paizo.com Favorited Posts by 1970Zombiepaizo.com Favorited Posts by 1970Zombie2024-03-28T17:11:46Z2024-03-28T17:11:46ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Paizo Blog: Core Principles: Varying the Challenge in the Pathfinder ACG1970Zombiehttps://paizo.com/community/blog/v5748dyo6sgds?Core-Principles-Varying-the-Challenge-in-the#412018-11-26T18:01:02Z2018-11-26T15:14:24Z<p>Not sure that I love the new card layout. Something just seems wrong. It may be the header/footer colors. They are very distinct and in your face.</p>
<p>I am not impressed by the art on the card either. I prefer my artwork to be more crisp. The image on the blessing appears soft and muddy to me.</p>Not sure that I love the new card layout. Something just seems wrong. It may be the header/footer colors. They are very distinct and in your face.
I am not impressed by the art on the card either. I prefer my artwork to be more crisp. The image on the blessing appears soft and muddy to me.1970Zombie2018-11-26T15:14:24ZRe: Forums: Pathfinder Playtest General Discussion: Pregens, where?1970Zombiehttps://paizo.com/threads/rzs2v9my?Pregens-where#162018-08-07T15:48:05Z2018-08-07T15:47:41Z<div class="messageboard-quotee">Qstor wrote:</div><blockquote><p> ENworld has them all as pdfs.</p>
<p><a href="http://www.enworld.org/forum/content.php?5440-6-Pathinder-2E-Iconic-Pregen-Characters-In-PDF-Format" target="_blank" rel="nofollow">Pregens</a> </blockquote><p>These are different from the ones that were used at Gen Con (the content of the sheets is different). There may also be more variety. The characters we had at our Rose Street Revenge table were a different mix. We had Amiri and Seoni available but no Ezren or Seelah.Qstor wrote:ENworld has them all as pdfs.
Pregens
These are different from the ones that were used at Gen Con (the content of the sheets is different). There may also be more variety. The characters we had at our Rose Street Revenge table were a different mix. We had Amiri and Seoni available but no Ezren or Seelah.1970Zombie2018-08-07T15:47:41ZRe: Forums: Pathfinder Society: Reporting in a Timely Fashion1970Zombiehttps://paizo.com/threads/rzs2t6pn?Reporting-in-a-Timely-Fashion#172015-12-15T18:16:44Z2015-12-15T18:13:20Z<p>When I run I try to have my games reported within a day or so. It only takes a few minutes to do.</p>
<p>When I am a player, I would expect that a game should be reported within a month of when the session was played (give or take a week) regardless of if it was a regular weekly session, a game day or a convention. Mostly this expectation has been met but there have been times when it has not. I know that the paper chronicles are the official record but it is nice to be able to see all my sessions online.</p>When I run I try to have my games reported within a day or so. It only takes a few minutes to do.
When I am a player, I would expect that a game should be reported within a month of when the session was played (give or take a week) regardless of if it was a regular weekly session, a game day or a convention. Mostly this expectation has been met but there have been times when it has not. I know that the paper chronicles are the official record but it is nice to be able to see all my sessions...1970Zombie2015-12-15T18:13:20ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Will Mummy's Mask Evolve PACG?1970Zombiehttps://paizo.com/threads/rzs2sz9u?Will-Mummys-Mask-Evolve-PACG#132015-10-04T01:55:42Z2015-10-02T16:13:06Z<div class="messageboard-quotee">Theryon Stormrune wrote:</div><blockquote> <div class="messageboard-quotee">1970Zombie wrote:</div><blockquote><p> What I would find interesting is additional adventure decks that utilize an existing Base sets. It would be cool to get even more play out of the boxes than the original Adventure Path and now the organized play adventures currently offer.</p>
<p>This would also be a way to offer some Adventure Deck 7s (or higher). </blockquote>You saw <a href="http://paizo.com/paizo/blog/v5748dyo5lhxk?Wrath-of-the-Righteous-The-LongAwaited#discuss" target="_blank" rel="nofollow">this</a>, right? </blockquote><p>I did and I think it might work out well. I was thinking of ways to get additional content. For instance, I could see an Adventure 7 based off of The Witchwar Legacy or The Moonscar to be used with the RotRL base set would be great.Theryon Stormrune wrote:1970Zombie wrote:What I would find interesting is additional adventure decks that utilize an existing Base sets. It would be cool to get even more play out of the boxes than the original Adventure Path and now the organized play adventures currently offer.
