Arcane+2d8+3 and add Cold and Fire. Reveal Headband for +1. Power adds 2d4.</span></p>
<p><span class="messageboard-dice"><b>Combat 25:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 2d4 + 10 ⇒ (1) + (4, 8) + (1, 2) + 10 = 26</span></p>
<p><span class="messageboard-dice"><b>AYA Electricity Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Reveal Cartouche of Protection to reduce damage by 1. Discard Headband of Epic Intelligence as damage. Suffer curse of the mummy.</span></p>
<p>The ghul scores one last grazing shot before it goes down. Darago approaches the corpse and wishes that he had time to have a go-around before getting attacked so he could definitively know whether anything important was left at the location. Maybe the ghul knows their way around... <span class=messageboard-ooc>Use power to add the Ghul to my hand.</span></p>
<p><span class=messageboard-ooc>I'm going to keep going. Ill probably lose the rest of my hand to the end of turn damage, so might as well get use out of it. Hopefully I get the boons...</span></p>
<p>As Darago enters, he immediately spots a shrine to <span class=messageboard-ooc>Card 2:</span> <b>Abadar</b>. He asks for a blessing. <span class=messageboard-ooc>Discard Blessing of Master of Masters to explore again. Banish Ghul to add 1d4+1</span></p>
<p><span class="messageboard-dice"><b>Divine 5:</b></span> <span class="messageboard-dice">2d4 + 1 ⇒ (2, 3) + 1 = 6</span></p>
<p>The altar begins exuding a strange mist: <span class=messageboard-ooc>Card 3:</span> <b>Polymorph Gas</b>! <span class=messageboard-ooc>Discard Blessing of Abadar to explore again. Requesting <b>Estra's Sign of the Newlyweds</b> to add 1 die</span></p>
<p><span class="messageboard-dice"><b>INT 14:</b></span> <span class="messageboard-dice">2d10 + 4 ⇒ (1, 7) + 4 = 12</span> <span class=messageboard-ooc>Hm. Failing this is actually kind of good since it lets me not discard the Cartouche end of turn. I already have curse of the mummy...</span></p>
<p>Its kind of hard to breathe, but this room seems to be exempt from the electric arcs coursing through the rest of the hall. Darago can hold his breath a little bit longer.</p>
<p><span class=messageboard-ooc>End of turn, take electric damage but my hand is empty and I already have Curse of The Mummy</span></p>
<p><span class="messageboard-dice"><b>Recharge Bound Lantern Archon Arcane 10:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (6) + 6 = 12</span>
<br />
<span class="messageboard-dice"><b>Recharge Ice and Fire Arcane 12:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (3) + 6 = 9</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Scrying" target="_blank" rel="nofollow">Scrying</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Game_of_Afterlife" target="_blank" rel="nofollow">Game of Afterlife</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, <a href="https://pacg.fandom.com/wiki/Disintegrate" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Fox_(Core)" target="_blank" rel="nofollow">Fox (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Curse_of_the_Mummy" target="_blank" rel="nofollow">Curse of the Mummy</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 16 <b>Buried:</b> 1
<br />
<b>Hero Points: </b>5</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>This battle is tough, but Darago can see the light at the end of the tunnel. Play Bound Lantern Archon to examine top 3 cards of deck, rearrage and draw a card. Find Helm of Electric Radiance, Cloudburst, Scrying. Keep them in that order. Draw helm
Darago dons his helm for some meager protection before moving to the Hall of Winged Chaos. He doesn't even get a chance to begin mapping the place out before he's ambushed by one of the Card 1: Usji Ghuls. At least they're making tracking them...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-12-14T06:50:03ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=34#16682019-12-01T06:57:48Z2019-12-01T06:57:48Z<p><span class=messageboard-ooc>For the Pharaoh's Altar, select Blessing. According to the Wiki, the only Blessing 6 is Blessing of Ptah</span></p>
<p>Darago snatches a holy symbol of Ptah off the altar. He's also tempted by a suit of <span class=messageboard-ooc>Card 3:</span> <b>Parade Armor</b> <span class=messageboard-ooc>Discard Blessing of Isis to explore again</span></p>
<p><span class="messageboard-dice"><b>Fortitude 12:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (7) + 4 = 11</span></p>
<p>But not that much... As he peruses the altar, he's caught by a <span class=messageboard-ooc>Card 4:</span> <b>Graven Guardian of Set</b> that doesn't look to happy. Okay, maybe he was taking it <i>a little further</i> than some clandestine assistance... <span class=messageboard-ooc>Discard Blessing of Ptah to explore again. <s>For the combat, play Volcanic Storm to use Arcane+3d6. Construct Trait adds 1 die, convenient! Recharge Brilliance of Ra to add another die (and get it out of my hand). Reveal Headband for +2.</span></p>
<p><span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">3d10 + 3d6 + 8 ⇒ (9, 8, 10) + (5, 4, 6) + 8 = 50</span>
<br />
<span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">3d10 + 3d6 + 8 ⇒ (2, 1, 9) + (3, 5, 5) + 8 = 33</span> </s> <span class=messageboard-ooc>Geez I made a big mistake... The only attack spell I had was fire and I went to the place where everything is immune to fire...</span></p>
<p>Darago begins to explain himself when the guardian spits gouts of fire in his direction. If it wasn't for his Phoenix Cloak, he would definitely be in a world of hurt right now... <span class=messageboard-ooc>Auto-Fail punching the Graven Guardian. Take tons of damage and display Pheonix cloak to reduce it to 0</span></p>
<p>Darago takes a step back to reconsider his life choices. It is uncomfortably hot.</p>
<p><span class="messageboard-dice"><b>End of Turn Damage, Auto Fire:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>This is my punishment... Reveal Cartouche of Protection to reduce it by 1. Discard Ghost Battling Ring, Brilliance and Volcanic Storm as damage. Re-suffer Curse of the Mummy.</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Bound_Lantern_Archon" target="_blank" rel="nofollow">Bound Lantern Archon</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Pharasma" target="_blank" rel="nofollow">Blessing of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="" target="_blank" rel="nofollow">Blessing of Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Remove_Curse" target="_blank" rel="nofollow">Remove Curse</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Curse_of_the_Mummy" target="_blank" rel="nofollow">Curse of the Mummy</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 11 <b>Buried:</b> 1
<br />
<b>Hero Points: </b>5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Isis: +2 dice on INT or invokes Construct/Acid
<br />
Master of Masters:+2 dice on INT</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc>Recharge Remove Curse to remove curse of the mummy</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Bound_Lantern_Archon" target="_blank" rel="nofollow">Bound Lantern Archon</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Pharasma" target="_blank" rel="nofollow">Blessing of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="" target="_blank" rel="nofollow">Blessing of Master of Masters</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Curse_of_the_Mummy" target="_blank" rel="nofollow">Curse of the Mummy</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 11 <b>Buried:</b> 1
<br />
<b>Hero Points: </b>5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Pharasma: +2 dice if spell is played
<br />
Master of Masters:+2 dice on INT</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>For the Pharaoh's Altar, select Blessing. According to the Wiki, the only Blessing 6 is Blessing of Ptah
Darago snatches a holy symbol of Ptah off the altar. He's also tempted by a suit of Card 3: Parade Armor Discard Blessing of Isis to explore again
[dice=Fortitude 12]1d8+4[/dice]
But not that much... As he peruses the altar, he's caught by a Card 4: Graven Guardian of Set that doesn't look to happy. Okay, maybe he was taking it a little further than some clandestine assistance......AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-12-01T06:57:48ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=34#16662019-11-30T04:33:36Z2019-11-30T04:33:36Z<p>Darago moves to join Lini at the Forgery of Ra. He stumbles upon a <span class=messageboard-ooc>Card 2:</span> <b>Pharaoh's Altar</b>. <span class=messageboard-ooc>Requesting <b>Skizza's Blessing of Milani</b> to add 2 dice to my DEX check</span></p>
<p><span class="messageboard-dice"><b>DEX 12:</b></span> <span class="messageboard-dice">3d6 ⇒ (5, 5, 5) = 15</span> <span class=messageboard-ooc>Phew...</span></p>
<p>There are some offering left on the altar. Darago is fighting for the good of all of Orision; he figures a long-dead pharaoh wouldn't mind him taking some useful equipment...</p>
<p><span class=messageboard-ooc>Pausing momentarily to discuss what card type we want. Could we get a mid-scenario acquired cards update? Also, how far does this adventure go? Just to 6-E or do we have a capstone 6-F?</span></p>Darago moves to join Lini at the Forgery of Ra. He stumbles upon a Card 2: Pharaoh's Altar. Requesting Skizza's Blessing of Milani to add 2 dice to my DEX check
[dice=DEX 12]3d6[/dice] Phew...
There are some offering left on the altar. Darago is fighting for the good of all of Orision; he figures a long-dead pharaoh wouldn't mind him taking some useful equipment...
Pausing momentarily to discuss what card type we want. Could we get a mid-scenario acquired cards update? Also, how far does...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-11-30T04:33:36ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=34#16572019-11-26T02:40:08Z2019-11-26T02:38:51Z<p><span class=messageboard-ooc>Off turn, healed and decursed. Thanks!</span></p>
<p><span class=messageboard-ooc>Hour is Blessing of Nethys</span></p>
<p>Darago does one last go-around of the Crypt, just in case they missed something. He finds an unwieldy <span class=messageboard-ooc>Card 4:</span> <b>Icy Longspear +1</b> that he casts aside. A little while later, he comes across an altar celebrating the <span class=messageboard-ooc>Card 5:</span> <b>Brilliance of Ra</b>. He stops to pay tribute. <span class=messageboard-ooc>Discard Blessing of the Seventh Veil to explore again, adding 1 to non-combat CHA/INT. Reveal headband to add 2.</span></p>
<p><span class="messageboard-dice"><b>Knowledge 5:</b></span> <span class="messageboard-dice">2d10 + 8 ⇒ (4, 6) + 8 = 18</span></p>
<p>Convinced that the location is empty, Darago conjures a flaming serpent to stand guard and prevent their old alchemist "friend" from using it as a hideout. <span class=messageboard-ooc>Play Fire Snake to use my Arcane on the Close check. Reveal my headband to add 2</span></p>
<p><span class="messageboard-dice"><b>Arcane (WIS/Divine) 10:</b></span> <span class="messageboard-dice">1d10 + 8 ⇒ (8) + 8 = 16</span></p>
<p><span class=messageboard-ooc>Crypt is closed!</span></p>
<p><span class="messageboard-dice"><b>End of turn Damage Type:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Reveal Cartouche of Protection to reduce damage by 1. Discard Iceblade Spelldagger as damage. Get re-cursed with Curse of the Mummy</span></p>
<p><span class="messageboard-dice"><b>Recharge Fire Snake Arcane 8, revealing Headband:</b></span> <span class="messageboard-dice">1d10 + 9 ⇒ (6) + 9 = 15</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Brilliance_of_Ra" target="_blank" rel="nofollow">Brilliance of Ra</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="" target="_blank" rel="nofollow">Blessing of Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Isis" target="_blank" rel="nofollow">Blessing of Isis</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Curse_of_the_Mummy" target="_blank" rel="nofollow">Curse of the Mummy</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
<b>Hero Points: </b>5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Seventh Veil: +2 dice on Non-Combat INT/CHA
<br />
Master of Masters:+2 dice on INT</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Off turn, healed and decursed. Thanks!
Hour is Blessing of Nethys
Darago does one last go-around of the Crypt, just in case they missed something. He finds an unwieldy Card 4: Icy Longspear +1 that he casts aside. A little while later, he comes across an altar celebrating the Card 5: Brilliance of Ra. He stops to pay tribute. Discard Blessing of the Seventh Veil to explore again, adding 1 to non-combat CHA/INT. Reveal headband to add 2.
[dice=Knowledge 5]2d10+8[/dice]
Convinced that the...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-11-26T02:38:51ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=11#5112019-11-22T05:46:07Z2019-11-22T05:46:07Z<p><span class="messageboard-dice"><b>Boon Roll for 3-6C:</b></span> <span class="messageboard-dice">1d20 ⇒ 6</span></p>[dice=Boon Roll for 3-6C]1d20[/dice]AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-11-22T05:46:07ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=34#16512019-11-16T21:16:38Z2019-11-16T21:16:38Z<p><span class=messageboard-ooc>When the Ghul would have been banished, use my power to draw it.</span></p>
<p><span class=messageboard-ooc>End of turn, take damage, Curse of the Mummy makes me bury the Ghul.</span></p>
<p><span class=messageboard-ooc>Try to recover all my spells</span></p>
<p><span class="messageboard-dice"><b>Recharge Ice and Fire Arcane 12:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (5) + 7 = 12</span>
<br />
<span class="messageboard-dice"><b>Recharge Death's Touch Arcane 12:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (3) + 7 = 10</span>
<br />
<span class="messageboard-dice"><b>Recharge Boneshatter Arcane 15:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (1) + 7 = 8</span>
<br />
<span class="messageboard-dice"><b>Recharge Volcanic Storm Arcane 13:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (8) + 7 = 15</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Iceblade_Spelldagger" target="_blank" rel="nofollow">Iceblade Spelldagger</a>, <a href="" target="_blank" rel="nofollow">Blessing of Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Curse_of_the_Mummy" target="_blank" rel="nofollow">Curse of the Mummy</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 7 <b>Buried:</b> 1
<br />
<b>Hero Points: </b>5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Seventh Veil: +2 dice on Non-Combat INT/CHA
<br />
Master of Masters:+2 dice on INT</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>When the Ghul would have been banished, use my power to draw it.
