Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Pathfinder Roleplaying Game   Pathfinder Adventure Path   Pathfinder Modules   Pathfinder Campaign Setting   Pathfinder Player Companion   Pathfinder Tales  
Search
Links
Shop
Recent Reviews

Bullet Points: 6 Godling Feats (PFRPG) PDF
***** by Endzeitgeist

Splinters of Faith 3: Culvert Operations (PFRPG)
***( )( ) by Endzeitgeist

Pathfinder Roleplaying Game: GameMastery Guide (OGL)
****( ) by corwyn blackthorne

Pathfinder Roleplaying Game Bestiary (OGL)
***** by corwyn blackthorne

Pathfinder Roleplaying Game Core Rulebook (OGL)
***** by corwyn blackthorne

   RSS Recent Posts
Pathfinder Society Scenario #4: The Frozen Fingers of Midnight (OGL) PDF

Pathfinder Society Scenario #4: The Frozen Fingers of Midnight (OGL) PDF
****( ) (based on 16 reviews)

5x5
Our Price: $3.99
Add To Cart
Facebook Twitter Email
5x5 5x5

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.

Written by Craig Shackleton

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

Product Availability
Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZOPSS0004E


See Also:


Product Reviews (16)

1 to 10 of 16 << first < prev | 1 | 2 | next > last >>

Average product rating: ****( ) (based on 16 reviews)


***( )( )

Fun but very dependent on GMing skills


(GMed)
A lot depends on the way a GM connects individual parts of the adventure. The atmosphere of each encounter can be really interresting for PCs and the middle encounter was a lot of fun because players got to plan their actions and then execute (more or less) succesfully.
The end itself was a bit weird (I didn't quite get the end NPC) but it worked out OK.



****( )

A good module.


this was a good module. (and my wizard drooped a big baddie with his crossbow)



****( )

Good pace transitions, good RP


Post monster ate my post. (Whenever that happens here I curse the gods and promise myself I won't ever try to post again. It doesn't last long, though, and Craig deserves the review.)

I give it 4 stars for the module (good mix of combat/RP, good pace, interesting locales), 4 stars for our GM (would've been 5 stars but he was a little late, and needed to build some NPCs; it worked out because I helped some new MapTool users in parallel), and 5 stars for our platform (MapTool and Vent worked great, although Windows did have a technical glitch for our GM).

The module was combat, RP, RP, combat/stealth, RP, combat, RP. We did the "stealth" thing when a frontal assault would probably have been just as effective. But we were a bunch of newbies (bard1, rog1, monk1, wiz2, wiz4) and without a cleric or meatshield we were trying to be careful. :)

As you can see though, a good mix in the module of combat and RP. We picked up on a couple of things that smoothed the way for us, and the GM did a great job of keeping things moving as well.

It's certainly worth the $4, although I don't know if the graphics were easily used in MapTool or whether some work was required on the GM's part.

(Disclaimer: I'm the site admin for RPTools.net and a part-time code contributor to MapTool.)



***( )( )

Let's investigate this mystery...WTF? Crawl?!?


This adventure kicks off as a down-to-earth mystery and degrades into a strange, very high-fantasy-style mini-delve that seems strangely inappropriate for low levels. My players had glaring "WTFs" floating above their heads halfway through and were really stoked when they entered the mini-dungeon. Only to easily slaughter everything in their way. The opportunities were there, but it feels like this one would have been better off as three or four scenarios, gradually building up the suspense and the mystery. the solution is anti-climatic and simple.
Not bad, but...strange.



***( )( )

good until the end


It is good until the end. There is good roleplay but the story starts to fall apart.



**( )( )( )

Frozen Waste


We ran this adventure with a group of experienced players, and it lasted under 3 hours. The difficulty of this adventure was weak.

Without spoiling the adventure, I can say that the first encounter lasted about 15 minutes with roleplaying and less than 5 minutes or 2 rounds of combat.

The later encounters were also destroyed in horrific fashion due the party having an ample number of fighters and clerics. This was after two of their number suffered the wrath of the lantern, and they soldiered on just fine.

We finished the adventure so quicky that we played another adventure, which thankfully someone had prepared. I recommend that you have the same option available, unless you force your players to have an exceedingly pointless roleplaying session to extend the game.

