Aberrant TumorAberrant bloodlineGain a tumor familiar Ability FocusSpecial attackAdd +2 to the DC for all saving throws against selected special attack Abundant RevelationsMystery class featureUse a single revelation more times each day AccursedCarry a curse or have the Cursed Birth backgroundGain SR 5 + character level Accursed HexHex class featureTarget a creature with a hex a second time that day if it made its save the first time Accursed HexMAccursed HexTarget Accursed Hex must roll second save twice and take lower result Acrobatic—+2 bonus on Acrobatics and Fly checks AcrobaticMAcrobaticGain an additional +2 bonus on Acrobatic and Fly, and expend mythic power to treat one of these checks as if you rolled a 20 Additional Traits—Gain two additional character traits Adept ChampionSmite evil class feature, base attack bonus +5Trade smite evil damage for bonus on combat maneuver checks Advanced Ranger TrapTrap class feature, ranger level 5thAdd +1 to the Disable Device and Perception check DCs for your ranger traps Agile Maneuvers*—Use your Dex bonus when calculating your CMB Under and Over*Agile Maneuvers, Small size or smallerFailed grapples against you cause attacker to fall prone Agile TongueGrippliPick up items with your tongue, perform steal or disarm combat maneuvers, or make melee touch attacks Airy StepSylph+2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; ignore the first 30 feet of falling damage Wings of AirAiry Step, character level 9th, sylph+2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; gain supernatural fly speed equal to base speed (good maneuverability) Alertness—+2 bonus on Perception and Sense Motive checks AlertnessMAlertnessGain an additional +2 bonus on Perception and Sense Motive checks, and expend mythic power to treat one of these checks as if you rolled a 20 Uncanny AlertnessAlertness+1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects Alignment ChannelChannel energy class featureChannel energy can heal or harm outsiders Alignment ChannelMAlignment ChannelChanneled energy effects creatures with the alignment you choose, not just the subtype Allied SpellcasterCaster level 1st+2 bonus on level checks to overcome spell resistance Alter Binary MindscapeInt 13, ability to cast instigate psychic duelOpponent must spend 1 extra manifestation point to defend itself Amateur Gunslinger*No levels in a class with grit class featureGain limited amount of grit and access to gunslinger deeds Extra GritGrit class feature or Amateur GunslingerGain 2 extra grit points per day, and maximum grit increases by 2 No NameGrit class feature or Amateur Gunslinger, Bluff 4 ranksGain +2 on Bluff checks, and spend grit to gain +10 on Disguise checks Secret Stash DeedGrit class feature or Amateur Gunslinger, Sleight of Hand 1 rankSpend 1 grit point to recover powder or ammunition from your person Amateur InvestigatorInt 13, 1 rank in at least one Knowledge skill, no levels in a class that has inspirationGain a minor pool of inspiration for use with Knowledge, Linguistics, or Spellcraft checks Studied CombatantAmateur Investigator, base attack bonus +6Expend inspiration to gain a limited version of studied combat Improved Studied CombatantInt 13, Studied Combatant, base attack bonus +8Studied strike grants a +4 bonus on attack rolls and damage rolls Amateur Swashbuckler*No levels in a class that has panacheGain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice Disarming Threat DeedAmateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranksUse Intimidate without making the target unfriendly Extra PanacheAmateur Swashbuckler or panache class featureGain 2 extra panache points Pommel Strike DeedAmateur Swashbuckler or panache class feature; base attack bonus +3Attack with a light or one-handed piercing weapon's pommel and knock down foes Ancestral Enmity*Giant subtypeGain +2 melee attack against dwarves and gnomes Angelic BloodCon 13, aasimarGain +2 bonus on saving throws against effects with the evil descriptor and to stabilize; undead or evil creatures take 1 damage when you take bleed or blood drain damage Angelic FleshAngelic Blood, aasimarTake a -2 penalty on Disguise and Stealth but gain benefits Angel WingsAngelic Blood, aasimar, character level 10thGain fly 30 ft.; Fly is a class skill Metallic WingsAngelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11thGain 2 wing attacks that deal 1d4 slashing damage Animal Affinity—+2 bonus on Handle Animal and Ride checks Animal AffinityMAnimal AffinityGain an additional +2 bonus on Handle Animal and Ride checks, and expend mythic power to use speak with animals Animal SoulAnimal companion or mount class featureYou can shrug off spells that don't work on animals Antagonize—Use Diplomacy or Intimidate to goad creatures Aquatic AdaptationHold breathBreathe water as well as air Aquatic AncestryUndineGain amphibious special quality; swim speed increases by 10 feet Arcane BlastArcane spellcaster, caster level 10thSacrifice a spell to make a ray attack Arcane BlastMArcane BlastHalve the damage to perform trip or bull rush Arcane ShieldArcane spellcaster, caster level 10thSacrifice a spell to gain deflection bonus to AC Arcane ShieldMArcane ShieldAdd 1/2 your mythic tier to the bonus granted by Arcane Shield, and expend mythic power to extend the shield's duration Arcane Strike*Ability to cast arcane spells+1 damage and weapons are considered magic Arcane StrikeMArcane StrikeArcane strike lasts 1 minute, and expend mythic power to grant magic weapon special abilities Blooded Arcane Strike*Arcane Strike, bloodrage class featureGain the benefits of Arcane Strike while bloodraging Dispelling Critical*Arcane Strike, base attack bonus +11, ability to cast dispel magicAfter critical hit, you may cast dispel magic Riving Strike*Arcane StrikeThose damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities Arcane TalentCha 10; elf, half-elf, or gnomeCast a 0-level spell 3 times per day as a spell-like ability ArisenSlain and brought back from the dead; Left to Die or Cursed Birth backgroundDo not die until your negative hp is equal to or greater than 4 + your Con score Armor of the PitTieflingGain a +2 natural armor bonus Armor Proficiency, Light—No penalties on attack rolls while wearing light armor Arcane Armor Training*Armor Proficiency, Light, caster level 3rdReduce your arcane spell failure chance by 10% Arcane Armor TrainingMArcane Armor TrainingGain the benefits of this feat without taking a swift action Armor Proficiency, MediumArmor Proficiency, LightNo penalties on attack rolls while wearing medium armor Arcane Armor Mastery*Arcane Armor Training, Armor Proficiency, Medium, caster level 7thReduce your arcane spell failure chance by 20% Armor Proficiency, HeavyArmor Proficiency, MediumNo penalties on attack rolls while wearing heavy armor Ascendant Spell M—Imitate mythic version of a spell Aspect of the BeastWild shape class featureGain one of four bestial advantages Aspect of the BeastMAspect of the BeastAspect manifests itself in new and powerful ways Athletic—+2 bonus on Climb and Swim checks AthleticMAthleticGain an additional +2 bonus on Climb and Swim checks, and expend mythic power to treat one of these checks as if you rolled a 20 Attuned to the WildElfDouble natural healing rate in a selected terrain type Guardian of the WildAttuned to the Wild, elfGain +2 dodge bonus to AC in selected terrain type Spirt of the WildAttuned to the Wild, Guardian of the Wild, elfGain +4 bonus on Perception checks made in the surprise round of combat in a selected terrain type; gain blindsense 30 feet during surprise round Mage of the WildAttuned to the Wild, elfGain a +2 bonus on caster level checks, concentration checks, Knowledge (arcana), and Spellcraft checks in selected terrain type Aversion ToleranceVampireGain +2 bonus on saves against aversions to objects, sounds, and materials appropriate to your vampire type Back to BackPerception 3 ranksGain a +2 to AC against flanking opponents Improved Back to BackBack to Back, Perception 5 ranksGrant adjacent ally +2 to AC against flanking opponents Bag of BonesGhoulTreat as one size smaller when squeezing; Gain +5 competence bonus to Escape Artist checks Barroom Brawler*Base attack bonus +4Once per day, gain the use of a combat feat you don't possess for 1 minute Battle Cry*Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranksLet out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear Battlefield HealerCast a healing spell on an ally after being hit by an AoO; have the Battle, Chaplain, or Healed backgroundReduce DC of concentration check when receiving damage while casting a spell Beast RiderAnimal companion or mount class feature, character level 7th, half-orc or orcTreat your effective druid level as if it were two levels higher for a specific creature Believer's BoonWis 13, alignment must be within one step of your deity'sGain the use of a 1st-level cleric domain ability Believer's HandsBeliever's Boon, must be lawful goodUse lay on hands once per day Black CatCatfolkOnce per day, force an opponent to reroll a successful melee attack with a -4 penalty Blasting ChargeBase attack bonus +7, ability to cast 2nd-level bloodrager spells, bloodrage class featureExpend a bloodrager spell slot while bloodraging to add force damage to your charge attack Bleeding Stare*Mesmerist level 5th, painful stare class featurePainful stare causes bleed damage Blessed StrikerBase attack bonus +11, ability to cast divine spells, alignment must be within one step of your deity'sYour attacks are considered to have the alignments you share with your deity Blind-Fight*—Reroll miss chances for concealment Blind-FightMBlind FightExpend mythic power to ignore concealment miss chance Gloom Strike*Blind-Fight, fetchlingGain a +1 bonus on attack rolls against enemies within dim light or darkness Improved Blind-Fight*Perception 10 ranks, Blind-FightIgnore miss chance for less than total concealment Greater Blind-Fight*Perception 15 ranks, Improved Blind-FightTotal concealment is considered normal concealment Moonlight Stalker*Darkvision or low-light vision racial trait, Bluff 3 ranks, Blind-Fight, Combat ExpertiseGain +2 on damage and attack rolls when you have concealment vs. foe Moonlight Stalker Feint*Bluff 6 ranks, Moonlight StalkerMake a Bluff check to feint with concealment vs. foe Moonlight Stalker Master*Bluff 9 ranks, Improved Feint, Moonlight Stalker FeintWhile concealed, miss chance increases by 10% Ricochet Shot DeedGrit class feature or Amateur Gunslinger, Blind-FightRicochet your shots off of a wall or other solid terrain Blood Beak*Base attack bonus +5, natural weapon racial trait, tenguIncrease beak attack damage to 1d6; deal 1 bleed damage with a critical hit Blood DrinkerDhampirGain temporary hp and +1 bonus on Constitution-based checks and saves when drinking the blood of a specific humanoid subtype Blood FeasterBlood Drinker, base attack bonus +6, dhampirGain +2 bonus on damage rollls and a +1 bonus on Strength-based skill checks when you drain 4 or more points of Constitution Blood SalvageBlood Drinker, dhampirUse Blood Drinker feat on a dead creature of the appropriate subtype Diverse PalateBlood Drinker, dhampirUse your Blood Drinker feat on another humanoid subtype or on monstrous humanoids Blood VengeanceHalf-orc or orc, nonlawfulGain bonuses as a barbarian's rage when an ally is reduced to negative hit points or is killed Bludgeoner*—Inflict nonlethal damage with bludgeoning weapons Bolstered ResilienceDamage reductionIncrease DR against a single attack Bookish RogueMinor magic rogue talentChange your rogue talent spell-like abilities with study Born AloneOrcGain temporary hp equal to your Constitution bonus when you kill or knock unconscious an opponent with a melee attack Born of FrostFrost giantNatural weapons and unarmed strikes deal 1d6 cold damage; deal 1 point of cold damage to creatures attacking with natural weapons and unarmed strikes Chilled RockBorn of Frost, frost giantDeal 1d6 cold damage with items thrown by rock throwing Icy StareBorn of Frost, frost giantTargeted creature within 10 feet must make a Fortitude saving throw or take 1d6 cold damage Bouncing Spell—Redirect a spell that had no effect on initial target Branded for RetributionBane class featureGrant ally's weapon the bane quality against a branded opponent Breadth of ExperienceDwarf, elf, or gnome; 100+ years old+2 bonus on all Knowledge and Profession checks Bred CommanderHobgoblinAdd class level to army's Morale checks in place of your Charisma modifier BrewmasterCraft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarfGain a +2 bonus on Craft (alchemy) and Profession (brewer) checks; gain +1 DC to crafted ingested poisons Brew PotionCaster level 3rdCreate magic potions Create Sanguine ElixirCha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rdCreate an elixir that allows another to use a bloodline power Broken Wing Gambit*Bluff 5 ranksGrant opponent bonus to hit you, but opponent's attack provokes attacks of opportunity Wounded Paw Gambit*Broken Wing Gambit, Bluff 5 ranksWhen you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker Bullying Blow*Intimidate 1 rank, orcTake a -2 penalty on a melee attack and Inimidate an opponent with a successful attack Burn! Burn! Burn!Disable Device 1 rank, goblinDeal an extra 1d4 fire damage with you attack with fire Burning Spell—Spell with the acid or fire descriptor deals extra damage the next round Carrion FeederTenguGain +2 racial bonus on saving throws against diseases and ingested poison; +2 bonus on Survival checks to find food for yourself Cartwheel DodgeImproved evasion class feature, Acrobatics 12 ranksWith a successful evasion you may move half your speed Casual IllusionistGnome, gnome magic racial traitGain a racial bonus to Bluff, Disguise, and Sleight of Hand with unusued spell-like abilities Catch Off-Guard*—No penalties for improvised melee weapons Catch Off-GuardMCatch Off-GuardAdd mythic tier to damage with improvised weapons Improvised Weapon Mastery*Catch Off-Guard or Throw Anything, base attack bonus +8Make an improvised weapon deadly Catfolk ExemplarCatfolkTake Aspect of the Beast feat, even if you do not meet the prerequisites Cautious Fighter*HalflingIncrease dodge bonus by 2 when fightingg defensively or using total defense Blundering Defense*Cautious Fighter, halflingAllies gain a luck bonus when you fight defensively or use the total defense action Desperate Swing*Cautious Fighter, base attack bonus +1, halflingOnce per day make a single melee attack while taking the total defense action Surprise Strike*Cautious Fighter, Desperate Swing, base attack bonus +6, halflingOnce per day, take no penalty on an attack roll when fighting defensively or making an attack of opportunity while taking the total defense action Uncanny Defense*Cautious Fighter, base attack bonus +3, halflingGain a bonus to Reflex saving throws equal to ½ dodge bonus to AC from fighting defensively or taking the total defense action Celestial ServantAasimar, animal companion, familiar, or mount class featureAnimal companion, familiar, or mount gainst the celestial template Chain ChallengeChallenge class feature, character level 7thDeclare a new challenge target as an immediate action Chakra InitiateAbility to awaken root chakraGain 3 serpent-fire ki points for chakras Chakra AdeptChakra Initiate, ability to awaken heart chakraGain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits Chakra MasterChakra Adept, ability to awaken crown chakraGain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefits ChampionDefeat a foe in single combat; have the Champion of a God, Champion of the People, Competition Chamption, or Gladiator backgroundGain +1 attack bonus and +1 dodge bonus to AC against a single foe Champion of Anarchy10 HD, chaotic neutral alignmentUse an affirmation to cast lesser confusion, gain +2 bonus on damage against lawful creatures Champion of Balance10 HD, neutral alignmentGain a +2 bonus on damage rolls against chaotic, good, evil, and lawful creatures Champion of Destruction10 HD, chaotic evil alignmentUse an affirmation to treat yourself as neither chaotic or evil, gain a +2 bonus on damage against lawful and good creatures Champion of Freedom10 HD, chaotic good alignmentUse an affirmation to gain freedom of movement for 1 round, gain +2 bonus on damage against evil and lawful creatures Champion of Grace10 HD, neutral good alignmentUse an affirmation to remove a single condition or harmful effect, gain a +2 bonus on damage against evil creatures Champion of Malevolence10 HD, neutral evil alignmentUse an affirmation to bestow a single condition or harmful effect, gain a +2 bonus on damage against good creatures Champion of Righteousness10 HD, lawful good alignmentUse an affirmation to treat yourself as neither good or lawful, gain a +2 bonus on damage against chaotic and evil creatures Champion of Tranquility10 HD, lawful neutral alignmentUse an affirmation to cast calm emotions, gain a +2 bonus on damage against chaotic creatures Champion of Tyranny10 HD, lawful evil alignmentUse an affirmation to cast hold person, gain +2 bonus on damage against chaotic and good creatures Channeled BlessingBlessings class feature, channel energy class featureBestow a blessing on an ally when you channel energy Channeled RevivalChannel positive energy 6d6May expend channel energy to cast breath of life Channeled Shield WallChannel energy 3d6, proficiency with shieldEnhance your shield and the shields of allies adjacent to you Channel ForceAasimar, channel energy 2d6Spend channel energy to affect a single target and pull or push the target Improved Channel ForceChannel Force, aasimar, channel energy 4d6Affect creatures in a 60-foot line or a 30-foot cone-shaped burst with Channel Force Greater Channel ForceChannel Force, Improved Channel Force, aasimar, channel energy 6d6Affect all creatures in a 30-foot-radius burst with Improved Channel Force Channeling Force*Ability to cast one force spell, channel energy class featureSpend channel energy to deal extra force damage with weapon attacks Channeling ScourgeInquisitor channel energy class featureInquisitor levels count as cleric levels for channeling damage Channel Smite*Channel energy class featureChannel energy through your attack Angelbane StrikeChannel Smite, divine caster level 5th, channel negative energy class feature, demon lord patron deityTreat 1s on damage as 2s against good living creatures Channel SmiteMChannel SmiteGain a bonus on attacks based on power of channel Greater Channel SmiteChannel Smite, base attack bonus +8Can exchange channel positive energy to create pool of damage dice Guided HandChannel Smite, proficiency with deity's chosen weaponMay use Wisdom modifier for attack rolls with favored weapon Guided HandMGuided HandApply Wisdom bonus instead