End of turn, take damage, Curse of the Mummy makes me bury the Ghul.
Try to recover all my spells
[dice=Recharge Ice and Fire Arcane 12]1d10+7[/dice]
[dice=Recharge Death's Touch Arcane 12]1d10+7[/dice]
[dice=Recharge Boneshatter Arcane 15]1d10+7[/dice]
[dice=Recharge Volcanic Storm Arcane 13]1d10+7[/dice]
"Darago wrote: Hand: Blessing of the Seventh Veil, Cartouche of Protection, Phoenix Cloak, Headband of Epic...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-11-16T21:16:38ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=33#16482019-11-15T21:01:54Z2019-11-15T21:01:54Z<p><span class=messageboard-ooc>Hour is Blessing of the Elements</span></p>
<p>With the Sky Pharaoh's Throne secured much earlier than expected, Darago travels to the <b>Crypt</b> to help take care of any Undead problem they might run into.</p>
<p>He sees an altar to each of the elements and provides an offering for each of the bowls. <span class=messageboard-ooc>Explore Card 1: Blessing of the Elements</span></p>
<p><span class="messageboard-dice"><b>INT 6:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (7) + 4 = 11</span></p>
<p>As Darago finishes his offerings, he notices Shivers yipping and growling at the acid bowl. Could his offering not have been good enough? The elemental spirits of acid answer his question by pouring out of the offering bowl, ready to exact the <span class=messageboard-ooc>Card 2:</span> <b>Furies of the Drowned Desert</b>. Darago calls upon the other spirits to help appease them. <span class=messageboard-ooc>Discard Fox to explore, adding 1d4 to INT/WIS. For the combat, Play Ice and Fire to use Arcane+2d8+3 and add Cold and Fire.</span></p>
<p><span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 1d4 + 9 ⇒ (8) + (2, 1) + (1) + 9 = 21</span> </p>
<p>The other spirits talk them down and Darago is able to convince them to join his side. <span class=messageboard-ooc>Use Power to draw Furies</span></p>
<p>Darago continues searching the crypt and finds a <span class=messageboard-ooc>Card 3:</span> <b>Burglar's Buckler</b> <span class=messageboard-ooc>Discard Blessing of the Elements to explore again</span></p>
<p><span class="messageboard-dice"><b>Fortitude 6:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span></p>
<p>As Darago picks up the buckler, it sets off an alarm, alerting a <span class=messageboard-ooc>Card 4</span> <b>Mummy Lord</b> to his presence! The Mummy summons a <b>Bonestorm</b> and sends it in Darago's direction. Darago charges his hands with energy and gets ready to slap the storm out of the air! <span class=messageboard-ooc>Free explore from acquiring Magic boon. For the combat vs the Bonestorm, Play Death's Grip to use Arcane+3d6+3. Location adds 9 to difficulty. Power adds 2d4 to check.</span></p>
<p><span class="messageboard-dice"><b>Combat 26:</b></span> <span class="messageboard-dice">1d10 + 3d6 + 2d4 + 9 ⇒ (8) + (1, 6, 2) + (4, 2) + 9 = 32</span></p>
<p>With the storm out of the way Darago and the Mummy can focus on each other. Darago figures that something made mostly of bones would probably like to keep those bones intact. <span class=messageboard-ooc>For the combat vs the Mummy Lord, play Boneshatter to use Arcane+2d12. Location adds 9 to difficulty. Power adds 2d4 to check. Banish Furies of the Drowned Desert to add 1d4+1 to my check</span></p>
<p><span class="messageboard-dice"><b>Combat 32:</b></span> <span class="messageboard-dice">1d10 + 2d12 + 3d4 + 7 ⇒ (7) + (7, 11) + (1, 3, 1) + 7 = 37</span></p>
<p>The mummy is reduced to a quivering pile of bandages and desiccated flesh, but Darago does't care; that could still be useful. <span class=messageboard-ooc>Use power to draw Mummy Lord</span></p>
<p>The duel attracts the attention of the <span class=messageboard-ooc>Card 5:</span> <b>Usji Ghul</b> set to guard this area. Convenient! <span class=messageboard-ooc>Discard Blessing of Isis to explore again</span></p>
<p><span class="messageboard-dice"><b>Random Damage:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Fire</span></p>
<p><span class="messageboard-dice"><b>BA Alone Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Discard Burglar's Buckler to reduce damage by 4 to 0</span></p>
<p>The Ghul makes itself known by spitting a gout of flame at Darago. He blocks it with his new shield before causing the ground to erupt beneath the Ghul. <span class=messageboard-ooc>For the combat, play Volcanic Storm to use Arcane+3d6. <b>Requesting Qualzar's Khai-Utef to add 2 dice</b>. Banishing Mummy Lord to add 1d4+1. Location adds 9 to difficulty. Power adds 2d4 to check</span></p>
<p><span class="messageboard-dice"><b>Combat 34:</b></span> <span class="messageboard-dice">3d10 + 3d6 + 3d4 + 7 ⇒ (10, 8, 3) + (3, 2, 1) + (3, 1, 2) + 7 = 40</span></p>
<p>Darago's storm is gigantic! A little bit of magma splashes on him.</p>
<p><span class="messageboard-dice"><b>AA Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Discard Game of Afterlife (the only thing left in my hand) and suffer Curse of the Mummy</span></p>
<p>Darago reanimates what's left of the Ghul, it's job isn't done yet...</p>
<p><span class=messageboard-ooc>Pausing turn momentarily. It looks like the Ghuls don't allow for an early close. Is that right?</span></p>Hour is Blessing of the Elements
With the Sky Pharaoh's Throne secured much earlier than expected, Darago travels to the Crypt to help take care of any Undead problem they might run into.
He sees an altar to each of the elements and provides an offering for each of the bowls. Explore Card 1: Blessing of the Elements
[dice=INT 6]1d10+4[/dice]
As Darago finishes his offerings, he notices Shivers yipping and growling at the acid bowl. Could his offering not have been good enough? The...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-11-15T21:01:54ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=33#16422019-11-13T03:53:28Z2019-11-13T03:53:28Z<p><b>Loot Exchanges:</b> Exchange Fire Barrage for Remove Curse.
<br />
Exchange Binder's Tome for Game of Afterlife.
<br />
Exchange Wand of Scorching Ray for Mask of the Forgotten Pharaoh.
<br />
Exchange Magnetic Grimoire for Cartouche of Protection</p>
<p><b>Trader:</b> Trade Wandcaster Bow for Boneshatter</p>
<p><b>Starting Locaiton:</b> Sky Pharaoh's Throne</p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Isis" target="_blank" rel="nofollow">Blessing of Isis</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="https://pacg.fandom.com/wiki/Fox_(Core)" target="_blank" rel="nofollow">Fox (Core)</a>, <a href="https://pacg.fandom.com/wiki/Death's_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Game_of_Afterlife" target="_blank" rel="nofollow">Game of Afterlife</a>, <a href="https://pacg.fandom.com/wiki/Boneshatter" target="_blank" rel="nofollow">Boneshatter</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Isis: +2 dice on INT or invokes Construct/Acid
<br />
Fox: Add 1d4 to local INT/WIS
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Loot Exchanges: Exchange Fire Barrage for Remove Curse.
Exchange Binder's Tome for Game of Afterlife.
Exchange Wand of Scorching Ray for Mask of the Forgotten Pharaoh.
Exchange Magnetic Grimoire for Cartouche of Protection
Trader: Trade Wandcaster Bow for Boneshatter
Starting Locaiton: Sky Pharaoh's Throne
"Darago wrote: Hand: Blessing of Isis, Ice and Fire, Fox (Core), Death's Touch, Game of Afterlife, Boneshatter, Volcanic Storm,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 5...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-11-13T03:53:28ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=11#5072019-11-11T07:56:14Z2019-11-11T07:56:14Z<p>I'll head to Hadden Hoppert for my Trader</p>I'll head to Hadden Hoppert for my TraderAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-11-11T07:56:14ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=11#5032019-11-09T06:12:41Z2019-11-09T06:12:41Z<p><b>Hero Point:</b> Spend on Skill Feat: WIS</p>
<p><b>Deck Upgrade:</b> Interested in Weapon 6 (Wandcaster Bow) almost entirely for trading fodder. Low priority.</p>
<p><b>Loot:</b> In addition to my usuals, I'll probably take Remove Curse and I'm interested potentially taking one of the damage mitigating items (Pharaoh's Key or Cartouche of Protection) or Game of Afterlife for anti-curse (I'm slightly better at recharging it than Qualzar and can guarantee recharge if I have my headband or mask)</p>
<p><b>Trader:</b> I remember Sunburst Market changed, but I can't remember how. Is there a list of available boons/Am I allowed to look at that before choosing which trader?</p>
<p>If I'm not allowed to look/there's nothing I want, I'll go to Hadden Hoppert</p>Hero Point: Spend on Skill Feat: WIS
Deck Upgrade: Interested in Weapon 6 (Wandcaster Bow) almost entirely for trading fodder. Low priority.
