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well... i love bounty hunter and agree on the need list.
i love U-Rogue X\ shadow dancer 3. love it.
beastmaster ranger can take any companion , with undersized mount it's possible at level 4.
bear's are great, good STR, decent defence.
A Knifemaster/Scout rogue TWF and finesse with daggers one level of shadow dancer for HiPS and d8s for sneak attack on a move of 10ft or more. If you take Piranha strike you don't even need STR. With TWFing and spring attacking it would be tight on the feats not sure if it is possible without actually building it out.
oh, i totally agree daggers might be better than a curve blade , not when spring attacking or Vs elemental - but when full attacking... sure.
BUT .... knife master? your minor magic acid bold is now 1d4... and lets take level 10 (9 rogue) , 5d8 Vs 5d6 AND opponent run away (skill unlock intimidate & free rake with SUPER pluses....)
not seeing how 5-10 damage is worth the versatile addons.
very very nice. knife master isnt worth it, Rake is a lot better.it's another "tool" for a price of 5 damage . also, it adds up with the acid bolt .
two weapon fighting is nice indeed. but the low saves worry me. the feat that allow evasion for fort saves is a must - and than only the low will need a hand.
It is a great feat.Better if one has 2 weapon fighting and not elven blade. Need a big hefty invest in acrobatics to pull off.
If only it worked once they do take a weapon out....
the shadow will indeed be killed if you piss the DM. 1 round of full attack with a ghost weapon will kill it BUT....I think it's wrong to use the shadow in combat, unless or rare times you must.
the shadow is a creature that:
1. pass through walls
3. invisible most of the times
4. understand common and got enough basic INT to understand basic talk.
so... asking it to pass a wall, and report whats on the other side = a ambush or telling me when the family is asleep so i can enter safe or get out as the guards get near.
BTW DAMPEN PRESENCE is a must have feat.
working on the bad sides or rogues:
medium armor or defenses :
medium HP :
weapon of choice :
here is what we KNOW :
so, i want to play a strong melee (i mean, as strong as rogues get) that have ton of skills.
give me your best (worse) ideas.
i am adding some Q's and ideas as well below.
there is no talk here on several other nice options, if the shadowdancer is mostly a dip class of 1-4 levels and not a full 10 levels in.
1. unchained rogue 3 (thug or rake archetype). slayer (bounty hunter) 2
2. full slayer 6 is , as said above, amazing. full of nice stuff, feeling very roguie but can fight without sneaks.
3. swashbuckler 5 \ SD 3
4. better than 3 : daring champion cavalier 5 \ SD 3
5. last option in mind:
well.... i also found a weird option.
you can choose to really self buff , or buff a little less but all your allies. it's a nice selfish knight, that work great as solo as well as in a party.
shaman - speaker of the past or oracle get a "armor" from revelation so no need for a real armor.
my barbarian is topless, and focus on grapple and DR.
badicly, in my eyes, it's all or nothing. if you cant get, with minor buffs to the top 30's, dont wear at all. no need.
i think with ghost touch gloves it can touch corpreal no?
also, it's a super scout. go into the wall, and return to report.
another path, is a cavalier emissary . so many free feats.... but no trap finding...
you need to be wary, the shadow doesnt have THAT much HP , and if you annoy the DM too much.... a few incorporeal of super clerics will blast it away.
Charon's Little Helper wrote:
just take str 10-12 after racial for not falling after the first str damaging rogue - and piranha strike
yap.the only archtype i like on war priest is the mounted one.
Poison Dusk wrote:
enlarge person? how?1. it's not on our spell list.
2. it's a full round casting and onyl a min per level so pre-casting isnt going to work.
the str above is 24, which is a lot for a war priest. can you link the build ? i love maneuvers and... want to think on it
Swashbuckler get fighter only feats, weapon training and parry.
you need to be wary about saves (fort and will). i think that dip 2 monk master of many styles is amazing.
also, other than the parry , there isnt a single (+) for a swashbuckler VS a cavalier (daring champion).
