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Druid have, normally, unless magic is cheap and out there , armor class issues.
But... They are amazing versatile class that should choose a path.
Lastly , nature fang. No wild shapes but free feats , a pet and a full caster will make you a decent charger or archer build.
there are a few flying dino's, they arent great - but will do. one is tiny, other is large.
getting giant form is GREAT boost but really focued.
domain are less potent than animal untill REALLY late levels (12+) when they kick in.
healing is great if 2 conditions are there to support it:
1. heal - but also ????
2. if cleric:
3. life oracle, that ALSO take feats for a pet and blacked curse.
Menacing Shade of mauve wrote:
Depends... Our smart dm make sure to add a " mile long tunnel" from time to time
Das Bier wrote:
Other than heroism on heroism domain WHAT buffs are cast pre combat ?
Non of the best... They are all minute per level maximum
Das Bier wrote:
The Dragon come near, roaring and charging the party.... Then.. A scream is shouted,!
STOP Mr dragon, said the cleric. " give me 15 casting rounds and than let's see who is the man ....."
No battle cleric will do more damage a round than a fighter same level. Period.
I also love the following build.
Swashbuckler is great. Low saves need a fix but great.
Lastly, not law-indendent , but is by the rules, fencing grace works with unarmed strikes..
That's why I love guided hand feat , a decent God's weapon and at least 1 of the following domains:Chaos for aoe debuff
Luck of fighter booster
Heroism for summon and buff
Madness or repose for a super , no save touch attack.
Lower levels you attack , later you cast
Nature fang druid is also amazing.
Horse master is great for a spring attacking halfljng on a dog. 15-20 crit while you dash in and out doing x3 damage or x5 20 percent of the time.
Lastly I love cavalier 4, bard 1, battle herald with horse master feat for a full mount
I agree on most .
Level 1 vs 4 is a tougher choice than you wrote.
With horse master feat, 4 cavalier adds a mount. Even a dog add bodyguard feat and aid another. For huge buffs. With monstrous mount it can be a flyer.
Even if going dex build, 4 levels of cavalier can add 4 damage with precise strike and dazzling display with standard actions.
I think the best is cavalier 4 Bard 1.
Cavalier have emissey and order of the sword for chargers.
Rangers need boon companion so minus 1 feats...
And smite is great.
I love rangers , but mounted ? Cavalier won easy.
Ranger is a bit better skills, some small amount of spells, and the archtype for any mount possible.
cavalier has a strong smite, super charging order of the sword and either a lot of feats or tactition.
both are cool classes.
first, cavaliers and rangers are very differnt - with other usees.
i meant -beastmaster a archtype of ranger that can have ANY animal he want... take a roc.
lingering performance will assist here.
what i wonder, is Bard 1 Vs Bard 4 Vs cleric 1 or 4 option ?
first, lets see the Bard Vs Cleric area :
level 4 bard VS level 4 cleric is a whole new story :
Cavalier 1 Vs 4? it's down to 2 Q's:
cavalier order of the dragon halfling on his nice mount.
a barbarian can have super DR yet still doing super damage so he cant be ignored.
lastly, my Lore warden is amazing . he has medium AC, medium saves... but he suts you in a round.
druid can wear stone full plate .
as a cleric i mostly take dex of 10 or 12 max, and use a thicker armor. AC is mostly useless any how, and toughness and a good CON goes a far better defense layer.
Madness and chaos are super debuffs.
Repose and glory are debuff with fast buffs .
Ash and madness are caster debuffer craziness.
You need to ask what is the melee roll first.
All this with full high end dc spells .
Guided hand is a lot better than str build.
well, clerics will never be a barbarian in melee.
first a note - battle oracle - unless using some special archtypes is really a so-so option , low saves, medium HP and a front liner aint gonna cut it.
clerics on the other hand have some tricks:
first a general note . ALWAYS take guided hand feat, than focus on wisdom with STR of 14 max.
1. the bad touch melee.
2. the super buffer.
3. the tank. dwarf. stone plate . all out protective spells and animal domain for a defender "pet".
4. i once played a (local game) god of madness and ash. guided hand a glaive, touched for debuffs , and used firebals (preffered spell) constantly . was fun.
both are amazing classes and shurley have room in the game.
Feather and Fire offer a great mounted flyer and fire blaster. take a small size and ride your Roc blasting fireballs and reach feat heals.
Theologian offer a single domain like fire to be a full plate blaster with d8 hp. take (again) guided hand and smite, blast, defend .
Evangalist add a bard to parties that lack bards.
Goliath is a great troll weilding big weapon.
Beastmaster ranger can have a roc 1st level 4.....
so good mounted are still the ranger and the cavalier . and maybe the mauler fighter with the familiar pet.
also, a cleric can be much better .
smite offer some more damage .
but.... if oracle...
half elf Ancient lorekeeper , Battle or Lonar mystery are amazing blaster and combetant.
you get to add 1 spell of wizard , even if at highter level .
also, i love hide in plain sight , if you take spring attack you already quiify for shadow dancer - 1 level is amazing for a rogue. espscially a small one.
with shadow armor, boots of springting (move 40) you easy dash in, the movement trigger the scout free sneak, than move out into nothingness.
add scout archtype as well, learn spring attack.
learn charging thrower = "chrage" 10' and throw a dagger = sneak.
you are only helpess Vs elementals and oozes (the later are the bane of all melee) - so use magic device and a decent wand or staff of fire are in order.
Clerics. Have better to hit then most classes if they focus on it...lower damage but not to hit.
Fate's favorite and divine favor are +4
I had a glory (heroism) and trade domains once.
The highter the level the lower the gap.
What is shadow Oracle ? Link please. In the srd there isn't such a option.
Continuing my thread...
1. Whirling Dervish allow all weapons of light , piercing or scimitar to add both hit and damage from dex not str.
2. Can't wield weapon in off hand or a shield. Not a word nor a faq on flurry.
3. One level of sohei allow 2 to all saves (week spot), flurry in mithral breast plate .
4. Snake style offer piercing with unarmed. Strikes, activating the dex to hot and damage and flurry.
5. Also, one hand trigger level to damage.
Dex based, half orc with 1 level dip offer great ac (dodge, dex , parry, expertise, crane style) or flurry of fists. All with level -1 to damage, fighter only feats, weapon training, critical range and other stuff.
One can even take one more dip into rogue (thug) and swift action frighten foes.
That and the eastern daring Cavaliers seem really good builds to play
Chess Pwn wrote:
why sorry? open debate is the best.3 move or 3 standards.... thats why the skulking slayer, with 2 weapon style and a dog adding one more? is... wow.
you win a fight without a single blow.
the familiar with lorewarden , when the famiiar share your feats is also amazig
in martial arts, unlike fencing, ytou never parry with the weapon alone.
in a game people fly.... how to parry isnt the issuu right?
Cavalier huntmaster 3, boon companion
Cmb is +2 from low templar , +2 from coordinate maneuvers.
The mailer is also a really nice deal also. Especially for a small fighter ...