Loot: In addition to my usuals, I'll probably take Remove Curse and I'm interested potentially taking one of the damage mitigating items (Pharaoh's Key or Cartouche of Protection) or Game of Afterlife for anti-curse (I'm slightly better at recharging it than Qualzar and can guarantee recharge if I have my headband or mask)
Trader: I remember Sunburst...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-11-09T06:12:41ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=33#16272019-10-30T07:21:00Z2019-10-30T07:21:00Z<p><span class=messageboard-ooc>On all my INT checks, I'll reveal my headband and Mask to add 4 total</span></p>
<p>Darago moves to the <b>Garden of Symmetry</b> to key in the combination there. He encounters a discarded <span class=messageboard-ooc>Card 2:</span> <b>Alchemist's Suit</b> partially buried in the sand. He digs it up and finds that it fits nicely. <span class=messageboard-ooc>Auto succeed the checks to move and to acquire</span></p>
<p>Darago uses his magic to conjure the next elements in the sequence, supercharging his cloudburst with acid. The detonation leaves the garden with a faint glow, something he chooses to assume means he did it correctly. The fact that <b>Sepid</b> makes an appearance and attacks is also probably a good sign. <span class=messageboard-ooc>At end of turn, recharge 2 spells (cloudburst and acid splash) to close. Summon and encounter Sepid. Auto-Fail the DEX check, bury (or put it into recovery) Alchemist's suit to reduce it to 0. For the combat, play Death's Touch to use Arcane+3d6+3. Attack trait makes me subtract 1 from each die.</span></p>
<p><span class="messageboard-dice"><b>Combat 25:</b></span> <span class="messageboard-dice">1d10 + 3d6 + 13 - 4 ⇒ (5) + (5, 4, 2) + 13 - 4 = 25</span> <span class=messageboard-ooc>I looked up the odds after the roll... A little more dangerous than I intuitively thought it was...</span></p>
<p><span class=messageboard-ooc>Auto-Recharge Alchemist's Suit with 1d10+8</span>
<br />
<span class="messageboard-dice"><b>Recharge Death's Touch Arcane 12:</b></span> <span class="messageboard-dice">1d10 + 10 ⇒ (2) + 10 = 12</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Magnetic_Grimoire" target="_blank" rel="nofollow">Magnetic Grimoire</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Spellsword_+2" target="_blank" rel="nofollow">Spellsword +2</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Mythopoeic_Sphinx" target="_blank" rel="nofollow">Mythopoeic Sphinx</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, <a href="https://pacg.fandom.com/wiki/Scrying" target="_blank" rel="nofollow">Scrying</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Ride_the_Lightning" target="_blank" rel="nofollow">Ride the Lightning</a>,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Phoenix Cloak: Display to add 3d4 and Fire to local combat
<br />
Grimoire: +1d4 to local check that invokes Fire, Cold, Poison, Electrcity, Acid</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]"</p>On all my INT checks, I'll reveal my headband and Mask to add 4 total
Darago moves to the Garden of Symmetry to key in the combination there. He encounters a discarded Card 2: Alchemist's Suit partially buried in the sand. He digs it up and finds that it fits nicely. Auto succeed the checks to move and to acquire
Darago uses his magic to conjure the next elements in the sequence, supercharging his cloudburst with acid. The detonation leaves the garden with a faint glow, something he chooses...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-10-30T07:21:00ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=33#16202019-10-26T07:49:45Z2019-10-26T07:49:45Z<p><span class=messageboard-ooc>Hour is Blessing of the Ancients.</span></p>
<p><span class=messageboard-ooc>Start of my turn, Play Bound Lantern Archon to examine top 3 cards of my deck, rearrange and draw one. Find Magnetic Grimoire, Mythopoeic Sphinx, Blessing of the Seventh Veil. New order is Blessing, Sphinx, Grimoire. Draw Blessing.</span></p>
<p>A bright light draws Darago away from the garden. In its blinding radiance, Darago can swear he can just barely make out shapes. Before he's able to definitively figure out what they are, the light snuffs out and he finds himself in the <b>Garden of Ossumentals</b>.</p>
<p><span class="messageboard-dice"><b>Knowledge 7, revealing headband and mask for +4 total:</b></span> <span class="messageboard-dice">1d10 + 10 ⇒ (10) + 10 = 20</span></p>
<p>Darago sees a plant that shoots acid when disturbed. That should be easy to replicate. <span class=messageboard-ooc>Explore and encounter Card 1: Acid Splash</span></p>
<p><span class="messageboard-dice"><b>Arcane 4:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (2) + 6 = 8</span> <span class=messageboard-ooc>Explore again from acquiring a card with the Magic Trait</span></p>
<p>As Darago bends down to get a closer look at the plant, a puff of smoke appears behind him. The smoke coalesces into a <span class=messageboard-ooc>Card 2:</span> <b>Geniekin</b>! Darago can handle it, he just needs to keep his cool. <span class=messageboard-ooc>For the combat, play Ice and Fire to Arcane+2d8+3. Reveal Mask and Headband to add 4 total</span></p>
<p><span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 13 ⇒ (7) + (4, 7) + 13 = 31</span> <span class=messageboard-ooc>Use power to add Geniekin to my hand</span></p>
<p>Darago strikes a deal with the outsider, he won't annihilate them if they follow him around and do menial tasks. The Geniekin is forced to agree. The Geniekin transforms themselves into a magical <span class=messageboard-ooc>Card 1:</span> <b>Spellsword +2</b> in hopes of disguising themself in case one of their acquaintances was hanging about. <span class=messageboard-ooc>Discard Blessing of the Seventh Veil to explore again, adding 1 die to non-combat INT/CHA. Reveal Mask and Headband for +4</span></p>
<p><span class="messageboard-dice"><b>Arcane 11:</b></span> <span class="messageboard-dice">2d10 + 10 ⇒ (3, 4) + 10 = 17</span> <span class=messageboard-ooc>Explore again from acquiring a Magic card</span></p>
<p>The geniekin isn't very happy about the new arrangement and glares daggers at Darago; afflicting him with the <span class=messageboard-ooc>Card 4:</span> <b>The Evil Eye</b>. <span class=messageboard-ooc>Reveal Headband and Mask to add 4. Banish Geniekin to add 1d4+1</span></p>
<p><span class="messageboard-dice"><b>Arcane 18:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 11 ⇒ (10) + (2) + 11 = 23</span></p>
<p>Darago shakes it off. </p>
<p><span class=messageboard-ooc>End turn</span></p>
<p><span class="messageboard-dice"><b>Recharge Bound Lantern Archon Arcane 10:</b></span> <span class="messageboard-dice">1d10 + 11 ⇒ (2) + 11 = 13</span>
<br />
<span class="messageboard-dice"><b>Recharge Ice and Fire Arcane 12:</b></span> <span class="messageboard-dice">1d10 + 11 ⇒ (5) + 11 = 16</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Acid_Splash" target="_blank" rel="nofollow">Acid Splash</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Spellsword_+2" target="_blank" rel="nofollow">Spellsword +2</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Death's_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Ride_the_Lightning" target="_blank" rel="nofollow">Ride the Lightning</a>,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Phoenix Cloak: Display to add 3d4 and Fire to local combat</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Hour is Blessing of the Ancients.
Start of my turn, Play Bound Lantern Archon to examine top 3 cards of my deck, rearrange and draw one. Find Magnetic Grimoire, Mythopoeic Sphinx, Blessing of the Seventh Veil. New order is Blessing, Sphinx, Grimoire. Draw Blessing.
A bright light draws Darago away from the garden. In its blinding radiance, Darago can swear he can just barely make out shapes. Before he's able to definitively figure out what they are, the light snuffs out and he finds himself...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-10-26T07:49:45ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=33#16122019-10-22T14:15:18Z2019-10-22T00:35:04Z<p><span class=messageboard-ooc>Hour is Blessing of Horus</span></p>
<p>An imposing and decidedly not-symmetric <span class=messageboard-ooc>Card 1:</span> <b>Void Glyph</b> appears before Darago in the garden. <span class=messageboard-ooc>Requesting Lini's Blessing of Sivanah to add 2 dice. Revealing Mask of the Forgotten Pharaoh and Headband of Epic Intelligence to add 4 total. Qualzar Dimension Leaps at the start of the encounter</span></p>
<p><span class="messageboard-dice"><b>Arcane 18:</b></span> <span class="messageboard-dice">3d10 + 10 ⇒ (3, 1, 4) + 10 = 18</span> <span class=messageboard-ooc>Oh wow... Location Makes me recharge 2 cards.</span></p>
<p>Darago struggles to erase the glyph when something starts emerging from it. <b>"Be careful using all those items; you might <i>void</i> the warranty!"</b></p>
<p>Oh. It's just Qualzar.</p>
<p><span class=messageboard-ooc>End turn</span></p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Bound_Lantern_Archon" target="_blank" rel="nofollow">Bound Lantern Archon</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Death's_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Ride_the_Lightning" target="_blank" rel="nofollow">Ride the Lightning</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Phoenix Cloak: Display to add 3d4 and Fire to local combat</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Hour is Blessing of Horus
An imposing and decidedly not-symmetric Card 1: Void Glyph appears before Darago in the garden. Requesting Lini's Blessing of Sivanah to add 2 dice. Revealing Mask of the Forgotten Pharaoh and Headband of Epic Intelligence to add 4 total. Qualzar Dimension Leaps at the start of the encounter
[dice=Arcane 18]3d10+10[/dice] Oh wow... Location Makes me recharge 2 cards.
Darago struggles to erase the glyph when something starts emerging from it. "Be careful using all...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-10-22T00:35:04ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=33#16042019-10-10T01:06:06Z2019-10-10T01:06:06Z<p>Start of turn, Guess Item for Altar. Find Shock Glaive +1 (Weapon)</p>
<p>Try to move to Garden of Symmetry. Reveal Mask and Headband.</p>
<p><span class="messageboard-dice"><b>Move Knowledge 7:</b></span> <span class="messageboard-dice">1d10 + 10 ⇒ (1) + 10 = 11</span></p>
<p>Free Explore: Acid Splash. Reveal Mask and Headband</p>
<p><span class="messageboard-dice"><b>Arcane 4:</b></span> <span class="messageboard-dice">1d10 + 10 ⇒ (2) + 10 = 12</span></p>
<p>Bonus explore from acquiring Magic Card: Aegis of Recovery </p>
<p><span class="messageboard-dice"><b>Fortitude 12:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (6) + 4 = 10</span></p>
<p>Discard Fox to Explore again: Dagger of Doubling. Can't make the DEX check, but roll anyway for the location effect.</p>
<p><span class="messageboard-dice"><b>DEX 10:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span></p>
<p>Recharge Acid Splash from location effect</p>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cauterizing_Blade" target="_blank" rel="nofollow">Cauterizing Blade</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Death's_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Ride_the_Lightning" target="_blank" rel="nofollow">Ride the Lightning</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Phoenix Cloak: Display to add 3d4 and Fire to local combat</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Start of turn, Guess Item for Altar. Find Shock Glaive +1 (Weapon)
Try to move to Garden of Symmetry. Reveal Mask and Headband.
[dice=Move Knowledge 7]1d10+10[/dice]
Free Explore: Acid Splash. Reveal Mask and Headband
[dice=Arcane 4]1d10+10[/dice]
Bonus explore from acquiring Magic Card: Aegis of Recovery
[dice=Fortitude 12]1d8+4[/dice]
Discard Fox to Explore again: Dagger of Doubling. Can't make the DEX check, but roll anyway for the location effect.
[dice=DEX 10]1d6[/dice]
Recharge...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-10-10T01:06:06ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=32#15952019-10-01T08:43:10Z2019-10-01T08:43:10Z<p><b>"Those sound like terrible friends. Hop on the snake and chase them down!"</b> Darago suggests, conjuring a flaming serpent large enough for all the captives to get on. <span class=messageboard-ooc>Play Fire Snake to use Arcane. Power vs Undead gives me +2d4</span></p>
<p><span class="messageboard-dice"><b>CHA 8:</b></span> <span class="messageboard-dice">1d10 + 2d4 + 6 ⇒ (1) + (4, 3) + 6 = 14</span></p>
<p>The restless spirits mount the snake and it <span class=messageboard-ooc>Card 4:</span> <b>Erupts</b> out of the complex towards parts unknown. Darago figures he could use that to lay down the hurt if the need arose. <span class=messageboard-ooc>Play Blessing of Ra to explore again and encounter Eruption</span></p>
<p><span class="messageboard-dice"><b>Arcane 11:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (6) + 6 = 12</span></p>
<p>He's pulled out of his conflict by someone screaming. He looks through the hole left by the fire snake and sees who appears to be a <span class=messageboard-ooc>Card 4:</span> <b>Desert Trapper</b> running around on fire. It looks like it hurts, but its a good proof of concept... <span class=messageboard-ooc>Use power to immediately explore again. Play Eruption to use Arcane+3d8+2</span></p>
<p><span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">1d10 + 3d8 + 8 ⇒ (10) + (8, 6, 4) + 8 = 36</span> <span class=messageboard-ooc>Use Create Undead power to add it to my hand</span></p>
<p>The trapper finally stops screaming and Darago commands them (or what's left, at least) to join him. They get about halfway there when a strange mist surrounds them and they begin to dissolve: a <span class=messageboard-ooc>Card 5:</span> <b>Hungry Fog!</b> <span class=messageboard-ooc>Discard Blessing of Pharasma to explore again. Banish Desert Trapper to add 1d4+1</span></p>
<p><span class="messageboard-dice"><b>WIS 10:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 1 ⇒ (6) + (3) + 1 = 10</span> <span class=messageboard-ooc>I'm honestly surprised I was able to do that...</span></p>
<p>Darago cringes as the trapper dies for the second time in less than 10 minutes. Poor guy...</p>
<p><span class=messageboard-ooc>End turn</span></p>
<p><span class="messageboard-dice"><b>Recharge Fire Snake Arcane 8:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (10) + 7 = 17</span>
<br />
<span class="messageboard-dice"><b>Recharge Eruption Arcane 13:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (9) + 7 = 16</span></p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cauterizing_Blade" target="_blank" rel="nofollow">Cauterizing Blade</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Fox_(Core)" target="_blank" rel="nofollow">Fox (Core)</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Death's_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Ride_the_Lightning" target="_blank" rel="nofollow">Ride the Lightning</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Phoenix Cloak: Display to add 3d4 and Fire to local combat
<br />
Fox: Recharge to add 1d4 to local INT/WIS"
<br />
</blockquote><p>"[Spoiler omitted]"
</p>
[Spoiler omitted][/spoiler]</p>"Those sound like terrible friends. Hop on the snake and chase them down!" Darago suggests, conjuring a flaming serpent large enough for all the captives to get on. Play Fire Snake to use Arcane. Power vs Undead gives me +2d4
[dice=CHA 8]1d10+2d4+6[/dice]
The restless spirits mount the snake and it Card 4: Erupts out of the complex towards parts unknown. Darago figures he could use that to lay down the hurt if the need arose. Play Blessing of Ra to explore again and encounter Eruption
...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-10-01T08:43:10ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=32#15902019-09-29T07:04:20Z2019-09-29T07:04:20Z<p><span class=messageboard-ooc>Start of turn, guess Blessing at the Altar. Top card is Blessing of Ra. Cool!</span></p>
<p>Darago approaches the <b>Altar of Riddles</b> with most of his team.</p>
<p><b><i>"What is the strongest power in the world?"</b></i></p>
<p>Darago rolls his eyes; maybe he should have followed Lini away from the altar... <b>"Let me guess? Is it friendship...?"</b></p>
<p>The ground begins to quake and Darago and his team run for cover. <b><i>"TRUTH ACCEPTED!"</i></b> booms out the altar, spitting some sort of holy symbol. Darago goes forward and picks it up.</p>
<p>After a few moments, Darago hears a chorus of voices just barely whispering at the back of his mind, <b><span class=tiny>"We wish we had friends... They left us here and never came back..."</span></b>. He glances over at Estra, based on the look on her face, she can hear the <span class=messageboard-ooc>Card 2:</span> <b>Eternal Captives</b> too. <span class=messageboard-ooc>This is super inconvenient to get right now with almost the entire team here... I'm probably going to use Fire Snake for this, but I'd like everyone else to make their checks first; if anyone fails, my result won't matter anyway.</span></p>Start of turn, guess Blessing at the Altar. Top card is Blessing of Ra. Cool!
