Pathfinder Player Companion: Faiths of Purity (PFRPG) (based on
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Paizo Publishing, LLC
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True heroes know that evil is not an abstraction, nor a concept to be debated. Rather, it is a relentless adversary, a dark tide that seeks always to roll over the world, turning the hearts of gentle souls with its claws and whispers. Against this onslaught stand a proud and pious few: those priests and soldiers who dedicate themselves in body and soul to the forces of light, ready to lay down their lives in defense of the innocent. Aided by the powers of their gods, these stalwart champions use sword and spell, faith and ferocity to protect all that they hold dear. For they know that if they do not—who will?
Faiths of Purity presents a player-friendly overview of the good-aligned religions of the Pathfinder campaign setting, along with new rules and information to help players customize pious characters in both flavor and mechanics.
Inside this book, you'll find:
Information on each of the major good-aligned gods and his or her corresponding religion, including what's expected of adventurers of various classes, ways for the faithful to identify each other, taboos, devotions and ceremonies, church hierarchies, holy texts, religious holidays, and more
New traits to help represent and cement a character's background in the church
New feats and combat tricks for all holy warriors
New god-specific spells for a wide variety of spellcasting classes
Paladin codes for sacred warriors of each major god, as well as new organizations and knightly orders
Details on good-aligned minor deities, racial gods, empyreal lords, and more!
Faiths of Purity includes key information on:
Cayden Cailean, god of freedom, ale, wine and bravery
Desna, goddess of dreams, stars, travelers and luck
Erastil, god of farming, hunting, trade and family
Iomedae, goddess of valor, rulership, justice and honor
Sarenrae, goddess of the sun, redemption, honesty and healing
Shelyn, goddess of beauty, art, love and music
Torag, god of the forge, protection and strategy
Written by Colin McComb
Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.
If I could give 5 stars to each page of this book I would. Paizo did good in choosing the illustrious Colin McComb as author. Colin not only wrote some of my favorite Planescape books (Including the fabled rarity - Hellbound: the Blood War), he wrote my favorite rpg book of all time, The Complete Book of Elves.
Colin did not dissatisfy as this book is amazing to read, useful for players and DMS, and beautiful. It is the first piece of a 3 book series I am guaranteed to value in my collection for years to come.
I enjoyed reading the flavor for each faith, giving me the inspiration to run clerics the way they are meant to be, as members of a greater organization. It also gave me the ability to incorporate faith into my non-clergy characters. The idea of a barbarian saluting Cayden Cailean with a drink before a battle with slavers was totally inspired by this tome.
The concept of a greater body behind each cleric is not lost on me; I am inspired by this book to add this kind of flavor every time faith is represented in my games. This book breaks it down by perspective of adventurers, classes, goals, identifiers, devotion, other faiths, taboos, traits and the church itself. I can look in this book (and the other 2 that are yet to come) when creating clerics, deities, and churches.
I haven't even scraped the surface of what this little 31 page book gives as there are minor deities including nonhuman racial deities, and Empyreal Lords (Which I have been looking for content on), more organizations (because I never want paizo to stop giving us factions), and religious holidays (the calendar plays a huge part in my game, I really needed this).
This books isn't all flavor as it gives combat feats, traits (under each faith), and spells. I bought this book for the flavor and yet I still got some crunch I can apply to my religious characters. The feats aren't exclusive to faiths so we there are a few options for everyone.
Buy this book if you are interested in role playing your characters with more depth, running your campaigns with more religion, and interested in learning more about Golarion. I truly enjoy this book and consider it one of the most valuable that I have; it truly speaks to how I play and gm.
Honestly I was hoping for more and I am a bit disappointed. While there is some new information in this book that will prove useful, especially for divine classes, far too much of it was already known or easily inferred. I would have also liked to see a lot more from the feats, spells, and traits. At best they are nothing special and at worst they are useless. Something that I think could have saved this book would have been the inclusion of new equipment related to the gods, which would have given the book a boost in mechanics and roleplaying value.
There just is not enough here to justify my recommending this book. Overall I would say give this one a read if a friend happens to pick it up. Otherwise, just skip this one over.
Make your religion a part of your life, not a blank you fill in.
A great book, a very good resource when you are playing in Golarion. The info on the gods (even the "minor" ones) is very very helpful and really help you roleplay a follower of a good deity, the new feats and traits are just cherry on the top.
Can't wait for the other two deity books to come out.
Paladin Oaths in Writing - What more do you need?!
In all seriousness, I think this is an interesting approach to flesh out the deities as a religion to those that may casually or formally follow the religion but not to the extent where they are an agent of the "faith". If nothing else, this book gives enough of a starting point for a GM to flesh it out further. Will be helpful to those who play clerics/paladins but also give some insight to the other classes that simply follow/worship a deity in some less formal capacity. Certainly worth the reasonable price.
In my humble opinion, the book mostly repeats what we already know and there is little new crunch to enjoy. I suppose for $11, you do get a decent explanation of the good deities and you get a couple of new traits per deity and there are 5 or 6 new spells to play with but largely... this is stuff that most golarion fanatics already know. The upside is that the Artwork is top-notch but other than that.. this booklet is in my mind largely forgettable.
An excellent resource for those who want to play as part of Golarion, instead of just in Golarion. The details on each deity for both worshippers and believers were concise and well-written, though specifically, this is more a book for laypeople as opposed to a details-for-clerics kind of work. In the same way that most Golarion setting books make me want to run an adventure in that setting, this book made me want to role-play.
The divine classes weren't left in the cold, however; I really enjoyed and appreciated the paladin codes. They seem like they could alleviate a great many alignment arguements, in addition to making a tangible difference in the way paladins from different deities would be played.
One of the best pathfinder companion to date. The highly need information about the pantheons is highly over due. Not just the cleric info but the general worshiper info was great but my favorite section is the paladin codes, really brings them to life.