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Psionic

0gre's page

5,228 posts. Alias of Dennis Baker (RPG Superstar 2010 Top 16, Contributor).

Threads

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If we are going to talk about booting players for being evil there needs to be some sort of standards for how far down the path of evil an individual act will take a character. Otherwise we'll have some GMs booting players for killing a single prisonoer, while others will require a far more rigorous test (for example firebombing multiple orphanages). In the interest of fairness and standardization I propose we use this thread to establish an evil-meter or evilometer, which can be used to measure how bad character's are. When a character reaches 100 evil points he is irrevocably evil and must be booted from the game.

Points - Act
50 - Burning down an orphanage (You get two!)
25 - Nailing the door shut first
20 - Murder (attacking and killing an NPC without clear provocation)
10 - Killing a prisoner in cold blood
10 - Mugging/ assault and robbery (Beating up NPCs to steal their stuff. Note, if you kill them it's murder and taking their stuff is free)
10 - Not accepting a surrender or attacking a fleeing enemy
7 - Torturing a prisoner for no reason
7 - Kicking a Puppy
5 - Torturing a prisoner for information
5 - Killing an NPC in combat who isn't a threat to you (Watch out for lethal damage in bar fights)
2 - Slitting the throats of downed enemies
1 points per spell level^2 - Casting spells or using magic items to cast spells with the evil descriptor

Graces - These acts subtract from your total evil score. It is possible (but unlikely for a pathfinder) to have a negative evil score.
50 - Burying a dead ally with proper rites
25 - Atonement (the spell)
5 - Healing an NPC without compensation
1 point/ 1000gp - Spending resources to assist NPCs
.5 point per spell level - Casting spells or using magic items to cast spells with the good descriptor

This is obviously unofficial, but I suggest (if people insist on keeping score) we all subscribe to the same standards so players know what to expect going into the game.


Am I the only one who thinks the head on page 110 or Ultimate Combat looks like it belongs on one of the guys from the Gorillaz videos?

Not like "Hey that's a total copy!", but he would certainly fit right into one of their videos.


FAQs are now a bit more find-able

Central FAQ page links to all FAQs directly.

Also there is a nice link "Help/ FAQ"
<----- Over there at the bottom of the "Links" section

A huge improvement from their previously buried locations.

Also, if you missed it a fair number of new FAQ entries added in the last couple weeks.

FAQs accessible from the Help Page wrote:

Advanced Player's Guide

Bestiary
Community Use
PaizoCon
Pathfinder Roleplaying Game Core Rulebook
Pathfinder Society
Pathfinder® Roleplaying Game Compatibility License
RPG Superstar™ 2011
RPG Superstar™ 2011 Round 1
RPG Superstar™ 2011 Round 2
RPG Superstar™ 2011 Round 3
RPG Superstar™ 2011 Round 4


I've generally assumed that ammunition was only sold in the quantities it was crafted in (lots of 50) but I've seen people in PFS buy 5 at a time.

Does your group allow buying ammo in smaller quantities?


I have to wonder... how exactly did Ameiko get to Varisia? Since the emperor is imprisoned and she is apparently in the succession perhaps her parents were forced to flee Minkai? If they were fleeing it might make sense to hide the ship by sailing it inland and scuttling it in an out of the way swamp infested with goblins and other dangerous creatures. A Tian ship scuttled in a swamp? Possibly loaded with Tian Fireworks which they had intended to use for trade?


When bloodlines were introduced in the Core rules I was pretty happy with them, they introduced some fun new options for sorcerer characters. Granted, not all of them were stellar but they were fun.

When the APG was released and contained a bunch of new bloodlines and a (very) few feats for sorcerers, it was Ok (but not great) because they were good bloodlines and important feats. But ultimately as has been pointed out in the past, bloodlines suffer from diminishing returns and they are exclusive.

Now Ultimate Magic comes out and introduces... more bloodlines! Grrr. Essentially we now have something on the order of 50 choices for what path to choose for new sorcerers but ZERO interesting options for existing sorcerer characters.

