Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Pathfinder Roleplaying Game   Pathfinder Adventure Path   Pathfinder Modules   Pathfinder Campaign Setting   Pathfinder Player Companion   Pathfinder Tales  
Search
Links
Shop
Recent Reviews

Pathfinder Adventure Path #54: The Empty Throne (Jade Regent 6 of 6) (PFRPG)
***( )( ) by SecSeibzehn

Pathfinder Module: Crypt of the Everflame (PFRPG)
***** by Onemore

JourneyQuest: Season 1 DVD
***** by Cole Cummings

GameMastery Flip-Mat: Village Square
***** by Cole Cummings

Pathfinder Battles: Heroes & Monsters
****( ) by Cole Cummings

   RSS Recent Posts
Pathfinder Adventure Path #32: Rivers Run Red (Kingmaker 2 of 6) (PFRPG)

Pathfinder Adventure Path #32: Rivers Run Red (Kingmaker 2 of 6) (PFRPG)
****( ) (based on 5 reviews)

Paizo Publishing, LLC

5x5
Add Print Edition: $19.99
Add PDF: $13.99
Facebook Twitter Email
5x5 5x5

Chapter 2: "Rivers Run Red"
by Rob McCreary

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims. Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

    This volume of Pathfinder Adventure Path includes:
  • “Rivers Run Red,” a Pathfinder RPG adventure for 5th-level characters, by Rob McCreary.
  • Expansive new rules for running your own cities and nations, by James Jacobs.
  • Insights into the rugged faith of Erastil, god of the hunt, by Sean K Reynolds.
  • Pathfinder Ollix Kaddar and Phargas get themselves to a nunnery in the Pathfinder’s Journal, by Richard Pett.
  • Five new monsters, by Adam Daigle, Rob McCreary, Sean K Reynolds, and James L. Sutter.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-233-3

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability
Print Edition:
    Usually ships from our warehouse in 2 to 6 business days.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO9032


See Also:


<< Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6) (PFRPG) Pathfinder Adventure Path #33: The Varnhold Vanishing (Kingmaker 3 of 6) (PFRPG) >>


Product Reviews (5)

Average product rating: ****( ) (based on 5 reviews)


***( )( )

Excelent adventure, weak nation-building


The adventure portion of this mod is top notch. Wel laid out and easy to run for the DM while suitably challenging for the group.

Unfortunately I feel that the city building rules could have used some extra attention. Its almost trivially easy to get to the point where you only fail a city roll on a 1. Also only about three of my five players we interested in the city building so several players spent many hours bored.



*****

Excellent work for a great campaign!


Ever want to play Ye Olde "Master of Magic" but with your Pathfinder group? This is the second module in the series and a great introduction on how to make it all happen for your players! Included is a large adventure, great artwork, and rules for players and DM's to forge their own kingdom.

This is also available for you to watch the continuing exploits of our game at...

www.youtube.com/brucelombardo75

We started uploading the videos from this in Late January '11.

Final Logline: Your player characters need to experience the feeling of trying to hold together a fledgling kingdom.



*****

Good adventure, even better rules expansion


In a lot of ways, parts of this module plays like a turn-based strategy game (Civilization, Alpha Centari, etc). I, for one, love it. I'm already finding places to employ these kingdom-building rules in other parts of my campaign.



****( )

Well done and Written


The story elements and events are very well written as is most of the kingdom creation system, Though I had to reread some lines of the kingdom builing as they were slightly confusing, would of helped if the supplied town district page (with the 9 graphical building blocks, refer to Kingmaker Player guide page 16) had "District Name:___" or "District #: __" on it, or used a graphical example of the system in use to avoid confusion. "A picture is worth a 1000 words." -Unknown. But this one flaw is not enough to break the polish that went into this Adventure Path, I say well done since this is the first Adventure Path I have read.



****( )

Awesome and Crunchy


This AP is shaping up to be the best yet. the city rules are fantastic!


Messageboards

Anniversary Edition - How much non-Core content?, by Cheapy

Ramping up difficulty in RotRL, by Mazra

Jade Regent Caravan Excel Sheet, by Craig Hackenmueller

Jade Regent for 6 characters, by Reebo Kesh

**SPOILERS** CotCT Aftermath (Need help lots of it), by Inner Heru

Mood-setting resources, by CalebTGordan

Adivion Adrissant, by Brandon Hodge

Tide of Honor (GM Reference), by Gluttony

Celwynvian Poker: My Bad Idea for an alternative to Random Encounters during the Battle, by John Jones

How long does it take to play through an Adventure Path, by Joey Virtue

Paizo Blog

RPG Superstar: Round 3!,

Revenge of the FAQ Attack!,

PaizoCon Pathfinder Society Review,

Pathfinder Battles Preview: Large and In Charge,

Paizo Publishing's 10th Anniversary Retrospective—Year 1 (2002)—The Thrill of Starting Something New,

Open Game License

Store Blog

Yo-Ho-Ho, and a Bottle of Rum!,

Katana Duel at Dawn—For the Throne!,

I Got 15 Problems, But a Magic Weapon Ain't One!,

Fezzes—and Bow Ties—Are Cool!,

Old School is Now the New School!,

Sign up for our weekly store newsletter

News

Top 16 Advance to Round 3 of RPG Superstar™,

Paizo Announces RPG Superstar™ 2012 Top 32,

Pathfinder Tales Hits #3 on Barnes & Noble Best Fantasy of 2011 List,

Pathfinder Roleplaying Game Now a Dynamite Comic Book!,

Paizo Launches RPG Superstar 2012,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.