This would also be a way to offer some Adventure Deck 7s (or higher).
You saw this, right? I did and I think it might work out well. I was thinking of ways to get additional content. For instance, I could see an...1970Zombie2015-10-02T16:13:06ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Will Mummy's Mask Evolve PACG?1970Zombiehttps://paizo.com/threads/rzs2sz9u?Will-Mummys-Mask-Evolve-PACG#92015-10-06T17:34:35Z2015-10-02T15:59:18Z<p>What I would find interesting is additional adventure decks that utilize an existing Base sets. It would be cool to get even more play out of the boxes than the original Adventure Path and now the organized play adventures currently offer.</p>
<p>This would also be a way to offer some Adventure Deck 7s (or higher).</p>What I would find interesting is additional adventure decks that utilize an existing Base sets. It would be cool to get even more play out of the boxes than the original Adventure Path and now the organized play adventures currently offer.
This would also be a way to offer some Adventure Deck 7s (or higher).1970Zombie2015-10-02T15:59:18ZForums: Rules Questions and Gameplay Discussion: Alain using Donahan and Lance1970Zombiehttps://paizo.com/threads/rzs2scla?Alain-using-Donahan-and-Lance#12015-07-29T17:48:44Z2015-06-12T04:01:25Z<p>How may dice would Alain get in his dice pool when using Donahan and the Lance for a Combat check?</p>
<p>The Lance gives Strength or Melee + 1d8. You can add another d6 if you discard it. Further on it says that you may reveal a card with the Mount trait (which Donahan has) to add another 1d8 if it is the first combat check of the turn. Assuming that Alain meets all the conditions I believe that he should get 1d10+2+1d8+1d6+1d8.</p>
<p>Can he then put Donahan on top of his deck to gain another 1d8 or does the fact that he was revealed earlier prevent this action?</p>How may dice would Alain get in his dice pool when using Donahan and the Lance for a Combat check?
The Lance gives Strength or Melee + 1d8. You can add another d6 if you discard it. Further on it says that you may reveal a card with the Mount trait (which Donahan has) to add another 1d8 if it is the first combat check of the turn. Assuming that Alain meets all the conditions I believe that he should get 1d10+2+1d8+1d6+1d8.
Can he then put Donahan on top of his deck to gain another 1d8 or...1970Zombie2015-06-12T04:01:25ZRe: Forums: Pathfinder Society: Paizo Blog: Society Unchained1970Zombiehttps://paizo.com/community/blog/v5748dyo5lheb&page=7?Society-Unchained#3262015-04-29T07:09:18Z2015-04-28T14:33:17Z<div class="messageboard-quotee">Brian Lefebvre wrote:</div><blockquote><p> The functionality of a two handed weapon doesn't change. The change is to the modifier granted by the class ability. So just being a two handed weapon doesn't meet the conditions to trade back equipment at full value under the blog rules.</p>
<p>Now the only weapon ability that I can think of that interacts with rage is Furious. The basic power of boosting the enhancement mod of the weapon by +2 still works with unchained rage, but I don't know if the secondary powers to add modifiers to rage skills(climb, jump, etc) still functions. Because I don't have the text for unchained rage to compare. If the secondary power is broken or redundant with unchained rage, the furious weapon could be traded back for full value. If the secondary power functions with unchained rage. Then again the Furious weapon does not meet the conditions in the blog to be eligible to be traded in at full value. </blockquote><p>Two-handed weapons benefit from 1.5x STR bonus to damage. If the STR attribute is no longer getting modified, the two-handed weapon is also being impacted by the barbarian class changes. Thus, it seems to fall under the wings of the blog post conditions.Brian Lefebvre wrote:The functionality of a two handed weapon doesn't change. The change is to the modifier granted by the class ability. So just being a two handed weapon doesn't meet the conditions to trade back equipment at full value under the blog rules.
