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FullStar Pathfinder Society GM. 24 posts (125 including aliases). No reviews. No lists. No wishlists. 16 Organized Play characters. 2 aliases.


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Scarab Sages

Skill Feat: +1 Intelligence

Card Upgrade: Armor 2 (Upgrade Cloth Armor to Blackcloth Armor)

Loot: Replace Blast Stone with Game of Afterlife

Trader: Visit Sunburst Market to trade Quarterstaff for Blessing of the Elements.

Starting Location: Sepulcher of the Servant

Darago wrote:

Hand: Sapphire of Intelligence, Lightning Touch 1, Codex, Magic Wooden Armor, Force Missile 2, Lightning Touch 2,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution+2
Intelligence d10 [X] +1 [X] +2 [ ] +3 [ ] +4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d6 [ ] +1 [ ] +2

Favored Card: Spell
Hand Size: 6
Proficient with: None
Powers:
When you acquire a card that has the magic trait during your exploration, you may immediately explore again.
Add 1d4 ([ ] 2d4) and the magic trait to your check to defeat a bane that has the Undead trait.
[X] When you defeat a monster that has the Undead trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to your check.

Scarab Sages

RotRL Lini wrote:
Is the plan to do 3-2 and up with the same group?

I'd be down! I'm having a lot of fun and I think we actually make a pretty good team.

Even though most of us are spell casters, we're different types of spell casters. And even though we may compete for spell upgrades, we can just keep that in mind and potentially expend more resources to get them.

Also, between the 5 of us we have at least a d8/d10 in all the stats and most of the skills (except for Ranged, but Damiel's rolling a d12 anyway and Stealth, which we can cross our fingers won't cause our downfall)

Scarab Sages

I would put something like FCDB and FCD1 for Fighter Class Deck B/1

Scarab Sages

I put in the deck it came from (so WCDB, WCD1,or MM). It's useful for when you've acquired cards during the scenario and you get healed. So that way you know what came from your deck and what came from the box.

Scarab Sages

That's right about the traders: only Lini and Grazzle can go to them right now. If all goes well, the rest of us will get access at the end of this first scenario.

I found Cartman's instruction doc!

Scarab Sages

The rest of the Fighter Cards will just hang out in your box for now. They probably won't come up in gameplay for now.

You pick a role card later on; in non-PFS it usually happens after AD3. It may be helpful to look at them earlier though; that way you can start building your deck to work well with the role card you'll get later.

The Class Decks don't become aliases like the PFSRPG characters do. You'll need to create a separate alias for it: 3rd section down on the left side of your account settings

There's instructions for the deck handler in the campaign info for Flaxseed On Deck. I think there's a more detailed guide gloating around, but I'm not sure.

If none of your promo cards are designated for thr Fighter Class Deck, I don't think you can use them right now. Hold on to them for when/if you make other characters of the correct class

Scarab Sages

Unfortunate... That's ok, they weren't crucial parts of my deck. Thanks for checking it out!

Also, FYI, I'll be travelling this weekend, so I may be a little less active than I normally would be on weekends. I'll still check in once in a while, but I won't be near my computer at all times. I should be back tomorrow night.

Scarab Sages

Just FYI, I've played 3-1E on Darago already (actually with Andrew's Arabundi Ranger Deck, IIRC) so i'll also be gaining feats at the same pace as Lini and Grazzle.

Our BR is verifying that we can use the Loot rewards from 3-1E. If we can, I'll replace one of my items with Game of Afterlife, so we'll have another way of getting rid of curses.

Scarab Sages

Whoops! Sorry for the delay! I'm here now.

I'll be playing Darago, the necromancer from the Wizard Deck. He's pretty fighty with Weapons, Attack Spells, Armor and Bracers of Protection.

My timezone is -8 right now (California, USA). During the weekdays, I'll be most active around 6 PM - 12 AM PDT.

Scarab Sages

So I've never actually done anything by PBP (except for 2 of LucianC's Real-Time ACG PBPs, but those seem to kinda be a different animal). Would it be a terrible idea for me to try Box-Running during the con?

