Clone Mask

14 sided die's page

133 posts (145 including aliases). No reviews. No lists. No wishlists. 1 alias.



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AM I the only one hoping for leprechauns as a sprite or gnome heritage?


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I seem to recall reading somewhere that in golarion, goblins have a really poor sense of taste, allowing them to survive by eating undesirable stuff. meaning that foods that are extremely sweet, salty, or sour became quick goblin favorites, since they could actually get some real taste. pickles keep, and are relatively easy to make/steal, plus they can drink the brine and enjoy that too


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This may be really out there, but I could see a TN Champ being nature/druid-y themed. Nature has no alignment, and a protector of the wilds as a more defensive rather than a ranger's offence focus seems a natural fit (pardon the pun)


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Okay, I've largely avoided paladin alignment threads because frankly nothing of value ever seems to get done. This is one of the most contentious this community has ever gone to war over. I frankly don't give a crap about what alignment paladins wind up with. I do have two issues with the current set up however, Firstly the mechanical roles of heavy armor dude and divinely powered non-spellcaster( spell points/powers, i don't really know how to word that one, but lay on hands, domains, you get the idea) are locked to one alignment, unless you want to kind of put the monk in that second, but that's iffy at best. I feel like that's bad design, those are both kind of wide concepts that I feel like should be pretty open to anyone from the start. The second is more to do with the way the decision has been handled. I went back and read the paladin blog again, and yes, I understand paizo claims to have listened to both sides of the argument. I really have trouble believing that. At this point I would love to see something from the devs at least discussing what considerations each side was given, because at present it kind of reads like they looked to the LG only crowd and kissed their boots, then turned to the people advocating for more openness, to varying degrees and said, eh, maybe someday we'll throw you a bone. That seems, disrespectful. It doesn't help that neither side of the whole mess has really acted all that paladin like through the whole thing. Frankly at this point I'd almost like to see the paladin not just removed from core, but from the game in general. The community just isn't mature enough to handle it. Sorry that the whole post went a little bit long and blocky, but hey, my 3 cents


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David knott 242 wrote:
deuxhero wrote:
How much of the mechanical parts of this book are female only?
Just the Changeling racial material, as best I can recall -- and that only by implication.

kind of makes me wonder what happens if a changeling (or other gender specific species) is affected by something that changes the gender/sex, does it create an otherwise impossible male changeling or female satyr (I think they're only male anyway) or does it fail or what?


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DungeonmasterCal wrote:

This may have been posted before, and if so please excuse the repeat. This one isn't so much as a one liner but a visual joke, so it'll take a moment to set the scene.

The players were all sailors in a maritime campaign. They'd come across a map that told of a great treasure on a distant island. They found the island, but then discovered someone else had a map and had landed on the island after they'd found it. They didn't want to risk a fight and lose it, so my brother, who played the ship's cook, came up with a plan. The party would all run screaming toward their rowboat with him chasing them with his weapon of choice (a huge meat cleaver) as soon as the other landing party was in sight.

So they do this. They all come screaming out of the jungle, my brother waving his cleaver and screaming in some unintelligible language. When the party makes it to their landing craft, he v.e.r.y. slowly turns and looks at the other party and starts running toward them. The panic and get back in *their* boat and leave. My players waited aboard ship until the other party was back on THEIR ship, rowed like hell back to the beach, picked up my brother's character and the treasure, then got the hell out of there.

But the sight of my brother's character slowly turning to look at the other party with madness in his eyes was a priceless bit of roleplaying and ingenuity, and we count that as one of the best games we had in that campaign.

what a cleaver ploy


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Mr. Pilkington, Philosoraptor wrote:
Owen K. C. Stephens wrote:
And all the existing classes have small arms proficiency, in any case.
There's a T-Rex joke in there somewhere.

but its just out of reach


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Isabelle Lee wrote:
14 sided die wrote:
So, have the Yaddithians been confirmed as playable aberrations? Just curious, and I didn't see any confirmation anywhere
I'll go ahead and confirm that now. Of course, "playable" is one word for it - when you're older than the campaign setting's civilizations, your mindset may be a little unusual. (The description notes that the Yaddithian presented, a 9th-level wizard, is essentially the baseline for the survivors of the eons-old race.)

fair 'nuff, but still, 0HD aberration is a good thing in my books, I have.... ideas


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So much space mischief.... SPACE GREMLINS!!!!


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off hand, the musketeer cavailer archetype takes away your mount, but leaves you with a bunch of abilities that require one, which are removed by the luring cavalier. So that seems like almost an archetype of an archetype


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CannibalKitten wrote:
So there is no LA in pathfinder? I've always noticed no entry in the races obviously and nothing I read in ARG, not that I have read every word. So do Drow players get to play at the same level as everyone else in a normal raced party then? They just raise its CR?