Now the only weapon ability that I can think of that interacts with rage is Furious. The basic power of boosting the enhancement mod of the weapon by +2 still works with unchained rage, but I don't know if the secondary powers to add...1970Zombie2015-04-28T14:33:17ZRe: Forums: Product Discussion: Pathfinder Society Scenario #6–98: Serpents Rise (PFRPG) PDF1970Zombiehttps://paizo.com/products/btpy9cu0/discuss?Pathfinder-Society-Scenario-6-98-Serpents-Rise#52015-09-27T13:26:58Z2015-03-13T20:50:15Z<p>Will there be 6 (or more) pregens to go with this adventure? I am assuming yes as the current PFS table size assumption is 6 players.</p>Will there be 6 (or more) pregens to go with this adventure? I am assuming yes as the current PFS table size assumption is 6 players.1970Zombie2015-03-13T20:50:15ZRe: Forums: GM Discussion: GM Credit for Silverhex1970Zombiehttps://paizo.com/threads/rzs2rvkt?GM-Credit-for-Silverhex#22015-01-14T11:21:22Z2015-01-13T17:03:38Z<p>You get to check off a quest for every one that you run. You can run the same quest over and over and check off different quests. Once you have achieved 6 quests run, that chronicle is maxed out and you should start a new one.</p>
<p>You must apply the chronicle to a 1st level PC.</p>
<p>You do get XP, PP, GP and boons as appropriate to the number of quests that you have run.</p>You get to check off a quest for every one that you run. You can run the same quest over and over and check off different quests. Once you have achieved 6 quests run, that chronicle is maxed out and you should start a new one.
You must apply the chronicle to a 1st level PC.
You do get XP, PP, GP and boons as appropriate to the number of quests that you have run.1970Zombie2015-01-13T17:03:38ZRe: Forums: GM Discussion: GM Star Recharge1970Zombiehttps://paizo.com/threads/rzs2rpqn?GM-Star-Recharge#92014-11-20T04:47:11Z2014-11-20T04:35:19Z<div class="messageboard-quotee">YogoZuno wrote:</div><blockquote><p> Doesn't everybody get to go to cons? (says the guy who has been to exactly 2 PFS cons...)</p>
<p>And now that I have the Extended Narrative boon...worst formatting ever! Can somebody please confirm how many scenarios I require for each star? I'm honestly not entirely sure if the heading text is on or beneath the line... </blockquote><p>There are 19 lines on the chronicle. I believe it is:
<p>run 2 to re-earn replay for your 1st star.
<br />
run 3 more for 2nd star.
<br />
run 4 more for 3rd star.
<br />
run 5 more for 4th star.
<br />
run 5 more for 5th star.</p>YogoZuno wrote:Doesn't everybody get to go to cons? (says the guy who has been to exactly 2 PFS cons...)
And now that I have the Extended Narrative boon...worst formatting ever! Can somebody please confirm how many scenarios I require for each star? I'm honestly not entirely sure if the heading text is on or beneath the line...
There are 19 lines on the chronicle. I believe it is: run 2 to re-earn replay for your 1st star.
run 3 more for 2nd star.
run 4 more for 3rd star.
run 5 more for 4th...1970Zombie2014-11-20T04:35:19ZRe: Forums: Pathfinder Society: PFS future is there anything to get excited about?1970Zombiehttps://paizo.com/threads/rzs2r23j&page=3?PFS-future-is-there-anything-to-get-excited#1162014-05-22T22:23:16Z2014-05-21T21:50:57Z<div class="messageboard-quotee">The Fourth Horseman wrote:</div><blockquote> On a side note, I support the idea of a test 9-13 or 11-15 scenario to gauge interest, and hopefully, with some success, we can expand high level play a bit. </blockquote><p>The problem with doing that is that you would take away limited resources from working on much needed tier 1-5 scenarios. Paizo has already admitted that they need to produce more scenarios and that it is not possible at this time.The Fourth Horseman wrote:On a side note, I support the idea of a test 9-13 or 11-15 scenario to gauge interest, and hopefully, with some success, we can expand high level play a bit.
