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Megafauna, Arsinoitherium

This creature is much like a rhino, some six feet tall and ten feet long, with a pair of massive, knife-like horns curving up from its nose.

Arsinoitherium CR 7

XP 3,200

N Large animal

Init +0; Senses low-light vision, scent; Perception +13

Defense

AC 20, touch 9, flat-footed 20 (+11 natural, –1 size)

hp 85 (9d8+45)

Fort +13, Ref +6, Will +4

Offense

Speed 30 ft.

Melee gore +14 (4d8+13)

Space 10 ft.; Reach 5 ft.

Special Attacks powerful charge (4d8+13), trample (2d8+13, DC 23)

Statistics

Str 28, Dex 10, Con 21, Int 2, Wis 13, Cha 3

Base Atk +6; CMB +16; CMD 26 (30 vs. trip)

Feats Diehard, Endurance, Great Fortitude, Improved Overrun, Power Attack

Skills Perception +13

Ecology

Environment temperate plains

Organization solitary, pair, or herd (3–12)

Treasure none

The arsinoitherium is a herbivore, but it displays a fierce and threatening behavior when it perceives danger: bellowing, stamping, and tossing its head. Threats that do not recede from such warnings are met with a fierce bellow and a charge.

Arsinoitherium Companions

Starting Statistics: Size Medium; Speed 30 ft.; AC +4 natural; Attack gore (1d8); Ability Scores Str 14, Dex 12, Con 15, Int 2, Wis 13, Cha 3; Special Qualities low-light vision, scent.

7th-Level Adv.: Size Large; AC +2 natural; Attack gore (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (2d8), trample.

Megafauna, Gylptodon

This armored creature has a bony, turtle-like shell from which protrude short limbs, a blunt head, and a short spiky tail.

Gylptodon CR 6

XP 2,400

N Large animal

Init +0; Senses low-light vision, scent; Perception +16

Defense

AC 21, touch 9, flat-footed 21 (+12 natural, –1 size)

hp 67 (9d8+27)

Fort +11, Ref +6, Will +4

Offense

Speed 20 ft.

Melee 2 claws +12 (1d10+7)

Space 10 ft.; Reach 5 ft.

Statistics

Str 25, Dex 10, Con 17, Int 2, Wis 13, Cha 6

Base Atk +6; CMB +14; CMD 24 (28 vs. trip)

Feats Endurance, Great Fortitude, Improved Bull Rush, Power Attack, Skill Focus (Perception)

Skills Perception +16

Ecology

Environment temperate plains

Organization solitary or pair

Treasure none

The gylptodon is often hunted for the value of its outer armor, made up of bony plates in turn composed of many smaller, knobby “scales.” The creature is quite capable of defending itself with swipes from its deadly claws, as its ill-tempered nature often urges it to do.

Gylptodon Companions

Starting Statistics: Size Medium; Speed 20 ft.; AC +5 natural armor, Attack 2 claws (1d8); Ability Scores Str 13, Dex 12, Con 13, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent.

7th-Level Advancement: Size Large; AC +2 natural armor; Attack 2 claws (1d10); Ability Scores Str +8, Dex –2, Con +4.

Megafauna, Megaloceros

The massive and majestic elk stands fully the height of a human at its shoulder, and its antlers stretch over ten feet across.

Megaloceros CR 4

XP 1,200

N Large animal

Init +2; Senses low-light vision, scent; Perception +9

Defense

AC 16, touch 11, flat-footed 14 (+2 Dex, +5 natural, –1 size)

hp 34 (4d8+16)

Fort +8, Ref +8, Will +3

Offense

Speed 50 ft.

Melee gore +7 (2d6+5), 2 hooves +2 (1d4+2)

Space 10 ft.; Reach 5 ft.

Special Attacks powerful charge (4d6+7)

Statistics

Str 20, Dex 15, Con 18, Int 2, Wis 15, Cha 5

Base Atk +3; CMB +9; CMD 21 (25 vs. trip)

Feats Endurance, Lightning Reflexes, RunB

Skills Perception +9

ECOLOGY

Environment cold or temperate forest and plains

Organization solitary, pair, or herd (3–50)

Treasure none

The megaloceros is a powerful and enormous elk, also known as a “great elk” or “king stag.” It stands about 6 feet tall at the shoulder and has antlers spanning up to 12 feet. It weighs 1,400 pounds.

Megaloceros Companions

Starting Statistics: Size Medium; Speed 50 ft.; AC +3 natural armor, Attack gore (1d8); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 15, Cha 5; Special Abilities low-light vision, scent.

7th-Level Adv.: Size Large; AC +2 natural armor; Attack gore (2d6), 2 hooves (1d4); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (2d6).

Megafauna, Megatherium

The great sloth, standing on its hind legs, can reach the treetops with its agile tongue to grab at foliage.

Megatherium CR 5

XP 1,600

N Huge animal

Init +0; Senses low-light vision, scent; Perception +14

Defense

AC 18, touch 8, flat-footed 18 (+10 natural, –2 size)

hp 59 (7d8+28)

Fort +9, Ref +5, Will +3

Offense

Speed 30 ft., climb 10 ft.

Melee 2 claws +10 (1d8+7 plus trip)

Space 15 ft.; Reach 10 ft.

Special Attacks rend (2 claws, 1d8+10)

Statistics

Str 25, Dex 10, Con 19, Int 2, Wis 13, Cha 6

Base Atk +5; CMB +14; CMD 24 (28 vs. trip)

Feats Awesome Blow, Improved Bull Rush, Power Attack, Skill Focus (Perception)

Skills Climb +15, Perception +14

Ecology

Environment temperate or warm forest

Organization solitary or pair

Treasure none

The megatherium is a massive sloth weighing 10,000 pounds. It can balance on its hind legs and tail, allowing it to reach up to 20 feet high.

Megatherium Companions

Starting Statistics: Size Medium; Speed 40 ft., climb 10 ft.; AC +5 natural armor, Attack 2 claws (1d4); Ability Scores Str 9, Dex 14, Con 11, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent.

7th-Level Adv.: Size Large; AC +2 natural armor; Attack 2 claws (1d6), Ability Scores Str +8, Dex –2, Con +4; Special Qualities rend (2 claws, 1d8).