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Pathfinder Adventure Path #123: The Flooded Cathedral (Ruins of Azlant 3 of 6)
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****½ (based on 23 ratings)

In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey...

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****½ (based on 32 ratings)

Chapter 1: Haunting of Harrowstone ... by Michael Kortes ... When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits...

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***½( ) (based on 19 ratings)

Chapter 2: Trial of the Beast ... by Richard Pett ... The rampaging abomination known as the Beast of Lepidstadt has been captured! Yet rather than destroy the monster for its countless murders and untold crimes, the city council demands the creature receive a fair trial. Upon traveling to...

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***½( ) (based on 9 ratings)

Chapter 3: Broken Moon ... by Tim Hitchcock ... Among the shadows of the infamous Shudderwood lurk deadly beasts, savage madmen, and monsters that blur the line between the two. Into this fearful wilderness the heroes follow the path of the Whispering Way's nefarious necromancers. But when the...

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***½( ) (based on 10 ratings)

Chapter 4: Wake of the Watcher ... by Greg A. Vaughan ... No one goes to Illmarsh. An ugly town, unfriendly to strangers and squatting amid the nastiest stretch of swamp in Ustalav, Illmarsh seems to breed rumor and madness, and those who speak of it always whisper of strange disappearances,...

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***( )( ) (based on 7 ratings)

Chapter 5: Ashes at Dawn ... by Neil Spicer ... A killer stalks the streets of Caliphas, a murderer whose victims are already dead. Something is preying upon the ancient vampire clans of Ustalav’s capital, a mysterious foe who threatens the centuries-old truce tenuously held by generations of...

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***( )( ) (based on 9 ratings)

Chapter 6: Shadows of Gallowspire ... by Brandon Hodge ... A mad plot to unleash the greatest necromancer the world has ever known draws to its sinister end. As the murderous cultists of the Whispering Way retreat to their profane sanctuary, the powers of death align to resurrect their fallen...

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****( ) (based on 14 ratings)

Chapter 1: The Brinewall Legacy ... by James Jacobs ... When a trove of fireworks falls into the hands of the goblins of Brinestump Marsh, the people of Sandpoint fear an explosive invasion. But there’s more afoot in the soggy wilderness than goblin hijinks and dangerous pyrotechnics. An...

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***( )( ) (based on 10 ratings)

Ninja versus Vikings! ... Chapter 2: Night of Frozen Shadows ... by Greg A. Vaughan ... A faceless menace stalks the viking empire. For decades a sinister band of assassins has watched and waited, hiding among the rugged people of Kalsgard, capital of the fierce Lands of the Linnorm Kings. In all...

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***( )( ) (based on 10 ratings)

Through Ice and Fire ... Chapter 3: The Hungry Storm ... by Jason Nelson ... Though few would call the Crown of the World hospitable, the PCs have no choice but to brave this icy frontier if they are to get Ameiko to Minkai. As they battle their way past the fell beasts that inhabit the arctic...

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**½( )( ) (based on 7 ratings)

Chapter 4: Forest of Spirits ... by Richard Pett ... After surviving one deadly wilderness, the heroes emerge into another—a land of ancient mysteries and sacred secrets known as the Forest of Spirits. But the forest knows how to defend itself from strangers, and its powerful and aloof guardians,...

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****( ) (based on 4 ratings)

Chapter 5: Tide of Honor ... by Tito Leati ... The heroes arrive in Minkai only to discover an empire on its knees. The Jade Regent has twisted the ruling government to cater to his despotic whims, and throughout the realm the people suffer. Before the PCs can attempt to stand against the tyrant...

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****( ) (based on 4 ratings)

Chapter 6: The Empty Throne ... by Neil Spicer ... Revolution brews in the empire of Minkai as the people take up arms to throw off the yoke of their unnatural oni masters. With the populace rising, the heroes lay siege to the capital of the empire, the ancient city of Kasai. There, they must...

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****( ) (based on 21 ratings)

Chapter 1: The Wormwood Mutiny ... by Richard Pett ... Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. They’ll have to...

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****½ (based on 7 ratings)

Chapter 2: Raiders of the Fever Sea ... by Greg A. Vaughan ... Bound for adventure upon the pirate vessel they’ve taken as their own, the heroes face a sea of dangers as they chart a course to become true Free Captains of the Shackles. But life as a pirate doesn’t prove any easier now that...