Darago approaches the Altar of Riddles with most of his team.
"What is the strongest power in the world?"
Darago rolls his eyes; maybe he should have followed Lini away from the altar... "Let me guess? Is it friendship...?"
The ground begins to quake and Darago and his team run for cover. "TRUTH ACCEPTED!" booms out the altar, spitting some sort of holy symbol. Darago goes forward and picks it up.
After a few...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-09-29T07:04:20ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=32#15862019-09-27T08:20:09Z2019-09-27T08:20:09Z<p><b>Starting Location:</b> Altar of Riddles</p>
<p><b>Trader:</b> Trade Iceblade Spelldagger for Ride the Lightning</p>
<p><b>Loot:</b> Trading Wand of Scorching Ray for Mask of the Forgotten Pharaoh. Trading Binder's Tome for Mythopoeic Sphinx</p>
<p>[Spoiler omitted]</p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cauterizing_Blade" target="_blank" rel="nofollow">Cauterizing Blade</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Ride_the_Lightning" target="_blank" rel="nofollow">Ride the Lightning</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Pharasma" target="_blank" rel="nofollow">Blessing of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Death's_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Phoenix Cloak: Display to add 3d4 and Fire to local combat"
<br />
</blockquote><p><span class=messageboard-ooc>Start of the first turn, display Ride the Lightning</span>
<p>"<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cauterizing_Blade" target="_blank" rel="nofollow">Cauterizing Blade</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Pharasma" target="_blank" rel="nofollow">Blessing of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Death's_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Ride_the_Lightning" target="_blank" rel="nofollow">Ride the Lightning</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Phoenix Cloak: Display to add 3d4 and Fire to local combat
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Starting Location: Altar of Riddles
Trader: Trade Iceblade Spelldagger for Ride the Lightning
Loot: Trading Wand of Scorching Ray for Mask of the Forgotten Pharaoh. Trading Binder's Tome for Mythopoeic Sphinx
[Spoiler omitted]
Darago wrote:Hand: Cauterizing Blade, Phoenix Cloak, Ride the Lightning, Blessing of Pharasma, Death's Touch, Fire Snake, Cloudburst,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Phoenix Cloak: Display to add 3d4 and Fire to...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-09-27T08:20:09ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=10#4952019-09-26T20:42:05Z2019-09-26T20:42:05Z<p><span class="messageboard-dice"><b>Boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 2</span></p>
<p>With my Blessing Feat, I'll fill in the gap with a Blessing of Pharasma (WCD 3)</p>
<p>I'll visit Hadden Hoppert</p>[dice=Boon?]1d20[/dice]
With my Blessing Feat, I'll fill in the gap with a Blessing of Pharasma (WCD 3)
I'll visit Hadden HoppertAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-09-26T20:42:05ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=10#4902019-09-25T07:03:35Z2019-09-25T07:03:35Z<p>I'll spend my Hero Point on a Card Feat: Blessing</p>
<p>The only thing that I want from the Acquired Cards is an Armor 6 for Phoenix Cloak <span class="messageboard-dice"><b>Armor 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 905</span></p>
<p>If there aren't enough Armor 6s to go around, my scenario reward will be drawing an Armor 5/6. If there are enough, I'll defer my choice to someone who would actually use a Weapon or Ally upgrade.</p>I'll spend my Hero Point on a Card Feat: Blessing
The only thing that I want from the Acquired Cards is an Armor 6 for Phoenix Cloak [dice=Armor 6]1d1000[/dice]
If there aren't enough Armor 6s to go around, my scenario reward will be drawing an Armor 5/6. If there are enough, I'll defer my choice to someone who would actually use a Weapon or Ally upgrade.AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-09-25T07:03:35ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=32#15722019-09-20T21:10:09Z2019-09-20T21:10:09Z<p><span class=messageboard-ooc>Off turn, Discard a whole bunch of stuff from moving up and taking damage. Also, suffer Curse of the Mummy</span></p>
<p><span class=messageboard-ooc>Start of turn, Recharge Magnetic Grimoire to draw Volcanic Storm from discards. When I move back up, discard Volcanic Storm</span></p>
<p>The Brass Golem stomps Darago through the floor so hard that he hits the Hall of Winged Chaos below and bounces, arriving back at the <b>Ruined Temple</b>. </p>
<p><span class=messageboard-ooc>Ending turn there; I'm worried about an AOE, since Lini's deck is below hand size too, or something that makes me discard off top of my deck.</span></p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Fox_(Core)" target="_blank" rel="nofollow">Fox (Core)</a>, <a href="https://pacg.fandom.com/wiki/Iceblade_Spelldagger" target="_blank" rel="nofollow">Iceblade Spelldagger</a>, <a href="https://pacg.fandom.com/wiki/Death's_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Disintegrate" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Scrying" target="_blank" rel="nofollow">Scrying</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Curse of the Mummy</a>,
<br />
<b>Deck:</b> 1 <b>Discard:</b> 13 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Fox: Recharge to add 1d4 to local INT/WIS"
<br />
</blockquote><p>"[Spoiler omitted]"
</p>
[Spoiler omitted][/spoiler]</p>Off turn, Discard a whole bunch of stuff from moving up and taking damage. Also, suffer Curse of the Mummy
Start of turn, Recharge Magnetic Grimoire to draw Volcanic Storm from discards. When I move back up, discard Volcanic Storm
The Brass Golem stomps Darago through the floor so hard that he hits the Hall of Winged Chaos below and bounces, arriving back at the Ruined Temple.
Ending turn there; I'm worried about an AOE, since Lini's deck is below hand size too, or something that makes me...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-09-20T21:10:09ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=32#15642019-09-18T06:25:04Z2019-09-18T06:25:04Z<p>Darago climbs up to the <b>Scorched Obelisk</b> and challenges the <span class=messageboard-ooc>Card 1:</span> <b>Enchanter</b> to a magic duel. The enchanter slings her first volley, but the protective magics surrounding the area snuff it out before it even gets close to Darago. Darago returns fire, literally. <span class=messageboard-ooc>Climb up to Scorched Obelisk, discarding Shield Cloak. Safety Bubble make the BYA and AYA irrelevant. For the Combat, play Ice and Fire to use Arcane+2d8+3.</span></p>
<p><span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 9 ⇒ (1) + (6, 2) + 9 = 18</span></p>
<p>The Enchanter yields and Darago convinces her to help him bolster the Safety Bubble to negate the electric surges <span class=messageboard-ooc>Place Enchanter in my hand and Banish to add 1d4+1 to close check</span></p>
<p><span class="messageboard-dice"><b>Fortitude 9:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 5 ⇒ (2) + (3) + 5 = 10</span> <span class=messageboard-ooc>Is Safety Bubble still here for the When Perm Closed effect? It goes away when the location is closed, which is at the same time that the When Perm Closed effect happens, so I get to choose which happens first, right?</span></p>
<p>Darago catches his breath before starting his ascent again.</p>
<p><span class=messageboard-ooc>End turn. Scorched Obelisk is closed</span></p>
<p><span class="messageboard-dice"><b>Recharge Ice and Fire Arcane 12:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (2) + 7 = 9</span></p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Mythopoeic_Sphinx" target="_blank" rel="nofollow">Mythopoeic Sphinx</a>, <a href="https://pacg.fandom.com/wiki/Bound_Lantern_Archon" target="_blank" rel="nofollow">Bound Lantern Archon</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Magnetic_Grimoire" target="_blank" rel="nofollow">Magnetic Grimoire</a>, <a href="https://pacg.fandom.com/wiki/Fire_Barrage" target="_blank" rel="nofollow">Fire Barrage</a>, <a href="https://pacg.fandom.com/wiki/Dune_of_Doom" target="_blank" rel="nofollow">Dune of Doom</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Seventh Veil: +2 dice on Noncombat INT/CHA"
<br />
</blockquote><p>"[Spoiler omitted]"
</p>
[Spoiler omitted][/spoiler]</p>Darago climbs up to the Scorched Obelisk and challenges the Card 1: Enchanter to a magic duel. The enchanter slings her first volley, but the protective magics surrounding the area snuff it out before it even gets close to Darago. Darago returns fire, literally. Climb up to Scorched Obelisk, discarding Shield Cloak. Safety Bubble make the BYA and AYA irrelevant. For the Combat, play Ice and Fire to use Arcane+2d8+3.
[dice=Combat 16]1d10+2d8+9[/dice]
The Enchanter yields and Darago convinces...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-09-18T06:25:04ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=31#15482019-09-14T21:20:53Z2019-09-14T21:20:53Z<p>Darago looks up at the giant sky-pillar and goes pale. Physical activity is definitely not his strong suit. He gazes into to future to try and find the timeline that involves the least amount of climbing. <span class=messageboard-ooc>Play Scrying on Scorched Obelisk looking for barriers. Find Insanity Mist (Which Triggers), Brass Golem, and Striking Wing Scimitar. After the trigger, place Insanity Mist on the bottom</span></p>
<p>In his vision, Darago sees tiny nozzles pop out at the Scorched Obelisk which start spewing some sort of noxious gas all around Estra and Lini. He returns to the present to find the green mist already beginning to accumulate around their feet. Darago yells at his teammates to hold their breath before sending out a flaming serpent to burn off the gas before they're able to inhale too much of it. <span class=messageboard-ooc>Play Fire Snake to use my Arcane on the Disable check. Reveal Headband of Epic Intelligence to add 2 and I may play another item. Reveal Mask of the Forgotten Pharaoh to add 2</span></p>
<p><span class="messageboard-dice"><b>Disable 11:</b></span> <span class="messageboard-dice">1d10 + 10 ⇒ (2) + 10 = 12</span></p>
<p>Satisfied that the mist is mostly disappated, Darago begins his ascent to the <b>Scorched Obelisk</b> <span class=messageboard-ooc>Discard Headband of Epic Intelligence to move</span></p>
<p><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d5 + 1 ⇒ (1) + 1 = 2</span> <span class=messageboard-ooc>Welp. That's the 1 card I didn't want...</span></p>
<p><span class="messageboard-dice"><b>Random Fire Damage 1=Darago, 2=Estra, 3=Lini:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span>
<br />
<span class="messageboard-dice"><b>Fire Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Estra has a couple of ways to reduce the fire damage</span></p>
<p>When Darago arrives at the scorched obelisk, he's greeted by a <span class=messageboard-ooc>Card 1:</span> <b>Brass Golem</b> who promptly piledrives him through the floor. <span class=messageboard-ooc>I'm rolling a d4 to get a 24. There's no way that's going to happen... Take tons of damage (really only 4, cuz that's what's left of my hand) and move down to the Volcanic Vents. <b>Does someone want to avenge?</b>]</span></p>
<p><span class="messageboard-dice"><b>Recharge Scrying Arcane 12:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (7) + 6 = 13</span>
<br />
<span class="messageboard-dice"><b>Recharge Fire Snake Arcane 8:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (2) + 6 = 8</span></p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Shield_Cloak" target="_blank" rel="nofollow">Shield Cloak</a>, <a href="https://pacg.fandom.com/wiki/Bound_Lantern_Archon" target="_blank" rel="nofollow">Bound Lantern Archon</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Magnetic_Grimoire" target="_blank" rel="nofollow">Magnetic Grimoire</a>, <a href="https://pacg.fandom.com/wiki/Fire_Barrage" target="_blank" rel="nofollow">Fire Barrage</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Seventh Veil: +2 dice on Noncombat INT/CHA"
<br />
</blockquote><p>"[Spoiler omitted]"
</p>
[Spoiler omitted][/spoiler]</p>Darago looks up at the giant sky-pillar and goes pale. Physical activity is definitely not his strong suit. He gazes into to future to try and find the timeline that involves the least amount of climbing. Play Scrying on Scorched Obelisk looking for barriers. Find Insanity Mist (Which Triggers), Brass Golem, and Striking Wing Scimitar. After the trigger, place Insanity Mist on the bottom
In his vision, Darago sees tiny nozzles pop out at the Scorched Obelisk which start spewing some sort of...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-09-14T21:20:53ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=10#4862019-09-07T18:24:46Z2019-09-07T18:24:46Z<p>I ended up trading for Dune of Doom, so Qualzar is free to take Vision. </p>
<p>Also I spent my Hero Point on a Power Feat: +1 to Recovery Checks.</p>I ended up trading for Dune of Doom, so Qualzar is free to take Vision.