The problem with doing that is that you would take away limited resources from working on much needed tier 1-5 scenarios. Paizo has already admitted that they need to produce more scenarios and that it is not possible at this time.1970Zombie2014-05-21T21:50:57ZRe: Forums: Rules Questions and Gameplay Discussion: Blessing of Pharasma1970Zombiehttps://paizo.com/threads/rzs2q5u6?Blessing-of-Pharasma#392014-03-30T01:07:06Z2013-10-17T13:42:23Z<div class="messageboard-quotee">TClifford wrote:</div><blockquote> <div class="messageboard-quotee">1970Zombie wrote:</div><blockquote><p> For my 2 cp I would think that the Blessing could only be used on spells which allow you to make a check.</p>
<p>Adding a bonus to a skill which indirectly impacts a check and then adding dice to the check seems against the spirit of the blessing cards. Any blessing can be used to add a single die to a check. Every instance of a blessing seems to indicate a specific type of check for the use of the second bonus power.</p>
<p>To put it another way, if there is no check required to cast a spell then no dice can be added. It is similar to cards that let you auto succeed or defeat. No check is rolled and no blessing can be used. </blockquote>That is pretty much a no brainer. If there is no check to make then there is no dice to use, so there is no reason or ability to use any blessing. </blockquote><p>The part you are missing is that the spells in question do not require checks so there is no target check for the BoP to add dice toward. It does not make sense that you would add 2 dice to Valeros's combat chect becasue Ezren cast Strength on the fighter. The check being modified in that example is likely a Strength/Melee Combat Check not a spell. The card does not say "Discard this card to add 2 dice to a check which has had a spell played upon it."
<p>All the basic blessing seem to have a focus on one type of check. Blessing of Lamashtu works on any check to defeat a monster. This could be added to a Strength/Melee, Dexerity/Ranged, Arcane, Divine or other unusual combat check against a monster.</p>
<p>The second power of BoP says:</p>
<p>"Discard this card to add 2 dice to a check when playing a spell."</p>
<p>It seems to me that this is saying that the blessing only adds bonus dice to a check that is initiated by playing a spell. i.e. The Combat check when Ezren casts a Scorching Ray. BoP would also apply to Seoni's blast power as it counts as playing a spell.</p>TClifford wrote:1970Zombie wrote:For my 2 cp I would think that the Blessing could only be used on spells which allow you to make a check.
Adding a bonus to a skill which indirectly impacts a check and then adding dice to the check seems against the spirit of the blessing cards. Any blessing can be used to add a single die to a check. Every instance of a blessing seems to indicate a specific type of check for the use of the second bonus power.
To put it another way, if there is no check...1970Zombie2013-10-17T13:42:23ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Some Thoughts After 1500+ Pathfinder ACG Threads1970Zombiehttps://paizo.com/threads/rzs2q7r0&page=2?Some-Thoughts-After-1500-Pathfinder-ACG-Threads#532015-11-13T12:56:30Z2013-10-01T15:50:01Z<div class="messageboard-quotee">supercali5 wrote:</div><blockquote><p> Mike,
</p>
Having spent $50+ on the game, I do feel a little let down that these issues, along with so much on-card and rulebook errata, weren't playtested.
<br />
</blockquote><p>Speaking as one of the play testers, the game did not change much from the end of the playtest. In fact may of our suggestions and many card changes discovered during the playtest were incorporated into the game. The concept of making some monster banes harder as you add adventure decks, removal of earlier cards as you add adventure decks, online character sheets so that you do not have to mark up your cards, and variant character powers as they increase in “level” were all direct results of the play testing. The few "mistakes" that I have seen have been typo, layout or omission type problems.
<p>As this is a different kind of game, the rules seem to be the most difficult for new players to grasp. Unlike most card/board games, the play is not competitive and it is not always linear. You have a variety of options and challenges that could be faced turn to turn and scenario to scenario.</p>
<p>Fundamentally the game is solid and very flexible. As time moves forward and additional material becomes available, I think this will become even more apparent.</p>supercali5 wrote:Mike,
Having spent $50+ on the game, I do feel a little let down that these issues, along with so much on-card and rulebook errata, weren't playtested.
