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lvl 2 feat : "& ki throw " was suppose to be at lvl 1, with the 1 lvl dip of monk...sorry .
as for rock, ofc you can.... feather = animal domain = you gain animal companion...
as for the difference : a druid has no maneuver - but more focus on damage.
all druid i have seen were bit brute attackers or nimble casters.
the idea is to build a character that can deal with most situations in a great manner. he will never "top" a single style, but he will NEVER sit aside.
wis 15 (+1 every lvl bump)
no items, he only got his skills to use.
human, druid. feather domain (because a spell/lvl and some skills & AC fro a single feat = win! )
trait = +2 CL for a full caster lvl build.
lvl 1: monk maneuver master 1 : imp unarmed & imp trip
lvl 2 druid : boon companion & ki throw
lvl 3 : imp grapple
lvl 5 : natural spell
lvl 7: planar wild shape
lvl 9 : greater grapple
lvl 10: free : power attack
lvl 11 : imp bull rush
special forms :
A healer Druid , is all about a single feat.
Lastly - best healing = killing foe before it wakes up.....
Druids are easy ...
If lore warden - than a warden 4 ( sp feat, expertise, cmb/cmd boost feats )
As I "ban" the war priest - let's go with your original option ....
If using low stat point buy- go guided hand for wisdom to hits. This is also monk tank/ defends style. Otherwise go str .
Feats : human:
i am about to return our group.
--using bard boost every combat
--he never buff others exept his singing.
-- a nice mini off-fighter that also heal some.
--elf, ranger that hide behind the small kitty, and kill from afar.
--the spoiler of Dm's... doing huge damage with amazing combat defence (dm is sorry to allow this in the game...)
-- he is the only one than min\max the combat style.
-- 1/2 orc that is focus on attacking 1 foe a time, performance combat style. nothing much beyond its damage
so.... votes, please. votes.
-- aasimar or human
--channel positive for off healings.
-- summon feats.
-- either going as a combat cleric that take some smite domains (Gorum) or spell caster with off combat skills (glory&travel).
off- healing, off melee, ok defence, good saves, summoning meat-shields, BUT poor to no skills, very MAD, poor off combat skills usage.
option2:the maneuver king::
lore warden that dip 2 monk levels.
nice skills, amazing maneuvers, super # of feats.
poor defences, no spells, maneuver grow weaker and weaker as levels grow.
option3:the Iron Wall::
dip 1 oracle for fatigue immune.
dip 1 for stalwart ready.
rest is invulnerable barbarian.
BIG damage, nice skills, some non damage abilities like maneuvers.
somewhat poor social or non combat skills.
i wonder if any one ever played a good rage prophet not on paper.
barbarian 4 oracle 2 (or opposite) >>> prestige.
i wonder though, if the prestige give back the cost? or... you end up with no spells, no rage rounds and poor selections of options.
1 lvl of cleric (katana flurry is yammi)
crit fisher, that end up with more ki points than he can ever spend.
nice maeuver like grapple or trip. good skills, great saves, poor defences. so-so combat. almost no spells.
druid, hybrid, caster with ok comabt str. (16)
tiger as pet, menhir savant.
great combat, ok defence (DR), spells, skills.
but fighting as animals all the time.... i like a little less.
a holy knight - paladin like.
i was thinking on a weird version of life oracle.
the Q is : where do i gain more channels? it seem its really limited times a day .
build is maybe :
is there any FAQ on this:
i am a huge creature 3X3 size.
No blood rager or new classes allowed .
Grapple is a caster shut down and plan b after axe :)
Celectial servant is supreme.
concept is a fierce DPR and tank, who like some grapple.
1 lvl of oracle will open, at lvl 9, the wonderfull world of rage cycling. allowing me to learn powers like str surge for amazing use.
another dip into fighter will offer 2 free feats (endurance + diehard) that are needed for stalwart.
the 2-3 dip will hinder the good rage powers, a lot. but open neat stuff.
step 1: be an aasimar to be a non lawful monk.
take this feat:
Monastic Legacy (Combat)
if so, than another offer:
i find that normally full attacking is a myth with a rogue - so i prefer to build a heavy str power attacking rogue over a dex machine.
my main concern is the ability to keep teleporting...
