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lvl 11, i got 108 hp. i am caster lvl 10 (trait). heal = 100 hp... its almost full hp...
tend to agree.mounted feats are all or nothing. working 50% of the time for amazing results. rest of the time you are a warrior with power attack.
crit feats are amazing. if only lance had good crit range... i think its better for palis who dont take a mount.
heritage - amazing, but i feat that after the cost of the mount - wont have the feats to support this and be any good in anything.
bull rush, grapple. makes me sad, i liked the idea - but i agree it is a slimmer niche than mounted combat .
divine interference is actually a good feat. allowing you to learn bad spells and still be of use. team feats seem great - but same as above - i fear the output of them will be rare for the cost.
with all the work and feats you put into your mount. GO ahead and finish it up man, get those Lancer feats!
hehe.it WILL work as a moving platform \ flanker \ Vs another foe as well ....
but, i guess you are right. a power attacking smite paladin (with dazing assault at level 13) is decent enough to when charges are impossible.
level 11, game is going all the way.
1) mounted combat (cost = all 4)
2) bull rusher. (cost= 3 feats) leaving room for the amazing dazing Assault.
3) grapple master. (4 feats cost, dazing assault will wait for level 13).
4) versatility. power attacks and dazing assault for DPR, rest not.
5) critical warlord. big 18-20 weapon)
lay on hands cure fatigue and, even exhausted if needed.
now, lets say, in the morning you cure fatigue, is that mean you can.... never sleep?
lets say you do, what if i heal fatigue& exhausted in one touch ? can i "never" sleep?
Fatigue from Lack of Sleep
Its an old but relwvent thread.
we play a home-game that slowly will reach lvl 20.
caviler 9 (Emissary) \fighter 2 (Polearm Master)
order of the sword :
mount is a nightmare (Dm add to the list of monstrous mount, that have spring attack and dirty tricks - improve & quick.
where to go next?
we have a house role, next level (and every 4) we can retrain a single feat.
option #1 the monk maneuver master :
lvl 12 : monk MM: imp unarmed (B), imp bull rush, retrain the skill focuses for greater bull rush .
lvl 13 : monk MM: imp grapple (or trip) & unseat
the option lead to a nice charge for damage and free bull rush that also will provoke AOO from every one . grapple offer some caster shutdown.
option #2 the thug (rogue) :
lvl 12 : retrain skill focuses for enforcer or cournogon smash
lvl 13: rogue talent offer -2 to opponent each sneak .
lvl 14: mount will be -1, but each attack offer sicken as well.
option #3 shadow dancer :
lvl 12: retrain a feat for for reflexes. hide in plain sight.
lvl 13: cournogon smash. dark vision.
lvl 14: gain a shadow.
this offer less damage, less offensive but a shadow knight is a cool being.
I built once a manuver master 4, lore warden x.
i am writing an adventure for high levels. the idea is to let the party deal with a deserted haunted castle, that, if won, will stay as their keep.
if any one has a written adventure for levels 11+ with cool ideas, would love to be shared.
DM agreed on buckling up rules:
Wont work...."against an opponent who is still affected by a condition inflicted by a previous dirty trick "
can a foe just....bull rush me of the mount?
also , why is there a feat "unseat" ?
Trip is indeed lovely, but if foe is unteippable, the mount will be kinna stuck.
Dirty trick is costly, but offer something rwally nice that might work with 50% of the times for the mount.
I agree trip ( with greater trip) is the nastiest effect, as foe is stuck and provokes.
But... Trip can be usded with spring attack without aoo , even withot feats.
wow. it makes a shield or even a tower shield not bad!
ok, a few notes:
you took stalwart without any means to activate it, why?
the archetype you took (amazing) is a tank one, it feat you if you plan to be the wall. and if so - grab urban archetype as well, for more control and dex.