Speaking as one of the play testers, the game did not change much from the end of the playtest. In fact may of our suggestions and many card changes discovered during the playtest were incorporated into the game. The concept of making some monster banes harder as you add adventure decks, removal of earlier cards as you add...1970Zombie2013-10-01T15:50:01ZForums: Homebrew and House Rules: Fan Scenario: Sandpoint Infiltration1970Zombiehttps://paizo.com/threads/rzs2q6x3?Fan-Scenario-Sandpoint-Infiltration#12014-04-19T03:25:12Z2013-09-23T16:30:54Z<p><b>Sandpoint Infiltration</b> – This scenario should be played after the characters have completed the Burnt Offerings adventure. </p>
<p><i>The heroes have received information indicating that foul shapechangers have recently infiltrated the town of Sandpoint. Longtime friends and allies may not be whom they appear to be. Investigate the town and interview its citizens. Root out the infiltrators to restore order and peace of mind to the citizens of Sandpoint.</i></p>
<p><b>Set up:</b> Treat the <i>Ambush</i>, <i>Goblin Raid</i> and <i>Skeleton Horde</i> barrier cards as if they were the new card <i>Doppelganger Ambush</i>. Use any Villain card to represent the new card <i>Doppelganger Leader</i>. Use any Henchman card to represent the new card <i>Doppelganger Agent</i>. Treat this scenario as if it were from Adventure Deck 1.</p>
<p><b>Players | Locations:</b>
<br />
1 Town Square
<br />
1 Village House
<br />
1 City Gate
<br />
2 The Rusty Dragon
<br />
3 Waterfront
<br />
4 Prison
<br />
5 Guard Tower
<br />
6 Sandpoint Cathedral</p>
<p><b>Villain:</b> Doppelganger Leader</p>
<p><b>Henchmen:</b> Doppelganger</p>
<p><b>During This Scenario:</b> Add 2 to your checks to acquire allies.</p>
<p><b>Reward:</b> Each character chooses a type of boon other than loot, then draws a random card of that type from the box. </p>
<p>———————————————————————————————————</p>
<p><span class=messageboard-bigger>New Cards</span></p>
<p>———————————————————————————————————</p>
<p><b><span class=messageboard-bigger>Doppelganger Ambush</span></b></p>
<p>Barrier</p>
<p><b>Type:</b> None</p>
<p><b>Traits:</b> Elite</p>
<p><b>Check to Defeat:</b> None</p>
<p><b>Powers:</b> Summon and encounter a Doppelganger Agent henchman; banish this card. </p>
<p>——————————————————————————————————-</p>
<p><b><span class=messageboard-bigger>Doppelganger Agent</span></b></p>
<p>Henchman</p>
<p><b>Type:</b> Monster</p>
<p><b>Traits:</b> Doppelganger, Shapechanger</p>
<p><b>Check to Defeat:</b> Combat 11</p>
<p><b>Powers:</b> The difficulty to defeat the Doppelganger Agent is increased by the adventure deck number of the current scenario, if any.</p>
<p>Before the encounter, discard a random ally from your hand.</p>
<p>If defeated, you may immediately attempt to close the location.</p>
<p>——————————————————————————————————-</p>
<p><b><span class=messageboard-bigger>Doppelganger Leader</span></b></p>
<p>Villain</p>
<p><b>Type:</b> Monster</p>
<p><b>Traits:</b> Doppelganger, Shapechanger</p>
<p><b>Check to Defeat:</b> Combat 13</p>
<p><b>Powers:</b> Before the encounter, each other character at your location must summon and encounter a Doppelganger Agent henchman.</p>
<p>Before the encounter, banish a random ally from your hand.</p>
<p>The difficulty to defeat the Doppelganger Leader is increased by the adventure deck number of the current scenario, if any.</p>Sandpoint Infiltration – This scenario should be played after the characters have completed the Burnt Offerings adventure.