Yep, the ARG, as mentioned above has guidelines for how much more challenging encounters should be for parties including more powerful races, since the extra power does drop off after a while, and it is honestly a less fiddly system than LA anyway


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Read the title slightly wrong... suddenly have the image of a minotaur monk.... my players may be in for a bit of a shock


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Get rid of favored enemy for something less situational. If its a class' core ability, they should be able to use it when they feel like


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Yeah, yeah, more giants and dragons and all, cool, however the important thing here is THUNDER COWS


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ANYTHING from The Binding of Isaac


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I wouldn't call conflict inevitable, though it is, in my experience, likely. However, oftentimes, it can be resolved. If it can't we move on. Serious conflicts are a much rarer occurance, but still happen from time to time, but, that could happen in any group of people


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Please, various deities of Golarion, let me have a flying monkey familiar


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So over in the product discussion for Inner Sea Races (I believe) there was talk of elephant folk, I couldn't resist that idea, so without further ado

(Need a better name than elephantfolk)
Humanoid (Subtype, again, needs a good name);0 RP
Medium;0 RP
30 Feet;0 RP
Standard Languages;0 RP
+2 STR & WIS, -2 DEX
Natural Armor +1;2 RP
Stability; 1 RP
Natural Attack: Gore; 1 RP
Powerful Charge; 2 RP
Prehensile Tail (Trunk);2 RP
Slapping Tail (Trunk);3 RP

Yeah, I know, RP is an imperfect system, and I do feel like there needs to be some fleshing out, and perhaps a flavor trait thrown in there, but its not a bad start, if I do say so myself


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Escaping enemy operative has a copy of some rather important plans in a backpack and is fleeing. Create Water to fill the backpack. Plans become glop. Hearty laughter by all


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64. A giraffe. My gnome cavalier will never bleach, not while riding sir gangly


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point and laugh


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Rysky wrote:
Lloyd Jackson wrote:

"At dawn, the cultist of Ragathiel drags one of the screaming orc children to the edge of camp. Suddenly, the cries cease. Walking back to the fire, the tiefling confronts him. What the hell was that? Giving the matter some thought, he replies A power up."

@Rysky, I think Erastil is more curmudgeonly good.

Probably, but I can see his insistence on tradition being a form of OCD.

Erastil: "What!?!?! The Village Elder has to eat the ceremonial hog on the eve of the winter's solstice! It has always been so!"

Elder: "But I'm a vege-"

Erastil: "No! It is tradition!"

Elder:"But..."

Erastil: "TRADITION!"

Not gonna lie, I read that, and started picturing Erastil playing the lead in Fiddler on the Roof. Which actually kinda fits his character


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One thing that I see people saying they don't like is the optional feats rule. I actually support it because, in my experience with new players, keeping race and class features straight, and feats piled on top of that can be a bit overwhelming. Giving the option of complexity, while not requiring it allows the system to be enjoyed by players of all experience. That was one thing I actually enjoyed about 4e. You could pick it up and brew up a character fairly quickly. 3.X can take some time to pick up, or requires the aid of an experienced player. 4e and, from what I have seen thus far 5e, you can teach yourself, alone or in a group, comparatively quickly. Just my 2cp


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Run an airborne taxi and/or delivery service. Make money. People aren't gonna try to get away with not paying the dude on a dragon beast


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What's this? An iconic whose backstory involves a heavy dose of religion WITHOUT being a divine caster? Madness! (JK of course, love it)


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Does anyone else feel like Amiri and Kess should have a buddy adventure? Cause I think they'd get along famously


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I think this AP is gonna be a big hit. Quite a few big hits actually


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Kryptik wrote:
Kudaku wrote:

Absolutely - the freedom to use Sacred Weapon with more weapons than only the favored class weapon was a bit of a battleground in the original Warpriest thread, actually.

One might even say people were up in arms about it.

Eh? Eh?

...I'll show myself out.

Now, now, Kudaku. Those kinds of jokes are often a double-edge sword.

I think it would be best if we just bury the hatchet.

Maybe we should hammer out some rules about using our rapier wit, instead of just flailing around


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Jeremias wrote:
This issue gets much stranger in german. Sorcerer is generally translated as "Hexenmeister" (witch master) and the german term for a male witch is "Hexer", for a female witch it would be "Hexe". So, as you see, you have it really easy.