Also I spent my Hero Point on a Power Feat: +1 to Recovery Checks.AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-09-07T18:24:46ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=31#15362019-09-07T18:22:57Z2019-09-07T18:22:57Z<p><b>Starting Location:</b> Sulfur Pits</p>
<p><b>Trader:</b> Trade Cauterizing Blade for Dune of Doom</p>
<p><b>Loot:</b> Trading Wand of Scorching Ray for Mask of the Forgotten Pharaoh. Trading Binder's Tome for Mythopoeic Sphinx</p>
<p>[Spoiler omitted]</p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Scrying" target="_blank" rel="nofollow">Scrying</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Isis" target="_blank" rel="nofollow">Blessing of Isis</a>, <a href="" target="_blank" rel="nofollow">Blessing of Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Forgotten_Pharaoh" target="_blank" rel="nofollow">Mask of the Forgotten Pharaoh</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5
<br />
"<b>NOTES:</b>
<br />
<b>Available Support: </b>Isis: +2 dice on INT, w/ Acid or vs Construct.
<br />
Master of Masters: +2 dice on INT"
<br />
</blockquote><p>"[Spoiler omitted]"
</p>
[Spoiler omitted][/spoiler]</p>Starting Location: Sulfur Pits
Trader: Trade Cauterizing Blade for Dune of Doom
Loot: Trading Wand of Scorching Ray for Mask of the Forgotten Pharaoh. Trading Binder's Tome for Mythopoeic Sphinx
[Spoiler omitted]
Darago wrote:Hand: Scrying, Volcanic Storm, Blessing of Isis, Blessing of Master of Masters, Headband of Epic Intelligence, Mask of the Forgotten Pharaoh, Fire Snake,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Isis: +2 dice on INT, w/...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-09-07T18:22:57ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=10#4812019-09-06T23:28:09Z2019-09-06T23:26:05Z<p>Here's my upgrade preferences:</p>
<p><span class="messageboard-dice"><b>Spell 6 for a whole bunch of options:</b></span> <span class="messageboard-dice">1d1000 ⇒ 22</span> <span class=messageboard-ooc>I actually want 2 of these, but almost everyone else also wants one, so I'll hold off on the second for now</span></p>
<p><span class="messageboard-dice"><b>Spell 5 for Fire Barrage:</b></span> <span class="messageboard-dice">1d1000 ⇒ 301</span></p>
<p><span class="messageboard-dice"><b>Armor 6 for Phoenix Cloak:</b></span> <span class="messageboard-dice">1d1000 ⇒ 603</span></p>
<p><span class="messageboard-dice"><b>Item 6 for Pearl of Magic:</b></span> <span class="messageboard-dice">1d1000 ⇒ 552</span></p>
<p>Not really sure how I want to spend the Hero Point yet.</p>Here's my upgrade preferences:
[dice=Spell 6 for a whole bunch of options]1d1000[/dice] I actually want 2 of these, but almost everyone else also wants one, so I'll hold off on the second for now
[dice=Spell 5 for Fire Barrage]1d1000[/dice]
[dice=Armor 6 for Phoenix Cloak]1d1000[/dice]
[dice=Item 6 for Pearl of Magic]1d1000[/dice]
Not really sure how I want to spend the Hero Point yet.AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-09-06T23:26:05ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=10#4792019-09-06T09:53:26Z2019-09-06T09:53:26Z<p>I think I want a spell for the reward.</p>I think I want a spell for the reward.AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-09-06T09:53:26ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=31#15302019-09-04T19:10:41Z2019-09-04T19:10:41Z<p>Darago hears the roars and stomping of clawed feet of the final challenger approaching. He sends signal to Qualzar to create a distraction and split the enemy party while he begins channeling Mnesoset's power. <span class=messageboard-ooc>Start of turn, Recharge Catching Cape to gain Mnesoset's Powers.</span></p>
<p>When the <span class=messageboard-ooc>Card 1:</span> <b>Akvan</b> passes through the flaming curtain Darago created around the hall, it finds the wizard moving strangely, as though he were unused to having a physical body. Darago turns to face the div and booms out, in a voice other than his own, a single word that carries the weight of a thousand stones: <b>"LEAVE!"</b></p>
<p><span class=messageboard-ooc>For the BYA, Estra displays Hypercognition to add 1 die to my INT/WIS/CHA checks. Mindscape adds 1d4. I'll also use Skizza's Blessing of Milani to make sure this works</span></p>
<p><span class="messageboard-dice"><b>WIS 9:</b></span> <span class="messageboard-dice">4d8 + 1d4 ⇒ (5, 7, 1, 1) + (3) = 17</span> <span class=messageboard-ooc>Qualzar summons and encounters Sepid. He evades</span></p>
<p><span class=messageboard-ooc>For the combat check, Discard Fire Snake to use Mnesoset's Power and use Arcane+2d8. Discard Qualzar's Blessing of Pharasma for +2 dice. Banish Hollow Serpent for +1d4+1. Recharge Helm of Electric Radiance to add 1d8. Reveal Headband for +2. Hypercognition and Mindscape still in effect.</span></p>
<p><span class="messageboard-dice"><b>Combat 35:</b></span> <span class="messageboard-dice">4d10 + 3d8 + 2d4 + 9 ⇒ (9, 6, 8, 3) + (6, 8, 3) + (3, 2) + 9 = 57</span></p>
<p><span class=messageboard-ooc>We win!</span></p>Darago hears the roars and stomping of clawed feet of the final challenger approaching. He sends signal to Qualzar to create a distraction and split the enemy party while he begins channeling Mnesoset's power. Start of turn, Recharge Catching Cape to gain Mnesoset's Powers.
When the Card 1: Akvan passes through the flaming curtain Darago created around the hall, it finds the wizard moving strangely, as though he were unused to having a physical body. Darago turns to face the div and booms...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-09-04T19:10:41ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHY's PFSACG Darago (alias of AAUGHWHY)https://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=31#15262019-09-04T07:23:04Z2019-09-04T07:23:04Z<p><span class=messageboard-ooc>For the Paraika fight, Play Death's Touch to use Arcane+3d6+3. Reveal Headband for +2</span></p>
<p><span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">1d10 + 3d6 + 11 ⇒ (3) + (5, 1, 3) + 11 = 23</span></p>
<p><span class="messageboard-dice"><b>AYA Scourge:</b></span> <span class="messageboard-dice">1d10 ⇒ 8</span> <span class=messageboard-ooc>Curse of the Sphinx. This literally does nothing during a Siege</span></p>
<p><span class=messageboard-ooc>Then Qualzar heals me: Magnetic Grimoire. Thanks!</span></p>
<p><span class="messageboard-dice"><b>Recharge Death's Touch Arcane 12, Revealing Headband:</b></span> <span class="messageboard-dice">1d10 + 8 ⇒ (7) + 8 = 15</span></p>
<p>Darago rejects the sorcerer's initial offer. "No, the big skele-snake is already realigned. It's on our side now. You have a band-aid or something though?"</p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Catching_Cape" target="_blank" rel="nofollow">Catching Cape</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Acid_Rain" target="_blank" rel="nofollow">Acid Rain</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="" target="_blank" rel="nofollow">Hollow Serpent</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Curse of the Sphinx</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points: </b>5</p>
<p></blockquote><p>For the Paraika fight, Play Death's Touch to use Arcane+3d6+3. Reveal Headband for +2
[dice=Combat 13]1d10+3d6+11[/dice]
[dice=AYA Scourge]1d10[/dice] Curse of the Sphinx. This literally does nothing during a Siege
Then Qualzar heals me: Magnetic Grimoire. Thanks!
[dice=Recharge Death's Touch Arcane 12, Revealing Headband]1d10+8[/dice]
Darago rejects the sorcerer's initial offer. "No, the big skele-snake is already realigned. It's on our side now. You have a band-aid or something
...AAUGHWHY's PFSACG Darago (alias of AAUGHWHY)2019-09-04T07:23:04ZRe: Forums: Play-by-Post Discussion: [Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora DiscussionAAUGHWHYhttps://paizo.com/campaigns/v5748p75ivklp/discussion#192019-08-15T03:50:56Z2019-08-15T03:50:56Z<p>I like Discord somewhat more than Hangouts, but either is fine.</p>I like Discord somewhat more than Hangouts, but either is fine.AAUGHWHY2019-08-15T03:50:56ZRe: Forums: Play-by-Post: [ACG][SoTT] AAUGHWHY's Season of Tapestry's TidesAAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)https://paizo.com/campaigns/v5748p75ivjxq/gameplay&page=28#13742019-08-10T04:21:47Z2019-08-10T04:21:47Z<p><span class=messageboard-ooc>At the start of Enora's turn, take a Taboo on Armors for +2 to my checks. For the first check, I'll Reveal and Discard Corrosive Backsword to use Melee+3d6+4. Ukuja recharges 1 of his Blessing of the Green Faiths to add 1 die</span></p>
<p><span class="messageboard-dice"><b>Combat 35:</b></span> <span class="messageboard-dice">2d12 + 3d6 + 14 ⇒ (6, 5) + (5, 1, 5) + 14 = 36</span></p>
<p>At Enora's signal, Erasmus materializes behind Akinaru. While the Oni is distracted by Enora's monologue, he draws his sword leaps into a somersault over Akinaru's head, planting his blade firmly in the demon's shoulder. Erasmus lands beside Enora, prepared to assist and amplify her final barrage.</p>
<p><span class=messageboard-ooc>Bury Blessing of Milani to switch Nissa to Basalmo, giving Enora a bonus 1d4+1 to her INT, Arcane, Knowledge, and Craft</span></p>At the start of Enora's turn, take a Taboo on Armors for +2 to my checks. For the first check, I'll Reveal and Discard Corrosive Backsword to use Melee+3d6+4. Ukuja recharges 1 of his Blessing of the Green Faiths to add 1 die
[dice=Combat 35]2d12+3d6+14[/dice]
At Enora's signal, Erasmus materializes behind Akinaru. While the Oni is distracted by Enora's monologue, he draws his sword leaps into a somersault over Akinaru's head, planting his blade firmly in the demon's shoulder. Erasmus lands...AAUGHWHY's PFSACG Erasmus (alias of AAUGHWHY)2019-08-10T04:21:47ZRe: Forums: Play-by-Post Discussion: [Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora DiscussionAAUGHWHYhttps://paizo.com/campaigns/v5748p75ivklp/discussion#112019-08-03T05:15:33Z2019-08-03T05:15:33Z<p>Hi Everyone, I just signed up!</p>
<p>I'm not sure yet who I'll play. I think I'm finally going to cave and purchase the Barbarian Deck, so I'd like to play someone using that. Plus, this table need someone good at punching.</p>
<p>I'm leaning towards Kess, Ostog, or Grenek. I think I'll decide once it arrives and I actually start building a deck.</p>Hi Everyone, I just signed up!
I'm not sure yet who I'll play. I think I'm finally going to cave and purchase the Barbarian Deck, so I'd like to play someone using that. Plus, this table need someone good at punching.
I'm leaning towards Kess, Ostog, or Grenek. I think I'll decide once it arrives and I actually start building a deck.AAUGHWHY2019-08-03T05:15:33ZRe: Forums: Play-by-Post: [ACG][SoTT] AAUGHWHY's Season of Tapestry's TidesAAUGHWHYhttps://paizo.com/campaigns/v5748p75ivjxq/gameplay&page=14#6632019-03-04T17:59:32Z2019-03-04T17:59:32Z<p><b>During This Adventure:</b> Your ship is the <b>Raft.</b></p>
<p>You cannot command any other ship</p>
<p><b>During This Scenario:</b> Your ship is anchored at the Mangrove Swamp.</p>
<p>When you move, succeed at a Perception or Survival 8 check or move to a random open location.</p>
<p>At the end of your turn, if you explored more than once, recharge 1d4 random cards.</p>
<p>When you defeat and corner a villain, display it. To win, display both villains.
<br />
<b>Additional Rules:</b> <b>Story Banes:</b></p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]
<br />
<b>Turn: </b> 8, Ukuja/Bigguyinblack </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Top of Blessing Discard Pile:</b> [Spoiler omitted]
<br />
<i>Blessings Remaining: </i>22</p>
<p><b>Blessings Deck</b>
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][/spoiler]</p>
<p><b>Location #1: Hatchery</b>
<br />
<i>At This Location:</i> When you encounter a bane that has the Goblin or Aberration trait, shuffle a random monster into another open location.
<br />
<i>When Closing:</i> Summon and defeat a random monster.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario at all locations, the difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
<br />
M: 4 Ba: 3 W: 1 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Location #2: Jungle</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Enora/Akaitora, None</p>
<p><b>Location #3: Mangrove Swamp</b>
<br />
<i>At This Location:</i> During your exploration, if you defeat a bane that has the Aquatic trait, you may explore again.
<br />
<i>When Closing:</i> Succeed at a Constitution or Fortitude 6 check.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 2 W: 2 Sp: 0 Ar: 1 I: 1 Al: 1 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Raft</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]</p>
<p>[Spoiler omitted]<b>Location #4: Tengu Rookery</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the end of your turn, you may examine the top card of another location deck.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Riptide Cove</b>
<br />
<i>At This Location:</i> If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquire based soleley on the results of the second die roll.
