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1,319 posts. Alias of Sunset.


1 to 50 of 1,319 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

GM Bird wrote:
@Suny: You should probably read the campaign setting since there are details you need to keep to. Unfortunately as it stands your character will not work. Also I am looking for proper grammar in writing. It doesn't need to be perfect but the basics of spelling are important. Don't type as you talk unless you're writing a character's actual speech.

*Nods* As you wish Master(Mistress?) DM.

Some links to show that I am able to write,

Indeed, the back story does need to be adjusted to your setting. Shall shift things when Real Life allows some more free time to ponder such changes. *Bows*

Very much cheers to all.

Just a question. How does the DM rule 'Rich Parents' and 'Chosen Child' interacting with starting at 3rd Lvl and 3K moneys?

Will be presenting a Sea Elf. Not sure of class... there are some interesting possibilities with Druid Archetypes.

Much cheers to all! (^_^)


Wishing you and yours all the very best

*Waves back* (^_^)

Wishin' ye an' yours all'a very bestest! (^_^)

Tapping, gently rapping upon the chamber door.....

Image/Video as said: Tasmanina Tiger/Thylacine (Combined footage)

Sadly, the game art doesn't do the critters justice. The grainy, silent black and white cinema images show the last known captive male pacing a bare cage/cell in Tasmanian Zoo enclosure is something to Google search for, perhaps? :(

Edit: Found the vid. Will post link when I can.

*Hugs* Wishing you all the best and a speedy recovery!

*Hugs for DM*

Thank you for being a wonderful DM.

Your efforts and time are definitely appreciated.

Beet wishes to you and yours.


So... first off no fortress is designed to be 'impregnable'.

The more people built up/out/etc... other people developed machines/techniques to crack said works.

Fortresses were meant to work as 'Force multipliers'. Wherein a small amount of people could effectively stop and hold up an advancing army while the countries defenders got their own army gathered, organized and ready to mean said invaders in the field.

So.. for something which, I am guessing, is supposed to resist the attentions of things like Dragons, Giants and other engines of destruction you can, at least, look to real world designs to see how they evolved to face the changes from manually driven siege equipment to the travails of more modern stuff such as cannons and air craft (Though, really... no modern fortresses really hold up well to aircraft. :( )

Hence, you might end up with something looking like This

While defended by something like This

Just armed with large versions of This inside.

Hope those links prove inspirational.


*Sidles up and attempts a nibble on the Noro...*

Linky broken :(

I am very happy for the DM to illustrate Sunny's ideas with a post. (^_~)

So wishing you hugz and all my best wishes and thoughts and stuff! *Hugz*

Just to point out that in the "Advanced Race Guide" there seems to be something stated up therein which might match that which you seek.



Pretty sure Suny's not in a state to resist anything... :P


Empathizing with your shift loadings and stuff.

All the very best.

Hmmmm... I, too, forget when the alchemical item was introduced.


Still... looking forwards to interacting with every one more. :)


Dottin' ta' be puttin' tha' dot back in...

Wishin' every one all the very best of luck.

Happy chocolate day!(^_^)


Congrats 'Chief'! (^_^)

Heck... I rarely give advice for mates when it comes to characters. A stranger over the Internet?

I'll just wish you the very best and look forwards to interacting. :)


Wishing every one all the very best.

What might folks be seeking?

I'm guessing another 'Suny' isn't really suitable for the

Do you think you need another sword wielder? I've a 'Magus' about?

Indeed! Wishing every one all the very best.

*Hugz* To all the folks who tried out. (^_^)

Chief White Eagle wrote:

I will be sticking with White Eagle. I know you guys lost a ranger, and White Eagle is good in the wilderness, good survival and really good perception. he his a hardened warrior as well and very difficult to kill.

I applied with him before to Kenderkin's game and did not get in, so I will keep trying.

If I do not get in, then so-be-it. I will just try again somewhere else.

Also I know the level is wrong in the alias. I git stuck working a 16 hour shift today and no chance to update. but I will be dropping a barbarian level. I also will have to adjust his stats as they are not quite the proper 20 point buy (actually they are a little under)

*Hugz* All the best to you

I feel your OT pain...

I hate voting.. (^^'

I like every one... (^^;


... Wait... did you say at next level Brogan is getting 'HAWT'?

*Looks at Torod*

Looks like you've got competition, mate....

Yay! Congratulations gang! (^_^)

Best of luck to every one! (^_^)

*Waves to Edward Sobel*

Sissyl wrote:
Yeah, it is at least obvious Rise of the Runelords never got spayed. And a while later, Shattered Star happened.



So.... "Council of Thieves" must've been gettin' bizz-AAYY which explains "Hell's Vengeance" and "Hell's Rebel's"

So.. twins, then? :3


Get well/better soon.

Best of luck finding good/cheaper digs.

Wishing every one all the very best. (^_^)

Big hugz and wishing very one all the very best. (^_^)

Dax Thura wrote:
... Like Sunny (Comma) I'm a player in a game with Aebliss (Eloise Tow).