of Strength or Dexterity bonus on favored weapon damage ChildlikeCha 13, halfling+2 on Disguise checks to look like human child, take 10 on Bluff checks Cloud GazerSylphYou can see through fog, mist, and clouds without penalty, ignoring cover or concealment bonuses Combat Casting—+4 bonus on concentration checks for casting defensively Uncanny ConcentrationCombat CastingDon't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks Combat Expertise*Int 13Trade attack bonus for AC bonus Combat ExpertiseMCombat ExpertiseGain an additional +2 dodge bonus and expend mythic power to reduce penalties Gang Up*Combat ExpertiseFlank an opponent if at least two allies are adjacent to it Team Up*Gang Up, base attack bonus +6Aid another as a move action with two adjacent allies Improved Dirty Trick*Combat Expertise+2 bonus on dirty trick attempts, no attack of opportunity Greater Dirty Trick*Improved Dirty Trick, base attack bonus +6Dirty trick penalty lasts 1d4 rounds Improved Dirty TrickMImproved Dirty TrickGain a bonus on dirty tricks based on mythic tier Quick Dirty Trick*Improved Dirty Trick, base attack bonus +6May perform a dirty trick in place of one of your melee attacks Improved Disarm*Combat Expertise+2 bonus on disarm attempts, no attack of opportunity Break Guard*Improved Disarm, Two-Weapon FightingMay attack opponent you attempted to disarm with your second weapon Disarming Strike*Improved Disarm, base attack bonus +9Attempt a disarm on a successful critical hit Greater Disarm*Improved Disarm, base attack bonus +6Disarmed weapons are knocked away from your enemy Improved DisarmMImproved DisarmGain a bonus on disarms based on mythic tier Improved Feint*Combat ExpertiseFeint as a move action Blistering Feint*Combat Expertise, Improved Feint, ifritGain a +2 bonus on feint checks made while wielding a weapon that deals fire damage Deceptive ExchangeImproved FeintUpon successful feint, you may force opponent to accept an object Disengaging Feint*Improved FeintFeint lets you move your speed without provoking attacks of opportunity Disengaging Flourish*Disengaging FeintSuccessful feint causes your starting square to not count as threatened Disengaging Shot*Disengaging Feint, Dodge, MobilityWhen using Disengaging Flourish, you may make a single attack Greater Feint*Improved Feint, base attack bonus +6Enemies you feint lose their Dex bonus for 1 round Passing Trick*Improved Feint, Mobility, size Small or smallerSuccessful Acrobatics check allows you to feint Improved Reposition*Combat Expertise+2 bonus on reposition attempts, no attack of opportunity Greater Reposition*Improved Reposition, base attack bonus +6Enemies you reposition provoke attacks of opportunity Improved RepositionMImproved RepositionGain a bonus on repositions based on mythic tier Quick Reposition*Improved Reposition, base attack bonus +6May reposition in place of one of your melee attacks Repositioning Strike*Improved Repostion, base attack bonus +9Attempt a reposition attack on a successful critical hit Improved Steal*Combat Expertise+2 bonus on steal attempts, no attack of opportunity Greater Steal*Improved Steal, base attack bonus +6Enemies don't notice theft until after combat Improved StealMImproved StealGain a bonus on steals based on mythic tier Quick Steal*Improved Steal, base attack bonus +6May steal in place of one of your melee attacks Improved Trip*Combat Expertise+2 bonus on trip attempts, no attack of opportunity Cleaving Sweep*Str 15, Cleave, Improved Trip, Weapon Focus (greataxe), base attack bonus +11Attempt a trip combat maneuver against each opponent in reach with a two-handed weapon Drag Down*Improved TripIf tripped, you can attempt a trip against that foe Felling Escape*Improved TripTrip a foe when you break a grapple Felling Smash*Improved Trip, Power Attack, base attack bonus +6Trip a foe when you make a power attack Greater Trip*Improved Trip, base attack bonus +6Enemies you trip provoke attacks of opportunity Improved TripMImproved TripGain a bonus on trips based on mythic tier Ki Throw*Improved Trip, Improved Unarmed StrikeThrow opponent into adjacent square with a trip attack Binding Throw*Improved Grapple, Improved Trip, Ki ThrowAfter successful Ki Throw, you may attempt to grapple Improved Ki Throw*Improved Bull Rush, Ki ThrowThrow opponent into occupied square as a bull rush Spinning Throw*Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki ThrowSpend a swift action to bull rush opponent, move it, then knock it prone Tripping Staff*Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6Treat a quarterstaff as if it had the trip weapon special feature Tripping StaffMTripping StaffYour CMD against trips is increased based on tier and those who trip you and fail provoke an attack of opportunity from you Tripping Twirl*Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12Use a quarterstaff to make a trip attempt against all adjacent enemies Tripping Strike*Improved Trip, base attack bonus +9Attempt a trip attack on a successful critical hit Pack FlankingInt 13, Combat Expertise, ability to acquire an animal companionYou and your companion creature flank regardless of position Sea Hunter*Combat Expertise, merfolkAttempt to knock a target off balance with a successful melee attack Second Chance*Combat Expertise, base attack bonus +6Exchange later attacks to reroll missed first attack Improved Second Chance*Second Chance, base attack bonus +11Take a –5 penalty on later attacks to reroll missed attack Slayer's Feint*Dex 15, Acrobatic or slayer level 1st, Combat Expertise, Acrobatics 1 rankUse Acrobatics instead of Bluff to feint Surprise ManeuverCombat Expertise; sneak attack +3d6 or studied strike +3d6Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC Swift Aid*Combat Expertise, base attack bonus +6Attempt to aid another as a swift action Whirlwind Attack*Dex 13, Combat Expertise, Spring Attack, base attack bonus +4Make one melee attack against all foes within reach Combat MedicHeal 5 ranksMay take 10 and not provoke attacks of opportunity when using Heal Combat Reflexes*—Make additional attacks of opportunity Aquatic AdvantageCombat Reflexes, must have a natural swim speedCreatures without a natural swim speed provoke an attack an opportunity from you when they attack you underwater Bodyguard*Combat ReflexesUse attack of opportunity to add a bonus to adjacent ally's AC In Harm's Way*BodyguardTake the damage of a successful attack upon an adjacent ally Combat Patrol*Combat Reflexes, Mobility, base attack bonus +5Increase threatened area for attack of opportunity Combat ReflexesMCombat ReflexesYou can make any number of attacks of opportunity Pin Down*Combat Reflexes, fighter level 11thOpponents that take 5-foot step or withdraw provoke attack of opportunity from you Shadow ShroudCombat Reflexes, darkness racial spell-like abilityGain concealment against one attack as an immediate action Stand Still*Combat ReflexesStop enemies from moving past you Vicious Stomp*Combat Reflexes, Improved Unarmed StrikeWhen opponent falls prone, it provokes an attack of opportunity from you Combat StaminaBase attack bonus +1You gain a stamina pool Extra StaminaCombat Stamina, base attack bonus +5Your stamina pool increases by 3 points Push the LimitsCon 13, Combat Stamina, Base attack bonus +1You gain a stamina pool Commander of GoblinkindCha 13, hobgoblinGain +5 competence bonus on Knowledge (local) and Charisma-based checks regarding other goblinoids Command UndeadChannel negative energy class featureChannel energy can be used to control undead Command UndeadMCommand UndeadIncrease Will save by mythic tier when commanding undead Compounded PainMesmerist level 13th, painful stare class featureApply the effects of two stare feats to painful stares Concussive Spell—Spell with the sonic descriptor gains a debilitating concussive effect Cooperative Crafting1 rank in any Craft skill, any item creation feat +2 bonus on Craft or Spellcraft checks while workingtogether Coordinated Charge*At least two other teamwork feats, base attack bonus +10You may charge the same foe when an ally does Coordinated Defense*—+2 bonus to CMD Coordinated Maneuvers*—+2 bonus on combat maneuver checks Cooperative Rend*Rend, trollRend a target with only one claw attack, instead of two Corpse CompanionAnimal companion class feature, ghoulAnimal companion's type changes to undead Corrupted FleshCon 15, 6 HD, ogreGain stench special ability Fetid BreathCon 15, Corrupted Flesh, 6 HD, ogreGain a breath weapon Cosmopolitan—Read and speak two additional languages Courageous ResolveCraven racial trait or fearless racial trait, halflingIncrease your bonus on saving throws against fear effects Craft Magic Arms and ArmorCaster level 5thCreate magic armors, shields, and weapons Craft ConstructCaster level 5th, Craft Magic Arms and Armor, Craft Wondrous ItemCreate constructs whose prerequisites you meet Create Reliquary Arms and ShieldsCraft Magic Arms and Armor, ability to cast hallow or unhallowMake your shield or weapon a holy symbol Craft RodCaster level 9thCreate magic rods Craft StaffCaster level 11thCreate magic staves Craft WandCaster level 5thCreate magic wands Craft Wondrous ItemCaster level 3rdCreate magic wondrous items Critical Cure—When you cast a conjuration (healing) spell, it cures 1 additional point when the target is grazed, wounded, or critical Critical Focus*Base attack bonus +9+4 bonus on attack rolls made to confirm critical hits Accursed CriticalCritical Focus, ability to cast bestow curse or major curse, caster level 9thConfirm a critical hit and cast a curse as part of the attack Bleeding Critical*Critical Focus, base attack bonus +11Whenever you score a critical hit, the target takes 2d6 bleed Bleeding CriticalMBleeding Critical, Critical FocusBleed damage and the DC to staunch it increases by mythic tier Blighted CriticalCaster level 5th Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight Blighted Critical MasteryBlighted Critical, caster level 9thPick the spellblight inflicted by a critical Greater Blighted CriticalBlighted Critical, caster level 12thConfirm a critical hit with a spell or spell-like ability to inflict a random major spellblight Blinding Critical*Critical Focus, base attack bonus +15Whenever you score a critical hit, the target is blinded Crippling Critical*Critical Focus, base attack bonus +13Whenever you score a critical hit, the target's speed is halved Critical FocusMCritical FocusAutomatically confirm critical hits against non-mythic foes and increased chance to bypass fortification Critical Mastery*Any two critical feats, 14th-level fighterApply two effects to your critical hits Critical MasteryMCritical Focus, Critical MasteryDeal additional critical feats based on mythic tier Deafening Critical*Critical Focus, base attack bonus +13Whenever you score a critical hit, the target is deafened Impaling Critical*Critical Focus, Weapon Specialization with piercing weapon, base attack bonus +11May impale and deal extra damage to opponent with a critical hit Improved Impaling Critical*Impaling Critical, base attack bonus +13Impaled opponent must succeed at a grapple maneuver to pull your weapon out Sickening Critical*Critical Focus, base attack bonus +11Whenever you score a critical hit, the target is sickened Sneaking PrecisionSneak attack class feature, Critical Focus, any critical feat, base attack bonus +9On the second sneak attack in a round, you may apply a critical feat Staggering Critical*Critical Focus, base attack bonus +13Whenever you score a critical hit, the target is staggered Stunning Critical*Staggering Critical, base attack bonus +17Whenever you score a critical hit, the target is stunned Tiring Critical*Critical Focus, base attack bonus +13Whenever you score a critical hit, the target is fatigued Exhausting Critical*Tiring Critical, base attack bonus +15Whenever you score a critical hit, the target is exhausted Critical Versatility*Fighter level 11th, humanGain a single critical feat that you meet the prerequisites for after 1 hour of study DamnedFriendly contact with an evil-aligned outsider; fiend-related bloodline; Fiend Raised or The Fiend backgroundGain +2 bonus on Charisma-based checks involving evil-aligned outsiders Dangerous Tail*Base attack bonus +5, lizardfolkGain tail swipe attack Dastardly Finish*Sneak attack +5d6Deliver coup de grace to cowering or stunned target Dastardly FinishMDastardly FinishCoup de grace dazed and staggered non-mythic foes Merciless Butchery*Dastardly Finish, sneak attack +5d6, studied target class featureAttempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action Dazing Spell—Daze creature with spell damage Deadly Aim*Dex 13, base attack bonus +1Trade ranged attack bonus for damage Deadly AimMDeadly AimIncrease damage bonus Deadly Finish*Base attack bonus +11Foes you knock out must make a Fort save or die Deafening ExplosionBomb class feature, hobgoblinReduce bomb damage by one die to deafen the creature struck by it Death from Above*—Gain +5 bonus on attack rolls when charging from higher ground or flying Death from AboveMDeath from AboveIncrease critical threat modifier and make a trip combat maneuver when charging from above Deceitful—+2 bonus on Bluff and Disguise checks DeceitfulMDeceitfulGain an additional +2 bonus on Bluff and Disguise, and expend mythic power to treat one of these checks as if you rolled a 20 Deep DrinkerCon 13, monk level 11, drunken ki class featureGain 2 temporary ki from drunken ki DeepsightDarkvision 60 feetYour darkvision has a range of 120 feet DeepsightMDeepsightDarkvision increases by 10 ft. per mythic tier Defending EidolonShield ally class featureYour eidolon sacrifices its attacks to defend you Defensive Combat Training*—Use your total Hit Dice as your base attack bonus for CMD Defensive Combat TrainingMDefensive Combat Training, 4th mythic tierAdd 1/2 mythic tier to CMD Defensive Weapon Training*Int 13, base attack bonus +5Gain +2 dodge bonus against a single fighter weapon group Defiant LuckHumanReroll after rolling a 1 on a saving throw or when a critical hit is confirmed against you Inexplicable LuckDefiant Luck, humanOnce per day gain a +8 bonus on any single d20 roll Bestow LuckDefiant Luck, Inexplicable Luck, humanGain extra use of Defiant Luck, grant Inexplicable Luck to an ally Deft Hands—+2 bonus on Disable Device and Sleight of Hand checks Deft HandsMDeft HandGain an additional +2 bonus on Disable Device and Sleight of Hand, and expend mythic power to treat one of these checks as if you rolled a 20 Delay BlastBase attack bonus +3, kinetic blast class featureDelay kinetic blast Demoralizing Lash*Base attack bonus +1, Intimidate 1 rank, hobgoblinAttack a character demoralized by Intimidate with a whip to given then the shaken condition Taskmaster*Demoralizing Lash, Intimidate 5 ranks, hobgoblinGive an ally with less HD than you a morale bonus on attack rolls, weapon damage rolls, and Will saves against mind-affecting effect Terrorizing Display*Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weaponWhen you use Dazzling Display, you can use it to spur allies as if you had the Taskmaster feat Demoralizing Stare*Mesmerist level 9th, painful stare class featurePainful stare causes the shaken condition Deny the ReaperWitness the death of a close companion in battle; Death in the Family or The War backgroundGain a +2 bonus on Heal checks; apply first aid as a move action Destroyer's Blessing*Half-orc or orc, rage class featureRegain 1 round of rage when you succeed at a sunder combat maneuver Destructive DispelAbility to cast dispel magic or greater dispel magic, caster level 11th Upon successful dispel, opponent must save or is stunned Detect ExpertiseInt 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magicDetect a creature's magical abilities Detect ExpertiseMDetect ExpertiseGain the benefit of Detect Expertise immediately Die for Your MasterTumor familiar alchemist discoveryTumor familiar dies in place of its master Dimensional AgilityAbundant step class feature or ability to cast dimension doorMay take any additional actions remaining after using dimension door or abundant step Dimensional AssaultDimensional AgilityMay use dimension door or abundant step as part of a charge action Dimensional DervishDimensional Assault, base attack bonus +6During full-attack action, you may cast dimension door or use abundant step as a swift action Dimensional ManeuversDimensional Dervish, base attack bonus +9Gain +4 on combat maneuver checks while using Dimensional Dervish Dimensional SavantDimensional Dervish, base attack bonus +9Provide flanking from all squares you attack from when using Dimensional Dervish Disable DweomerDisable Device 5 ranks, Use Magic Device 5 ranks, trapfindingUse Disable Device to suppress magic items Disarm Partner*Base attack bonus +1Attempt a disarm combat maneuver check as an immediate action Improved Disarm Partner*Disarm Partner, base attack bonus +5Attempt a disarm combat maneuver against a foe that you successfully make an attack of opportunity against Discerning EyeElf or half-elf, keen senses racial traitGain a +2 racial bonus on saving throws against illusions and a +2 bonus on Linguistics checks to detect forgeries Disciplinary DevoteePsychic discipline class featureGain +1 on caster level checks, concentration checks, and saving throws for discipline spells Discordant VoiceBardic performance class feature, Perform (oratory or sing) 10 ranksWhen using bardic performance, allies deal 1d6 extra sonic damage Dispel SynergySpellcraft 5 ranks

