Verzen wrote:What's the kinetic defense's (for fire) save? (DC)
Searing Flesh is considered a wild talent, so it would be 10 + effective spell level + CON. I'm not entirely certain what spell level kinetic defense is, but Expanded Defense seems to indicate that it's 4, in which case the DC is 14 + CON.
As a side note, I feel like Earth Climb needs just a little bit more. Maybe make it function like Spider Climb, or make all surfaces, no matter how smooth, have a base DC of 25/30. The mighty Geokineticist can toss boulders and see through rock, he shouldn't be thwarted by someone who decides to sand down a castle wall.
All wild talents have a required kineticist level, and mosthave an effective spell level. However, blast and defense wild
talents are always considered to be a spell of a level equal
to half the kineticist’s level (maximum 9th level at level 18).