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Pathfinder Society Scenario #2-11: The Penumbral Accords (PFRPG) PDF

Pathfinder Society Scenario #2-11: The Penumbral Accords (PFRPG) PDF
***( )( ) (based on 7 reviews)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.

Written by Owen K.C. Stephens

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (7)

Average product rating: ***( )( ) (based on 7 reviews)


**( )( )( )

Something is missing...


I had some fun playing this scenario, but felt like I was missing about a third of it. Browsing through the PDF now I see why.



*( )( )( )( )

All this is...


This module is just fifteen pages of a map and some statblocks. Skip it.

-Matt



****( )

Same Setting--New Adventure


The adventurers return the Blakros museum for more fun and mayhem. Lacks substantial role-playing possibilities (good or bad depends on your particular bent). Interesting combats that will keep the players on their toes. Some perhaps deadly for the unprepared or fool-hardy.

Look forward to running this module again.

Only downside is that non-linear possibilities might result in an anti-climatic finish.



****( )

Interesting and Entertaining


Played thru this with a full party of First Tier characters, and I have to admit it's the best Scenario I've played in thus far.

The fights were well balanced, engaging, and most of all fun. The pacing is good, and the enemies are unique and challenging. The only fault I could see was the very end. There is little chance for a party without magic savvy characters to determine what their next course should be, after killing all of the museums occupants.

All and all, a positive experience.



*****

Superb Setting


I rand this at a recent convention with a party of 6 fairly well balanced experienced players at sub-tier 3-4. The juxtoposition that takes place really wierded out the characters, none of whom had the appropriate skills to identify what was really happening. The combats were challenging, requiring the party to work together to get past some of them. Although the final BBEG is not much of a match for 6 players, unless they roll really bad.
The unknown creepyness presented in the museum that makes the players want to make a double take to be sure that they are seeing what they are seeing. I really hammed up the atmosphere and the fact that any of the displays could be hostile. The Andoran Barbarian freaked out over the room of frozen experiments. He was ready to cart the whole family off for making the Penumbral Accords.
As a GM I recommend spending some time enticing the by explaining the odd shifting going on about them. It will be worth it.



****( )

Would recommend


Nice mod, played it at a con had a great DM. I enjoyed it. I think it was my favorite of the museum scenario's. I liked the atmosphere, I may be lucky we had 5-6 at mid tier.



**( )( )( )

Very deadly for parties that average to 3...


When I played it with a 5th level character, I would have given it 3 stars, but after judging it and killing half the party, that 1-star experience makes the average a 2-star rating and that's being extremely generous. I had high expectations for it after #5 Mists of Mwangi, which shares the same location, the famous Blakros Museum, but it's less role-play focused and more roll play intensive. I probably should have advised the 4 player table of all 3rd level characters to play sub-tier 1-2, but essentially the same table had just cake walked a sub-tier 3-4 mod. In every fight I dropped at least one PC into the negatives and since they had 2 clerics this was fine until the deadliest encounter finished them since their offensive capabilities were insufficient to overcome her defenses. The two surviving PCs had to retreat and escape the museum back to the Pathfinder Lodge unsuccessfully completing the mission and partially completing their faction missions. I guess the take home lesson in the future is to play down with a table of 4 (or even 5 players) if none of your PC levels are in the sub-tier range of the higher sub-tier.


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