Clad in beautiful armor, this exotically garbed giant roars, its tusks glistening and its eyes afire with murderous intent.
Ogre Mage CR 8
Init +7; Senses darkvision 60 ft., low-light vision; Perception +13
AC 21, touch 12, flat-footed 18 (+4 armor, +3 Dex, +5 natural, –1 size)
hp 92 (8d10+48); regeneration 5 (fire or acid)
Fort +12, Ref +5, Will +10
Speed 40 ft., fly 60 ft. (good)
Melee greatsword +14/+9 (3d6+10)
Ranged composite longbow +10 (2d6+7)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 9th)
Str 24, Dex 17, Con 23, Int 14, Wis 14, Cha 17
Base Atk +8; CMB +16; CMD 29
Languages Common, Giant
Environment cold hills
Organization solitary, pair, or patrol (1–2 plus 2–4 ogres)
Treasure double (chain shirt, greatsword, composite longbow [+7 Str] with 20 arrows, other treasure)
The ogre mage, like all oni, is an evil spirit come to the Material Plane and clad in living flesh—in this case, that of a brutish ogre. Ogre mages are often found serving as leaders of ogre tribes, yet not all of them seek to link their destinies to their less-intelligent kin. Some become lone marauders who hold villages hostage, demanding regular tribute in the form of gold, food, or maidens, lest they take more than they ask.
The oni are a diverse race of evil outsiders, of which the ogre mage is the most common. Other types of oni exist as well—evil spirits that clothe themselves in the flesh of other types of humanoid. The majority of oni are giants, with goblinoid, tengu, and reptilian oni being relatively common as well.
While oni are incredibly varied in their shapes and powers, they still share certain traits in common.