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Army Ant Swarm

A writhing carpet of ants seethes over the ground, consuming everything in its path.

Army Ant Swarm CR 5

XP 1,600

N Fine vermin (swarm)

Init +2; Senses darkvision 60 ft., scent; Perception +4

Defense

AC 20, touch 20, flat-footed 18; (+8 size, +2 Dex)

hp 49 (11d8)

Fort +7, Ref +5, Will +3

Defensive Abilities swarm traits; Immune weapon damage

Offense

Speed 30 ft., climb 30 ft.

Melee swarm (3d6)

Space 10 ft.; Reach 0 ft.

Special Attacks cling, consume, distraction (DC 15)

Statistics

Str 1, Dex 15, Con 10, Int —, Wis 10, Cha 2

Base Atk +8; CMB —; CMD

Skills Climb +10, Perception +4; Racial Modifiers +4 Perception

Ecology

Environment any tropical

Organization solitary, pair, patrol (3–6 swarms), or legion (7–16 swarms)

Treasure none

Special Abilities

Cling (Ex) If a creature leaves an army ant swarm's square, the swarm suffers 1d6 points of damage to reflect the loss of its numbers as several of the crawling pests continue to cling tenaciously to the victim. A creature with army ants clinging to him takes 3d6 points of damage at the end of his turn each round. As a full-round action, he can remove the ants with a DC 17 Reflex save. High wind or any amount of damage from an area effect destroys all clinging ants. The save DC is Dexterity-based.

Consume (Ex) An army ant swarm can rapidly consume any creature it swarms over. Against helpless or nauseated targets, an army ant swarm attack deals 6d6 points of damage.

The notoriety of the army ant swarm is well earned. Constantly on the march, a hive of army ants is capable of eating anything that gets in the way of its unabating swath of destruction and ruin.

Ant, Giant

A thin, six-legged ant the size of a pony stands at the ready, its mandibles chittering and its stinger dripping with venom.

Giant Ant CR 2

XP 600

N Medium vermin

Init +0; Senses darkvision 60 ft., scent; Perception +5

Defense

AC 15, touch 10, flat-footed 15; (+5 natural)

hp 18 (2d8+9)

Fort +6, Ref +0, Will +1

Immune mind-affecting effects

Offense

Speed 50 ft., climb 20 ft.

Melee bite +3 (1d6+2 plus grab), sting +3 (1d4+2 plus poison)

Statistics

Str 14, Dex 10, Con 17, Int —, Wis 13, Cha 11

Base Atk +1; CMB +3 (+7 grapple); CMD 13 (21 vs. trip)

Feats ToughnessB

Skills Climb +10, Perception +5, Survival +5; Racial Modifiers +4 Perception, +4 Survival

Ecology

Environment any

Organization solitary, pair, gang (3–6), or hive (7–18 plus 10–100 workers, 2–8 drones, and 1 queen)

Treasure none

Special Abilities

Poison (Ex) Sting—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save

Giant ants are as industrious as their normal-sized kin. While their nests generally don't consist of thousands, their greatly increased size more than compensates.

The statistics given above are for soldier ants—the variety most commonly encountered. The following simple templates can be used to create variants of the standard soldier ant.

Worker (–1 CR) Worker ants do not have a poison sting attack or a grab special attack.

Drone (+1 CR) Drones have the advanced simple template and a fly speed of 30 feet (average).

Queen (+2 CR) The queen of a nest is an immense, bloated creature. She gains the advanced and the giant simple templates, but drops her speed to 10 feet and loses her climb speed entirely.