Existing Wizards get arcane discoveries, witches - new hexes, summoners - new evolutions, alchemists - new discoveries, bards - masterpieces... Existing sorcerers? Bupkees. I'd go so far as to say if the only character I had in the game was a sorcerer this book is not worth the money. Considering it's called "Ultimate Magic" that's pretty frustrating.

I love this book but as a fan of the sorcerer class this is the one big letdown for me. If Paizo never publishes another bloodline again I won't be disappointed.


Archetypes
My 10 word or less description of the various archetypes:
Chirurgeon - Healing stuff in exchange for Poison Use
Clone Master - Wimpy bombs, Make clones and Simulacra, never die.
Internal Alchemist - Cool breath holding suspended animation stuff.
Mind Chemist - Cognatogens = Brain Mutagens. Plus some Knowledge Stuff.
Preservationist - Little animals in bottles (Summon Natures Ally). Pokemist? Alchemon?
Psychonaut - Diviner/ mind-walker Alchemist.
Reanimator - Braaaains! Yep... this is the zombie maker alchemist
Vivisectionist - Sneak attack... Preservationist
Anthropomorphic Animals WHAT?

Archetype Permutations
It looks like some care was taken to make the Alchemist Archtypes compatible with each other where appropriate. The following is a list of all the valid permutations of the various archetypes.... I highlighted my favorites.

Chirurgeon, Internal Alchemist
Chirurgeon, Internal Alchemist, Vivisectionist
Chirurgeon, Reanimator
Chirurgeon, Vivisectionist
Clone Master, Internal Alchemist
Internal Alchemist, Preservationist
Internal Alchemist, Preservationist, Reanimator
Internal Alchemist, Preservationist, Vivisectionist
Internal Alchemist, Psychonaut
Internal Alchemist, Vivisectionist
Preservationist, Reanimator
Preservationist, Vivisectionist


Re-Publishing Ultimate Magic before hobby shops can even stock the product on their shelves?

Seriously lame.


13 people marked this as FAQ candidate. 1 person marked this as a favorite.
Quote:
Confusion Bomb* (Su): The alchemist’s bombs twist the target’s perception of friend and foe. A creature that takes a direct hit from a confusion bomb takes damage from the bomb and is under the effect of a confusion spell for 1 round per caster level of the alchemist. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be at least 8th level before selecting this discovery.

I think the phrase "unless they succeed at a Will save." was omitted somewhere. This seems pretty nasty otherwise.


Would you consider it cheesy to have a halfling use the adopted trait to get the Half Orc "Tusked" Racial Trait?

Traits wrote:


Adopted
You were adopted and raised by someone not of your actual race, and raised in a society not your own. As a result, you picked up a Racial Trait from your adoptive parents and society, and may immediately select a Racial Trait from your adoptive parents’ race.

Tusked
Huge, sharp tusks bulge from your mouth, and you receive a bite attack (1d4 damage for Medium characters). If used as part of a full attack action, the bite attack is made at your full base attack bonus –5.

I'm pretty sure it's technically legal (though let me know if you can think of some reason it isn't), I'm just wondering if people think it's too ridiculous for their table. Those of you who have a cheese-o-meter where does this rate?

I've decided the un-official cheese rating system should have too parts:
Gorgonzola - (Reeks of Power Gaming)
Swiss - (Filled with Rules holes)
Eye-roller - (Nothing specific, just WTF?!)


In chat tonight as someone asked:
"How strict to the GMs tend to be in regards to Chronicle sheets? I only got to play online, and just kept my googledoc sheet up to date, so I have a 9th level character, but with only nine Chronicles I can reproduce."

My suggestion was to track down the GMs and get replacement chronicles but he suggested it was impossible.

How do you handle a player who hasn't kept his chronicles up to date if he's tracked his progress some other way?

My suggestion that he start a new character and keep better track of chronicles was rather poorly received. Someone else suggested he recreate the Chronicles himself but I'm not entirely comfortable with that.

Thoughts or suggestions?


Does the artwork from the sites downtime fall into the same category as the blog art so I can use it under the CUP?

I would love to snag that picture (within the terms of the CUP of course) for the error message on my person site and I'm just wondering...