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****( ) (based on 6 ratings)

Chapter 3: Tempest Rising ... by Matthew Goodall ... The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they’ll need to win the esteem of the Hurricane King himself. If they succeed,...

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***** (based on 4 ratings)

Chapter 4: Island of Empty Eyes ... by Neil Spicer ... Having won the Free Captains’ Regatta, the adventurers must now claim their prize—the uninhabited Island of Empty Eyes. Yet exploring strange ruins and fighting the isle’s monstrous denizens won’t be enough. Once they’ve got things well in...

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***** (based on 4 ratings)

Chapter 5: The Price of Infamy ... by Tim Hitchcock ... The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors...

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***** (based on 1 rating)

Chapter 6: From Hell’s Heart ... by Jason Nelson ... With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must launch their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle at the edge of the Eye of...

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***½( ) (based on 13 ratings)

Chapter 1: Shards of Sin ... by Greg A. Vaughan ... The Shattered Star Adventure Path begins with a thrilling new adventure from fan-favorite author Greg A. Vaughan! In Varisia’s bustling frontier city of Magnimar, the Pathfinder Society’s newest lodge recruits a team of rookie Pathfinders to...

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****½ (based on 13 ratings)

Chapter 2: Curse of the Lady's Light ... by Mike Shel ... Varisia’s newest heroes have stumbled across a powerful relic from the ancient empire of Thassilon—yet the artifact has been sundered into seven fragments. The third of these fragments lies in the swampy Mushfens south of the city of...

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***½( ) (based on 6 ratings)

Chapter 3: The Asylum Stone ... by James L. Sutter ... The search for the Shattered Star leads the PCs to Kaer Maga, the legendary cliff-top city of criminals, refugees, and anyone else seeking to vanish into its cluttered streets. Enlisted to rescue a troll prophet from a mad artificer’s hanging...

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****½ (based on 6 ratings)

Chapter 4 Beyond the Doomsday Door ... by Tito Leati ... The hunt for the seven shards of the Shattered Star leads the heroes back to the western coast of Varisia, to the multifaith monastery known as Windsong Abbey. The next shard appears to be hidden somewhere within the dungeons below the...

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***½( ) (based on 4 ratings)

Chapter 5: Into the Nightmare Rift ... by Richard Pett ... With five shards of the Shattered Star secure, visions point the PCs toward one of Varisia’s most remote corners as the site protecting the sixth fragment of the powerful artifact. Yet the heroes are not the first to search for this...

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***½( ) (based on 5 ratings)

Chapter 6: The Dead Heart of Xin ... by Brandon Hodge ... The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the...

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****( ) (based on 17 ratings)

Chapter 1: The Snows of Summer ... by Neil Spicer ... The Reign of Winter Adventure Path begins with an exciting new adventure from RPG Superstar winner Neil Spicer! Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time,...

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****½ (based on 11 ratings)

Chapter 2: The Shackled Hut ... by Jim Groves ... The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital...

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***½( ) (based on 9 ratings)

Chapter 3: Maiden, Mother, Crone ... by Tim Hitchcock ... Three Times the Adventure! ... On the trail of Baba Yaga, the heroes find themselves transported to the barbaric land of Iobaria on the far-off continent of Casmaron. They must explore three ancient, mystically linked dungeons in search of...

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***** (based on 6 ratings)

Chapter 4: The Frozen Stars ... by Matthew Goodall ... Alien Winter ... Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, the seventh world in Golarion’s solar system, now in the midst of its decades-long winter. On the hunt for more clues as to the...

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***** (based on 17 ratings)

Chapter 5: Rasputin Must Die! ... by Brandon Hodge ... Worlds at War ... The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga’s homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find...

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****( ) (based on 6 ratings)

Chapter 6: The Witch Queen’s Revenge ... by Greg A. Vaughan ... Baba Yaga has been rescued from the clutches of her son Rasputin, but the Queen of Witches remains trapped inside a magical matryoshka doll. Delving into hidden chambers deep within the Dancing Hut, the heroes must open the nesting...

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****( ) (based on 11 ratings)

Chapter 1: The Half-Dead City ... By Jim Groves ... The Mummy's Mask Adventure Path begins with The Half-Dead City, an exciting new adventure in the pyramid-laden realm of Osirion, Land of Pharaohs! In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs...

