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You will suffer low a.c. issues, until your wisdom is sky high (no armors).
2. unless super stat , super item game - all the 3/4 casters need to make a solid choice.
a cleric that dont max his wisdom wont be super melee, at least not damage wise.
here are 4 options i like, all out last most fights.
the caster :
last : be a druid.
well, i once went earth gliding, thing is - your are blind while doing so, went too dip, fell under the floor.
another time - wanted to follow someone in the world wound, turned into a rat... forgot demons got special vision... a huge demon swallowed me whole, i wild shaped again into a huge hippo - ripped the demon from the inside.
wow, Ancient Lorekeeper half elf + flame with blacked curse will make a supreme buffer + blaster, all in thick armor, d8 hp and even the "option" to grab a weapon and join in if must .
also , Ancient Lorekeeper + battle , will make a nice heavy armor, all in holy champion, with nice off healing and super buffs. add blur, blink and more and your defences rock sky high .
lunar that buff his lovely tiger pet while healing him... or even riding him to battle, with improve share spells - 2 buffs in the price of one - and the combine damage of tiger and master can reach main melee levels.
How can a battle Oracle be better than a battle cleric for example.
Show me a medium better level of Oracle vs cleric plsease.
Spontaneous vs memorize even out. Both have up and down sided
Blaster ? Orcale black hand wins a fire cleric.
A few comparison threads of close classes , to rank and understand your favorites.
Ranger vs cavalier ( no archer).
Mounted combat style , ranger have the better mounts with favorite bonus, reduce animal, flyers, climbers etc.
A cavalier will win in team tank build, or high level order of the beast - Dragon mount.
nice start of a guide, but lacking.
1) str build
for example, lore warden X \ maneuver master 2, dirty trick and trip freely while crane style defenc and high dex. int for skills.
lore warden X \ thug rogue 3 :
monk X \ cleric 1 - flurry with high dex and wis. great saves - decent damage cause of number of attacks.
classic magus with scimitar or rapier, dex build. add kensai for critical feat masytering.
bard, i like the least.
swashbuckeler i have no experiance with.
Is healing only great? No.
i had several ides for a sword master, the way i see one is a sword wielder who do more than hack or slash.
one was a Lore warden X, with 2 maneuver master monk.
one was a monk with 1 cleric level. he flurried with a Rapier, using Wisdom for to hit. DR was a issue, but normal creature were fun.
one was a ranger 1/2 orc with a 2 bladed sword. was fun tracker .
the last was a Samurai - 1/2 ling with a small katana that never surrender.
first of, Bolstered resilience cap at 20 DR - so - useless feat.than - where did you saw DR stacks?
lastly - you got stalwart without expertise or crane - no way to activate it.
In my experience, ranger and cavalier halflings are the best.
As for Cavaliers, I like 2 main builds.
no you cant. there is no too much AC, but there is unbalance resources.
the game is a good one, many sides of defenses.
you can turtle, but lose on maneuvers. boost CMD but screw HP .
well... earth elemental with earth glide or air with flight are the best caster forms.
summons are great, and a lot better as shaman archetype that can summon as standard.
dazing spell feat is great.
only must haves are:
lets build a good one, i like to fight as a human, that sometimes go animal.
we start at level 15.
the idea is to play a barbarian, no armor, thatuse DR as defence.
so, here are the Q's:
all builds share those feats and rage power:
rage power :superstitious
rage list #1:
2 extra rage powers:
rage list #2:
imp vital strike
close to #1.
rage list #3:
imp vital strike
Rage powers :
the idea is to move-strike-move hard ...
rage list #4:
imp bull rush
grt bull rush
pounce form wild shape .
Jason S wrote:
Tetori?Lore warden, druid or barbarian have super cmb, my barbarian grapple and pin titans...
No character can stand his bonuses..
Knight Magenta wrote:
here are a few thoughts:
with Boon companion feat:
2 levels of maneuver master monk - offer a free, no cost dirty trick when you full attack. if you like a mounted yet not charging build? it is right for you!
4 levels of hunter will add:
4 levels of druid, with shaping focus will add lvl 8 wild shapes , order of the beast will allow wild shape of mount as well!
well... a few options here :
Ranger X with a bat companion....(batmobile.)
lore warden X / monk manuver master X with cool items.
My taking is a bit different...
Use spells like altered elemental dazing scorching ray while fight with claw-claw-bite.
Heres an idea, have you considered a dexrager using Urban Bloodrager and Id Rager? I have always wanted to try that build
urban is nice, but losing a lot no ? now its str and con bonus - urban has +6 but thats it....
Fruian Thistlefoot wrote:
nice!as for items, that is the point... items are found - not tailored.
you use what is found the best you can...
the archetype that add rage powers isnt allowed - it is WAY wrong - no lose only gain.
here is what i know.
str:22, con :15, Dex:14, int:10, wis:12, cha:14.
Bloodline is Arcane for free super buffs.
so - how to fill the 4 open feats ?
i am taking arcane i think, the 2-3 free spells (we are level 13 already) is WAY better than big claws and big size.
Hurtful is Amazing - i doubt my DM will allow it - but... i will ask any how.
For my next bloodrager i am considering arcane strike with riving strike.
its not that, charging take so much of the feats and plans - like archery - if you cant use it you are apower attacking on a mount - nice but noot great.and after level 11+ mounted skirmisher gets as good as charging any how.
i like the halfling total armor on a decent mount. i chrage sometimes but mostly tank and share my team feats around.
i dip 4 hunter as well for key spells like reduce animal, barkskin and sharing team feats with mount...
the issue isnt about entering, you are small cause than the whole mount take a single square place and charges are fairly easy.narrow frame allow entering but stop the charges...