This one


I picked up the Horrorclix "Freakshow" case from MiniatureMart.com for $40, it has 192 minis in it which is about $.25/ figure. You can also pick up individual booster packs with 4 minis for $1.25, if you don't want a TON of minis I suggest picking up half a dozen of those since they aren't too much more expensive.

You can browse the individual figures, I would guess about 30% of them are perfect for Fantasy RPG gamaing, 40-50% are good but a little weird or require slight modification, and about 20% require heavy adaptation or are just plain blah. Some of them are going to be a lot of fun to spring on the players and I am seriously tempted to use the clown with the bomb as my next alchemist character (but probably won't because that crosses the silly threshold).

These are better quality than the WotC minis but you do have to re-base them because they are on 1.25" bases. For re-basing I pop them off with a sharp knife and glue them onto a button or a penny.

The minis are made of a slightly pliant plastic/ rubber that is fairly easy to mod, I've cut a few of them apart to separate minis that have 2 figures (there is a mini that has a cat handler and a cat on the same base and they are pretty easy to split into two).


I found this Reaper Mini which looks remarkably like the ghost on the cover of Haunting of the Harrowstone.

Going to be a surprise gift for my wife I think who is running the module. I'm not sure who the ghost is (though I suspect) but she likes it and the match is perfect.

Edit: Fixed the second link and made the first one more Paizo friendly ;)


It seems to me that the majority of PFS scenarios are challenging for a group of 4, about right for a group of 5, and a cakewalk for a group of 6-7 characters. A good half the time when we have a big group the encounters don't two full rounds which is just boring. Groups of 6-7 who fall between tiers can generally play up with very little risk.

I'd like to see some encounters in scenarios scale so when there are 6-7 players there is a little more of a challenge. I'm not thinking of huge changes, just some simple things like "There is one guard for each PC in the party" or "If there are more than 5 people in the party add an additional guard."

This would make the scenarios a little more fair for the smaller groups and keep the challenge level up for the higher level groups. This is exactly the sort of scaling I do personally for my home group on the fly but I don't feel I can do in PFS.


Very nice to see the death subdomains legalized, this has bugged me almost from day one.


So in our PFS game last night one of the players brought a brand new gunslinger to the table. He had a musket and used rapid reload so it was only a standard action to reload. There were 3 encounters the Gunslinger's record looked like this:

Combat 1
First round of combat: Hit - 11 points of damage for a kill
Second round of combat: Reload -
Third round: Encounter was over.

So in a short encounter he got one shot in, he could have spent a grit to get a second one in but was conserving since it was the first of the day.

Second encounter (Longish, actually two encounters that merged):
Surprise round: Fires and misses
First round: Spent a grit point, fires and misses
Second round: Spent a second grit point and hits for 7 points of damage
Third round: Gun Jam
Forth round: Spent a grit point to clear the barrel
Fifth round: Spent double moving and loading the gun
Sixth round: Encounter was over

Third encounter:
Was nearly identical to the first.

Conclusions:
This was a very short session seems like it's hard to draw much from it. I can say that during the only extended encounter the only way the class was able to keep effective was due to burning grit points. I suspect grit management is going to be a huge problem for musketeers since even with rapid reload they must spend a standard action to reload. The frustration of having to sit around for an entire round to reload was pretty visible on the player's face.

The comment from the player was that he was planning on multi classing into rogue as soon as possible.


Seems like Rapid Reload is universally required for any gunman and it would make a lot more sense to have that as the first level class ability than "Leap for Cover". Nothing wrong with Leap but it just doesn't stack up to Rapid Reload in terms of "Must Haves".

The class is almost pointless if you have to spend a standard action to load the weapon.

Perhaps the pistol was meant to have multiple shots?


Wooooooo Hoooooo!


1 person marked this as FAQ candidate.

I keep seeing this same question asked, Jason has already answered it Here and the answer is concise and very helpful.

Can you please add this to the FAQ? It's flagged 12 times, and gets mixed up a lot. I'm not sure what else needs to happen here.


3 people marked this as FAQ candidate.

The Warslinger racial trait is a bit vague, should the Sling Staff work with it? It's a sling...

Should you read it literally as just the sling or as all types of slings?