Rogue Jay wrote:
nice.make sure to summon wolves.
make sure to take some team feats, tandem trip will be amazing for you 2.
all of which are really cool effects and uses. thats why i wanted to create it - i dont like spells to be used to min\max all the time...
What about rare, valuable plants? In that case this spell could make you a lot of money.
it does not create a tree \ plant....it grow one instnant for a seed.
but, yes - one can limit the tree to "commmon plants"
crane cost 3 feats (dodge, imp unarmed, crane) and you cany hold a weapon in 2 hands.
expertise cost 1 feat and maybe 1 trait (for lower -1 the hit).
i have a simolar build but i use lore warden archtype fro expertise and boost to cmb.
this allow so many options for sneak attacks.....
btw - which do you like the most?
the Invulnerable Rager will be like a super tank - super DR and ways to survive. the ability to get, at lvl 11, to DR (5+10=15) with stalwart is... amazing for a full attacking raging killing machine.
the Mounted Fury (+ boon companion...) will have... a mount.
2 more tricks:
1. dwarven. the +4 vs spells that add to barbarian ability will truly make you immune. and the con boost is not bad.
Flesh Wound (Ex): Once per rage, the barbarian can try to avoid serious harm from an attack. The barbarian must make a Fortitude save with a DC equal to the damage that would be dealt by the attack. The barbarian's armor check penalty applies on this saving throw. If the save succeeds, the barbarian takes half damage from the attack and the damage is nonlethal. The barbarian must elect to use this ability after the attack roll is made, but before the damage is rolled. A barbarian must be at least 10th level to select this rage power.
Marcus Robert Hosler wrote:
Superstitious alone can be a +16 morale bonus to saves. It's so amazingly good that it is really hard to pass up on.
not saying its not super high, i am saying its a risky buff:)
normally the fights begin without preparations. so, round 1-2 buffers buff.... while melee fight...also, rage cycle is pain to gain. the least cost that i know of (without items that no DM will give...) is 1 lvl dip to oracle , so its barbarian 9 minimum.
i like barbarians, but Superstitious i like less than most here.
the 2 builds i like for barbarians are: all Invulnerable.
A sorcerer will hurt go and bab , but adding some spells are nice .
Instant tree would make it a power wall spell, as it block corridor etc .
I thought of a new spell, the use is for "tree ant creation, teavel via plants and making a garden....."
I would advise Warpriest or Cleric. I am currently running a Dwarf Cleric (Glory, Travel domains) and I hit the hardest of my party with the best damage using my Dwarven Longaxe - though it does require knowing a fight is coming some rounds in advance to get buffs off. Warpriest has less spellcasting but other good abilities.
What god give glory and travel ?
I have 4 sets of leather lamaller , it's 4 to armor that cost cheap, have low acp and one can store in bag oh holding .
Also my defences are :
Think of grapple as 2 actions :
With animal that had several attacks and grab you got several options :
Round 2: as you start round grappling - get 2 free rakes. Than:
So: no full attack while maintaining, and no one ( eidolon included ) has rake on initiate round or every attack.
A tip: dip not in fighter, but in maneuver master monk.... Tha. You can grapple to maintain and full attack / learn trip for binding throw etc.
Dm claim that As elemental has slam attack, and in the dnd it was relics as "club like hands...." He can't hold anything - as he got no hands .But - a large earth elemental can wear a shield , and slam for nice damage at reach .
the goal is to be a good damage duer while focusing on maneuvers.
1: the monk. full maneuver bab. free feats. flruuy for many attacks.
2: lore warden. single class. for obvious stuff.
3: lore warden & 1 dip maneuver mastrer monk
barbarian with 2 oracle fro enlarge person and str surge every round.
"Benefit: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample)."
i diagree.... agood grapple (greater, rapid etc) is viable at any level. true, not vs any foe.... but very useful.
whats so great with powerful shape?how many huge + foes are out there? not many...
and the cmb boost is so small.