Human neighbors tell horrific tales of slaughter woven with frightened suspicion when speaking of strix. Strix, however, tell a tale of encroachment and a struggle for land and resources. For ages, humans invaded strix lands fighting bloody battles against the fierce, black-skinned creatures they thought to be winged devils. Over time, strix have developed a hatred for humankind and now fiercely protect their dwindling numbers.
+2 Dexterity, -2 Charisma: Strix are swift and elusive, but tend to be stubborn and swift to anger.
Strix: Strix are humanoids with the strix subtype.
Medium: Strix are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Strix have a base speed of 30 feet on land. They also have a fly speed of 60 feet (average).
Low-Light Vision: Strix can see twice as far as humans in conditions of dim light.
Darkvision: Strix can see in the dark up to 60 feet.
Hatred: Strix receive a +1 racial bonus on attack rolls against humanoid creatures with the human subtype because of their special training against these hated foes.
Suspicious: Strix receive a +2 racial bonus on saving throws against illusion spells and effects.
Languages: Strix begin play speaking Strix. Those with high Intelligence scores can choose from the following: Auran, Common, Draconic, Giant, Gnome, Goblin, Infernal.
The following racial traits may be selected instead of existing strix racial traits. Consult your GM before selecting any of these new options.
Frightening: The strix looks particularly menacing and use this to its advantage, gaining a +2 racial bonus on Intimidate checks. This racial trait replaces nocturnal.
Nimble: The strix receives a +1 racial bonus on Reflex saves. This replaces the suspicious racial trait.
Tough: The strix receives a +1 racial bonus on Fortitude saves. This racial trait replaces suspicious.
Wing-Clipped: The flight of wing-clipped strix is weaker than normal, whether from deformity or injury. Their fly speed is 20 feet (poor) instead of the normal fly speed, and they must make a DC 30 Fly check to fly upward. Ostracized by their tribes and forced to deal with other races, these strix compensate for their weakness by gaining a +2 racial bonus on Bluff, Climb, and Diplomacy checks.
The following options are available to all strix who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Barbarian: Add +1 to the barbarian's total number of rage rounds per day.
Fighter: Add +1/4 to the attack roll bonus from the strix's hatred racial trait.
Monk: Add +1/4 point to the monk's ki pool.
Ranger: Add +1/2 round to the duration of the bonus granted to the companions of the ranger using his hunter's bond ability.
The following racial archetype is available to strix.
Driven by suspicion and hatred, strix doggedly guard their territories, making deadly use of their flight. Using swift strikes from above, strix plummet onto their foes with lethal force.
Weapon and Armor Proficiency: An airborne ambusher is not proficient with heavy armor or tower shields.
Flying Dodger (Ex): At 9th level, when an airborne ambusher flies at least half its fly speed on its turn, it gains a +1 dodge bonus to AC for 1 round. This bonus increases to +2 at 11th level and +4 at 17th level. This ability replaces weapon training 2.
Plummeting Charge (Ex): At 13th level, if an airborne ambusher flies at least half its fly speed as part of a charge, it gains a +2 racial bonus on the attack roll (in addition to the normal charge bonus) and a +4 bonus on its critical confirmation roll. These bonuses improve to +4 and +6 at 17th level. This replaces weapon training 3 and 4.
The following options are available to strix. At the GM's discretion, other appropriate races may also make use of some of these.
Strix have access to the following equipment.
Snag Net: This short, wide net is covered in barbed loops and slipknots. It works like a typical net exotic weapon, except it has the trip weapon special feature. If you entangle an opponent and hold the trailing rope, on your turn in place of a melee attack you may make a trip combat maneuver check against that opponent; if you succeed, you may trip the opponent or deal 1 point of piercing damage to the opponent. The concentration DC to cast while entangled in a snag net is 17 + the spell's level. The Escape Artist DC to escape a snag net is 22.
|Exotic Weapons||Cost||Dmg (S)||Dmg (M)||Critical||Range||Weight||Type||Special|
|Net, snag||30 gp||see text||see text||—||10 ft.||10 lbs.||P||Trip, see text|
Strix have access to the following feat.
You strengthen your crippled wings.
Benefit: Your strix racial fly speed increases to 60 feet (average). You ignore the wing-clipped trait's Fly check requirement to fly upward.
Strix have a fondness for magic items like this one.
Aura faint conjuration (creation) and illusion; CL 3rd
Slot shoulders; Price 3,500 gp; Weight 1 lb.
In rocky or mountainous areas, when this stone-gray cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks. Once per day, the wearer can create an area of fog equivalent to obscuring mist.
Strix have access to the following spell.
School transmutation; Level druid 1, ranger 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S
Target creature touched
Duration 1 minute/level
Save Fortitude negates (harmless); Spell Resistance yes (harmless)
The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good). This increase counts as an enhancement bonus. This spell has no effect on wingless creatures or winged creatures that cannot fly.