Quote:
Warslinger: Halflings are experts at the use of the sling. Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity. This racial trait replaces the sure-footed racial trait.

Maybe just wishful thinking here. I was wondering mostly for PFS play since I can work this with my GM for the home game.


Does this mini includes the Vulture or is it a separate piece from the accessories?


Just wanted to confirm this works before I load up my cart (more).


On the my PFS Page: https://secure.paizo.com/pathfinderSociety/myAccount

If you click on the "Sessions" link next to an individual character it instead takes you to the character's profile page which offers no way to see individual sessions. You have to access it from the "Sessions" tab.

-- Dennis


Ok... a bit of silliness in the title but seriously.

Stuxnet has completely derailed Iran's nuclear capacity, possibly for years, and every indication is it was a targeted attack. US? Israel?

There have been some fairly high profile breaches of the US military networks which resulted in classified strategic plans getting sold on the black market.

Google's pretty much accused China of massive cyber espionage, industrial
and otherwise.

That's just the more high profile stuff. It's a weird wired world we live in.


I was trying to pad my order up to get free shipping when I noticed Paizo now carries Wyrd Miniatures. If you aren't familiar Wyrd does a series of horror/ steam-punk oriented minis. It's a bit off the beaten path with regards to Fantasy but there are some really cool minis for alchemists, witches, More Alchemists, lots of constructs and undead all over their line. A really cool Wendigo...

As you can tell I really dig the line. I mean they have zombie socialites.

Anyhow, if you are trying to pad an order out or looking for an awesome character concept mini it's a nice place to stick your head in. The down side is their prices are a bit higher and they are 30mm bases.

Edit: I almost forgot this really awesome zombie Chihuahua


Maybe the biggest reason I love the summoner class, I get to mix painting minis with a bit of role playing. My latest Eidolon painted with three sizes and 2 poses :D

Summoner Minis

I love those Hordes minis for eidolons.


Discussions about the concept

Goal
The goal is to create a group of characters which we will wind up playing at Paizocon 2011 and hopefully 2012, 2013... and ongoing multi year journey. My expectation is that we would all play at least a little bit outside Paizocon so the characters could advance over those years. The rough goal I have in mind would be to have all the characters third level at the end of Paizocon 2011. (we'll hammer out something more specific down the road). If you can't attend Paizocon you are welcome also, the larger goal is to hang out and have fun.

Edit: Sounds like a couple of guys are interested in expanding this to GenCon also which is quite cool with me.

Who is Welcome
Everyone who wants to hang out and participate in the first ever PFS frat. I'm not picky here, I would love to see 20 people. Everyone must commit to the idea that the characters will be friends who enjoy working with each other. Any rivalries will be friendly competitions. Paizocon and in person gatherings is very central here.

Can't participate in PFS but want to do Order of the Board
If you can't (or won't) participate in PFS that's Ok too, Paizo provides some pregen characters at various levels for Con play and you can plan on re-branding one of the pregens for your personal character. For example if you want to play a wizard you can play Ezren with the serial numbers filed off. Then you can hang out here and role play on the Order of the Board and use the pregens when we gather at Paizocon.

You are limited to using the pregen characters which can be limiting but if the character doesn't exactly match the statblock it's not a big deal. Supposing you want to play an elf warrior you would play here as the elf warrior and grab the Valeros pregen at Paizocon and use it.

The Characters
The goal is to make a group of characters who are close friends who went through the Pathfinder Society training together and formed a tight bond. A Society mini-frat if you would. Rivalries and fights between characters are friendly. The group should have some internal synergies and be team oriented.

Outside Paizocon Play
I'd love to get at least a few online games put together, and someone suggested a PbP. If we can get together for something like this it would be great but it isn't part of the core assumption. This would be a particularly good option for those who want to participate but won't be able to make it to PaizoCon. I'll try and organize a monthly OotB online game and a play by post is possible.

Edit: This is the primary version of this, the most recent version will be kept here -> On my site

Edit: Edit:
This thread is for talking about characters, and game oriented stuff. If you want to discuss the concept go over to the Original Thread.


