School transmutation; Level alchemist 2, druid 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M/DF (a tiny ball of tar)
Target creature touched
Duration 10 minutes/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on Acrobatics checks to balance, and to CMD against bull rush, drag, reposition, and trip attempts. While affected by this spell, the target is also immune to the disarm combat maneuver.