Flecks of saliva drip from the corners of this filthy and ill-smelling humanoid, and his large pointed ears twitch at every sound.
Spriggan CR 3
Init +4; Senses low-light vision; Perception +7
AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 22 (4d8+4)
Fort +5, Ref +5, Will +1
Speed 20 ft.
Melee mwk morningstar +5 (1d6–1)
Ranged light crossbow +8 (1d6/19–20)
Special Attacks sneak attack +2d6
Spell-Like Abilities (CL 4th; concentration +4)
Str 9, Dex 19, Con 12, Int 10, Wis 10, Cha 9
Base Atk +3; CMB +1; CMD 15
Languages Aklo, Gnome
SQ size alteration, spriggan magic, spriggan skills
Environment any hills or forests
Organization solitary, pair, or mob (3–12)
Treasure NPC Gear (leather armor, masterwork morningstar, light crossbow with 10 bolts, other treasure)
Size Alteration (Su) At will as a standard action, a spriggan can change his size between Small and Large. Weapons, armor, and other objects on the spriggan's person grow proportionally when he changes size (objects revert to normal size 1 round after a spriggan releases them). When a spriggan becomes Large, his speed increases to 30 feet, he gains +12 Strength, –2 Dexterity, and +6 Constitution, and he takes a –2 size penalty to his AC. While Large, a spriggan cannot use his sneak attack or his racial spell-like abilities (although if he possesses either from class levels or templates, he retains their use in both sizes).
Spriggan Magic (Ex) A spriggan gains a +1 racial bonus on concentration checks and to save DCs for all of its racial spell-like abilities.
Spriggan (Large Size) CR 3
Init +3; Senses low-light vision; Perception +7
AC 14, touch 12, flat-footed 11 (+2 armor, +3 Dex, –1 size)
hp 34 (4d8+16)
Fort +8, Ref +4, Will +1
Speed 30 ft.
Melee mwk morningstar +9 (2d6 +5)
Ranged light crossbow +5 (2d6/19–20)
Space 10 ft.; Reach 10 ft.
Str 21, Dex 17, Con 18, Int 10, Wis 10, Cha 9
Base Atk +3; CMB +9; CMD 22
When the gnomes first traveled to the mortal realm from the distant land of the fey, some found the Material Plane so strange and terrifying that they lost their sense of joy. Seeing only the threats of the new world but none of its wonders, they grimly resolved to survive no matter the cost. Their innate magic responded to this twisted goal by reshaping them in mind and body over the course of many generations, transforming them into the creatures known as spriggans. Love, happiness, and beauty have no meaning for these poor souls, so they lead lives of violence and malice. The best they can manage in place of positive emotions is a muted satisfaction when they make another suffer.
Spriggans resemble ugly gnomes with an alien, feral appearance. Many are gaunt and haggard. When magically enlarged, they look the same except much more hale and muscular.