Scarab Sages

Carlo Vasquez
Darago
126387 - 1001
Level 1 - 1st Success

Tier Reward: Skill Feat (Intelligence)
Upgrade is Blessing B

Scarab Sages

Discard: Blessing of Thoth for 2 dice on WIS Non-combat Check

Temp Close Crypt:Wisdom 5: 3d8 ⇒ (5, 8, 5) = 18

Scarab Sages

Reveal Helpful Haversack to examine deck

Find Blessing of the Gods. Place on Top of Deck

Recharge Remove Curse to Banish Curse of Daybane from Yoon

Darago wrote:

Hand: Sling, Helpful Haversack (Acquired), Blessing of the Gods 2, Lightning Touch 2, Codex, Blessing of Thoth,

Displayed:
Deck: 6 Discard: 6 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution+2
Intelligence d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d6 [ ] +1 [ ] +2

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
When you aquire a card that has the magic trait during your exploration, you may immediately explore again.
Add 1d4 ([ ] 2d4) and the magic trait to your check to defeat a bane that has the Undead trait.
[ ] When you defeat a bane that has the Undead trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to your check.

Scarab Sages

Darago wrote:

Hand: Sling, Helpful Haversack (Acquired), Blessing of the Gods 1, Lightning Touch 2, Codex, Remove Curse,

Displayed:
Deck: 5 Discard: 5 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution+2
Intelligence d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d6 [ ] +1 [ ] +2

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
When you aquire a card that has the magic trait during your exploration, you may immediately explore again.
Add 1d4 ([ ] 2d4) and the magic trait to your check to defeat a bane that has the Undead trait.
[ ] When you defeat a bane that has the Undead trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to your check.

Temp Close Crypt:Wisdom 5: 1d8 ⇒ 8

Scarab Sages

Reveal Helpful Haversack to examine deck

Find Bracers of Protection. Place on Bottom of Deck

Explore Crypt

Encounter Ubashki Swarm

Reveal Sling for DEX+1d6

Arabundi recharges Caltrops for 1d4

Combat 12: 2d6 + 2d4 ⇒ (5, 3) + (1, 2) = 11

First Law: 1d10 + 14 ⇒ (3) + 14 = 17. First Law Banished

Recharge Tussah Silk Cloak to reduce Combat Damage by 2

Discard Force Missile for Arcane+2d4

Arabundi recharge Leather Armor for 1d4

Combat 12: 1d10 + 3d4 + 2 ⇒ (3) + (1, 2, 1) + 2 = 9

Recharge Crocodile Skin Armor To reduce Combat Damage by 2

Recharge Arcane 6: 1d10 + 2 ⇒ (8) + 2 = 10

Scarab Sages

Reveal Helpful Haversack to examine deck

Find Magic Wooden Armor. Place on Bottom of Deck

Explore Crypt

Encounter Crocodile Skin Armor

Fortitude 4: 1d8 + 2 ⇒ (7) + 2 = 9

Darago wrote:

Hand: Force Missile 2, Tussah Silk Cloak (Acquired), Blast Stone, Sling, Helpful Haversack (Acquired), Crocodlie Skin Armor (Acquired),

Displayed:
Deck: 9 Discard: 3 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution+2
Intelligence d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d6 [ ] +1 [ ] +2

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
When you aquire a card that has the magic trait during your exploration, you may immediately explore again.
Add 1d4 ([ ] 2d4) and the magic trait to your check to defeat a bane that has the Undead trait.
[ ] When you defeat a bane that has the Undead trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to your check.

Scarab Sages

Reveal Helpful Haversack to examine deck

Find Force Missile. Place on Top of Deck

Explore Crypt

Encounter Aghash

Darago Discards Force Missile for Arcane+1d6

Arabundi recharges Longsword for 1d4

Combat 13: 1d10 + 1d4 + 1d6 + 2 ⇒ (5) + (2) + (6) + 2 = 15

Recharge Arcane 6: 1d10 + 2 ⇒ (9) + 2 = 11

To Close: Wisdom 5: 1d8 ⇒ 4

Use Playmat for Reroll: Wisdom 5: 1d8 ⇒ 4

Darago wrote:

Hand: Force Missile 2, Tussah Silk Cloak (Acquired), Cloth Armor, Blast Stone, Sling, Helpful Haversack (Acquired),

Displayed:
Deck: 9 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution+2
Intelligence d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d6 [ ] +1 [ ] +2

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
When you aquire a card that has the magic trait during your exploration, you may immediately explore again.
Add 1d4 ([ ] 2d4) and the magic trait to your check to defeat a bane that has the Undead trait.
[ ] When you defeat a bane that has the Undead trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to your check.