Dispel magic target takes a –2 penalty on saves Disposable WeaponWeapon Proficiency, base attack bonus +1Break a fragile weapon to confirm a critical hit Disruptive*6th-level fighterIncreases the DC to cast spells adjacent to you DisruptiveMDisruptiveIncrease the DC to cast spells defensively within your threatened area Spellbreaker*Disruptive, 10th-level fighterEnemies provoke attacks if their spells fail Shatterspell*Disruptive, Spellbreaker, dwarf, 10th-level fighterOnce per day, attempt to sunder an ongoing spell effect as if you had the spell sunder rage power SpellbreakerMSpellbreakerNon-mythic casters provoke attacks of opportunity when casting defensively Teleport Tactician*Combat Reflexes, Disruptive, SpellbreakerTeleporting creatures provoke attacks of opportunity Disruptive RecallSpell recall class feature, Spellcraft 5 ranksUse spell recall after disrupting an opponent's spell Disruptive Spell—Target of spell must make concentration check to cast a spell in the next round Distance Thrower*Str 13Reduce ranged penalties for thrown weapons by 2 Distance ThrowerMStr 17, Distance ThrowerThrow weapons twice the normal range Distant DeliveryDeliver touch spells class feature, phantom class featurePhantom can deliver touch spells 20 feet farther Distracting Charge*—When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged Divine InterferenceDivine spellcaster, caster level 10th Sacrifice a spell to force an enemy to reroll a successful attack against your ally Divine InterferenceMDivine InterferenceDouble or triple the penalty on your opponent's attack roll Divine ProtectionCha 13, Knowledge (religion) 5 ranksGain a bonus equal to your Charisma bonus on a saving throw Dodge*Dex 13+1 dodge bonus to AC Disorienting ManeuverDodge, Acrobatics 5 ranksAfter successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent DodgeMDodgeGain a +1 dodge bonus and expend mythic power to gain a +10 dodge bonus against one attack Dueling Cape DeedAmateur Swashbuckler or panache class feature; Dodge, Sleight of Hand 1 rankUse your cape as a snaring buckler Mobility*Dodge+4 AC against attacks of opportunity from movement Anticipate Dodge*Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4thGain up to a +2 bonus on attack rolls against creatures with a dodge bonus Counter Reflexes*Anticipate DodgeOpponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you Canny Tumble*Dodge, Mobility, Acrobatics 5 ranksGain a bonus on melee attack rolls when you use Acrobatics to avoid attacks of opportunity Confounding Tumble DeedAmateur Swashbuckler or panache class feature; Canny Tumble, Acrobatics 7 ranksWhen you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round Deft ShootistGrit class feature or Amateur Gunslinger, MobilityDo not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point Gliding StepsDodge, Mobility, Nimble Moves, ki poolUse ki to provoke fewer attacks of opportunities while moving Landing Roll*MobilityIf tripped, move 5 feet as an immediate action Leaping ShotGrit class feature or Amateur Gunslinger, Mobility, base attack bonus +4May move your speed and make firearm attacks MobilityMMobilityGain a +6 bonus instead of +4 and when an attack misses move 5 feet Sidestep*Dex 13, Dodge, MobilityMake 5-foot step immediately after an opponent misses Improved Sidestep*Dex 15, SidestepSidestep without using your 5-foot step on your next turn Spring Attack*Mobility, base attack bonus +4Move before and after melee attack Spring AttackMSpring Attack, base attack bonus +6Make first attack before moving Underfoot*Dodge, Mobility, Small size or smaller+4 on Acrobatics checks to move past larger opponents Tangle Feet*Dodge, Mobility, Underfoot, goblin, Small size or smallerMake an opponent lose its balance as a free action with a successful Acrobatics check Murderer's Circle*Dodge, Acrobatics 4 ranksWhen you make a performance combat check after a critical, move 5 feet Wind Stance*Dex 15, Dodge, base attack bonus +6Gain 20% concealment if you move Lightning Stance*Dex 17, Wind Stance, base attack bonus +11Gain 50% concealment if you move Dragonbane AuraAura of courage class feature, caster level 8thAura of courage expands and grants protection against dragon breath weapons Drink Is LifeMCon 19, 3rd mythic tierGain benefits from alcohol consumption Dual PathM1st mythic tierGain abilities from a second mythic path Duck and Cover—Take ally's result on Reflex saving throw Improved Duck and CoverDuck and CoverWhen you use Duck and Cover, an ally with evasion or improved evasion takes some of the damage Draconic AspectKoboldGain acid, cold, electricity, or fire resistance 5 Draconic BreathDraconic Aspect, koboldGain a breath weapon and a +2 bonus against sleep and paralysis effects Draconic GlideDraconic Aspect, koboldGain wings that you can use to fall and glide safely; gain a +2 bonus against sleep and paralysis effects Draconic ParagonDraconic Aspect, Draconic Breath, Draconic Glide, character level 10th, koboldUse breath weapon additional 1/day; gain a fly speed of 20 feet; gain +2 bonus against sleep and paralysis effects Draconic MagicDraconic Aspect, koboldGain spell-like abilities based on dragon aspect Drow NobilityAble to use drow spell-like abilities, drowUse detect magic at will, gain feather fall and levitate 1/day Improved Drow NobilityCha 13, Drow Nobility, able to use drow spell-like abilities, drowUse dancing lights, faerie fire, feather fall, and levitate 2/day; Darkness becomes deeper darkness and increases to 2/day Greater Drow NobilityCha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drowDetect magic constantly, use dancing lights, deeper darkness, faerie fire, feather fall, and levitate at will Noble Spell ResistanceCha 13, Wis 13, Greater Drow Nobility, character level 13th, drowGain SR 11 + character level Umbral ScionCha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drowGain dispel magic, divine favor, or suggestion 1/day Improved Umbral ScionCha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drowUse dispel magic, divine favor, and suggestion 1/day Dwarf BloodedOreadYou gain the slow and steady and stonecunning dwarven racial traits Eagle EyesWis 13, keen senses racial traitIgnore up to –5 due to distance on visual Perception checks Eagle EyesMEagle EyesIgnore Perception distance penalties Echoes of StoneOreadGain a +4 racial bonus to Perception underground and on Survival checks to avoid becoming lost in caverns and rocky areas Murmurs of EarthEchoes of Stone, character level 9th, oreadGain tremorsense 15 ft. to detect creatures in contact with the ground Echoing Spell—Cast a spell a second time EclecticHumanGain an additional favored class Ectoplasmic Spell—Spell fully affects incorporeal and ethereal creatures Efficient Focus ShiftOccultist level 7thShift mental focus points without losing any 2/day Eldritch ClawsStr 15, natural weapons, base attack bonus +6Natural weapons treated as magic and silver Eldritch ResearcherCreate a new spell; have The Way Things Work backgroundGain 1 caster level when casting the spell you created; gain a +2 bonus on Spellcraft checks Elemental ChannelChannel energy class featureChannel energy can harm or heal elementals Elemental ChannelMElemental ChannelAffect any elemental subtype Elemental Focus—+1 bonus on save DCs for one energy type Elemental FocusMElemental FocusIncrease the DCs and expend mythic power to force opponents to roll twice and take the lowest result when saving against focus spells Greater Elemental FocusElemental Focus+1 bonus on save DCs for one energy type Elemental JauntCharacter level 15th, ifrit, oread, sylph, or undineCast plane shift 1/day as a spell-like ability Elemental Spell—Inflict energy damage instead of regular spell damage Elongated Cranium—Gain bonuses and penalties based on head shape Elven Accuracy*ElfReroll miss chance due to concealment when using a bow Elven AccuracyMElven AccuracyIgnore concealment with bows Elven Battle Training*Base attack bonus +1, elfGaint a +2 bonus to CMD against disarm and sunder against elven weapons; make an additional attack of opportunity with elven melee weapon Elven SpiritHalf-elfGain a +2 racial bonus on caster level checks to overcome spell resistance and on Spellcraft checks made to identify magic items Emotional ConduitShared consciousness class featureGain new spells tied to phantom's emotional focus Empower Spell—Increase spell variables by 50% Empower Spell-Like AbilitySpell-like ability at caster level 6th or higherUse spell-like ability as an empowered spell-like ability 3/day (or less) Endurance—+4 bonus on checks to avoid nonlethal damage Deny DeathKi pool, EnduranceUse ki to stave off death DiehardEnduranceAutomatically stabilize and remain conscious below 0 hp Deathless Initiate*Str 13, Con 13, orc or half-orc, Diehard, base attack bonus +6Not staggered while using Diehard; gain +2 on melee damage rolls Deathless Master*Con 15, Deathless Initiate, Ironhide, base attack bonus +9Do not lose hit points while using Diehard Deathless Zealot*Con 17, Deathless Master, base attack bonus +12Foes must reroll critical confirmation attacks EnduranceMEnduranceIncrease bonus on checks and saves based on mythic tier Fast HealerCon 13, Diehard, EnduranceRegain additional hit points when healing Heroic DefianceDiehard, base Fortitude save +8Once per day, delay onset of harmful condition for 1 round Heroic DefianceMHeroic DefianceOnce per day, attempt to negate the onset of a harmful condition or affliction Heroic RecoveryDiehard, base Fortitude save +4Once per day, gain new saving throw against harmful condition requiring Fort save Heroic RecoveryMHeroic RecoveryExpend mythic power to save again against a condition or affliction StalwartDiehard, base attack bonus +4Forgo dodge AC bonus for equivalent DR Improved StalwartStalwart, base attack bonus +11Double DR gained from Stalwart Tenacious SurvivorCon 13, Diehard, Endurance, half-orc or orcYour soul lingers in your body after your have been killed Endurance—Reduce the penalty from being grazed, wounded, or critical by 1 Energy ChannelChannel energy class feature; Air, Earth, Fire, or Water domain or blessingSpend channel energy to deal extra energy damage with weapon attacks Enforcer*Intimidate 1 rankDemoralize opponent as free action when you inflict nonlethal damage Enlarge Spell—Double spell range EnsemblePerform 5 ranksNearby performers can aid your perform checks Escape Route—You do not provoke attacks of opportunity when moving through spaces adjacent to allies Eschew Materials—Cast spells without material components Eschew Materials—Spend esoteric material components as though your caster level were 2 lower. Eschew MaterialsMEschew MaterialsCast spells without need for costly material components Esoteric Abjuration—Gain a +1 competence bonus on saving throws when using geodes with abjuration spells Esoteric Conjuration—Conjured creatures gain a miss chance when using prismatic sand Esoteric Divination—Your divination spells are more accurate when using verdant salts Esoteric Enchantment—Your enchantment spells are more potent when using verdant salts Esoteric Evocation—Deal damage to an adjacent creature when casting an evocation spell with entropic resin Esoteric Illusion—Your illusion spells are more potent when using prismatic sand Esoteric Necromancy—Targets of your necromancy spells are shaken when using entropic resin Esoteric Transmutation—Gain a +2 bonus on attack rolls, ability checks, or skill checks when using geodes with a transmutation spell Evolved CompanionCha 13, animal companion class featureCompanion gains a 1-point eidolon evolution Evolved FamiliarInt 13, Cha 13, familiar class featureFamiliar gains a summoner evolution Excoriating Stare*Mesmerist level 11th, painful stare class featurePainful stare causes the sickened condition Exile's PathHalf-elfOnce per day, reroll a failed Will saving throw against an enchantment spell or effect Seen and UnseenExile's Path, character level 5th, half-elfGain a +2 bonus on saving throws against scrying or divination effects and a bonus on Stealth checks Neither Elf nor HumanExile's Path, Seen and Unseen, character level 11th, half-elfYou are not considered elven or human for the purose of harmful spells or effects based on your type Exotic Weapon Proficiency*Base attack bonus +1No penalty on attacks made with one exotic weapon Net Adept*Exotic Weapon Proficiency (net), base attack bonus +1May treat a net as a one-handed weapon Net and Trident*Dex 15, Net Adept, Two-Weapon FightingMay wield a one-handed or light weapon with a net Net Maneuvering*Net Adept, base attack bonus +3May use a net to trip or disarm Net Trickery*Net Adept, Net Maneuvering, base attack bonus +6May use a net to blind your opponent Expanded ArcanaCaster level 1st, see featAdd one or two spells to list of spells known Expanded Fiendish ResistanceTieflingGain resistance 5 to an energy type you do not have resistance to Expanded Phrenic PoolPhrenic pool class featureGain 2 additional phrenic pool points Expanded PreparationArcanist level 1stGain extra spell slots Expanded ResistanceGnome, illusion resistance racial traitGain a +2 racial bonus on saving throws against spells or effects of a selected school Extend Resonant PowerCaster level 7th, mental focus class featureShare resonant powers with an ally Exploit LoreMonster lore class feature, base attack bonus +11Use your lore to gain attack and damage bonus against a single creature Extended Animal FocusAnimal focus class featureAdd your Wisdom modifier to the number of minutes per day you can use animal focus Extended BaneBane class featureBane is extended a number of rounds equal to your Wisdom Extended StareHypnotic stare class featureIncrease hypnotic stare's range by 10 feet Extend Spell—Double spell duration Extra AmplificationPhrenic amplification class featureGain one additional phrenic amplification Extra ArcanaMagus arcana class featureGain an additional magus arcana Extra Arcane PoolArcane pool class featureArcane pool increases by 2 Extra Arcanist ExploitArcanist exploit class featureGain an additional arcanist exploit Extra BaneBane class featureMay use bane ability 3 additional times per day Extra BombsBomb class featureThrow two additional bombs per day Extra Cantrips or OrisonsAbility to cast cantrips or orisonsGain 2 additional cantrips or orisons known Extra ChannelChannel energy class featureChannel energy two additional times per day Extra CroakingBoggard, terrifying croakGain one extra use of terrifying croak Extra DiscoveryDiscovery class featureGain one additional discovery Extra Elemental AssaultSuliGain 2 rounds of elemental assault Extra EvolutionEidolon class featureEidolon adds 1 point to its evolution pool Extra Focus PowerFocus power class featureGain one additional focus power Extra HexHex class featureGain one additional hex Extra InspirationAmateur Investigator or inspiration class featureGain three uses of inspiration Extra Investigator TalentInvestigator talent class featureGain an additional investigator talent Extra KiKi pool class featureIncrease your ki pool by 2 points Extra Lay On HandsLay on hands class featureUse lay on hands two additional times per day Extra Martial FlexibilityMartial flexibility class featureGain three uses of martial flexibility Extra Mental FocusMental focus class featureGain 2 additional points of mental focus Extra MercyMercy class featureYour lay on hands benefits from one additional mercy Extra Mesmerist TricksMesmerist trick class featureImplant two additional tricks per day Extra Mythic PowerM—Gain two extra uses of mythic power Extra Path AbilityM3rd mythic tierGain an extra path ability Extra PerformanceBardic performance class featureUse bardic performance for 6 additional rounds per day Extra RageRage class featureUse rage for 6 additional rounds per day Extra Rage PowerRage power class featureGain one additional rage power Extra Ranger TrapTrap class featureSet traps two additional times a day Extra ReservoirArcane reservoir class featureGain 3 more points in your arcane reservoir Extra RevelationRevelation class featureGain one additional revelation Extra Rogue TalentRogue talent class featureGain one additional rogue talent Extra Slayer TalentSlayer talent class featureGain an additional slayer talent Extra SummonsAbility to cast summon monster as a spell-like ability, summoner level 1stGain 1 extra use of summon monster per day Extra Touch TreatmentTouch treatment class featureUse touch treatment two additional times per day Extra Wild TalentKineticist level 6thGain a wild talent at least 2 spell levels lower than maximum Eyes of JudgmentDetect alignment ability class feature, caster level 6thDetermine target's exact alignment after 3 rounds of observation Fast DrinkerCon 18, drunken ki class featureDrink as a swift action Fast EmpathyHandle Animal 5 ranks, wild empathy class featureUse wild empathy as a standard action Fast EmpathyMFast EmpathyUse wild empathy as a swift action Fast LearnerInt 13, humanGain +1 hp and +1 skill rank in your favored class ImprovisationInt 13, Fast Learner, humanGain a +2 bonus on all skill checks for ranked skills; use "trained only" skills untrained Improved ImprovisationInt 13, Fast Learner, Improvisation, humanNonproficiency penalty with weapons, armors, and shields is halved Fatiguing Stare*Mesmerist level 7th, painful stare class featurePainful stare causes the fatigued condition Favored DefenseFavored enemy class featureBonus to CMD and AC when attacked by favored enemy Favored Enemy SpellcastingAbility to cast spellsSpell DCs are 1 higher for your chosen enemy Favored JudgmentWis 13, judgment class featureJudgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list Fearless AuraAura of courage class feature, caster level 8thAura of courage expands and makes allies immune to fear effects Fearless CuriosityCha 13, humanGain a +1 bonus on saving throws against effects with the emotion descriptor Dauntless DestinyCha 13, Fearless Curiosity, Intimidate 10 ranks, humanReroll a natural 1 on a saving throw or attack roll Intimidating ConfidenceCha 13, Fearless Curiosity, Intimidate 5 ranks, humanDemoralize a creature as a free action on a confirmed critical hit Fearless ZealOrdained as a champion of your faith; have the Devoted, Faith-Bringer, or Moral Debt backgroundAdd +2 to single attack, caster level check, saving throw, or skill check Fearsome Spell—Spell damage causes the shaken condition Feint Partner*Bluff 1 rankWhen ally successfully feints, opponent loses Dex bonus against your next attack Improved Feint Partner*Combat Reflexes, Feint Partner, base attack bonus +6When ally successfully feints, you gain attack of opportunity against opponent Feline GraceDex 13, catfolkGain +2 bonus to CMD against bull rush,¬†grapple, overrun, repositioning, and trip Feral HeartRevert to savage behavior in the wilderness; have Raised by Beasts backgroundGain +2 bonus on Dex- and Str-based ability and skill checks and a +1 bonus on Reflex saves when you gain a morale bonus to Str Ferocious ActionFerocity racial trait, orcLose 2 hp each round you fall below 0 hp or fewer, but you are not staggered Ferocious ResolveCon 13, half-orc, orc ferocity racial traitYou gain the ferocity universal monster ability and gain a +2 bonus on Intimidate checks Ferocious Tenacity*Ferocity racial trait, half-orc or orc, rage class featureSpend a round of rage to negate hit point damage that would kill you Field RepairCraft 4 ranksTake no penalty for repairs made with improvised materials Fiend SightDarkvision 60 ft., tieflingGain low-light vision, darkvision 120 ft. Fight OnCon 13; dwarf, half-orc, or orcGain temporary hit points when reduced to 0 Final Embrace*Str 13, Int 3; base attack bonus +3; naga, serpentfolk, or constrict special attackGain constrict and grab special attacks Final Embrace Horror*Str 15; Ability Focus (constrict); Final Embrace; base attack bonus +6Creatures that take constriction damage from you are also shaken Final Embrace Master*Str 17; Final Embrace Horror; base attack bonus +9Your constrict attack deals double the number of damage dice Fire Hand*GoblinWield a torch as a weapon and gain +1 attack bonus with melee weapons that deal fire damage Fire MusicSpellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another classReplace bard spell damage with fire damage, summoned monsters gain fire attacks Fire MusicMFire MusicFire Music ignores fire resistance based on tier FiresightIfritSee through fire and smoke without penalty; immune to the dazzled condition Fire TamerGoblinGain a +2 bonus on saves against spells with the fire descriptor Flame HeartFire Tamer, character level 5th, goblinGain fire resistance 5; treat fire spells or alchemist bombs dealing fire damage as 1 higher level Flanking Foil*—Foes you strike lose their flanking bonus against you Flaring Spell—Spell with the fire, light, or electricity descriptor dazzles creatures it affects Fleet—Your base speed increases by 5 feet FleetMFleetLand speed increases by 5 feet regardless of armor or encumbrance Sprinting TrollFleet, regeneration, trollSacrifice regeneration to increase land speed by 10 feet for 1 minute Flexible HexWandering hex class featureChange wandering hex with a swift action Flyby AttackFly speedTake a move action and another standard action while flying Focused EidolonShield ally class featureGain +4 on concentration checks while adjacent to your eidolon Focused InspirationInspiration class feature, keen recollection class featureRoll d8s or higher when you use inspiration on chosen skills Focused PhantomSpiritual interference class featureGain +4 on concentration checks while phantom is adjacent or within your consciousness Focused Spell—Increase save DC of spell for one target in a group FoeslayerRobbed of your possessions; have An Eye for an Eye, Hated Foe, Raiders, or Vengeance backgroundAdd +1 DC to spells or abilities when you use them against a chosen group Foment the BloodChannel energy class feature, orcChannel energy to give orcs a bonus on weapon damage and critical hit confirmation rolls until your next turn Force DashBase attack bonus +3, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spellLose a prepared spell or a spell slot to increase your speed Forge RingCaster level 7thCreate magic rings Forgotten PastSuffered permanent memory loss; have Reincarnated backgroundDuration of mind-affecting spells is halved; +2 bonus on Perception checks Formula RecollectionSpellcraft 5 ranks, keen recollection class featureWhen a spell is cast, record its formula later Fortified Armor Training*Proficient with armor or shieldBreak armor or shield to turn critical hit into a normal hit Fortunate OneAdaptable luck racial trait, halflingAdaptable luck trait additional one time per day Adaptive FortuneFortunate One, adaptable luck racial trait, character level 10th, halflingAdaptable luck trait additional one time per day, increase luck bonus by 2 Furious Spell—Spell deals more damage and can be cast while in a rage Giant StepsDuergar, slow and steady racial traitIncrease your base speed by 20 feet when your size increases Glimpse BeyondFaced powerful undead, evil outsider, or aberration; have Raised Among the Dead or The Dead One backgroundGain +2 bonus on Knowledge (dungeoneering, planes, religion); +2 bonus against fear effects Gloom SightFetchlingGain darkvision 90 ft., light sensitivity Dark SightGloom Sight, fetchlingGain the ability to see up to 15 feet clearly in magical darkness, such as that created by the deeper darkness spell Improved Dark SightDark Sight, Gloom Sight, fetchlingGain the see in darkness ability, lose light sensitivity, gain light blindness Gnome TricksterCha 13, gnome, gnome magic racial traitUse mage hand and prestidigitation once per day Gnome TricksterMGnome TricksterGain more spell-like abilities and use your gnome spell-like abilities more often Gnome Weapon Focus*Base attack bonus +1, gnome, proficient with all martial weaponsGain a +1 bonus on attacks with gnome weapons Goblin Gunslinger*GoblinWield Medium firearms without taking the size penalty Gore FiendHalf-orc or orc, rage class featureRegain 1 round orage when you confirm a critical hit or a critial hit is confirmed on you Go UnnoticedDex 13, Small size or smallerMake Stealth check against flat-footed opponents during first round of combat Grant InitiativeCunning initiative class featureGrant bonus to initiative to ally Grasping TailTieflingUse your tail to grab stowed items Gray Dwarf MagicDuergarGain additional duergar spell-like abilities Greater Blood FrenzyBlood frenzy ability, sahuaginNo longer take an AC penalty while in a blood frenzy Blood TideCombat Expertise, Greater Blood Frenzy, base attack bonus +6, blood frenzy ability, sahuaginGive up your regular attacks to make one melee attack against each bleeding or wounded opponent within reach Greater MercyCha 13, lay on hands class feature, mercy class featureLay on hands heals extra hit points if the target doesn't need a mercy Ultimate MercyCha 19, Greater Mercy, lay on hands, mercy class featureExpend 10 uses of lay on hands to bring a dead creature back to life Greater Wild EmpathyKnowledge (nature) 5 ranks, wild empathy class featureUse wild empathy to intimidate and expand the creatures it can affect Great Fortitude—+2 on Fortitude saves Great FortitudeMGreat FortitudeRoll twice and take the higher result on Fort saves against a non-mythic source Improved Great FortitudeGreat FortitudeOnce per day, you may reroll a Fortitude save Great Hatred*Gnome, hatred racial traitGain a +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait Great Rend*Bite attack, rend, trollDeal 1/2 Strength modifier damage when rending and biting on the same turn GroundlingCha 13, gnome, gnome magic racial traitSpeak with burrowing animals as spell-like ability Grudge Fighter*OrcGain a +2 morale bonus on attack and damage rolls against creatures that have attacked you Gunsmithing—May create, repair, and restore firearms Half-Drow ParagonDrow-blooded and drow magic racial traits, half-elfYou count as a drow for any effects that relate to race Hammer the Gap*Base attack bonus +6With a full-attack action, each hit against the same opponent deals extra damage Hard-Headed*Base attack bonus +1, dwarfGain +1 bonus on attack rolls and CMB checks made using a helmet; +2 bonus on saves against spells and special abilities against being staggered or stunned Dented Helm*Hard-Headed, base attack bonus +6, dwarfAdd +1 to AC against critical hit confirmation rolls when wearing a helm, apply half damge from critical hit to helm Cloven Helm*Dented Helm, Hard-Headed, base attack bonus +11, dwarfAdd +1 to AC against critical hit confirmation rolls when wearing a helm, apply all damage from critical hit to helm Harmonic SageBardic performance class feature, Knowledge (engineering) 5 ranksGain extra abilities when performing within an artificial structure Haunted Gnome*Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rankGain haunted fey aspect Haunted Gnome Assault*Haunted Gnome, Knowledge (arcana) 3 ranksGain independent use of gnome magic Haunted Gnome Shroud*Haunted Gnome Assault, Knowledge (arcana) 6 ranksGain additional use of gnome magic Heavenly RadianceAasimar, daylight spell-like ability, character level 1st+Gain additioanl use per day of daylight and flare burst, searing light, sunbeam, wandering star motes, or wake of light (depending on level) Heighten Spell—Treat spell as a higher level Preferred SpellSpellcraft 5 ranks, Heighten SpellSpontaneously cast a specific spell Hero's Fortune Gain a hero point, and your maximum is increased to 5 Blood of HeroesHero's FortuneGain 2 hero points when you level instead of 1 Luck of HeroesHero's FortuneHave a chance to retain spent hero points Hidden PresenceInt or Cha 17, ability to cast possession or greater possessionAbjurations and divinations treat you as the possessed creature Manipulative PresenceInt or Cha 19, Hidden PresenceModify a possessed creature's memories Intrusive PresenceInt or Cha 21, Hidden Presence, Manipulative PresenceRead the mind of a possessed creature Hobgoblin DisciplineBase attack bonus +1, hobgoblinGain a +1 morale bonus on saving throws when you are within 30 ft. of at least two other hobgoblins Focusing BlowHobgoblin Discipline, hobgoblinHave an ally with this feat deal damage to you to break an ongoing mind-affect effect that allows a saving throw Horde ChargeBase attack bonus +1, half-orc or orcGain a +2 bonus on attack and damage rolls when charging with an ally Horn Rider*Base attack bonus +1Gain a +1 shield bonus to AC when lashed to a horn harness Horn Rider's Charge*Horn Rider, base attack bonus +1Gain attack bonus and damage from charging with a readied melee attack Horse Master*Expert trainer class feature, Ride 6 ranksUse your character level to determine powers and abilities for your mount HoverFly speedHalt movement while flying without making a Fly check Human SpiritHalf-elfReceive one bonus skill rank (up to four) HuntmasterHandle Animal 1 rank; animal companion, divine bond (mount), or mount class feature; humanGain +2 bonus on Handle Animal and Knowledge (nature) checks on a type of animal Hydraulic ManeuverHydraulic push spell-like ability, undineUse hydraulic push to attempt a bull rush, disarm, dirty trick, or trip combat maneuver Implant BombHeal 5 ranks, delayed bomb alchemist discoveryImplant a bomb in a willing or helpless creature Implement FocusOccultist level 3rdUse generic focus efficiently with an implement Improved ChannelChannel energy class feature+2 bonus on channel energy DC Improved ChannelMImproved ChannelNon-mythic creatures that take damage from your channel roll twice on their saves and take the lower result Improved Counterspell—Counterspell with spell of the same school Improved CounterspellMImproved CounterspellSpells of the same school and equal or higher level can counterspell Parry SpellSpellcraft 15 ranks, Improved CounterspellReflect a counterspelled spell back on its caster Improved Critical*Proficiency with weapon, base attack bonus +8Double the threat range of one weapon Improved CriticalMImproved Critical, base attack bonus +8Increase the critical multiplier by 1 Seize the Moment*Combat Reflexes, Improved CriticalWhen ally confirms a critical threat, you gain an attack of opportunity Improved Dirge of DoomAbility to perform dirge of doomDirge of doom expands to 60 feet and can cause fear up to frightened Greater Dirge of DoomImproved Dirge of Doom, ability to perform dirge of doomYour dirge effects linger and can cause fear up to panicked Improved FamiliarAbility to acquire a familiar, see featGain a more powerful familiar Improved FamiliarMImproved FamiliarFamiliar's abilities improve based on mythic tier Improved Initiative*—+4 bonus on initiative checks Improved InitiativeMImproved InitiativeIncrease bonus by mythic tier Improved Low Blow*Base attack bonus +4, halfling, low-blow racial traitGain a +2 bonus to confirm critical hits against opponents larger than yourself Improved Monster LoreMonster lore class featureGain a sacred bonus on monster lore checks Improved Natural ArmorNatural armor, Con 13Increase natural armor by 1 Improved Natural AttackNatural weapon, base attack bonus +4Damage for natural attack increases by one step Improved Share SpellsSpellcraft 10 ranks, see featSpells affect both you and your bonded creature Improved Spell SharingAbility to acquire an animal companion, an eidolon, a familiar, or a special mountDivide spell duration with the companion creature Improved StonecunningWis 13, dwarf, stonecunning racial trait+4 bonus on Perception checks to notice unusual stonework Improved StonecunningMImproved StonecunningGain stone tell as a spell-like ability Stone SensePerception 10 ranks, Improved StonecunningGain tremorsense 10 ft. Improved Unarmed Strike*—Always considered armed Adder Strike*Poison use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rankMay apply contact poison to unarmed strikes Pinpoint Poisoner*Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranksWhen using Adder Strike, you may poison two blowgun darts that can be used in melee Befuddling Strike*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Confuse opponent with unarmed strike Boar Style*Improved Unarmed Strike, Intimidate 3 ranksUnarmed strikes deal bludgeoning or piercing damage Boar Ferocity*Boar Style, Intimidate 6 ranksAdd piercing damage to unarmed attacks, and demoralize opponents Boar Shred*Boar Ferocity, Intimidate 9 ranksUnarmed attacks cause bleed damage Combat Style Master*Improved Unarmed Strike, two more style feats, base attack bonus +6 or monk level 5thMay switch styles as a free action Counterpunch*Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike), base attack bonus +16 or brawler level 12thWhen you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you Crane Style*Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1Take –2 penalty when fighting defensively Crane Wing*Crane Style, base attack bonus +5 or monk level 5May deflect one attack per round while fighting defensively or using total defense Crane Riposte*Crane Wing, base attack bonus +8 or monk level 7When you deflect an attack, you may make an attack of opportunity Crusader's Fist*Lay on hands or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6May use lay on hands or touch of corruption upon successful Unarmed Strike Dazing Fist*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4Daze with unarmed strikes Deflect Arrows*Dex 13, Improved Unarmed StrikeAvoid one ranged attack per round Deflect ArrowsMDeflect ArrowsDeflect additional attacks, and expend mythic power to deflect rays Snatch Arrows*Dex 15, Deflect ArrowsCatch one ranged attack per round Snatch ArrowsMSnatch ArrowsUse snatched thrown weapons as immediate attack melee weapons Dispelling FistImproved Unarmed Strike, ability to cast dispel magic, base attack bonus +11, caster level 7thMay cast dispel magic as a swift action after an attack Domain Strike*Domain class feature, Improved Unarmed StrikeUse a domain power through unarmed strike Dragon Style*Str 15, Improved Unarmed Strike, Acrobatics 3 ranksGain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain Dragon Ferocity*Dragon Style, Stunning Fist, Acrobatics 5 ranksGain bonus on unarmed attacks, and you can cause opponents to be shaken Dragon Roar*Dragon Style, Acrobatics 8 ranksGain +1 use of Stunning Fist per day, and you can emit a concussive roar Draining Strike*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Cause fatigue with unarmed strikes Earth Child Style*Wis 13, Improved Unarmed Strike, Acrobatics 3 ranks, defensive training racial trait, dwarf or gnomeDefensive training AC increases to +6 against giants Earth Child Topple*Earth Child Style, Improved Trip, Acrobatics 6 ranksYou may trip a giant of up to Huge size Earth Child Binder*Earth Child Topple, Greater Trip, Stunning Fist, Acrobatics 9 ranksYou can trip a giant of any size. You use Stunning Fist after the attack of opportunity against a standing giant has hit Elemental Fist*Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Deal 1d6 energy damage with an unarmed strike Djinni Style*Con 13, Wis 15, Elemental Fist, base attack bonus +9 or monk level 5thGain 1 additional use of Elemental Fist per day and bonus to electricity damage Djinni Spirit*Con 15, Djinni Style, base attack bonus +11 or monk level 9thGain 1 additional use of Elemental Fistper day, and electricity resistance Djinni Spin*Wis 17, Djinni Spirit, base attack bonus +13 or monk level 11thUse Elemental Fist to surround yourself with electricity Efreeti Style*Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5thGain +1 use of Elemental Fist per day and a bonus on fire damage Efreeti Stance*Con 15, Efreeti Style, base attack bonus +11 or monk level 9thGain +1 use of Elemental Fist per day and fire resistance Efreeti Touch*Wis 17, Efreeti Stance, base attack bonus +13 or monk level 11thCan emit a cone of fire that may light opponents on fire Elemental FistMElemental FistIncrease damage and frequency of Elemental Fist Marid Style*Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or Monk level 5thGain +1 use of Elemental Fist per day, and deal cold damage Marid Spirit*Con 15, Marid Style, base attack bonus +11 or monk level 9thGain +1 use of Elemental Fist per day, and cold resistance Marid Coldsnap*Wis 17, Marid Spirit, base attack bonus +13 or monk level 11thUnleash a 30-foot line of frigid water Shaitan Style*Con 13, Wis 15, Elemental Fist, base attack bonus +9 or monk level 5thGain +1 use of Elemental Fist per day, and deal acid damage Shaitan Skin*Con 15, Shaitan Style, base attack bonus +11 or monk level 9thGain +1 use of Elemental Fist per day, and acid resistance Shaitan Earthblast*Wis 17, Shaitan Skin, base attack bonus +13 or monk level 11thUnleash a 20-foot column of acid Elusive RedirectionElusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12thWhen you successfully avoid damage, spend 1 ki point to redirect attack back at opponent Hex Strike*Hex class feature, Improved Unarmed StrikeUpon successful unarmed strike, you may use a hex Improved Grapple*Dex 13, Improved Unarmed Strike+2 bonus on grapple attempts, no attack of opportunity Body Shield*Improved Grapple, base attack bonus +6Gain cover against attacks while grappling Bushwhack*Dex 13, Improved Grapple, Improved Unarmed StrikeMay pin grappled, flat-footed creature Chokehold*Improved Grapple, base attack bonus +6 or monk level 5thMay pin grappled opponent one size category larger than you Gluttonous GobblerBoth Improved Unarmed Strike and Improved Grapple or the grab ability, ogre, size Large or largerPut a grappled creature in your mouth as a move action Grabbing Style*Improved Grapple; base attack bonus +6, brawler's flurry, or flurry of blowsTake no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning Grabbing Drag*Grabbing Style; base attack bonus +8, brawler level 4th, or monk level 4thMove farther with dragged foes Grabbing Master*Grabbing Drag; base attack bonus +12, brawler level 8th, or monk level 8thGrab two foes instead of just one Greater Grapple*Improved Grapple, base attack bonus +6Maintain your grapple as a move action Pinning Knockout*Dex 13, Greater Grapple, base attack bonus +9 or monk level 9thAgainst a pinned opponent, you may double nonlethal damage with grapple check Pinning Rend*Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base bonus +9 or monk level 9thAgainst pinned opponent, you may deal bleed damage with Grapple check Rapid Grappler*Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9thSpend a swift action to make a combat maneuver check to grapple while using Greater Grapple. Improved GrappleMImproved GrappleGain a bonus on grapples based on mythic tier Ogre CrushStr 25, Improved Grapple, Improved Unarmed Strike, ogre, size Large or largerUnarmed strike damage increases by one when grappling creatures smaller than you; gain constrict Strangler*Improved