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My favorite :
Or, since you got tactics domain.... Grab expertise and open all the maneuver tree .
saurian melee build:
The power side about chat Druids is not because they are the best at melee....
I like Powerful Shape. You're a hybrid caster-melee, well, this certainly helps the melee side of things.
A great feat . For later on, when opponents get huge and up.The cmb boost is poor, the feat mainly ally grab and trip to keep working Z
Shiziru is a lot better ....
Magda Luckbender wrote:
I agree .... But that is cleric .... As I said, Druid don't have lvl 1 boom spell
You are missing g the point on the Druid earth elemental build ...
DM takes it as a tax feat. he claim improve unarmed cant be used on wolf, but its a path to teach it a single style feat.also, he dont approve all style, but dragon fit nicely.
very nice!i would also consider travel domain, the mini D-door can bring the fighters into flanks or out of grapple.
is there a glory/travel official god?
of so.... WOW
Why assimar ?
Another option , assimar. Wisdom focus .
Instead of reach go oracle of life for buff spells and heals or , the cleric above with familiar ( eldritch heritage) to deliver the touch spells ...Or take a domain that add a familiar ( Druid domain )
Totally disagree !-1 / +4 dodge and extra 4 vs 1 attack for a dex full plate shield with tower shield (attack unarmed ) has AC .... Of wow.
Add dwarf , dwarf saves feats /trait ( glory if the old) and ton of hp...
Sorry , rogue need no buff...
The only fix they need , in my eyes, is using dex for damage ( special rogue talent maybe ?) because oddly str rogue > dex users ( except maybe knife master scout )
Dreaming Warforged wrote:
Nice ! Although that archetype fit other gods more . Gorum can have heroism, valor Viking style but less of buffing others . Also, giving up some armor and spontaneous healing is a price
The only good thing about javalin, is guided hand work great as melee and thrown....Lol, heck - getting a thrown returning 2 handed sword (and keen?) is amazing here ....
Ye, but channel smite is limited...
nate lange wrote:
Totally forgot about arcane strike ! Great power !Quicken seem nice - although at fourth level there are amazing spells ....
nate lange wrote:
Seem legit and nice build !Are you using wis to hit with channel smite &guided hand ?
Ain't the doc for channel so low it's always better to take positive for after combat heals ?
It's even viable after the 10 + 10 Semites are over . Seem as good as heroism really.
2 Q for your build :
Another , feats :
Feat build #2 :no guided hand, str focus.
Loup Blanc wrote:
Are you dead set on the Rage subdomain? Personally, I'd just go with Ferocity and Destruction. You lose Rage to pick up the Destructive Aura, which is a decent (if risky) buff AoE, and then you only have a single spell overlap, and you retain the stacked smiting. Wreak havoc on the battlefield while also being some extra help to your allies when needed (especially if you've got some crit fiends in the group, Destructive Aura's gonna be a big help).
Dead set ? Ofc not .But rage is another stackable bonus ...
Destruction aura will kill my friends ...
But smite (3+wis)*2 is indeed great for a melee cleric .
Pity no animal to ride and charge with a lance ....
If it were me, I'd take Korgess and do Strength-Ferocity and travel. Korgess still uses a Greatsword. He's the god of competition (among other things). Travel gives you an extra 10' of movement which is great for if you're wearing heavy armor.
Korgess ? Where is he from ?
rage & Ferocity both have stackable smite, with wis of 18 its 14 attacks a day for 1/2 extra daamge. not bad.
lvl 8 power:
looking also at spells added:
lvl 2: rage=Ferocity >heroism>tactics
lvl 3: glory > tactics > rage=Ferocity
lvl4: tactics > ferocity >rage >heroism
lvl5:ferocity = heroism > rage >tactics
lvl6: heroism > tactics>ferocity > rage
lvl 7:heroism >ferocity > rage=tactics
lvl 8+9, not important
i once played a evil cleric, hag like.
BTW - this was meeting #1....
add spring attack and 1 dip in shadow dancer...spring attack = move 10' = opponent is flat footed.
use blunt weapon and sap mastery line of feats. (dip 2 fighter for weapons and feats).
you go in, attack once and shadow away.
opponent is sicken\shaken\running\bleeding etc.
i love druid.
clerics are also amazing. glory + X are the way to go.
i plan to play archon aasimar cleric of gorum.
i got a real dilema with domains... gorum got amazing options:
first of, nice! i love the angel wings feat for... all classes really.
a few Q's to the people here:
i wonder what is a better build for a divine caster of gorum?
what is the most effective cleric of gorum ? (aasimar of angel kin)
Broken Zenith wrote:
The favored class bonus for aasimar oracles is really, really good. I would definitely check those out. By level 10 you can channel like a levee 15 cleric or have a level 15 animal companion.
or have HUGE cmb with maneuver mastery and greater feat really fast.
this feat is...silly....
Final Embrace (Combat)
Nice.Also consider domain strike - repose is amAing with it.
Viral strike is amazing .... For some.
A barbarian will want it for the feat if full damage .
A Druid want it with string jaw for one hit kills.
3/4 divinne caster with enlarged great sword want it as attack 2 will miss
Lore warden 3 , thug-scout 3 .
Another : urban ranger 6 : skills and great bab. Trap finder . Favorite enemies and more .
Another : monk of many styles and the mountain. 2 , lore warden 4 . Amazing saves and toughness. Good defences with 2 styles combined ( crane and snake for example) - using spring attack with snake style that block one attack is just superb.
Saigo Takamori wrote:
Sadly I am menhir , not a shaman archetype, so although summon is great , going first with it has no meaning ....It's a shame only Druids lack standard action summon.
(Cleric , wizard and summoners do).
I like going last , as I walk the back normally. I can position and act with the haste and bard ....