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Ray, Manta

Gliding gracefully through the water on wing-like fins, this large ray scoops up tiny morsels in its wide mouth.

Manta Ray CR 1

XP 400

N Large animal (aquatic)

Init +1; Senses blindsense 30 ft., low-light vision; Perception +6

Defense

AC 13, touch 10, flat-footed 12 (+1 Dex, +3 natural, –1 size)

hp 19 (3d8+6)

Fort +5, Ref +4, Will +2

Offense

Speed swim 60 ft.

Melee tail slap +4 (1d6+4)

Space 10 ft.; Reach 10 ft.

Statistics

Str 16, Dex 13, Con 15, Int 1, Wis 13, Cha 2

Base Atk +2; CMB +6; CMD 17

Feats Improved Bull Rush, Power Attack

Skills Perception +6, Swim +15

Ecology

Environment warm oceans

Organization solitary, pair, or flight (3–12)

Treasure none

Manta Ray Companion

Starting Statistics: Size Medium; Speed swim 60 ft.; AC +1 natural; Attack tail slap (1d4); Ability Scores Str 8, Dex 15, Con 11, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.

4th-Level Advancement: Size: Large; AC +2 natural armor; Attack tail slap (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsense 30 ft.

Ray, Stingray

A long tail fitted with a barbed stinger trails from this flat, triangular fish's body.

Stingray CR 1/2

XP 200

N Medium animal (aquatic)

Init +1; Senses blindsense 30 ft., low-light vision; Perception +8

Defense

AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)

hp 13 (2d8+4)

Fort +5, Ref +4, Will +1

Offense

Speed swim 40 ft.

Melee sting +1 (1d4 plus poison)

Statistics

Str 10, Dex 13, Con 15, Int 1, Wis 13, Cha 2

Base Atk +1; CMB +1; CMD 12

Feats Skill Focus (Perception)

Skills Perception +8, Stealth +5 (+13 in sand or mud), Swim +8; Racial Modifier +8 Stealth in sand or mud

Ecology

Environment warm oceans

Organization solitary, pair, or flight (3–12)

Treasure none

Special Abilities

Poison (Ex) Sting—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Dex and 1 Con; cure 1 save. The save DC is Constitution-based.

Often found buried in mud, sand, or sea grass, this normally passive creature raises its tail above its body like a scorpion when cornered or injured. Its stinger is a barbed spine with two grooves allowing the toxin to enter the wound. While often found in bays and estuaries, some breeds of stingray can make their home in rivers far upstream from salt water. Stingrays, like their larger manta ray cousins, use a form of electrolocation to find prey in the silt-laden waters.

The stingray presented here is a relatively large member of the species; for smaller stingrays, apply the young creature template.

Stingray Companion

Starting Statistics: Size Small; Speed swim 40 ft.; Attack sting (1d3 plus poison); Ability Scores Str 6, Dex 15, Con 13, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.

4th-Level Advancement: Size Medium; AC +1 natural armor; Attack sting (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2; Special Qualities blindsense 30 ft.