Shrouded in a dark cloak, this featureless humanoid has four forearms that each split off at the elbow, and an eye on each of its eight palms.
Lipika CR 18
N Large outsider (aeon, extraplanar)
Init +10; Senses darkvision 60 ft.; Perception +34
AC 30, touch 23, flat-footed 24 (+6 deflection, +6 Dex, +1 Dodge, +8 natural, -1 size)
hp 300 (24d10+168)
Fort +23, Ref +16, Will +23
Defensive Abilities karmic defense; Immune cold, critical hits, poison; Resist electricity 10, fire 10; SR 29
Speed fly 60 ft. (perfect)
Melee 4 slams +29 (4d6+6 plus karmic link)
Ranged 4 force blasts +29 touch (10d6 force damage/19-20)
Special Attacks force blast, karmic strike
Spell-Like Abilities (CL 20th; concentration +26)
At will—plane shift (DC 23), telekinesis (DC 21)
Str 22, Dex 23, Con 24, Int 22, Wis 25, Cha 23
Base Atk +24; CMB +30; CMD 53
Feats Combat Casting, Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Critical (force blast), Improved Great Fortitude, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Mobility
Skills Bluff +33, Diplomacy +30, Fly +41, Intimidate +30, Knowledge (arcana, history, nobility, planes, religion) +45, Knowledge (dungeoneering, engineering, geography, local, nature) +20, Perception +34, Sense Motive +34, Spellcraft +20
SQ extension of all, void form
Environment any (Outer Planes)
Force Blast (Su) A lipika can fire a force blast as an attack action or four force blasts as a full-attack action. These blasts are ranged touch attacks with a maximum range of 300 feet. Each force blast deals 10d6 points of damage and has a critical threat range of 19-20. This is a force effect.
Karmic Defense (Su) A lipika's defenses shift according to the threats it faces. A lipika gains an insight bonus to its AC equal to its Wisdom modifier (+7) for 1 round after it has taken damage from a melee or ranged attack. If damaged by an attack that deals energy damage, the lipika gains immunity to that type of energy for 1 round. Additionally, when a spellcaster successfully casts an offensive spell that penetrates the lipika's spell resistance, the spellcaster is also affected by the spell as if it were reflected by spell turning (even if the spell would normally not be affected by spell turning, such as a spell that affects an area).
Karmic Link (Su) A lipika's slam attacks turn their enemies' aggression back upon them. Each time a creature is hit by a lipika's slam attack, it must succeed at a DC 29 Will save. If the creature fails, for the next minute, whenever it damages the lipika, the lipika takes only half the damage and the target of the karmic link takes the remaining damage. Multiple failed saving throws against karmic link increase the duration but have no other effect. The save DC is Wisdom-based.
Karmic Strike (Su) When a lipika is hit by a melee or ranged attack, it can make an attack of opportunity against the creature that attacked it. The lipika's attack of opportunity must come in the form of a slam attack (if it was struck in melee and can reach its foe) or a force blast (if it was hit by a ranged attack or otherwise cannot reach).
Lipikas—also known as the Lords of Karma—are among the highest order of aeons. Unlike other aeons, their duality springs not from opposition but from understanding that all actions and reactions are the crests and troughs of the same cosmic wave. While it may seem to a casual observer that the Lords of Karma simply wander the universe looking for random events of importance, from the momentous to the mundane, what they are actually observing is the rhythm of causality, the way that one action becomes another and affects everything in the grand scheme of reality. Whatever they find, they inscribe in the cosmic memory of all aeons, and occult scholars believe that this cosmic memory finds its way to the Akashic Record (Pathfinder Roleplaying Game Occult Adventures), deep within the heart of the Astral Plane.
These powerful creatures not only observe and report; they also meddle. Lipikas consider themselves the judges of willful karma, sometimes manipulating the cycle of mortal lives and reincarnations. This often leads to friction with psychopomps, other agents of Purgatory, and those who would steal, use, or destroy souls—such as daemons and night hags. The reason for the aeons' interest is difficult to ascertain. There seems to be no overriding philosophy concerning the nature or purpose of the souls lipikas manipulate. This has led many occult scholars to theorize that the lipikas' connection to the Akashic Record is more direct, going so far as to suggest that these aeons are its agents.
Lipikas use their specialized abilities to interact with specific entities across the planes, especially ones who have been or are fated to be reincarnated—often at the lipikas' own hands. Sometimes the aeons act as guides to such creatures, while at other times they set these subjects upon a new course entirely undirected. Unlike others of their kind, a lipika uses some bits and pieces of language to convey its messages—though often in a pidgin of all known languages that have existed or will exist—and takes considerable time and care when communicating with its subject, at least compared with other aeons. Lipikas give their subjects guidance on how to adjust their actions within their current forms to achieve some karmic imperative or progression of personal enlightenment. Often such advice seems to contradict any sense of intuition, reason, or cultural concepts of morality. A lipika is just as likely to chastise a righteous person for her charity and goodness as it is to scold an evil creature for its misdeeds. To the lipika, the balance of alignments and morality is inconsequential beside the realities of action and the bonds of cause and effect.