The heroes have received information indicating that foul shapechangers have recently infiltrated the town of Sandpoint. Longtime friends and allies may not be whom they appear to be. Investigate the town and interview its citizens. Root out the infiltrators to restore order and peace of mind to the citizens of Sandpoint.
Set up: Treat the Ambush, Goblin Raid and...1970Zombie2013-09-23T16:30:54ZRe: Forums: Pathfinder Society: Baleful polymorph1970Zombiehttps://paizo.com/threads/rzs2pvpx&page=3?Baleful-polymorph#1062013-06-25T19:18:39Z2013-06-25T19:15:19Z<p>The Guide already does a pretty good job of covering these types of situations. I do not see the need to be overly harsh in the clearing of conditions. Nothing in the current guide as is suggests anything close to what Mike has recently ruled. Impaired conditions were always intended to be carried over.</p>
<p>What was not intended was someone trying to loophole the rules. I think that falls squarely under “Don’t Be a Jerk”.</p>
<p>The three relevant sections of the Guide are:</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>I only see the need for a few clarifications.</p>
<p>Ability score damage, ability score drain and energy drain and negative levels are not specifically called out in the guide. Ability score damage will heal over time and should be treated like hit point damage. It does not carry over from scenario to scenario. Ability score drain should carry over if not resolved at the end of the scenario. Energy drain and negative levels are also conditions. They should also be allowed to carry over from scenario to scenario. Maybe the guide could benefit from specifically mentioning these cases.</p>
<p>I suggest changing the second bullet point under the Spells section to read as something like:</p>
<p>“Permanent afflictions and harmful conditions caused by spells obtained during a scenario remain until healed, dispelled, removed or reversed as appropriate and carry over from scenario to scenario. If an affliction or harmful condition makes the PC unplayable, such as baleful polymorph or flesh to stone, the PC should be marked as dead when reporting the session. An animal companion or familiar in a similar condition should be considered dead.”</p>
<p>Afflictions are specifically called out in the CRB and are made up of curses, diseases and poisons. Baleful Polymorph is listed under the curses sub-section on p. 556 as “Baleful Polymorph Spell”. The dispel magic spell would not work to cure the affliction as it is permanent effect and is not an ongoing spell. Once it is cast and the initial save is passed or failed, the spell is over. A remove curse of break enchantment spell would be required to remove instead.</p>The Guide already does a pretty good job of covering these types of situations. I do not see the need to be overly harsh in the clearing of conditions. Nothing in the current guide as is suggests anything close to what Mike has recently ruled. Impaired conditions were always intended to be carried over.
What was not intended was someone trying to loophole the rules. I think that falls squarely under “Don’t Be a Jerk”.
The three relevant sections of the Guide are:
[Spoiler omitted]
...1970Zombie2013-06-25T19:15:19ZForums: Pathfinder Society: Paizo Blog: Register Now for Pathfinder Society Events at Gen Con Indy!1970Zombiehttps://paizo.com/community/blog/v5748dyo5les6?Register-Now-for-Pathfinder-Society-Events-at#12013-05-20T18:43:01Z2013-05-20T18:40:25Z<p>Are there plans to eventual publish the Ruins of Bonekeep megadungeon and the "new adventures never before offered for Beginner Box characters of 3rd level"?</p>Are there plans to eventual publish the Ruins of Bonekeep megadungeon and the "new adventures never before offered for Beginner Box characters of 3rd level"?1970Zombie2013-05-20T18:40:25ZRe: Forums: Pathfinder Society: List of Scenarios By Tier1970Zombiehttps://paizo.com/threads/rzs2ngzj?List-of-Scenarios-By-Tier#212015-07-12T21:35:38Z2012-11-20T19:22:46Z<p>To pick up where Doug left off ...</p>
