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Still watching along but... I don't think 'Suy' is quite going to fit... :P Unless one thinks of something like an ocean going Harley. "Hey! These folks be blowin' bubbles!" *Shock and amazed voice....every time....*
GM R0B0GEISHA wrote:
I shall peruse the rules further and ascertain as to how things 'legally' stand rules wise. I am loath to be relying upon my faulty understandings of such.
I hope to be able to present a character before the dead line.
Is 'HeroLab' style presentation acceptable?
Best wishes and luck to every one...
Alchemist is not one of the restricted classes.... yes?
"Eldritch Heritage" allows for effectively a second familiar if the DM allows the rules to be read as such?
I am able to post once a day easily. However, my free time grows currently short and creating a character will take a little more time. Cosing date is...?
Am thinking of 'Alchemst(Tinkerer)/Sorcerer(Elemental Fire)' Thoughts? Ideas?
Hello GM Glyn. :)
Having tried and failed to PbP myself I can but be thankful, grateful and admiring that you're happy/willing to pick up our current game.
That being said, myself have had rather poor results from the 'Empire building' in my Real Life game though I do agree that it adds a level to the adventure path in relation to certain developments.
I would ask that you be gentle and sparing with your building rules/guidelines.
That you've offered to heard our pack of cats is awesome and amazing.
+1 to accepting GM Glyn.
Wishing DM Kenderkin all the very best.
P.S: With more research and tinkering... I believe I can make the Sunset character... better..
Might I have permission to tweak her some? (^_^)
Dotting to add a dot of interest. (^_^)
Here's a character page for people's perusal.
'Sunny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.
Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.
N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.
Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.
Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^_~) ?
Sunny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.
Quote: "I heard tell of a ship... a ship, t'is said, whut's crewed by tha' dammned an' helmed by a teifling Witch sooo evil... Why Besmara herself be a'feared a takin' her bellow!"
Another idea for class is a 'Spell slinger'.
Much cheers to all.
And... we missed the editing allowed time by a fraction of nothing. :P
Dang! Only just found the recruiting thread. :(
Fate has me going on shift within 6 hours... Which will mean limited time and computer access for four or five days. :(
Ah well... dotting for interest! :)
DM's ideas about 'Gunslingers' and 'Spellslingers'?
Would/will the DM allow the 2nd level starting moneys to 'stack' with 1st level traits?
Also have an idea for a fully armored fighter.
Thoughts and feedback welcome.
Edit: Oh, yeah.. those rolls...
Will probably go with point buy, though...
1)4d6 ⇒ (3, 3, 6, 5) = 17
Much cheers to all. (^_^)
To Green Smashomancer
From memory (And having played a Garuda type Aasimar before ) you can use traits etc to gain actual flight.
Though. I think it's 'Poor' maneuverability and not sure if, other than spells/magic items, it can be improved.
As for type of wings? Big and feathery?
Kobold Cleaver wrote:
Don't mind the dot... No sireee....
*Whistles innocently* ♫ ♪
For DM things:
1) 1d4 + 1d6 + 2 ⇒ (3) + (3) + 2 = 8
2) 1d4 + 1d6 + 2 ⇒ (2) + (2) + 2 = 6
3) 1d4 + 1d6 + 2 ⇒ (3) + (1) + 2 = 6
4) 1d4 + 1d6 + 2 ⇒ (3) + (3) + 2 = 8
5) 1d4 + 1d6 + 2 ⇒ (3) + (1) + 2 = 6
6) 1d4 + 1d6 + 2 ⇒ (2) + (4) + 2 = 8
7) 1d4 + 1d6 + 2 ⇒ (3) + (2) + 2 = 7
Well, that's interesting...
Having played the Witchfire adventures as they came out I admit to loving the Iron Kingdom's setting since forever.
No idea what Zeitgeist is but am happy to peruse the link and have a look and learn.
Count me in as interested.
Steam suits ahoy!
A player in Michael's game.
So, we have three applicants yes?
Looking forwards to seeing the character builds.. might add in some experimental role Play here as well to test the waters, so to speak.
Much cheers to all.
Real Life is dragging myself down as well.
Never thought I'd get old enough to have to call a mechanic to help change a tire. :(
*Shakes walking cane*
Curse you... new-fangeld car designs!
GM Bird wrote:
@Suny: You should probably read the campaign setting since there are details you need to keep to. Unfortunately as it stands your character will not work. Also I am looking for proper grammar in writing. It doesn't need to be perfect but the basics of spelling are important. Don't type as you talk unless you're writing a character's actual speech.
*Nods* As you wish Master(Mistress?) DM.
Some links to show that I am able to write,
Indeed, the back story does need to be adjusted to your setting. Shall shift things when Real Life allows some more free time to ponder such changes. *Bows*
Very much cheers to all.