|1 person marked this as a favorite.|
Again, the problem isn't that you can't do really cool things with a Cleric - it's that the class features that the Cleric has are just "ho-hum" at the absolute best. The best feeling you'll get while playing a Cleric is "I HAVE A FIX FOR THAT" but that isn't always a particularly fun fix. The spell list is very effective, yes, but it doesn't have the same kind of sparkle as the arcane caster spell list. So, while his spell list is absolutely a very strong option, it simultaneously prevents the Cleric from being very interesting.
I think that the suggestion to make Domains work more like Mysteries would be amazing. Have them work like they do now, but be WAY more flavorful, and make each alter the Cleric in a way that means a Cleric of Asmodeus and a Cleric of Sarenrae (for example) are almost nothing alike. That would solve every problem I have with the Cleric (2+Int skill points aside) being just plain boring.
totally disagree here.who else has commune and divination? unless the DM is a hard-head, it can be the best adventurer problem-hint provider out there.
summons - are amazing.
i agree the stacking roles for buff suck. it is a shame at med-high level, the best buff spells like shield of faith only add 1-2 more, as all have minor rings already - but be creative.
i use shield of faith.... on summoned creatures, making them last so much longer.