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Tsiron Ragmar wrote:
Also... How about the idea of a summonerless Eidolon?
I'm actually pretty sure such a thing is detailed in one of the Bestiary's. Not sure which one of four it appears in, though.
Well..helping stop a spread of undead menaces is one of the good points about 'Clearing the village'.
We have the ship now on our side to help even the odds. The undead seem rather mindless. We know they are there and they are not taking us by surprise. Bring the ship as close to shore as we can and let the undead eat lead from musket and cannon. Would that work?
The idea of mechs is ludicrous, to be honest. Even today, they compare the size and speed of the very biggest tanks (which seem to be on the way out because they are too large and not fast enough), limited firepower due to limited space and the terrain mobility of infantry (but infantry unable to find cover due to size).
I feel I have to disagree with you on a few things.
Many weapon systems, when first developed were actually rather sucky. It has generally taken much time and effort (And not more than a lot of other people shooting at said technology) for it to get 'better'.
Even then, the developers can still make wrong decisions and develop seemingly very strange ideas.
So...will 'mechs' happen? Probably. Will they be walking, 40' tall towers of possible destruction? Probably not.
Remember, the first tanks were not developed to shoot at other tanks. This came decades later. The first tanks were developed to meet the need of crossing shell blasted terrain. Not be destroyed by relative small arms fire, while still being able to suppress/eliminate same said small arms fire positions.
What will 'mechs' do? Assuming something small enough for a human pilot to operate? Then basically become the 'middle' to low end of infantry support.
Something will develop that is NOT a tank...Or helicopter...Or hover-type craft...Or armored truck/car/bicycle....
Though, I actually see 'mechs' developing as an outgrowth of motile drones, myself. Basically an equivalent armored shell that allows an 'operator' or 'supervisor' to be closer to what ever effort the motile drone is performing.
So...Good Sci-fi" Are we talking 'Hard' or 'Soft'? I actually feel there's relatively little 'hard' Sci-fi...with more of it being the 'Soft' 'Star Wars' variety, myself.
I like the older classics. Niven and Pournell. Asimov. Clark. Ian Banks.
Long day, very tired, no time.
So...who used the boat? Taissa and Stefan swam. That leaves Polux, Melthune, Snaga and Shenkt. Theyall fit? Is there the option of hanging onto the side and using the boat as a floating aid?
Much cheers to all.
Here is the current, quick, work up for "Captain Andoran". The stats need changing since Herolab doesn't do a 30 point buy option. Also equipment needs to be bought. An image/avatar needs to be found. There might also be a 'In disguise' avatar image created, since Captain Rodgers didn't wear the uniform all the time.
SO..with Joe above and Steve here in the offing...
Might I humbly suggest a name for our group?
How about "Guardians of Golarion" ?
In honor of This? (^_^)
At least it's not an Emu. Having something with the brain about the size of a walnut being able to pretty much look you in the eye?
Yah....BIG birds. With BIG honkin' clawed feet! They don't tell you THAT in the travel brochures!
Jus', y'know, sayin'... (¬_¬)
Slowly working up my Captain Andoran.
What does the DM think of this trait?
Must admit, I've always been kind of inspired by This particular image for a long while before the current movies were about.
The Oracle/Alchemist is just a variation on the 'Oracle of life' using the Alchemist to make potions to heal the character up instead of taking Paladin to heal the character up.
Been working well so far in my home Pen and paper game. Life link to the front line fighters and then stand at the back chugging potions to keep the HP up. Occasionally throw bomb over the top to help when combat gets too close. (^_^)
Add 'Angel blooded plume-kin' Aasimar for extra fluff (And wings!) (^_^)
Still thinking hard about the best way to build a Capt A. A few ideas on the forums, but time has moved on and there are a slew of new classes and archetypes to think about.
Also, am now moving into a busy shift schedule, hence providing links to character I can simply 'clone' across into the game.
Much cheers to all.
Dotting for interest.
To save time I have some class concepts.
Tower Shield Fighter. Example
I'm also quite keen to try my hand at creating 'Captain Andoran'. A fighter who specializes in throwing an 9Eventually) returning shield. With all the 'trick shot' and 'ricochet' feats I can find. :)
Happy to move along. I think it's okay to 'Fast forward' though the things like gaining rooms etc. Might there be time for people to check out various place which might interest them? Such as Madeline seeking to look through the various clock makers etc for bits and pieces? A visit to an Alchemist shop to buy some potions and such? Will the party be able to look through the various departments of the University for things of interest?