On Paizochat the other day I ran into Sebastian and we came up with a rough idea which I though was worth throwing out and seeing if it sticks.

I bump into a good number of you folks at Paizocon, then we keep loosely in touch for the rest of the year. Here, in chat, Facebook, FAWTL... where-ever. Anyhow, I (and Pony boy to an extent) thought it would be cool to get a group together and play a group of characters at Paizocon... then the idea grew a bit. Perhaps we could organize a few online games so we'd have a bit of a head start and we could play 2nd or 3rd level characters as a group.

I'm not a huge fan of online play but I think with the right crew and pointed at a worthy goal (socializing and hooking up at Paizocon) we could make it work.

The plan (what there is of it) would be roughly one game a month hopefully scheduled at a time where we could all meet. We would progress together as much as possible and have a session or two at Paizocon or maybe pre-Paizocon if anyone wants to show early.

Agaaain... really rough idea, I'm just kind of feeling it out. I also don't think it needs to be limited to folks who will make it to Paizocon but I'd like to pace it so a group of us can play together there.

Comments?


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Spell combat is quite nice as it is but it seems like the class should offer the ability to use spell trigger items in addition to just casting. Heck it should be easier to use a spell trigger item that's in your off hand than cast a spell. Like Gandolf, sword in one hand, staff in the other, or at lower levels a wand.


2 people marked this as FAQ candidate.
Quote:
A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target.

This makes for some strange math when you consider the alchemists effects are based on splash radius.

clouds effects wrote:
...filling an area equal to twice the bomb’s splash radius...

For the sake of simplicity I assume the intent is you just double the distance from the target that's effected. So a 5' splash radius becomes 10'. I know you can argue it otherwise which would amplify this effect even more but lets save that for another discussion.

A quick illustration, Huge, Large, Medium 'doubled' splash radiuses:
0XXXXX0 . 0XXXX0 . 0XXX0
XXXXXXX . XXXXXX . XXXXX
XXCCCXX . XXCCXX . XXCXX
XXCCCXX . XXCCXX . XXXXX
XXCCCXX . XXXXXX . 0XXX0
XXXXXXX . 0XXXX0
0XXXXX0

The medium splash are covers 21 spaces, the large 30, and the huge 49 spaces, almost 2.5 times the area of hitting a medium creature.

Call it an optimization, or just a quirk in the system, but the bigger the creature you hit is the better.

Edit: I guess this isn't so much a question... I don't know that it's advice either...


From the FAQ

SKR wrote:

What kind of action is it for an alchemist to use an extract, mutagen, or throw a bomb?

It is a standard action to use an extract, mutagen, or throw a bomb. This action includes retrieving the necessary materials from the alchemist's supplies, in the same manner as retrieving a material component is included in the act of spellcasting.

Not exactly how I read the rules but it's good enough for me. Also, retrieving and using a mutagen it a standard as well.


14 people marked this as FAQ candidate. Answered in the errata.

As the title suggests, when do natural armor bonuses stack.

In the rules natural armor is listed three ways.

  • "increase to the character's existing natural armor"
  • Natural Armor Bonus
  • Enhancement Bonus to Natural Armor

    It seems pretty clear to me that an increase to existing natural armor should stack with nearly anything because it's not a bonus. The rules for a named bonus like an enhancement bonus are fairly well laid out too, they stack other bonuses and increases but not with other enhancement bonuses.

    What isn't as clear is the more generic "Natural Armor Bonus". Is this an untyped bonus which stacks or is it considered a named bonus that doesn't stack? The phrase is used with polymorph spells, the draconic sorcerer's bloodline power, all the alchemist abilities, and... other places. So how do they stack?

    If I have a draconic sorcerer 3 (+1 NA Bonus) / alchemist 7 (+2 NA Bonus while mutated)/ Master Chymst 2 (+1 NA Bonus using the Nimble Advanced Mutagen) does she get a +4 natural armor bonus?

    What if the same sorcerer was polymorphed into a dragon (+4 Natural Armor Bonus) then took the mutagen? Would he lose his natural armor bonus from being a sorcerer then gain it for being a dragon then apply the mutagen and the nimble bonus?

