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Pathfinder Adventure Path #24:

Pathfinder Adventure Path #24: "The Final Wish" (Legacy of Fire 6 of 6) (OGL)
**( )( )( ) (based on 1 review)

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Chapter 6: "The Final Wish"
by Rob McCreary

Fear and ruin grip the land as the long-imprisoned army of a mad genie renews its ancient war. From the streets of the exotic city of Katapesh to the shadow of cursed Pale Mountain, this horde of immortal warriors leaves only fire and ruin in its wake. Empowered and perverted by the granting of wild wishes, this seemingly invincible legion strangles the realm in its fearful grasp as an obsessed general stokes the embers of an age-old devastation. Can the PCs save Katapesh from both a burning tyrant and the resurrection of a living apocalypse? Find out in this, the climax of the Legacy of Fire Adventure Path!

    This volume of Pathfinder Adventure Path includes:
  • "The Final Wish," an adventure for 14th-level characters, by Rob McCreary.
  • Accounts of the Spawn of Rovagug, the titanic spawn of the god of destruction, by Clinton Boomer.
  • The magic of genies and insights into the power of wishes, by Wolfgang Baur.
  • Pathfinder Channa Ti's last-ditch efforts to prevent a dark god from entering the world, in a climactic Pathfinder's Journal by New York Times bestselling author Elaine Cunningham.
  • Seven new monsters by Adam Daigle, Rob McCreary, and F. Wesley Schneider.

For characters of 14th to 15th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-185-5

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability
Print Edition:
    Usually ships from our warehouse in 2 to 6 business days.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO9024


See Also:


<< Pathfinder Adventure Path #23: "The Impossible Eye" (Legacy of Fire 5 of 6) (OGL) Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG) >>


Product Reviews (1)

Average product rating: **( )( )( ) (based on 1 review)


**( )( )( )

My Final Wish was for a far more memorable ending


I remember being quite disappointed with the finale of Legacy of Fire when I first read through The Final Wish. Having just started the AP again with the outstanding Howl of the Carrion King, I revisited the last chapter and can honestly say my opinion hasn’t changed. I really expected something a little more interesting for the culmination of one of the more innovative APs. Instead we get the Liberation of Kelmarane as “cinematic combat” i.e. characters run a few errands and take on a few high level NPCs while the battle takes place mainly off screen.

The big show down with the enemy which has been building throughout the AP occurs at the end of a very vanilla dungeon crawl with a few uninspired visits from past friends and foes. Whatever happened to “the strange wish-powered minions the PCs are destined to face in the final adventure”? The House of the Beast was far more fun the first time through.


Messageboards

To both players and GM's - What is bad in KM?, by Orthos

The Whale (possible spoilers), by vikingson

Merfolk PCs in Skull & Shackles, by Chris Kenney

Interesting Combat Situation, by Soulkeeper

An alchemist PC pirate?, by vikingson

Long-term ship relevance?, by vikingson

Trade in the Fever Sea, by vikingson

Question about a Miniature (Legacy of Fire: The Final Wish Spoilers), by Modera

Do you start drowning if you fall unconcious underwater?, by Coriat

Post your LoF group!, by Kijika

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