I understand that we'll be heading to the Court House to see about this case and all that entails regarding the 'Monster'.
Much cheers to all.[
My only comment is that the Oracle's curse can very quickly screw the character.
Having been in a campaign where the character was afflicted with the 'Oracle's blindness'... It became useless in a campaign that mostly happened out of doors.
A character who can only see 60' ever will be rather stuffed.
Then there's the problem with lame. People are already kind of miffed that Melthune has such a 'slow' combat speed. Imagine a crippled oracle who will NEVER move faster than 20' or so feet?
Just things to think about. The Oracle's 'Tongues' affliction is the one with the least baggage.
Much cheers to all.
*Nods* Am playing an Oracle of Life/Alchemist atm in the Worl Wound Saga.
Coupling the alternating classes with some of the Mythic abilities? Make potions at the drop of a hat that give back maximum HP? Yes PLEASE! XD
Still....Am in the middle of a busy time at work atm so can't really think/develop a newer Suny for the game.
Sorry to be slowing peoples down and all.
Wishing every one all the very best! (^_^)
Sorry, for me the 'dots' are playing up and just saw your new post. Am also at work atm as well as trying to think of something fun to gestalt with.
if by 'Oracle' you mean oracle of life? I've found that they need something to boost/bolster their healing a lot. Like alchemist or such. Just a thought.
Again, wishing every one all the very best.
I must admit that I've had many a game fade away because Real Life took too huge a toll on the DM or many of the players. Such is the sad lot of a PbP.
Hoping things are going swell for every one.
*Nods* I understand you're point of view, master Dm Sir.
But....unfortunately, in a PbP some things don't come across very well.
How would you see people making a post using your idea/system?
As a side note...Should I have Sunny not speak while immersed? Though, given hers and Nalgi's nature...? *Shrug*
Looking forwards to feedback/thoughts/ideas.
Wishing every one all the very best. (^_^)
Now...my one thought is...
That ocean/Aquatic creatures/races would already seem to be able to communicate in their native environment. To the point that there is also an 'Elemental' language of 'Aquan'. As for the mechanics of "How?", hey it's magic. :P
If the DM feels that there should be a sign language, that's okay by me. My Sunny character is kind of built around not speaking well to begin with. So another language for er to mangle is quite all right. ;)
Happy and glad to read other people's thoughts/ideas.
Wishing every one all the very best. (^_^)
Well...there was an Elf walking around just rescently who seemed to have experiance at sailing. Jus', y'know, sayin'. ;)
As for the ship? I don't care about it or its fate one bit. Zayna's idea is as good as any.
So..technically, which is the closest/quickest foe to attack?
Would not reducing the potential number of enemies be the best choice?
Though, technically, I think from a numbers point of view reducing from the 'weakest' to the strongest is a better option..
Much cheers to all.
Am all good with things. Melthune has about 80 Gp to help with provisions and stores. Like Sunny suggested, maybe tweaking the sails is a bettrr piority? As opposed to twerking the sails...... 'Cause that stuff jus' in't right. (>_>)
'Thoughts' on combat.
I think Melthune's AC should be on par with the melee guy. So she should be able to 'pin' him in the combat.
I thought 'Bolas' did blunt damage, hence the pup might just be K.O'd? Sadly, he's behind Melthune so unless her perception check next round is up to snuff, she's probably not noticed the plight of the little guy.
Much applause to Hack for getting in the face of the ranged guys.
Zayna? With your effective 'Move out of reach' of sabre guy by your five foot step, do you think getting to the corner at P:14 is an option? The ranged guys should have to take a round to at least change or pull new weapons. Hack should give you 'soft' cover simply by being a body in the way. The corner should give you 'partial' cover.
Much cheers top all.
Shenkt "Hack" Corchran wrote:
I am not suggesting that the class does not have its merits, but I would caution accepting any applicants outside of the parameters that have been clearly set in the recruitment thread. Every character does not have to be an enormously complicated build. It defeats the purpose of bringing on a new PC that we can all be happy with.
*Nods* I do understand. I pointed out to Dain GM that the Oradin did not seem to be a sort of build they would want in their 'gritty', 'grungy' "Magic is hard/awe-inspiring" type of game play.
An Oradin resembles something more akin to a World of Warcraft healer. Able to 'bubble' allies at a distance and help reduce the harm that befalls them. With the right amount of healing potions/salves and other ways to regain hp quickly, the version I am playing in a Pen and paper game is alleviating a LOT of damage and, while it is chugging down potions at a prodigious rate, is still feeling quite healthy itself at the end of the day.