My rating is 3 stars for combat, 3 stars for ease of play, and 1 star for interest. It was a great disappointment after The Silent Tide.



****( )

A solid adventure


I have both played and GMed The Frozen fingers now and I still believe this is a solid adventure, easily one of the best from season 0. While not as exciting and well put together as Mists of Mwangi or Silent Tide, this module really plays well for a new group of Pathfinders and even with the conversion required to bring it up to the Pathfinder RPG rules, I believe the time and effort is worth it.

It's a fine introduction to Absalom, which is good for society play, and the encounters are nicely varied between non-combat roleplay opportunities and combat encounters. Outside of a few minor errors here and there which might make things confusing, it's overall well written and fun.

Be wary of your group though; a group which is far more interested in plowing through everything in their way might be in for a nasty surprise at the end which would be better handled by non-combat means. If you're worried that your players might just want to fight through everything, the difficulty scales exponentially.

Overall a solid module though.



*****

Five stars for standing up to a true test.


My uncle likes to say 'everybodies nice until there is a little pressure on'

I ran this scenario in a crowded store way more than I thought it would be the owner also.
So the reaon I give five stars is because it was easy enough to manage as scenario to stand up to a room full of yugi players but also robust enough to get accual RP out in that area.

<<<<<Spoilers>>>>>>
The start is very much where new players can get in trouble doing the smash and loot style ranther than the pathfinder, leave at least one alive.
So there has to be some looking at tables and asking for rolls.

The waterfront attack is really good part for role playing have a tavern oppeset and all that jazz you get have your players do the stake out thing or kick back wile waiting very good location.

The ship it self was run through pretty quick but all and all it was pretty good.
I can say much about BBEG because they didn't fight her.
So all and all great adventure.



****( )

We had a great time with this. There were some great opportunities for role play--especially for the faction mission I was given.

The last encounter was a lot of fun, especially given some player missteps.

Let it be known that the author's name reveals much about The Frozen Fingers of Midnight.
Well done.



***( )( )

A detailed "men from the north" adventure


There is no doubt that this adventure was masterly crafted and was open enough to allow players to be creative to achieve outcomes act to act. In saying that, I was a little disppointed with the feel of this scenario. It is solid but did not jump out at me like a few of the other did. This adventure lacked atmosphere.

If you love vikings and the sea this is a most do adventure for you. I would give this scenario 2.5 out of 5.


1 to 10 of 16 << first < prev | 1 | 2 | next > last >>

Messageboards

Evocation optimization?, by sunbeam

Save or Die Spells: Keep Them Out of PvP Please, by Nihimon

[Misfit Studios] Rogue Mage Kickstarter Underway, by CourtFool

Will there be Alignment in Pathfinder online?, by Ragnarok Aeon

Brainstorming the creation of what would be my first AP, by SycoSurfer

Summon Undead 1-9 spell chain, similar to Summon Nature's Ally / Monster, by Caliburn101

Real time skill progression, by Nihimon

Would like to ask for some Wizard feat / build suggestions., by Waltz

Treantmonk's Guide to Bards (Optimization), by magikot

Dispute with DM over a unfair trap, by Chobemaster

Paizo Blog

RPG Superstar: Encounter Challenge Preview,

The Perfumer's Apprentice—Chapter Four: The Scent of Honeysuckle,

RPG Superstar: Round 3!,

Revenge of the FAQ Attack!,

PaizoCon Pathfinder Society Review,

Open Game License

Store Blog

Things That Go Bump in the Night!,

To Sail the Starlit Sea!,

Pulling Down the Walls of Jericho!,

Yo-Ho-Ho, and a Bottle of Rum!,

Katana Duel at Dawn—For the Throne!,

Sign up for our weekly store newsletter

News

Top 16 Advance to Round 3 of RPG Superstar™,

Paizo Announces RPG Superstar™ 2012 Top 32,

Pathfinder Tales Hits #3 on Barnes & Noble Best Fantasy of 2011 List,

Pathfinder Roleplaying Game Now a Dynamite Comic Book!,

Paizo Launches RPG Superstar 2012,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.