In the sleepy coastal down of Sandpoint, evil is brewing. An attack by crazed goblins during the annual Swallowtail Festival quickly turns into something more ominous as the shadows of a dark past come back to haunt the town—and perhaps all of Varisia. Can the heroes stop the awakening of a legendary runelord and keep him from reclaiming his lost kingdom of greed?
The Rise of the Runelords Adventure Path begins with a goblin attack and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight depraved backwoods ogres, stop an advancing army of stone giants, delve deep into ancient dungeons to reclaim weapons of unbelievable power, and finally go up against an all-powerful wizard-king in his ancient mountaintop city.
Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.
(1 of 6): Goblins and the shadowy specter of a murderous past descend to plague the sleepy coastal town of Sandpoint. Also includes a detailed gazetteer of Sandpoint, a history of the corrupt empire of Thassilon, and a stage-setting overview of the Pathfinder Society adventuring guild.
(2 of 6): An investigation of the Lost Coast's most notorious haunted mansion sets the heroes on the trail of a cult of serial murderers called the Skinsaw Men—a trail which leads all the way to the bustling city of Magnimar. Also includes details on Magnimar, the City of Monuments; an overview of the church of Desna, goddess of dreams; and the first installment in the Eando Kline Pathfinder's Journal.
(3 of 6): A desperate cry for help from the rangers of Fort Rannick leads the heroes to the revolting den of a degenerate ogre family, a dam in peril, and a fey-haunted wood. Also includes rules for running a keep, an extensive gazetteer of Varisia, and Eando Kline's adventures in the corrupt city of Kaer Maga.
(4 of 6): The stone giants are on the march, and they're headed straight for Sandpoint! Can the heroes invade the black-towered fortress of Jorgenfist and figure out what ancient force is guiding them before it's too late? Also includes ecological primers on stone giants and dragons, as well as Eando Kline's introduction to Korvosa's seedy underbelly.
(5 of 6): The rise of an ancient killer leads the heroes to a dragon's lair and an arcane dungeon ruled by ageless wizards, where the seven deadly sins reign supreme. Also includes arcane secrets of the runelords, an overview of the cult of Lamashtu, and Eando Kline's infiltration of a Red Mantis lair in the Pathfinder's Journal.
(6 of 6): Karzoug, Runelord of Greed, has risen in the ancient mountain city of Xin-Shalast, and only the heroes can defeat him in this strange realm where the boundaries between reality and nightmare grow thin. Also includes full details on Karzoug, expanded rules for adventuring at high altitudes, and the sacrifice of a friend in the Pathfinder's Journal.
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Pathfinder: Rise of the Runelords Player's Guide (OGL) (based on
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The 16-page Rise of the Runelords Player's Guide is an invaluable resource for players seeking to start this exciting new campaign. ... The guide presents details on how best to customize your character so that he'll fit into the campaign. What’s the best choice of favored enemy for a ranger?...
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Pathfinder #1—Rise of the Runelords Chapter 1: "Burnt Offerings" (OGL) (based on
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Paizo Publishing, LLC
Chapter 1: Burnt Offerings ... by James Jacobs ... The Rise of the Runelords Adventure Path begins in the small coastal town of Sandpoint. In a time when rumors of rampaging dragons and massing armies of giants have everyone on edge, the people of Sandpoint eagerly anticipate the coming festival...
Pathfinder #2—Rise of the Runelords Chapter 2: "The Skinsaw Murders" (OGL) (based on
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Chapter 2: The Skinsaw Murders ... by Richard Pett ... A sudden string of brutal killings terrorizes Sandpoint, and the killer’s mark bears a disturbing similarity to the strange rune the goblins in the previous adventure had taken as their tribal totem. Investigation leads the heroes to confront...
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Pathfinder #3—Rise of the Runelords Chapter 3: "The Hook Mountain Massacre" (OGL) (based on
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Chapter 3: The Hook Mountain Massacre ... by Nicolas Logue ... The third installment of the Rise of the Runelords Adventure Path begins with a desperate call for aid from Hook Mountain. A tribe of ogres has slaughtered the garrison of a small keep, including the famous retired war hero stationed...
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Pathfinder #4—Rise of the Runelords Chapter 4: "Fortress of the Stone Giants" (OGL) (based on
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Chapter 4: Fortress of the Stone Giants ... by Wolfgang Baur ... A sudden assault on the town of Sandpoint by stone giants and a dragon brings the looming threat home. After the giants are defeated, the heroes learn that they were but a scouting party, that the stone giants are massing for war....
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Pathfinder #5—Rise of the Runelords Chapter 5: "Sins of the Saviors" (OGL) (based on
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Chapter 5: Sins of the Saviors ... by Stephen S. Greer ... After defeating the giants of Mokmurian, the heroes discover that Karzoug, an ancient wizard from the long-dead empire of Thassilon, has returned to life. From his city fortress of Xin-Shalast high in the mountains, he has been using the...
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Pathfinder #6—Rise of the Runelords Chapter 6: "Spires of Xin-Shalast" (OGL) (based on
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Paizo Publishing, LLC
Chapter 6: Spires of Xin-Shalast ... by Greg A. Vaughan ... Having steeped their weapons in the ancient magic of Thassilon, the PCs are finally ready to confront the newly risen Runelord Karzoug at the seat of his power. To do so, they must travel high into the mountains, to the fabled city of...
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Pathfinder Roleplaying Game: Rise of the Runelords Face Cards (based on
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Give life to your NPCs with the Rise of the Runelords Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the smash-hit Rise of the Runelords Adventure Path, but suitable for use in any fantasy roleplaying game! Each card includes the character’s...
Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG) (based on
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Paizo Publishing, LLC
In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey...
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Pathfinder Adventure Path: Rise of the Runelords Pawn Collection (based on
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Paizo Publishing, LLC
Key monsters and NPCs from the Rise of the Runelords Adventure Path come alive on your tabletop with the Pathfinder RPG Rise of the Runelords Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy...
Pathfinder Adventure Card Game: Rise of the Runelords Base Set Paizo Publishing, LLC
An Adventure Like No Other! ... A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint. ......
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Pathfinder Adventure Card Game: Rise of the Runelords Character Add-On Deck Paizo Publishing, LLC
Throw a Bigger Party ... Add more players and character options to your Pathfinder Adventure Card Game experience with the Rise of the Runelords Character Add-On Deck. Inside this 110-card expansion deck you’ll find four new classes for Pathfinder Adventure Card Game characters—barbarian, druid,...