When not focused on performing a specific task, lipikas deliver messages, omens, and portents to both those who seek their wisdom and those who do not. These messages are often signs of enormous events of great significance that might not occur within the recipients' lifetimes, but the lipikas maintain that the subjects' actions are nonetheless influential. At other times, lipikas appear merely to guide reincarnated souls or spirits destined to be reincarnated. A lipika that is focused on a specific task—whether observing a significant historical event or delivering a message to another being—typically ignores other creatures unless they attempt to delay it from performing its assigned task, at which point it may become violent in its reactions. While it seems they would rather manipulate events subtly, lipikas are capable of great force when faced with those who would thwart their plans.
On rare occasions these aeons appear and create conflicts, claiming that great damage to the multiverse is being done by actions taken by a civilization—actions that are often so minute their consequences might seem arbitrary to the subjects of the aeon's attention. Worse still, the appearance of a lipika can herald the coming of even greater displays of aeon power. Sages of occult lore theorize that the information lipikas inscribe into the Akashic Record directly informs the agenda of the concept or entity known as the Monad, and that this information is disseminated to pleromas (Pathfinder Roleplaying Game Bestiary 2)—more powerful aeons who are direct representatives of the Monad. If this theory is correct, the information scribed by lipikas is of grave consequence to entire civilizations, as pleroma aeons are tasked with acts of creation and destruction that can sometimes impact entire worlds. Those who subscribe to more traditional theories of the multiverse see the connection between lipikas and pleromas in more direct terms. If a lipika cannot accomplish its goals, it calls in a pleroma to enact the strange and inexplicable will of the aeons, often to devastating ends. However, the goals of lipikas are typically so abstract that their intervention often seems random, and few mortals have figured out how to placate them.
Lipikas stand about 13 feet tall but rarely weigh more than 200 pounds—their bodies seem to be hollow. Little distinguishes one lipika from another except the patterns upon their forearms and the colors of their palm-eyes.
Four limbs—two black and two white—reach out from a swirling vortex of pulsing light and deep darkness.
Othaos CR 5
N Medium outsider (aeon, extraplanar)
Init +7; Senses darkvision 60 ft., see in darkness; Perception +12
AC 18, touch 16, flat-footed 14 (+2 deflection, +3 Dex, +1 Dodge, +2 natural)
hp 57 (6d10+24)
Fort +6, Ref +8, Will +8
Immune cold, critical hits, poison; Resist electricity 10, fire 10; SR 16
Speed fly 30 ft. (average)
Melee 4 slams +10 (1d4+4)
Special Attacks banish darkness, consume light
Spell-Like Abilities (CL 6th; concentration +8)
At will—dancing lights
1/day—daylight, deeper darkness
Str 18, Dex 16, Con 19, Int 11, Wis 17, Cha 14
Base Atk +6; CMB +9; CMD 25
Skills Fly +12, Knowledge (arcana, history, nature, planes) +9, Perception +12, Sense Motive +12, Stealth +12
SQ chiaroscuro, extension of all, void form
Environment any (Outer Planes)
Banish Darkness (Su) An othaos in an area of dim light or darkness (including supernatural darkness) can radiate intense light and heat. The light level in the square the othaos occupies increases by two levels for 1 round and the light level in all adjacent squares increases by one level. Apply this adjustment after determining the light level from all other sources (adjusting to include spells cast after the othaos uses this ability). All creatures adjacent to the othaos take 4d6 points of fire damage (Will DC 15 half). The save DC is Charisma-based.
Chiaroscuro (Su) An othaos aeon's physical form changes depending on the level of light present in its space. While in areas of dim light or darkness (as well as supernatural darkness), an othaos becomes invisible and gains the incorporeal subtype. While incorporeal, an othaos has no Strength score, can't make natural attacks, and loses its natural armor bonus (giving it a total AC of 16).
Consume Light (Su) As a standard action, an othaos in an area of normal or bright light can consume the light and heat around its body. The light level in the square the othaos occupies drops by two levels for 1 round and the light level in all adjacent squares drops by one level. Apply this adjustment after determining the light level from all other sources (adjusting further to include spells cast after the othaos uses this ability). All creatures adjacent to the othaos take 4d6 points of cold damage (Will DC 15 half). The save DC is Charisma-based.
Enigmatic and ephemeral, othaoses are stewards of the balance between light and darkness. Othaoses seek out supernatural sources of light and dark that unnaturally prolong exposure to one or the other and work to restore the natural order. They may be encountered studying sources of light or observing large objects casting shadows—they're just as likely to assist in the repair of a light source as they are to seek the destruction of an object casting too much shadow. These aeons also scout for breaches between the Material Plane and the Plane of Shadow, seeking to mend these rifts whenever possible.