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Stumbled through a reading of the first book and, as the designated
Just a question. Might there be hints or tips or other links of 'Filling out' the Noble houses? Other than the name of the leader of each house and a brief synopsis (Right word?) I was trying to think of more details to add.
I have players who are pretty much all working Noble stuff into their back ground (The local Hell Night group has wonderful back story fluff ^^ )
So... being able to 'fluff' out the Noble houses of both allies and protagonists will add to the game.
I also realized, in talking with a freind/player, that the Gérard Depardieu movie 'Cyrano de Bergerac' has some wonderful flavor which seems inspirational towards the 'atmosphere' of Hell's Rebels. ^^
DM_Kumo Gekkou wrote:
Actually... we're still in the departure dock with.. technical issues...
For people thinking of characters... perhaps some sort of specialist?
Science dealing with botany?
Security/Engineering dealing with on-board hazards/HAZMAT?
Medical dealing with social/inter-species interactions/relation ships?
Just some ideas.
Welcome all! (^_^)
In regards to 'Other' characters....?
I have an idea for a fighter pilot. Might it be all right to go ahead and generate them and their wing-man/person?
Hoping people feel better soon. Wishing every one all the very best. :)
The production values on the Axenar thing look great. If it becomes a full blow reality then, yay! :)
Now that I have a keyboard and a small window of time.
Grrazz would be seeking to issue grenade launchers to the Marines. (Am trying to find an old FASA tech guide image.) Note, things other than explosives can be mounted within a grenade shell. :P
Modifying the main deflector dish to emit (Fire) pulses of gravitons. (Yes, I've seen Starblazers too many times :P)
How 'new' is the holographic doctor and relevant programming? I have an idea for a 'Holographic marine', though such 'robot' troopers would probably not fly given the Federation's history, experiences etc.
Just some thoughts for now. :)
I appologize for not coming across well.
What was/am inferring is that all the parts in the world do nothing if we attrition all our pilots.
Sadly... crew attrition will be the hardest part of our voyage.
Here's to hoping we lose no one.
In regards to "Things we can do 'in canon'."
I have weird idess and I am unsure as to either how probable or how 'Trekish' they might be. When I have more time I'll post them.
One thing I note is the star fighter parts..... spare parts are all well and good... but with out a way of 'replicating' pilots...... then they'll just be tech sitting on the deck...
Well.. there's also "Astro Boy" or "Mighty Atom" as the direct translation into English goes.. "Tetsuwan Atomu" ?
The first 'Manga' character I believe. So, finding the native language version of those two might suit.
Heck, the characters creator's name Osamu Tezuka might be something?
So, first. Big congrats on your incoming bouncing bundle of life. (^_^)
Second, congrats on your new home and being settled in!
Third, congrats on how well your work etc is going.
Fourth, I too understand how Real Life can roll over a person.
If you wish to keep with us and there are enough of us still lurking about to move forwards, that's good.
If you, perhaps, want to start over or with something new? That's all good as well.
Looking forwards to which ever way things go and again, very big thanks for Dming and really hope your little one is doing swell by the time you read this.
"Spy! It's Gaedren keeping tabs on us. Well, keeping commas, but they become tabs when you import CSV files into Excel. I think we need to put a full stop to this! I won't be bracketed in. I've only got one ass ta' risk, and we need to question mark the @#$%*&."
I dun't know me speakin' right well enough ta' be makin' funnies easy, like.
Though took me a few goes ta' be laughin' at all'a yer funnin'. (^_^)
Here's ta' hopin' every thing be all okeys fer evey one
Sara Marie wrote:
This! This so needs to be an adventure.
Ahhh... and here was I thinking it was a DM who had the old D20 version of the rules and wanted a game.
Much cheers, joy and success at running what is truly a wonderfully/fantastically created reality.
GM DarkLightHitomi wrote:
Three, for an aquatic game, I created a race called grettles (until I find a better name) that are basically sentient octopi. Most of the development for my new races come during playing them, so I'd like to play one. Physically they are as one expects of octopi, boneless eight tentacled color changing creatures. They are different in that they are not colorblind and they can survive in freshwater, though it is uncomfortable, like being in cloudy or smoky air would be to a human.
I kind of feel your pain.
As a side note Scientist have since worked out how Octopi and Squid change their colours so well and so fast. While their eyes have no receptors for colour... their entire skin surface does!
So.. they see the world through their eyes.. but see colours through their skin! Amazing, huh?
As unusual characters? The two strangest on the boards are an Elf and a 'custom' race pretty much built using templates and NPC classes as the leveling agent.
Wishing all well in finding games.
Well.. in my home games there's the difference between something being 'Innately' evil such as Devils, Demons et-al and then there are creature's who's nature/inclinations are evil (As considered by Humans).
The first can have their alignment/outlook shifted or changed but their very nature/essence means that they revert back to their evil-ness over time.
A creature on the other hand, is subject as much to nurture as well as nature. Of course shifting something's nature when it's been flying around eating people it's whole life? Yah.. Suny is having enough trouble learning to communicate. How much harder must it be to learn to not eat other people? :P
Okay... I'm divided.
People's assessments of the drakes are quite probably spot on. They've evil skinks and pretty much deserve to be turned into handbags etc.
However, and I apologize if I'm being too corny, but Suny's heard Nhati and Vikktora agree to the drakes being given their freedom.
So... on the one hand I feel Suny would stop Reijo... or at least attempt to hold his arm from doing the deed... On the other hand I completely understand Reijo's actions.
Truth be told.. I (Suny) was more of the inclination to be taking the drakes back to the town and having them 'broken in' or other wise 'civilized'.
I'm not trying to play Suny as an air head. More as a 'primitive' type. Also, her outlook is neutral good. The drakes have been rendered helpless. We've established they're intelligent. As for thier outlook? We've no real way of discerning their alignment (Metagaming and all) so... Killing a helpless prisoner? That's... not.. good...
Yes, I do completely understand "Pirates" campaign. I really do. But.. there's a difference between something like a Sauhaugin and a drake.. Well.. other than the scales... :P
Please, correct myself and hence Suny where my mind has gone a wandering.
I thought I'd rather post ideas/comments here, rather than bock up the game thread.
Thoughts? Feed-back? Comments?
Wishing every one all the very best.