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Symbol of Healing

School conjuration (healing); Level cleric 3, paladin 4, witch 4

Components V, S, M (mercury and phosphorous, plus powdered diamond and opal worth a total of 500 gp)

Saving Throw Will half (harmless) (see text); Spell Resistance yes (harmless) (see text)

This spell functions as symbol of death, except all creatures within 60 feet of the symbol of healing instead are bathed in positive energy and heal 2d8 points + 1 point of damage per caster level (maximum +15). Undead and other creatures harmed by positive energy instead take 2d8 points of damage + 1 point per caster level (maximum +15); a Will save reduces this damage by half. A creature can only be healed or harmed by the symbol once in any 24-hour period. Once triggered, the symbol remains active for 10 minutes per caster level.

Symbol of healing can be made permanent with a permanency spell by a caster of 10th level or higher for the cost of 10,000 gp.