<br />
<i>When Closing:</i> Summon and defeat the henchman Riptide Grindylow.
<br />
<i>When Permanently Closed:</i> Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
<br />
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Erasmus/AAUGHWHY, Ukuja/Bigguyinblack, None</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>During This Adventure: Your ship is the Raft.
You cannot command any other ship
During This Scenario: Your ship is anchored at the Mangrove Swamp.
When you move, succeed at a Perception or Survival 8 check or move to a random open location.
At the end of your turn, if you explored more than once, recharge 1d4 random cards.
When you defeat and corner a villain, display it. To win, display both villains.
Additional Rules: Story Banes:
[Spoiler omitted]
[Spoiler omitted]
[Spoiler
...AAUGHWHY2019-03-04T17:59:32ZRe: Forums: Play-by-Post Discussion: [ACG] [Retrocon] Cosmic Captive - EmpTyger DiscussionAAUGHWHYhttps://paizo.com/campaigns/v5748p75ivk0s/discussion#42018-12-18T07:02:03Z2018-12-18T07:02:03Z<p>Hi Everyone!</p>
<p>I'm still not sure who I'll play. I've got Darago (T3 Wizard) and Erasmus (T2 Medium) that are currently at tables that might go on hiatus to accommodate this. </p>
<p>Otherwise, I might start Yoon (Kineticist) or Aric/The Red Raven (Vigilante)</p>Hi Everyone!
I'm still not sure who I'll play. I've got Darago (T3 Wizard) and Erasmus (T2 Medium) that are currently at tables that might go on hiatus to accommodate this.
Otherwise, I might start Yoon (Kineticist) or Aric/The Red Raven (Vigilante)AAUGHWHY2018-12-18T07:02:03ZRe: Forums: Play-by-Post: [ACG][SoTT] AAUGHWHY's Season of Tapestry's TidesAAUGHWHYhttps://paizo.com/campaigns/v5748p75ivjxq/gameplay&page=4#1892018-12-03T05:08:23Z2018-12-03T05:08:23Z<p><span class=messageboard-bigger>Completed Scenario 5-1D: In Thieves' Wake</span></p>
<p><b>Reward:</b>
<br />
Each character chooses a type of boon other than loot and adds a card of that type from the game box to the cards acquired during this scenario.</p>
<p>Adventure Card Guild characters may choose a bonus deck upgrade.</p>
<p><b>Acquired Cards:</b>
<br />
Dolphin (Ally C)
<br />
Parrot (Ally B)
<br />
Besmaran Priest (Ally C)
<br />
Lookout (Ally B)</p>
<p>Buckler (Armor B)</p>
<p>Blessing of the Gods (Blessing B)
<br />
Blessing of Milani (Blessing B)</p>
<p>Eye Patch (Item B)
<br />
Eye Patch (Item B)
<br />
Potion of Heroism (Item 1)
<br />
Potion of Healing (Item C)</p>
<p>Illuminate (Spell 1)
<br />
Inflict (Spell C)</p>
<p>Cutlass +1 (Weapon C)
<br />
Repelling Pike +1 (Weapon 1)</p>
<p><span class=messageboard-ooc>Good News! The Plunder was a Weapon 1 again! Everyone declare what boon type you want and I'll add it in. Development and all that will come once we decide what we want.</span></p>Completed Scenario 5-1D: In Thieves' Wake
Reward:
Each character chooses a type of boon other than loot and adds a card of that type from the game box to the cards acquired during this scenario.
Adventure Card Guild characters may choose a bonus deck upgrade.
Acquired Cards:
Dolphin (Ally C)
Parrot (Ally B)
Besmaran Priest (Ally C)
Lookout (Ally B)
Buckler (Armor B)
Blessing of the Gods (Blessing B)
Blessing of Milani (Blessing B)
Eye Patch (Item B)
Eye Patch (Item B)
Potion of Heroism...AAUGHWHY2018-12-03T05:08:23ZRe: Forums: Recruitment: [PFSACG] Flaxseed On Deck Adventure Card Guild LodgeAAUGHWHYhttps://paizo.com/campaigns/PFSACGFlaxseedOnDeckAdventureCardGuildLodge/recruiting&page=3#1252018-11-15T20:08:38Z2018-11-14T19:57:34Z<p>I'm actually going through all the stuff to start BR-ing. With you 4 and a friend of mine that was looking at getting into PBP (and maybe me, IDK), that's already a pretty good/full table.</p>I'm actually going through all the stuff to start BR-ing. With you 4 and a friend of mine that was looking at getting into PBP (and maybe me, IDK), that's already a pretty good/full table.AAUGHWHY2018-11-14T19:57:34ZRe: Forums: Play-by-Post: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by YewstanceAAUGHWHYhttps://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/gameplay&page=12#5882018-09-13T06:21:31Z2018-09-13T06:21:31Z<p><span class=messageboard-ooc><b>Skill Feat:</b> +1 Intelligence</span></p>
<p><span class=messageboard-ooc><b>Card Upgrade:</b> Armor 2 (Upgrade Cloth Armor to Blackcloth Armor)</span></p>
<p><span class=messageboard-ooc><b>Loot:</b> Replace Blast Stone with Game of Afterlife</span></p>
<p><span class=messageboard-ooc><b>Trader:</b> Visit Sunburst Market to trade Quarterstaff for Blessing of the Elements.</span></p>
<p><span class=messageboard-ooc><b>Starting Location:</b> Sepulcher of the Servant
<br />
</span></p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: Sapphire of Intelligence, Lightning Touch 1, Codex, Magic Wooden Armor, Force Missile 2, Lightning Touch 2, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Skill Feat: +1 Intelligence
Card Upgrade: Armor 2 (Upgrade Cloth Armor to Blackcloth Armor)
Loot: Replace Blast Stone with Game of Afterlife
Trader: Visit Sunburst Market to trade Quarterstaff for Blessing of the Elements.
Starting Location: Sepulcher of the Servant
Darago wrote:Hand: Sapphire of Intelligence, Lightning Touch 1, Codex, Magic Wooden Armor, Force Missile 2, Lightning Touch 2,
Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:
[Spoiler omitted]AAUGHWHY2018-09-13T06:21:31ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHYhttps://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion&page=2#612018-07-11T08:22:24Z2018-07-11T08:22:24Z<div class="messageboard-quotee">RotRL Lini wrote:</div><blockquote> Is the plan to do 3-2 and up with the same group? </blockquote><p>I'd be down! I'm having a lot of fun and I think we actually make a pretty good team.
<p>Even though most of us are spell casters, we're different <i>types</i> of spell casters. And even though we may compete for spell upgrades, we can just keep that in mind and potentially expend more resources to get them.</p>
<p>Also, between the 5 of us we have at least a d8/d10 in all the stats and most of the skills (except for Ranged, but Damiel's rolling a d12 anyway and Stealth, which we can cross our fingers won't cause our downfall)</p>RotRL Lini wrote:Is the plan to do 3-2 and up with the same group?
I'd be down! I'm having a lot of fun and I think we actually make a pretty good team. Even though most of us are spell casters, we're different types of spell casters. And even though we may compete for spell upgrades, we can just keep that in mind and potentially expend more resources to get them.
Also, between the 5 of us we have at least a d8/d10 in all the stats and most of the skills (except for Ranged, but Damiel's...AAUGHWHY2018-07-11T08:22:24ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHYhttps://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion#482018-07-08T21:18:54Z2018-07-08T21:18:54Z<p>I would put something like FCDB and FCD1 for Fighter Class Deck B/1</p>I would put something like FCDB and FCD1 for Fighter Class Deck B/1AAUGHWHY2018-07-08T21:18:54ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHYhttps://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion#462018-07-08T19:42:31Z2018-07-08T19:41:37Z<p>I put in the deck it came from (so WCDB, WCD1,or MM). It's useful for when you've acquired cards during the scenario and you get healed. So that way you know what came from your deck and what came from the box.</p>I put in the deck it came from (so WCDB, WCD1,or MM). It's useful for when you've acquired cards during the scenario and you get healed. So that way you know what came from your deck and what came from the box.AAUGHWHY2018-07-08T19:41:37ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHYhttps://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion#432018-07-08T19:11:00Z2018-07-08T19:09:04Z<p>That's right about the traders: only Lini and Grazzle can go to them right now. If all goes well, the rest of us will get access at the end of this first scenario.</p>
<p><a href="https://docs.google.com/document/d/1KoZgfinEKgQmGSHjTOl_j1RDH7Ydv_ymvqO5ZSc9Bmk/edit?usp=sharing" target="_blank" rel="nofollow">I found Cartman's instruction doc!</a></p>That's right about the traders: only Lini and Grazzle can go to them right now. If all goes well, the rest of us will get access at the end of this first scenario.
I found Cartman's instruction doc!AAUGHWHY2018-07-08T19:09:04ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHYhttps://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion#402018-07-08T18:53:00Z2018-07-08T18:50:09Z<p>The rest of the Fighter Cards will just hang out in your box for now. They probably won't come up in gameplay for now.</p>
<p>You pick a role card later on; in non-PFS it usually happens after AD3. It may be helpful to look at them earlier though; that way you can start building your deck to work well with the role card you'll get later.</p>
<p>The Class Decks don't become aliases like the PFSRPG characters do. You'll need to create a separate alias for it: 3rd section down on the left side of your account settings</p>
<p>There's instructions for the deck handler in the campaign info for Flaxseed On Deck. I think there's a more detailed guide gloating around, but I'm not sure.</p>
<p>If none of your promo cards are designated for thr Fighter Class Deck, I don't think you can use them right now. Hold on to them for when/if you make other characters of the correct class</p>The rest of the Fighter Cards will just hang out in your box for now. They probably won't come up in gameplay for now.
You pick a role card later on; in non-PFS it usually happens after AD3. It may be helpful to look at them earlier though; that way you can start building your deck to work well with the role card you'll get later.
The Class Decks don't become aliases like the PFSRPG characters do. You'll need to create a separate alias for it: 3rd section down on the left side of your...AAUGHWHY2018-07-08T18:50:09ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHYhttps://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion#282018-07-07T14:24:50Z2018-07-07T14:24:50Z<p>Unfortunate... That's ok, they weren't crucial parts of my deck. Thanks for checking it out!</p>
<p>Also, FYI, I'll be travelling this weekend, so I may be a little less active than I normally would be on weekends. I'll still check in once in a while, but I won't be near my computer at all times. I should be back tomorrow night.</p>Unfortunate... That's ok, they weren't crucial parts of my deck. Thanks for checking it out!
Also, FYI, I'll be travelling this weekend, so I may be a little less active than I normally would be on weekends. I'll still check in once in a while, but I won't be near my computer at all times. I should be back tomorrow night.AAUGHWHY2018-07-07T14:24:50ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHYhttps://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion#242018-07-07T03:33:24Z2018-07-07T03:33:24Z<p>Just FYI, I've played 3-1E on Darago already (actually with Andrew's Arabundi Ranger Deck, IIRC) so i'll also be gaining feats at the same pace as Lini and Grazzle.</p>
<p>Our BR is verifying that we can use the Loot rewards from 3-1E. If we can, I'll replace one of my items with Game of Afterlife, so we'll have another way of getting rid of curses.</p>Just FYI, I've played 3-1E on Darago already (actually with Andrew's Arabundi Ranger Deck, IIRC) so i'll also be gaining feats at the same pace as Lini and Grazzle.
Our BR is verifying that we can use the Loot rewards from 3-1E. If we can, I'll replace one of my items with Game of Afterlife, so we'll have another way of getting rid of curses.AAUGHWHY2018-07-07T03:33:24ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] [PluTo] Adventure 3-1: Serpents in the Deep by Yewstance DiscussionAAUGHWHYhttps://paizo.com/campaigns/ACGCaGPluToAdventure31SerpentsInTheDeepByYewstance/discussion#102018-07-05T20:10:51Z2018-07-05T20:10:51Z<p>Whoops! Sorry for the delay! I'm here now.</p>
<p>I'll be playing Darago, the necromancer from the Wizard Deck. He's pretty fighty with Weapons, Attack Spells, Armor and Bracers of Protection.</p>
<p>My timezone is -8 right now (California, USA). During the weekdays, I'll be most active around 6 PM - 12 AM PDT.</p>Whoops! Sorry for the delay! I'm here now.
I'll be playing Darago, the necromancer from the Wizard Deck. He's pretty fighty with Weapons, Attack Spells, Armor and Bracers of Protection.
