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Baku

This floating creature has long brown fur. Its face features a pair of long tusks and a curious elongated trunk for a snout.

Baku CR 8

XP 4,800

N Medium magical beast

Init +9; Senses darkvision 60 ft., low-light vision; Perception +16

Defense

AC 15, touch 15, flat-footed 10 (+5 Dex)

hp 95 (10d10+40)

Fort +11, Ref +12, Will +8

DR 10/cold iron; Immune mind-affecting effects, sleep; SR 19

Offense

Speed 30 ft., fly 60 ft. (perfect)

Melee 2 claws +15 (1d4+2), gore +15 (1d6+2)

Special Attacks mental drain

Spell-Like Abilities (CL 10th; concentration +17)

At will—invisibility, lullaby, sleep (DC 18)

3/day—deep slumber (DC 20), dream

1/day—ethereal jaunt, modify memory (DC 21)

Statistics

Str 14, Dex 21, Con 18, Int 15, Wis 16, Cha 25

Base Atk +10; CMB +12; CMD 27 (31 vs. trip)

Feats Alertness, Flyby Attack, Improved Initiative, Iron Will, Weapon Finesse

Skills Diplomacy +15, Fly +18, Perception +16, Sense Motive +13, Spellcraft +8, Stealth +16

Languages Aklo, Celestial, Common

SQ dream claws

Ecology

Environment any

Organization solitary

Treasure standard

Special Abilities

Dream Claws (Ex) A baku's claws are treated as cold iron and magic for purposes of overcoming damage reduction.

Dream Eating (Su) A baku can feed upon the dreams of any single sleeping creature within 100 feet. Alternatively, the baku can feed upon the dreams of a creature that it manages to contact with its dream spell-like ability. A creature can resist this effect with a DC 22 Will save. When a baku feeds in this way, it can elect to consume only nightmares or all dreams. If it only consumes nightmares, the target creature is immune to the effects of the nightmare spell, the dream haunting ability of the night hag, and other similar attacks for that period of sleep. If the baku instead feeds on all of the creature's dreams, that creature is fatigued upon waking and does not gain any benefits it would have received from sleep, such as natural healing or the ability to regain spells after resting. This is a mind-affecting sleep effect. The save DC is Charisma-based.

Mental Drain (Su) When a baku attacks with a claw, it can choose, as a swift action, to deal 1d4 points of Intelligence damage on that attack. A DC 22 Will save negates this ability damage. The save DC is Charisma-based.

Bizarre creatures that feed on thoughts, bakus stay hidden from humanoids and feed on their creativity and dreams as well as their fears and nightmares. Bakus rarely encounter others of their kind, living largely solitary lives. Some sages speculate the creatures are not born, but rather spontaneously manifest as if spun from dreams, nightmares, and creative thoughts. Bakus are about 5 feet long and weigh 100 pounds.

Bakus dislike feeding on thoughts concerning themselves, and tend to cease when their target begins thinking of the baku. For this reason, bakus keep hidden in settlements, floating in the evening air above bedrooms and boarding houses, siphoning sustenance from the dreaming populace. Bakus themselves do not sleep.

Given their connection to dreams and nightmares, bakus are mortal enemies of night hags. Though usually calm and gentle creatures, bakus that encounter night hags dedicate themselves to hunting them down and ridding the world of their dark influence. A baku uses its ethereal jaunt spell-like ability to fight night hags as they inflict nightmares on their victims.