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mostly, dipping is bad.
high end class features like special feats, min BAB (dazing assault), spells etc makes it bad for dipping.
HOWEVER, sometimes, the dip makes a whole new class\ tactics.
1 dip of fighter can add the needed endurance& diehard for the DR king build. without it will take a long while and make it all you have.
1 dip of fighter can offer crane style, that is better than expertise.
1 dip of oracle at level 9, makes a new class - one that use 1\rage powers EVERY round. opening str surge tactics and spell sundering every round.
dip 1 into thug and each attack make the opponent running in screams. it can win fights.
dip 3 into thug, and your debuff are a combat ender. sicken&shaken&-2 and dirty trick every round. you will kill slowly, but hey, the foe cant react.
dip 1 into maneuver master monk, and you get a free, extra attack! and a way to use the lovely dirty tricks without wasting anything.
1 monk offer : +2 to all saves, skills, imp unarmed strike, imp grapple and either flurry\style feat\extra maneuver per round.
1 barbarian offer rage.
thug for fear locking the foe and sneak attacks.
1 cleric for a better weapon to flurry with (crit fishing. )
4 levels of cavalier for a mount.
1 shadow dancer offer a non optimize but nice to play character.