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Recent posts by
0gre:
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kyrt-ryder wrote:
True, but the rules should be set up in such a way that a GM has to TRY to be a jerk. With the Ranger Favored Enemy as it is in the rules, he can be a jerk without even meaning to. *Points to the above posts that mention GM's completely forgetting about Ranger favored enemies*
I see your point but I just don't think it's a huge deal. The GM should be working with the players to build characters, if the GM sees the character building an ineffective character he should say something... Period, end of story. If he's not then he needs to go to GM school or use Paizo's APs and their players guides because obviously he's not capable of effectively running his own stuff.
As for the GM/ player feeling it's "cheating", get over it. The professional game designers at Paizo feel this is appropriate stuff to divulge to players. They sell what are considered the best adventure paths in the industry. Maybe they know a little about what is appropriate?
In the PLAYERS GUIDE for Council of Thieves it has the following paragraphs:
PLAYERS GUIDE wrote:
A ranger’s best choices for favored enemies in Council
of Thieves are (listed alphabetically): humanoid (human),
outsider (lawful), outsider (evil), outsider (native), undead.
Good secondary choices include aberration, animal,
construct, fey, humanoid (giant), magical beast, and
monstrous humanoid. Opportunities to fight all monster
types occur in the Adventure Path, but the ones listed
above are most common.
A ranger’s best choice for favored terrains are urban
and underground. Good secondary choices include forest,
mountain/hills, swamp, or water. Other favored terrain
choices are poor selections for the Council of Thieves
Adventure Path.
If your GM still fails to see the light the above posters suggestion of FE(Human), FE(Giant), and FE(Undead) are generally good calls.
I get the point folks are trying to make about it being wonky and I used to feel that way but then I realized that this is a cooperative game and the GM is supposed to be helping the players make effective characters. Think of picking the characters first favored enemy as part of building his backstory.
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DM_Blake wrote:
Zark wrote:
DM_Blake wrote:
Skeletons don't even have tendons or muscle, yet they can walk and wield weapons.
It was just an example. They do have legs and hands and knees and elbows etc.
Well, true, but the minute you start saying "OK, your rogue sneak attack's the skeleton and chops off its leg." is the same minute you'll hear "Sweet! Now I'm going to use that move on an orc. And a dragon! And..."
So when a rogue crits an orc and hits a vital organ it wouldn't equally incapacitate him? Sneak attack hits tendons, muscles, kidneys, etc... you don't think having your achilles tendon sliced would affect your movement? This game has never been played in such a way that injuries cause incapacity prior to death, why would you suddenly start doing this with undead?
Even so, if you've ever played an encounter where skeletons keep fighting when they have been cut in half and they are dragging their bodies across the floor with one arm and swinging their femur at you... it's pretty cool. (but totally house ruled)
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Apathy wrote:
Ok sorry for not having character up yet got her done and i'll post her tommorow morning.
don't worry it's not the evil character i'll save it for a neutral group.
the only thing i would like is to be able to take a leopard as a first level druid animal companion,i'd just reduce the stats significantly?
and call it a younger leopard.
looking forward to it!
sorry again for the delay=(
Use the
revised animal companion rules, they include a 'large cat' or a 'small cat' template.
No worries on the wait... Looks like Monday is the soonest I'll have the PDF anyhow.
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Apathy wrote:
Screw it i'll roll LE rogue, i've been toying with the character idea for too long now!
and i think i have an idea to get him friends with the good aligned
chars=)
also whenever you can post the campaign traits would be great=)
I put them up in the Pathfinder Wiki so other folks can use them: LoF Traits
Yoda might move them in which case you can probably find them here:
Character Options
What you get there is what I think is legal for me to repost... I'm not entirely sure what I can post to be honest. You need to flesh those out a bit and I can help you with more details if you need it.
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flash_cxxi wrote:
Ross Byers wrote:
If I play a sorcerer, I'm looking at the Blue Dragon, Fire Element, or Infernal bloodlines. Since Flash wants to make a fire-aligned sorceror, that would lead me to the other two.
I am soooo in a Sorcerer kick at the moment. The Bloodlines have seriously made them my favourite Class. I have all kinds of Sorcerer concepts running around in my head. Five of my PbP characters I have made (well 6 including this one) have Sorcerer thrown in somewhere in their build.
I really like the bloodlines also... maybe my favorite PfRPG change.
flash_cxxi wrote:
Blue Dragon Disciple was going to be my first choice. I also thought about a "fish out of water" Silver Dragon Disciple as well, but then I remembered the Vudrani Fire Monk concept I had thought up but didn't get a chance to play with, so I threw that into the pot. The character will primarily be Melee, even though there will be Sorcerer levels in the mix.
I would love to see someone make a Dragon Disciple shine in melee. I tried and was a little disappointed. I think I can make it work but not yet.
flash_cxxi wrote:
Oh and hey we have 3 RPG Superstars in this game... that should make things Dazzle! ;)
Almost had 4. Hope I'm up to snuff ;)
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I'm going to start a Legacy of Fire play by post campaign. I would like a faster paced group if possible.
Also, if players give me enough information I might play 2 rounds of an encounter to speed things along when I think it's reasonable.
The game will be using the Pathfinder RPG rules and any Paizo sources. WotC supplements are on a case-by-case basis (but I'm pretty reasonable so if you want it ask).
Rules info:
15 point buy
Racial hit points
Average starting gold
All races have favored class "any" (chosen at first level)
Characters get 1 trait plus one campaign trait.
(Traits supplement )
If you don't have access to the players guide for the campaign traits let me know and we'll work something out.
I'll take up to 6 players and the game starts... in a couple weeks when I get AP#19 :)
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