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Beastmaster ranger can have a roc 1st level 4.....
so good mounted are still the ranger and the cavalier . and maybe the mauler fighter with the familiar pet.
also, a cleric can be much better .
smite offer some more damage .
but.... if oracle...
half elf Ancient lorekeeper , Battle or Lonar mystery are amazing blaster and combetant.
you get to add 1 spell of wizard , even if at highter level .
also, i love hide in plain sight , if you take spring attack you already quiify for shadow dancer - 1 level is amazing for a rogue. espscially a small one.
with shadow armor, boots of springting (move 40) you easy dash in, the movement trigger the scout free sneak, than move out into nothingness.
add scout archtype as well, learn spring attack.
learn charging thrower = "chrage" 10' and throw a dagger = sneak.
you are only helpess Vs elementals and oozes (the later are the bane of all melee) - so use magic device and a decent wand or staff of fire are in order.
Clerics. Have better to hit then most classes if they focus on it...lower damage but not to hit.
Fate's favorite and divine favor are +4
I had a glory (heroism) and trade domains once.
The highter the level the lower the gap.
What is shadow Oracle ? Link please. In the srd there isn't such a option.
Continuing my thread...
1. Whirling Dervish allow all weapons of light , piercing or scimitar to add both hit and damage from dex not str.
2. Can't wield weapon in off hand or a shield. Not a word nor a faq on flurry.
3. One level of sohei allow 2 to all saves (week spot), flurry in mithral breast plate .
4. Snake style offer piercing with unarmed. Strikes, activating the dex to hot and damage and flurry.
5. Also, one hand trigger level to damage.
Dex based, half orc with 1 level dip offer great ac (dodge, dex , parry, expertise, crane style) or flurry of fists. All with level -1 to damage, fighter only feats, weapon training, critical range and other stuff.
One can even take one more dip into rogue (thug) and swift action frighten foes.
That and the eastern daring Cavaliers seem really good builds to play
Chess Pwn wrote:
why sorry? open debate is the best.3 move or 3 standards.... thats why the skulking slayer, with 2 weapon style and a dog adding one more? is... wow.
you win a fight without a single blow.
the familiar with lorewarden , when the famiiar share your feats is also amazig
in martial arts, unlike fencing, ytou never parry with the weapon alone.
in a game people fly.... how to parry isnt the issuu right?
Cavalier huntmaster 3, boon companion
Cmb is +2 from low templar , +2 from coordinate maneuvers.
The mailer is also a really nice deal also. Especially for a small fighter ...
what feat is that?
The familiar is nice but low ac low hp.... It will die if in melee a lot more than a mount.
I still think a 1 level dip of skulking slayer is amazing.
Ain't a magus better then a wizard and fighter combo?
Which will be a better base melee here ? More warden, ranger with a wolf, cavalier with a dirty trick dog? Or a swashbuckler that sadly has low saves ?
i want to play a fun character than will be able to do the follwing :
1. have "some" skills or spells or way to be useful in non-combat play-time. not a "face" , but... something to do.
the game start at low level and expected to reach high levels.
so.... here are several decent options that can also do other stuff...
Int based offer very nice skills.
spells offer a nice "plan B".
dex based offer good defence - but cost load of feats to work.
the options of True strike and attack at same round is lovey.
full build will have to wait until level 9 for BAB 6, quick dirty tricks at full bab "worth".
magics tend to have VERY high weapon bonus, decent defences and options.
The Ranger X \ Skulking Slayer 1:
STR based, so decent damage.
2 weapon style, Boon companion make a full pet.
each attack can be a dirty trick.
bonus feats help a lot.
LOAD of skills. (int 14 can be 9 per level) - leaving room for knowledge and information gathering.
+2 to all saves (with trait) .
team feats can add more bonuses.
