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Polar Ray

School evocation [cold]; Level sorcerer/wizard 8

Casting Time 1 standard action

Components V, S, F (a white ceramic cone or prism)

Range medium (100 ft. + 10 ft./level)

Effect ray

Duration instantaneous

Saving Throw none; Spell Resistance yes

A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6) and 1d4 points of Dexterity drain.