Pathfinder Roleplaying Game Core Rulebook (OGL) (based on
105
reviews)
Paizo Publishing, LLC
Add
Hardcover:
$49.99
Add
PDF:
$9.99
Enter a fantastic world of adventure!
The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!
This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The Pathfinder Roleplaying Game Core Rulebook includes:
All player and Game Master rules in a single volume
Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
Streamlined and updated rules for feats and skills that increase options for your hero
A simple combat system with easy rules for grapples, bull rushes, and other special attacks
Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
Hundreds of revised, new, and updated spells and magical treasures
Quick-generation guidelines for nonplayer characters
Expanded rules for curses, diseases, and poisons
A completely overhauled experience system with options for slow, medium, and fast advancement
...and much, much more!
The Pathfinder Roleplaying Game Core Rulebook is a 576-page full-color hardcover.
Share your thoughts on the Pathfinder RPG messageboards!
ISBN 978-1-60125-150-3
The following errata has been made available for the Core Rulebook (this errata has already been incorporated in the Fifth Printing) Last updated 11/22/2011:
Pathfinder has given my favorite hobby an excellent face lift. Not only are most of the rules changes and improvements awesome, but the layout and art of the book is simply excellent.
Pathfinder RPG is a solid continuation of D&D 3.5. The biggest differences are the tweaking of some badly designed mechanics (I'm looking at you Grappling), simplification of buying skills (I much prefer this new system), and a whole lot of new bells & whistles in the form of expanded class options and filled in levels. Many ideas only touched upon in 3.5 get the royal treatment such as the idea of bloodlines for the sorcerer.
One area of concern I had was the Monk. At first glance it looked like nothing special had been done for it besides a small number of changes. But those changes combined with the new Combat Manuever system added up to a significant increase in power. I ended up happy with what I saw when I made some example characters. Go Monk!
I wasn't involved in the Alpha and Beta Testing, but I kept abreast to what info was out in public, and listen eagerly, to those inside sources, to what they permitted themselce to say.
But I saw the finished the product, I saw it first, at a airport, while I was on my way to Gen Con. someone had a copy with them, so I surveyed sparingly through some pages.
I liked very much to what I saw...
Then at Gen Con 2009, I bought my own (x2), and again, I scanned sparingly. Then at home later, I read...50 percent.
Everyone at Pazio, have done an EXCELLENT job, staff, outside consultants and testers.
The Pathfinder RPG Core Rulebook is everything I always hoped D&D 4E would be, but failed to.
PFRPG is loyal to the roots of the game and to the players who have carried it forth for so many years.
It is obvious that the game's designers love and respect the game as much as the fans do.
It brings a fresh breath of life to the game and fixes the vast majority of problems of D&D.
The quality of the book is impecable and its sheer size is justifies its price. 578 pages - all full of relevant and thoughtthrough material.
There are unfortunately a number of small typos and editorial glitches, but nothing that would detract significantly from my enjoinment of the book.
I look forward to implementing these roles in my PF AP.
I got 2 of the hardcopy versions of the core book (one for posterity, the other for play). You all did a fantastic job on the product. From the writing of the rules to the art; I would say that my only issues with it are that the Bard is still fundamentally the same as he is under 3.$ & I would've liked to have seen what the Blackguard would've been like.
Future stuff I'd like to see would be more Prestige Classes (PrCs) and a dataset for RPGXplorer (or whichever company U use for character generating programs). Again, great job
I only own this mighty tome in PDF form, so my review necessarily limits itself to that. So no flowery praise for production values, or other aspects limited to the physical product.
The content is good, however. It carries over the best innovations of the Beta editions, while cutting the dross and improving compatibility. In fact, most of the rule messes in 3.5 seem to have been cleared up without violating the "core concepts" and making the game drastically different from what I have grown to love.
For the PDF only, I had to knock off a star for problems with the bookmark navigation. A true pity, given that Paizo worked very hard to produce a great PDF. Hopefully, an update will become available soon, allowing its full glory to be restored.
I am highly impressed with not only the physical quality of the book (I am still waiting for mine, but have seen friends') but with the content (I bought the PDF and have been reading it - and once the bookmarking issues are sorted out.......). Congratulations on revitalizing *my* favourite edition of the rules and doing a damn fine job of cleaning up. I know some think it didn't go far enough... but this isn't supposed to be a new game with all new rules. An excellent job of balancing fixes with backward compatability that ensures people will be able to use the excellent Paizo PRPG products whether they choose to use the PRPG rules or not. Great job, folks. This is the most important gaming book on my shelf. :)
The production values on this book are great, the layout, border, interior art are all incredible. There are errors of course, and everyone has different tastes...having been part of the alpha & beta testing, I'm impressed with the way the final version evolved from alpha.
Can't please all the people all the time.
I only have a few gripes, I don't like the armor pictures taken from the Gamemastery cards, they're not very accurate versions of real armor (particularly the banded mail, which doesn't even match the description, and the dwarven plate looks like a samurai armor knock off instead of a thick stone version of Platemail.)
The maneuver system is a blessing compared to the old grapple rules. The new skill system makes character/NPC creation much easier.
Some of the weapons (spiked chain) have been changed, character classes expanded in an attempt to equalize the classes. Sorcerers and wizards are now mechanically and thematically different rather than just in name and meta-game stats.
As a veteran Grognard with 27 years of gaming experience under their belt, I definitely support PATHFINDER.