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Pathfinder #2—Rise of the Runelords Chapter 2: "The Skinsaw Murders" (OGL) Print Edition
Paizo Publishing, LLC
Chapter 2: "The Skinsaw Murders"
by Richard Pett
A sudden string of brutal killings terrorizes Sandpoint, and the killer’s mark bears a disturbing similarity to the strange rune the goblins in the previous adventure had taken as their tribal totem. Investigation leads the heroes to confront a sinister murderer who has claimed a notorious haunted mansion as his lair. Yet this murderer is one of many, a member of a group of killers who call themselves the Skinsaw Men and have adopted an ancient magic involving the seven deadly sins. The PCs must travel to the bustling city of Magnimar to unravel the truth behind the rune, but in so doing may become prime suspects in the killings themselves!
This volume of Pathfinder includes a detailed description of the city of Magnimar, several new monsters, and a detailed description of the goddess of dreams and travel, Desna, along with notes on her faithful.
For characters of 4th to 6th level.
Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.
ISBN-13: 978-1-60125-037-7
NOTE: An additional map of Magnimar may be found in the Paizo Blog entry for July 27, 2007.
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The second part of RotRL is basically two adventures in one: first you get to brave the horrors of a haunted mansion, and second you get to track a sinister cult in a sprawling metropolis.
The first part is easily 5 stars - the Haunts are a great concept, the fights are memorable (Ghoul Bat, ouch !) and as usual the thing I love about Paizo's adventures - the amazing amount of detail and GM-helpful little things that help to flesh out the environs and NPCs, making them so much memorable than the "you see a room and it's a ...erm... room".
The second part keeps up the story standard, but I found it somewhat hard to picture (and describe to my players) some locales, I guess the mapwork was a bit iffy. And despite the excellent chapter on Magnimar, I still had to do a lot of GM homework to cater for players who kicked off with the usual "a big city, let's do ten thousand silly things" routine. WTB Guide to Magnimar, akin to the Korvosa one !
And of course, the TPK final boss, which required me to wrestle with re-statting to make it somewhat more manageable. Grrr... Playtest the boss fights I say !
As a hint for fellow GMs - I used "The Menagerie" from Dungeon 126 as a side-trek in Magnimar, worked like a charm !
The Desna article was really nice and the new monsters were, as usual, a nice addition.
Product Discussion
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haven't even started to play #1 with my players (start date will around the 12th of Sept), but after reading #1, can't wait for this one!!! (besides gotta have that cover!!!)
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so really...this won't be available to subscribers until October?
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Mactaka wrote:
so really...this won't be available to subscribers until October?
I have the same question. I thought it was a typo. I'd hate to have to wait 2 months before the next installment. I might have to put the game on hold.
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Unfortunately, the October release is correct. The third installment is expected in very early November and the 4th in late November. #5 will put us on track with mid-to-late December. Turns out, producing a jumbo-sized Dragon and Dungeon, Pathfinder #1, and a GameMastery Module at generally the same time we attend Gen Con put us a wee bit behind. The editorial staff are working ridiculously long hours to get back on track. There should be an email going out to subscribers next week regarding this.
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Joshua J. Frost wrote:
The editorial staff are working ridiculously long hours to get back on track. There should be an email going out to subscribers next week regarding this.
By which he means that, since probably May, I've been working an average of 6 days a week and putting in 65–70 hour weeks (just last Tuesday I put in a 16 hour day to get "Hook Mountain Massacre" finished for layout). What that means, in other words, is that Pathfinder 2 COULD have come out in late November.
Anyway, as Josh says, it does look like we'll be caught up again with Pathfinder 4. Which means 2 and 3 and 4 (particularly 3 and 4) will be coming out in pretty quick sucesssion.
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