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GM Bird wrote:
@Suny: You should probably read the campaign setting since there are details you need to keep to. Unfortunately as it stands your character will not work. Also I am looking for proper grammar in writing. It doesn't need to be perfect but the basics of spelling are important. Don't type as you talk unless you're writing a character's actual speech.
*Nods* As you wish Master(Mistress?) DM.
Some links to show that I am able to write,
Indeed, the back story does need to be adjusted to your setting. Shall shift things when Real Life allows some more free time to ponder such changes. *Bows*
Very much cheers to all.
Just a question. How does the DM rule 'Rich Parents' and 'Chosen Child' interacting with starting at 3rd Lvl and 3K moneys?
Will be presenting a Sea Elf. Not sure of class... there are some interesting possibilities with Druid Archetypes.
Much cheers to all! (^_^)
Sadly, the game art doesn't do the critters justice. The grainy, silent black and white cinema images show the last known captive male pacing a bare cage/cell in Tasmanian Zoo enclosure is something to Google search for, perhaps? :(
Edit: Found the vid. Will post link when I can.
So... first off no fortress is designed to be 'impregnable'.
The more people built up/out/etc... other people developed machines/techniques to crack said works.
Fortresses were meant to work as 'Force multipliers'. Wherein a small amount of people could effectively stop and hold up an advancing army while the countries defenders got their own army gathered, organized and ready to mean said invaders in the field.
So.. for something which, I am guessing, is supposed to resist the attentions of things like Dragons, Giants and other engines of destruction you can, at least, look to real world designs to see how they evolved to face the changes from manually driven siege equipment to the travails of more modern stuff such as cannons and air craft (Though, really... no modern fortresses really hold up well to aircraft. :( )
Hence, you might end up with something looking like This
While defended by something like This
Just armed with large versions of This inside.
Hope those links prove inspirational.
Wishing every one all the very best.
What might folks be seeking?
I'm guessing another 'Suny' isn't really suitable for the
Do you think you need another sword wielder? I've a 'Magus' about?
Chief White Eagle wrote:
*Hugz* All the best to you
I feel your OT pain...
Yeah, it is at least obvious Rise of the Runelords never got spayed. And a while later, Shattered Star happened.
So.... "Council of Thieves" must've been gettin' bizz-AAYY which explains "Hell's Vengeance" and "Hell's Rebel's"
So.. twins, then? :3
Sour Heck wrote:
Ah, did not know your DM is undecided, sorry.
One of your players mentioned this games plight in passing in another game's chat is all.
Wishing every one all the best.
Dotting for a kind of dot. (^_~)
Not wanting to but or jump in if an extra player is no longer wanted
What might people be considering as useful characters? Dual scythe weilding crazies? Lumbering, armor clad 'Gun tank'? Just a couple of ideas plus there are the 'regular' Suny and Sunset characters I've built. Much cheers to all.
Sorry... Suny was just 'Being Suny' there. :P
Still, am sure we can put a good enough spin on where Viktorra wants to go that the Captain will be happy we did what ever it is we might end up doing...
I have no qualms/worries about Noro being captain. I also remember we said that Calah should remain on as "NPC Captain No1" (^_~)
The thing that troubles me is... what exactly were the terms for the Pirate's regatta? Having a Player representing the crew is kind of better than an NPC... So... while I'm still cheering for Captain Calah in spirit? I think it best if Captain Noro takes us through the race.
Again, wishing every one all the very best! (^_^)
For the DM (And possibly really inquisitive players (^_~) :
So, things the DM might want to adjudicate on and that are planned by the player for Sunset's suture development.
1) Not sure of starting stat point buy.
2) Having taken "Rich parents" trait, not sure how it interacts with a character starting at lvl 4.
3) At 9th lvl plan on taking "Advanced Familiar" then "Clockwork Familiar". Said mechanical minion to then be shaped like a second fire arm, the player 'shooting the 'Wand' equipped device as a second gun. (2d6 dam, 30' range, 50 shots)
4) Am hoping the Aasimar back ground abilities are okay? Or does the character have to have a 'Choose randomly generated' one?
Azata-blooded aasimar (musetouched) sorcerer 3/wizard (spellslinger) 1 (Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Combat 74)
NG Medium outsider (native)
Quick work up. No money spent yet, not sure of point buy. Just something for people to have a look-see