Pathfinder RPG Reference Document
Pathfinder Reference Document

Golem, Bone

This horrific humanoid figure is a mass of bones and skulls tied together with slick ropes of sinew.

Bone Golem CR 8

XP 4,800

N Large construct

Init +6; Senses darkvision 60 ft., low-light vision; Perception +0

Defense

AC 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, –1 size)

hp 90 (11d10+30)

Fort +3, Ref +5, Will +3

DR 5/adamantine and bludgeoning; Immune construct traits, magic

Offense

Speed 30 ft.

Melee bite +14 (1d8+4), 2 slams +14 (2d6+4)

Space 10 ft.; Reach 10 ft.

Special Attacks bone prison (ranged touch +12)

Statistics

Str 18, Dex 15, Con —, Int —, Wis 10, Cha 1

Base Atk +11; CMB +16 (+20 disarm or grapple); CMD 28

Feats Improved InitiativeB

Ecology

Environment any

Organization solitary or gang (2–4)

Treasure none

Special Abilities

Bone Prison (Ex) As a standard action, a bone golem can throw some of its bones at a creature within 30 feet—it must make a ranged touch attack to hit. These bones magically duplicate and form a cage surrounding struck creatures. Each round, the cage makes a combat maneuver check to deal the golem's slam damage, using the golem's CMB. If the check fails, the target is still trapped but takes no damage. The target can escape the grapple normally, or can break out of the bones by dealing 15 points of damage to the prison, which has the same AC, DR, and saves as the bone golem itself. Damage to the prison has no effect on the golem. The golem can only have one bone prison active at a time. If it wishes to create a second one, it (or some other creature) must first destroy the existing one.

Immunity to Magic (Ex) A bone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and abilities function differently against the creature, as noted below.