<p><b>Tier 1-5</b>
<br />
3-18 The God's Market Gamble 1st to 5th
<br />
3-19 The Icebound Outpost 1st to 5th
<br />
3-21 The Temple of Empyreal Enlightenment 1st to 5th
<br />
3-23 The Goblinblood Dead 1st to 5th
<br />
3-EX The Cyphermage Dilemma 1st to 5th
<br />
4-01 Rise of the Goblin Guild 1st to 5th
<br />
4-07 Severing Ties 1st to 5th</p>
<p><b>Tier 3-7</b></p>
<p>3-16 The Midnight Mauler 3rd to 7th
<br />
3-25 Storming the Diamond Gate 3rd to 7th
<br />
4-02 In Wrath’s Shadow 3rd to 7th
<br />
4-05 The Sanos Abduction 3rd to 7th</p>
<p><b>Tier 5-9</b></p>
<p>3-15 The Haunting of Hinojai 5th to 9th
<br />
3-24 The Golden Serpent 5th to 9th
<br />
4-03 The Golemworks Incident 5th to 9th
<br />
4-06 The Green Market 5th to 9th</p>
<p><b>Tier 7-11</b></p>
<p>3-17 Red Harvest 7th to 11th
<br />
3-20 The Rats of Round Mountain—Part I: The Sundered Path 7th to 11th
<br />
3-22 The Rats of Round Mountain—Part II: Pagoda of the Rat 7th to 11th
<br />
3-26 Portal of the Sacred Rune 7th to 11th
<br />
4-04 King of the Storval Stairs 7th to 11th
<br />
4-08 The Cultist's Kiss 7th to 11th</p>
<p><b>Special Events</b></p>
<p>4-PSS Race for the Runecarved Key 1st to 12th+</p>
<p><b>Sanction Modules</b></p>
<p>The Murder's Mark 1st to 2nd
<br />
The Midnight Mirror 3rd to 5th
<br />
Dawn of the Scarlet Sun 4th to 6th
<br />
No Response from Deepmar 7th to 9th
<br />
Ruby Phoenix Tournament 10th to 12th
<br />
Module Moonscar 15th to 17th</p>To pick up where Doug left off ...
Tier 1-5
3-18 The God's Market Gamble 1st to 5th
3-19 The Icebound Outpost 1st to 5th
3-21 The Temple of Empyreal Enlightenment 1st to 5th
3-23 The Goblinblood Dead 1st to 5th
3-EX The Cyphermage Dilemma 1st to 5th
4-01 Rise of the Goblin Guild 1st to 5th
4-07 Severing Ties 1st to 5th
Tier 3-7
3-16 The Midnight Mauler 3rd to 7th
3-25 Storming the Diamond Gate 3rd to 7th
4-02 In Wrath’s Shadow 3rd to 7th
4-05 The Sanos Abduction 3rd to 7th
Tier 5-9
3-15...1970Zombie2012-11-20T19:22:46ZRe: Forums: Pathfinder Society: Paizo Blog: Pathfinder Society Survival 1011970Zombiehttps://paizo.com/community/blog/v5748dyo5ldyp?Pathfinder-Society-Survival-101#102014-07-29T22:02:01Z2012-10-08T18:10:05Z<p>Swarmbane Clasp from Ultimate Equipment is also very handy. It costs 3,000 GP but it allows the character without area effect attacks to effectively damage swarms and auto saves vs. the swarm's distraction ability.</p>Swarmbane Clasp from Ultimate Equipment is also very handy. It costs 3,000 GP but it allows the character without area effect attacks to effectively damage swarms and auto saves vs. the swarm's distraction ability.1970Zombie2012-10-08T18:10:05ZRe: Forums: Pathfinder Society: "Confessions of a Pre-Meditated Griefer"1970Zombiehttps://paizo.com/threads/rzs2ntlt?Confessions-of-a-PreMeditated-Griefer#162012-03-24T08:10:49Z2012-03-23T18:52:33Z<p>Should the PFS rule about no evil characters extend to familiars and animal companions? Could the imps in question not be neutral versions of the creatures shaped by their master's nature rather than the racial, societal norms? (nature vs. nurture)</p>
<p>If this tweak were implemented, this issue, not all paladin conflicts, should go away.</p>
<p>Now a summoner or caster summoning evil outsiders with Monster Summoning would be another issue all together ...</p>Should the PFS rule about no evil characters extend to familiars and animal companions? Could the imps in question not be neutral versions of the creatures shaped by their master's nature rather than the racial, societal norms? (nature vs. nurture)
If this tweak were implemented, this issue, not all paladin conflicts, should go away.