Grapple, sneak attack +1d6Deal sneak damage to grappled opponent Improved Unarmed StrikeMImproved Unarmed StrikeGain a bonus to damage based on mythic tier and expend mythic power to overcome hardness Jabbing Style*Improved Unarmed Strike; base attack bonus +6, brawler's flurry class feature or flurry of blows class featureGain bonus damage when two or more unarmed strikes hit the same opponent during your turn Jabbing Dancer*Dodge, Jabbing Style, Mobility; base attack bonus +9, monk level 5th, or brawler level 5thMove 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike. Jabbing Master*Power Attack, Jabbing Dancer; base attack bonus +12, monk level 8th, or brawler level 8thIncrease the damage dealt with Jabbing Style Janni Style*Acrobatics 3 ranks, Perform (dance) 3 ranks, Improved Unarmed StrikeTake only a –1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you Janni Tempest*Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranksAfter successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip Janni Rush*Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranksAlways count as having a running start for jumping, and deal double damage on a jumping charge Kirin StyleImproved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rankMay make Knowledge check against opponent as swift action to gain bonuses Kirin StrikeInt 13, Kirin Style, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranksGain +2 insight bonus to identify a creature Kirin PathKirin Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranksYou may take 10 to identify a creature using Knowledge (local, nature, planes, or religion) Knockout ArtistSneak attack class feature, Improved Unarmed StrikeGain +2 damage per sneak attack when dealing nonlethal sneak damage Knockout ArtistMKnockout ArtistUse d8s for sneak attacks with unarmed strike nonlethal damage Monastic Legacy*Improved Unarmed Strike, still mind class featureCount half your non-monk levels as monk levels for unarmed strike damage Monastic LegacyMMonastic LegacyAdd 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus Monkey Style*Wis 13, Acrobatics 5 ranks, Climb 5 ranks, Improved Unarmed StrikeAdd Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone Monkey Moves*Monkey Style, Acrobatics 8 ranks, Climb 8 ranksAdd Wisdom bonus on Climb checks, and climb and crawl at half speed Monkey Shine*Monkey Moves, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranksAfter successful Stunning Fist, you may enter an adjacent square Nightmare Fist*Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darknessWhile fighting in magical darkness, you deal +2 damage Nightmare Weaver*Nightmare Fist, Intimidate 2 ranksCan demoralize foes while casting darkness. Nightmare Striker*Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fireWhile opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2 Panther Style*Wis 13, Combat Reflexes, Improved Unarmed StrikeRetaliate against opponents that take attacks of opportunity against you Panther Claw*Wis 15, Panther StyleRetaliate as a free action instead of as a swift action Panther Parry*Panther ClawRetaliatory attacks are resolved before the attack Paralyzing Strike*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14Paralyze with unarmed strikes Perfect Strike*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Roll twice for attacks with monk weapons and take the better roll Pummeling Style*Improved Unarmed Strike, base attack bonus +6, brawler's flurry, or flurry of blowsCombine your unarmed strikes together Pummeling Bully*Improved Reposition, Improved Trip, Pummeling Style; base attack bonus +9, brawler level 5th, or monk level 5thWhen using Pummeling Style, attempt a reposition or trip combat maneuver as a free action Pummeling Charge*Pummeling Style; base attack bonus +12, brawler level 8th, or monk level 8thPummel after a charge Punishing Kick*Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Knock down or push back foes with unarmed strikes Revelation Strike*Improve Unarmed Strike, revelation class featureAffect an opponent with revelation as part of a melee attack School Strike*Improved Unarmed Strike, wizard school class featureMay deliver magic school effect as swift action after melee attack Scorpion Style*Improved Unarmed StrikeReduce target's speed to 5 ft. Gorgon's Fist*Scorpion Style, base attack bonus +6Stagger a foe whose speed is reduced Gorgon's FistMGorgon's FistDaze target of your Gorgon's Fist attack Medusa's Wrath*Gorgon's Fist, base attack bonus +11Make 2 extra attacks against a hindered foe Medusa's WrathMMedusa's WrathMake a single attack to stagger your foe Cockatrice Strike*Medusa's Wrath, base attack bonus +14Turn a target to stone with a critical hit Scorpion StyleMScorpion StyleAdd mythic tier to duration or slow your target Snake StyleImproved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranksGain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks Snake SidewindSnake Style, Acrobatics 3 ranks, Sense Motive 6 ranksGain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits Snake FangCombat Reflexes, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranksIf opponent misses you, make an attack of opportunity as an immediate action Snapping Turtle Style*Improved Unarmed Strike, base attack bonus +1 or monk level 1stGain +1 shield bonus to AC when at least one hand is free Snapping Turtle Clutch*Improved Grapple, Snapping Turtle Style, base attack bonus +3 or monk level 3rdYour shield bonus applies to your CMD and touch AC Snapping Turtle Shell*Snapping Turtle Clutch, base attack bonus +5 or monk level 5thAC bonus increases by 2, and opponents receive –4 on critical confirmations Sorcerous StrikeSorcerer bloodline class feature, Improved Unarmed StrikeApply a bloodline ability as part of a melee attack Staggering Fist*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2Stagger foes with unarmed strikes Stunning Fist*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Stun opponent with an unarmed strike Crushing BlowStunning FistStunning Fist reduces target's AC Jawbreaker*Heal 6 ranks, Improved Unarmed Strike, Stunning FistWith successful Stunning Fist, you may cripple opponent's mouth Bonebreaker*Improved Grapple, Jawbreaker, Heal 9 ranksDeal Str or Dex damage when using Stunning Fist Neckbreaker*Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranksMay deal Str or Dex damage to pinned opponent Mantis Style*Stunning Fist, Heal 3 ranksGain +1 use of Stunning Fist per day, and increase stunning fist DC by +2 Mantis Wisdom*Mantis Style, Heal 6 ranksTreat half your non-monk levels as monk levels for Stunning Fist effects Mantis Torment*Mantis Wisdom, Heal 9 ranksGain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent Stunning FistMStunning FistIncrease the DC of Stunning Fist based on mythic tier Stunning Pin*Improved Grapple, Stunning FistUse Stunning Fist against pinned opponents Tiger Style*Improved Unarmed Strike, base attack bonus +3 or monk level 3rdGain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage Tiger Claws*Tiger Style, base attack bonus +6 or monk level 5thMake a single attack with both hands, and combine the results Tiger Pounce*Power Attack, Tiger Claws, base attack bonus +9 or monk level 8thMay apply the penalty from Power Attack to AC Titan StrikeMImproved Unarmed StrikeYour unarmed strike deals damage as if you were one size category larger Touch of Serenity*Wis 18, Improved Unarmed Strike, base attack bonus +8Foes hit by unarmed strikes cannot attack or cast spells Incremental Elemental AssaultSuliUse elemental assault in 1-round increments Innate ArcanaArcane spellcaster, caster level 4th, serpentfolkExpend two arcane spell slots or prepared spells to cast a racial spell-like ability Inner BreathCharacter level 11th, sylphYou are immune to effects that require breathing and you no longer need to breathe Innocent BloodSlay at least 50 intelligent noncombatants; have Bloodthirsty, First Kill, or The Kill backgroundGain +2 bonus on Intimidate checks; gaint +1 to attack and caster level checks for 1 minute after slaying an intelligent creature Insightful DeliveryPoison use class feature, studied strike +4d6Increase the DC of poison delivered with studied strike Insightful GazeStern gaze class feature, Sense Motive 5 ranksWhen using Sense Motive, roll twice and take the higher roll Inspired AlchemyAbility to create 2nd-level extracts, alchemy class feature, inspiration class featureSpend time and inspiration to recreate a consumed extract Inspired by FearAbility to perform dirge of doomYou and allies in your dirge of doom effect gain a +4 bonus against fear Inspired StrikeInspiration and studied combat class featuresExpend inspiration to increase the damage dealt with the studied combat Instant JudgmentSecond judgment class featureMay pronounce or change a judgment as an immediate action Intense Pain*Mesmerist level 7th, painful stare class featurePainful stare deals more damage Intercept Charge*—Move up to your speed to intercept charging foe as an immediate action Interweave Composite Blast*Kinetic blast class featureWork together to unleash a composite blast Intimidating GazeStern gaze class feature, Intimidate 5 ranksWhen using Intimidate, roll twice and take the higher roll Intimidating GlanceHypnotic stare class featureDemoralize hypnotic stare target as a swift action Intimidating PerformanceAbility to start performances or raging song as move action, bardic performance or raging song class featureDemoralize foes with a successful Perform check Intensified Spell—Increase maximum damage dice by 5 levels Intimidating Prowess*—Add Str to Intimidate in addition to Cha Intimidating ProwessMIntimidating ProwessGain a bonus on Intimidate against non-mythic creatures based on mythic tier Killing Flourish*Intimidating Prowess, Intimidate 4 ranks, slayer level 4thWhen melee attacks reduce a foe to fewer than 0 hit points, demoralize those around you Gruesome Slaughter*Intimidating Prowess, Killing Flourish, Intimidate 11 ranks, slayer level 11thCreatures demoralized by Killing Flourish could become sickened Shocking Bellow*Intimidating ProwessAttempt Intimidate check when you act in the surprise round as a free action Visceral Threat*Intimidating ProwessUse Intimidate instead of Bluff to feint Intuitive Spell—Cast spell without thought components IrongutsCon 13; dwarf, half-orc, or orc+2 on saves against nausea, sickening, and ingested poisons IronhideCon 13; dwarf, half-orc, or orc+1 natural armor bonus to AC Iron Will—+2 bonus on Will saves Heroic WillIron Will, base Will save +4, humanAttempt a new saving throw against a harmful condition affecting you Improved Iron WillIron WillOnce per day, you may reroll a Will save Iron WillMIron WillWhen you make a Will save from a non-mythic source, roll twice and take the higher result Judgment SurgeJudgment class featureGain improved versions of your judgments Keen ScentWis 13, half-orc or orcGain the scent special ability Smell FearKeen Scent, half-orc or orc+4 on Perception checks to detect frightened creatures Kick Up*Dex 12, Acrobatic, Acrobatics 1 rank, slayer level 1st or swashbuckler level 1stRetrieve an unattended item as a swift action Kinetic CounterCold simple blast, fire simple blast, or water simple blast; Use kinetic blast to counter an opposing element kinetic blast class feature Kinetic LeapAcrobatics 3 ranks, kinetic blast class featureUse blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks) Ki StandKi poolStand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so Kobold Ambusher*Stealth 4 ranks, koboldTake no penalty on Stealth checks when you move up to your full speed Kobold Sniper*Stealth 1 rank, koboldTake a -10 penalty on Stealth checks to stay hidden when sniping Lay of the LandAnimal focus class feature, wild empathy class featureGain lesser version of favored terrain class feature LeadershipCharacter level 7thGain a cohort and followers StrongholdLeadership, must lead at least 10 combat-capable followersSpend a move action to give battle orders to your troops Leaf SingerCha 13, bardic performance, elf or half-elfGain benefits to bardic performance in forests and against fey Learn Ranger TrapSurvival 5 ranksLearn a single ranger trap Ledge WalkerDex 13, dwarf, mountaineer or stability racial traitMove at full speed when using Acrobatics on narrow surfaces; +4 bonus on Climb checks to catch yourself or others while falling; +4 bonus on saving throws to fall prone Legendary TeamworkMAny two teamwork featsIncrease any fixed numeric bonuses to teamwork feats by 1 LiberatorEnslaved for 6 months; have Imprisoned or Kidnapped backgroundGain a +1 bonus on attack, weapon damage, and skill checks when freeing the imprisoned Life LureChannel positive energy class featureChannel positive energy to fascinate undead Life's BloodSamsaranUse your blood to heal the wounds of a living creature Lightning Reflexes—+2 bonus on Reflex saves Improved Lightning ReflexesLightning ReflexesOnce per day, you may reroll a Reflex save Lightning ReflexesMLightning ReflexesWhen making a Reflex save from a non-mythic source, roll twice and take the higher result Lingering InvisibilityDuergarGain concealment after your invisibility ends Lingering PerformanceBardic performance class abilityBardic performance continues for 2 rounds after you stop performing Lingering Spell—Instantaneous area effect spell lasts for 1 round Logical Spell—Cast spell without emotion components Long-Nose FormCharacter level 3rd, tenguOnce per day, assume the form of a human whose nose is the length of your beak (as alter self) and gain scent and +2 to your Strength score Lookout*—Act in surprise round if ally can act Lost LegacyHave a claim to an inherited title or position; have the Dishonored Family backgroundGain a +1 bonus on Charisma-based ability and skill checks Low Profile*Dex 13, Small size or smaller+1 dodge bonus to AC against ranged attacks Lucid DreamerCha 13, Knowledge (planes) 3 ranksGain greater control during dreams Lucky HalflingHalflingYou may roll saving throw for an ally once per day Lucky HalflingMLucky HalflingIncrease the bonus based on tier and expend mythic power to negate the effects of a successful save Lucky HealerAdaptive luck racial trait, halflingUse adaptable luck trait to reroll hit points healed with magical healing effects Lucky Strike*Base attack bonus +5, adaptive luck racial trait, halflingUse adaptive luck to reroll damage from a single weapon attack Lunge*Base attack bonus +6Take a –2 penalty to your AC to attack with reach LungeMLungeWhen you hit with lunge, don't take an AC penalty against that creature Lunging Spell TouchSpellcraft 6 ranksIncrease reach of spell's touch attack by 5 feet Magical Aptitude—+2 bonus on Spellcraft and Use Magic Device checks Magical AptitudeMMagical AptitudeGain an additional +2 bonus on Spellcraft and Use Magic Device, and expend mythic power to treat one of these checks as if you rolled a 20 Magical TailKitsuneGain a new spell-like ability Magnum OpusSold or perfomed five works of art; have Virtuoso backgroundCan take 15 with a single Craft or Perform skill Manifested BloodCha 13; draconic or elemental bloodlineSurround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers Marked for GloryGreat Fortitude, Iron Will, or Lightning ReflexesGain extra surge use Martial Versatility*Fighter level 4th, humanChoose one weapon-specific combat feat and use it on weapons in the same weapon group Martial Weapon Proficiency—No penalty on attacks made with one martial weapon Master AlchemistCraft (alchemy) 5 ranks+2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster Master Craftsman5 ranks in any Craft or Profession skillYou can craft magic items without being a spellcaster Maximize Spell—Maximize spell variables Maximize SurgeM6th mythic tierExpend use of mythic power to maximize surge Menacing BaneBane class featureMay imbue weapon with menacing special quality Merciful BaneBane class featureSwitch damage from lethal to nonlethal as a swift action Merciful Spell—Spell inflicts nonlethal damage instead of lethal Mesmerizing Feint*Hypnotic stare class featureLower penalties for feinting against creatures of other types Greater Mesmerizing Feint*Mesmerizing Feint, Bluff 10 ranks, psychic inception bold stareFeint against mindless creatures Mighty Bite*Base attack bonus +6, bite attack, rend, trollIncrease threat range of bite after dealing damage with rend Minor Spell ExpertiseCast 4th-level spellsCast 1st-level spell as spell-like ability 2/day Major Spell ExpertiseMinor Spell Expertise, cast 9th-level spellsCast 5th-level or lower spell as spell-like ability 2/day Mocking Dance*Acrobatics 4 ranks or Perform (dance) 4 ranksMay either move 5 feet without provoking attacks of opportunity, or your speed with them Monument BuilderKnowledge (engineering) 1 rank, build a structure worth at least 5,000 gpReduce raw material costs by 10%; Gain +2 bonus on Knowledge (engineering) checks Motivated March—Reduce nonlethal damage from forced march by half Mother's GiftChangelingGain a claw attack, natural armor bonus, or spell resistance Mounted Combat*Ride 1 rankAvoid attacks on mount with Ride check Cavalry Formation*Mounted CombatMay share space with other mounts, charge through space occupied by allied mount Mounted Archery*Mounted CombatHalve the penalty for ranged attacks while mounted Mounted ArcheryMMounted ArcheryWhen using your mount as cover, make a ranged weapon attack as a standard action Mounted CombatMMounted CombatNegate additional number of hits against your mount based on mythic tier Mounted Shield*Mounted Combat, Shield FocusApply shield bonus to mount's AC Ride-By Attack*Mounted CombatMove before and after a charge attack while mounted Ride-By AttackMRide-By AttackMake additional attacks against successive targets after you hit Spirited Charge*Ride-By AttackDouble damage on a mounted charge Spirited ChargeMSpirited ChargeStagger those your mount charges Valiant VaultMMounted Combat, Ride-By Attack, Ride 5 ranksWhen mount leaps over foes attack as you pass Trample*Mounted CombatOverrun targets while mounted TrampleMTrampleMount can make two hoof attacks instead of one Trick Riding*Ride rank 9, Mounted CombatAutomatically pass simple Ride skill checks Mounted Skirmisher*Ride rank 14, Trick RidingMake a full attack if mount moves its speed or less Unseat*Improved Bull Rush, Mounted CombatKnock opponents from their mounts UnseatMUnseatWhen unseated, your target takes falling damage based on tier Multiattack*Three or more natural attacksSecondary attacks with natural weapons take only a -2 penalty Multitalented MasteryCharacter level 5th, half-elf, multitalented racial traitAll of your classes are considered favored classes Multiweapon Fighting*Dex 13, three or more handsPenalties for fighting are reduced by -2 