Pathfinder RPG Reference Document
Pathfinder Reference Document

Golem, Bone

This horrific humanoid figure is a mass of bones and skulls tied together with slick ropes of sinew.

Bone Golem CR 8

XP 4,800

N Large construct

Init +6; Senses darkvision 60 ft., low-light vision; Perception +0

Defense

AC 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, –1 size)

hp 90 (11d10+30)

Fort +3, Ref +5, Will +3

DR 5/adamantine and bludgeoning; Immune construct traits, magic

Offense

Speed 30 ft.

Melee bite +14 (1d8+4), 2 slams +14 (2d6+4)

Space 10 ft.; Reach 10 ft.

Special Attacks bone prison (ranged touch +12)

Statistics

Str 18, Dex 15, Con —, Int —, Wis 10, Cha 1

Base Atk +11; CMB +16 (+20 disarm or grapple); CMD 28

Feats Improved InitiativeB

Ecology

Environment any

Organization solitary or gang (2–4)

Treasure none

Special Abilities

Bone Prison (Ex) As a standard action, a bone golem can throw some of its bones at a creature within 30 feet—it must make a ranged touch attack to hit. These bones magically duplicate and form a cage surrounding struck creatures. Each round, the cage makes a combat maneuver check to deal the golem's slam damage, using the golem's CMB. If the check fails, the target is still trapped but takes no damage. The target can escape the grapple normally, or can break out of the bones by dealing 15 points of damage to the prison, which has the same AC, DR, and saves as the bone golem itself. Damage to the prison has no effect on the golem. The golem can only have one bone prison active at a time. If it wishes to create a second one, it (or some other creature) must first destroy the existing one.

Immunity to Magic (Ex) A bone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and abilities function differently against the creature, as noted below.

• Magical effects that heal living creatures slow a bone golem (as the slow spell) for 1d4 rounds (no save).

• A magical attack that deals negative energy damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A bone golem gets no saving throw against attacks that deal negative energy damage.

• A raise dead, resurrection, or true resurrection spell negates its DR and immunity to magic for 1 minute.

Bone golems are most often crafted as guardians of tombs—and sometimes formed from the very corpses they guard.

Construction

The golem's body consists of bones from at least a dozen Medium or larger skeletons. The bones must be treated with oils and shellac worth 1,000 gp.

Bone Golem

CL 9th; Price 41,000 gp

Construction

Requirements Craft Construct, geas/quest, limited wish, telekinesis, and either animate dead or animate objects, creator must be at least caster level 9th; Skill Craft (sculpture) or Heal DC 15; Cost 21,000 gp

Golem, Brass

This towering brass statue, built to resemble an evil horned humanoid, carries a gigantic curved sword in its metal fists.

Brass Golem CR 14

XP 38,400

N Huge construct

Init +0; Senses darkvision 60 ft., low-light vision, see invisibility; Perception +1

Defense

AC 30, touch 8, flat-footed 30 (+22 natural, –2 size)

hp 150 (20d10+40)

Fort +6, Ref +6, Will +7

DR 15/adamantine; Immune construct traits, fire, magic

Offense

Speed 40 ft.

Melee brass falchion +29 (3d6+11/18–20 plus 2d6 fire), slam +29 (2d6+11 plus 2d6 fire)

Space 15 ft.; Reach 15 ft.

Special Attacks breath weapon (DC 20), heat (2d6 fire)

Spell-Like Abilities (CL 17th; concentration +12)

Constant—see invisibility

Statistics

Str 32, Dex 11, Con —, Int —, Wis 13, Cha 1

Base Atk +20; CMB +33; CMD 43

SQ death throes, brass falchion

Ecology

Environment any

Organization solitary or watch (2–4)

Treasure none

Special Abilities

Brass Falchion (Ex) A brass golem's falchion deals damage as a Huge falchion, but is actually a primary natural attack, not a manufactured weapon, and cannot be disarmed.

Breath Weapon (Su) As a free action once every 1d4 rounds, a brass golem can expel a cloud of smoke and cinders that fills a 20-foot cube. This functions as an incendiary cloud that persists for 1d6 rounds, dealing 6d6 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based.

Death Throes (Ex) A brass golem explodes when it is destroyed. All creatures within 30 feet of the golem take 12d8 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based.

Immunity to Magic (Ex) A brass golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature.

• A magical attack that deals cold damage slows a brass golem (as per the slow spell) for 1d6 rounds, with no saving throw.

• A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A brass golem gets no save against fire effects.

Implacable automatons of elemental fire and extraplanar brass, brass golems stand sentinel over the palaces, treasuries, and harems of their creators. Brass golems are 24 feet tall and weigh 18,000 pounds.

Construction

Crafting a brass golem requires 18,000 pounds of brass, cast with several rare mineral solutions and ore compounds that cost at least 20,000 gp.

Brass Golem

CL 17th; Price 180,000 gp

Construction

Requirements Craft Construct, geas/quest, incendiary cloud, limited wish, see invisibility, creator must be caster level 17th; Skill Craft (armor) or Craft (blacksmithing) DC 22; Cost 100,000 gp

Golem, Cannon

This collection of jagged metal rears up into a humanoid form, its enormous cannon tracking movement with mechanical precision.

