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Urdefhan

This fanged humanoid has hideously transparent skin, revealing the vivid colors of internal organs and ivory bones inside its body.

Urdefhan CR 3

XP 800

NE Medium outsider (native)

Init +1; Senses darkvision 120 ft.; Perception +7

Defense

AC 16, touch 11, flat-footed 15 (+3 armor, +1 Dex, +2 natural)

hp 25 (3d10+9)

Fort +6, Ref +4, Will +4

Defensive Abilities negative energy affinity; DR 5/good or silver; Immune death effects (see below), disease, fear, level drain; Resist acid 10; SR 14

Offense

Speed 30 ft.

Melee rhoka sword +8 (1d8+6/18–20), bite +2 (1d4+2 plus 2 Str) or

bite +7 (1d4+4 plus 2 Str)

Ranged composite longbow +4 (1d8+4/×3)

Special Attacks blood drain (1 Con)

Spell-Like Abilities (CL 3rd; concentration +5)

At will—feather fall

3/day—align weapon, death knell (DC 14), ray of enfeeblement (DC 13)

Statistics

Str 19, Dex 12, Con 17, Int 14, Wis 13, Cha 14

Base Atk +3; CMB +7; CMD 18

Feats Iron Will, Weapon Focus (rhoka sword)

Skills Intimidate +8, Knowledge (dungeoneering) +5, Knowledge (planes, religion) +8, Perception +7, Ride +4, Sense Motive +7, Survival +7

Languages Aklo, Undercommon

SQ daemonic pact

Ecology

Environment any land (Abaddon)

Organization solitary, pair, gang (3–12), or cult (13–30 plus 2–6 fighters of 2nd–4th level, 1–4 necromancer wizards of 3rd–6th level, 1 cleric high priest of 5th–9th level, 8–12 skavelings, and 1–3 ceustodaemons)

Treasure NPC gear (studded leather, rhoka sword, composite longbow (+4 Str) with 20 arrows, other treasure)

Special Abilities

Daemonic Pact (Su) Urdefhans are infused with daemonic energy; as an immediate action, an urdefhan can attempt to allow this energy to consume its soul (50% chance of success per attempt). If it succeeds, the urdefhan dies and releases a 5-foot-radius burst of negative energy that deals 2d6 points of damage (DC 14 Reflex half). The save DC is Con-based.

Strength Damage (Su) An urdefhan's bite drains vitality, turning the skin and muscle around the wound transparent and causing 2 points of Strength damage unless the target succeeds on a DC 14 Fortitude save. The flesh remains transparent until the Strength damage is healed, but this does not have any other effects. The save DC is Constitution-based.

Infused with fell energies from Abaddon, urdefhans are an unsightly race dedicated to war. They have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword. Rhoka swords are exotic one-handed melee weapons—all urdefhans are proficient in their use. With such weapons, an urdefhan seeks to inflict as much death as possible upon the world before it perishes, so that its daemonic lords are pleased. Most male urdefhans are sterile—as a result, the women often turn to conjured daemons for mates. The products of such unions are usually typical urdefhans, but sometimes result in half-fiend urdefhans—these monsters usually rise to positions of great power in their violent society.