Cha: 7 > is a no-no. it mean you cant even open your mouth. its rp game, not wow, i would never play a character with such a low cha.
another Q :
if rider has spring attack, and mount imp overrun, can they work together?
the nightmare isnt evil, it was, as was i.
my build is : lvl 9 cavalier emmisary of the sword. lvl 2 fighter roughrider.
1 cav1 Power attack skill focus ride mounted combat
tactics is spring attack in&out, position and charge.
DM allowed, with monstrous mount feats, to gain a nightmare.
Ac is a full path or nothing at all.
A few build i tried in games :
The shadow knight:
4, the tank:
many threads are there, few are linked to real FAQ or official response.
Mounted Combat rules:
Mounts in Combat
Horses, ponies, and riding dogs can serve readily as combat steeds. Mounts that do not possess combat training (see the Handle Animal skill) are frightened by combat. If you don't dismount, you must make a DC 20 Ride check each round as a move action to control such a mount. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full-round action, and you can't do anything else until your next turn.
Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.
A horse (not a pony) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount's space during combat.
Combat while Mounted
With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action.
When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can't make a full attack. Even at your mount's full speed, you don't take any penalty on melee attacks while mounted.
If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).
You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.
Q1: who is moving?
Q2: who need spring attack??
Q3: weird size :
rules say : wrote:
since when is large creature taking 2 squares and not 4 ?if it is indeed 2, it GREAT! as it pass in hallways easy.
Q5: size of rider:
rules say : wrote:
am i sharing ALL squares? or choose each attack from where?reach and medium has special cover \ reach rules, do i attack like a large creature?
Q5: charge with different reach
Q6: mounted skirmisher
Prerequisites: Ride rank 14, Mounted Combat, Trick Riding.
Benefit: If your mount moves its speed or less, you can still take a full-attack action.
Normal: If your mount moves more than 5 feet, you can only take an attack action.
if we charge, can i full attack ? (as mount still move UP TO his movement. )
how many att get the bonus of the charge? (i think the FAQ of pounce is relevant)
Spring atr, both rider and mount move.Dm say if both have spring attack, both cam move on out and attack , while riding
If only mount, than rider would provoke, although could drop for cover
it seem a bit too much trouble.might trade it for a griffon. its large but flying opens a good path of charging lanes.
feats for mount: gets free mobility
option 1 is versatile, offering reach, narrow frame while still "move into position" with spring attack.
option 2: can really move every where
option 3: offer a better than attack action, bull rush with +20 cmb, to provoke AOO from all around.
no items can be bought or created other than scrolls.
a lion is a nice one.... king of animals, worthy for a knight with a big ego.
nice on the lunge part - will deeply consider it.as for gnome, i think i rather be a human & undersize mount.
more skills, more free skill focus, more str, more items (as small weapons are rare.)
as for it difficult terrain that prevents a charge. there isnt really.
my lovely cavalier is almost set.
what special stuff can be added both to your charges, and to when you are attacking?
as cavalier have mighty charge, a free trip, bull rush, sunder or disarm is an option. a bad one without feat aid but this opens up some things:
1) greater bull rush & quick bull rush
2) greater trip chain
3) dazing assult:
4) 1 level dip into a thug, and get either enforcer or Cornugon Smash , this will add some shaken or even fear-lock the foe.
5) critical chains : dont like those.
6) dip into a maneuver master monk and add dirty trick.
Mmm...Thats -5 to the ac of the mount.
Last point, the dm treat a medium pet bettet in cities than a large one.
Medium can stay in your inn, large in the stables. Etc.
Purple Dragon Knight wrote:
What do you intend to add to a charge? I know you can bull rush with a charge but i think it's instead of damage
Well...First of, mighty charge allow free trip, bull rush or sunder in a charge.at high lvl for it to work, you need to choose one and focus.
Charging doing ok damage on your medium mount, than bull rush with a good plus, if you do, all allies get a free aoo.
Dazing assult is another amazing rider.
Dip 1 (or 3...) into a thug, and take cornogon smash. Free intimidate that will make foe run & sicken, no save !
Combats can be won without killing...