    I'm not suggesting this actual combination is realistic, but I have bumped into several of the above issues with characters.


  • I'm having trouble applying store credit to an order. It accepts the number with no error but on the next screen it doesn't apply it to the order.


    So in the other faction mission thread we were talking about the fun side quests that happen in some of the scenarios.

    What is the most amusing side trek you guys have seen?

    For me we were trying to verify a failed knight had a tattoo on his back. We tried the traditional means and failed and even tried talking to the prostitute but that also failed. We could have ****** or ****** but we didn't know it at the time. So failing genius brainstorms we were about to give up when an idea occurred to me.

    My alchemist bribed a prostitute into hiding somewhere and took a potion of disguise self to gender bend himself into an appropriate substitute. He then proceeded to offer a freebie...


    While trolling around Amazon I found this Shackled City/ Age of Worms Which looks like a bogus product listing. Just thought I'd send it your way.


    Very simple, when an enemy fails it's reflex save versus create pit place a wall of stone over the top of it with a small hole in the center. When the pit duration ends they are extruded through the hole like a playdoh fun machine. Experiment with various shaped holes to create all sorts of fun shapes.

    Works best if you can quicken the create pit spell and do it all in one round.


    On Facebook someone we should all recognize is wearing Paizo colors at gencon. Are they passing those out to everyone now or are the rumors of Paizo's newest staff member true?


    2 people marked this as FAQ candidate.

    Alchemists can use spell trigger items as long as the spell is on their list so they can clearly use staffs with the appropriate spells. Can they recharge them?

    staff rules wrote:
    Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells.

    Since alchemists aren't spellcasters I guess they are screwed?

    Can an alchemist work with a wizard and craft a staff with alchemist only 'spells' on it?


    An in depth guide to all the ins and outs of a unique and cool class. I've worked hard in an effort to make this as useful as Treantmonk's guides.
    .
    .
    .

    The guide is broken into 4 parts.

    Introduction
    Alchemists Extracts - All about the extracts alchemists drink to get their power.
    Dr. Strangelob - How I learned to stop worrying and Lob The Bomb.
    Mr. Hyde - Strangelob's (more?) demented alter ego.

    There are still some rough edges and parts I want to expand but I think it's quite useful as it stands.

    Please give me feedback so I can make it better!


    1 person marked this as FAQ candidate.

    So when throwing a sword or a battleaxe with the throw anything feat, how much damage do they do?

    Quote:
    Improvised Weapons: Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.

    The way I see this if you are throwing an actual weapon not intended to be thrown you would still use the longsword or battle axe damage but the crit range would be 20/x2. I've heard several other people suggest that when you throw weapons they would do less damage.

    How do you figure out how much damage a weapon not intended to be thrown does?


    For those of you who haven't poked with it yet the updated search works with the PRD. You can hit "PRD" in the dropdown on the left and it usually drops you not only to the right page but to the specific item you are looking for. So for example "Blinded" or "Confused"

    My only gripe is sometimes the page is scrolled just a little bit too high and the top bit of the sections get cut off. Otherwise it's a ton better than the google searches I've been using.

    You can create a new Google search or a quick search on Firefox using the following search URL:
    "http://paizo.com/search?q=%s&x.x=0&x.y=0&what=prd"

    Hopefully the forums don't eat the symbols there :)


    I'm kind of fascinated with how many different interpretations people have of the various alignments. I'd love to hear what folks think the various alignments should be like.

    What does alignment mean to you?

    The rules ->

  • Just post your thoughts about each alignment, try to keep discussion minimal
  • Try to keep your posts short
  • No debates please!