in the primary hand and -6 with off hands Mutual Hatred*—Gain +1 bonus on attack and damage rolls against creatures whose favored enemy class feature or hatred racial trait applies to you Mythic CompanionYou must not be mythicYou are considered a mythic creature Mythic CrafterMAny item creation featCreate mythic magic items Mythic ParagonM—Your mythic tier is considered 2 higher when determining the potency of your mythic abilities Mythic Spell LoreMAbility to cast spellsGain mythic spells equal to your mythic tier Nation BuilderExplored and claimed 100 square milesGain +2 bonus on Perception, Stealth, and Survival in claimed areas or unclaimed wilderness Natural CharmerCha 17, dhampirTake 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you Natural SpellWis 13, wild shape class featureCast spells while using wild shape Natural SpellMNatural SpellUse spell completion and spell trigger items while in wild shape Nature MagicKnowledge (nature) 1 rankGain know direction as a constant spell-like ability and use one other druid orison once per day NemesisHave an enemy that wishes you great harmGain two favored class bonuses Nimble MovesDex 13Ignore 5 feet of difficult terrain when you move Acrobatic StepsDex 15, Nimble MovesIgnore 20 feet of difficult terrain when you move Light StepAcrobatic Steps, Nimble Moves, elfMove normal speed in difficult terrain Mystic StrideDex 15, Nimble Moves, woodland stride class featureMove at full speed even through magically enhanced foliage Nimble MovesMNimble MovesIgnore an amount of difficult terrain based on your tier Nimble Striker*Dex 13, base attack bonus +1, catfolk, sprinter racial traitKeep AC bonus when using Cleave or Lunge feats, or when charging Claw Pounce*Str 13, Dex 15, Nimble Strike, base attack bonus +10, catfolk, cat's claws racial trait or Aspect of the Beast (claws of the beast manifestation)Make a full attack with your claws when charging Opening Volley*—Successful ranged attack grants +4 on next melee attack roll Oracular IntuitionMystery class featureGain bonuses to Sense Motive and Spellcraft to identify magic item properties Orc Weapon Expertise*Base attack bonus +1, orcGain a specific benefit with orc weapons Outflank*Base attack bonus +4Gain +4 bonus on attack rolls when flanking Pack AttackBase attack bonus +1Ally's attack allows you to take a 5-foot step Pack RatRatfolkRandomly have a mundane item when you need it Painful AnchorAnchoring aura class featureDeal damage to an anchored evil outsider Paired Opportunists*—+4 bonus on attacks of opportunity Parting BlastKinetic blast class featureBody explodes on death Pass for HumanHalf-elf, half-orc, or halfling+10 on Disguise checks to look like a human Performance Weapon Mastery*—All weapons you are proficient with act as if they had the performance quality Persistent Spell—Creatures who saved against a spell must save again Persuasive— +2 bonus on Diplomacy and Intimidate checks PersuasiveMPersuasiveGain an additional +2 bonus on Diplomacy and Intimidate, and expend mythic power to treat one of these checks as if you rolled a 20 Rhetorical FlourishCha 13, PersuasiveUse verbal misdirection while making Diplomacy check Rhetorical FlourishMRhetorical FlourishIncrease the bonus on Diplomacy checks based on mythic tier Phantom FighterPhantom class feature, phantom with magic attacks abilityPhantom's natural weapon attacks and delivered spells have full effect on incorporeal creatures Phantom FortificationPhantom class feature, phantom with incorporeal flight abilityPhantom has a chance to ignore critical hits and precision-based damage Piercing Spell—Affected spell treats creatures with SR as having an SR of 5 lower Planar PreservationistPreservationist alchemist archetypeWith every summon nature's ally extract you learn, learn a corresponding summon monster extract Planar Wild ShapeWild shape class feature, Knowledge (planes) 5 ranksMay add the celestial or fiendish template to your animal form Point-Blank Shot*—+1 attack and damage on targets within 30 feet Arc Slinger*Point-Blank Shot, proficient with sling or halfling sling staffReduce ranged attack penalties due to range by 2 Charging Hurler*Point-Blank ShotMay use charge rules to make thrown weapon attack Improved Charging HurlerCharging HurlerYour target may be at any range Coordinated Shot*Point-Blank ShotWhen an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe Disrupting Shot*Dex 13, Point-Blank Shot, 6th-level fighterRanged attacks increase enemy's DC to cast spells Far Shot*Point-Blank ShotDecrease ranged penalties by half Far ShotMFar ShotExpend mythic power to ignore range increments Impact Critical Shot*Dex 13, Point-Blank Shot, base attack bonus +9You can bull rush on a critical hit Point-Blank ShotMPoint-Blank ShotGain greater bonuses with Point-Blank Shot Precise Shot*Point-Blank ShotNo penalty for shooting into melee Clustered Shots*Point-Blank Shot, Precise Shot, base attack bonus +6Total damage from full-round ranged attacks before applying DR Enfilading Fire*Point-Blank Shot, Precise Shot, 1 other teamwork featWhen ally flanks opponent, you gain +2 on ranged attack rolls against opponent Focused Shot*Int 13, Precise ShotAdd Int modifier on damage rolls with bows or crossbows Improved Precise Shot*Dex 19, Precise Shot, base attack bonus +11No cover or concealment chance on ranged attacks Pinpoint Targeting*Improved Precise Shot, base attack bonus +16No armor or shield bonus on one ranged attack Pinpoint TargetingMPinpoint TargetingUse Pinpoint Targeting even when you move Rapid Shot*Dex 13, Point-Blank ShotMake one extra ranged attack Manyshot*Dex 17, Rapid Shot, base attack bonus +6Shoot two arrows simultaneously ManyshotMManyshotFire two arrows with your first and second attack Rapid ShotMRapid ShotIgnore the –2 penalty or make two additional attacks Snap Shot*Rapid Shot, Weapon Focus, base attack bonus +6Threaten squares within 5 feet of you when wielding a ranged weapon Improved Snap Shot*Dex 15, Snap Shot, base attack bonus +9You threaten an additional 5 feet with Snap Shot Greater Snap Shot*Dex 17, Improved Snap Shot, base attack bonus +12Gain bonus on damage and critical confirmation when using ranged weapons Sword And Pistol*Snap Shot, Two-Weapon Fighting, base attack bonus +6Ranged attacks do not provoke attacks of opportunity Stabbing Shot*Rapid Shot, elfUse arrow as a melee attack to push enemies back Target of OpportunityPoint-Blank Shot, base attack bonus +6When an ally hits with a ranged attack, youmay make an attack as an immediate action Shot on the Run*Dex 13, Mobility, Point-Blank Shot, base attack bonus +4Make ranged attack at any point during movement Parting Shot*Shot on the Run, base attack bonus +6Make a ranged attack when withdrawing Shot on the RunMShot on the RunMake two attacks during a move instead of one Sniper's LanternPoint-Blank Shot, dancing lights racial spell-like abilityCreate a light orb granting a +2 insight bonus on ranged attacks against targets within 5 feet of the orb Technology AdeptDex 13, Exotic Weapon Proficiency (firearms), Point-Blank ShotGain a bonus on save DCs to resist the effects of technological firearms Potent SurgeM—Add 1 to surge result Lucky SurgeMPotent Surge, 3rd mythic tierRoll surge twice and take the highest result Power Attack*Str 13, base attack bonus +1Trade melee attack bonus for damage Bloody Assault*Power Attack, base attack bonus +6Trade melee attack bonus for bleed damage Cleave*Power AttackMake an additional attack if the first one hits CleaveMCleaveMake additional cleaves to any foes in reach regardless of position Cleave Through*Str 13, Cleave, Power Attack, base attack bonus +11, dwarfTake a 5-foot step as a free action if your initial attack hits with Cleave Cleaving Finish*CleaveMake additional attack if opponent is knocked out. Improved Cleaving FinishCleaving Finish, Great Cleave, base attack bonus +6May use Cleaving Finish any number of times/round Death or Glory*Power Attack, base attack bonus +6Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents Goblin Cleaver*Str 13, Cleave, Power Attack, dwarfMake additional attacks against creatures smaller than you that you threaten; +2 circumstance bonus on goblinoids Orc Hewer*Str 13, Cleave, Goblin Cleaver, Power Attack, dwarfMake additional attacks against creatures your size or smaller; +2 circumstance bonus on attack rolls against orcs Giant Killer*Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, dwarfMake additional attacks against creatures one size category larger than you or smaller; +2 circumstance bonus on attack rolls against giants Great Cleave*Cleave, base attack bonus +4Make an additional attack after each attack hits Surprise Follow-Through*Str 13, Cleave, Power Attack, base attack bonus +1One opponent is denied their Dexterity bonus when using Cleave or Great Cleave Improved Surprise Follow-Through*Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base attack bonus +8Opponents are denied their Dexterity bonus when using Great Cleave Dazing Assault*Power Attack, base attack bonus +11Trade melee attack bonus to daze opponents Furious Focus*Str 13, Power Attack, base attack bonus +1Do not take the Power Attack penalty on the first attack each round Dreadful Carnage*Str 15, Furious Focus, base attack bonus +11Make a free Intimidate check when you knock down a foe Dreadful Carnage MDreadful CarnageYour carnage has a greater effect against non-mythic foes and expend mythic power to frighten foes Furious FocusMFurious FocusIgnore Power Attack penalties when using Furious Focus Hurtful*Str 13, Power AttackMake a melee attack against a demoralized opponent with Intimidate Pile On*Str 13, Hurtful, Power AttackDeal half damage against a creature with a fear condition and extend condition by 1 round Improved Bull Rush*Power Attack+2 bonus on bull rush attempts, no attack of opportunity Awesome Blow*Str 25, Power Attack, Improved Bull Rush, size Large or largerSend a smaller opponent flying with a successful combat maneuver Awesome Charge*Str 25, Awesome Blow, Improved Bull Rush, Power AttackAttempt an awesome blow combat maneuver when you successfully hit an opponent in a charge Improved Awesome Blow*Str 13; Awesome Blow or awesome blow class feature; Power Attack+2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies Bull Rush Strike*Improved Bull Rush, base attack bonus +9Attempt a bull rush on a successful critical hit Greater Bull Rush*Improved Bull Rush, base attack bonus +6Enemies you bull rush provoke attacks of opportunity Improved Bull RushMImproved Bull RushGain a bonus on bull rush based on mythic tier Quick Bull Rush*Improved Bull Rush, base attack bonus +6May bull rush in place of one of your melee attacks Raging ThrowCon 13, rage class feature, Improved Bull Rush, base attack bonus +6Add Con bonus on checks to bull rush Rebuffing Reduction*Damage reduction, Improved Bull RushBull Rush opponent who fails to pierce your DR Improved Drag*Power Attack+2 bonus on drag attempts, no attack of opportunity Greater Drag*Improved Drag, base attack bonus +6Enemies you drag provoke attacks of opportunity Improved DragMImproved DragGain a bonus on drags based on mythic tier Quick Drag*Improved Drag, base attack bonus +6May perform a drag maneuver in place of one of your melee attacks Improved Overrun*Power Attack+2 bonus on overrun attempts, no attack of opportunity Charge Through*Improved Overrun, base attack bonus +1Make overrun as free action while charging Charge ThroughMCharge ThroughIgnore allies and make overruns when you charge through Greater Overrun*Improved Overrun, base attack bonus +6Enemies you overrun provoke attacks of opportunity Improved OverrunMImproved OverrunGain a bonus on overruns based on mythic tier Improved Sunder*Power Attack+2 bonus on sunder attempts, no attack of opportunity Greater Sunder*Improved Sunder, base attack bonus +6Damage from sunder attempts transfers to your enemy Improved SunderMImproved SunderGain a bonus on sunders based on mythic tier Sundering Strike*Improved Sunder, base attack bonus +9Attempt a sunder attack on a successful critical hit TechnophobeImproved SunderGain a morale bonus when you destroy a robot or technological item Power AttackMPower AttackPower Attack damage increases based on tier Pushing Assault*Str 15, Power Attack, base attack bonus +1Push a foe back with a two-handed weapon Raging BrutalityRage class feature, Power Attack, base attack bonus +12Add Constitution bonus on damage rolls Reckless RagePower Attack; rage or raging song class featureTake a penalty on attack rolls to deal more damage while raging Regenerate MusclesPower Attack, regeneration, trollStop your regeneration as a free action to gain +2 enhancement bonus on Strength Shield of Swings*Str 13, Power Attack, base attack bonus +1Reduce damage with a two handed weapon to gain a +4 shield bonus Smash*Power Attack, half-orcIgnore 5 points of hardness when breaking an object Stunning Assault*Power Attack, base attack bonus +16Trade melee attack bonus to stun opponents Trap WreckerPower Attack, Disable Device 1 rank, orcAttempt to disarm a trap by striking it with a melee weapon Powerful ShapeWild shape class feature, druid level 8thWhile in wild shape, you are treated as one size category larger Powerful ShapeMPowerful ShapeApply the giant simple template to wild shape Powerful TongueStr 17, sticky tongueGain pull special ability with tongue attack Practiced TacticianTactician class featureUse tactician ability one additional time per day Precise Strike*Dex 13, base attack bonus +1Deal +1d6 points of precision damage with melee attacks Prodigy—Gain a +2 bonus on two Craft, Perform, or Profession skills Prone Slinger*—May use a sling while prone ProphetAbility to cast divine spells and received a vision; have Marked by Gods backgroundGain +1 sacred or profane bonus to AC when you cast a spell Prophetic VisionaryMystery class featureOnce per day, enter a deep trance and gain a prophetic vision Prophetic VisionaryMProphetic VisionaryUse augury at will Psychic Sensitivity—Use occult skill unlocks for trained skills EmpathPsychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rankRead emotions quickly and often, but open your mind to risk Psychic AdeptInt 11, Psychic SensitivityCast a psychic knack 3/day as a spell-like ability Psychic DiscipleInt 13, Psychic Adept, Psychic SensitivityCast a 1st-level psychic spell 2/day as a spell-like ability Psychic Combatant*Int 13, Psychic Sensitivity or ability to cast psychic spellsGain free manifestation points in psychic duels or use psychic spell-like abilities, character level 3rd Psychic DefenderInt 13, Psychic Sensitivity or ability to cast psychic spellsGain free temporary hit points when starting or use psychic spell-like abilities, character level 3rd a psychic duel Psychic HealingCha 11, Psychic Sensitivity or ability to cast psychic spells, Heal 3 ranksUse faith healing to treat deadly wounds and grant temporary hit points Psychic MaestroPsychic Sensitivity or ability to cast psychic spellsUse occult skill unlocks more often Psychic VirtuosoPsychic Sensitivity or ability to cast psychic spells+2 on checks for occult skill unlock (+4 at 10 ranks) Shatter Mental MaskPsychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities, character level 2ndOffensive manifestations with Will saves reveal opponent's true form Spirit SensePsychic Sensitivity or ability to cast psychic spells+5 on checks to notice haunts, 75% chance to affect incorporeal creatures Third EyePsychic Sensitivity or ability to cast psychic spellsUse third eye to read auras and see the truth Pure FaithDivine health class featureGain a +4 sacred bonus against poison Quick ChannelKnowledge (religion) 5 ranks, channel energy class featureChannel energy faster by expending more uses Reactive HealingQuick Channel or Quicken Spell; channel energy or lay on hands class featureWhen reduced to 0 hp or fewer, use channel energy or lay on hands to heal yourself as immediate action Quick Draw*Base attack bonus +1Draw weapon as a free action BetrayerPersuasive, Quick Draw, base attack bonus +3Gain free attack upon successful Diplomacy skill check Maximized SpellstrikeMaximized magic magus arcana, weapon expertise class feature or Quick DrawMaximize spellstrike by spending 3 arcana pool points Quick DrawMQuick DrawDraw any item as a free action, expend mythic power to draw two items Shared StashQuick Draw, base attack bonus +1, Sleight of Hand 1 rank, swarming racial traitDraw a weapon from an ally in a shared square Two-Fisted DrinkerMQuick DrawDraw two potions or drinks as a move action and drink both as a standard action Wave Strike*Weapon expertise class feature or Quick Draw, Bluff 1 rankSpend a swift action to make a Bluff check to feint Quicken BlessingAccess to blessing's major power, blessings class featureChoose a blessing and spend two uses to call upon it as a swift action Quicken Spell—Cast spell as a swift action Quicken Spell-Like AbilitySpell-like ability at caster level 10th order higherUse spell-like ability as a quickened spell-like ability 3/day (or less) Quick Wild ShapeWild shape class feature, caster level 8thWild shape quickly into a less powerful form Racial HeritageHumanAffected as though both human and another race Racial HeritageMRacial HeritageGain a single racial trait of your choice Radiant ChargeLay on hands class featureExpend uses of lay on hands to deal extra damage, bypassing evil creatures' resistances and immunities Rage CastingBlood casting class featureSacrifice hit points for bloodrager spell potency Raging AbsorptionAbility to cast 4th-level bloodrager spells, bloodrage class featureAbsorb arcane energy from damaging spells to refuel bloodrage Raging BloodEldritch Heritage or sorcerer bloodline class featureEnter a lesser bloodrage Raging BruteStr 21, ogreGain a rage power for 1 minute each day Raging ConcentrationBlood casting class featureWhile bloodraging, add your morale bonus to Constitution to concentration checks Raging DeathblowGreater rage class featureRend a dying foe and gain one round of rage Raging Regeneration*Rage class ability, regeneration, trollFire and acid damage don't affect your regeneration while raging Raging VitalityCon 15, rage class feature+2 bonus to Con when raging, and continue raging if unconscious Rapid Focus ShiftCaster level 5th, mental focus class feature Shift mental focus more quickly 1/day Rapid Reload*Weapon proficiency (crossbow)Reload crossbow quickly Crossbow Mastery*Dex 15, Rapid Reload, Rapid ShotReload crossbow as free action and make full attacks Rapid ReloadMRapid ReloadReload all weapons faster Rapid Reload*Weapon Proficiency (crossbow) or Exotic Weapon Proficiency (firearms)Reload your weapon quickly RazortuskHalf-orcGain bite attack Reach Spell—Increase spell range to higher range category Ready for BattleMesmerist