Now a summoner or caster summoning evil outsiders with Monster Summoning would be another issue all together ...1970Zombie2012-03-23T18:52:33ZRe: Forums/Pathfinder First Edition: General Discussion: Paizo Blog: Mundane Necessities1970Zombiehttps://paizo.com/community/blog/v5748dyo5ld99?Mundane-Necessities#432012-03-21T21:04:15Z2012-03-20T20:11:20Z<p>Specific books and scrolls that are great works of the time and history. Also field guides and reference books. These items could apply bonuses to skill checks when referenced. </p>
<p>Along those lines, how about a listing of the known volumes of the Pathfinder Society Chronicles and a synopsis of their contents.</p>
<p>Sports/recreation equipment. Toys and models. Board games.</p>
<p>Feed costs for various mounts, familiars and companions.</p>Specific books and scrolls that are great works of the time and history. Also field guides and reference books. These items could apply bonuses to skill checks when referenced.
Along those lines, how about a listing of the known volumes of the Pathfinder Society Chronicles and a synopsis of their contents.
Sports/recreation equipment. Toys and models. Board games.
Feed costs for various mounts, familiars and companions.1970Zombie2012-03-20T20:11:20ZRe: Forums/Pathfinder First Edition: General Discussion: Paizo Blog: Advanced Race Guide is Away!1970Zombiehttps://paizo.com/community/blog/v5748dyo5ld8j?Advanced-Race-Guide-is-Away#472012-03-15T05:23:59Z2012-03-13T19:49:11Z<p>"They have a Cave Troll."</p>"They have a Cave Troll."1970Zombie2012-03-13T19:49:11ZForums: Pathfinder Society: PFS Adventure Locations1970Zombiehttps://paizo.com/threads/rzs2n1at?PFS-Adventure-Locations#12012-02-20T22:51:26Z2011-10-25T17:12:05Z<p>One of my players recently commented upon getting location specific boons that they never seem to come up again. I told him that many times adventures take place in the same location. That got me curious to see how true it was so I set out to find out.</p>
<p>Based on my personal knowledge and some investigation, I believe the following to reflect the location of all the current and soon to be published, authorized for play PFS scenarios and modules. A ? has been inserted where I did not know a City/Locationand/or Region.</p>
<p>Season 0
<br />
[Spoiler omitted]
<br />
Season 1
<br />
[Spoiler omitted]
<br />
Season 2
<br />
[Spoiler omitted]
<br />
Season 3
<br />
[Spoiler omitted]
<br />
Module/Quest
<br />
[Spoiler omitted]</p>
<p>How does this look? Can anyone help fill in the blanks?</p>One of my players recently commented upon getting location specific boons that they never seem to come up again. I told him that many times adventures take place in the same location. That got me curious to see how true it was so I set out to find out.
Based on my personal knowledge and some investigation, I believe the following to reflect the location of all the current and soon to be published, authorized for play PFS scenarios and modules. A ? has been inserted where I did not know a...1970Zombie2011-10-25T17:12:05ZRe: Forums: GM Discussion: Silent Tide - War Hounders' Tattoos1970Zombiehttps://paizo.com/threads/rzs2mz6g?Silent-Tide-War-Hounders-Tattoos#92011-10-14T03:48:00Z2011-10-13T15:28:49Z<p>As this item is part of an official PFS scenario, why is it not just added to the list of items that can be purchased?</p>
<p>It may not appear on the chronicle, as you cannot take it and sell it but someone created it to begin with. That knowledge should be out in the greater community. 75GP for a neat character quirk seems reasonable. Correct me if I am wrong but there is no real game effect other than being cool.</p>As this item is part of an official PFS scenario, why is it not just added to the list of items that can be purchased?
It may not appear on the chronicle, as you cannot take it and sell it but someone created it to begin with. That knowledge should be out in the greater community. 75GP for a neat character quirk seems reasonable. Correct me if I am wrong but there is no real game effect other than being cool.1970Zombie2011-10-13T15:28:49Z