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****( ) (based on 10 ratings)

Chapter 2: Empty Graves ... By Crystal Frasier ... Following the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati’s necropolis in search of the powerful artifact called the Mask of...

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***½( ) (based on 8 ratings)

Chapter 3: Shifting Sands ... By Richard Pett ... To learn more about the ancient Pharaoh Hakotep I and the secretive cult that wants to revive him, the heroes travel to the city of Tephu to explore the vast archives in its Great Library. This is no small task, as they must contend with those who...

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***½( ) (based on 8 ratings)

Chapter 4: Secrets of the Sphinx ... By Amber Scott ... Forgotten No More ... Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek, the architect of the flying tomb of the Sky Pharaoh Hakotep I, the heroes track the...

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***½( ) (based on 4 ratings)

Chapter 5: The Slave Trenches of Hakotep ... By Michael Kortes ... Entrenched in Peril ... The Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati! The heroes return to Wati to defend it against this menace, only to discover that the attack is just the preface to a...

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****½ (based on 6 ratings)

Chapter 6: Pyramid of the Sky Pharaoh ... By Mike Shel ... Hakotep’s flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched...

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***** (based on 21 ratings)

Dawn of New Gods! ... The Iron Gods Adventure Path begins with Fires of Creation, an exciting new adventure set in Numeria, land of barbarians and super-science! In the town of Torch, the settlement's unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly...

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****½ (based on 10 ratings)

The God in the Machine ... The heroes of the town of Torch follow a trail of clues to the sprawling junkyard known as Scrapwall, where bands of desperate and violent brigands vie for control of the technological remnants and ruins found within. The Lords of Rust dominate Scrapwall, and their...

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****( ) (based on 7 ratings)

Dark Clouds Gathering ... The Lords of Rust and their strange Iron God have been defeated, but the victory of Numeria's newest heroes has uncovered a threat to the land much greater than a mere gang of bandits. A mightier Iron God is rising in power in the enigmatic Silver Mount—but before the...

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****½ (based on 7 ratings)

Send... More... Adventurers! ... After unearthing clues pointing them toward the legacy of a mysterious prophet, the heroes of Numeria must brave a remote canyon known as the Scar of the Spider, where they hope to uncover ancient knowledge to aid them in defeating the sinister Iron God of the...

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****½ (based on 5 ratings)

Here There Be Robots! ... Numeria's capital city of Starfall sprawls in the shadow of the region's most infamous ruin, Silver Mount. Here, the sadistic Technic League and the Black Sovereign rule the land and control access to incredible and dangerous technological wonders, including the...

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****½ (based on 3 ratings)

Into the Mind of a God ... Silver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promise of otherworldly treasures, but more than riches waits within this towering ruin's alien chambers. Here, the greatest of the Iron Gods dwells, inexorably drawing its plans...

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****( ) (based on 8 ratings)

Enemy at the Gates! ... The Giantslayer Adventure Path begins! In the human town of Trunau, a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen, the heroes must investigate a mysterious death. Before they uncover the truth, however, Trunau comes under attack by an orc...

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***½( ) (based on 5 ratings)

A Giant Spurned ... The orcs attacking Trunau have been defeated, but the danger remains—the hill giant chieftain Grenseldek still wants the treasures of the tomb beneath Trunau. In order to protect their chosen community, the heroes must leave it and travel by riverboat through the...

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***½( ) (based on 2 ratings)

Valley of the Giants ... In search of powerful weapons to wield against the Storm Tyrant, the adventurers follow a map found in the lair of the hill giant Grenseldek, which leads them to the tomb of legendary giantslayer Nargrym Steelhand. Armed with these weapons of legend, the adventurers then...

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***½( ) (based on 4 ratings)

The Ice Queen Cometh! ... Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants...

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*½( )( )( ) (based on 3 ratings)

Forged in Flames! ... The heroes delve into a subterranean dungeon complex beneath the caldera of a dormant volcano in the Mindspin Mountains, where they must infiltrate the elite military academy that trains officers for the Storm Tyrant's giant army. If they can survive the giants, dragons, and...

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***( )( ) (based on 2 ratings)

The Bigger They Are... ... The thrilling conclusion of the Giantslayer Adventure Path! Emerging from a fire giant dungeon into a volcano's caldera, the heroes spy the Storm Tyrant's stolen cloud castle floating high above. From there, they must storm the stronghold as it takes off into the sky,...

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