Pathfinder Society Scenario #5: Mists of Mwangi (OGL/PFRPG) PDF (based on
24
reviews)
Paizo Publishing, LLC
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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?
Written by Nicolas Logue
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.
Note: This scenario has been updated for use with the Pathfinder Roleplaying Game. Purchasers have access to both 3.5 and Pathfinder RPG editions, but as of January 10, 2011, only the Pathfinder RPG edition is legal for Pathfinder Society organized play.
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Having played and then run this multiple times I will say that this one never fails to make the players laugh. The shear amount of breakstuffness that this mod brings is a joy. Your inner 10 year old will be gleeful.
The final combat is tough and feels like a boss fight.
I was sceptical regarding this szenario - reading it made me think it could be a tad to simple - basically a fighting through a rather simple and small "dungeon" but playing it yesterday was the most fun experience we had yet with the PFS szenarios. Invoking the right mood is really simple and the encounters (combat and other) were fun to play for me as the DM and seemingly also for my players. Thumbs up!
This scenario made for a great introduction to the Pathfinder Society. I ran this for a group of brand-new 1st level characters and they had a good time. It's challenging in some parts, and very satisfying overall. The only thing I can complain about was the mist template; I feel like it should have been given a bit more information.
I've run a lot of PFS mods so far and this one remains my favorite! The climax, if done well is both a threat AND a hoot! If you plan to run it, please check out the boards for some cool ideas of how to stage the climax.
This is a beautifully designed scenario with some memorable encounters. In particular, I applaud the excellent incorporation of faction missions to drive exploration of the museum. Unfortunately, the climax has the potential to become frustrating and lose its urgency if the players take care of the obvious threat first. Regardless, it is well worth playing!
This was an awesome adventure. It included all of the elements of a fun adventure - mystery, tough fights, roleplay, and a climatic finish. The last act of the adventure freaked out the players and we almost had a TPK. They pulled it out at the last second with half of the party in negative HP. A good time!
This was an interesting adventure that was set solely in the one building. I completed it tier 1-2 and felt that it was evenly balanced and not just combat orientated. In fact, non-combat characters made this scenario a breeze and without them it would be most difficult to complete.
I love the Mwangi expanse, but this adventure is actually set in Absalom. However, it does give a bit of background on the Gorilla King of Usaro.
Its a series of 5 imaginative "set piece" combat encounters in a museum, but it would be easy enough to expand it by adding a few more empty but spooky rooms, and/or a few more haunted exhibits.
The last encounter is EL 5 (Tier 1-2), which (even allowing for the imprecise nature of the CR system) seems a bit challenging for what could be a first level party - especially if they've just fought their way through 4 previous encounters.
I will be running this as a "normal" adventure rather than a Pathfinder Society game, so I'll have to think what the consequences would be if the party decides to rest part way through.
A really solid example of what an organized play scenario should be.
There is one particularly tricky potential situation for a GM to deal with on the fly right at the beginning of the adventure, but if a GM thinks about how to potentially handle this curve (if it happens), the rest of the scenario is a fun adventure that is pretty well paced to run as a PFS event.
A mad house with all kinds of things going wrong and all that. A tad uninspiring, nothing much to cling to. Requires a lot from the DM to make it truly interesting. Adventure location is bland.
Combat encounters are alright, and there's a really good base for roleplaying. Maybe watching that new museum movie thing before the scenario helps.