My timezone is -8 right now (California, USA). During the weekdays, I'll be most active around 6 PM - 12 AM PDT.AAUGHWHY2018-07-05T20:10:51ZRe: Forums: Recruitment: [PFSACG] Flaxseed On Deck Adventure Card Guild LodgeAAUGHWHYhttps://paizo.com/campaigns/PFSACGFlaxseedOnDeckAdventureCardGuildLodge/recruiting&page=2#852018-06-12T06:08:05Z2018-06-12T06:08:05Z<p>So I've never actually done anything by PBP (except for 2 of LucianC's Real-Time ACG PBPs, but those seem to kinda be a different animal). Would it be a terrible idea for me to try Box-Running during the con?</p>So I've never actually done anything by PBP (except for 2 of LucianC's Real-Time ACG PBPs, but those seem to kinda be a different animal). Would it be a terrible idea for me to try Box-Running during the con?AAUGHWHY2018-06-12T06:08:05ZRe: Forums: Play-by-Post: Pathfinder ACG - LIVE! - Season of the Shackles 0-1C: Brine Dragon HuntAAUGHWHY's PFSACG MM Mavaro (alias of AAUGHWHY)https://paizo.com/campaigns/PathfinderACGLIVESeasonOfTheShackles01CBrineDragonHunt/gameplay#422018-05-30T03:07:39Z2018-05-30T03:06:50Z<p>Upgrade - Blessing B
<br />
Replace Blessing of the Gods with Blessing of Sarenrae</p>
<p>Maravo 126387-1002
<br />
Level 1 - 1st success (Skill Feat INT +1)
<br />
Taking Reward
<br />
Not replaying</p>Upgrade - Blessing B
Replace Blessing of the Gods with Blessing of Sarenrae
Maravo 126387-1002
Level 1 - 1st success (Skill Feat INT +1)
Taking Reward
Not replayingAAUGHWHY's PFSACG MM Mavaro (alias of AAUGHWHY)2018-05-30T03:06:50ZRe: Forums: Play-by-Post: Pathfinder ACG - LIVE! - Season of the Shackles 0-1C: Brine Dragon HuntAAUGHWHY's PFSACG MM Mavaro (alias of AAUGHWHY)https://paizo.com/campaigns/PathfinderACGLIVESeasonOfTheShackles01CBrineDragonHunt/gameplay#372018-05-30T02:48:48Z2018-05-30T02:45:22Z<p>Move to <b>Harbor</b>, Bring Enora with me.</p>
<p>Explore <b>Harbor</b></p>
<p>Encounter <b>Cutlass</b></p>
<p><span class="messageboard-dice"><b>Strength 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span></p>
<p>Fail to Acquire <b>Cutlass</b></p>
<p>Discard <b>Master Gunner</b> to Explore Again</p>
<p>Encounter <b>Onyx of Constitution</b></p>
<p>Fail to Acquire <b>Onyx of Constitution</b></p>
<p>Discard <b>Kami Medium</b> to Explore Again</p>
<p>Encounter <b>Treasure Hunt</b></p>
<p><span class="messageboard-dice"><b>Knowledge 8:</b></span> <span class="messageboard-dice">1d10 + 2 ⇒ (8) + 2 = 10</span> Success: Acquire <b>Compass</b></p>
<p>Discard <b>Compass</b> to explore again</p>
<p>Encounter <b>Kelizar the Brine Dragon</b> </p>
<p>Fail DEX Roll, take <span class="messageboard-dice"><b>Acid Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p>Discard <b>Conch Shell and Benevolent Buckler</b></p>
<p>Play <b>Fan of Flame</b> for 1d6 and Fire Trait
<br />
Play <b>Bless of the Gods</b> for Addtional die
<br />
Enora <b>Reveals Binders Tome</b> for 1d4 and Mental Trait
<br />
Arabundi <b>Flings Holy Stone</b> for 1d4
<br />
Arabundi discards <b>Longbow</b> for another 1d4</p>
<p><span class="messageboard-dice"><b>Strength 14:</b></span> <span class="messageboard-dice">3d6 + 3d4 ⇒ (2, 5, 6) + (4, 4, 1) = 22</span></p>Move to Harbor, Bring Enora with me.
Explore Harbor
Encounter Cutlass
[dice=Strength 6]1d6[/dice]
Fail to Acquire Cutlass
Discard Master Gunner to Explore Again
Encounter Onyx of Constitution
Fail to Acquire Onyx of Constitution
Discard Kami Medium to Explore Again
Encounter Treasure Hunt
[dice=Knowledge 8]1d10 + 2[/dice] Success: Acquire Compass
Discard Compass to explore again
Encounter Kelizar the Brine Dragon
Fail DEX Roll, take [dice=Acid Damage]1d4[/dice]
Discard Conch...AAUGHWHY's PFSACG MM Mavaro (alias of AAUGHWHY)2018-05-30T02:45:22ZRe: Forums: Play-by-Post: Pathfinder ACG - LIVE! - Season of the Shackles 0-1C: Brine Dragon HuntAAUGHWHY's PFSACG MM Mavaro (alias of AAUGHWHY)https://paizo.com/campaigns/PathfinderACGLIVESeasonOfTheShackles01CBrineDragonHunt/gameplay#272018-05-30T02:26:05Z2018-05-30T02:23:26Z<p>Move to Coastline</p>
<p>Explore Coastline</p>
<p>Encounter <b>Onwu Azu</b></p>
<p>Play <b>Mind Thrust</b></p>
<p><span class="messageboard-dice"><b>Knowledge 11:</b></span> <span class="messageboard-dice">2d10 + 2d4 + 2 ⇒ (5, 5) + (1, 3) + 2 = 16</span> also, <span class="messageboard-dice"><b>Also from mind thrust:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span></p>
<p>Banish <b>Mind Thrust</b></p>
<p>Discard <b>Force Missile</b> to try to close</p>
<p>Reveal <b>Conch Shell for</b> additional 1d6</p>
<p>Display <b>Sign of the Pack</b> to gain Perception = to INT</p>
<p><span class="messageboard-dice"><b> Perception 6:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 2 ⇒ (10) + (4) + 2 = 16</span></p>
<p>Coastline Closed </p>
<div class="messageboard-quotee">Mavaro wrote:</div><blockquote><p> <b>Hand: Master Gunner (Acquired), Fan of Flames, Blessing of the Gods 2, Conch Shell, Benevolent Buckler (Acquired), Kami Medium, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Move to Coastline
Explore Coastline
Encounter Onwu Azu
Play Mind Thrust
[dice=Knowledge 11]2d10+2d4+2[/dice] also, [dice=Also from mind thrust]1d6[/dice]
Banish Mind Thrust
Discard Force Missile to try to close
Reveal Conch Shell for additional 1d6
Display Sign of the Pack to gain Perception = to INT
[dice= Perception 6]1d10+1d6+2[/dice]
Coastline Closed
Mavaro wrote:Hand: Master Gunner (Acquired), Fan of Flames, Blessing of the Gods 2, Conch Shell, Benevolent Buckler (Acquired),...AAUGHWHY's PFSACG MM Mavaro (alias of AAUGHWHY)2018-05-30T02:23:26ZRe: Forums: Play-by-Post: Pathfinder ACG - LIVE! - Season of the Shackles 0-1C: Brine Dragon HuntAAUGHWHY's PFSACG MM Mavaro (alias of AAUGHWHY)https://paizo.com/campaigns/PathfinderACGLIVESeasonOfTheShackles01CBrineDragonHunt/gameplay#182018-05-30T01:59:54Z2018-05-30T01:59:54Z<p>Use <b>Planchette</b> to search for Armor</p>
<p>Reveal <b>Conch Shell</b> to add 1d6 to Perception Check</p>
<p>To recharge <b>Planchette</b>
<br />
<span class="messageboard-dice"><b>Perception 6:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 2 ⇒ (5) + (1) + 2 = 8</span></p>
<p>Examine <b>Sea Fort</b>, Find <b>Master Gunner</b></p>
<p>Explore <b>Sea Fort</b>, Encounter <b>Master Gunner</b></p>
<p>Enora reveals <b>Binder's Tome</b> to add 1d4 and Mental Trait</p>
<p><span class="messageboard-dice"><b>Charisma 8:</b></span> <span class="messageboard-dice">1d6 + 1d4 ⇒ (5) + (3) = 8</span></p>
<p>Acquire <b>Master Gunner</b></p>
<div class="messageboard-quotee">Mavaro wrote:</div><blockquote><p> <b>Hand: Master Gunner (Acquired), Mind Thrust, Blessing of the Gods 2, Conch Shell, Benevolent Buckler (Acquired), Sign of the Pack, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Use Planchette to search for Armor
Reveal Conch Shell to add 1d6 to Perception Check
To recharge Planchette
[dice=Perception 6]1d8+1d6+2[/dice]
Examine Sea Fort, Find Master Gunner
Explore Sea Fort, Encounter Master Gunner
Enora reveals Binder's Tome to add 1d4 and Mental Trait
[dice=Charisma 8]1d6+1d4[/dice]
Acquire Master Gunner
Mavaro wrote:Hand: Master Gunner (Acquired), Mind Thrust, Blessing of the Gods 2, Conch Shell, Benevolent Buckler (Acquired), Sign of the Pack,
Displayed:...AAUGHWHY's PFSACG MM Mavaro (alias of AAUGHWHY)2018-05-30T01:59:54ZRe: Forums: Play-by-Post: Pathfinder ACG - LIVE! - Season of the Shackles 0-1C: Brine Dragon HuntAAUGHWHY's PFSACG MM Mavaro (alias of AAUGHWHY)https://paizo.com/campaigns/PathfinderACGLIVESeasonOfTheShackles01CBrineDragonHunt/gameplay#132018-05-30T01:47:08Z2018-05-30T01:46:39Z<p>Explore <b>Sea Fort</b></p>
<p>Encounter <b>Benevolent Buckler</b></p>
<p>Display <b>Stalking Armor</b> to gain CON and FORT = to INT </p>
<p><span class="messageboard-dice"><b>Constitution 5:</b></span> <span class="messageboard-dice">1d10 ⇒ 9</span></p>
<p>Acquire <b>Benevolent Buckler</b></p>
<div class="messageboard-quotee">Mavaro wrote:</div><blockquote><p> <b>Hand: Planchette, Mind Thrust, Blessing of the Gods 2, Conch Shell, Benevolent Buckler (Acquired), Sign of the Pack, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Explore Sea Fort
Encounter Benevolent Buckler
Display Stalking Armor to gain CON and FORT = to INT
[dice=Constitution 5]1d10[/dice]
Acquire Benevolent Buckler
Mavaro wrote:Hand: Planchette, Mind Thrust, Blessing of the Gods 2, Conch Shell, Benevolent Buckler (Acquired), Sign of the Pack,
Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes:
Sideboard cards:
[Spoiler omitted]AAUGHWHY's PFSACG MM Mavaro (alias of AAUGHWHY)2018-05-30T01:46:39ZRe: Forums: Play-by-Post: Pathfinder ACG - LIVE! - Season of the Shackles 0-1C: Brine Dragon HuntAAUGHWHY's PFSACG MM Mavaro (alias of AAUGHWHY)https://paizo.com/campaigns/PathfinderACGLIVESeasonOfTheShackles01CBrineDragonHunt/gameplay#52018-05-30T01:28:03Z2018-05-30T01:28:03Z<p>Maravo starts at <b>Sea Fort</b>
<br />
<div class="messageboard-quotee">Mavaro wrote:</div><blockquote><p> <b>Hand: Planchette, Mind Thrust, Blessing of the Gods 2, Conch Shell, Stalking Armor, Sign of the Pack, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Maravo starts at Sea Fort
Mavaro wrote: Hand: Planchette, Mind Thrust, Blessing of the Gods 2, Conch Shell, Stalking Armor, Sign of the Pack,
Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:
[Spoiler omitted]AAUGHWHY's PFSACG MM Mavaro (alias of AAUGHWHY)2018-05-30T01:28:03ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay&page=2#742018-05-14T02:22:31Z2018-05-14T02:22:31Z<p>Carlo Vasquez
<br />
Darago
<br />
126387 - 1001
<br />
Level 1 - 1st Success</p>
<p>Tier Reward: Skill Feat (Intelligence)
<br />
Upgrade is Blessing B</p>Carlo Vasquez
Darago
126387 - 1001
Level 1 - 1st Success
Tier Reward: Skill Feat (Intelligence)
Upgrade is Blessing BAAUGHWHY2018-05-14T02:22:31ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay&page=2#662018-05-14T02:03:55Z2018-05-14T02:03:55Z<p>Discard: <b>Blessing of Thoth</b> for 2 dice on WIS Non-combat Check</p>
<p>Temp Close Crypt:<span class="messageboard-dice"><b>Wisdom 5:</b></span> <span class="messageboard-dice">3d8 ⇒ (5, 8, 5) = 18</span></p>Discard: Blessing of Thoth for 2 dice on WIS Non-combat Check
Temp Close Crypt:[dice=Wisdom 5]3d8[/dice]AAUGHWHY2018-05-14T02:03:55ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay&page=2#642018-05-14T02:01:10Z2018-05-14T02:01:10Z<p>Reveal <b>Helpful Haversack</b> to examine deck</p>
<p>Find <b>Blessing of the Gods</b>. Place on Top of Deck</p>
<p>Recharge <b>Remove Curse</b> to Banish <b>Curse of Daybane</b> from Yoon</p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: Sling, Helpful Haversack (Acquired), Blessing of the Gods 2, Lightning Touch 2, Codex, Blessing of Thoth, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 6 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Reveal Helpful Haversack to examine deck