Sacred Fist using a two-handed weapon - like a Sacred Fist of Gorum using a greatsword with Crusader's Flurry - with Power Attack doesn't seem to come up much, but it's a killing machine. Up to 6 two-handed, favor buffed, power attacking strikes in a flurry by level 8 is kind of nuts.
but.... it suffer the exact issue STR monk are having....very low defence with good offence.
sacred fist with STR build, will have REALLY low armor class and no deflection spells.
you kill, than your d8 HP run REALLY fast.
Alex Mack wrote:
the fact you got several use fro your swift actions is a power house - not a drawback.a cleric need 2-3 rounds before he can march into combat (the Evangalist + glory domain is the exception here. )
war priest are amazing. better than most other melee \ range classes by far.
only the magus is as versatile, and he top the war-priest damage wise, but cant off heal or tank.
I'm playing a Half-Orc Forgepriest of Shelyn in RotRL right now, with the Charm domain. She's huge, strong, and ugly - but wears shiny chainmail, wielding a gold-plated glaive. Forgepriest adds Shield to the list of spells, so she can use her 1st level blessing to provide sanctuary to herself, and wade through armies of low-level mooks and when they actually CAN get through her sanctuary effect, they have to hit a well armored martial with shield up. Crazy invulnerable. At 1st level, she also already have Endurance and Diehard...
Might as well add stalwart later on....
Is the archtype that get the mount worth it ?No blessing, the 3 bonus feats worth more than regular but celestial and tactition
Wow...totally missed that feat.....must for many many builds
Improve spell share need minimum of level 10...
Kurald Galain wrote:
The critical feats mean nothing when using a whip....
Warpriest are divine magus .
2 kukri or scimitar and shield , making great use of the sacred weapon.
Vital strike is also a good path of full attack / attack and move.
Throw and attack is hard on a already mad build unless it's a dervish
What's the knsai has to offer to non crit builds ? Half orc or half elf. Can get the whip for free. Weapon focus isn't worth the lower casting....
And of the 2, which was more efficient ? The katana 's the whip? The. ×2. Crit every other attack vs greater reach?
My first PFS character was a Whip Kensai Magus. He was very successful. I went human and primary abilities were intelegence and strength. Going strength keeps attack up without wasting a feat on finesse and brings up the sad damage of the whip. I focused on tripping. Eventually got Str 20, Int 24,greater trip at +25 (+32 with arcane accuracy). Each trip provokes and he up to gets 11 AoOs. Everything that provokes within 10 feet gets put on its back. I did the wand wielder, want of true strike trick as well, but mostly for use with quick reposition. Move the enemy 25 feet into the middle of the party, trip him provoking from everyone, and use my AoO to disarm. Another scenario can't involve the wand of true strike but quick reposition a stray enemy into a tighter group and fireball.
Str kensai is wrong , yes 2 feats are a lot. But , low armor (until mage armor. Is there ) low spells (so less. Deflection tricks like blur) are harsh.Kensai is only worth it at high levels and on critical builds
1. take also HexCrafter , the spell recall lose for a hex is well worth it, especially as you are low on spells.2. take evil eye
3. take hex strike = -2 \-4 NO SAVE as one of your attacks... WOW on AC, saves and more.
4. add enforcer to the the rime trick.
5. why Sohei ? you dont care about mount feats or Flurry in armor.... if 1 monk level, take "of many styles" for crane style and 1 more.
There's also Strength Patron Witch and Eldritch Knight, which can stack up some significant buffs along with other abilities and which qualifies for Fighter feats. Getting the good old '+6/+6' by level 9 ain't bad at all for archery, and then there's Named Bullet...
Sound intresting enough, how would you build one ?
bards are nice, but other than the archtype meant for archery, the constant cover they face prevent them from being very usefull
Theliah Strongarm wrote:
Ranger are the problem, not solution .They are super good, but all they ever do in combat is attack and damge . no tactics, no thought. And if sundered they stand still.
hexcrafter seem my favorite one.
and you still got the shocking grasp trick...
Why str over dex ? Dragon style ?The 2 feats dervish dance cost is a lot....but, skils, ac, saves, initiative all work well as dex build....and magus, is one of the few that dex pays off...