    My Thoughts
    An orphanage is burning down...
    LG - Try your best to put out the fire, work with authorities to try and capture the villain who did this and bring him to justice.
    LN - Inform the authorities immediately so you can minimize damage to the community. You are likely concerned that someone who disrespects other people's property is on the lose and will work with authorities to track him down if it doesn't cost you too much time or money.
    LE - If the person responsible is working counter to your plans you will use the system as much as possible to stop or imprison them. If it furthers your plans or increases your influence in the community you might have done this yourself. (Mafia)
    NG - You try your best to assist and try and ensure the perpetrators will not do this again. Whether local law enforcement is involved or not doesn't matter to you, you are most interested in preventing the orphan killers from continuing their heinous acts.
    N - Will help if there is little or no risk to themselves. Will not get involved otherwise unless there is a tangible reward.
    NE - You stick around to watch the carnage. If you were paid well you might have started the fire yourself. You look for an angle to profit from the event and if asked to capturing or kill the arson you are likely to accept the money but if you find the arson are just as likely to take a bribe and implicate someone else.
    CG - You try your best help put out the fire. You don't trust the authorities will resolve the issue and take it upon yourself to bring the arson to your own personal justice.
    CN - You view this as a clear sign that the system has failed. It's unlikely you started the fire unless you see it as a way of acting out against the system. It's much more likely you would burn down a government building when people are not in it.
    CE - You revel in the chaos that this has created. It's entirely possible that you started the fire either for money or because of some real or imagined slight against you. Given enough money you will act like you are searching for the arson but are more likely to simply implicate someone else you don't like.


  • Just trying to get a couple things about poison down pat.

    I poison someone with Purple Worm poison. Do they make a save immediately or at the beginning of their turn? We've always run it where the save is immediate but I'm wondering if that is right.

    The reason I'm thinking it might be at the beginning of their turn is because it's possible for them to get multiple doses in the same round by different opponents and the effects are supposed to stack.

    So back to the purple worm poison. You hit twice and they fail their save (DC 26 now) now suppose you hit them again, the save ramps up to 28 now correct?

    Purple work poison has 2 saves. If they get dosed, make their initial save then they get re-poisoned, do the 2 saves start over? Does the DC continue to ramp and the 2 saves get reset with each new dose?


    I realize there isn't an easy way to preorder stuff to show up in the con-store but I figured maybe a thread to ask for stuff in the store might increase the odds the gaming stuffs people want to be there is :D

    For me, probably the biggest item I'd like to see that might not show is gaming paper. It doesn't ship well with other stuff and I will personally buy 5-10 rolls of the stuff (when my buddies get their orders in I can have a better number). I'm sure there are a few other people that haven't bought it for the same reason who would pick it up.


    This weekend we had a bit of a planning blunder. We had planned to run Part III of the shipyard rats but at the last minute we changed to Decline of Glory because 2 new players didn't have Part I and II of SY Rats done (and they are apparently required).

    So during the last minute scenario change up we didn't check with the players and one player showed up that had already played Decline of Glory :(

    We went ahead and played Decline and he used a pre-gen but since he's already played it and we had a legal table he's technically not allowed to get credit for playing the scenario. This makes me cringe because it wasn't his goof up, it was mine. We've started keeping track of which scenarios everyone has played so we don't run into this problem again but that doesn't help him this time around.

    Can I go ahead and give him credit on that new player even though it wasn't to fill a legal table? My gut feeling is yes but I figured I should ask.


    If I have a recurring event (First and third Thursday of the month) should I create one event with a lot of dates or create an event and clone the event for each scheduled day?


    So using a splash weapon...

    "Prepare to throw splash weapon" is listed as a full round action on the combat table... what is this? Does this mean draw it, and do XXX to make it work, then throw it or is it just a full round action to prep it then a standard action to throw it? Do you have to draw the splash weapon first (a move action) then prep it? In the splash weapon section it doesn't really talk about this, it just says ... you can throw one as a touch attack...

    It seems like the worst possible reading here is that it takes almost 2 full rounds to launch an alchemists flask which seems nuts.

    We've always played it that launching a splash weapon is a standard action but it seems this indicates it's a full round action at minimum. Maybe you can prepare a few before combat and then just draw and throw them like normal weapons? If it's full round action to draw prep and launch one then it's a bit worse than I thought but not too terrible. Anything more than a full round makes it nearly worthless.

    More questions next post...


    Just what the subject says. Are extracts considered spells? Are alchemists even spellcasters?

    I was thinking an alchemist/ eldritch knight would be an interesting monstrosity but it's not entirely clear the alchemist would qualify for a prestige class that requires arcane caster levels or if his extracts are a unique thing which would exclude him from such things.

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