Find Blessing of the Gods. Place on Top of Deck
Recharge Remove Curse to Banish Curse of Daybane from Yoon
Darago wrote:Hand: Sling, Helpful Haversack (Acquired), Blessing of the Gods 2, Lightning Touch 2, Codex, Blessing of Thoth,
Displayed:
Deck: 6 Discard: 6 Buried: 0
Notes:
Sideboard cards:
[Spoiler omitted]AAUGHWHY2018-05-14T02:01:10ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay&page=2#572018-05-14T01:38:19Z2018-05-14T01:38:19Z<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: Sling, Helpful Haversack (Acquired), Blessing of the Gods 1, Lightning Touch 2, Codex, Remove Curse, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 5 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]
<p>Temp Close Crypt:<span class="messageboard-dice"><b>Wisdom 5:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span></p>Darago wrote:Hand: Sling, Helpful Haversack (Acquired), Blessing of the Gods 1, Lightning Touch 2, Codex, Remove Curse,
Displayed:
Deck: 5 Discard: 5 Buried: 0
Notes:
Sideboard cards:
[Spoiler omitted] Temp Close Crypt:[dice=Wisdom 5]1d8[/dice]AAUGHWHY2018-05-14T01:38:19ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay&page=2#552018-05-14T01:36:35Z2018-05-14T01:28:08Z<p>Reveal <b>Helpful Haversack</b> to examine deck</p>
<p>Find <b>Bracers of Protection</b>. Place on Bottom of Deck</p>
<p>Explore Crypt</p>
<p>Encounter <b>Ubashki Swarm</b></p>
<p>Reveal <b>Sling</b> for DEX+1d6</p>
<p>Arabundi recharges <b>Caltrops</b> for 1d4</p>
<p><span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">2d6 + 2d4 ⇒ (5, 3) + (1, 2) = 11</span></p>
<p><span class="messageboard-dice"><b>First Law:</b></span> <span class="messageboard-dice">1d10 + 14 ⇒ (3) + 14 = 17</span>. First Law Banished</p>
<p>Recharge <b>Tussah Silk Cloak</b> to reduce Combat Damage by 2</p>
<p>Discard <b>Force Missile</b> for Arcane+2d4</p>
<p>Arabundi recharge <b>Leather Armor</b> for 1d4</p>
<p><span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d10 + 3d4 + 2 ⇒ (3) + (1, 2, 1) + 2 = 9</span></p>
<p>Recharge <b>Crocodile Skin Armor</b> To reduce Combat Damage by 2</p>
<p><span class="messageboard-dice"><b>Recharge Arcane 6:</b></span> <span class="messageboard-dice">1d10 + 2 ⇒ (8) + 2 = 10</span></p>Reveal Helpful Haversack to examine deck
Find Bracers of Protection. Place on Bottom of Deck
Explore Crypt
Encounter Ubashki Swarm
Reveal Sling for DEX+1d6
Arabundi recharges Caltrops for 1d4
[dice=Combat 12]2d6+2d4[/dice]
[dice=First Law]1d10+14[/dice]. First Law Banished
Recharge Tussah Silk Cloak to reduce Combat Damage by 2
Discard Force Missile for Arcane+2d4
Arabundi recharge Leather Armor for 1d4
[dice=Combat 12]1d10+3d4+2[/dice]
Recharge Crocodile Skin Armor To reduce...AAUGHWHY2018-05-14T01:28:08ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay#472018-05-14T00:55:27Z2018-05-14T00:55:27Z<p>Reveal <b>Helpful Haversack</b> to examine deck</p>
<p>Find <b>Magic Wooden Armor</b>. Place on Bottom of Deck</p>
<p>Explore Crypt</p>
<p>Encounter <b>Crocodile Skin Armor</b></p>
<p><span class="messageboard-dice"><b>Fortitude 4:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (7) + 2 = 9</span></p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: Force Missile 2, Tussah Silk Cloak (Acquired), Blast Stone, Sling, Helpful Haversack (Acquired), Crocodlie Skin Armor (Acquired), </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Reveal Helpful Haversack to examine deck
Find Magic Wooden Armor. Place on Bottom of Deck
Explore Crypt
Encounter Crocodile Skin Armor
[dice=Fortitude 4]1d8+2[/dice]
Darago wrote:Hand: Force Missile 2, Tussah Silk Cloak (Acquired), Blast Stone, Sling, Helpful Haversack (Acquired), Crocodlie Skin Armor (Acquired),
Displayed:
Deck: 9 Discard: 3 Buried: 0
Notes:
Sideboard cards:
[Spoiler omitted]AAUGHWHY2018-05-14T00:55:27ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay#422018-05-14T00:37:28Z2018-05-14T00:37:28Z<p>Reveal <b>Helpful Haversack</b> to examine deck</p>
<p>Find <b>Force Missile</b>. Place on Top of Deck</p>
<p>Explore Crypt</p>
<p>Encounter <b>Aghash</b></p>
<p>Darago Discards <b>Force Missile</b> for Arcane+1d6</p>
<p>Arabundi recharges <b>Longsword</b> for 1d4</p>
<p><span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 1d6 + 2 ⇒ (5) + (2) + (6) + 2 = 15</span></p>
<p><span class="messageboard-dice"><b>Recharge Arcane 6:</b></span> <span class="messageboard-dice">1d10 + 2 ⇒ (9) + 2 = 11</span></p>
<p>To Close: <span class="messageboard-dice"><b>Wisdom 5:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span></p>
<p>Use Playmat for Reroll: <span class="messageboard-dice"><b>Wisdom 5:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span></p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: Force Missile 2, Tussah Silk Cloak (Acquired), Cloth Armor, Blast Stone, Sling, Helpful Haversack (Acquired), </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Reveal Helpful Haversack to examine deck
Find Force Missile. Place on Top of Deck
Explore Crypt
Encounter Aghash
Darago Discards Force Missile for Arcane+1d6
Arabundi recharges Longsword for 1d4
[dice=Combat 13]1d10+1d4+1d6+2[/dice]
[dice=Recharge Arcane 6]1d10+2[/dice]
To Close: [dice=Wisdom 5]1d8[/dice]
Use Playmat for Reroll: [dice=Wisdom 5]1d8[/dice]
Darago wrote:Hand: Force Missile 2, Tussah Silk Cloak (Acquired), Cloth Armor, Blast Stone, Sling, Helpful Haversack (Acquired),...AAUGHWHY2018-05-14T00:37:28ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay#342018-05-14T00:15:58Z2018-05-14T00:14:00Z<p>Reveal <b>Helpful Haversack</b> to examine deck</p>
<p>Find <b>Rapier</b>. Place on bottom of Deck</p>
<p>Explore Crypt</p>
<p>Encounter <b>Poison Blade Trap</b></p>
<p>Arabundi recharges <b>Fox</b></p>
<p><span class="messageboard-dice"><b>Knowledge 7:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 2 ⇒ (7) + (2) + 2 = 11</span></p>
<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: Force Missile 1, Tussah Silk Cloak [Aquired}, Cloth Armor, Blast Stone, Sling, Helpful haversack, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Reveal Helpful Haversack to examine deck
Find Rapier. Place on bottom of Deck
Explore Crypt
Encounter Poison Blade Trap
Arabundi recharges Fox
[dice=Knowledge 7]1d10+1d4+2[/dice]
Darago wrote:Hand: Force Missile 1, Tussah Silk Cloak [Aquired}, Cloth Armor, Blast Stone, Sling, Helpful haversack,
Displayed:
Deck: 9 Discard: 2 Buried: 0
Notes:
Sideboard cards:
[Spoiler omitted]AAUGHWHY2018-05-14T00:14:00ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay#282018-05-14T00:00:05Z2018-05-14T00:00:05Z<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: Force Missile 1, Tussah Silk Cloak [Aquired}, Cloth Armor, Blast Stone, Sling, Helpful haversack, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Darago wrote:Hand: Force Missile 1, Tussah Silk Cloak [Aquired}, Cloth Armor, Blast Stone, Sling, Helpful haversack,
Displayed:
Deck: 9 Discard: 2 Buried: 0
Notes:
Sideboard cards:
[Spoiler omitted]AAUGHWHY2018-05-14T00:00:05ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay#272018-05-13T23:59:08Z2018-05-13T23:54:29Z<p>Explore Crypt</p>
<p>Encounter <b>Helpful Haversack</b></p>
<p><span class="messageboard-dice"><b>INT 6:</b></span> <span class="messageboard-dice">1d10 ⇒ 8</span></p>
<p>Explore Crypt again</p>
<p>Encounter <b>Blessing of Thoth</b></p>
<p>Yoon recharge <b>Sign of the Lantern Bearer</b></p>
<p><span class="messageboard-dice"><b>Knowledge 10:</b></span> <span class="messageboard-dice">2d10 + 2 ⇒ (5, 7) + 2 = 14</span></p>
<p>Recharge <b>Blessing of Thoth</b> to explore crypt again</p>
<p>Discard <b>Lightning Touch</b> for Arcane+2d4
<br />
Arabundi recharges <b>caltrops</b> for 1d4</p>
<p><span class="messageboard-dice"><b>Combat:</b></span> <span class="messageboard-dice">1d10 + 3d4 + 2 ⇒ (2) + (2, 2, 3) + 2 = 11</span></p>
<p><span class="messageboard-dice"><b>Recharge Arcane 6:</b></span> <span class="messageboard-dice">1d10 + 2 ⇒ (1) + 2 = 3</span></p>Explore Crypt
Encounter Helpful Haversack
[dice=INT 6]1d10[/dice]
Explore Crypt again
Encounter Blessing of Thoth
Yoon recharge Sign of the Lantern Bearer
[dice=Knowledge 10]2d10+2[/dice]
Recharge Blessing of Thoth to explore crypt again
Discard Lightning Touch for Arcane+2d4
Arabundi recharges caltrops for 1d4
[dice=Combat]1d10+3d4+2[/dice]
[dice=Recharge Arcane 6]1d10+2[/dice]AAUGHWHY2018-05-13T23:54:29ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay#212018-05-13T23:43:16Z2018-05-13T23:43:16Z<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: Force Missile 1, Tussah Silk Cloak, Lightning Touch 1, Cloth Armor, Blast Stone, Sling, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Darago wrote:Hand: Force Missile 1, Tussah Silk Cloak, Lightning Touch 1, Cloth Armor, Blast Stone, Sling,
Displayed:
Deck: 9 Discard: 1 Buried: 0
Notes:
Sideboard cards:
[Spoiler omitted]AAUGHWHY2018-05-13T23:43:16ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay#192018-05-13T23:42:00Z2018-05-13T23:42:00Z<p>Recharge <b>Remove Curse</b> to banish <b>Curse of Daybane</b></p>
<p>Explore Crypt</p>
<p>Encounter <b>Tussah Silk Coat</b></p>
<p><span class="messageboard-dice"><b>Fortitude 4:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (6) + 2 = 8</span></p>
<p>Discard <b>Fox</b> Explore Crypt again</p>
<p>Encounter <b>Toxic Geyser</b></p>
<p>Arabundi and Darago recharge <b>Blessing of the Gods</b></p>
<p><span class="messageboard-dice"><b>Wisdom 7:</b></span> <span class="messageboard-dice">3d8 ⇒ (1, 2, 4) = 7</span></p>Recharge Remove Curse to banish Curse of Daybane
Explore Crypt
Encounter Tussah Silk Coat
[dice=Fortitude 4]1d8+2[/dice]
Discard Fox Explore Crypt again
Encounter Toxic Geyser
Arabundi and Darago recharge Blessing of the Gods
[dice=Wisdom 7]3d8[/dice]AAUGHWHY2018-05-13T23:42:00ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay#182018-05-13T23:34:52Z2018-05-13T23:34:52Z<div class="messageboard-quotee">Darago wrote:</div><blockquote><p> <b>Hand: Force Missile 1, Remove Curse, Blessing of the Gods 2, Cloth Armor, Fox, Sling, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Darago wrote:Hand: Force Missile 1, Remove Curse, Blessing of the Gods 2, Cloth Armor, Fox, Sling,
Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes:
Sideboard cards:
[Spoiler omitted]AAUGHWHY2018-05-13T23:34:52ZRe: Forums: Play-by-Post: Online ACG - LIVE - May 13, 2018 - 3-1E - Trails to the SkyAAUGHWHYhttps://paizo.com/campaigns/OnlineACGLIVEMay13201831ETrailsToTheSky/gameplay#62018-05-13T22:59:19Z2018-05-13T22:59:19Z<p><span class="messageboard-dice"><b>Random Scourge - Darago:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span></p>[dice=Random Scourge - Darago]1d4+1[/dice]AAUGHWHY2018-05-13T22:59:19Z