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Heroic Invocation

School enchantment (compulsion) [mind affecting]; Level sorcerer/wizard 9, witch 9

Casting Time 10 minutes

Components V, S

Range close (25 ft. + 5 ft./2 levels)

Target one or more creatures, no two of which can be more than 30 ft. apart

Duration 10 minutes /level

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immune to both fear and charm effects for the spell's duration.

At the end of the spell's duration, the subjects become fatigued.