Jagged, twisting antlers of dark blue ice crown the helm of this ice-armored humanoid figure.
Cold Rider CR 8
CE Medium fey (cold)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +18
AC 22, touch 13, flat-footed 19 (+9 armor, +3 Dex)
hp 97 (13d6+52); fast healing 5
Fort +8, Ref +11, Will +10
Defensive Abilities implements of ice; Immune cold; SR 19
Speed 30 ft.; icewalking
Spell-Like Abilities (CL 10th; concentration +13)
Constant—pass without trace
Str 17, Dex 16, Con 18, Int 14, Wis 15, Cha 17
Base Atk +6; CMB +9; CMD 22
Languages Common, Elven, Sylvan
Environment any cold
Organization solitary, pair, or cavalry (3–12)
Icewalking (Ex) A cold rider and any creature it rides can move across icy surfaces without penalty and do not need to make Acrobatics checks to run or charge on ice. They may climb icy surfaces as if under the effects of the spider climb spell.
Implements of Ice (Su) A cold rider wears full plate armor and wields a +2 icy burst glaive made of magical ice as hard as steel. Its armor does not restrict it in any way. When a cold rider dies, its armor and glaive melt into water in 1d6 rounds.
Susceptible to Shatter (Ex) A shatter spell deals 3d6 points of damage to a cold rider (no save) and reduces its armor bonus by 2 for 1 minute. Shatter spells automatically overcome a cold rider's spell resistance.
Cold riders are terrifying armored majesties, clad in cloaks of frost with a pair of large crystal-blue antlers cresting their almost skeletal heads. Their icy armor and weapons are as much a part of them as their frozen flesh. Cold riders delight in perversion, slaughter, and the corruption of other fey. They prefer undead or cold-resistant steeds, but even when they have no access to such, their phantom steed spell-like ability ensures they never go long without a mount.
Cold riders are 7 feet tall, though their antlers easily add another 2 feet to their height. They weigh 300 pounds.