trick class feature+2 on initiative rolls for allies with implanted tricks Ready for PainMesmerist trick class featureDR/— against nonlethal damage for allies with implanted tricks Realistic LikenessKitsuneMimic the physical features of any individual you have encountered with your change shape ability Rebounding Leap*Acrobatics 5 ranks, Ride 11 ranks, leaping lance class featureRemount your steed as a swift action with successful Acrobatics check Recovered RageRage or raging song class featureRegain rage or raging song with each foe you reduce to 0 or fewer hit points RedemptionLost class features; have Dishonored Family backgroundAdd +1 bonus to an ability check, attack roll, saving throw, or skill check by becoming shaken as an immediate action Remote BombDelayed bomb discoveryIncrease the delay on your bombs and detonate bombs remotely Rending Claws*Str 13, two claw attacks, base attack bonus +6Deal 1d6 extra damage if both claws hit Rending Fury*Rend special attack, base attack bonus +6Need half the normal number of attacks to deal rend damage Improved Rending Fury*Rending Fury, base attack bonus +9Deal extra damage on a successful rend Greater Rending Fury*Improved Rending Fury, base attack bonus +12When you rend an opponent, you deal bleed damage Resilient ArmorDivine bond (armor or shield) or sacred armor class featureGain DR against some attacks Resilient BruteHalf-orc or orcOnce per day deal half damage taken as nonlethal damage Resilient EidolonEidolon class featureWhen you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you Resolute RagerOrc, rage class featureMake a new saving throw against a fear effect while raging Reward of GraceLay on hands class featureWith each use of lay on hands, gain a +1 sacred bonus on attack rolls Reward of LifeLay on hands class featureWith each use of lay on hands, gain hit points equal to your Charisma Righteous HealingJudgment class featureHeal more when you have a judgment active Rime Spell—Spell with the cold descriptor also entangles creatures if the spell damages them Risky Striker*Base attack bonus +1, halflingChoose to take a penalty to AC to gain melee damage against creatures two or more size categories larger than you Robot's BaneKnowledge (engineering) 5 ranksGain offensive and defensive bonuses against robots Run—Run at 5 times your normal speed RunMRunRun faster and for longer Sacred SummonsAura class feature, ability to cast summon monsterSummon monsters whose alignment subtype matches yours as a standard action Sap Adept*Sneak attack +1d6Gain bonus damage on nonlethal attacks Sap Master*Sap Adept, sneak attack +3d6Deal twice your sneak attack damage when dealing nonlethal damage Savage CriticalStr 19, ogre, sneak attack +2d6Add sneak attack damage to confirmed critical hits or damage from Vital Strike Scarred Legion—Gain +2 bonus on Intimidate check and a +2 morale bonus on Will saving throws Scarring Spell—Emotion or fear spell gives penalties against further such spells Scavenger's EyeTenguGain +2 bonus on Appraise checks and determine the most valuable item in a hoard as a standard action Scavenger's LuckKnowledge (engineering) 1 rankWhen using timeworn technology, roll twice to determine the glitch effect Scorching Weapons*IfritGain a +2 bonus on saving throws against fire attacks and spells with the fire or light descriptor; deal fire damage with metallic weapons Inner Flame*Scorching Weapons, character level 7th, ifritGain a +4 bonus on saves against fire attacks and spells with the fire or light descriptor; increased fire damage with metallic weapons Blazing Aura*Inner Flame, Scorching Weapons, character level 13th, ifritCreate an aura of heat as a free action when using Scorching Weapons Scribe ScrollCaster level 1stCreate magic scrolls Sea LegsProfession (sailor) 5 ranksGain +2 on Acrobatics, Climb, and Swim checks Seething Hatred*Studied target class featureSelect a favored enemy and gain greater benefits when such a creature is your studied target Extreme Prejudice*Seething Hatred, sneak attack +3d6, studied target class featureWhen you succeed at a sneak attack with Seething Hatred, roll d8s for damage instead of d6s Seize Advantage*Opportune parry and riposte deedAdd foe's Power Attack damage to your riposte Selective ChannelingCha 13, channel energy class featureChoose whom to affect with channel energy Contingent ChannelingTrue healer class feature, Selective ChannelingMay transfer positive energy to ally who can use it to heal Selective ChannelingMSelective ChannelingIncrease the power of your channel based on the number of creatures excluded Selective SpellSpellcraft 10 ranksExclude targets from an area effect spell Self-Sufficient—+2 bonus on Heal and Survival checks Self-SufficientMSelf-SufficientGain an additional +2 bonus on Heal and Survival, and expend mythic power to treat one of these checks as if you rolled a 20 Sense LinkBond senses class featureGain a +4 bonus on Perception checks when sharing your eidolon's senses Serpentine CompressionSerpentfolkGain compression ability Shadow CasterCaster level 1st, drowYour caster level is two levels higher with spells of the shadow subschool or spells with the darkness or shadow descriptor Shadow GhostFetchling, shadow walk spell-like abilityAdditional shadow walk per day Shadow Strike*Base attack bonus +1Deal precision damage against targets with concealment Shadow WalkerFetchling, shadow walk spell-like abilityExpend shadow walk spell-like ability to use dimension door as a spell-like ability Shadowy DashWayangMove at full speed using Stealth in areas of dim light or darkness Shake It Off—Gain +1 to all saving throws per adjacent ally ShamedPublicly embarassed; have Bastard Born backgroundGain +1 bonus on attack rolls and skill checks when being observed in combat Shapeshifter FoilKnowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use polymorph effectsWhen you deal damage, target's ability to use any polymorph effects is hindered Shapeshifting HunterFavored enemy class feature, wild shape class featureAdd your druid and ranger levels for favored enemy Shaping FocusKnowledge (nature) 5 ranks, wild shape class featureCount other class levels as druid levels for the purpose of wild shape Shared InsightWis 13, half-elfGrant friendly creatures a +2 bonus on Perception checks Shared JudgmentSecond judgment class featureExtend a judgment to an adjacent ally instead of enacting a second judgment Shared ManipulationCha 13, half-elfGrant friendly creatures within 30 feet a +2 bonus on Bluff or Intimidate checks Shared SoulShared consciousness class featurePhantom protects against death effects, energy drain, and possession Share HealingAbility to acquire an animal companion, an eidolon, a familiar, or a special mountShare healing with your companion creature Sharpclaw*RatfolkGain 2 claw attacks that deal 1d4 points of damage Tunnel RatRatfolk, swarming racial traitYou count as one size smaller for the purpose of squeezing Burrowing TeethSharpclaw, Tunnel Rat, ratfolkGain a burrow speed equal to 1/2 your base speed Sharp SensesKeen senses racial trait+4 racial bonus on Perception checks SharptoothRatfolkGain a bite primary natural attack that deals 1d3 points of damage GnawerSharptooth, ratfolkIgnore hardness with your bite attack Shielded Caster—+4 bonus on concentration checks Shield Proficiency—No penalties on attack rolls when using a shield Improved Shield Bash*Shield ProficiencyKeep your shield bonus when shield bashing Shield Slam*Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6Free bull rush with a bash attack Shield SlamMShield SlamThose knocked into walls or other barriers take additional damage Shield Master*Shield Slam, base attack bonus +11No two-weapon penalties when attacking with a shield Bashing Finish*Shield Master, Two-Weapon Fighting, base attack bonus +11Make a free shield bash after a critical hit Saving Shield*Shield ProficiencyGrant shield bonus to an adjacent ally Saving ShieldMSaving ShieldWhen you negate an attack, make attack of opportunity against attacker Shield Focus*Shield Proficiency, base attack bonus +1Gain a +1 bonus to your AC when using a shield Covering Defense*Shield Focus, base attack bonus +6Provide cover to an ally with total defense Greater Shield Focus*Shield Focus, 8th-level fighterGain a +1 bonus to your AC when using a shield Missile Shield*Dex 13, Shield FocusDeflect one ranged attack per round with shield Missile ShieldMMissile ShieldDeflect a number of ranged attacks equal to 1/2 your mythic tier Ray Shield*Dex 15, Missile Shield, SpellbreakerDeflect one ranged touch attack per round with shield Shield FocusMShield FocusAdd shield bonus and shield's enhancement's bonus to touch AC Shield Specialization*Shield Focus, 4th-level fighter+2 bonus to AC against criticals with one type of shield Greater Shield Specialization*Greater Shield Focus, Shield Specialization, 12th-level fighter+2 bonus to AC against criticals, and negate critical hit once per day Shield Wall*Shield ProficiencyIncrease your shield bonus to AC Tower Shield Proficiency*Shield ProficiencyNo penalties on attack rolls when using a tower shield Sickening Spell—Sicken creature with spell damage Siege Commander*Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (Siege Engineer) 1 rankGrant weapon crew +4 on assemble or move checks Siege Engineer*Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with 1 siege weaponYou are considered proficient with all siege weapons Master Siege Engineer*Siege Weapon Engineer, Knowledge (engineering) 10 ranksCrew can load siege engine as a move action Siege Gunner*Siege Weapon EngineerTake no size penalties for aiming a direct fire siege weapon Signature DeedGrit class feature, gunslinger level 11thUse 1 deed for 1 fewer grit point Signature Skill5 ranks in the chosen skillGain additional abilities for a skill with more ranks Silent Kill*Stealth 12 ranks, assassinate advanced slayer talent or ninja master trickKill during the surprise round and slip back into shadows Silent Spell—Cast spell without verbal components Simple Weapon Proficiency—No penalty on attacks made with simple weapons Sin SeerDetect undead class featureGain the ability to detect evil Skald's VigorRaging song class featureGain fast healing while raging and performing or performing raging song Greater Skald's VigorSkald's Vigor, Perform (sing) 10 ranksAllies share the fast healing of Skald's Vigor Skilled Driver—Gain +4 bonus on driving checks with made with one vehicle Expert DriverSkilled DriverManeuver a vehicle of a selected type as a move action, and you can stop immediately Skilled RagerRage class featurePick a skill and use it while raging Skill Focus—+3 bonus on one skill (+6 at 10 ranks) Eldritch HeritageCha 13, Skill Focus in bloodline skill, character level 3rdGain a bloodline power Eldritch HeritageMEldritch HeritageGain increased bloodline powers Improved Eldritch HeritageCha 15, Eldritch Heritage, character level 11thGain an additional bloodline power Greater Eldritch HeritageCha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17thGain a higher-level sorcerer bloodline power Esoteric LinguisticsSkill Focus (Linguistics)Use Linguistics in place of some Use Magic Device and Spellcraft checks Night StalkerSkill Focus (Stealth), darkvision, half-ogre or ogre, size Large or largerIgnore size penalties on Stealth checks in dim lighting or natural darkness OratorSkill Focus (Linguistics)Use Linguistics instead of Bluff, Diplomacy, and Intimidate in some instances Skill FocusMSkill FocusAlways take 10 or 20 even when rushed or threatened Stretched WingsStr 13, Skill Focus (Fly), strix, wing-clipped racial traitStrix racial fly speed increases to 60 feet Skill Focus—+2 bonus on one skill (+4 at 10 ranks) Slayer's KnackFavored enemy class feature, base attack bonus +6Double the threat range of all weapons against one favored enemy Sleep VenomVishkanyaAlter your venom so the target falls unconscious Slow FallerAcrobatics 5 ranks or slow fall class featureGain or improve the slow fall ability Slurk Rider*KoboldControl, guide, and communicate with slurks Smoking BoulderBase attack bonus +11, heated rock special abilityThrown boulders emit a 10-foot-radius spread of smoke Snapping Flank*Base attack bonus +9, bite attackMake a bite attack as a swift action while flanking Snapping Jaws*Base attack bonus +1, gnollUse your bite as a natural weapon dealing 1d6 points of damage SnatchSize Huge or largerStart a grapple with a claw or bite attack as the grab ability SociableCha 13, half-elfGrant friendly creatures a +2 bonus on Diplomacy checks SociableMSociableIncrease the bonus on Diplomacy or gain the normal bonus without an action Sorcerous BloodstrikeCha 13, sorcerer bloodline class featureRegain a bloodline power when you reduce a creature to 0 or fewer hit points Spell BaneBane class featureYour spells' DCs increase by 2 when bane is in effect Spell BluffBluff 5 ranks, Spellcraft 5 ranksBluff other spellcasters, increasing the DC needed to identify your spell Spell Focus—+1 bonus on save DCs for one school Augment SummoningSpell Focus (conjuration)Summoned creatures gain +4 Str and Con Augment SummoningMAugment SummoningSummoned creatures are considered mythic Evolved Summoned MonsterAugmented Summoning, Spell Focus (conjuration), ability to cast summon monster ISummoned monster gains a 1-point eidolon evolution Ferocious SummonsAugment Summoning, Spell Focus (conjuration), half-orc or orcCreatures you summon gain the ferocity universal monster ability Superior SummoningAugment Summoning, caster level 3rdWhen summoning more than one creature, summon an extra one Diviner's DelvingSpell Focus (divination)+2 bonus on caster level checks with divinations Fabulous FigmentsMSpell Focus (illusion)Non-mythic creatures can't identify your illusions Greater Spell FocusSpell Focus+1 bonus on save DCs for one school Moonlight SummonsSpell Focus (conjuration), ability to cast summon nature's allySummoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver Skeleton SummonerSpell Focus (necromancy), ability to cast summon monsterSummon skeletons instead of living creatures with summon monster Spell FocusMSpell FocusIncrease the DC of Spell Focus and Greater Spell Focus Spell SpecializationInt 13, Spell FocusPick one spell and cast it as if you were higher level Greater Spell SpecializationInt 13, Spell Focus, Spell Specialization, ability to cast 5th-level spellsSacrifice a spell to cast your specialized spell Starlight SummonsSpell Focus (conjuration), ability to cast summon nature's allySummoned creatures gain a bonus on Perception and Stealth checks Sunlight SummonsSpell Focus (conjuration), ability to cast summon nature's allySummoned creatures glow and are immune to blinding and dazzling effects Tenacious TransmutationSpell Focus (transmutation)+2 to DC to dispel your transmutations Thanatopic SpellKnowledge (religion) 6 ranks, Spell Focus (necromancy)Affected spell's death effects, energy drain, and negative levels affect undead Threnodic SpellKnowledge (religion) 6 ranks, Spell Focus (necromancy)Change a mind-affecting spell so it can affect undead, but not living creatures Undead MasterSpell focus (necromancy), ability to cast animate dead or command undeadAnimate and command more undead Undead MasterMUndead MasterAdd your mythic tier to your caster level to determine number of undead animated Spell HexMajor hex class featureCast a 1st-level spell as a hex Spell Mastery1st-level WizardPrepare some spells without a spellbook Flexible WizardrySpell Mastery, wizard level 1stPrepare some spells flexibly Improved Flexible WizardryFlexible Wizardry, wizard level 8thFlexibly prepare more spells Spell MasteryMSpell MasteryPrepare selected spells as a full-round action Spell Penetration—+2 bonus on level checks to beat spell resistance Greater Spell PenetrationSpell Penetration+2 bonus on level checks to beat spell resistance Spell PenetrationMSpell PenetrationAdd 1/2 mythic tier to level checks to overcome spell resistance Spell PerfectionSpellcraft 15 ranks, 3 metamagic featsApply any metamagic feat to one spell without penalty, up to 9th level SpellsongCha 13, bard performance class feature, ability to cast 1st-level spellsCombine spellcasting and bardic performance Spider ClimberCharacter level 3rd, drowCast spider climb 1/day; gain +4 bonus on saving throws against web special attacks and web spells Spider StepAcrobatics 6 ranks, Climb 6 ranks, 6th-level monkWalk on walls or ceilings for half your slow fall distance Cloud StepSpider Step, 12th-level monkAir walk for half your slow fall distance Spider SummonerAbility to cast summon monster or summon nature's ally spells, drowAdd spiders to your summon lists Spirit FocusSpirit bonus class featureIncrease spirit bonus from one legend by 1 Spirt of the Corps*—Apply an ally's morale bonus to one of your rolls of the same type Spirit TalkerHex class feature; shaman level 6th or witch level 6thCommune with a spirit to gain temporary use of one of its hexes Spirit's GiftAbility to acquire an animal companion or a familiarCommune with a spirit to grant your animal companion or familiar a shaman spirit augmentation Spiritual BalanceKi pool class feature, still mind class featureStill mind applies against possession, spend ki to double the bonus Spiritual GuardianAbility to cast spiritual weapon or spiritual ally, spirit magic class featureIncrease the attack power of your spirit spells Spiritualist's CallPhantom class featurePhantom gets a bonus when summoned Spit VenomNagajiSpit poison up to 10 feet as a ranged touch attack Splintering WeaponWeapon Proficiency, base attack bonus +1Break a weapon to deal bleed damage Split Hexwitch level 10thA targeted hex can affect two creatures Split Major HexSplit Hex, caster level 18thA targeted major hex can affect two creatures Spontaneous MetafocusCha 13, one metamagic feat, ability to spontaneously cast spellsApply metamagic to one spell and keep the standard casting time Spontaneous MetafocusMSpontaneous MetafocusChange the spells of your metafocus each morning Spontaneous Nature's AllyKnowledge (nature) 5 ranks, ability to spontaneously cast cure or inflict spells, Animal or Plant domainLose a spell slot to spontaneously cast a summon nature's ally spell of the same level Stalker's FocusKnowledge (nature) 3 ranks, Survival 3 ranks, no levels in a class that has the animal focus class featureGain an animal focus for you or your animal companion Steadfast Personality—Use your Charisma modifier on saves against mind-affecting effects Stealth Synergy—Take the highest roll made by you and your allies on Stealth checks Stealthy—+2 bonus on Escape Artist and Stealth checks StealthyMStealthyGain an additional +2 bonus on Escape Artist and Stealth, and expend mythic power to treat one of these checks as if you rolled a 20 Steam CasterUndineCast