how? fighter get 1 free feat...not 2..
great advice.the team feats are great but no room... since the trip route alone cost 3.
so, i will always have trip and grab ability, i will always summon.
but can learn to really master 1.
trip: when it work is the BEST, the greater also make you do some damage with AOO form you and the pet.
grapple: if you can get the pin = you won. the only issue is, you are open to more foes and if you are not pinning the foe will focus on you only.. (no magical items ti buy make druid really low AC, but i will have DR)
summon focus: no risk for you...and boost it a lot. but since druid got such a GREAT spell list you wont have many spells un used a day .
such a hard choice!
i kinna go toward grapple, or to trip and dip monk to gain the grapple.
Titania, the Summer Queen wrote:
nice, if only there would be a feat to allow dex to damage...1d4 will mean i wont do anything.
Master of the Dark Triad wrote:
tanking abilities meaning i dont wont ability score below 10 :)not tanking per WOW...
invulnerable rager is an option - can it be done as halfling ?
the idea is, to be full wild shape as saurian druid and full animal companion with you.
the graple king.:
druid 1 boon companion
levels 1-5 you are a druid, do what ever druids do.
tactics: stegosaurus. hit hard once, then trip, than use AOO, than grapple, than use move action to pin. opponent is hurt,rpone and pinned. good luck to him.
catch me if you can....:
Spinning Throw (Combat)
the idea is the same. stegosaurus than bull rush after the trip.
the feat below, allow a druid X\ranger 1 to have full wild shape AND full list of favorite enemies? all stacking as the levels grow... really?
why do you think they delay wild shape?the text clearly say "replace the level 6..... "
hence, level 4 you are normal wild shaper.
level 6, instead of large animals and small elemental all stay as level 4, BUT dino's are as level 8...
as for dipping a agree... but unless you go monk hard dip it's hardly worth it...as for the nice domains, saurian got strength.... lion shaman got glory.
I never tank charisma - I like to speak ;)The storm is cool- such a pitty the options are crap- the ability to put fog around you and fight look awesome.
I think I like also Strength and glory for the spell list . Enlarge prson is just amazing on Druids.
Cave is also nicer or tremor sense - with earth elemental it's the ultimate scout in the game.
What are your favorites?Also the reason for muscle - is so I can summon - using the AC as a wall.
yes, AC is amazing, offering a private tank \ bodyguard etc.
lion shaman with glory (heroism)
so... they are nice buffs indeed... BUT... is it worth the big friend loss?
Great advice !
I am level 3 Saurian Druid.
You get wild shape at level 4 .
Art one level is maeuver master monk....and now you get 2 AOO she tripping.
i love druids, really.
here go 3 of my favorite non - tested builds. all are focus on saurain druid for some summon and feat boosts.
the trip master:
forms, - anything with trip, stegosaurus is the best or the Megatherium for 2 trip action a round.
1: combat expertise
3: imp trip
5: natural spell
7: planar wild shape
9: power attack (free) + greater trip
11: felling smash
14: vital strike
another tactic: go elental of earth, attack with cover from the floor, with vital strike and power attack, felling smashh activate the trip, the AOO is the icing.
the grapple master:
forms, - anythng with grab, constrict or rake is the icing here.
1: improve unarmed
3: imp grapple
5: natural spell
7: planar wild shape
9: power attack (free) + greater grapple
11: shaping focus
13: rapid grapple
14: vital strike (free)
go earth elemental, enter the floor with cover, grab with good cmd and AC, grab and use the rope to hog tie = WIN.
go a creature with burrow, cast lockjaw to gain grab, grapple and enter the floor tunneling. making opponent stuck.
the one man show:
forms, - anything that fit the situation. no fix form.
can consider other archetypes like menhir and such.
1: school focus
well - shape shift is a "all day long" but i get the view.
cavalier, small size. mount = wolf, must feats are wheeling cart + ride by attack + spirited charge.
other : fighter:
its a one hit chain reaction nuclear hitter.
personally i like the druid with saurain archtype.
I would appriciate a build ;)As for monk - taking a monk as full caster is scary - I am afraid of the loss
Planar wild shape at level 5 - a waste no?You got 1/ day so can't use
Ok- so to summarize :
The summon master. :
The grapple king :
The maneuver versitle team player :
Personally, i think the the summoner is best as Saurian Druid only . Rest is best as grappler master.
another thought just came to me, i know its HEAVY on the feat but :
with earth elemental form, you are... amazing. get out of the groud, attack and re-enter it.
as for the elemental path, without tremor sense he will be blind as a bat earth gliding.