School transmutation; Level magus 2, sorcerer/wizard 2, summoner 2
Casting Time 1 standard action
Components V, S, M (a length of wire bent into a circle)
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
You distort the space around a creature, twisting the path of its melee attacks unpredictably, but always toward a nearby creature that the target threatens. Until the start of your next turn, melee attacks made by the target creature affect a random target instead of their intended target.