fire spells as water spells Steel SoulDwarf, hardy racial trait+4 racial bonus on saves against spells and spell-like abilities Step Up*Base attack bonus +1Take a 5-foot step as an immediate action Coordinated Reposition*Step-UpMove 5 feet as an immediate action Following Step*Dex 13, Step UpMove up to 10 feet as an immediate action Step Up and Strike*Following Step, base attack bonus +6Follow adjacent creature and attack as an immediate action Still Spell—Cast spell without somatic components Stoic PoseSvirfneblinMake a Stealth check without cover or concealment after finding a suitable spot Stone-FacedDwarf+4 bonus on Bluff checks to lie or conceal motives Stone SingerCha 13, bardic performance, dwarfGain benefits to bardic performance underground and against earth creatures Stony StepOreadMove through 5 ft. of earth- or stone-based difficult terrain as if it were normal terrain Oread BurrowerStony Step, character level 9th, oreadGain a burrow speed 1/2 your base speed Oread Earth GliderOread Burrower, Stony Step, character level 13th, oreadGain the earth glide universal monster ability StoutheartedRaging song class featureUse raging song to reroll failed saves against fear effects Strike Back*Base attack bonus +11Attack foes that strike you while using reach Strike BackMStrike BackMove toward the subject of your readied action attack Strong Comeback—Add a +2 bonus on all rerolls Strong ComebackMStrong ComebackWhen rerolling, roll twice and take the higher result Strong Implement LinkImplement class featureCast spells away from an implement more easily Summoner's CallEidolon class featureYour eidolon gets a bonus when summoned Sure and FleetFleet of foot racial trait, halflingGain a +2 racial bonus on Acrobatics and Climb checks Sure GraspClimb 1 rankWhen climbing, roll twice and take the highest result Sure on IceFrost giantMove across ice and snow without penalty; gain +4 bonus on Climb checks to climb ice Surge of SuccessHumanGain +2 circumstance bonus on attack roll, saving throw, skill check, or ability check when you confirm a critical hit or roll a natural 20 on a saving throw Swap Places*—Switch places with an adjacent ally Improved Swap Places*Swap PlacesWhen you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity Swift SwimmerLizardfolk, swim speedSwim speed increases by 15 feet Sympathetic Rage*Half-orc or orc, nonlawfulGain rage effects when an adjacent ally is raging Tail Terror*Base attack bonus +1, koboldMake a tail slap attack that deals 1d4 points of bludgeoning damage Tail Weapon*Base attack bonus +1, serpentfolkMake a tail slap attack that deals 1d6 points of bludgeoning damage Talented MagicianMajor magic rogue talent, minor magic rogue talentGain additional uses of spell-like abilities Tandem Trip—When you make a trip against an opponent threatened by any ally, roll twice and take the higher result TauntCha 13, Small size or smallerDemoralize opponents with Bluff instead of Intimidate Team PickpocketingBluff 1 rank, Sleight of Hand 1 rankWhen ally makes a Bluff check, you can pick opponent's pocket as an immediate action Technologist—Can use skills with technological subjects Craft CyberneticsTechnologist, Heal 9 ranks, Knowledge (engineering) 9 ranksCreate and install cybertech Craft PharmaceuticalTechnologist, Heal 9 ranks, Knowledge (nature) 9 ranksCreate pharmaceutical items Craft Technological Arms and ArmorTechnologist, Craft (mechanical) 7ranks, Knowledge (engineering) 7 ranksCreate technological weapons and armor Craft Technological ItemTechnologist, Craft (mechanical) 5 ranks, Knowledge (engineering) 4 ranks)Create technological items Telepathic DistractionCha 15, serpentfolkWeaken a target's resistance to mind-affecting effects Tengu WingsCharacter level 5th, tenguOnce per day, you can sprout a pair of giant black crow's wings, granting you a fly speed of 30 feet (average maneuverability) (as beast shape I) Tengu Raven FormTengu Wings, character level 7th, tenguOnce per day, assume the form of a Large raven (as beast shape II) TheurgyWis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spellsAugment arcane spells with divine energy and divine spells with arcane energy Thief of LegendSteal 1,000 gp of treasure without getting caught; have Greed backgroundOnce per day, roll twice on Disable Device or Sleight of Hand and take the better result Thoughtful DiscernmentDiscern lies class featureDetect lies in a statement you heard, even hours after it has been uttered Thrill of the KillHalf-orc or orc, rage class featureRegain 1 round of rage when you reduce an enemy to negative hit points or kill them Throat PouchBoggard, terrifying croakIncrease range of terrifying croak by 5 ft. for every 2 HD you have Sonic CroakThroat Pouch, boggard, terrifying croakDeal sonic damage to targets in 15 ft. cone Stunning CroakSonic Croak, Throat Pouch, boggard, terrifying croakStun one crature within 30 ft. Throw Anything*—No penalties for improvised ranged weapons Raging HurlerRage class feature, Throw AnythingThrow a two-handed weapon as a standard action Ricochet Splash WeaponDex 13, Throw AnythingMake an attack roll with a splash weapon if it misses and lands in another creature's square Throw AnythingMThrow AnythingGain a +2 bonus on attack and damage rolls with improvised thrown weapons and splash weapons Thundering Spell—Deafen creature with spell damage Toppling Spell—Spell with the sonic descriptor knocks targets prone Toughness—+3 hit points, +1 per Hit Die beyond 3 Reverse-Feint*Toughness, base attack bonus +1, orcMake a melee attack as an immediate action against an adjacent opponent who took advantage of an opening Tough as IronToughness, duergarEnhancement bonuses to natural armor increase by 2 ToughnessMToughnessGain twice as many hit points, and gain DR 10/epic below 0 hit points Town TamerIntimidate 5 ranks; have Bounty Hunter or Champion of the People backgroundIncrease DC of Intimidate checks against you by 10 in a particular settlement; +1 bonus on attack and dodge bonus to AC Toxic RecoveryDwarf, hardy racial traitHeal 1 point of ability damage when you succeed at a saving throw against a poison Trapper's SetupCraft (traps) 5 ranksManually trigger traps to gain +2 on attack rolls and to DC Tree Hanger*Acrobatics 1 rank, vanaraGain a +2 bonus on your CMD against all trip attacks; make Acrobatics checks to hang from nearby protrusions Triton PortalCharacter level 5th, hydraulic push spell-like ability, undineUse racial hydraulic push ability to cast summon nature's ally III as a spell-like ability Traumatic Spell—Emotion or fear spell causes nightmares True LoveFind love; have Current Lover, For Love, or The Lover backgroundAdd +1 to save DC and caster level to emotion spells and spell-like abilities; gain +2 bonus on Sense Motive Turn UndeadChannel positive energy class featureChannel energy can be used to make undead flee Turn UndeadMTurn UndeadTurning range increases by tier, and you can use Turn Undead to destroy undead Twinned Feint*Cha 13After succeeding at a feint, you can attempt a feint against a second target Twist AwayEvasionUse Reflex in place of Fortitude as an immediate action Twist the Knife*—Gain a +1 bonus on attack and damage rolls against grazed, wounded, or critical enemies Two-Handed Thrower*Str 15Gain Str bonus when using two hands to throw a one or two-handed weapon Two-Weapon Fighting*Dex 15Reduce two-weapon fighting penalties Double BaneBane class feature, Two-Weapon FightingApply your bane to a second weapon Double Slice*Two-Weapon FightingAdd your Str bonus to off-hand damage rolls Two-Weapon Rend*Double Slice, Improved Two-Weapon Fighting, base attack bonus +11Rend a foe hit by both your weapons Two-Weapon RendMTwo-Weapon RendRend damage increases to 2d8 plus twice Strength modifier Dual EnhancementTwo-Weapon Fighting; divine bond (weapon) or sacred weapon class featureImbue two weapons with divine bond or sacred weapon instead of just one Improved Two-Weapon Fighting*Dex 17, Two-Weapon Fighting, base attack bonus +6Gain additional off-hand attack Greater Two-Weapon Fighting*Dex 19, Improved Two-Weapon Fighting, base attack bonus +11Gain a third off-hand attack Improved Two-Weapon Feint*Combat Expertise, Improved Two-Weapon FightingMake a Bluff check instead of your first attack Twin Thunders*Flurry of blows class feature or Two-Weapon Fighting, Weapon Focus with wielded bludgeoning weapons, defensive training race trait, dwarf or gnomeSubstitute disarm, sunder, and trip for any of your attacks vs. giants Twin Thunders Flurry*Twin Thunders, base attack bonus +6Trip a giant of up to Huge size, and deal +2 damage against giants Twin Thunders Master*Twin Thunders Flurry, base attack bonus +9Opponent struck by Twin Thunders is shaken Two-Weapon Defense*Two-Weapon FightingGain +1 shield bonus when fighting with two weapons Two-Weapon DefenseMTwo-Weapon DefenseApply the enhancement bonus from your weapons to your shield bonus Two-Weapon Feint*Combat Expertise, Two-Weapon FightingForgo first melee attack to feint Two-Weapon FightingMTwo-Weapon FightingExpend mythic power to negate penalties Ultimate ResolveAura of resolve class featureAura of resolve expands and does not fall when you do Undersized Mount*Ride 1 rankRide creatures of your size Unfettered FamiliarCaster level 5th, ability to acquire a familiarBestow touch spells on your familiar from a distance UnforgottenLose someone close; have Major Disaster backgroundReduced nonlethal damage by 1; gain +1 bonus on Will saves Unsanctioned DetectionDetect evil class featureUse detect evil to gain bonuses on Perception and Sense Motive checks Unsanctioned KnowledgeInt 13, must be able to cast 1st-level paladin spellsAdd spells to your paladin spell list Unstoppable Esotery—Gain a +2 bonus on concentration checks and increase your caster level by 2 when using esoteric material components Vampiric CompanionDhampir or vampire, non-good alignment, 10th level in a class that grants a familiar or animal companionAnimal companion or familiar becomes undead and gains vampiric traits Vast Hatred*Gnome, hatred racial traitGain a +1 attack bonus on two selected creature types VengeanceLose a family member or loved one; have Raiders or Vengeance backgroundGain +1 bonus on saving throws, attack rolls, and weapon damage against chosen foe and minions Venomous Spray*SerpentfolkSpit venom as a secondary ranged attack Vermin HeartWild empathy class featureTarget vermin with spells as if they were animals Versatile ChannelerChannel energy class feature, worship a neutral deity or neutral alignment and no deityChannel both positive and negative energy Vestigial HeadOgreEffects with Will saving throws have a 25% chance of affecting your vestigial head, leaving you sickened instead Vigilant EidolonEidolon class feature+4 bonus on Perception checks when your eidolon is within arm's reach, conscious, and not helpless Vigilant PhantomPhantom class feature+4 on Perception checks within arm's reach of active phantom Vital Strike*Base attack bonus +6Deal twice the normal damage on a single attack Devastating Strike*Vital Strike, base attack bonus +9Deal extra damage when using Vital Strike bonus Improved Devastating StrikeDevastating Strike, base attack bonus +13Gain bonus on rolls to confirm critical hits Faerie's Strike*Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranksIlluminate foes with Vital Strike Furious FinishRage class feature, Vital Strike, base attack bonus +6Deal maximum damage and end your rage Grasping Strike*Nature Magic or the ability to cast druid or ranger spells; Vital StrikeEntangle those you hit with Vital Strike Improved Vital Strike*Vital Strike, base attack bonus +11Deal three times the normal damage on a single attack Greater Vital Strike*Improved Vital Strike, base attack bonus +16Deal four times the normal damage on a single attack Staggering Blow*Str 13, Power Attack, Vital Strike, base attack bonus +8Target must make Fortitude save or be staggered Vital StrikeMVital StrikeMultiply all damage when you Vital Strike Winter's Strike*Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranksTarget of your Vital Strike must successfully save or become fatigued Voice of the SibylCha 15Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks Voice of the SibylMVoice of the SibylIncrease Bluff, Diplomacy, and Perform (oratory) skill bonus based on mythic tier War BlessingMystery or domain class featureGain a lesser use of the blessings class feature WarmongerCha 13, hobgoblinGain Bluff and Diplomacy as class skills, +4 competence bonus on checks to convince another group or creature to attack Warren DiggerGhoulGain a burrow speed of 10 feet SleeperWarren Digger, ghoulHeal 1 hit point every ten minutes when surrounded by dirt or stone Old as DustSleeper, Warren Digger, creature has been a ghoul for at least 500 yearsCannot be killed unless your body is completely destroyed Warrior PriestAbility to cast divine spells, domain or mystery class feature+1 bonus to initiative and +2 on concentration checks when casting defensively Warrior PriestMWarrior PriestIncrease bonus on initiative and concentration checks based on mythic tier War SingerCha 13, bardic performance, half-orc or orcGain benefits to bardic performance on battlefields and against orcs Water SkinnedUndineExtinguish small nonmagical fire with a touch Weapon Finesse*—Use Dex instead of Str on attack rolls with light weapons Slashing Grace*Dex 13, Weapon Finesse, Weapon Focus with selected weaponTreat a slashing weapon as a piercing melee weapon Weapon FinesseMWeapon FinesseUse Dexterity modifier on both attack and damage rolls Weapon Focus*Proficiency with weapon, base attack bonus +1+1 bonus on attack rolls with one weapon Close-Quarters Thrower*Dodge, Weapon Focus with selected thrown weaponAttacks with selected weapons do not provoke attacks of opportunity False Opening*Dodge, Close-Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weaponMay choose to provoke attacks of opportunity; gain +4 AC vs. attacks Crusader's FlurryChannel energy and flurry of blows class feature, Weapon Focus with deity's favored weaponMay use flurry of blows with deity's favored melee weapon Dazzling Display*Weapon FocusIntimidate all foes within 30 feet Dazzling DisplayMDazzling DisplayUse Dazzling Display faster and expend mythic power to frighten opponents Disheartening Display*Dazzling Display, Weapon Focus, base attack bonus +6, proficiency with selected weaponUse Dazzling Display to increase a fear effect Dramatic Display*Dazzling DisplayGain +2 on Performance checks, attack rolls, and combat maneuver checks Gory Finish*Dazzling Display, Weapon FocusMake an Intimidate check if you reduce an opponent to negative hit points Hero's Display*Dazzling DisplayGain +2 on performance combat checks; may demoralize opponents Intimidating BaneBane class feature, Dazzling Display, character level 8thGain +2 bonus on Dazzling Display while bane is active Masterful Display*Dazzling Display, any two performance featsGain benefits of two performance feats Performing Combatant*Dazzling Display, any one Performance featCan make combat performance checks in any combat Master Combat PerformerPerforming Combatant or 3 performance feats, base attack bonus +6Make a performance combat check as a free action Savage Display*Dazzling DisplayGain +2 on Performance checks and +1d6 on damage rolls Shatter Defenses*Dazzling Display, base attack bonus +6Hindered foes are flat-footed Deadly Stroke*Greater Weapon Focus, Shatter Defenses, base attack bonus +11Deal double damage plus 1 Con bleed Deadly StrokeMDeadly StrokeExpend mythic power to instantly kill non-mythic targets Shatter DefensesMShatter DefensesTarget is flat-footed to all attacks Feral Combat Training*Improved Unarmed Strike, Weapon Focus (natural weapon)Use Improved Unarmed Strike feats with natural weapons Greater Weapon Focus*Weapon Focus, 8th-level fighter+1 bonus on attack rolls with one weapon Penetrating Strike*Weapon Focus, 12th-level fighterYour attacks ignore 5 points of damage reduction Greater Penetrating Strike*Penetrating Strike, 16th-level fighterYour attacks ignore 10 points of damage reduction Penetrating StrikeMPenetrating StrikeIgnore additional DR based on mythic tier Prone Shooter*Weapon Focus (crossbow or firearm), base attack bonus +1Take a reduced penalty to your AC against melee attacks while prone Quarterstaff Master*Weapon Focus (quarterstaff), base attack bonus +5Use a quarterstaff one-handed Ranged StudyWeapon Focus with chosen weapon, studied combat class featureChoose a ranged weapon and use studied combat with that weapon Sling FlailWeapon Focus (sling), base attack bonus +1Make melee attacks with a sling Stage Combatant*Weapon Focus, base attack bonus +5Take no penalty to deal nonlethal damage StranglerExotic Weapon Proficiency (lasso), Weapon Focus (lasso)Target cannot speak above a whisper when entangled Weapon of the Chosen*Weapon Focus with deity's favored weapon, worship and receive spells from a deityAs a swift action, your first attack with weapon counts as magical Improved Weapon of the Chosen*Weapon of the ChosenGain the benefits of Weapon of the Chosen until the start of your next turn Greater Weapon of the Chosen*Improved Weapon of the ChosenRoll twice with your favored weapon and take the better roll Weapon FocusMWeapon FocusDouble the bonuses on attack rolls and expend mythic power to gain a higher bonus Weapon Specialization*Weapon Focus, 4th-level fighter+2 bonus on damage rolls with one weapon Point-Blank Master*Weapon Specialization with a ranged weaponDo not provoke attacks of opportunity while firing one ranged weapon Greater Weapon Specialization*Weapon Specialization, 12th-level fighter+2 bonus on damage rolls with one weapon Weapon SpecializationMWeapon SpecializationIncrease bonus to damage rolls based on mythic tier Whip Mastery*Weapon Focus (whip), base attack bonus +2Using a whip does not provoke attacks of opportunity Improved Whip Mastery*Whip Mastery, base attack bonus +5Threaten with your whip and grasp Tiny objects Greater Whip Mastery*Improved Whip Mastery, base attack bonus +8Grapple using a whip Well-PreparedHalflingRetrieve a specific mundane item from your person Widen Spell—Double spell area Wild SpeechWild shape class feature, druid level 6thSpeak while in wild shape WingoverFly speedTurn up to 180° as a free action without a Fly check Witch KnifeWitch classUse dagger as focus for witch patron spells Witch KnifeMWitch KnifeUse your witch knife as a focus for all spells, not just patron spells Word of HealingLay on hands class featureUse lay on hands from a distance Wrest ChargeDisable Device 5 ranks, Knowledge (engineering) 5 ranksJury-rig a depleted battery to hold 1 charge XenoglossyInt 13, Linguistics 3 ranksUse Linguistics to communicate with creatures with which you don't share a language