Scarab Sages

Reveal Helpful Haversack to examine deck

Find Rapier. Place on bottom of Deck

Explore Crypt

Encounter Poison Blade Trap

Arabundi recharges Fox

Knowledge 7: 1d10 + 1d4 + 2 ⇒ (7) + (2) + 2 = 11

Darago wrote:

Hand: Force Missile 1, Tussah Silk Cloak [Aquired}, Cloth Armor, Blast Stone, Sling, Helpful haversack,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution+2
Intelligence d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d6 [ ] +1 [ ] +2

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
When you aquire a card that has the magic trait during your exploration, you may immediately explore again.
Add 1d4 ([ ] 2d4) and the magic trait to your check to defeat a bane that has the Undead trait.
[ ] When you defeat a bane that has the Undead trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to your check.

Scarab Sages

Darago wrote:

Hand: Force Missile 1, Tussah Silk Cloak [Aquired}, Cloth Armor, Blast Stone, Sling, Helpful haversack,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution+2
Intelligence d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d6 [ ] +1 [ ] +2

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
When you aquire a card that has the magic trait during your exploration, you may immediately explore again.
Add 1d4 ([ ] 2d4) and the magic trait to your check to defeat a bane that has the Undead trait.
[ ] When you defeat a bane that has the Undead trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to your check.

Scarab Sages

Explore Crypt

Encounter Helpful Haversack

INT 6: 1d10 ⇒ 8

Explore Crypt again

Encounter Blessing of Thoth

Yoon recharge Sign of the Lantern Bearer

Knowledge 10: 2d10 + 2 ⇒ (5, 7) + 2 = 14

Recharge Blessing of Thoth to explore crypt again

Discard Lightning Touch for Arcane+2d4
Arabundi recharges caltrops for 1d4

Combat: 1d10 + 3d4 + 2 ⇒ (2) + (2, 2, 3) + 2 = 11

Recharge Arcane 6: 1d10 + 2 ⇒ (1) + 2 = 3

Scarab Sages

Darago wrote:

Hand: Force Missile 1, Tussah Silk Cloak, Lightning Touch 1, Cloth Armor, Blast Stone, Sling,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution+2
Intelligence d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d6 [ ] +1 [ ] +2

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
When you aquire a card that has the magic trait during your exploration, you may immediately explore again.
Add 1d4 ([ ] 2d4) and the magic trait to your check to defeat a bane that has the Undead trait.
[ ] When you defeat a bane that has the Undead trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to your check.

Scarab Sages

Recharge Remove Curse to banish Curse of Daybane

Explore Crypt

Encounter Tussah Silk Coat

Fortitude 4: 1d8 + 2 ⇒ (6) + 2 = 8

Discard Fox Explore Crypt again

Encounter Toxic Geyser

Arabundi and Darago recharge Blessing of the Gods

Wisdom 7: 3d8 ⇒ (1, 2, 4) = 7

Scarab Sages

Darago wrote:

Hand: Force Missile 1, Remove Curse, Blessing of the Gods 2, Cloth Armor, Fox, Sling,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ] +1 [ ] +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution+2
Intelligence d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d6 [ ] +1 [ ] +2

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
When you aquire a card that has the magic trait during your exploration, you may immediately explore again.
Add 1d4 ([ ] 2d4) and the magic trait to your check to defeat a bane that has the Undead trait.
[ ] When you defeat a bane that has the Undead trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to your check.

Scarab Sages

Random Scourge - Darago: 1d4 + 1 ⇒ (3) + 1 = 4