Oh c'me-on! You iz ruin-in' me disguise....



I already call dibs on 'Silver Shadow'. (^_^)

Sour Heck wrote:
, wrote:
Not wanting to but or jump in if an extra player is no longer wanted

So glad to hear people are interested in playing! If I may ask, how did you find out we're looking? We need to enlist at least two players to keep going, so knowing how to reach folks helps.

I think we have to resolve our GM situation before fitting in new players, but do stay tuned!

Ah, did not know your DM is undecided, sorry.

One of your players mentioned this games plight in passing in another game's chat is all.

Wishing every one all the best.

At work.

Dotting for a kind of dot. (^_~)

Not wanting to but or jump in if an extra player is no longer wanted

What might people be considering as useful characters? Dual scythe weilding crazies? Lumbering, armor clad 'Gun tank'? Just a couple of ideas plus there are the 'regular' Suny and Sunset characters I've built. Much cheers to all.

Sorry... Suny was just 'Being Suny' there. :P

Still, am sure we can put a good enough spin on where Viktorra wants to go that the Captain will be happy we did what ever it is we might end up doing...

If Gaius hair begins to glow with light.... (>_>)

I have no qualms/worries about Noro being captain. I also remember we said that Calah should remain on as "NPC Captain No1" (^_~)

The thing that troubles me is... what exactly were the terms for the Pirate's regatta? Having a Player representing the crew is kind of better than an NPC... So... while I'm still cheering for Captain Calah in spirit? I think it best if Captain Noro takes us through the race.

Again, wishing every one all the very best! (^_^)



For the DM (And possibly really inquisitive players (^_~) :

So, things the DM might want to adjudicate on and that are planned by the player for Sunset's suture development.

1) Not sure of starting stat point buy.

2) Having taken "Rich parents" trait, not sure how it interacts with a character starting at lvl 4.

3) At 9th lvl plan on taking "Advanced Familiar" then "Clockwork Familiar". Said mechanical minion to then be shaped like a second fire arm, the player 'shooting the 'Wand' equipped device as a second gun. (2d6 dam, 30' range, 50 shots)

4) Am hoping the Aasimar back ground abilities are okay? Or does the character have to have a 'Choose randomly generated' one?


Theme music

Azata-blooded aasimar (musetouched) sorcerer 3/wizard (spellslinger) 1 (Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Combat 74)

NG Medium outsider (native)
Hero Points 1
Init +3; Senses darkvision 60 ft.; Perception +4
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 25 (4d6+7)
Fort +2, Ref +4, Will +5; -2 vs. distraction ability of swarms, and mind-affecting effects
Resist acid 5, cold 5, electricity 5
Speed 30 ft.
Sorcerer Spells Known (CL 3rd; concentration +5)
. . 1st (6/day)—abundant ammunition[UC], identify, infernal healing[ISWG], shocking grasp
. . 0 (at will)—acid splash, dancing lights, disrupt undead, prestidigitation, ray of frost
. . Bloodline Arcane
Wizard (Spellslinger) Spells Prepared (CL 1st; concentration +1)
. . 1st—shocking grasp, shocking grasp
. . Opposition Schools Conjuration, Divination, Illusion, Necromancy
Str 13, Dex 17, Con 12, Int 14, Wis 10, Cha 18
Base Atk +1; CMB +2; CMD 15
Feats Eschew Materials, Gunsmithing[UC], Reach Spell[APG], Still Spell
Traits magical lineage, rich parents, wayang spell hunter
Skills Craft (clockwork) +4, Craft (firearms) +4, Craft (mechanical) +4, Diplomacy +6, Disguise +5, Intimidate +8, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +4, Sense Motive +1, Spellcraft +6, Survival +1, Use Magic Device +8; Racial Modifiers +2 Diplomacy
Languages Celestial, Common, Elven, Polyglot
SQ arcane bond (familiar), arcane gun, bloodline arcana (+1 DC for metamagic spells that increase spell level), haunting regret, hero points, mage bullets, metamagic adept (1/day)
Other Gear 150 gp
Special Abilities
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Arcane Gun (Su) Imbue two firearms with magic; cast spells thru the firearms.
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Conjuration You must spend 2 slots to cast spells from the Conjuration school.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Divination You must spend 2 slots to cast spells from the Divination school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Haunting Regret -2 vs. swarm distraction, mind-affecting effects, and on concentration checks.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Mage Bullets (Su) Sacrifice a spell to grant an enhancement bonus or special ability to arcane gun.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Still Spell You can cast a spell with no somatic components. +1 Level.
Wayang Spell Hunter (Shocking Grasp) Reduce spell level increase from metamagic for chosen spell by 1.

Quick work up. No money spent yet, not sure of point buy. Just something for people to have a look-see



P.I.T.A. meaning:
Pian In The Arse


Oooo.. the dice roller is being good to us, I see... :P

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