Cannon Golem CR 15

XP 51,200

N Large construct

Init +7; Senses darkvision 60 ft., low-light vision; Perception +2

Defense

AC 31, touch 16, flat-footed 24 (+7 Dex, +15 natural, –1 size)

hp 140 (20d10+30)

Fort +6, Ref +13, Will +8

DR 15/adamantine; Immune construct traits, magic

Offense

Speed 30 ft.

Melee 2 slams +29 (2d10+10)

Ranged cannon +26/+21 (6d6+7/19–20/×4)

Space 10 ft.; Reach 10 ft.

Special Attacks cannon

Statistics

Str 30, Dex 24, Con —, Int —, Wis 15, Cha 2

Base Atk +20; CMB +31; CMD 48

Feats Improved Critical (cannon)B

SQ alloyed, blasting critical, gun training

Ecology

Environment any land

Organization solitary or pair

Treasure none

Special Abilities

Alloyed (Ex) A cannon golem's slam and cannon attacks count as adamantine, cold iron, and silver for the purpose of overcoming damage reduction.

Blasting Critical (Ex) When a cannon golem confirms a critical hit with a slam attack, it can make one cannon attack against that target as a free action (as long as the cannon is loaded).

Cannon (Ex) The golem's cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a ×4 critical modifier. The cannon's magazine can hold up to 20 cannonballs at a time—reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon.

Gun Training (Ex) A cannon golem adds its Dex modifier to the damage dealt by its cannon.

Immunity to Magic (Ex) A cannon golem is immune to spells and spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.

• Any spell with the water descriptor that affects a cannon golem renders its cannon unusable for 1 round (no save).

• A heat metal spell causes the golem's cannon to instantly backfire, dealing 6d6 points of damage to the golem and staggering it for 1 round (no save).

A cannon golem's internal workings are a mechanical labyrinth; its extradimensional pockets constantly process new black powder. A cannon golem stands 12 feet tall.

Construction

A cannon golem is built from 2,000 pounds of adamantine, brass, cold iron, and mithral.

Cannon Golem

CL 17th; Price 200,000 gp

Construction

Requirements Craft Construct, geas/quest, limited wish, plane shift or secret chest, creator must be caster level 17th; Skill Craft (siege engine) and Knowledge (engineering) DC 25; Cost 105,000 gp

Golem, Fossil

Fossilized bones make up the body of this animated construct, from its horned shoulders to its tyrannosaur-skulled hands.

Fossil Golem CR 12

XP 19,200

N Huge construct

Init +1; Senses darkvision 60 ft., low-light vision; Perception +0

Defense

AC 26, touch 9, flat-footed 25 (+1 Dex, +17 natural, –2 size)

hp 122 (15d10+40)

Fort +5, Ref +6, Will +5

DR 10/adamantine and bludgeoning; Immune construct traits, magic

Offense

Speed 30 ft.

Melee 2 bites +20 (6d6+7 plus petrification)

Space 15 ft.; Reach 15 ft.

Statistics

Str 25, Dex 13, Con —, Int —, Wis 10, Cha 1

Base Atk +15; CMB +24; CMD 35

Feats Combat ReflexesB

Ecology

Environment any

Organization solitary or gang (2–4)

Treasure none

Special Abilities

Immunity to Magic (Su) A fossil golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and abilities function differently against the creature, as noted below.

• A transmute rock to mud spell slows a fossil golem (as the slow spell) for 2d6 rounds, with no saving throw.

• A stone to flesh spell negates its damage reduction and petrification ability for 1 round.

Petrification (Su) The attacks of a fossil golem gradually turn living flesh to stone. Each time the golem hits a target with one of its natural attacks, the target must make a DC 19 Fortitude save or take 1d6 points of Dexterity drain. A creature that is reduced to 0 Dexterity by this attack turns completely to stone, as if by a flesh to stone spell. Casting stone to flesh on the creature removes all Dexterity drain caused by this attack. The save DC is Constitution-based and includes a +2 racial bonus.

A fossil golem is constructed of the stony bones of long-dead dinosaurs and other prehistoric creatures. These bones are generally not assembled with any attempt to accurately model the original creature—usually, the skulls of powerful predatory dinosaurs (such as tyrannosauruses) serve in the place of hands, granting the fossil golem a pair of devastating bite attacks. The magical energies that infuse a fossil golem create an additional peril—they transform fossilization into a terrible form of contagion that can affect any creature they damage.

Fossil golems are often used to guard caverns and other natural fortifications. A fossil golem at rest might look to the untrained eye like nothing more than a strange display of bones. A fossil golem is 20 feet tall and weighs 8,000 pounds.

Construction

A fossil golem must be constructed from the fossilized skeletons of at least two creatures of Huge size or greater. The fossilized bone making up the golem requires extensive preservation and reassembly with alchemical solutions at a cost of 5,000 gp.

Fossil Golem

CL 15th; Price 125,000 gp

Construction

Requirements Craft Construct, flesh to stone, geas/quest, limited wish, stone shape, creator must be at least caster level 15th; Skill Craft (sculpture) or Heal DC 20; Cost 65,000 gp