I shall hereby call ALL male spellcasters I ever play Hexenmeisters, because that may be the best word ever


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Just an idea here, but what about a "savage" template, something to add to humanoids or such that would make a monstrous/brutal form of them


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B) improved unarmed doesn't affect natural attacks, standard is either, full is both primary

C) no iterative attacks on naturals, secondary have a -5 penalty

D) Bite is primary, the others are all secondary, standard you can use any one at +20 to attack, full bite is +20 the others all come in at +15

At least I THINK bite is a dragons primary

Hope this helps


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Compromise, space halflings riding giant space hamsters being eaten by space dragons in space. SPAAAAAAACE


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the maharaja of a small province i india decided that it would be illegal to kill any animal for any reason. The province was soon overrun by all manner of fauna, the local populace soon decided to give the man the old heave ho. A local newspaper reported it was first time a reign was called on account of game

(Please note, this doesn't have to be set in india, its just how i heard it the first time)


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Losobal wrote:
Wow, this thing has been going for a year.

For Science, man, for science


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Ambrosia Slaad wrote:
Maybe what we need is an "Oddballs/Outcasts of Golarion" book filled with exceptions to normal races and monsters:
  • a community of non-evil orcs/half-orcs

  • the Ouat dwarves

  • an organization of non-elitist non-a$%@+!~ elves

  • a monastery of gnomes that hold off the Bleaching with Irori-inspired self-meditation/-denial to achieve perfection

  • a clan of dopplegangers who use their infiltration & manipulation to manipulate nations and organizations to good (or at least non-evil, non-self-serving) ends

  • an underground network of tieflings seeking to end their oppression in Cheliax and control, even remove, their fiendish taint

etc...

THIS, this right here is a fricken' brilliant idea. So many feat/trait possibilities to go with the cool RP stuff. Can this please be a thing?


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thejeff wrote:
TheNine wrote:
Jessica Price wrote:

Challenging the canard that feminism = hating men is hardly engaging in the True Scotsman fallacy. And -- while I firmly believe that as along as everything that's going on in a relationship is consensual, which includes being treated in ways that highlight one's gender, it's their business and their business alone -- automatically categorizing being treated in a highly gendered way as being "treated well" is a highly biased way to describe it, basically framing anyone who objects to it as irrational.

And it's impressive how people managed to pull this off-topic to a discussion about "but it happens to men too!" and effectively drown out the original conversation, exactly as I pointed out earlier in the thread. Congrats on being Exhibit A for what happens every time we try to talk about making gaming spaces more welcoming to people who aren't straight white men.

I thought the topic was sexist at the table not Male sexist at the table. I believe their off-topic as you put it discusiion about alleged female gamers harassing a male would be very topic to the original post. Not once was someone's sexuality or race brought into the topic... well until you did.
Well the title is "Sexist at the table", but the OP is about a guy making crude comments about women. The title is "sexist", but the sexist in question was definitely male.

That doesn't mean we can't use this as a space to help stop sexism against men and against women. Everyone deserves respectful treatment


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Dempthal wrote:
Really I must admit, when I heard they were doing an advanced class guide, I was hoping it would be the perfect addition to the advanced race guide. By this I mean, I was hoping that it would be CP (class points) and that you could build your own class from scratch and have it be just as balanced as the original classes. Guess that will have to remain a dream.

The designers have said in multiple places that a CP idea just won't work, building a class is an art, not a science, and it really can't be smooshed into a pick-and-mix design system


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Is a female minotaur called a wominotaur?


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Also add to the list of hilariously awesome one handed piercing weapons- the trident. Yup, finesse trident fighter. Now THAT'S dashing


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I'll throw something in here, 0 HD aberrations, pretty please, with lovecraftian sugar on top?


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One more advantage, you only have to draw one weapon. And not everything has to be mechanically advantageous, it can just be cool fluff


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Drow TWF ranger with scimitars and magical panther figurine
Grumpy dwarf fighter with an axe and shield combo
Oversized human barbarian with a warhammer
Female human fighter with longbow
Fat halfling rouge who uses a mace

Optional-
Svirvneblin fighter with hands that were replaced with mining tools
Blind human ranger with his many animal friends
Pech polymorphed into a hook horror
sea captain


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Tamago wrote:

I'd like to see some more comedic issues occasionally (preferably in April). Back in the days of Dragon magazine, I always really enjoyed the "joke" issues, with articles like the Ecology of the Adventurer, or the Ninja/Pirate/Dinosaur issue. The Player Companion line seems like a good fit for that.

Such an issue could include some things like "reject" magic items, options in the vein of Super Genius Games' Horrifically Overpowered Feats, and plenty of stuff about goblins. 'Cause goblins are always funny! The issue could also include things like a "jester" archetype or the like.

On a more serious note, you could have an article with advice about how to play comic-relief characters without derailing the adventure.

Looks like good stuff coming down the pipe; keep it up!

I'd love this, a bit of humor in gaming is always a good thing