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Belt, Anaconda’s Coils wrote:
is the +2 competence bonus on grapple combat maneuver checks. for CMB? CMD? BOTH?
what action is the bite attack ? can i use it twice (greater & rapid grapple ).
Animal Fury (Ex)
for barbarian, lvl 13 (1 dip fighter, 1 dip oracle).
so, i plan to atttack 4 attack of unarmed (unless foe has HUGE DR) and secondary several natural attacks.
full beast totem will add 2 claws (1d8+16 as off hands) & 3 AC & POUNCE (with dragon totem) .
lessor dragon blood line + lessor fiend totem + animal fury
which will prove more effective in the long run ?
lets focus the dilemma here.
i agree , +2 to sunder is amazing, but i think i can get high enough.
now traits . we gain 1.
2) bred for war > as i am a grapple build that also sundering - the +1 to all CMB is rare.
3) a trait for gaining the missed bite attack. useful if i was to take beast totem - but i doubt i shall.
is +3 to all saves better or worse than 9 HP ?
another Trait Q :
+1 to CMB (very rare bonus...) (grapple & sunder)
1/2 orc get great stuff!
i already took shaman's apprentice and city raised.
not - to replace orc's ferocity, there are 3 great options.
• Gatecrasher Many half-orcs revel in acts of wanton destruction. Half-orcs with this racial trait gain a +2 racial bonus on Strength checks to break objects and on sunder combat maneuverchecks. This racial trait replaces orc ferocity.
i got some dilemma about my new barbarian, and also need to make sure the stuff i have on paper will be as good as it seem in theory.
here are the basics - that are the same in all builds (unless you enlighten me.... )
lvl 1 : Barbarian 1 : Power attack & endurance
now the options:
the mega grappler:
the fighter's style feat = grabbing style.
lvl 9 = feat = raging vitality
lvl 10 = rage power = strength surge
lvl 11 = feat = rapid grapple
lvl 12 = rage power = Raging Grappler
lvl 13 = feat = Lunge
lvl 14 = age power = Reckless abandon
the fighter's style feat = crane style.
--- DR is now 5 \ 13 when i attack on defence.
the fighter's style feat = dragon style.
lvl 9 = feat = extra rage power - beast totem 1
lvl 10 = rage power = strength surge
lvl 11 = feat = extra rage power - beast totem 2
lvl 12 = rage power = beast totem 3
lvl 13 = feat = raging vitality OR rapid Grappler OR Lunge
lvl 14 = rage power = Raging Grappler rage power
lvl 15 = feat = raging vitality OR rapid Grappler OR Lunge
--- as glass cannon as a barbarian gets... DR = 5, lower AC.
i CAN skip beast totem for dragon totem for a fix +6 DR and alter the style feat for something else.
barbarian X \ oracle 1 .
Laat idea, drop the 2 grapple feats, take ootion #2 (pounce) and the 2 above feats use for enforcer and savage dirty trick.
Option 1 is the best grappler ever,
2 is classic pounce
3- is dr 14, not 6.a true tank
level 13, 14 soon.
here is what i know so far : (it aint close - if any one has great tips - i am buying) - no items buying or trading.
------------------ here are the options :
2)style = crane.
3) crane style.
4) lose the fighter level. take 2 ranger - for claws . take fiend totem for gore, take 1/2 orc bite.
melee build + melee \ debuffer AC hassome options.
first : expertise + pack flanking is a MUST. you both need the to hits.
you need power attack and a reach weapon.
pet need to choose 1-2 of the following : grapple \ trip \ bull rush
halfling mounted combat (cavalier \ ranger \ barbarian \ oracle - not decided yet)
i think Grace spell would work (on oracle build) - what else?
ye, raging grappler seem like a great package. more actions into a maneuver is what making it's worth the trade and lose of attacking.
indeed, DM give items, but we cant buy or create.
YES , but it will block any other totem line - and, if i wont go all the way to pounce it's a waste...
need to read and see where they fit.as for + to hit - i dont think a STR barb. need a boost...
a single attacker has a good bonus for penetration DR easy.
a 3+ attacker pet - will gain TON from precise strike. add amulet of lighting elemental and your tiger is now 5*(+2d6).... on a charge .
Auspicious Mark > is bardic like. adding some to save \ last to hit. not bad.
Celestial Totem, Lesser > can add the missing HP lost fro saved healings. (Superstition )
Fiend Totem, Lesser > i am 1/2 orc, with a bite. if i dip 2 into a ranger i would be able to claw,claw,bite gore all at level 4!
Intimidating Glare > cause not losing a standard is never bad.
Raging Grappler (Ex) > free prone isnt bad.
Sunder Enchantment > depends, but might be REALLY nice.
theres a VERY long list but all people ever look at are the spell sunder \ Beast Totem trees.
as for beast totem tree? sorry. not convinced.
as i will be able to rage cycle after level 9 - Strength Surge is a must.
savage dirty tricks seem decent.
hunters are great BUT need to focus, as the non team feats are few.
wolves are great - as all cities will allow them in.
fly is a 3D normal rules.
i used this tactic on me cavalier -with level 11 free bull rush - he rode a griffon - round 1 took position above all, than soared down.
it's also nice on a ranger on a roc.
maybe even working on a hunter.
true, but i dislike the beast totem.
2) natural AC is nice. i agree. but not worth the 2 feats.
3) yes, pounce add a lot of theory damage. in real game?
Charon's Little Helper wrote:
not in our games...as items are found - never created nor bought.
there is no way i can get 50% of that list.
ring +1 for sure.
+2 wis ? maybe. as if found i will have to fight over it with the cleric.
jingasa, ioun stone >>> no way.
my barbarian is a menace.
i wont grapple a titan like a lore warden - but i can do nicely.
i also had a lore warden X \ maneuver master monk 2 that had HUGE CMB.
lastly i played a druid with 1 dip into monk.
Dan E wrote:
not really.it works like that Vs humans with a songle, BIG sword.
Vs monsters? the monster just full attack you into oblivion.
oh! i missed that part!
true.low levels is a tactical game.
reach and HP pools.
the quickdraw shield is nice one.
eliminate variables.a full plate user CAN also use crane style and dodge...
but snake style might offer a unique deflect 1/round.
as barb. i wont attack with unarmed all the times... but its a nice feel to beat a foe in bare hands while he use a weapon...
1) quick draw shield still need a move action..2) i agree. monks get more without armor, but low AC if STR focused.
a barbarian get get super AC or super DR
but missed the barkskin trick. nice.
the fighter is adding 2 amazing tricks.1) free imp unarmed strike
2) free ANY no pre-requirements style feat. ANY.... it open a lot of nice stuff.