Lore warden X \ Skulking Slayer 1:
seem a bit weaker than the options of the ranger,
but best CMB AND CMD
fighter only feats.
however... since you got load of feats, one can even learn spring attack and dip 1 into shadow dancer. since sneak = dirty trick, you can skirmish in and out - vanishing leaving the foe blind and helpless.
dex based ofc.
swash offer no real maneuver bonuses, but the parry and style is nice.
best critical build - at level 5 +.
can work nicely with intimidate as extra debuf.
The Oracle :
Battle mastery offer full dirty trick progression.
the elf archetype, taken with a 1/2 elf, offer good saves and wizard spells.
very MAD build, poor saves.
full 9 level caster is a great plan B...
The Cavalier - Huntmaster :
either a 1/2 orc for a skulking slayer dip or halfling for riding the dog.
the dog add yet another dirty trick with decent enough chance to land.
coordinate maneuvers will add you both +2.
halfling can ride the dog .
Plan B when no dirty tricks, can be either charging or defending allies with bodyguard feats and aid another.
order of the Dragon for party defenses.
Evangelist is another cool option, if no bard at the team .
Shaman or Oracle can work well as well, although Oracle suffer from low saves.
Str 14 top con 14 to 16
One small qa,
Other than that great guide.
Tremor boots are amazing for earth elemental form scouting.
Rime spell is well worth it, on frost bite, no saves stacking effects, add enforcer and wow...
Your guide is slowly getting amazing.
Here are a few tips I like.
Cave can add tremor sense, on a fly by attack or spring attack , as earth elemental, you can enter the ground and be safe.
Lion has super summon , glory domain for even better buffs .
Darigaaz the Igniter wrote:
5 to saves is a lot.But the abilites are horrible. Minus charisma , no dex
All the exames I wrote for getting extra attack will not use the off hand weapon.
The fighter - is using a buckler for shield slam, buckler are allowed.
The sohei will flurry with a momk, light piercing weapon.
The magus. Will use spell strike to cast a level 0 spell, for a free attack.
Also, unarmed strikes and 2 weapon style allow off hand to be weapon less or a kick...
Daring champion I agree, isn't dip friendly.
Swashbuckler has a few things open to him as well...
1. Intimidate as swift acrion, add 1 thug level , skill focus and send the for a running.
I need not carry a weapon in hand #2, but... Will those work on both build with precise strike still working?
1. Dip 2 the fighter above
Adding full level (minus the dip...) and having extra attack will make it really strong
Alao, adding crane style seem like a must if not using a buckler
halflings have +1 luck - add fate's favorite and it is now +2....
Why isnt it also Effective? losing the parry is a big pay, indeed .... but...
is this not adding TON of options ?
quick dirty trick feat + mouser = 2 dirty tricks each round.
or no archtype, and save the "off hand shield bash" of the buckler for a parry ? giving full attack & a parry...
take away for a minute the Smite - how is the Cavalier better melee?it seem exactly the same - a little lower :
less crit, no fighter only feats, no weapon training.
also, halfling or 1/2 orc fix the saves with racial +2 (with a trait. )
lastly - the archtypes of swashbuckler seem decent like Mouser - adding cool funny combat and dirty tricks.
nice order that is also FULL of RP.
order of the beast can offer super mountes, flying and whats not .
1) Emissery archtype offer free nice feats in exchange of the team feats man dislike.
2) horse lord give up some , but gain a full charger with a scimitar for X5 damage spring attacks by level 9.
3) monstreous mount feat add flying mounts to the game
4) ghost rider can fix the "where to put the mount" issue.
Sohei with animal ally are amazing, Skirmisher and team fighting. Less as chargers. Different style.
Ranger, beastrider have the best mounts , utility, skills and , if small, can switch full attacks with skirmishes and charges.
Cavalier are the top damage charges , less utility, that can also tank well.
Barbarian are strong melee .
Another cool concept.
First iff6, thank you for a well , pictured illustrated , guide.
2.multi class dips, like a monk
I don't like switch hitters.
First off, ranger get a feat to shoot in melee, so why switch?
Rangers can fill any dpr roll.
Mounted combat If small race is wow, as beast master can have a flying mount (or a gecko) at level 4, making them better than cavalier.
Archery is super dpr